@@AwesomeEpicGuys play world of tanks console to see that it sucks,you complain about the garbage and matchmaker kkkkk,that you didn't see on the console that Everything sucks
@@AwesomeEpicGuys Well let's say now a days Wot turned in to a pile of garbage and wargaming looked at thoose mistakes and let them there. I moved to Wot Blitz ( Lol) because, of arty, unbalanced tanks, and gold spam. Now a quick story, My favourite tank was T62A, after all that shit, and I moved to Wotb, I saw that the T62A was actually better with 7 degrees of gun depression and better mobility. Also all tanks have weak spots.
Team Clash was good for E100. Get to the front quick, cap, sponge, spot with allies close . Much more useful than trying to hold a flank in random battles when it only takes 2 enemy to take you down with your reload.
If you're not playing at a fast hold-down auto loading heavy or medium or light tank then you're screwed. And that's the issue. All the skill has been removed from the game and it's just whoever can stab the tookie or load premium the fastest and use the meta will win the game.
Yeah bro, I'm from NA/SA server and this are the biggest problem. But most players don't care about it, they will say 3 arties are the biggest problem (I agree it's also a problem, my simple solution: decrease the limit for 2 arties). Imagine you in a server where half players usually spam gold, don't matter the tier what they plays. The premium market is cheapest for us and this give a big incentive for being a pay-to-win player, unfortunately
They should rebalance shell mechanics in this game, for instance not letting a sub caliber apcr do the same freaking damage as a full size ap. There should be some tactical decisions going on with the different rounds in this game. Maybe something like what we saw in Steel Hunt event.
I enjoy playing tier 10 personally due to it's competitive nature. To out play enemies knowing your at the disadvantage of not using premium ammo is what makes tier 10 fun for me personally. This is just how I see it as a high level player on NA.
I agree with 95% of the things you two mentioned. I'll most likely have to discuss the topics myself at a later date in a video of my own. The thing I disagree on is with the Premium Ammo Change. Yes I do think that having different ammo type with different properties costing the same is important. But if you introduce it in t he current state of the game, you will make chieftain, 279 etc even stronger. As most of their time, their armor HAS to be shot at with premium ammo to have a chance to pen em. Same goes if WG changes HE in such a way that chieftain / 279 etc get basically no damage. It would lead to such tanks becoming even stronger. WG does really need to introduce more and proper weakspots on those tanks. Lastly, the argument that the pro players don't want their rewards to be nerfed really comes from the RU Server as far as I know. I know a lot of competitive players here on EU and most do agree and wouldn't mind their reward vehicles to be nerfed!
WoT is a hugely complex game, so any significant fix would likely have unwanted side effects. A "spechul ammo" change would be an unwarranted buff to (some high performing) heavily armored tanks. These would have to be addressed/nerfed, perhaps best done as a package deal for the indirect ammo buffs. There should be less outcry among the community who love their OP toys.
@@RansomMemoryAccess I agree in the sense that whatever changes are made will disrupt something or other, and require further balancing changes. I personally would like to see gold ammo removed and tanks just balanced around standard ammo/he. You could argue it may simplify the game slightly but it may actually lead to a more balanced game. Tanks can't be balanced against standard ammo, AND gold ammo. It simply can't work
@@justjosh11 All they have to do is limit the amount of premium ammo a given tank can bring into the battle (say 5 rounds per tank, but they won't do that because money). Adding weak spots to the op tanks that can be penned with regular ammo would balance things as well. They can be small and hard to hit, but at least make them pennable.
I'd argue that when it comes to ammo (AP, SAP and HE), World of Warships has the correct idea/implementation. Balancing ships in other parameters without drastic overhauls and much more consistent.
@@misot90 yes in world of warships the shimakaze and carriers the bloody fucking carriers has gotten indirect buffs to the point if you have a MVR on your team and the enemy team has a midway your team would win cause the MVR is so op and shouldnt have a turtleback armor its absurd bullshit, I personally want shimakaze torp alpha to be nerfed to the alpha of the Holland and the MVR to have a stripped turtleback armor scheme, along with WG returning the old AA where for example a carrier was to focus a Montana the Montana would be a "No Fly Zone" but all wargaming wants is money so they wont listen
I really like the idea of a permanent ranked mode for the super competitive people. I'd even go so far as to say make it so that the overpowered reward vehicles can only be played in ranked and only tech tree tanks can play in randoms.
44:00 It wasn't the case that community didn't like the changes to "special" rounds(except pure "goldspammers"), community didn't like HE changes, and wanted them to remain as they were, and WG was like :"F*ck it, if you don't want all the changes you get none of them"
It was only to test the concept, price changes could be adjusted during PTS. And the other thing about not reducing the price is to make people more careful about ammo choice(not really working against "goldspammers" tho).
This is true. They wanted to nerf he. Why? Because of wheels shooting he that’s WAY op. Simple solution... lower pen on JUST wheel tank he... leave the rest of he alone. Omg... I said nerf wheels so I’m sure every employee at WG will miss this since their company firewall will block the suggestion like China blocks T.S. References.
I was a beta tester and have been playing the game since. Tier10 progression was just like you said before, slow and a huge grind. It was an accomplishment to finally get that tier10. I started another account a long time ago and decided just to start playing so i can have fun, not worry about stats etc and just play. The progression now to tier10 is so fast and i believe this is part of their strategy to get you to spend gold and/or buy the premium tanks. When i got my first tier10, i think i finally got my second crew skill. So now you have this powerful tier10 and your crew sucks and you don't perform as well as all those other people and posted videos. Even with the crew booklets that you might occasionally get, they only add a small percent to your crew skills. You can spend 2 million credits for a better crew book, but you need nearly 4 of those at a cost of 8 million credits to boost from no skill to 3 skill. So you need a premium tank to grind credits or buy credits with gold and spend cash for gold. You can earn gold, but it's small amounts, like sheriff kills and tournaments. But they nerfed the gold payout a while ago for tournaments and with nearly 60k games on my primary account i might have killed the sheriff less than 10 times. I have 67 tier10's in my garage, every single tier10 on the tech tree is in my garage but i only play 1 or 2 tanks. I have tier10's in the garage that have 600+ battles but yet have 0% MOE because that wasn't counted back than. Everyone fires premium rounds now and you almost need to so you can maintain your stats. I haven't been firing any premium rounds on my second account though and it's a huge difference. Some guns on these vehicles have no chance of penning the front let alone the side of a vehicle, especially at the lower tiers. The only way to get damage at mid tier for some is to shoot someone at the rear. Overall i enjoyed the analysis of your video and was well thought out.
Awesome Epic Guys: The Movie . . . . . Edit after watching the vid: I remember when started playing wot. It was back in a day when there was T30 at tier X as heavy tank. I tried penning kv1s with pz IV using 105mm AP... Of course I didn't do anything and saw them as unbreakable monsters. Then I learned about penetration, HE and weakspots. From then on I started looking for machine ports, driver hatches, cupolas etc. Nowadays you can troll ppl with PzVII by slightly angling lower plate making others shoot it (300mm effective) because every player shoots either lower plate or cupola. Then it hit me "what are weakspots in new tanks?". I launched tanks.gg like QB and looked at their models. No machine ports. No driver hatches. Nothing. Sometimes even cupola is missing. And I'm talking about lower tiers like III - VIII. It's horrible. Players don't aim or search for weak spots anymore because the game doesn't encourage them to do it. The old tanks with normal weakspots are considered bad (like amx m4 which I personally enjoyed even though the dpm as well is bad :p). Stay safe ppl.
I definitely agree with this. I spent a lot of time grinding for the type 5 because I knew that it has a lot of armor and it could block most non gold shells, but the problem is that the type 5 is always going to get put into a full tier 10 game, and when people see the type 5, they automatically press 2 and pen every single time no matter what angle your at. I never get put into a lower tier game with tanks that can’t pen me even with gold and it’s annoying
@@hambourje Well i play the game daily, and mainly in tier 8, and for that reason i do get games with tier 10's, and i will say that about 75% of the rounds i get hit by are prem/gold rounds
About the matchmaker: I think it's currently the best it's ever been, but why do we still have +2/-2 MM 10 years later? With +1/-1 MM a lot of things would be easier to balance - like armor for example.
@@homelessEh I never got why people complained about Mines map size and not Mines imbalance where South was clearly the weaker spawn by far. Okay, I get why people complain about Mines map size, because of the positions near spawn on both bases were able to cover 30-40% of the map from a safe position and it made the map so crammed and not fun to play. I feel like there's a "more WG" solution than removing mines for tier 9-10 tanks, that would be - giving more bannable map slots to all players.
Great video, really informative and well put together! Your solutions to the problems you mentioned are great, but as you guys already said, it's incredibly hard to balance (meta) tier 10 tanks to a point where everyone can say that it's fine. Another point is that I think Wargaming should send surveys to the playerbase to ask them about their opinions about current game problems that they should fix. They did that after every steelhunter season, so that they could improve that gamemode, and I liked that way of communicating a lot. Players can name changes they want to see, what is already good and doesn't need any changes (like the HE-changes in sandbox). And the idea for seperate gamemodes for meta-tanks and super unicums is a great idea. Teamplay should be awarded, and there sure is a way to imply awarding teamplay. Also, a couple of years ago (when the WT Auf. E-100 was still in the game), there was some kind of 'domination' gamemode, where each team had to capture flags and deliver them to special dropzone's. If you didn't play as a team, you would lose so hard, can't even imagine. However, if you helped your teammates, games would often be very close and enjoyable, and the feeling that you got rewarded for playing as a team was very great. I hope they bring this 'domination' mode back permanently, where you teamplay is really needed to win, and that meta tanks are excluded of it, just like in ranked.
Great discussion. You touch on this briefly in the context of the Chieftain, but I think role-erosion is a big problem at the higher tiers, and its View Range that's a big driver of this. Every tank except arty can get max view range, which means heavies and TDs can spot for themselves. Likewise, lights and mediums can focus more on damage as they easily hit max view range. When every tank can hit max view range, it just becomes a mandatory attribute that every tank needs to hit now. I think it should be way way harder to hit max view range (like EBR 105 levels with 2+ equipment slots, crew skills and food) so that its actually a specialization that lights and mediums need to invest in.
The reason behind the people being upset to the changes on the "special" rounds is that... a tier 8 fighting a tier 10, need to fire let's say.. 10 times(and pen), with the new system.. they would need 20 times, or more(take here rng factor)... The real big problem for me is that WG created a spider web of problems that even they don't know how to proper fix, and they are trying to do slowly(the future arty changes that they are planning are great for example) or the maps that WG is introducing lately are those maps where every class can play(or try to).. For me, the biggest problems is arty(because is just a brainless class) and gold spam... Fixing those two, for me, is like 75% of the problems solved... the other 25% are maps and other features, but i dont mind then as much...
Honestly, WG have spun so many criss crossing tangled webs that it would be just easier to just grab the scissors and cut themselves out and start from scratch, then apologize, yes they'll lose the diehard fans but at the moment they are loosing the core demograhic which is the Casual gamer, the kind of person who'll play because they love tanks, but if the casuals are getting pushed into spending more and more time and money, most will just up and leave.
People are only shooting gold because tanks are introduced with the expectation that they will be shot at with gold a lot, perpetuating a self defeating cycle of more Prem and more Armor. The idea is for a global change of worse Prem ammo, it also needs to take apart and re-examine the balance of tanks with super armor (and maybe the maps that make it hard to flank). Then, Prem ammo will only be used as a last resort when all the other options to use Standard ammo have been exhausted, not the first and only option.
I really like the idea of a permanent competitive game mode for tier 10, because I think it would fix the matchmaking AND the overpowered tier 10s in one go. For exemple, I really enjoy Frontline as a game mode. I do not play it (and I don't think any Ferdinand player with a tiny bit of care about their sanity should), but it takes away so much of the meta premium tanks like the progetto, skorpionG, Su130pm, ebr, and so on, that during the event, you see some more varied and overall enjoyable matchups in the random queue. It also takes away a large part of the playerbase that uses a lot of special rounds, and make it more enjoyable for tier 6 and 7 who benefit from this as well. You mentioned a lot of good points, but as you said, most of them are either difficult to put together or non profitable for Wargaming as a company. All in all, from all the solutions that you talked about, I think (and it is my personal opinion) that this one would be the more impactful and good for the game and the playerbase ; A competitive tier 10 gamemode, with less rewards (or just more cosmetics oriented), maybe with half teams as you mentioned, in order to make individuals more impactful, but at the same time with a team based reward/progression. Very good video as always, very constructive and interesting ! Have a nice new year ^^
The biggest takeaway from this imo is that when the "clowns" are starting to talk about the issues, than you really got a problem on your hands. Personally I agree with almost everything you said. I feel the same way about tier10, have a lot of tier 10s in my garage but rarely play them, cause its usually a sh1tshow. The only thing I had problem with is the ammo balance they wanted to do. I think it would have been bad cause there are tanks that designed basically to spam gold. And there are those tanks with which you cant deal without gold rounds. Basically against those tanks you either loose some dpm and can fight them or your dpm becomes 0... thats bad I think. The ammo balance could only work if they added normal weak spots to the tanks that now dont have any. Otherwise it would make the gap even bigger. Good video guys btw, keep it up :) Hope twich gives me your commander this weekend :D
Yes, the idea with the ammo change is that since it is a global change, you're going to have exceptions that need to be individually rebalanced. Like, imagine OG Maus players when Prem rounds were introduced. Tanks got more armor when Prem rounds became easier to access. In turn, armor should be removed when Prem ammo is made worse. Also, tanks that only function when they spam gold is not good design.
I like they way you speak. I mean like youre speaking for us. You two are the voice for us casual non tryhard players and youre just trying to open up Wargamings eyes even tho its very hard for them too. But I think you two Ikea Boys ( lol ) did a very damn good job at talking directly from us to wargaming
What do you mean by current mechanics? Since the game's release the system has been designed to encourage you to have a premium account at the higher tiers. That's how this free to play game makes money.
@@leno7492 Nope. You earn cash with lower tier tanks and you don't even need a tier 8 premium for that. Or git gud enough to earn cash in tier 9 and 10. It is not impossible.
I do think that nerfing OP reward tanks would get some people who own them mad, but it would make the majority of other players want to play tier 10 again. Many would return to the game to try it again and possibly keep on playing if the nerfs are good. Also probably the people which have these OP tanks will be happy to be competitive while playing other tanks. Liturally they've just been playing with the Chieftan, obj 279 etc. for the past year or 2.
Many things are correct here. I got around 140 premium tanks in my garage and since this shit of power creep came. 95% of they become garbage in tier 8. And tier X omfg it's something toxic to play and more with all #gold noobs. I don't consider try hard people than only spam gold. Really skilled people never use those. Tier 8 sucks now due all new premium's than are better and also unbalanced tanks in tier 8-10. I remember when I buy my kv-5 everybody was saying was bad i didn't was going to enjoy. Well after I buy it (and was my first premium tank) i was fascinated about the tank i was enjoying it. Not was a lower or t-34 in 2014. But was something really fun and enjoying to play i was bouncing 6K DMG. But now it's a lame to use 3-4 shots with gold and you are out. And the most painful it's than you can't pen with AP. You required only gold ammo
The Problem with the special ammo is, that it is more expensive, if they're both the same price but you have the decision between premium and standart ammo it would be better, but also tanks like Maus and E100 with their useless standart ammo would have suck even more than already with the new ammo patch, because they literary have no other choice but using gold cuz they have worse standart pen that most tier 9 heavies. So, the patch would have been the opposite of a buff for superheavies cuz they'll deal less damage with premium and can't pen anything with their useless standart ammo But still most important is the price difference between standart and premium ammo, if they're the same then the damage/penetration choosing would be fine
My main problem with tier 10 is that there are large enough portion of the tanks that are obviously more powerful vehicles should actually be tier 11. It's pretty ridiculous.
Bigger maps for less players: What I was thinking is that those normal 1 square kilometre maps for 30 players are too small. View range is irrelevant because every part of the map is covered by an ally, radio range is useless, tanks can drive to the other side of the map in seconds, artillery can shoot over the entire map. That's also why a close end game with 5 tanks on either side is fun. Team clash was fun because there were only 14 players. If the maps will be bigger you would start worrying about your signal range. The cap of 445m view range could be put higher to 520, the battle timer could be longer and artillery would need to move to reach other parts of the maps. 2km×2km for 30 players could turn out very fun.
My recommendation for you guys is to make a Tier 10 Tank. Tier List like you did for the tier 6 and Tier 8 premium list. It would really show people how much diversity there is in the Tier 10 world.
The thing about “easy progression” I don’t agree with really. I originally played from 2011-2013 on a f2p account (with occasional premium time and gold sprinkled in but 90% f2p) and I played a little over 4K games in that time (I was going to school so I couldn’t play hours on end) and with over 4K games I never made it to tier 10. I got to tier 9 (ST-I) and the grinding was so horrible, it got to the point where I was so frustrated with the game I sold everything and never played again until earlier this year on a different account (the last battle on my original account is 23/10/2013). Having come back I’ve played about 2.3k games and have unlocked 8 tier 10s and the overall experience of climbing the trees was more enjoyable (I still get frustrated during games but not because of the grind). The Game being too grind-y was what made me quit 7 years ago.
It makes me sad what has happened to WoT, I can’t play things with armor cause of arty, which would be a fair counter if I could shoot at them as well. You can’t play light vehicles cause of EBRs. It just sucks now, it feels like you can only play the Meta(TM) or you just suffer. I love Tier 10, but it’s such a drag to play, it feels like your not playing, but being interrupted constantly by arty and people who have no business being at the top
IMO the best rebalance of the game would be something like this: add weakspots to tanks so they can be penned by standard rounds. the games are too fast 15:0/0:15 -> differ maps - tier 1 to tier 5 - maps up to 750x750m, tier 6 to tier 8 - maps ranging from 750x750 to 1000x1000m, tier 9 to tier 10 - maps of 1000x1000m up to 1250x1250m with special maps of 1400x1400 for full tier 10 battles. This would mean that the super fast tanks as most of the meds and lights wont be able to spot the entirety of enemy team under 20 seconds, arty couldnt shoot from corner to corner without moving because their shots wouldnt reach the other end of the map - and thus this would make arty actually "skill based" to certain extent. Id also buff HP of all the tanks by coeficient of 1,5 or even 2 while keeping the same damage values. - again, the games would be slowed down. increased maximim duration to 20 or even 25 minutes. by the same coeficient that ive used to buff hp id raise the amount of ammo people could carry - example: you have 30 grenades in IS7 - the HP gets buffed by coeficient of 2 - you now have 60 rounds of ammo. and to balance out the gold rounds - leave the pen and damage the same, just put a cap on them, to make them really situational. Id put a cap of 25% of ammo could be gold - which means that in tank that has 40 shells you can load up to 10 gold shells, you can load less and take standards instead if you think they could be better use. and to preven a full on HE spam id cap HE with the same percentage. so the tank with 40 rounds coul carry 20 AP, 10 APCR, 10 HE. or 25 AP 10 APCR and 5 HE. Or 30 AP 10 APCR 0 HE, you get the picture. if WG does this i think we could have a fun, balanced game that isnt as cancerous as it is now
to be honest in terms of rebalancing it's either you get a little less money forever because some people are upset or the game dies out slowly because it's no fun for the average player.
The big goal of all my grinding since Beta was to play the super cool TierX tanks. And when TierX became what it is today, I had to stop playing the game all together.
because of the reasons AEG talked about in this video, I am enjoying wot blitz recently. The premium ammo are nerfed in blitz but I don't have much problems because of +1 matchmaking. also there are tech tree tanks that can go head to head with premium tanks in tier 10 like the stb, is 4 and the t62. The chieftain in blitz has a cupola that you can actually hit and pen with standard rounds and if there is a hull down tank that you can't pen, the map is small enough so that you easily go to somewhere else for a different fight. There are no 'premium' equipment and every equipment is availible for credits. If wot can somehow copy what wot blitz is doing well, I think the game would be more playable than now.
Great video. Started playing the game 4 months ago and now I see these problems when I play and I'm losing interest quickly. In my opinion the biggest problem is a really bad matchmaking. 80% of the games are over in 3-5min with very uneven teams. If i get 2-3 of these uneven games, first 15min of playing, I just exit the game and do something else. God forstsättning!
32:30 -You can really add 261, best arty for missions and CW for flat maps -260 is overpowering 277 everyday (look at expectiations for a 3rd mark you'll understand) -50B is used in competitive formats although quite hard to handle -Progetto has no place here -V4 is arguable -140 is soooo valuable i don't understand where is he -60TP is quite good as weel (E100 less with 490 gun) -E3 is a powerhouse in citymaps... But i get the point and some of the tanks i said were "kinda situational" i may agree That Ranked Battle system idea is GENIOUS i LOVE IT!
First love your content and I agree with most of the issues you mentioned. Started playing 2012. Most of the time I played as a free2play player back then and it was manageable, now days don't think that's possible. Before returning to the game last December I had a break of couple of years not playing (real life stuff happened). I decided to install it and play with my brother like I used to in the old days. 1) First thing I noticed AP is no longer viable always since some tanks don't have any weak points any more or they cant be penetrated with weaker guns - low tiers don't stand a chance against higher tier now in many cases. 2) Angling of armor is pretty much useless because you will get Gold/HE spammed. 3) Next the module/crew dmg/death is no longer a big deal since you have infinite repair kits, first aid etc. This alone destroyed the many crew perks like jack of all trades, armored gun etc. ITs like they made the game into an arcade. 4) When I got back into the game and found my self lost in number of currencies there are in the game, not to mention loot boxes witch are considered gambling (feel sorry for buying those). I also miss the feeling of achievement of reaching tier X tank, during the new year event grinded 3 tier X lines no problem, for this you needed months in the past. And on top of everything the tier X matches are so boring, filled with over achievers, tanks not accessible to most of the players, gold/he spam. How are new players supposed to get into clan wars for instance when you need the reward tanks to play it at the same level as others? Premium tanks better then tech tier tanks? A lot of bad game design, don't know how WG got here. I remember like you guys that I played the game for tactical gameplay. Ability to cripple an enemy tank by destroying its engine, gun etc. Don't even want to go into arty discussion. Anyways sorry for the wall of text, just wrote a lot of things I consider bad in the game now days. All the best to you guys in the future!
I only recently got my second tier 10 (the T-100 light), and yeah ebr is really fun to play against.... so please wg nerf ebr a bit :D also 2 artys max per game would be very nice . Also the biggest point for me would also really be +2 matchmaking is kinda scuffed and unfair. I also dont see the need for +2 matchmaking because atm there are enough players to make sure that queue times are under 2 minutes and i would even queue 2 Minutes more just to not be stuck in +2 mm.Additionally i completly agree with nerfing reward tanks. Of course i completly understand that WG doesnt want to upset their main customers but lets be real... if wargaming keeps the game like this and keeps adding new premium tanks and not really rebalancaing tanks like 279 e the game will keep losing player count because ngl i dont alt f4 any game as often as WOT because i am a casual player and i only get spammed with gold while shooting normal ammo myself and so i even got a disadvantage with just starting the game. I really enjoyed this video, also remember ALL TANKS ARE BALANCED Kappa
Loved this video. I quit the game after playing for almost 8 years when HE was nerfed. Reason being, I don't know what to do in the new hull down meta. Before I could at least do some damage to Chieftians by spamming HE, chipping away 200-400 HP from them, post HE nerf I can't do crap. WoTs was never as frustrating to play as it is right now.
Some additional ideas: 1. MM - Must match tank for tank for any EBR or Reward tank, no exceptions. MM for those types would also include player sill level as well (a 7K WR EBR player would not be matched against a 10K WR EBR player as the difference is to big). All other tanks can be matched by class as they are currently. 2. Arty - Make additional “arty only” rounds, like: a. Smoke - allows arty to fire a round that has an effect like the “smoke screen” does in World of Warships. Smoke would last 30-60sec depending on tier of arty firing it. This could be used for concealing friendly movement through a “smoked” area or used on known enemy positions to dramatically reduce their visibility for the smoke’s duration (vision reduced to 50m auto detect range?). b. Flare - spots all enemy in the “illumination radius”. The length of time of each enemy would be spotted would depend on each spotted tank’s camo rating. Lower rating = more seconds spotted (in a way, similar to how “stun” works now, additionally arty would be rewarded with spotting exp this way as well). Flare would essentially be the exact opposite of a “Smoke” but with shorter duration. If a flare was fired into smoke to counter the smoke, it would only do so for a few (5-10? Seconds based on tier of arty firing it). c. Bomblet Round - Bomblet round would have an area effect but do significantly reduced damage. Soft targets would take more damage that harder targets. d. All three of the above arty round concepts have already been introduced into the game via Frontline mode (Smoke, Spotting Aircraft, and Strafe or Arty Strike).
How I would fix the game if I was in charge right now. Easy. 1: Nerf overpowered reward tanks, and premium tanks. (Have the guts to annoy a minority, but please the majority) 2: Nerf "special" ammo, not buff the standard ammo, but nerf the premium ammo. 3: Cap artillery to one per game. I know that this means that there will always be one each game. WORTH IT. 4: Make ten more grand battles maps and make sure no one can uncheck them. This will make it so there are far less tier tens in the match maker.
1. And destroy a part of the game (CW) which you have spent time and recourses on developing. 2. And make the game even more unbalanced. 3. Worth it. 4. And then ruin the whole MoE and stat system for T10 or make it so that you waste player's time playing gamemode which they don't want to play?
@@violetstetpedder-4824 1. Yes, because only a minority of people would get upset, which is worth it to make it more enjoyable for almost everyone. 2. Of course the balance would be offset a little, so all you would have to do is do a little balancing afterwards. It may be painful for a short while, but it important for the health of the game. It like ripping off a band-aid, short term suffering, long term rewards. 4. It isn't too hard to adjust the Mark of Excellence to balance it for Grand Battles, and the only reason most don't want to play it is because the maps for it suck. They need to make more and improve the variety.
Very Good video! First I've ever watched from you guys. I agree on almost everything said on the video (like anyone who has even slightest clue how to play wot should) and really hope WG understands that this is the opinion of large portion of the player base. My biggest problem is MAP DESIGN, a very VERY underrated problem of the game. Many meta OP tanks are just somewhat regular tanks, but the map structure supports them optimally. For example almost all the meta tanks are very good hull down and surprise surprise all the maps are bumpy as F. It is ridiculously easy to find stronk spot to go hull down, most of the time the spot is specifically design to be there by WG, which I don't like. It takes 0 imagination from the player, since WG is handing out the obvious spot. These meta tanks are easy to deal with if they get caught in the open, with their hulls exposed (279e might disagree). Compare that to the NOT so meta is4, if it gets caught in the open and angles the hull ~45 degrees, sometimes it becomes unbelievably hard to deal with for the enemy. Conclusion; by map design WG could make is4 meta tank if the wanted to =D My second problem is the TURBO matches. This has alot to do with map design being just design so you meet with the enemy and start wanking in corner battles. Im not gonna go into that as much, since I find the other problem with turbo matches being the ever increasing DPM of the game. The reload times need to go up, there is no questions about that. Many have suggested removing rammer, which would be awesome, since it would free up one equipment slot from practically all the tanks. You mentioned in this video that tier ten tanks should be balanced, which is 100% right, but you didnt really talk about nerfing the better tanks more than buffing old tanks. If they would balance the game by buffing the older tanks, turbo games would become even more turbo. That would be just straight up dumb. The meta tanks need to get toned down. That was a long ass comment. I could go on for ever and if I was a content creator I would have probably made like 10 videos on this topic. =D Hopefully someone reads this Send help Serb is love, Serb is lyf.
To make the Game better: 1- Remove +2 Matchmaking 2- 1 arty in random battle and 3 arty in Grand Battle 3- Rework of most maps.. especially Mines and so many others Great Video .. Keep up the good work
I greatly like your discussion about tier 10s and I mostly agree. Especially for reward tanks and special rounds. However, I don't see Easy progression as a negative aspect. I actually believe that all tanks should be available and playable somehow. For me I must say that there is a bigger problem tiers 1-5 as they are not rewarding nor competitive in a huge sense. These tiers have way less battles than higher tiers for many reasons. I remember back a day when in a clan war campaign you needed to play each tier from tier 1 till 10. I understand there where some downsides but it actually made a meaning to all the tiers out there. And I also suggest that other games modes include these tiers (team battles/ ranked( somehow) ...) at least for special events. May be give some of the special rewards for these tiers as well ( along with higher tiers) as it might balance the competition. I dislike having some tanks that I will only play once with it or even never play with it at all. Why are they in the game in the first place then? These are just suggestions and ideas that I wanted to add to yours. cheers
For the last point you made i think it is a good system. - For example in Warframe there is a Disposition system what is monitoring the usage of all weapons in game and semi automatically reballance a special type of weapon upgrade to give edge less used weapons while giving less bonus for meta ones. This can be used just monitor the position of a tan takes in battles, if a tank consistently make in the top in battles then give a 1.0-1.2 modifier to the points it collect, and for a tank what always rank low give a modifier 1.8-2.0 then reassign the modifiers every month automatically based on the overall ranking. - WOT especially in the high tiers are desperately need match balance based on not just tier ant type but player personal rating as well. All the turbo battles are direct consequences fo the skill imbalance between the two team. If one team in a tier 8-10 battle filled with players with 2000-3000 PR and the other team has a platoon of tier 9 tanks with 9000 PR witch team will win ?
WG watching this: what are you two talking about tier X is so balanced cyka. 10/10 game. Edit: After watching this sub hour video, your arguments would change the game in a way that it would rise and be enjoyable. But what are the odds WG will actually make those changes.
Some things are interesting, some unrealistic but in the bottom the ideas are enough good. I Guess the problem in T10 is the special ammo and maps designed for hull down and the progression of the game for a Esport competitive game and trying to do the game around them. The tryhard Will be mad if the new tank Is not meta for example, AND every what you do Will bother that important part of community, but doing nothing Is punish the casual community. I play this game since 2013 and remember the satisfaction with my 2 firstest Tanks (Jg. E100 and BC 155 58) and that was glorious, but imo Is going on the correct way to do the game More new player friendly with events, Blue prints because for players that can't give much Time to the game or like me in these years;learning the game, you can be stuck for weeks or even months grinding and some times losing the interest of playing in a tank with not the best modules with a crew at 90%. Imo, in all, they are trying to go in the correct way of Solving problems like the Buff to no meta tanks but i guess they need a little push to do a much better game. Sorry for my turrible, this Is not my langue xD
Hi Guys, thank you for bringing up this topic. You are so right with all the problems you mentioned. I am a random/casual player and Tier 10 makes no fun at all. Only in a few meta tanks with 4 skills and Bond equipment I feel that I can do something in a Tier 10 random battle. But if I try to play IS-7, E100, Grille for the fun, its just frustrating. You finally reach Tier 10 as a casual player you think you achieved something and want to use this new tanks just to figure that they are worth nothing because there are players that have so much more resources on the tank than you. OP Reward Tanks in Random: I don’t understand why CW tanks should be in random games. I am not a CW player, but do CW players really play CW to get OP tanks and dominate random? I guess they want to be the best Clan out there. So, remove CW vehicles (and other rewards) from random! No OP tanks, no bonds that can be used outside of CW to protect the casual gaming balance. You don’t need to nerf CW tanks because then it will still be a big reward for CW players to have them, because they need them for CW. Ranked: I think this mode should show the best players (skill wise) and not the ones with the most resources. A win should be rewarded much more to force teamplay and effort to win a game, instead of sitting in the back and farming damage. Damage is still so overrated in gaining chevrons. Its “you push, you loose”. I only see coward gameplay because no one wants to die first and try anything. I love the idea with boosting “bad” tanks to get more points. If you really want to measure the skill over resources: keep reward tanks out of ranked, ban bond equipment (they only give standard values inside ranked), ban orders, ban premium consumables (coffee, coke, ect.) ,remove the money system from ammunition (normal and special ammo costs nothing/same so everyone can spam the ammo type they want, without money constraints) keep up the good work! regards
Good one guys. All the points you made are significant reasons for player's frustration at higher tiers. Having worked to get my three tier ten tanks for the long grinds, I realize I don't belong there and never play those tanks. I recall being in my E-100 against a chieftain. What a joke.
Well guys I think you nailed it, I consider being kinda like you, an average player making is way up to tier 10, essentially with friends, to have fun and trying to not suck at the game. By the way I'm the tog you thought were a stream sniper, already told you but I'll remember that for a long time. About the issues at tier 10 well, I had the same ideas. Powercreep makes the tanks more powerful, wich leads to tiny and strong weekspots and the need of either gold ammo as standard either the spam of HE. Wargaming doesn't want to loose their customers, so they can't do the easiest fixes, and so they try to take the hardcore and very long way by making old tanks better... But that can't work as they will have to rebalance all 500 tanks this game does have, as a matter of fact. Maps is for me one of the biggest issue of those times, along with powercreep and what comes with that (the ammo issue and the MM). The matter with maps is that they are damn small, and does play the same. Either you have a hill to claim to win, either you have three ways to choose from and then you almost must play in that corridor. Even on open maps you have three ways you can go to. The game also goes a lot faster than what it used to (I started on September 2014 I think). I do think this is what wargaming wanted by implementing ebr's, but the issue is that the other issues does impact the length of games too, and for me that's just unbearable. In my opinion you need time to play WOT. At least you needED time. Time to aim, relocate, think. But powercreep, try hard and meta ebr's just goes against what used to make wot a nice and original shooter game
the thing you said about ranked play should really implemented, it isnt that hard to do, mayhbe they could do it like league of legends, where u earn rewards at the end of a season, no matter the rank. But how higher your rank, the better the reward (no tanks as rewards, but maybe skins or special 3d styles and medals and badges and so on)
I 100% agree. Every time i watch wot videos i get motivation to play it and when i play tier 10 i just lose credits every game and i literally have to play a lot of low tier games to afford one stb game. Imagine having to have fun with a game that you played for a long time and a gold spamming cheiftain or an ebr 105 with max view range just bullies you.
Great video! I play WoT (with some short breaks) for 9 years. For last 4 years I play only TDs. Because I like them. Because I love to think about new positions, to focus on one thing. Because I wan't to be a "specialist". To be honest, I was never good with meta tanks. I HATE Obj.268 4, I am pretty bad with E3 and E4. What I miss the most is the thrill. When I was younger, I was extatic when I was able to bait the shot with my SU-100, so the mighty KV-1S (pretty OP tier VI back in the days) bounced my squishy armor. I was proud that I was able to carry the game with Panther - one of the most hated tanks to grind. I managed to get and most of all keep "alive" my 3 tier X vehicles (E50M, obj 261 and obj 268) with my free account without premium vehicle. I think I am the kind of a player you mention in the ranked battle (does nothing on paper, but helps team). Through my stubborness my clan discovered that the Foch B is pretty neat in tier X clan battles. However, since a certain time I struggle really hard against three types of enemies. 1. Italian autoloaders. No matter what they are just pure counter for turretless TDs. They just keep you tracked. If you use repair kit, they track you again. If you dont use it, they just reload fasster than your repair time is and keep you tracked. I hate it. 2. Russian meds. First of all, they have slighter differences but almost same type numbers so it's pretty hard to remember what has what weakspot. Second, one or two russian meds have reload time about 5.5s. That is slightly faster than maxed out crew for repairs. Thus, russian med can keep you tracked and farm you with the same effect the italian meds can. 3. EBR. It's not about the speed. It's not about the gun. It's about magic "wheel dmg absorption". When I shoot with my JgPz E100, I expect that my shell (which is almost as big as EBRs turret) will do some dmg. That almost never happen. Sometimes HE helps...but not all the time. But over all I fully agree with your videos. I would add one more thing - there are too many tanks. In conclusion, I don't think that WoT is lost. But with this attitude in a year it will be... Great video, keep it up, guys!
@@maxedace3487 yeah in that game mode it will be way easier to balance things. as most tech tree tanks can really fight against each other on more leveled grounds, only need some fine tuning with meta tech tree tanks (like fixing the EBRs and balancing tanks like S.Conq Obj. 277 and some more meta tanks). the reward tanks are much more complicated to fix.
THe gameplay at 25:00 is what i thought wot would be, competetive trench warfare. Youre not getting punished for being angled and waiting for the enemy to make a mistake, shots are traded, decisions are made and shells are fired when the enemy made a mistake... Thats gameplay id enjoy...
Wg should give a free med kit and repair kit at start of the games, like this, f2p player could save the money to boost their tank buying tea, coffee, spaghetti, or directive, and p2win who already have these type of things would just save money, and the difference between f2p and p2win would decrease
Excellent video. While it's clear you guys are brainstorming hence refraining from criticizing / censuring ideas too much I think for any of your ideas to stand a real chance of getting implemented by WG they need to be turned into a business case for WG. Compelling business cases satisfy at least 1 of these 2 criteria: 1) How to grow the bottom line of WG's business (how to increase profits) 2) How to increase the number of WoT players Let's hope WG take note of ideas in this video to the extend that they will get really serious about implementing at least some of your suggestions!!!
I like how while im watching the random gameplay in the background , when edvan got hit by an artillery, i knew what he said... "ewwwwl awtiwely is balanced"
Pretty much everything you said in this video is right on the mark for me. The only idea that I would float is more of a bandage than an actual fix, which is isolating tier 10 in the matchmaking. Tier 10s only go against tier 10s and then everything else is +1. +2 has got to go. Period. I mean, as just one example, what is a T25 or T25/2 supposed to do against something like a Type 4 or Mauschen? Even with premium ammo the best you can really hope for is to track it as much as possible and hope others can give you assistance dmg.
Its all to do with RNG being rigged, i remember when a green reticle would pen, a fully aimed shot from 5 metres away wouldn't ghost straight through and when battles actually lasted more than 4 minutes. I've counted 6 ghost shells in one battle before. Seems like, if the game doesn't want you to do well or win, you wont no matter how hard you try. If you're close to finishing a mission you can bet your balls you wont pen that last damaging shot you need (side of a skorpion g, bounce.......sure) ..... rigged imo.
Anyone who says rng is rigged is just a bad player. There is certainly some games where my rng has been terrible, but that doesn't mean it's rigged. The only thing that decides the game is how good or bad your team is. Sometimes you carry, sometimes you don't. That's the nature of a multiplayer PVP game. I agree with everything AEG said but rng isn't rigged man. Just accept that some games just won't go well. (Keep in mind, my favorite tank is the FV4005. The PINNACLE of RNG deciding your game 🤣)
I agree with the most things you two said. I think the problem with Wg is overall how they manage their resources, its not that they plan rebalancing tanks for 10 months, it's that they have to work on premium tanks and other stuff to get money. Fixing existing problems won't give them money (directly). How you said, they fear that if they nerf chieftain some idiots will be angry and possibly leave the game and never spend money again, which btw probably won't happen, but they fear it. They want to keep these people entertained so they can spend more money, nerfing some op tank won't take them that long, they just don't want to risk it. If they rework gold ammo, they should balance all tanks, so that tanks which need gold to be penetrated won't get a flat dpm buff compared to other tanks. Maybe even implement gold as something normal and give every tanks a limited amount so you have to use it strategically, ofc you need to give all tanks a fair amount of ammo overall first, not like 30 with bc. Wg should straight up nerf op tanks like 279e and chieftain, everyone against it just wants to have that unfair advantage, that's a fact, but give them some compensation like bonds. I think, if tanks are finally balanced, +/-2 is actually quite good for the game, ofc if you are a t8 you won't be the steelwall of your team or you also won't have the highest dps, but you are a support and t10 (should, if they are balanced) need you to help them. I think the only problem of - 2 are the lower tier heavies bc they rely on their armor and can't be played as if they were top tier. I think changing the game to a point were we have little to no complaint about it will take an enormous time or will never happen, but it would be okay if Wg would make it much more bearable with nerfing tanks, even if they are reward vehicles, I personally own many of them, but I would much rather have something special and fair than something that's straight up unfair and even if I or others wouldn't want reward vehicles to be changed it should be much less weighted for the good of the game, because if it continues like this I think wot won't be as big as it is in the future and it may be dead in some years.
If enemy has 5 Strvs in the bag the game would be over as nobody would be able to Spot Strvs and even if they did Arty would rather hit lights meds and heavies because they are always spotted and always in places out in the open, Arty has no counter at the moment unless perticularly skilled arty players start countering other Arty players, Heavies have TD'S and Meds arty. Meds have Lights, heavies and Arty. lights have Arty, TD and heavies. TD has Lights, Meds and Arty. While arty only can only be afraid of a Brave or stupid EBR.
Great video, thanks guys. My 2 cents: The biggest problem imho is the poor balancing of the game. I can only see one real solution for that, which is to nerf overpowered reward tanks and premium tanks. Unless they do that, they will just keep tinkering and tinkering with other tanks, which takes them ages, and so far the results have been pretty sobering at best. Still, I'm not fooling myself; I know Wargaming will not change their position, so I don't think they will ever manage to really balance the game. And listening to their Q&A's - Quote "There will always be stronger and weaker tanks" - makes me think that they really aren't all that interested in solving the problem anyway. So - rather than making the game more enjoyable, they keep on spamming reward tanks to make sure their events are played at all. Incidentally, the Tier IX reward tanks they are handing out for events such as Frontline and Ranked - tanks like the AE, the Char Futur, the Kpfpz 50t and what not - are once again borderline overpowered, so it looks like WG is about to repeat the mistakes they made with Tier X reward tanks in Tier IX.
Send it, guys. Really good "balanced" brainstorming. I do agree with RagingRaptor vis a vis the premium rounds, though. That's a tough nut to crack. Wargaming would do well to make at least some small obvious attempts to "do the right thing", so that the pain of the bad things that require more time and nuance might cause a less toxic response, and maybe give us a little more hope that things can actually change for the better. I feel like the matchmaking has improved dramatically, but it would be even better if it were +/- 1. That said, here on the NA server that might lead to seriously longer queue times. I only play one night a week, usually, so that wouldn't matter that much to me. I can drink and vape during the lull, but for others it might be more off putting. Regardless, very nice and thoughtful video. Wish I could see you two streaming, but seems our schedules are at odds.
Personally I feel that much of what you've said has been really accurate. The changes I would implement if I could press that button would be that I'd probably make it so that people can't load only premium/special ammo in thier tanks. Say around 25-30% of your total ammunition can be special ammo and the rest has to be standard or HE-rounds. Make it so that people that plays tanks that goes into the front and bounces shells gets rewarded for actually beeing the ¨TANK¨ for all the ones that want to play like scared sausages. These 2 changes would pretty much make it so heavily armored tanks would get more initiative to actually advance into the front & draw the enemies attention. While not having to worry to much about the premium ammunition as it would be the ammo people used in the ¨I can't penn this tank anywhere / I need the extra penn now when the team is more on the downlow to increase our win chance¨ When it comes to the hull down problem, I feel like there isn't much that can be done except maybe change the maps around a little. So the overpower cucumbers can't sit hull down in ¨KEY¨ positions on the map and dominate but have to go to the sides to get the ridges they need. As most of those tanks has weak hulls. Best regards and keep up the good vids! Fail_city (IG name)
Completely agree with your opinios, guys. I mean, all the things you say are real problems that must be fixed. I know how hard it could be but there are some of these problems, such as the poor economy of the tierX tanks that WG can easily solve by increasing the amount of income of the battles. Refarding the OP tanks, the solution is simple, do not create such OP monstruosities from the begining, jus make diffrent tanks with diffrent playstyles and characteristics. And start changing the hull-down meta. Make large maps to counter the nonsense long range spoting mechanics. And the armor issue you commented is really a joke in the game for heavy tanks, since any medium with gold can pen them easily... . Nice video and good to see a different approach from you, guys. I love your vids and you are better in person. Big hugs from barcelona :).
it must be really bad when aeg make serious content
Well. It is. Lol.
@@AwesomeEpicGuys play world of tanks console to see that it sucks,you complain about the garbage and matchmaker kkkkk,that you didn't see on the console that Everything sucks
Do not worry, tire IX will be fucked too, when it will be flooded with new OP'ed premium tanks.
Platoons vs platoons on ranked would be fun 3 foch b vs chieftains would rebalance chieftains?
@@AwesomeEpicGuys Well let's say now a days Wot turned in to a pile of garbage and wargaming looked at thoose mistakes and let them there.
I moved to Wot Blitz ( Lol) because, of arty, unbalanced tanks, and gold spam.
Now a quick story, My favourite tank was T62A, after all that shit, and I moved to Wotb, I saw that the T62A was actually better with 7 degrees of gun depression and better mobility.
Also all tanks have weak spots.
Tier 8: HELL
Tier 9: Good
Tier 10: ✨HELL✨
sadly they realized that and now they are introducing new tier 9
Tier X is hell but gucci hahaha
Maybe tier 8: almost hell. There are op tanks, but you can counter them pretty easy
i think tier 8 is best tier, then tier 9, then tier 7, tier 5, tier 6, tier 4, tier 2, tier 3, tier 1 then tier 10
@@detroitsucks5222 in the Asian server Tier VII, VIII, and X are Hell
"I don't feel safe"
-Me whenever I play my E100
Team Clash was good for E100. Get to the front quick, cap, sponge, spot with allies close . Much more useful than trying to hold a flank in random battles when it only takes 2 enemy to take you down with your reload.
If you're not playing at a fast hold-down auto loading heavy or medium or light tank then you're screwed. And that's the issue. All the skill has been removed from the game and it's just whoever can stab the tookie or load premium the fastest and use the meta will win the game.
small
I totally agree with this video. Havent played tier 10 a lot, but for me the biggest problem is gold spam.
I got used to it. For me 3 arty per match is worse.
Yeah bro, I'm from NA/SA server and this are the biggest problem. But most players don't care about it, they will say 3 arties are the biggest problem (I agree it's also a problem, my simple solution: decrease the limit for 2 arties). Imagine you in a server where half players usually spam gold, don't matter the tier what they plays. The premium market is cheapest for us and this give a big incentive for being a pay-to-win player, unfortunately
They should rebalance shell mechanics in this game, for instance not letting a sub caliber apcr do the same freaking damage as a full size ap. There should be some tactical decisions going on with the different rounds in this game. Maybe something like what we saw in Steel Hunt event.
I enjoy playing tier 10 personally due to it's competitive nature. To out play enemies knowing your at the disadvantage of not using premium ammo is what makes tier 10 fun for me personally. This is just how I see it as a high level player on NA.
I never have tiver 10 :(
I agree with 95% of the things you two mentioned. I'll most likely have to discuss the topics myself at a later date in a video of my own.
The thing I disagree on is with the Premium Ammo Change. Yes I do think that having different ammo type with different properties costing the same is important. But if you introduce it in t he current state of the game, you will make chieftain, 279 etc even stronger. As most of their time, their armor HAS to be shot at with premium ammo to have a chance to pen em.
Same goes if WG changes HE in such a way that chieftain / 279 etc get basically no damage. It would lead to such tanks becoming even stronger.
WG does really need to introduce more and proper weakspots on those tanks. Lastly, the argument that the pro players don't want their rewards to be nerfed really comes from the RU Server as far as I know. I know a lot of competitive players here on EU and most do agree and wouldn't mind their reward vehicles to be nerfed!
WoT is a hugely complex game, so any significant fix would likely have unwanted side effects. A "spechul ammo" change would be an unwarranted buff to (some high performing) heavily armored tanks. These would have to be addressed/nerfed, perhaps best done as a package deal for the indirect ammo buffs. There should be less outcry among the community who love their OP toys.
@@RansomMemoryAccess I agree in the sense that whatever changes are made will disrupt something or other, and require further balancing changes.
I personally would like to see gold ammo removed and tanks just balanced around standard ammo/he. You could argue it may simplify the game slightly but it may actually lead to a more balanced game.
Tanks can't be balanced against standard ammo, AND gold ammo. It simply can't work
@@justjosh11 All they have to do is limit the amount of premium ammo a given tank can bring into the battle (say 5 rounds per tank, but they won't do that because money). Adding weak spots to the op tanks that can be penned with regular ammo would balance things as well. They can be small and hard to hit, but at least make them pennable.
I'd argue that when it comes to ammo (AP, SAP and HE), World of Warships has the correct idea/implementation. Balancing ships in other parameters without drastic overhauls and much more consistent.
@@misot90 yes in world of warships the shimakaze and carriers the bloody fucking carriers has gotten indirect buffs to the point if you have a MVR on your team and the enemy team has a midway your team would win cause the MVR is so op and shouldnt have a turtleback armor its absurd bullshit, I personally want shimakaze torp alpha to be nerfed to the alpha of the Holland and the MVR to have a stripped turtleback armor scheme, along with WG returning the old AA where for example a carrier was to focus a Montana the Montana would be a "No Fly Zone" but all wargaming wants is money so they wont listen
I really like the idea of a permanent ranked mode for the super competitive people. I'd even go so far as to say make it so that the overpowered reward vehicles can only be played in ranked and only tech tree tanks can play in randoms.
Zwhatsh: This is going to be a SERIOUS DISCUSSION video
Also Zwhatsh 1 minute later : S H Ö V E L
No.
SSCCHHÖÖVVEELL!
Not sssshhawööölll?
(in hungary we say *ásó*)
'Spechul!!!!!
Here in Romania is called "Lopata"
Imo: Tier X is too expensive to be fun. How can you have fun when you see *red credits* after each battle?
True
@@juriszzzgaming8837 nope
Very true! You can have fun, but it’ll cost ya!
Thats not true.. if u do a shit ton of dmg u are gonna get like +5 k credits
@@milosilic8639 the problem is how often are you going to do a shit ton of damage
Perfect vid, you two have it nailed. I stopped playing when "fun" was removed
awesome epic guys: *upload an hour long video talking about tanks I don’t own, in a tier I don’t really have, on a console I don’t play*
Me: *click*
STAHP CLICKING!
@@AwesomeEpicGuys Incoming!!!
44:00 It wasn't the case that community didn't like the changes to "special" rounds(except pure "goldspammers"), community didn't like HE changes, and wanted them to remain as they were, and WG was like :"F*ck it, if you don't want all the changes you get none of them"
Also, imo it was bad that they didnt reduce the price of the "special" rounds.
It was only to test the concept, price changes could be adjusted during PTS. And the other thing about not reducing the price is to make people more careful about ammo choice(not really working against "goldspammers" tho).
Yeah exactly
This is true. They wanted to nerf he. Why? Because of wheels shooting he that’s WAY op. Simple solution... lower pen on JUST wheel tank he... leave the rest of he alone. Omg... I said nerf wheels so I’m sure every employee at WG will miss this since their company firewall will block the suggestion like China blocks T.S. References.
I was a beta tester and have been playing the game since. Tier10 progression was just like you said before, slow and a huge grind. It was an accomplishment to finally get that tier10. I started another account a long time ago and decided just to start playing so i can have fun, not worry about stats etc and just play. The progression now to tier10 is so fast and i believe this is part of their strategy to get you to spend gold and/or buy the premium tanks. When i got my first tier10, i think i finally got my second crew skill. So now you have this powerful tier10 and your crew sucks and you don't perform as well as all those other people and posted videos. Even with the crew booklets that you might occasionally get, they only add a small percent to your crew skills. You can spend 2 million credits for a better crew book, but you need nearly 4 of those at a cost of 8 million credits to boost from no skill to 3 skill. So you need a premium tank to grind credits or buy credits with gold and spend cash for gold. You can earn gold, but it's small amounts, like sheriff kills and tournaments. But they nerfed the gold payout a while ago for tournaments and with nearly 60k games on my primary account i might have killed the sheriff less than 10 times. I have 67 tier10's in my garage, every single tier10 on the tech tree is in my garage but i only play 1 or 2 tanks. I have tier10's in the garage that have 600+ battles but yet have 0% MOE because that wasn't counted back than. Everyone fires premium rounds now and you almost need to so you can maintain your stats. I haven't been firing any premium rounds on my second account though and it's a huge difference. Some guns on these vehicles have no chance of penning the front let alone the side of a vehicle, especially at the lower tiers. The only way to get damage at mid tier for some is to shoot someone at the rear. Overall i enjoyed the analysis of your video and was well thought out.
Awesome Epic Guys: The Movie
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Edit after watching the vid: I remember when started playing wot. It was back in a day when there was T30 at tier X as heavy tank. I tried penning kv1s with pz IV using 105mm AP... Of course I didn't do anything and saw them as unbreakable monsters. Then I learned about penetration, HE and weakspots. From then on I started looking for machine ports, driver hatches, cupolas etc. Nowadays you can troll ppl with PzVII by slightly angling lower plate making others shoot it (300mm effective) because every player shoots either lower plate or cupola. Then it hit me "what are weakspots in new tanks?". I launched tanks.gg like QB and looked at their models. No machine ports. No driver hatches. Nothing. Sometimes even cupola is missing. And I'm talking about lower tiers like III - VIII. It's horrible. Players don't aim or search for weak spots anymore because the game doesn't encourage them to do it. The old tanks with normal weakspots are considered bad (like amx m4 which I personally enjoyed even though the dpm as well is bad :p).
Stay safe ppl.
Tonk Wars, The Meme Battle
Edvin: with enough likes and comments we will send it to wargaming. Me: dow it!
Edvin and Zwhatsh: Discussing about why tier 10 is bad
Me, who doesn't have a single tier 10 tank: I N T E R E S T I N G
No.
Are you trying to be funny or what
Dont go past tier 7 theres no point
@@fullgetsu4171 you are soooo right m8
@@doctoberfest1487 I quit world of tanks due to 2 simple factors, EBR105s and artillery stun
I definitely agree with this. I spent a lot of time grinding for the type 5 because I knew that it has a lot of armor and it could block most non gold shells, but the problem is that the type 5 is always going to get put into a full tier 10 game, and when people see the type 5, they automatically press 2 and pen every single time no matter what angle your at. I never get put into a lower tier game with tanks that can’t pen me even with gold and it’s annoying
It's true tiers 10 is just unicorn spaming gold with op tanks
whats the unicorn
That is actually not the case, if you play the game you should know that
@@hambourje just tell him man
@@Rururudenko that's what i just did, you need to play the game to know that i can't do much more
@@hambourje Well i play the game daily, and mainly in tier 8, and for that reason i do get games with tier 10's, and i will say that about 75% of the rounds i get hit by are prem/gold rounds
This video was so damn necessary. Thank you, guys for being our voice.
Greetings from Colombia.🇨🇴
Says serious video
Me: hehehehehhehehehe
About the matchmaker: I think it's currently the best it's ever been, but why do we still have +2/-2 MM 10 years later? With +1/-1 MM a lot of things would be easier to balance - like armor for example.
and mines WHY is mines the only map that gets to bein EVERY teir rotation itsa fish bowl at teir 10
@@homelessEh I never got why people complained about Mines map size and not Mines imbalance where South was clearly the weaker spawn by far.
Okay, I get why people complain about Mines map size, because of the positions near spawn on both bases were able to cover 30-40% of the map from a safe position and it made the map so crammed and not fun to play.
I feel like there's a "more WG" solution than removing mines for tier 9-10 tanks, that would be - giving more bannable map slots to all players.
Great video, really informative and well put together! Your solutions to the problems you mentioned are great, but as you guys already said, it's incredibly hard to balance (meta) tier 10 tanks to a point where everyone can say that it's fine. Another point is that I think Wargaming should send surveys to the playerbase to ask them about their opinions about current game problems that they should fix. They did that after every steelhunter season, so that they could improve that gamemode, and I liked that way of communicating a lot. Players can name changes they want to see, what is already good and doesn't need any changes (like the HE-changes in sandbox). And the idea for seperate gamemodes for meta-tanks and super unicums is a great idea. Teamplay should be awarded, and there sure is a way to imply awarding teamplay. Also, a couple of years ago (when the WT Auf. E-100 was still in the game), there was some kind of 'domination' gamemode, where each team had to capture flags and deliver them to special dropzone's. If you didn't play as a team, you would lose so hard, can't even imagine. However, if you helped your teammates, games would often be very close and enjoyable, and the feeling that you got rewarded for playing as a team was very great. I hope they bring this 'domination' mode back permanently, where you teamplay is really needed to win, and that meta tanks are excluded of it, just like in ranked.
Great discussion. You touch on this briefly in the context of the Chieftain, but I think role-erosion is a big problem at the higher tiers, and its View Range that's a big driver of this. Every tank except arty can get max view range, which means heavies and TDs can spot for themselves. Likewise, lights and mediums can focus more on damage as they easily hit max view range. When every tank can hit max view range, it just becomes a mandatory attribute that every tank needs to hit now. I think it should be way way harder to hit max view range (like EBR 105 levels with 2+ equipment slots, crew skills and food) so that its actually a specialization that lights and mediums need to invest in.
The reason behind the people being upset to the changes on the "special" rounds is that... a tier 8 fighting a tier 10, need to fire let's say.. 10 times(and pen), with the new system.. they would need 20 times, or more(take here rng factor)... The real big problem for me is that WG created a spider web of problems that even they don't know how to proper fix, and they are trying to do slowly(the future arty changes that they are planning are great for example) or the maps that WG is introducing lately are those maps where every class can play(or try to).. For me, the biggest problems is arty(because is just a brainless class) and gold spam... Fixing those two, for me, is like 75% of the problems solved... the other 25% are maps and other features, but i dont mind then as much...
Honestly, WG have spun so many criss crossing tangled webs that it would be just easier to just grab the scissors and cut themselves out and start from scratch, then apologize, yes they'll lose the diehard fans but at the moment they are loosing the core demograhic which is the Casual gamer, the kind of person who'll play because they love tanks, but if the casuals are getting pushed into spending more and more time and money, most will just up and leave.
I hate the ebrs more then arty at this point
Fair but in all honesty it's the reward tanks and the ebrs that are the problem arty isn't really a big deal
People are only shooting gold because tanks are introduced with the expectation that they will be shot at with gold a lot, perpetuating a self defeating cycle of more Prem and more Armor. The idea is for a global change of worse Prem ammo, it also needs to take apart and re-examine the balance of tanks with super armor (and maybe the maps that make it hard to flank). Then, Prem ammo will only be used as a last resort when all the other options to use Standard ammo have been exhausted, not the first and only option.
I really like the idea of a permanent competitive game mode for tier 10, because I think it would fix the matchmaking AND the overpowered tier 10s in one go.
For exemple, I really enjoy Frontline as a game mode.
I do not play it (and I don't think any Ferdinand player with a tiny bit of care about their sanity should), but it takes away so much of the meta premium tanks like the progetto, skorpionG, Su130pm, ebr, and so on, that during the event, you see some more varied and overall enjoyable matchups in the random queue.
It also takes away a large part of the playerbase that uses a lot of special rounds, and make it more enjoyable for tier 6 and 7 who benefit from this as well.
You mentioned a lot of good points, but as you said, most of them are either difficult to put together or non profitable for Wargaming as a company.
All in all, from all the solutions that you talked about, I think (and it is my personal opinion) that this one would be the more impactful and good for the game and the playerbase ;
A competitive tier 10 gamemode, with less rewards (or just more cosmetics oriented), maybe with half teams as you mentioned, in order to make individuals more impactful, but at the same time with a team based reward/progression.
Very good video as always, very constructive and interesting !
Have a nice new year ^^
The biggest takeaway from this imo is that when the "clowns" are starting to talk about the issues, than you really got a problem on your hands.
Personally I agree with almost everything you said. I feel the same way about tier10, have a lot of tier 10s in my garage but rarely play them, cause its usually a sh1tshow.
The only thing I had problem with is the ammo balance they wanted to do. I think it would have been bad cause there are tanks that designed basically to spam gold. And there are those tanks with which you cant deal without gold rounds. Basically against those tanks you either loose some dpm and can fight them or your dpm becomes 0... thats bad I think. The ammo balance could only work if they added normal weak spots to the tanks that now dont have any. Otherwise it would make the gap even bigger.
Good video guys btw, keep it up :) Hope twich gives me your commander this weekend :D
Yes, the idea with the ammo change is that since it is a global change, you're going to have exceptions that need to be individually rebalanced. Like, imagine OG Maus players when Prem rounds were introduced. Tanks got more armor when Prem rounds became easier to access. In turn, armor should be removed when Prem ammo is made worse.
Also, tanks that only function when they spam gold is not good design.
I like they way you speak. I mean like youre speaking for us. You two are the voice for us casual non tryhard players and youre just trying to open up Wargamings eyes even tho its very hard for them too. But I think you two Ikea Boys ( lol ) did a very damn good job at talking directly from us to wargaming
Anyone playing tier X MUST have a premium account.. This is the goal of the current mechanics/meta .
U dont need one. I play without.
@@cocoardo4394 if you want to keep buying new tanks and not just constantly lose credits then you do need a premium accounts
What do you mean by current mechanics? Since the game's release the system has been designed to encourage you to have a premium account at the higher tiers. That's how this free to play game makes money.
@@leno7492 I dont.
@@leno7492 Nope. You earn cash with lower tier tanks and you don't even need a tier 8 premium for that. Or git gud enough to earn cash in tier 9 and 10. It is not impossible.
I do think that nerfing OP reward tanks would get some people who own them mad, but it would make the majority of other players want to play tier 10 again. Many would return to the game to try it again and possibly keep on playing if the nerfs are good. Also probably the people which have these OP tanks will be happy to be competitive while playing other tanks. Liturally they've just been playing with the Chieftan, obj 279 etc. for the past year or 2.
Please discuss below! :)
Many things are correct here.
I got around 140 premium tanks in my garage and since this shit of power creep came.
95% of they become garbage in tier 8.
And tier X omfg it's something toxic to play and more with all #gold noobs.
I don't consider try hard people than only spam gold.
Really skilled people never use those.
Tier 8 sucks now due all new premium's than are better and also unbalanced tanks in tier 8-10.
I remember when I buy my kv-5 everybody was saying was bad i didn't was going to enjoy.
Well after I buy it (and was my first premium tank) i was fascinated about the tank i was enjoying it.
Not was a lower or t-34 in 2014.
But was something really fun and enjoying to play i was bouncing 6K DMG.
But now it's a lame to use 3-4 shots with gold and you are out.
And the most painful it's than you can't pen with AP.
You required only gold ammo
30 minutes plus?
well youre not wrong...
its close to an hour
@@ChadTanker Who's talking about 30 minutes?
The Problem with the special ammo is, that it is more expensive, if they're both the same price but you have the decision between premium and standart ammo it would be better, but also tanks like Maus and E100 with their useless standart ammo would have suck even more than already with the new ammo patch, because they literary have no other choice but using gold cuz they have worse standart pen that most tier 9 heavies.
So, the patch would have been the opposite of a buff for superheavies cuz they'll deal less damage with premium and can't pen anything with their useless standart ammo
But still most important is the price difference between standart and premium ammo, if they're the same then the damage/penetration choosing would be fine
Easy progression I do not agree
My main problem with tier 10 is that there are large enough portion of the tanks that are obviously more powerful vehicles should actually be tier 11. It's pretty ridiculous.
Bigger maps for less players:
What I was thinking is that those normal 1 square kilometre maps for 30 players are too small. View range is irrelevant because every part of the map is covered by an ally, radio range is useless, tanks can drive to the other side of the map in seconds, artillery can shoot over the entire map. That's also why a close end game with 5 tanks on either side is fun. Team clash was fun because there were only 14 players. If the maps will be bigger you would start worrying about your signal range. The cap of 445m view range could be put higher to 520, the battle timer could be longer and artillery would need to move to reach other parts of the maps. 2km×2km for 30 players could turn out very fun.
My recommendation for you guys is to make a Tier 10 Tank. Tier List like you did for the tier 6 and Tier 8 premium list. It would really show people how much diversity there is in the Tier 10 world.
The thing about “easy progression” I don’t agree with really.
I originally played from 2011-2013 on a f2p account (with occasional premium time and gold sprinkled in but 90% f2p) and I played a little over 4K games in that time (I was going to school so I couldn’t play hours on end) and with over 4K games I never made it to tier 10.
I got to tier 9 (ST-I) and the grinding was so horrible, it got to the point where I was so frustrated with the game I sold everything and never played again until earlier this year on a different account (the last battle on my original account is 23/10/2013).
Having come back I’ve played about 2.3k games and have unlocked 8 tier 10s and the overall experience of climbing the trees was more enjoyable (I still get frustrated during games but not because of the grind).
The Game being too grind-y was what made me quit 7 years ago.
It makes me sad what has happened to WoT, I can’t play things with armor cause of arty, which would be a fair counter if I could shoot at them as well. You can’t play light vehicles cause of EBRs. It just sucks now, it feels like you can only play the Meta(TM) or you just suffer. I love Tier 10, but it’s such a drag to play, it feels like your not playing, but being interrupted constantly by arty and people who have no business being at the top
IMO the best rebalance of the game would be something like this: add weakspots to tanks so they can be penned by standard rounds. the games are too fast 15:0/0:15 -> differ maps - tier 1 to tier 5 - maps up to 750x750m, tier 6 to tier 8 - maps ranging from 750x750 to 1000x1000m, tier 9 to tier 10 - maps of 1000x1000m up to 1250x1250m with special maps of 1400x1400 for full tier 10 battles. This would mean that the super fast tanks as most of the meds and lights wont be able to spot the entirety of enemy team under 20 seconds, arty couldnt shoot from corner to corner without moving because their shots wouldnt reach the other end of the map - and thus this would make arty actually "skill based" to certain extent. Id also buff HP of all the tanks by coeficient of 1,5 or even 2 while keeping the same damage values. - again, the games would be slowed down. increased maximim duration to 20 or even 25 minutes. by the same coeficient that ive used to buff hp id raise the amount of ammo people could carry - example: you have 30 grenades in IS7 - the HP gets buffed by coeficient of 2 - you now have 60 rounds of ammo. and to balance out the gold rounds - leave the pen and damage the same, just put a cap on them, to make them really situational. Id put a cap of 25% of ammo could be gold - which means that in tank that has 40 shells you can load up to 10 gold shells, you can load less and take standards instead if you think they could be better use. and to preven a full on HE spam id cap HE with the same percentage. so the tank with 40 rounds coul carry 20 AP, 10 APCR, 10 HE. or 25 AP 10 APCR and 5 HE. Or 30 AP 10 APCR 0 HE, you get the picture. if WG does this i think we could have a fun, balanced game that isnt as cancerous as it is now
This is gonna be some straight facts coming up!!!
to be honest in terms of rebalancing it's either you get a little less money forever because some people are upset or the game dies out slowly because it's no fun for the average player.
The big goal of all my grinding since Beta was to play the super cool TierX tanks. And when TierX became what it is today, I had to stop playing the game all together.
I agree on 100% of the things you guys said. Also I might add that RNG needs to be reduced on damage and penetration rolls.
Well i think that there is one solution to OP reward tanks: nerf them but give them premium status
because of the reasons AEG talked about in this video, I am enjoying wot blitz recently. The premium ammo are nerfed in blitz but I don't have much problems because of +1 matchmaking. also there are tech tree tanks that can go head to head with premium tanks in tier 10 like the stb, is 4 and the t62. The chieftain in blitz has a cupola that you can actually hit and pen with standard rounds and if there is a hull down tank that you can't pen, the map is small enough so that you easily go to somewhere else for a different fight. There are no 'premium' equipment and every equipment is availible for credits. If wot can somehow copy what wot blitz is doing well, I think the game would be more playable than now.
reward tanks are basically tier 11
Great video. Started playing the game 4 months ago and now I see these problems when I play and I'm losing interest quickly. In my opinion the biggest problem is a really bad matchmaking. 80% of the games are over in 3-5min with very uneven teams. If i get 2-3 of these uneven games, first 15min of playing, I just exit the game and do something else. God forstsättning!
I remember playing on christmas 2011 in my t-62a on Dragon ridge destroying tier 6 lights (i havent played it since like 2015) so thats a fair point
tier 10 med and td was not here in 2011 , in christmas 2011 the french tech tree came out
32:30
-You can really add 261, best arty for missions and CW for flat maps
-260 is overpowering 277 everyday (look at expectiations for a 3rd mark you'll understand)
-50B is used in competitive formats although quite hard to handle
-Progetto has no place here
-V4 is arguable
-140 is soooo valuable i don't understand where is he
-60TP is quite good as weel (E100 less with 490 gun)
-E3 is a powerhouse in citymaps...
But i get the point and some of the tanks i said were "kinda situational" i may agree
That Ranked Battle system idea is GENIOUS i LOVE IT!
you have the most terrible fucking opinions ever 😐😐😐😐😐
This is so true. Tier 10 is like, tryharding against tryhards, that are also tryharding.
First love your content and I agree with most of the issues you mentioned. Started playing 2012. Most of the time I played as a free2play player back then and it was manageable, now days don't think that's possible. Before returning to the game last December I had a break of couple of years not playing (real life stuff happened). I decided to install it and play with my brother like I used to in the old days.
1) First thing I noticed AP is no longer viable always since some tanks don't have any weak points any more or they cant be penetrated with weaker guns - low tiers don't stand a chance against higher tier now in many cases.
2) Angling of armor is pretty much useless because you will get Gold/HE spammed.
3) Next the module/crew dmg/death is no longer a big deal since you have infinite repair kits, first aid etc. This alone destroyed the many crew perks like jack of all trades, armored gun etc. ITs like they made the game into an arcade.
4) When I got back into the game and found my self lost in number of currencies there are in the game, not to mention loot boxes witch are considered gambling (feel sorry for buying those).
I also miss the feeling of achievement of reaching tier X tank, during the new year event grinded 3 tier X lines no problem, for this you needed months in the past. And on top of everything the tier X matches are so boring, filled with over achievers, tanks not accessible to most of the players, gold/he spam. How are new players supposed to get into clan wars for instance when you need the reward tanks to play it at the same level as others? Premium tanks better then tech tier tanks? A lot of bad game design, don't know how WG got here. I remember like you guys that I played the game for tactical gameplay. Ability to cripple an enemy tank by destroying its engine, gun etc. Don't even want to go into arty discussion.
Anyways sorry for the wall of text, just wrote a lot of things I consider bad in the game now days. All the best to you guys in the future!
I only recently got my second tier 10 (the T-100 light), and yeah ebr is really fun to play against.... so please wg nerf ebr a bit :D also 2 artys max per game would be very nice . Also the biggest point for me would also really be +2 matchmaking is kinda scuffed and unfair. I also dont see the need for +2 matchmaking because atm there are enough players to make sure that queue times are under 2 minutes and i would even queue 2 Minutes more just to not be stuck in +2 mm.Additionally i completly agree with nerfing reward tanks. Of course i completly understand that WG doesnt want to upset their main customers but lets be real... if wargaming keeps the game like this and keeps adding new premium tanks and not really rebalancaing tanks like 279 e the game will keep losing player count because ngl i dont alt f4 any game as often as WOT because i am a casual player and i only get spammed with gold while shooting normal ammo myself and so i even got a disadvantage with just starting the game. I really enjoyed this video, also remember ALL TANKS ARE BALANCED Kappa
Loved this video.
I quit the game after playing for almost 8 years when HE was nerfed. Reason being, I don't know what to do in the new hull down meta. Before I could at least do some damage to Chieftians by spamming HE, chipping away 200-400 HP from them, post HE nerf I can't do crap.
WoTs was never as frustrating to play as it is right now.
Serious AEG video after 105 seconds: " *_AAAAWWWWW SHOVEL!!! MMMMHHHHH UUUUGHH MMMMHHHH!!!_* "
watching this 3 years later and sad to say that 60 - 90% of lobbies are reward or premium tanks now.
You mentioned some really good ideas. I really Like the Idea of an permanent Ranked gamemode.
Some additional ideas:
1. MM - Must match tank for tank for any EBR or Reward tank, no exceptions. MM for those types would also include player sill level as well (a 7K WR EBR player would not be matched against a 10K WR EBR player as the difference is to big). All other tanks can be matched by class as they are currently.
2. Arty - Make additional “arty only” rounds, like:
a. Smoke - allows arty to fire a round that has an effect like the “smoke screen” does in World of Warships. Smoke would last 30-60sec depending on tier of arty firing it. This could be used for concealing friendly movement through a “smoked” area or used on known enemy positions to dramatically reduce their visibility for the smoke’s duration (vision reduced to 50m auto detect range?).
b. Flare - spots all enemy in the “illumination radius”. The length of time of each enemy would be spotted would depend on each spotted tank’s camo rating. Lower rating = more seconds spotted (in a way, similar to how “stun” works now, additionally arty would be rewarded with spotting exp this way as well). Flare would essentially be the exact opposite of a “Smoke” but with shorter duration. If a flare was fired into smoke to counter the smoke, it would only do so for a few (5-10? Seconds based on tier of arty firing it).
c. Bomblet Round - Bomblet round would have an area effect but do significantly reduced damage. Soft targets would take more damage that harder targets.
d. All three of the above arty round concepts have already been introduced into the game via Frontline mode (Smoke, Spotting Aircraft, and Strafe or Arty Strike).
This is awesome i hope wargaming will see this video and think about everything you said cuz it really make sence
How I would fix the game if I was in charge right now. Easy.
1: Nerf overpowered reward tanks, and premium tanks. (Have the guts to annoy a minority, but please the majority)
2: Nerf "special" ammo, not buff the standard ammo, but nerf the premium ammo.
3: Cap artillery to one per game. I know that this means that there will always be one each game. WORTH IT.
4: Make ten more grand battles maps and make sure no one can uncheck them. This will make it so there are far less tier tens in the match maker.
1. And destroy a part of the game (CW) which you have spent time and recourses on developing.
2. And make the game even more unbalanced.
3. Worth it.
4. And then ruin the whole MoE and stat system for T10 or make it so that you waste player's time playing gamemode which they don't want to play?
@@violetstetpedder-4824 1. Yes, because only a minority of people would get upset, which is worth it to make it more enjoyable for almost everyone.
2. Of course the balance would be offset a little, so all you would have to do is do a little balancing afterwards. It may be painful for a short while, but it important for the health of the game. It like ripping off a band-aid, short term suffering, long term rewards.
4. It isn't too hard to adjust the Mark of Excellence to balance it for Grand Battles, and the only reason most don't want to play it is because the maps for it suck. They need to make more and improve the variety.
3:22 Zwatsh indicates to edvin to move the prewritten text.
HAHAHAHAHA!
Very Good video! First I've ever watched from you guys. I agree on almost everything said on the video (like anyone who has even slightest clue how to play wot should) and really hope WG understands that this is the opinion of large portion of the player base.
My biggest problem is MAP DESIGN, a very VERY underrated problem of the game. Many meta OP tanks are just somewhat regular tanks, but the map structure supports them optimally. For example almost all the meta tanks are very good hull down and surprise surprise all the maps are bumpy as F. It is ridiculously easy to find stronk spot to go hull down, most of the time the spot is specifically design to be there by WG, which I don't like. It takes 0 imagination from the player, since WG is handing out the obvious spot. These meta tanks are easy to deal with if they get caught in the open, with their hulls exposed (279e might disagree). Compare that to the NOT so meta is4, if it gets caught in the open and angles the hull ~45 degrees, sometimes it becomes unbelievably hard to deal with for the enemy. Conclusion; by map design WG could make is4 meta tank if the wanted to =D
My second problem is the TURBO matches. This has alot to do with map design being just design so you meet with the enemy and start wanking in corner battles. Im not gonna go into that as much, since I find the other problem with turbo matches being the ever increasing DPM of the game. The reload times need to go up, there is no questions about that. Many have suggested removing rammer, which would be awesome, since it would free up one equipment slot from practically all the tanks.
You mentioned in this video that tier ten tanks should be balanced, which is 100% right, but you didnt really talk about nerfing the better tanks more than buffing old tanks. If they would balance the game by buffing the older tanks, turbo games would become even more turbo. That would be just straight up dumb. The meta tanks need to get toned down.
That was a long ass comment. I could go on for ever and if I was a content creator I would have probably made like 10 videos on this topic. =D
Hopefully someone reads this
Send help
Serb is love, Serb is lyf.
Send it WG, thats perfectly show all of the problems.
To make the Game better:
1- Remove +2 Matchmaking
2- 1 arty in random battle and 3 arty in Grand Battle
3- Rework of most maps.. especially Mines and so many others
Great Video .. Keep up the good work
I greatly like your discussion about tier 10s and I mostly agree. Especially for reward tanks and special rounds. However, I don't see Easy progression as a negative aspect. I actually believe that all tanks should be available and playable somehow. For me I must say that there is a bigger problem tiers 1-5 as they are not rewarding nor competitive in a huge sense. These tiers have way less battles than higher tiers for many reasons.
I remember back a day when in a clan war campaign you needed to play each tier from tier 1 till 10. I understand there where some downsides but it actually made a meaning to all the tiers out there. And I also suggest that other games modes include these tiers (team battles/ ranked( somehow) ...) at least for special events. May be give some of the special rewards for these tiers as well ( along with higher tiers) as it might balance the competition.
I dislike having some tanks that I will only play once with it or even never play with it at all. Why are they in the game in the first place then?
These are just suggestions and ideas that I wanted to add to yours.
cheers
For the last point you made i think it is a good system.
- For example in Warframe there is a Disposition system what is monitoring the usage of all weapons in game and semi automatically reballance a special type of weapon upgrade to give edge less used weapons while giving less bonus for meta ones.
This can be used just monitor the position of a tan takes in battles, if a tank consistently make in the top in battles then give a 1.0-1.2 modifier to the points it collect, and for a tank what always rank low give a modifier 1.8-2.0 then reassign the modifiers every month automatically based on the overall ranking.
- WOT especially in the high tiers are desperately need match balance based on not just tier ant type but player personal rating as well. All the turbo battles are direct consequences fo the skill imbalance between the two team. If one team in a tier 8-10 battle filled with players with 2000-3000 PR and the other team has a platoon of tier 9 tanks with 9000 PR witch team will win ?
the tier 10 arty is infuriating to play against in heavy tanks :(
Love the content, I'm new to AEG and newish to tanks. Don't feel pressured to make short videos, I like sizeable videos to listen to while I play.
WG watching this: what are you two talking about tier X is so balanced cyka. 10/10 game.
Edit: After watching this sub hour video, your arguments would change the game in a way that it would rise and be enjoyable. But what are the odds WG will actually make those changes.
Some things are interesting, some unrealistic but in the bottom the ideas are enough good. I Guess the problem in T10 is the special ammo and maps designed for hull down and the progression of the game for a Esport competitive game and trying to do the game around them. The tryhard Will be mad if the new tank Is not meta for example, AND every what you do Will bother that important part of community, but doing nothing Is punish the casual community.
I play this game since 2013 and remember the satisfaction with my 2 firstest Tanks (Jg. E100 and BC 155 58) and that was glorious, but imo Is going on the correct way to do the game More new player friendly with events, Blue prints because for players that can't give much Time to the game or like me in these years;learning the game, you can be stuck for weeks or even months grinding and some times losing the interest of playing in a tank with not the best modules with a crew at 90%. Imo, in all, they are trying to go in the correct way of Solving problems like the Buff to no meta tanks but i guess they need a little push to do a much better game.
Sorry for my turrible, this Is not my langue xD
Problem: The toxic WoT community who can't adapt change like what you mentioned about the fix ammunition
Yea wotb did and look at it now
@@OwleLeg The change was good, but now Blitz is a cancer. More than PC. Also, the +1/-1 mm helped that change to work.
Hi Guys, thank you for bringing up this topic. You are so right with all the problems you mentioned.
I am a random/casual player and Tier 10 makes no fun at all. Only in a few meta tanks with 4 skills and Bond equipment I feel that I can do something in a Tier 10 random battle. But if I try to play IS-7, E100, Grille for the fun, its just frustrating.
You finally reach Tier 10 as a casual player you think you achieved something and want to use this new tanks just to figure that they are worth nothing because there are players that have so much more resources on the tank than you.
OP Reward Tanks in Random: I don’t understand why CW tanks should be in random games. I am not a CW player, but do CW players really play CW to get OP tanks and dominate random? I guess they want to be the best Clan out there. So, remove CW vehicles (and other rewards) from random! No OP tanks, no bonds that can be used outside of CW to protect the casual gaming balance. You don’t need to nerf CW tanks because then it will still be a big reward for CW players to have them, because they need them for CW.
Ranked: I think this mode should show the best players (skill wise) and not the ones with the most resources. A win should be rewarded much more to force teamplay and effort to win a game, instead of sitting in the back and farming damage. Damage is still so overrated in gaining chevrons. Its “you push, you loose”. I only see coward gameplay because no one wants to die first and try anything. I love the idea with boosting “bad” tanks to get more points.
If you really want to measure the skill over resources: keep reward tanks out of ranked, ban bond equipment (they only give standard values inside ranked), ban orders, ban premium consumables (coffee, coke, ect.) ,remove the money system from ammunition (normal and special ammo costs nothing/same so everyone can spam the ammo type they want, without money constraints)
keep up the good work!
regards
Me: *plays my OP progetto 65 as my only active t10*
Also me: tier 10 isn’t that bad just catch someone out and unload xD
WG after that video: lets add yohs (turrets with hull) and Italian tds with best armour ever to hulldown meta
I am sick of it...
Wargaming didnt hear any "money" in all video,so....they wont do anything xd
Good one guys. All the points you made are significant reasons for player's frustration at higher tiers. Having worked to get my three tier ten tanks for the long grinds, I realize I don't belong there and never play those tanks. I recall being in my E-100 against a chieftain. What a joke.
You should send this to wg. Make them listen to us.
Btw u should play the grostracktor
Grosstraktor will come back !
The flaw in your logic is the assumption that Wargaming actually acts upon player feedback.
The current tier 10 meta is the reason I rebought my old Hetzer and put a 4-skill crew in it.
FINALLY SOMEONE TALKING ABOUT THIS
Well guys I think you nailed it,
I consider being kinda like you, an average player making is way up to tier 10, essentially with friends, to have fun and trying to not suck at the game.
By the way I'm the tog you thought were a stream sniper, already told you but I'll remember that for a long time.
About the issues at tier 10 well, I had the same ideas. Powercreep makes the tanks more powerful, wich leads to tiny and strong weekspots and the need of either gold ammo as standard either the spam of HE.
Wargaming doesn't want to loose their customers, so they can't do the easiest fixes, and so they try to take the hardcore and very long way by making old tanks better... But that can't work as they will have to rebalance all 500 tanks this game does have, as a matter of fact.
Maps is for me one of the biggest issue of those times, along with powercreep and what comes with that (the ammo issue and the MM). The matter with maps is that they are damn small, and does play the same. Either you have a hill to claim to win, either you have three ways to choose from and then you almost must play in that corridor. Even on open maps you have three ways you can go to. The game also goes a lot faster than what it used to (I started on September 2014 I think). I do think this is what wargaming wanted by implementing ebr's, but the issue is that the other issues does impact the length of games too, and for me that's just unbearable. In my opinion you need time to play WOT. At least you needED time. Time to aim, relocate, think. But powercreep, try hard and meta ebr's just goes against what used to make wot a nice and original shooter game
In my opinion it's too late for this game :(
the thing you said about ranked play should really implemented, it isnt that hard to do, mayhbe they could do it like league of legends, where u earn rewards at the end of a season, no matter the rank. But how higher your rank, the better the reward (no tanks as rewards, but maybe skins or special 3d styles and medals and badges and so on)
1:12 wargaming which teased about modern tanks: are you sure about that
I 100% agree. Every time i watch wot videos i get motivation to play it and when i play tier 10 i just lose credits every game and i literally have to play a lot of low tier games to afford one stb game. Imagine having to have fun with a game that you played for a long time and a gold spamming cheiftain or an ebr 105 with max view range just bullies you.
Damn couldn’t find that out myself
Great video!
I play WoT (with some short breaks) for 9 years. For last 4 years I play only TDs. Because I like them. Because I love to think about new positions, to focus on one thing. Because I wan't to be a "specialist". To be honest, I was never good with meta tanks. I HATE Obj.268 4, I am pretty bad with E3 and E4.
What I miss the most is the thrill. When I was younger, I was extatic when I was able to bait the shot with my SU-100, so the mighty KV-1S (pretty OP tier VI back in the days) bounced my squishy armor. I was proud that I was able to carry the game with Panther - one of the most hated tanks to grind. I managed to get and most of all keep "alive" my 3 tier X vehicles (E50M, obj 261 and obj 268) with my free account without premium vehicle. I think I am the kind of a player you mention in the ranked battle (does nothing on paper, but helps team). Through my stubborness my clan discovered that the Foch B is pretty neat in tier X clan battles.
However, since a certain time I struggle really hard against three types of enemies.
1. Italian autoloaders. No matter what they are just pure counter for turretless TDs. They just keep you tracked. If you use repair kit, they track you again. If you dont use it, they just reload fasster than your repair time is and keep you tracked. I hate it.
2. Russian meds. First of all, they have slighter differences but almost same type numbers so it's pretty hard to remember what has what weakspot. Second, one or two russian meds have reload time about 5.5s. That is slightly faster than maxed out crew for repairs. Thus, russian med can keep you tracked and farm you with the same effect the italian meds can.
3. EBR. It's not about the speed. It's not about the gun. It's about magic "wheel dmg absorption". When I shoot with my JgPz E100, I expect that my shell (which is almost as big as EBRs turret) will do some dmg. That almost never happen. Sometimes HE helps...but not all the time.
But over all I fully agree with your videos. I would add one more thing - there are too many tanks. In conclusion, I don't think that WoT is lost. But with this attitude in a year it will be...
Great video, keep it up, guys!
IDEA
Maybe one game mode for only techtree tanks and one other gamemode with premium and reward and techtree tanks
that would be interesting, a game with only tech tree tanks is much more balanced
Think it would then start balancing the tech tree tatrs
Tanks
@@maxedace3487 yeah in that game mode it will be way easier to balance things. as most tech tree tanks can really fight against each other on more leveled grounds, only need some fine tuning with meta tech tree tanks (like fixing the EBRs and balancing tanks like S.Conq Obj. 277 and some more meta tanks).
the reward tanks are much more complicated to fix.
THe gameplay at 25:00 is what i thought wot would be,
competetive trench warfare.
Youre not getting punished for being angled and waiting for the enemy to make a mistake, shots are traded, decisions are made and shells are fired when the enemy made a mistake...
Thats gameplay id enjoy...
Wg should give a free med kit and repair kit at start of the games, like this, f2p player could save the money to boost their tank buying tea, coffee, spaghetti, or directive, and p2win who already have these type of things would just save money, and the difference between f2p and p2win would decrease
Excellent video. While it's clear you guys are brainstorming hence refraining from criticizing / censuring ideas too much I think for any of your ideas to stand a real chance of getting implemented by WG they need to be turned into a business case for WG.
Compelling business cases satisfy at least 1 of these 2 criteria:
1) How to grow the bottom line of WG's business (how to increase profits)
2) How to increase the number of WoT players
Let's hope WG take note of ideas in this video to the extend that they will get really serious about implementing at least some of your suggestions!!!
I like how while im watching the random gameplay in the background , when edvan got hit by an artillery, i knew what he said... "ewwwwl awtiwely is balanced"
I sure did ;)
Pretty much everything you said in this video is right on the mark for me. The only idea that I would float is more of a bandage than an actual fix, which is isolating tier 10 in the matchmaking. Tier 10s only go against tier 10s and then everything else is +1. +2 has got to go. Period. I mean, as just one example, what is a T25 or T25/2 supposed to do against something like a Type 4 or Mauschen? Even with premium ammo the best you can really hope for is to track it as much as possible and hope others can give you assistance dmg.
Its all to do with RNG being rigged, i remember when a green reticle would pen, a fully aimed shot from 5 metres away wouldn't ghost straight through and when battles actually lasted more than 4 minutes. I've counted 6 ghost shells in one battle before. Seems like, if the game doesn't want you to do well or win, you wont no matter how hard you try. If you're close to finishing a mission you can bet your balls you wont pen that last damaging shot you need (side of a skorpion g, bounce.......sure) ..... rigged imo.
Anyone who says rng is rigged is just a bad player. There is certainly some games where my rng has been terrible, but that doesn't mean it's rigged. The only thing that decides the game is how good or bad your team is. Sometimes you carry, sometimes you don't. That's the nature of a multiplayer PVP game. I agree with everything AEG said but rng isn't rigged man. Just accept that some games just won't go well. (Keep in mind, my favorite tank is the FV4005. The PINNACLE of RNG deciding your game 🤣)
I agree with the most things you two said. I think the problem with Wg is overall how they manage their resources, its not that they plan rebalancing tanks for 10 months, it's that they have to work on premium tanks and other stuff to get money. Fixing existing problems won't give them money (directly). How you said, they fear that if they nerf chieftain some idiots will be angry and possibly leave the game and never spend money again, which btw probably won't happen, but they fear it. They want to keep these people entertained so they can spend more money, nerfing some op tank won't take them that long, they just don't want to risk it.
If they rework gold ammo, they should balance all tanks, so that tanks which need gold to be penetrated won't get a flat dpm buff compared to other tanks. Maybe even implement gold as something normal and give every tanks a limited amount so you have to use it strategically, ofc you need to give all tanks a fair amount of ammo overall first, not like 30 with bc.
Wg should straight up nerf op tanks like 279e and chieftain, everyone against it just wants to have that unfair advantage, that's a fact, but give them some compensation like bonds.
I think, if tanks are finally balanced, +/-2 is actually quite good for the game, ofc if you are a t8 you won't be the steelwall of your team or you also won't have the highest dps, but you are a support and t10 (should, if they are balanced) need you to help them. I think the only problem of - 2 are the lower tier heavies bc they rely on their armor and can't be played as if they were top tier.
I think changing the game to a point were we have little to no complaint about it will take an enormous time or will never happen, but it would be okay if Wg would make it much more bearable with nerfing tanks, even if they are reward vehicles, I personally own many of them, but I would much rather have something special and fair than something that's straight up unfair and even if I or others wouldn't want reward vehicles to be changed it should be much less weighted for the good of the game, because if it continues like this I think wot won't be as big as it is in the future and it may be dead in some years.
Arty HE should have 0 or 1mm of pen so they can pen only places where there is no armor
Or arty should be removed because they have no place as they aren't a support tank anymore just a Troll Tank
@@TheRedskys96 i feel like it is a needed evil in wot cuz what do u do if the enemies have 5 strvs in the back?
@@TheRedskys96 but they could just make it have fixed dmg when it hits someone lets say 300 for a hit 100-200 for a splash
If enemy has 5 Strvs in the bag the game would be over as nobody would be able to Spot Strvs and even if they did Arty would rather hit lights meds and heavies because they are always spotted and always in places out in the open, Arty has no counter at the moment unless perticularly skilled arty players start countering other Arty players, Heavies have TD'S and Meds arty. Meds have Lights, heavies and Arty. lights have Arty, TD and heavies. TD has Lights, Meds and Arty. While arty only can only be afraid of a Brave or stupid EBR.
@@TheRedskys96 I disagree but that is your opinion
Great video, thanks guys. My 2 cents: The biggest problem imho is the poor balancing of the game. I can only see one real solution for that, which is to nerf overpowered reward tanks and premium tanks. Unless they do that, they will just keep tinkering and tinkering with other tanks, which takes them ages, and so far the results have been pretty sobering at best. Still, I'm not fooling myself; I know Wargaming will not change their position, so I don't think they will ever manage to really balance the game. And listening to their Q&A's - Quote "There will always be stronger and weaker tanks" - makes me think that they really aren't all that interested in solving the problem anyway. So - rather than making the game more enjoyable, they keep on spamming reward tanks to make sure their events are played at all. Incidentally, the Tier IX reward tanks they are handing out for events such as Frontline and Ranked - tanks like the AE, the Char Futur, the Kpfpz 50t and what not - are once again borderline overpowered, so it looks like WG is about to repeat the mistakes they made with Tier X reward tanks in Tier IX.
When WG will see that video : This guys have good ideas, let's do the opposite !!!
Bruh
Send it, guys. Really good "balanced" brainstorming. I do agree with RagingRaptor vis a vis the premium rounds, though. That's a tough nut to crack. Wargaming would do well to make at least some small obvious attempts to "do the right thing", so that the pain of the bad things that require more time and nuance might cause a less toxic response, and maybe give us a little more hope that things can actually change for the better. I feel like the matchmaking has improved dramatically, but it would be even better if it were +/- 1. That said, here on the NA server that might lead to seriously longer queue times. I only play one night a week, usually, so that wouldn't matter that much to me. I can drink and vape during the lull, but for others it might be more off putting. Regardless, very nice and thoughtful video. Wish I could see you two streaming, but seems our schedules are at odds.
You were intresting me, now you have my attention.
;)
Took me 2 years to get my 1st tier ten. Granted I was going down a couple different lines. But it still was a lot of hard work and time.
Wow, it took me 12 years XD
Tier 6: boring
Tier 7: less boring but still
Tier 8: best if u have premium tanks, otherwise its bad.
Tier 9: bad
Tier 10: good if you have good tanks
Personally I feel that much of what you've said has been really accurate.
The changes I would implement if I could press that button would be that I'd probably make it so that people can't load only premium/special ammo in thier tanks. Say around 25-30% of your total ammunition can be special ammo and the rest has to be standard or HE-rounds.
Make it so that people that plays tanks that goes into the front and bounces shells gets rewarded for actually beeing the ¨TANK¨ for all the ones that want to play like scared sausages.
These 2 changes would pretty much make it so heavily armored tanks would get more initiative to actually advance into the front & draw the enemies attention. While not having to worry to much about the premium ammunition as it would be the ammo people used in the ¨I can't penn this tank anywhere / I need the extra penn now when the team is more on the downlow to increase our win chance¨
When it comes to the hull down problem, I feel like there isn't much that can be done except maybe change the maps around a little.
So the overpower cucumbers can't sit hull down in ¨KEY¨ positions on the map and dominate but have to go to the sides to get the ridges they need. As most of those tanks has weak hulls.
Best regards and keep up the good vids!
Fail_city (IG name)
they could also make the change that reward tanks can't meed tier 8s.
never been this early!!! (jk #bellcrew)
Completely agree with your opinios, guys. I mean, all the things you say are real problems that must be fixed. I know how hard it could be but there are some of these problems, such as the poor economy of the tierX tanks that WG can easily solve by increasing the amount of income of the battles. Refarding the OP tanks, the solution is simple, do not create such OP monstruosities from the begining, jus make diffrent tanks with diffrent playstyles and characteristics. And start changing the hull-down meta. Make large maps to counter the nonsense long range spoting mechanics. And the armor issue you commented is really a joke in the game for heavy tanks, since any medium with gold can pen them easily... . Nice video and good to see a different approach from you, guys. I love your vids and you are better in person. Big hugs from barcelona :).
This comment will not get a heart from the lovely AEG, I’m sure :(