A "Griefer" is someone who intentionally tries to disrupt your gameplay. It could be that they keep killing the computer guy that you need to talk to to hand in a quest, so that you cannot hand in that quest and because of that cannot continue the story. Or they engage in Player-vs-Player combat with you over and over and whenever you respawn they just kill you again making it impossible for you to play. Imagine someone goes around and ripping out the some of the last chapters of your books basically stopping you from enjoying the story. There are levels to griefing, anything between being a nuisance to actually preventing you from playing.
While I agree with your message overall I would argue that if it’s done continuously like in your example towards just one individual it has passed just “griefing” and is instead just bullying. Usually I would say that when someone is trying to cause some grief onto another it’s done for a quick laugh with the target being temporarily annoyed or frustrated but if the goal is instead to genuinely harm another to the point of wanting them to quit the game things has gone too far…
@@IRrebel3 I don't know, minecraft griefers have often been a consistent source of grief. They might not be targeting you specifically but a general server or area that you happen to occupy.
Could also point out that griefing is distinct from trolling in a game. Trolling is about just winding other players up, which may involve griefing but is mainly just any activity designed to get a reaction and is not necessarily actively destructive. Griefing is specifically ruining their ability to play the game or hindering/undoing their progress. For example - in a multiplayer FPS, trolling would be deliberately annoying other players through text or voice chat, meanwhile griefing would be constant deliberate friendly fire. In something like Minecraft, griefing (where the term is most famous) is destroying other people's bases, meanwhile trolling would be something like filling another player's base with animals or signs or something.
A game goes "gold" a few weeks before release. So it can be sent to manufacturing. Day 1 patch is the fixes they've done between going gold and release day.
A bit more context. When we say a game goes "gold" that means that the game is ready to be placed on the disks that are shipped to stores. This is why it's usually a few weeks prior to launch because it takes time to make all those disks and send them to stores. As OP mentioned, the developers continue to polish the game after it goes gold. Anyone who has the game installed the day the game launches will get a big update (a.k.a patch) with this additional polishing included.
"I think I have a name for my book, but I won't share it because I am still not quite sure about it" Ah yes, every creative person favorite paralysis demon, indecisiveness.
The internet historian videos are an all time favorite of mine. The cost of Concordia is a masterpiece. His style reminds me of the Simon pegg movies, where every single frame is so chock full of references and rewatchable moments for you to check out. Can't recommend you watch all his videos all
Griefing = trolling = a “mean prank” etc. In short it’s usually a lesser form of internet bullying but depending on the context it can also be done in good faith between friends without any genuine hate. Examples of this can be to taunt the opposite team in a competitive game for being “bad” players or to purposely lose in a multiplayer game in order to have your teammate lose progress or in online games/ mmo’s etc if you are purposely destroying something someone else made…
I like how Shawn explained any lighting glitches that may occur with both "there is a lore reason" and "it's not unrealistic it's advanced" I find it hilarious
Day 1 patch explained: Ok, so you're an author, and you have to work with various printing companies and retailers and stuff like that if you want your product to have a physical release. That means that the book is finalized well before its release date. Now, between the book being finalized and the release date, you realize that there are some mistakes that need to be fixed. So, you fix them, and they'll come pre-fixed in future printings, but for people who are buying the book Day 1 they will have the mistakes. So what you do is you release an addendum of some kind, maybe some stickers or something to replace individual pages or something. Maybe some new sleeves replacing the cover art. If these fixes are available Day 1, then that is a "Day 1 patch". It's not that public feedback comes in and then the creators change the product, it's just that they noticed that there's something they could fix or improve, and they want people who buy the product Day 1 to have those fixes.
This actually happened recently to Mercedes Lackey. They'd sent out their original story synopsis, and somewhere along the way, a lot of stuff had changed, but the new synopsis wasn't put out. The books got printed, book jackets went on... with a totally incorrect story synopsis printed on the flaps. They had to recall the books and replace all of the book jackets, but it took a bit of time for it to be noticed. I have a copy of the incorrect printing. I was SO confused about the story, lol.
"How did the one guy play through the game though?" Let's use a different product as an example. A 2,000 piece puzzle. You go to the store, see a puzzle with a beautiful picture on the box, so you buy it and take it home and immediately start to work on it. Except there's a problem. It obviously has less than 500 pieces in the box, and about half of them look like someone drew on the picture using a ballpoint pen. You call the store. It's a brand new puzzle. You need to call the manufacturer, and they'll send you the day 1 patch for it, they say. You call them and they send you the patch. You sit there staring at the picture on the box for six hours while it gets delivered. It finally arrives! It's a little bag with a couple hundred pieces on it. We're still working on it. We'll be sending you the rest of the puzzle as we finish it, they say when you call the manufacturer to complain about it. You do your best to make as much of the puzzle as possible, but it's no use. Some of the pieces don't fit together, despite the picture on them matching together. The pieces that were drawn on with a pen are hard to figure out where they belong. Every week, they send out another bag with some pieces, but six months later, you still don't have all the pieces. You give up and tell the manufacturer that you're not interested in the puzzle anymore and they can stop sending you the little bags of pieces. That's what buying a brand new game is like these days. I stopped preordering games more than a decade ago. I tend to wait months after it gets released before I even consider buying a game. And I still wait for reviews to say that it's finally in a condition to play.
Next time, could you watch the ad, it's honestly one of the best parts of his videos and is sometimes even more entertaining than the video itself. I don't think he even makes any money on people watching his ad reads, but they're still definitely worth it.
A day 1 patch is fixes that has been done since the game was uploaded to a distribution platform(such as steam), which is usually done weeks before release due to a certification process.
A Day 1 Patch is something a lot of games were infamous for, back before digital distribution. Because the developers had to send a functioning program to the manufacturers so they could burn it onto a disc, put it in a box with other promotional materials, and send the boxes to retailers to distribute to the public. And this took time, so even if the game wasn't quite ready, they had to ship it around the world. But the devs would keep working on their game, even after they'd sent it to be produced, and all the work between then and release day would have to be downloaded in a Day 1 patch make things up-to-date.
Generally speaking, there is a point in development where the game has "gone gold" meaning that it is in a playable, finalized state. this usually happens before the game is actually available for purchase due to production, marketing, licensing, reginal ratings, etc. So, in the meantime, the team works on minor fixes that will be patched on or near the launch date, aka a "day one patch". Its a pretty good tool for developers. Imagine submitting your final draft for a novel but then realizing some mistakes after it's gone to print. But you could just update the copy that everyone already bought.
Day 1 Patch refers to an additional install that you have on the release date. It fixes known issues that had to be fixed after shipping the "final" build, but that they didn't have time to do before shipping because otherwise it wouldn't have been available.
As someone who was hyped to play No Man's Sky, seeing all the features it said it would have, very keen to play it with my at the time girlfriend who was very interested in space, exploring the stars together, building our own ships, finding and naming our own planets... I was crushingly disappointed on release. I refunded it, and the support person I spoke to mentioned that everyone was, that they themselves had refunded their copy. There wasn't even multiplayer at all. I forgot about it, I had other things to do. But this Internet Historian video? I watched it a few years ago and was nodding along like yet, why would they promise all this. My reaction to this part of the video was the same as yours, and what follows is so interesting. He's a great storyteller, I love the build up and alternate views!
When we say a game "isn't finished" we mean that it usually has significant bugs (errors in how the game functions) or is lacking promised features and needed more development time to be in a better state. NMS came out right at the dawn of an era in games where a lot of AAA games (big team, big budget games from large companies) were released too early just to cash in before becoming feature-complete. There's still a lot of skepticism when a game has a "road map" or "season pass" on whether or not the content was intentionally excluded so that it can be sold to the customers for an additional fee.
I adore No Man Sky and was naturally disappointed when the game released in 2016 with all the limited content. It was also a PlayStation exclusive (also on PC) so as a Xbox player I just watched videos of youtubers playing it. No Man Sky later came to Xbox in 2018 on the same day as the Next Update which basically was a whole new game. It added Multiplayer, character models, Third Person camera, improved planets with better graphics and more impressive terrain, Flora, etc. Just a massive overhaul to the game with new update releasing after this focusing on other parts of the game. I believe the next DLC was water based so underwater bases with a complete overhaul of the sea with new Flora to animals, vehicles, and items. As of now No Man Sky just released Echoes an update that adds a whole new faction with a new story, outfits, locations etc. So they just keep updating the game and I love coming back to it from time to time to see what has changed. Even got my friend who loves sci fi into No Man Sky and as we live pretty far from each other it's a blast to jump into VR on my PC while she plays on her PS4 and we with crossplay can play together on two systems.
Hey Hannah, You ever think about re-mastering your trilogy of books now that you've seen many new different kinds of stories through video games? Or are you writing a new book with all your newfound story knowledge?
Day 1 patch is a patch released on the actual release date of the game. Basically for games that are box copies (On disks) they have to have the game printed and ready to go into stores before the actual release date so people can actually buy the game on that day, and so that the game can pass performance tests that certain systems like playstation and xbox do to ensure the game actually functions on the game consoles. These patches are fixes that the company makes in the last month or two leading up to release that are not present on the actual disk, but are patched into the game before you play it. It's usually optimization and bug fixes that the team have noticed in the couple months before release.
@12:45 Correct. Thanks to digital downloads, and distribution, developers have an easier technical time updating their product after sales. Unfortunately for other money related arrangements the time they have to complete a game may be... compressed. Issues like quality control can suffer from fixed release dates, but the game's producers may insist on it to capitalize on the hype train and marketing campaigns. Also to reduce the number and cost of developers on a project. A day one patch may include last minute fixes to an under cooked project. This can include issue they were aware of before launch, as well as in response to player feedback.
Hannah, if someone were to somehow leak a book you're currently writing, they are able to read through it even if it's not finished, yes? Same with video games. Games are technically "playable" at a relatively early stage, but since they're not finished, they are missing a lot of things that are replaced by placeholders such as game systems and features, textures, models, dialogue, so forth and so forth. You usually still have a world you can technically move in and thus play, there's just nothing in it.
Day 1 patch is an update with fixes that literally releases on the release day or even earlier. Physical games need to be produced and shipped a while before release so the developers keep working on it while an older version is being shipped, essentially.
Cameras overheating usually has two reason 1 you're not using an external battery (they are cheap) and yes battery and Screen are the #1 heat component on a camera, Also.. depending on the model of the came it may have some settings to overcome this problem. As and optional option there are a small mini fans that you install behind the camera from a brand called Ulanzi.
About day one updates: when you release a game, it takes sometimes week AFTER you have the proper game version ready to publish it to the public (for various technical and timing and marketing reasons, but mostly technical) in particular when the release is on console (the case here) where the boxes need to reach people. But now consoles and pcs are all connected to the internet SO when you install the game on the console or pc, and sending software to everyone is very fast compared to boxes. When running the game the first time there is a check see if there is an update. Between the moment the devs made that game version and the moment the public have the version in hand, weeks have passed, which means the developers might have fixed issues spotted in the first version and provided them even BEFORE players starts the game, that is, on day one. This is a day-one update. You might ask: but then why not wait and release the game once it's done instead? Well in videogame the answer is more complicated than say movies, books or music: Ignoring fanboys getting angry and hype backfiring (which is a thing but only present in specific situations, here I'm talking about the very general case), the issue is that games are made with a fixed budget usually, and that budget implies a date where there will be no budget anymore. That date is usually the release date or close after. That's why when you see games not sell enough in the first week, sometimes whole company close soon after. (not always the case of course, but it's a risk, in particular if it's not the first failure of the company) Now, the things is before everybody was connected to theinternet constantly, the deal was to put the game in the box and that's it, no update possible. So in addition to fixed budget imposing a release date, you had to make the best thing you could and just release the result. But also there was far less technical issues with the size of the games in question. Today, we are always connected, therefore it's always possible to improve on the game, given more money to continue working on it. Let's say people start buying the game at release, it means that the money acquired at th first week will pay for weeks, months, years of additional developpment, or better: the next game. It's a hit market so you get most of the money the game will make in a year in the first 2 weeks. So basically, a lot of games are released not completely complete or with bugs, and we have the opportunity to fix them on the fly because people start buying them and basically provide funding for continuing fixing them, but the day-one fix is mainly a last polish pass that is hoped to reach the players before they first start the game. (disclaimer: am gamedev)
To understand what a day one patch is you need to understand what going gold means. Going gold means burning a copy of a game on a disc that goes out to the publisher or whatever for mass production and distribution couple of weeks before the official game launch. Going gold happens regardless of how many bugs a game has, to fix these bugs developers work on day one patch that is deployed on the official launch date/time so that users have a good experience. Side note, in the case of no mans sky, day one patch did barely anything :)
15:10 ish theres this thing abot games being "finished"... In writing a book, an unfinished book may not have an ending, but more likely, it needs lots of revisions in the middle sections, the plot is a little unfocused, and connections are weak. Heck the entire book might have all the events written out, but all its language needs sprucing and its dialog is purely functional. In writing music, you might assume an unfinished song is just ending a song at 2:30 instead of 4m, but more likely an unfinished song doesnt have its mixing and mastering fully finished. Maybe instruments are done for the chorus but not for the other sections. games are like that too. Pacman fits into "an unfinished game" youre thinking of. At level 255, half the level is just gone and the game ends, but we tend to be thinking of a game where sounds arent fully integrated, animations are choppy and unfinished, story beats dont properly link together. Stuff that makes the game a whole experience rather than a set of things that sort of link together
a day 1 patch is a patch released at the same time a game is officially released, because physical copies have already shipped while the developers are still working on making the game playable right up until it's officially released and said development usually continues well past the release date, due to suddenly having player feedback as hundreds of players pick up the game by the bits that look like handles to anyone who isn't an overworked and underpaid developer that knows they aren't.
There is a period of a game development cycle where the master copies have to be sent to get physical copies made and distributed to stores, or sent to the different console companies for final approval. During this time, however, the developers are still working on the game, making tweaks and improvements. When they game is released on the day, all the physical copies, and digital copies that online distributors have, don't have this extra coding. This now gets added as a "Day One" patch. Unfortunately this type of patch has now become synonymous with "the game was shipped unfinished/broken"
After you hand over the release build to the publisher to be printed on disc, sent to the digital platforms, journalists etc., you don't stop testing and tweaking. The fixes you make during that time before the actual release are put into the Day One Patch. It will update the software upon installation.
Games going to disc have a gold version that will get reviewed by Sony/Microsoft, then printed to disc. Day 1 patch contains fixes and added content not ready at time of submitting gold version, but are wanted to improve the game first day it's launched. Fixing issues players find will be in hotfixes and patches after launch. Some day one if catastrophic crashes, but most will be days or weeks later
Ok, since you're confused about the timeline of a videogame release I'll break it down here (at least a simplified version), some phases do not have an official naming convention, I'll point it out when I know it: - Game inception: done internally either developers (usually smaller studios or indie) agree on a game idea and start working right away or they pitch the idea to their superiors and it gets approved or rejected. If approved the game gets a project name and that's how they refer to the game publicly for a while. - Then starts game development, during this period usually a presentation / demo gets produced and the game gets showcased at some press event or game convention (E3, Gamescom etc.). Hype train starst here if the game garners enough attention. - "Going gold": developers finalize a (hopefully) stable and complete version of the game to be put on the physical discs or to be downloaded through digital distribution (Steam, Epic Game Store etc.) which is why the photo of hello games developers had a physical disc in it. - After going gold some copies of that version (or a slightly updated version) are sent to news outlet and some selected influencers, those people can play the game in advance but are prohibited to talk about it (they can be allowed to say they received a copy but not talk about the game itself) until... - "Embargo date": a date usually a few days before release date in which who received the advance copy can talk about the game, post a review, a first impression and show in game footage. This date can also be release date but that's regarded as a red flag about the quality of the game (recent example: Redfall). - "Release date": self-explanatory, the date in which the game is available for purchase/download for the public, some pre-order bonuses may include an early access to the game before this date, those players however will not get the Day 1 patch yet. - "Day 1 patch": With the game, at release, a patch is usually already available for download containing everything that has been fixed between going gold and release date, it can contain fixes or improvement from the feedback received by those who were sent the advanced copy of the game if there is enough time but usually it just contain fixes for bugs discovered during their beta test and known bugs that existed in the gold version.
Day 1 patch - a downloadable patch released the day the game goes live/officially sold to fix the broken/unfinished/buggy state the game was made available.
13:10 Patches take much longer to develop than one day. A "day one patch" is an update released to fix as many of the pre-existing bugs and errors they already knew were in the game when they sent it to be released, because they ran out of time to develop the game and released the game in a somewhat broken state.
DAY ONE PATCH Are things that are already fixed on the first day but to implement them they have to be downloaded. The reason they aren’t already in the game is becouse there are physical copies that have already been produced and shipped to the stores so the developers can’t modify them right before the release, so they fix it right after the release.
Day one patches are patches that fix things the developers know are wrong with the game as it ships but didn't have time to fix before it shipped (usually because the publisher won't give them more time). So they release a patch on the same day that the game goes live that you usually have to download right after you install the game, but before you play. There have famously been some day one patches that were the same size or bigger than the game itself, forcing people to download a 60gb patch before they ever get to even play the game.
How did that one guy finish the game? Well thechnically speaking, he reached the end of the story. Immagine you start reading a new book, young boy goes to a new shool, and the book ends with them defeating the villain. but all the interesting stuff in the middle is missing. sports, classes, friendship. all the pages are just the school timetable. that is how NMS fellt at the beginning.
Also bugs are user specific. Not every player would get bugs or even the same bugs. There are times where multiple players get the same bug or same style of bug, but that is heavily dependent on what they do and their computer's specs. Each instance of a game is a new start of the code, so as a game that is much more code complex, the interactions between the code and what the player does is different each time.
@@HannaHsOverInvested Oh sorry not your edits to the person's video you're reacting to. the constant meme pops in and stuff. I find it entertaining. your edits are always clean and straightforward.
Funnily enough, Sean announced their new game recently, and claimed it was even more ambitious than NMS! Hopefully he's learned how to better manage people's expectations 😂
Day1 patch. Well basically Videogames are notorious for being released to early in unfinished state. Day 1 patch is all the fixes the developers made from the time it was printed on the discs until the date the game launches. Honestly most AAA titles arent worth buying for the 1st year after release because it take about a year of patches and fixes to get it into the state it should be in day1.
@HannaHsOverInvested Means that some games need developer/publisher support to run. When that necessary support ends due to the cost, the games are left either unplayable or left in a near unplayable state due to the frustration it gives players. Games like Star Wars Battlefront (2015) and Friday the 13th are prime examples of relatively recent games you can buy brand new but can't really play at all currently
Day 1 patch: Developers don't release finished games. They give a partially complete version to be released, which takes time to put onto all the discs and put them into packaging. The developers continue to work on the game. A day 1 patch is all the work they've been doing on the game in the meantime, which has to be downloaded before you can start to play the game. It's become a good predictor that the bigger the day 1 patch is, the more in trouble the game is.
Genuinely excited to see you get recounted the history of no man's sky, a genuinely good game by a team of very well intentioned people. Though, pardon the collective dust of this video cause it has a stretch of dialogue that make use of a very NOT good word and I offer no excuse on IH's use of it. I just genuinely hope it doesn't color the actual genuine parts of the video that mean a great deal.
Hannah. I'm going to send you a manuscript for a novel. You can read it from the first page to the last page but if none of the stuff I said was going to be in it is actually in it, then it isn't finished.
a day 1 patch: if a game has physical copies those need to be produced in advance^^ that is what "going gold" means, it is the point where the game is getting put on discs :) obviously that happens waaay before the actual release :) so the "day 1 patch" is the work of the devs since they "gone gold" :) i hope that helps :)
"day 1 patch"... is when you get the game on launch it will require updates from the version that was send to physical retailers and certified by console manufacturers (playstation/xbox etc). Usually base "unpatched" version must be finished much earlier than launch date, while everyone in studio still work on fixes and patches basically till release date. Today there is literally no escaping "day 1 patch".
0:42 if you want to listen to your camera and it overheats then more reason to change the settings on it, stop it from overheating, you're killing your camera
But isn't it a warning. Telling me to cool the camera down. I put a fan on it and the warning goes away... What you're telling me to do is get rid of the warning sign because that will work better for my camera?
@@HannaHsOverInvested ohh, if you put a fan on it and it helps, then sure, continue on, but your camera is overheating because the settings on it are too demanding so it's taking more energy for it to work, bumping a few settings down would help your problem and you wouldn't need a fan
These days game companies send out unfinished games that they patch after the release. I make a point to wait at least 2 weeks after the release to play the game
When gamers in multiplayer games deliberately act against the server rules or community guidelines and prevent the progress of other players, this is called griefing. People who behave in this way and cause (virtual) grief to other players - this is the literal origin of the word - are therefore called griefers. Source: Google
Developement needs to stop at certain point before release, because of distribution of physical copies, when the physical disk "goes gold" (i.e. a physical "master" disk is made), now, today in digital age, that is not so true anymore with some games being released only digital, but day one patch basically means the developement between this stop and the release.
Most AAA games relies broken, it's just how business is done in this day and age. Companies have a mentality of releasing it now and fix it latter... maybe... or not, it really depends. If people don't complain enough it will likely stay a broken mess
So, when a game is "finished", as in sent to say sony or microsoft to have the physical produkt manufatured (disks made etc), there still probably a month or more untill the game is actually released to conuysmers, so they have some time to fix problems they know existed but did not have time to fix befiore the release deadline, so they release an update that is installed before the game can be launched on the first day of sale. A day 1 patch. And yes, they over promised on features, and under delivered, big time.
I was there on the day… and actually enjoyed it for about 15 hours… my brother beat it in around 20…. And after he told me there was nothing going on at the end I basically dropped it immediately. But I’ve heard it’s pretty fun now. Edit: so unfinished…. Let’s say you wrote a book…. It’s got the beginning middle and end yea… but like imagine you didn’t do a second pass to edit out typos and mistakes… and also like…. Left out a ton of chapters that help deliver the entire story…. That’s what they mean by unfinished.
@zardify_ a day 1 patch is created after the game has "gone gold" but before its actual release and, as the name implies, is available on day 1 of release before the masses have even had a chance to play the game.
That's not right with day 1 patch. Day 1 patch is something you have to download as soon as you get the game, because it's work done between certification and launch. Certification: console games have to be submitted to the platform (Microsoft, Sony, Nintendo) a long time before launch. Multiple weeks at minimum, so that they can certify that it works. That is the version they have to ship. However, the developers are still improving the game from that point till launch, so that's what the day 1 patch is for - to update the game.
day one patch - a patch of the game made on day one of release. Often times with modern games you get an update the moment the game is released or installed.
Hannah would you consider making videos giving advices on how to turn a good story idea into a breathtaking piece of writing for new writers like me? So many ideas, so little skills to turn them into good writing ......
Unfortunately it's practice. There's no real trick. You can learn a lot that will make your practice more effective and more efficient, but you have to write a lot. It's a weird thing because even though I know this is true, I'm stuck. I stopped writing. But really just write crap, because you can fix crap. It's really tough to fix a blank page
Regarding games being "playable" or not, that frequently comes down to hardware variance. Console games tend to have more stable performance because the hardware is consistent from console to console. If your game runs on one PlayStation 4, it's an extremely safe bet that it will run fine on another PlayStation 4. However, PC compatibility is its own can of worms. People have different CPUs, different GPUs, different operating systems... Hell, I'm personally still using my gaming laptop from 2015, and playing new games such as Starfield that just released a couple weeks ago. People with various levels of hardware from across a decade or more expect to be able to play games, even if not at the best it can be.
We're getting into the classics nice. Internet historian is a genre all on his own!!
Agreed, we need more.
Oh I'm so excited for this whole saga! An incredible tale in modern gaming
Its wild.
A "Griefer" is someone who intentionally tries to disrupt your gameplay.
It could be that they keep killing the computer guy that you need to talk to to hand in a quest, so that you cannot hand in that quest and because of that cannot continue the story. Or they engage in Player-vs-Player combat with you over and over and whenever you respawn they just kill you again making it impossible for you to play.
Imagine someone goes around and ripping out the some of the last chapters of your books basically stopping you from enjoying the story.
There are levels to griefing, anything between being a nuisance to actually preventing you from playing.
While I agree with your message overall I would argue that if it’s done continuously like in your example towards just one individual it has passed just “griefing” and is instead just bullying.
Usually I would say that when someone is trying to cause some grief onto another it’s done for a quick laugh with the target being temporarily annoyed or frustrated but if the goal is instead to genuinely harm another to the point of wanting them to quit the game things has gone too far…
@@IRrebel3 I don't know, minecraft griefers have often been a consistent source of grief. They might not be targeting you specifically but a general server or area that you happen to occupy.
Could also point out that griefing is distinct from trolling in a game. Trolling is about just winding other players up, which may involve griefing but is mainly just any activity designed to get a reaction and is not necessarily actively destructive. Griefing is specifically ruining their ability to play the game or hindering/undoing their progress.
For example - in a multiplayer FPS, trolling would be deliberately annoying other players through text or voice chat, meanwhile griefing would be constant deliberate friendly fire. In something like Minecraft, griefing (where the term is most famous) is destroying other people's bases, meanwhile trolling would be something like filling another player's base with animals or signs or something.
A game goes "gold" a few weeks before release. So it can be sent to manufacturing. Day 1 patch is the fixes they've done between going gold and release day.
A bit more context. When we say a game goes "gold" that means that the game is ready to be placed on the disks that are shipped to stores. This is why it's usually a few weeks prior to launch because it takes time to make all those disks and send them to stores. As OP mentioned, the developers continue to polish the game after it goes gold. Anyone who has the game installed the day the game launches will get a big update (a.k.a patch) with this additional polishing included.
Internet Historian is such a good story teller, stoked to see you post this :)
That sale speech at the end was the best one I've ever heard.
LOL thanks!
"I think I have a name for my book, but I won't share it because I am still not quite sure about it"
Ah yes, every creative person favorite paralysis demon, indecisiveness.
I don't know if i agree with that. Or maybe i do. I'm not sure...
I love no man's sky, incredible how much it has changed
The internet historian videos are an all time favorite of mine. The cost of Concordia is a masterpiece. His style reminds me of the Simon pegg movies, where every single frame is so chock full of references and rewatchable moments for you to check out. Can't recommend you watch all his videos all
You're pretty much right on target in regards to ''day 1 patch''. Also I appreciate the Bo Burnham reference
Griefing = trolling = a “mean prank” etc.
In short it’s usually a lesser form of internet bullying but depending on the context it can also be done in good faith between friends without any genuine hate.
Examples of this can be to taunt the opposite team in a competitive game for being “bad” players or to purposely lose in a multiplayer game in order to have your teammate lose progress or in online games/ mmo’s etc if you are purposely destroying something someone else made…
I like how Shawn explained any lighting glitches that may occur with both "there is a lore reason" and "it's not unrealistic it's advanced" I find it hilarious
Day 1 patch explained: Ok, so you're an author, and you have to work with various printing companies and retailers and stuff like that if you want your product to have a physical release. That means that the book is finalized well before its release date. Now, between the book being finalized and the release date, you realize that there are some mistakes that need to be fixed. So, you fix them, and they'll come pre-fixed in future printings, but for people who are buying the book Day 1 they will have the mistakes. So what you do is you release an addendum of some kind, maybe some stickers or something to replace individual pages or something. Maybe some new sleeves replacing the cover art. If these fixes are available Day 1, then that is a "Day 1 patch". It's not that public feedback comes in and then the creators change the product, it's just that they noticed that there's something they could fix or improve, and they want people who buy the product Day 1 to have those fixes.
This actually happened recently to Mercedes Lackey. They'd sent out their original story synopsis, and somewhere along the way, a lot of stuff had changed, but the new synopsis wasn't put out. The books got printed, book jackets went on... with a totally incorrect story synopsis printed on the flaps. They had to recall the books and replace all of the book jackets, but it took a bit of time for it to be noticed. I have a copy of the incorrect printing. I was SO confused about the story, lol.
"How did the one guy play through the game though?"
Let's use a different product as an example. A 2,000 piece puzzle. You go to the store, see a puzzle with a beautiful picture on the box, so you buy it and take it home and immediately start to work on it. Except there's a problem. It obviously has less than 500 pieces in the box, and about half of them look like someone drew on the picture using a ballpoint pen. You call the store. It's a brand new puzzle. You need to call the manufacturer, and they'll send you the day 1 patch for it, they say. You call them and they send you the patch. You sit there staring at the picture on the box for six hours while it gets delivered. It finally arrives! It's a little bag with a couple hundred pieces on it. We're still working on it. We'll be sending you the rest of the puzzle as we finish it, they say when you call the manufacturer to complain about it. You do your best to make as much of the puzzle as possible, but it's no use. Some of the pieces don't fit together, despite the picture on them matching together. The pieces that were drawn on with a pen are hard to figure out where they belong. Every week, they send out another bag with some pieces, but six months later, you still don't have all the pieces. You give up and tell the manufacturer that you're not interested in the puzzle anymore and they can stop sending you the little bags of pieces.
That's what buying a brand new game is like these days. I stopped preordering games more than a decade ago. I tend to wait months after it gets released before I even consider buying a game. And I still wait for reviews to say that it's finally in a condition to play.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SHES FINALLY STARTED DOWN THE PATH OF INTERNET HISTORY :D XD
LOL
Next time, could you watch the ad, it's honestly one of the best parts of his videos and is sometimes even more entertaining than the video itself. I don't think he even makes any money on people watching his ad reads, but they're still definitely worth it.
I listened to the audio book of "Blood, Kin and Curses" and I had a really nice time.
Oh thank you so much!!! I agonized over finding a voice actor for that book. Please review it if you can. Thank you again, I really appreciate it.
A day 1 patch is fixes that has been done since the game was uploaded to a distribution platform(such as steam), which is usually done weeks before release due to a certification process.
A Day 1 Patch is something a lot of games were infamous for, back before digital distribution. Because the developers had to send a functioning program to the manufacturers so they could burn it onto a disc, put it in a box with other promotional materials, and send the boxes to retailers to distribute to the public. And this took time, so even if the game wasn't quite ready, they had to ship it around the world. But the devs would keep working on their game, even after they'd sent it to be produced, and all the work between then and release day would have to be downloaded in a Day 1 patch make things up-to-date.
Generally speaking, there is a point in development where the game has "gone gold" meaning that it is in a playable, finalized state. this usually happens before the game is actually available for purchase due to production, marketing, licensing, reginal ratings, etc. So, in the meantime, the team works on minor fixes that will be patched on or near the launch date, aka a "day one patch". Its a pretty good tool for developers. Imagine submitting your final draft for a novel but then realizing some mistakes after it's gone to print. But you could just update the copy that everyone already bought.
Ahhhh finally!!! I've been waiting for you to react to this!!! Thank you!!! ❤️
A patch is an update. A lotta games nowadays have more work done between being sent to print and release, hence the day 1 patch.
Day 1 Patch refers to an additional install that you have on the release date. It fixes known issues that had to be fixed after shipping the "final" build, but that they didn't have time to do before shipping because otherwise it wouldn't have been available.
a game that has to be patched after it is released is a game that should not have been released.
As someone who was hyped to play No Man's Sky, seeing all the features it said it would have, very keen to play it with my at the time girlfriend who was very interested in space, exploring the stars together, building our own ships, finding and naming our own planets...
I was crushingly disappointed on release. I refunded it, and the support person I spoke to mentioned that everyone was, that they themselves had refunded their copy. There wasn't even multiplayer at all.
I forgot about it, I had other things to do. But this Internet Historian video? I watched it a few years ago and was nodding along like yet, why would they promise all this.
My reaction to this part of the video was the same as yours, and what follows is so interesting. He's a great storyteller, I love the build up and alternate views!
When we say a game "isn't finished" we mean that it usually has significant bugs (errors in how the game functions) or is lacking promised features and needed more development time to be in a better state. NMS came out right at the dawn of an era in games where a lot of AAA games (big team, big budget games from large companies) were released too early just to cash in before becoming feature-complete. There's still a lot of skepticism when a game has a "road map" or "season pass" on whether or not the content was intentionally excluded so that it can be sold to the customers for an additional fee.
Internet Historian is once of my favorite youtubers. He's a great storyteller. Looking forward to part two.
I hope we get to see more Internet Historian stuff around here!
I've waited a long time for this
13:10 thats... spot on actually!
Sick!
Hell yeah, brother.
You are doing two parters now, you are in the gold tier of youtubers.
LOL for the algorithm
I adore No Man Sky and was naturally disappointed when the game released in 2016 with all the limited content. It was also a PlayStation exclusive (also on PC) so as a Xbox player I just watched videos of youtubers playing it. No Man Sky later came to Xbox in 2018 on the same day as the Next Update which basically was a whole new game. It added Multiplayer, character models, Third Person camera, improved planets with better graphics and more impressive terrain, Flora, etc. Just a massive overhaul to the game with new update releasing after this focusing on other parts of the game. I believe the next DLC was water based so underwater bases with a complete overhaul of the sea with new Flora to animals, vehicles, and items.
As of now No Man Sky just released Echoes an update that adds a whole new faction with a new story, outfits, locations etc. So they just keep updating the game and I love coming back to it from time to time to see what has changed. Even got my friend who loves sci fi into No Man Sky and as we live pretty far from each other it's a blast to jump into VR on my PC while she plays on her PS4 and we with crossplay can play together on two systems.
I remember seeing that first trailer, it blew my mind.
straight into my veins, you and IH content, gimme gimme gimme
We most definitely need some No Man's Sky gameplay stream. Most definitely indeed.
Hey Hannah, You ever think about re-mastering your trilogy of books now that you've seen many new different kinds of stories through video games?
Or are you writing a new book with all your newfound story knowledge?
Perfect understanding of patches btw.
Your spot on with the defnition of day 1 patch. It's mainly for games where major, game breaking problems weren't caught by the game testers,
Day 1 patch is a patch released on the actual release date of the game. Basically for games that are box copies (On disks) they have to have the game printed and ready to go into stores before the actual release date so people can actually buy the game on that day, and so that the game can pass performance tests that certain systems like playstation and xbox do to ensure the game actually functions on the game consoles. These patches are fixes that the company makes in the last month or two leading up to release that are not present on the actual disk, but are patched into the game before you play it. It's usually optimization and bug fixes that the team have noticed in the couple months before release.
Yeaaaaaaa! Great game.
CRAZY story
@12:45 Correct. Thanks to digital downloads, and distribution, developers have an easier technical time updating their product after sales. Unfortunately for other money related arrangements the time they have to complete a game may be... compressed. Issues like quality control can suffer from fixed release dates, but the game's producers may insist on it to capitalize on the hype train and marketing campaigns. Also to reduce the number and cost of developers on a project. A day one patch may include last minute fixes to an under cooked project. This can include issue they were aware of before launch, as well as in response to player feedback.
Hannah, if someone were to somehow leak a book you're currently writing, they are able to read through it even if it's not finished, yes? Same with video games. Games are technically "playable" at a relatively early stage, but since they're not finished, they are missing a lot of things that are replaced by placeholders such as game systems and features, textures, models, dialogue, so forth and so forth. You usually still have a world you can technically move in and thus play, there's just nothing in it.
Day 1 patch is an update with fixes that literally releases on the release day or even earlier. Physical games need to be produced and shipped a while before release so the developers keep working on it while an older version is being shipped, essentially.
Thank you for listening to us ❤ily
Cameras overheating usually has two reason 1 you're not using an external battery (they are cheap) and yes battery and Screen are the #1 heat component on a camera,
Also.. depending on the model of the came it may have some settings to overcome this problem.
As and optional option there are a small mini fans that you install behind the camera from a brand called Ulanzi.
About day one updates: when you release a game, it takes sometimes week AFTER you have the proper game version ready to publish it to the public (for various technical and timing and marketing reasons, but mostly technical) in particular when the release is on console (the case here) where the boxes need to reach people.
But now consoles and pcs are all connected to the internet SO when you install the game on the console or pc, and sending software to everyone is very fast compared to boxes.
When running the game the first time there is a check see if there is an update. Between the moment the devs made that game version and the moment the public have the version in hand, weeks have passed, which means the developers might have fixed issues spotted in the first version and provided them even BEFORE players starts the game, that is, on day one. This is a day-one update.
You might ask: but then why not wait and release the game once it's done instead? Well in videogame the answer is more complicated than say movies, books or music:
Ignoring fanboys getting angry and hype backfiring (which is a thing but only present in specific situations, here I'm talking about the very general case), the issue is that games are made with a fixed budget usually, and that budget implies a date where there will be no budget anymore. That date is usually the release date or close after. That's why when you see games not sell enough in the first week, sometimes whole company close soon after. (not always the case of course, but it's a risk, in particular if it's not the first failure of the company)
Now, the things is before everybody was connected to theinternet constantly, the deal was to put the game in the box and that's it, no update possible. So in addition to fixed budget imposing a release date, you had to make the best thing you could and just release the result. But also there was far less technical issues with the size of the games in question.
Today, we are always connected, therefore it's always possible to improve on the game, given more money to continue working on it. Let's say people start buying the game at release, it means that the money acquired at th first week will pay for weeks, months, years of additional developpment, or better: the next game. It's a hit market so you get most of the money the game will make in a year in the first 2 weeks.
So basically, a lot of games are released not completely complete or with bugs, and we have the opportunity to fix them on the fly because people start buying them and basically provide funding for continuing fixing them, but the day-one fix is mainly a last polish pass that is hoped to reach the players before they first start the game.
(disclaimer: am gamedev)
To understand what a day one patch is you need to understand what going gold means. Going gold means burning a copy of a game on a disc that goes out to the publisher or whatever for mass production and distribution couple of weeks before the official game launch. Going gold happens regardless of how many bugs a game has, to fix these bugs developers work on day one patch that is deployed on the official launch date/time so that users have a good experience.
Side note, in the case of no mans sky, day one patch did barely anything :)
15:10 ish theres this thing abot games being "finished"...
In writing a book, an unfinished book may not have an ending, but more likely, it needs lots of revisions in the middle sections, the plot is a little unfocused, and connections are weak. Heck the entire book might have all the events written out, but all its language needs sprucing and its dialog is purely functional.
In writing music, you might assume an unfinished song is just ending a song at 2:30 instead of 4m, but more likely an unfinished song doesnt have its mixing and mastering fully finished. Maybe instruments are done for the chorus but not for the other sections.
games are like that too. Pacman fits into "an unfinished game" youre thinking of. At level 255, half the level is just gone and the game ends, but we tend to be thinking of a game where sounds arent fully integrated, animations are choppy and unfinished, story beats dont properly link together. Stuff that makes the game a whole experience rather than a set of things that sort of link together
a day 1 patch is a patch released at the same time a game is officially released, because physical copies have already shipped while the developers are still working on making the game playable right up until it's officially released and said development usually continues well past the release date, due to suddenly having player feedback as hundreds of players pick up the game by the bits that look like handles to anyone who isn't an overworked and underpaid developer that knows they aren't.
There is a period of a game development cycle where the master copies have to be sent to get physical copies made and distributed to stores, or sent to the different console companies for final approval. During this time, however, the developers are still working on the game, making tweaks and improvements. When they game is released on the day, all the physical copies, and digital copies that online distributors have, don't have this extra coding. This now gets added as a "Day One" patch.
Unfortunately this type of patch has now become synonymous with "the game was shipped unfinished/broken"
After you hand over the release build to the publisher to be printed on disc, sent to the digital platforms, journalists etc., you don't stop testing and tweaking. The fixes you make during that time before the actual release are put into the Day One Patch. It will update the software upon installation.
Games going to disc have a gold version that will get reviewed by Sony/Microsoft, then printed to disc.
Day 1 patch contains fixes and added content not ready at time of submitting gold version, but are wanted to improve the game first day it's launched.
Fixing issues players find will be in hotfixes and patches after launch. Some day one if catastrophic crashes, but most will be days or weeks later
"My books are average, plz no send death threats" x)
Exactly right
Ok, since you're confused about the timeline of a videogame release I'll break it down here (at least a simplified version), some phases do not have an official naming convention, I'll point it out when I know it:
- Game inception: done internally either developers (usually smaller studios or indie) agree on a game idea and start working right away or they pitch the idea to their superiors and it gets approved or rejected. If approved the game gets a project name and that's how they refer to the game publicly for a while.
- Then starts game development, during this period usually a presentation / demo gets produced and the game gets showcased at some press event or game convention (E3, Gamescom etc.). Hype train starst here if the game garners enough attention.
- "Going gold": developers finalize a (hopefully) stable and complete version of the game to be put on the physical discs or to be downloaded through digital distribution (Steam, Epic Game Store etc.) which is why the photo of hello games developers had a physical disc in it.
- After going gold some copies of that version (or a slightly updated version) are sent to news outlet and some selected influencers, those people can play the game in advance but are prohibited to talk about it (they can be allowed to say they received a copy but not talk about the game itself) until...
- "Embargo date": a date usually a few days before release date in which who received the advance copy can talk about the game, post a review, a first impression and show in game footage. This date can also be release date but that's regarded as a red flag about the quality of the game (recent example: Redfall).
- "Release date": self-explanatory, the date in which the game is available for purchase/download for the public, some pre-order bonuses may include an early access to the game before this date, those players however will not get the Day 1 patch yet.
- "Day 1 patch": With the game, at release, a patch is usually already available for download containing everything that has been fixed between going gold and release date, it can contain fixes or improvement from the feedback received by those who were sent the advanced copy of the game if there is enough time but usually it just contain fixes for bugs discovered during their beta test and known bugs that existed in the gold version.
Day 1 patch - a downloadable patch released the day the game goes live/officially sold to fix the broken/unfinished/buggy state the game was made available.
13:10 Patches take much longer to develop than one day. A "day one patch" is an update released to fix as many of the pre-existing bugs and errors they already knew were in the game when they sent it to be released, because they ran out of time to develop the game and released the game in a somewhat broken state.
DAY ONE PATCH
Are things that are already fixed on the first day but to implement them they have to be downloaded.
The reason they aren’t already in the game is becouse there are physical copies that have already been produced and shipped to the stores so the developers can’t modify them right before the release, so they fix it right after the release.
INTERNET HISTORIAN???! OMG!!!!
I hope you have fun watching my brain explode a little!
Engoodening is my new fav word
Day one patches are patches that fix things the developers know are wrong with the game as it ships but didn't have time to fix before it shipped (usually because the publisher won't give them more time). So they release a patch on the same day that the game goes live that you usually have to download right after you install the game, but before you play. There have famously been some day one patches that were the same size or bigger than the game itself, forcing people to download a 60gb patch before they ever get to even play the game.
How did that one guy finish the game? Well thechnically speaking, he reached the end of the story. Immagine you start reading a new book, young boy goes to a new shool, and the book ends with them defeating the villain. but all the interesting stuff in the middle is missing. sports, classes, friendship. all the pages are just the school timetable. that is how NMS fellt at the beginning.
Also bugs are user specific. Not every player would get bugs or even the same bugs. There are times where multiple players get the same bug or same style of bug, but that is heavily dependent on what they do and their computer's specs. Each instance of a game is a new start of the code, so as a game that is much more code complex, the interactions between the code and what the player does is different each time.
@@brendanmystery every single bug procedurally generated 😁
Ah, and here’s where our new gamer gets her first taste of the hilarious world of developers releasing broken games.
one of my fav videos
12:44 correct!
if she can't even keep up with this video, I can't even imagine her watching max0r
this video screams 2015 edit and i love it.
Thanks?
@@HannaHsOverInvested Oh sorry not your edits to the person's video you're reacting to. the constant meme pops in and stuff. I find it entertaining.
your edits are always clean and straightforward.
Funnily enough, Sean announced their new game recently, and claimed it was even more ambitious than NMS! Hopefully he's learned how to better manage people's expectations 😂
Something that "no Man" has donne before..
JOANNA 1!
WHAT THIS EVEN MEAN?
Like a girl is the main character. No man... so it's a woman. And it's the first game, so 1 😅
Day1 patch. Well basically Videogames are notorious for being released to early in unfinished state. Day 1 patch is all the fixes the developers made from the time it was printed on the discs until the date the game launches. Honestly most AAA titles arent worth buying for the 1st year after release because it take about a year of patches and fixes to get it into the state it should be in day1.
Hate to tell you this Hannah but there are games out right now that are only a few years old that can't be played at all.
I don't even understand what that means
@HannaHsOverInvested Means that some games need developer/publisher support to run. When that necessary support ends due to the cost, the games are left either unplayable or left in a near unplayable state due to the frustration it gives players. Games like Star Wars Battlefront (2015) and Friday the 13th are prime examples of relatively recent games you can buy brand new but can't really play at all currently
Day 1 patch:
Developers don't release finished games. They give a partially complete version to be released, which takes time to put onto all the discs and put them into packaging. The developers continue to work on the game. A day 1 patch is all the work they've been doing on the game in the meantime, which has to be downloaded before you can start to play the game. It's become a good predictor that the bigger the day 1 patch is, the more in trouble the game is.
Genuinely excited to see you get recounted the history of no man's sky, a genuinely good game by a team of very well intentioned people.
Though, pardon the collective dust of this video cause it has a stretch of dialogue that make use of a very NOT good word and I offer no excuse on IH's use of it. I just genuinely hope it doesn't color the actual genuine parts of the video that mean a great deal.
Hannah. I'm going to send you a manuscript for a novel. You can read it from the first page to the last page but if none of the stuff I said was going to be in it is actually in it, then it isn't finished.
If it's a completed manuscript... yes. Maybe just not the one you originally set out to write.
@@HannaHsOverInvested Right so now it's a new project and the one I started never got finished.
a day 1 patch: if a game has physical copies those need to be produced in advance^^ that is what "going gold" means, it is the point where the game is getting put on discs :) obviously that happens waaay before the actual release :) so the "day 1 patch" is the work of the devs since they "gone gold" :) i hope that helps :)
I'm late to the party, but there's a documentary series that, while a lot less funny, is very informative regarding this game. If you want to know.
"day 1 patch"... is when you get the game on launch it will require updates from the version that was send to physical retailers and certified by console manufacturers (playstation/xbox etc). Usually base "unpatched" version must be finished much earlier than launch date, while everyone in studio still work on fixes and patches basically till release date. Today there is literally no escaping "day 1 patch".
0:42 if you want to listen to your camera and it overheats then more reason to change the settings on it, stop it from overheating, you're killing your camera
But isn't it a warning. Telling me to cool the camera down. I put a fan on it and the warning goes away... What you're telling me to do is get rid of the warning sign because that will work better for my camera?
@@HannaHsOverInvested ohh, if you put a fan on it and it helps, then sure, continue on, but your camera is overheating because the settings on it are too demanding so it's taking more energy for it to work, bumping a few settings down would help your problem and you wouldn't need a fan
These days game companies send out unfinished games that they patch after the release. I make a point to wait at least 2 weeks after the release to play the game
When gamers in multiplayer games deliberately act against the server rules or community guidelines and prevent the progress of other players, this is called griefing. People who behave in this way and cause (virtual) grief to other players - this is the literal origin of the word - are therefore called griefers.
Source: Google
Developement needs to stop at certain point before release, because of distribution of physical copies, when the physical disk "goes gold" (i.e. a physical "master" disk is made), now, today in digital age, that is not so true anymore with some games being released only digital, but day one patch basically means the developement between this stop and the release.
But your books are great, I am so waiting for the next one!
I'm working on it! Thank you!!!
You need more werwolves and shifters!!! ahem :> Might check out those books at some time, but been focusing a ton on shifter stuff these days hehe.
Most AAA games relies broken, it's just how business is done in this day and age. Companies have a mentality of releasing it now and fix it latter... maybe... or not, it really depends. If people don't complain enough it will likely stay a broken mess
So, when a game is "finished", as in sent to say sony or microsoft to have the physical produkt manufatured (disks made etc), there still probably a month or more untill the game is actually released to conuysmers, so they have some time to fix problems they know existed but did not have time to fix befiore the release deadline, so they release an update that is installed before the game can be launched on the first day of sale. A day 1 patch. And yes, they over promised on features, and under delivered, big time.
I was there on the day… and actually enjoyed it for about 15 hours… my brother beat it in around 20…. And after he told me there was nothing going on at the end I basically dropped it immediately. But I’ve heard it’s pretty fun now.
Edit: so unfinished…. Let’s say you wrote a book…. It’s got the beginning middle and end yea… but like imagine you didn’t do a second pass to edit out typos and mistakes… and also like…. Left out a ton of chapters that help deliver the entire story…. That’s what they mean by unfinished.
Yes, your theory on the meaning of "Day 1 Patch" is spot on ^^
That would be incorrect.
Oh...
@@darthfinality tf? XD
@zardify_ a day 1 patch is created after the game has "gone gold" but before its actual release and, as the name implies, is available on day 1 of release before the masses have even had a chance to play the game.
@@HannaHsOverInvested you were very close to being correct.
Internet Historian is awesome!!!!
That's not right with day 1 patch.
Day 1 patch is something you have to download as soon as you get the game, because it's work done between certification and launch.
Certification: console games have to be submitted to the platform (Microsoft, Sony, Nintendo) a long time before launch. Multiple weeks at minimum, so that they can certify that it works. That is the version they have to ship.
However, the developers are still improving the game from that point till launch, so that's what the day 1 patch is for - to update the game.
Hannah has discovered Internet Historian... Oh no.... Oh yes!
try pointing a desk fan at your camera, maybe the airflow will help
day one patch - a patch of the game made on day one of release.
Often times with modern games you get an update the moment the game is released or installed.
You should check out Warframe's Prime trailers and/or the Tennocon gameplay trailers.
I just bought the same fauteuil, in the same color too! how comfy is it?
Oh shit another one yay!
HOLY CRAP, YES!!!!
Hannah would you consider making videos giving advices on how to turn a good story idea into a breathtaking piece of writing for new writers like me? So many ideas, so little skills to turn them into good writing ......
Unfortunately it's practice. There's no real trick. You can learn a lot that will make your practice more effective and more efficient, but you have to write a lot.
It's a weird thing because even though I know this is true, I'm stuck. I stopped writing. But really just write crap, because you can fix crap. It's really tough to fix a blank page
good advice, thank you so much@@HannaHsOverInvested
Oh, so I get the notification for the Part Two video, but I gotta find the Part One video myself?
What gives, TH-cam?!
LOL what gives indeed
Your algorithm experiment worked. Part two thumbnail is right next to this.
Woot woot!
Regarding games being "playable" or not, that frequently comes down to hardware variance. Console games tend to have more stable performance because the hardware is consistent from console to console. If your game runs on one PlayStation 4, it's an extremely safe bet that it will run fine on another PlayStation 4. However, PC compatibility is its own can of worms. People have different CPUs, different GPUs, different operating systems... Hell, I'm personally still using my gaming laptop from 2015, and playing new games such as Starfield that just released a couple weeks ago. People with various levels of hardware from across a decade or more expect to be able to play games, even if not at the best it can be.