People are liking this one, check the reviews. Terraformers has a 90% positive rating on Steam: store.steampowered.com/app/1244800? Thanks to Goblinz Publishing for sponsoring!
@@Amoth_oth_ras_shash Yes it is! Also on sale there right now for 20% off. Here's a GOG referral for anyone wanting to get it on GOG: af.gog.com/en/game/terraformers?as=1715648857
Btw Zakh you have two guys here, one of them claiming that you don't plan ahead at all, and the other ridiculing how you're planning too much ahead. It's extremely hard to please everyone and I just wanted to tell you that you're doing a great job, to strike some healthy balance. It's a good game and you played it really well, considering it's very new and each session is different.
Radiation is for sure a concern! Earth's magnetic field protects the surface from ionizing radiation and cosmic rays, but Mars doesn't have a magnetosphere (it did, once, but it shut down billions of years ago), so a much greater percentage of radiation from space reaches the Martian surface. Just walking around on the surface, radiation levels will be something like fifty times higher than they are on Earth.
hehe ye , well ,technically you could circumvent that by in theory stick just a GIANT XD magnet coil/dynamo on the planet but the reduced sunlight and slightly lighter gravity still make a 'gaia' carbon based ecosystem have some interesting quirks if seeded on it i bet its a interesting thought experiment hmm
@@-whackd eh considering mars only has one vulcano more or lees so no tectonic plates like earth to have the possibility for 'other pressure venting spots' , building in the magma tubes before knowing for absolute sure if the planets mass reached equilibrium and there wont be any more eruptions.. nha... gona drill and dig on the opposite side of the planet for underground long term bases in that case i say ;)
21:00 Tritium, or T, or hydrogen-3, or ³H is a rare and highly radioactive isotope of hydrogen. On Earth it is produced in miniscule quantities in nuclear reactors, and it can also be found in the atmosphere in trace amounts, where it's naturally created from cosmic ray interactions. There is also deuterium, D, aka hydrogen-2, ²H, or just "heavy hydrogen", which is significantly more abundant but still relatively scarce. Both are used as nuclear fuels, both for fission and fusion. Plenty of games feature Deuterium (Dyson Sphere Program), Tritium (No Man's Sky), and Helium-3 (Anno 2205), typically produced as a byproduct of tritium decay.
After playing several games, some at difficulty 7, it's funny to see zak worrying about going negative support when it's completely normal to have -190 support per turn and have only 200 in the bank
Hello Zakh, your video convinced me to buy the game and been playing for 30 hours already. Definitely my taste of a game! I can say I recommend this to CIV players who tend to pick peaceful-builder strategy like myself.
Well at least for about 3 generations or so. It would be nice if people 50 years from now people could see this game and laugh about our way of thinking about Mars colonization.
The best place to build cities are in the underground locations. They have +3 comfort. For the crater locations it's only a bit better because they're meant to have a dome built over them. Building a city on flat plains has negative stats. Radiation is a concern, you even need to build radiation safe housing in some cases.
well ,technically you could circumvent a lot of the problems with terraforming mars like solar wind scrapping of atmo or radiation etc by in theory stick just a GIANT XD magnet coil/dynamo on one side generating a large enough field to fold the whole planet in , of course it also mean on the opposite side of the planet it be way way closer to its surface but technically that would circumvent a lot of the ''this cant be solved with flora & fauna or injecting more atmosphere to it hmm'' problems.. it would be one interesting place to try terraform into 'gaia like' status since the lower amount of sun warmth , slightly smaller size etc would require some quirks
The amount of energy needed to generate a magnetic field capable of covering the entirety of mars would be prohibitive. Even at full blast, the amout of atmosphere removal solar winds cause is miniscule. (Were talking 100s of millions of years before being noticeable) and the atmosphere would do a good enough job filtering out the radiation for life to survive. The best way to protect mars however would be a much smaller magnetic field placed at the Mars-Sun L1 Lagrange point. It would be much cheaper to run, require far less energy, and it would protect better against solar radiation.
@@tlpineapple1 heh ye or place it at a 'shield' position , true the solar winds dont chip away very fast at the planet but 'speed' in celestial time scales is rather subjective compared to the life span plans of sapients that bairly have any life span at all ;) but if placing it on mars itself you wouldet need to generate a very 'strong' field right ? just enough to counteract that tiny bit the solar winds can degrade a atmosphere over time. after all if you bother to terraform something into a habitable world one think it be with plans to make the most out of it for the entirety of its life span otherwise eva equipment and sealed habitats be more cost effective for short term projects wouldet they ?
@@Amoth_oth_ras_shash The point of discussing the time scales is that there simply isnt enough material on mars to build an appropriate atmosphere for human life. We would have to import gigatons of various gasses in order to create a viable atmosphere. The point is, if we develop the ability to create a sufficient atmosphere for human life, the rate at which it would be blown away would be miniscule in comparison to our ability to import new gass. I dont think you truely understand the scale of energy youd need to maintain a strong enough field to reduce the effects of the solar wind. We are talking greater then earths current consumption of energy, in the thousands of terrawatts. If we really want to not have to constantly replenish lost atmosphere (which as i stated in the first paragraph, is hardly a challenge if we were capable of terraforming mars in the first place) the cheapest, most efficient, and simplest option is a relatively small station position at the mars-sun L1 point.
@@tlpineapple1 well yes of course , but if you have such industries and tech , just keeping 'topping of' something instead of setting up a semi permanent solution.. hmm , it be like instead of fixing the hole in your boat you got an extra dude with a bucket sure it work... but you waste a lot of resources and it wouldet take many generations before making over sized orbital habitats around another planet would been more resource effective. since well ,sure fueling something to generate a artificial magnetosphere cost fuel... but it still be lees fuel then constantly measuring what compounds thats been lost on a planet wide scale , harvesting new ones elsewhere , packing up transporting , unloading etc metric tons of gases to replenish the atmosphere on a constant basis. and as yourself mentioned ,could make it lees planet encompassing and more 'regional' thought i guess that also depend on if the tiny bit of magnetosphere mars has could be 'enhanced' rather then overpowered as well.
@@tlpineapple1 well , yes you have to import a lot of stuff if wanting to make mars a gaia 'sibling' ...but there is one hel of a difference in one time import of heavy stuff and then just a 'trickle' ..and constantly having to import the same large amounts of elements endlessly. and true ,no i dont have any numbers on the energy needed to adress the slight 'wind' that denied mars to be a second gaia , but that still dont change the simple maths of how long term preventative efforts always is lees resource intensive in the long term then constant 'patching' ones are so.. not saying you dont have a point , just that regardless what costs it be to 'assist' the martian magneto sphere it still be 'cheaper' then the resources needed to up the infrastructure leet alone maintane it to supply even a small planet like mars with terraforming material for millions of years vs having a single bulk hauler pass by with fuel for its critical 'shield' hardware and the odd spare part etc. catch my drift so to speak ? its not about what the demands of the hardware on sight is ,but how far reaching it is and in that area well to put it bluntly ...if taking 'your' approach as standard for one civilization how to keep a planet like mars habitable for its full life span after terraforming ,not only are you causing more wear on more hardware but your also over time not just diverting far more fuel then it would have cost to run the magnetic assistant hardware to it but also resources needed for other terraforming projects ,slowing down the speed you can complete and start new ones but also straining the maximum amounts of terraformed planets your society can sustain as yours sure on papper look like they be 'lees costly' for the specific world but due to your chosen method to adress its 'flaw' it cause higher maintenance for your civilization over all. compared with say a civilization that sure have a higher fuel/energy consumption but considering you could supplement a lot of that for a planet like mars if not all by having none habitable areas closer to the sun harvest its solar energy to be cost effectively shipped to the nearby planet that society sure its terraforming of 'flawed' worlds need a little more hardware investment but have more of its terraforming 'raw material' at its disposal to both terraform more worlds but also sustain more 'flawed' terraformed ones its in practise the choice between ''look cheap mega corp pree fab crap at a half the price of the quality stuff neat!'' ... only that it is scrap after only 1/10th of the time so in the end you spend more cash/resources constantly replacing it far more often then you would if you just bought the quality thing from the start ^^ but yes , not saying a 'dynamo' to 'super charge' mars magneto sphere not be a energy/fuel hog.. but as alternative it still hog lees fuel then all the harvesting ,refining , shipping , unloading of terraforming useful materials/maintance of said hardware to do this just to keep 'topping of' activities would combined.
@@GamerZakh Fair point. I didn't expect it either. But it reminded me of something George Carlin said in one of his bits: "People build their house on an active volcano, and now they wonder why they have lava in their living room." (paraphrased)
Thank you for a good introduction of that game, however I am sorry to say that it helped me decide not to buy it. There is too much randomness for my taste.
Helping you decide not to buy it is part of my job, so still great! I mean, consider from the sponsor's perspective too, they don't want people buying the game then leaving negative reviews. They want games shown off so the people who would like it know about it.
>Leadership Options: >Master Explorer who has been from the depths of the ocean to the highest mountain on the planet, from verdant jungles to soul searing desert with the knowledge and skills to survive the dangerous and untamed wilds >woman respecter who will enforce an equal society That's certainly a choice.
People are liking this one, check the reviews. Terraformers has a 90% positive rating on Steam: store.steampowered.com/app/1244800? Thanks to Goblinz Publishing for sponsoring!
antonym of extermination would be "restoration"
and its also on gog for some freedom of drm tranquillity wich i like hmm... ye looks like it can have potential
@@Amoth_oth_ras_shash Yes it is! Also on sale there right now for 20% off. Here's a GOG referral for anyone wanting to get it on GOG: af.gog.com/en/game/terraformers?as=1715648857
@@GamerZakh true that sale is extra tempting hmm
Btw Zakh you have two guys here, one of them claiming that you don't plan ahead at all, and the other ridiculing how you're planning too much ahead. It's extremely hard to please everyone and I just wanted to tell you that you're doing a great job, to strike some healthy balance. It's a good game and you played it really well, considering it's very new and each session is different.
Radiation is for sure a concern! Earth's magnetic field protects the surface from ionizing radiation and cosmic rays, but Mars doesn't have a magnetosphere (it did, once, but it shut down billions of years ago), so a much greater percentage of radiation from space reaches the Martian surface. Just walking around on the surface, radiation levels will be something like fifty times higher than they are on Earth.
hehe ye , well ,technically you could circumvent that by in theory stick just a GIANT XD magnet coil/dynamo on the planet but the reduced sunlight and slightly lighter gravity still make a 'gaia' carbon based ecosystem have some interesting quirks if seeded on it i bet
its a interesting thought experiment hmm
Actual mars bases will be built underground, especially in volcanic lava tubes.
@@-whackd eh considering mars only has one vulcano more or lees so no tectonic plates like earth to have the possibility for 'other pressure venting spots' , building in the magma tubes before knowing for absolute sure if the planets mass reached equilibrium and there wont be any more eruptions..
nha... gona drill and dig on the opposite side of the planet for underground long term bases in that case i say ;)
which is why there is so much tritium in the game.
Also the atmosphere deflects and absorbs something like 80-90% of what the geomagnetic field doesn't deflect.
21:00 Tritium, or T, or hydrogen-3, or ³H is a rare and highly radioactive isotope of hydrogen. On Earth it is produced in miniscule quantities in nuclear reactors, and it can also be found in the atmosphere in trace amounts, where it's naturally created from cosmic ray interactions. There is also deuterium, D, aka hydrogen-2, ²H, or just "heavy hydrogen", which is significantly more abundant but still relatively scarce. Both are used as nuclear fuels, both for fission and fusion. Plenty of games feature Deuterium (Dyson Sphere Program), Tritium (No Man's Sky), and Helium-3 (Anno 2205), typically produced as a byproduct of tritium decay.
Best way id describe the game is a turn based, puzzle, city builder with rouge-like elements.
After playing several games, some at difficulty 7, it's funny to see zak worrying about going negative support when it's completely normal to have -190 support per turn and have only 200 in the bank
Yeah if you playing the campaign, dealing with discontent is normal, sometime is better to rush terraform so you can win it faster.
Hello Zakh, your video convinced me to buy the game and been playing for 30 hours already. Definitely my taste of a game! I can say I recommend this to CIV players who tend to pick peaceful-builder strategy like myself.
Hey glad I could help you find it!
Thanks Zakh, had an eye on that one for a while. Looks like a great game for me. Watched the whole video :)
"welcome to terraformers"
Gamer folk: oh cool
Anime folk: *nervous sweating*
Haha I hadn't heard of that anime before
Great Game! Finished first level Successfully LOL Thanks for the Video !
I advise you to give a try to max difficulty off camera just for the lulz, you won't regret it.
animal spreader........
All I can think is a dome with a giant slingshot mounted on it that just YEETS animals at random into the surrounding area
This game is probably the furthest we will get with actual Mars colonisation.
Well at least for about 3 generations or so. It would be nice if people 50 years from now people could see this game and laugh about our way of thinking about Mars colonization.
I wish these games would be somewhat realistic and build underground. Radiation on the surface will kill us.
The best place to build cities are in the underground locations. They have +3 comfort. For the crater locations it's only a bit better because they're meant to have a dome built over them. Building a city on flat plains has negative stats. Radiation is a concern, you even need to build radiation safe housing in some cases.
Have u play any underwater city building game before?
I am kinda loving this game. Might pick it up if it's not too dear.
It's 20% off right now, so I think about $16 / £14. That's a great price for a game like this considering there is replay value.
Aptly named politician, because it sounds like _Pakai Ayat_
Haha that is a good name! I didn't notice it sounded like that.
Where is the Dollar General Store going to be?
well ,technically you could circumvent a lot of the problems with terraforming mars like solar wind scrapping of atmo or radiation etc by in theory stick just a GIANT XD magnet coil/dynamo on one side generating a large enough field to fold the whole planet in , of course it also mean on the opposite side of the planet it be way way closer to its surface but technically that would circumvent a lot of the ''this cant be solved with flora & fauna or injecting more atmosphere to it hmm'' problems..
it would be one interesting place to try terraform into 'gaia like' status since the lower amount of sun warmth , slightly smaller size etc would require some quirks
The amount of energy needed to generate a magnetic field capable of covering the entirety of mars would be prohibitive.
Even at full blast, the amout of atmosphere removal solar winds cause is miniscule. (Were talking 100s of millions of years before being noticeable) and the atmosphere would do a good enough job filtering out the radiation for life to survive.
The best way to protect mars however would be a much smaller magnetic field placed at the Mars-Sun L1 Lagrange point. It would be much cheaper to run, require far less energy, and it would protect better against solar radiation.
@@tlpineapple1 heh ye or place it at a 'shield' position , true the solar winds dont chip away very fast at the planet but 'speed' in celestial time scales is rather subjective compared to the life span plans of sapients that bairly have any life span at all ;)
but if placing it on mars itself you wouldet need to generate a very 'strong' field right ? just enough to counteract that tiny bit the solar winds can degrade a atmosphere over time.
after all if you bother to terraform something into a habitable world one think it be with plans to make the most out of it for the entirety of its life span otherwise eva equipment and sealed habitats be more cost effective for short term projects wouldet they ?
@@Amoth_oth_ras_shash The point of discussing the time scales is that there simply isnt enough material on mars to build an appropriate atmosphere for human life. We would have to import gigatons of various gasses in order to create a viable atmosphere. The point is, if we develop the ability to create a sufficient atmosphere for human life, the rate at which it would be blown away would be miniscule in comparison to our ability to import new gass.
I dont think you truely understand the scale of energy youd need to maintain a strong enough field to reduce the effects of the solar wind. We are talking greater then earths current consumption of energy, in the thousands of terrawatts.
If we really want to not have to constantly replenish lost atmosphere (which as i stated in the first paragraph, is hardly a challenge if we were capable of terraforming mars in the first place) the cheapest, most efficient, and simplest option is a relatively small station position at the mars-sun L1 point.
@@tlpineapple1 well yes of course , but if you have such industries and tech , just keeping 'topping of' something instead of setting up a semi permanent solution..
hmm , it be like instead of fixing the hole in your boat you got an extra dude with a bucket sure it work... but you waste a lot of resources and it wouldet take many generations before making over sized orbital habitats around another planet would been more resource effective.
since well ,sure fueling something to generate a artificial magnetosphere cost fuel... but it still be lees fuel then constantly measuring what compounds thats been lost on a planet wide scale , harvesting new ones elsewhere , packing up transporting , unloading etc metric tons of gases to replenish the atmosphere on a constant basis.
and as yourself mentioned ,could make it lees planet encompassing and more 'regional' thought i guess that also depend on if the tiny bit of magnetosphere mars has could be 'enhanced' rather then overpowered as well.
@@tlpineapple1 well , yes you have to import a lot of stuff if wanting to make mars a gaia 'sibling' ...but there is one hel of a difference in one time import of heavy stuff and then just a 'trickle' ..and constantly having to import the same large amounts of elements endlessly.
and true ,no i dont have any numbers on the energy needed to adress the slight 'wind' that denied mars to be a second gaia , but that still dont change the simple maths of how long term preventative efforts always is lees resource intensive in the long term then constant 'patching' ones are so..
not saying you dont have a point , just that regardless what costs it be to 'assist' the martian magneto sphere it still be 'cheaper' then the resources needed to up the infrastructure leet alone maintane it to supply even a small planet like mars with terraforming material for millions of years vs having a single bulk hauler pass by with fuel for its critical 'shield' hardware and the odd spare part etc.
catch my drift so to speak ? its not about what the demands of the hardware on sight is ,but how far reaching it is and in that area well to put it bluntly
...if taking 'your' approach as standard for one civilization how to keep a planet like mars habitable for its full life span after terraforming ,not only are you causing more wear on more hardware but your also over time not just diverting far more fuel then it would have cost to run the magnetic assistant hardware to it but also resources needed for other terraforming projects ,slowing down the speed you can complete and start new ones but also straining the maximum amounts of terraformed planets your society can sustain as yours sure on papper look like they be 'lees costly' for the specific world but due to your chosen method to adress its 'flaw' it cause higher maintenance for your civilization over all.
compared with say a civilization that sure have a higher fuel/energy consumption but considering you could supplement a lot of that for a planet like mars if not all by having none habitable areas closer to the sun harvest its solar energy to be cost effectively shipped to the nearby planet that society sure its terraforming of 'flawed' worlds need a little more hardware investment but have more of its terraforming 'raw material' at its disposal to both terraform more worlds but also sustain more 'flawed' terraformed ones
its in practise the choice between ''look cheap mega corp pree fab crap at a half the price of the quality stuff neat!'' ... only that it is scrap after only 1/10th of the time so in the end you spend more cash/resources constantly replacing it far more often then you would if you just bought the quality thing from the start ^^
but yes , not saying a 'dynamo' to 'super charge' mars magneto sphere not be a energy/fuel hog.. but as alternative it still hog lees fuel then all the harvesting ,refining , shipping , unloading of terraforming useful materials/maintance of said hardware to do this just to keep 'topping of' activities would combined.
this game reminds me old game fragile allegiance, anybody remember ?
Sure! It was a spiritual successor to K240. Also Deadlock 2!
Volcanoes destructive? Who knew?
Well I don't know the distance between the points on the map lol, is it 10km or 100km?
@@GamerZakh Fair point. I didn't expect it either.
But it reminded me of something George Carlin said in one of his bits: "People build their house on an active volcano, and now they wonder why they have lava in their living room." (paraphrased)
But if you terraform Mars, does it stay as Mars, or Terra 2? 🤔
Elonia
Thank you for a good introduction of that game, however I am sorry to say that it helped me decide not to buy it. There is too much randomness for my taste.
Helping you decide not to buy it is part of my job, so still great! I mean, consider from the sponsor's perspective too, they don't want people buying the game then leaving negative reviews. They want games shown off so the people who would like it know about it.
>Leadership Options:
>Master Explorer who has been from the depths of the ocean to the highest mountain on the planet, from verdant jungles to soul searing desert with the knowledge and skills to survive the dangerous and untamed wilds
>woman respecter who will enforce an equal society
That's certainly a choice.
There isn't any interactivity with the actual Mars surface, it's all placeholders unfortunately.
This feels like a mobile game to be honest
Sure it'd work on mobile, but with a 9/10 rating on Steam, there's clearly an audience who loves this game.
@@GamerZakh I'm not denying that, I guess I had more expectations from a game like this or I expected another type of gameplay
your inability to plan long term is very distracting.
Is that why I was 2/3 the way to winning the game with no signs of slowing down?
need to amend my subscription or is it renewed zakh can you see
Hey! From my side it looks like you're still subbed.