07 - Fade Blueprint Static Mesh Instance - Unreal Engine 5

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 2

  • @Gyoichii
    @Gyoichii 8 วันที่ผ่านมา

    Hi Cloé! Is there any handy method to fade multiple objects simultaneously, as you did with the spheres in the demo level? For example, can you do this with one click instead of adding the fade blueprint to every object?

    • @studiocloe
      @studiocloe  7 วันที่ผ่านมา

      To get the fade effect working on your scene static mesh, you need to add the component to your static mesh.
      If you don't add the effect to your scene static mesh, you will not get any fade effect.
      If you want to set the effect once for all your static mesh, create a Blueprint object, like this every of your static mesh will have the effect already set by default.