FUCKIIN MIIIIIIIIINEEEEEEEEESSSSSS Some machinegunner decided to be pinpoint accurate THATS A AT-AT (everyone panics, no one has high damage, no one knows its eye point) HOW DO WE KILL WALKERS (didnt tried its legs) OMG THIS CHAINSAW DUDES ARE EXTREMELY TOUUGH! (Thats the point) Tank Turret Scarejump (Oneshots your mech) THERE IS MORE TANKS!? (4-5 OF EM at the same area) Suprise Patrol (They make you stuck in a ragdoll) Warning! You're in range of Enemy Artilery! Some stealth fu(ck) spots you and calls reinforcements right after A SECOND after seeing you Some Ragdoll Luck sent you to Enviromental death (HOLE IN ONE!) And Most Importantly PLANETARY BOMBARDMENT (DSS players getting PTSD) Bugs : RNG Spawns (Unexpected Bile Titan suprise) Overwhelmed Silly Ragdoll (sometimes dead enemy cause you that too) Boo(b) plant (ragdolls you) and might also kill you Via Impact damage. (mostly) Teamkilled(TURRETS/teammates) Immortal Invisible Impaler (Rare but funny, he cant move though) thats it...
Nothing like that kit up phase on a drop on 7+ difficulty where your fighting just to get your backpack kit back and expend half your lives just trying to survive.
As a helldive difficulty player you wouldn’t understand the amount of frustration I get when there’s like 3 factory striders, 10 gunships, basically 1 million of every automaton and a stratagem jammer at the same time it just sucks
If you search up easternunit's version you'll find out it even has a chorus(that we never hear in game, likely because respective sound ques never happen). And yes, it really grasps the feeling of alien menace along with communist death machines
It would be even better if the automatons started freaking out too, but I’m pretty sure they’re working with the illuminate. Just imagine hearing “warning, unidentified vessel approaching lower orbit, Super Destroyer engaging” and you see some gunshots between one of our vessels that broke off to engage and suddenly some portals start opening near you and automatons, attempting to kill both parties. Automatons start freaking out because until then, they were the menace of the galaxy, they held the power to push Super Earth enough, but now something else has returned…
@@Ublivion01 No the illuminate are like xenophobic fallen empires in Stellaris, they are way above everyone else to care unless you fuck with them, something only super earth did.
@@givingshitsincetwentyeleven I think that’s why it would be cool if the automatons got nervous around them. These long extinct aliens of immense power show back up and put everyone on notice again.
I thought the bots wouldn't be too bad. When I heard this soundtrack for the first time after fighting against the Terminds for hours, I got humbled real quick.
Same here. I love just quietly creeping around with the eerie hum of danger around me, or going absolutely guns blazing as I remind the bots that they do not actually have overwhelming firepower in this galaxy.
The Terminids sound chaotic, and primal, I think it's the choice of percussion. They also have very flowy and chaotic string instrumentation that still seems very grand and impactful, making it seem like every tiny bug could be the one you forget to shoot and kills you. As well, the low brass create an intimidating sound, like the idea of the endless horde. Overall, their theme sounds like a jumpy, chaotic battle with a tide of bombastic insects that dont stop coming and are constantly in your face. The automotons are more structured and bombastic, seeming like an anthem of hate. The percussion sounds impactful and consistent, the brass sounds large and intimidating, and the tecni bits that come in here and there compliment the more orchestral bits well, imitating the automoton's contrasting industrial machinery and sci-fi lasers theme, plus it adds auditory intrigue. As well, the fades sound like hydraulic pistons sliding, and the drums sound like metal clashing occasionally. As well, the ambient bits sound very echoey and ethereal. I also notice some of the times the strings sound like a car's engine revving up, or like a swarm of bees. Overall, their theme sounds like facing a swarm of lasers shot by an intimidating, hateful army of indistrial mechanical soviets.
I'm pretty much a bot only player at this point. I love getting into firefight with a bunch of Psycho's who randomly alternate between being "unable to hit the broad side of a barn", and "20 consecutive headshots". Every time I introduce a friend to the game, we hot-drop on a bot base on hard or worse. It's glorious every damn time.
That synthesizer at 5:19 will always remain a haunting element of the automaton theme. Being on malevolen creek for the first time, where the crisp cold blue hue was lit up by crimson red laser fire, being overwhelmed by hundreds of automatons while we fought for survival using inadequate weaponry. With the few moments you had to breath and take in the environment, the sheer scale of the fighting you see beyond the playable space really dialed in that tone That’s what it reminds me of.
This part of the combat music feels like it’s saying “What the fuck have you DONE??!” As thousands of Bots start marching in. It makes me feel emotional man.
Two minutes in, you ping an enemy "Bots, 50 meters, don't need it" Teammate shoots them Flare gets shot "Warning, you're in range of enemy artillery!" *[Bot Drop Detected]* "Dropships!" Super Helldive teammates tend to not do this as much, it's been fun so far
4:20 easily my favorite part. It makes me feel fucking emotion Man. It’s the equivalent of the song saying “WHAT THE FUCK DID YOU JUST DO????!???????” As you see countless dropships showing up on you. Dude that shit tears me the fuck up. Am I having thought crimes???!?
This is IMO the best rendition of the theme on TH-cam. It has a consistent growth and pacing of the different audio cues. I especially love how it builds up to the crescendo bit by bit. Like the soviet industrialization. Save the kids of Vernen Wells. Eradicate the Automatons!
it sounds like machinery, dread, and pure hatred, and yet somehow makes an absolutely fire fight song it doesn’t sound like you’re fighting hordes of enemies just trying to get their hands on you and kill you… it sounds like you’re fighting a fully-fledged army hellbent on the demise of humanity. easily one of my favorite tracks in this game
My first dive was in Curia, and as soon as I landed, I heard them march. I got so scared I got in a bush and laid down for 10 mins. Then i learnt, that was the base, easy patrol
5:13 I love this bit so much because of how *haunting* it feels. It just sounds inevitable, methodical, and brimming with a deep-burning hatred, waiting to confront. Perfectly fits the slow-paced and chilling might of the Automatons.
I remember when I went to show the game to my friends and one of them finished the tutorial while I was on a difficulty 9 Malevelon Creek mission. They wanted to join me to help even against my warnings of the high difficulty, it certainly was an experience on their part
This is definitely the best mix on TH-cam, huge props. While the loop logic is kind of broken in game so it's almost impossible to get the combat music to stop playing even during quiet moments, the bot theme is SO good I will actually listen to it in my free time! A part of me will always remain on Draupnir, listening to this while the bots play angry birds with my ragdoll body.
5:13 this part is so sublime, adds a lot of dramatic vibe to the desolation, terrifying and apocalyptic world of the automatons. Not to mention to the "warning, you are in range of enemy artillery"... and even more with heroic response of ally Eagles 500 kg bombs or ally orbital attacks, causing automaton factories to explode with the heroic objective complete sound.
When you said "Game accurate" you meant it because it really does sound accurate and it lives up to how truly menacing and how much of a threat the Automatons are, you did well... _Joel._
0:04 - 0:43 That wood-wind instrument perfectly establishes the ambience of dropping in on enemy territory during a night raid where the planet is windy with lightening flashes illuminating the black skies. Seeing that on an OLED monitor with HDR turned on, those lightening bolts really stand out against the dark contrast of the night sky.
Just a silly thought, but imagine bots and bugs clashing each other in real time as the war reach the North of map with two factions areas finally meeting, could be epic to see from afar bugs fighting bots, hunters vs chainsaw, chargers vs hulks, flyers bugs vs gunships and striders vs bile titan... having to close bug holes and deal with bot outpost on same map, forcing the team to have something for both... and if the Illuminates are comoing from the South we can have bots vs Illuminates at the West and Illuminates vs Bugs at the East and us, Helldivers, in between, for a massive free for all... how epic it would be...
I never do bot missions without the Anti-materiel rifle. That damn AMR can just about deal with anything the robots throw at you, save for Factory striders.
Also, you can hit them in the eye! It's a tough shot, and takes like two mags. I usually just go for the underbelly kill, as it takes just as many shots, but you can mag dump freely
The horns start off sounding like the beginnings to the USSR anthem (the first five notes of it). Then they break off into some sort of unsocialist mess.
In cyberstan socioeconomic situation it was well suited for the natives a Communism-Socialist ideal due to the fact it’s a working place planet full of mines and resources for Super Earth. That’s why the Soviet like vibes. How good a society can be with those ideal in a environment where the only thing is work in mines and industrial places. That’s why the cyborgs rebellion in the first galactic war happened, it targeted capitalism ideal of super earth, that conventionally it was contra-productive within the cyborg society. After the downfall of the cyborgs, they left hidden pre programmed factories of robots in several planets of the galaxy that would continue their fight and liberate them from Super earth attack to their native way of living. My lil theory, which come on, makes a bit sense
Not to mention cyberstan was a gulag type planet where ppl who do not agree with super earths policies were sent there. Generations of them were raised in the planet with such social economic situations. (Taiwan type conflict). Creating several generations resentful to the federation, until they lost the war in the first game
Oh if AH would allow modding support or custom server but i have this idea since this game is inspired by starship troopers and halo, imagine the automatons would be the UNSC, i wonder how would the helldivers would survive against the UNSC faction, heres the list of enemies that you could encounter (and replacement) basics Marines, ODSTs (they will be similar to helldivers), mongoose/gungoose tough enemies Spartans (democracy armour with shield and carry op weapons like yours), warthog, gauss-hog and rocket-hog heavily armoured scorpion tank (basic tank), grizzly tank (meaner tank with more guns), rhino plasma tank (artillery area denial tank), mantis mech, colossus super mech elephant or mammoth (can deploy either marines or warthogs) (like a factory strider) air units hornet, wasp, falcon, sparrowhawk, rein - pelican dropship* or gunship* (drops random marines odsts, spartans with supporting vehicles) i wonder, if players can survive the automatons, how would they survive against the UNSC faction as a mod (If AH allows modding/custom server modding fun), let me know on what you think about this cool idea
A story to be told Enemy Elite. On my position! SWEET LIBERTY MYYYY ARRRRMMM!!! I NEED STIIIIMMSS!!!!!!!!!!!! CALLING IN EXTRAAAAACTIOON!!! Extraction request confirmed. CAN'T LIBERATE WITH THIS BROKEN ARM ANYMORE.. REINFORCIIING!!!!!! Helldivers not in extraction radius, aborting pickup Joining the fray! DROPSHIPS! SWEET LIBERTY MY LEEEGGG!! REINFORRCCIING!!!!!!! Reinforcement budget depleted. Super destroyer leaving low orbit. Emergency extraction shuttle deployed. OUT OF STIIMS!!! SWEET LIBERTY MY ARRRMMM!! ~~< Mission Failed >~~ Liberty weeps..
Bro, will you ever do the combat theme for the Illuminate? It's already been leaked, that is unless you're just waiting for them to be released in the game.
Yes. Approximation, based on my in-game experience: 0:00 - 'Peace' - Automaton World Ambiance - no enemies nearby 0:58 - 'Alert' - Enemies nearby 1:30 - 'Skirmish' (A number of light units backed with a few mediums, low action) 5:13 - 'Firefight' (Healthy mix of numerous light and medium units, medium action) 4:21 - 'Heavy Firefight' (Droves of light and mediums, heavies, dropship reinforcements, intense action) 5:57 - Losing aggro/retreating from combat 6:46 - 'Hellfire' ("Helldiver, I can not see you under that pile of Hulks just dropped on you!", insane action) 8:10 - Transition back to 'Firefight' 8:34 - 'Light skirmish'/hostiles nearby (few light units, low action) 8:54 - Transition back to 'Alert' Missing: - Instrumental version of Automaton Mega-choir ("Helldiver, I can't see you under that pile of Factory Striders, Hulks and Tanks over you!", 'How are we still alive down here?!' action) - Automaton Mega-Choir ("What in the Liberty's name is THAT?!")
Probably he has PC version and ripped the files out. Or, if there is volume sliders he set all of them except music to 0. (I don't own the game yet so I'm not sure about that, some games don't allow direct volume control)
@@BlueFusion2910 Everything in this video is done very well and I don’t think he recorded the music. I would like to know what format and what program he used to extract it
I didn't extract the files myself. I just knew a guy who knew a guy haha. I was just fortunate enough to get my hands on all the files! I appreciate your support. Thanks for listening!
I had to run away from an overzealous squadmate when I accidentally held the voicechat key (it's bound to my mouse side button) while inadvertently humming that tune. On a side note, is this, like, an in-game recording or there is some way to rip the music out of the game?
@PraetorExtremo The game builds the music as you play-it's dynamic. It's game accurate, meaning that all of the samples were placed in the correct order on the correct BPM. Which means that there are no harsh transitions or incorrect key changes throughout the song. It's mine because, well... I put it together this way.
@@Captainjul I actually really appreciate you putting this together, the "Official" one that was released on youtube is really messy, awkward and all over the place. Here it sounds like it should be, nicely done
Warning: you are in range of enemy artillery
Warning: you are in range of enemy artillery
(stratagem jammer in the background)
@@dztrict1000 Throw in a Gunship Tower and a flare going up summing a Factory Strider.
AA emplacements close by also
“Automaton facility destroyed”
Every Bugdiver's worst nightmare - situational awareness.
FUCKIIN MIIIIIIIIINEEEEEEEEESSSSSS
Some machinegunner decided to be pinpoint accurate
THATS A AT-AT (everyone panics, no one has high damage, no one knows its eye point)
HOW DO WE KILL WALKERS (didnt tried its legs)
OMG THIS CHAINSAW DUDES ARE EXTREMELY TOUUGH! (Thats the point)
Tank Turret Scarejump (Oneshots your mech)
THERE IS MORE TANKS!? (4-5 OF EM at the same area)
Suprise Patrol (They make you stuck in a ragdoll)
Warning! You're in range of Enemy Artilery!
Some stealth fu(ck) spots you and calls reinforcements right after A SECOND after seeing you
Some Ragdoll Luck sent you to Enviromental death (HOLE IN ONE!)
And Most Importantly PLANETARY BOMBARDMENT (DSS players getting PTSD)
Bugs :
RNG Spawns (Unexpected Bile Titan suprise)
Overwhelmed
Silly Ragdoll (sometimes dead enemy cause you that too)
Boo(b) plant (ragdolls you) and might also kill you Via Impact damage.
(mostly) Teamkilled(TURRETS/teammates)
Immortal Invisible Impaler (Rare but funny, he cant move though)
thats it...
In 60 years my grandkids will wonder why their grandpa is terrified of that little red infrared light on the corner of the TV. Well, this is why.
"You've come to DIE, Helldiver SCUM!" - Future Toaster
"it's speaking.. in 1's and 0's.. dear god.."
Everybody chill til the trees are speaking beep boop
@@Zigrimbeep boop
@@hikermrsblood1ctrl + ^>vvv
EAGLE 500KG
When you drop in hot right next to a stratagem jammer and a gunship fabricator….
That was a painful experience
Nothing like that kit up phase on a drop on 7+ difficulty where your fighting just to get your backpack kit back and expend half your lives just trying to survive.
And an Eye of Sauron too, rip
As a helldive difficulty player you wouldn’t understand the amount of frustration I get when there’s like 3 factory striders, 10 gunships, basically 1 million of every automaton and a stratagem jammer at the same time it just sucks
@@Hi45999 Oh boy, do I have news for you.
*_They're adding Difficulty 10. :)_*
Had a blitz mission on 9, 3 gunship factories with a jammer in the middle, we didnt make it
The Confederacy of Independent Systems if they weren’t fucking around:
If the Automatons ever figure out Commando Droids or Droidekas then we're fucking cooked
@@octodaddy877 Droidekas are kinda close to Heavy Devastators because of the shield + endless laser shots
CLANKERS!
muthafuckinroger to the roger
@@octodaddy877if they find out about general grievous and the magnaguards we're deep fried with a side of lemon and iced tea
I love how the automaton music has a distinctly soviet anthem kind of vibe to it.
If you search up easternunit's version you'll find out it even has a chorus(that we never hear in game, likely because respective sound ques never happen).
And yes, it really grasps the feeling of alien menace along with communist death machines
@@ferdithetank7535 Easternunit?
@@OniContraverum the uploader of other remix. Just look up "automaton combat theme" on TH-cam and you'll understand
@@OniContraverum easternunit200 made a version that includes the chorus bit. Look up "easternunit200 Helldivers 2" and you should find it.
Fitting considering their propoganda tower messages imply they’ve eliminated inequality by eliminating the individual
Can't wait for the music to switch up suddenly in a bot mission and hear "warning: unidentified hostiles in your area"
It would be even better if the automatons started freaking out too, but I’m pretty sure they’re working with the illuminate.
Just imagine hearing “warning, unidentified vessel approaching lower orbit, Super Destroyer engaging” and you see some gunshots between one of our vessels that broke off to engage and suddenly some portals start opening near you and automatons, attempting to kill both parties. Automatons start freaking out because until then, they were the menace of the galaxy, they held the power to push Super Earth enough, but now something else has returned…
@@Ublivion01 Sounds creepy, but quite awesome
@@Ublivion01 No the illuminate are like xenophobic fallen empires in Stellaris, they are way above everyone else to care unless you fuck with them, something only super earth did.
@@givingshitsincetwentyeleven I think that’s why it would be cool if the automatons got nervous around them. These long extinct aliens of immense power show back up and put everyone on notice again.
@@Ublivion01 nah, we’re not working with those guys, source: just trust me bro
I thought the bots wouldn't be too bad. When I heard this soundtrack for the first time after fighting against the Terminds for hours, I got humbled real quick.
I think all the combat themes in Helldivers 2 don't sound very good
@@titnal3151yes Democracy Officer, this man right here!
@@titnal3151please contact your democracy officer immediately
@@titnal3151
It's okay to be wrong
@@titnal3151treason detected
The bot soundtrack is the main reason why I mainly play bot missions now.
Unironically agree. I play bot missions more purely because the music is so damn epic.
Same here. I love just quietly creeping around with the eerie hum of danger around me, or going absolutely guns blazing as I remind the bots that they do not actually have overwhelming firepower in this galaxy.
Same, but also because I wanted more challenge and overall I just think the bots are cool
4:19 is actual perfection, rarely does a soundtrack give me the feeling of the enemy making a devastating comeback more than that.
4:19
"Dropships!"
"Reloading!"
"Follow me!"
"Affirmative!"
The Terminids sound chaotic, and primal, I think it's the choice of percussion. They also have very flowy and chaotic string instrumentation that still seems very grand and impactful, making it seem like every tiny bug could be the one you forget to shoot and kills you. As well, the low brass create an intimidating sound, like the idea of the endless horde.
Overall, their theme sounds like a jumpy, chaotic battle with a tide of bombastic insects that dont stop coming and are constantly in your face.
The automotons are more structured and bombastic, seeming like an anthem of hate. The percussion sounds impactful and consistent, the brass sounds large and intimidating, and the tecni bits that come in here and there compliment the more orchestral bits well, imitating the automoton's contrasting industrial machinery and sci-fi lasers theme, plus it adds auditory intrigue. As well, the fades sound like hydraulic pistons sliding, and the drums sound like metal clashing occasionally. As well, the ambient bits sound very echoey and ethereal. I also notice some of the times the strings sound like a car's engine revving up, or like a swarm of bees.
Overall, their theme sounds like facing a swarm of lasers shot by an intimidating, hateful army of indistrial mechanical soviets.
Very well said. However, the democracy officer is going to have a look at this.
@@MultiRepaKI see no wrong doing here or sympathizing. Carry on.
@@MultiRepaKI see no sympathizing, I don’t know what got to your mind, helldiver, but something has gotten very wrong
You need to hear the Illuminate theme my guy.
Gives you the eerie feeling you’re going against something you can’t even begin to understand.
Fighting bugs: pest control.
Fighting bots: SOVIET POWER SUPREME!
The moment I hear “Kirov reporting” on a bot world, I’m uninstalling the game
I'm pretty much a bot only player at this point. I love getting into firefight with a bunch of Psycho's who randomly alternate between being "unable to hit the broad side of a barn", and "20 consecutive headshots".
Every time I introduce a friend to the game, we hot-drop on a bot base on hard or worse. It's glorious every damn time.
Helldivers 2 is now one of my top games of all time. Maybe even #1. The soundtrack is the secret sauce haha
@@Captainjul agreed, the bots are confirmed space soviets from another timeline for their soundtrack alone.
I always usually hotdrop on a Automaton base with the goal of getting rid of a fabricator upon landing, free xp
Play helldiver 1 that one has a proper ost.... this one is pathetic by comperison.@@Captainjul
AMR users are unhinged and that's why I love it
"DROPSHIP!"
*me getting my Recoiless Rifle ready*
_MISSES_
*_TANK DROPS_*
RUN!
That synthesizer at 5:19 will always remain a haunting element of the automaton theme.
Being on malevolen creek for the first time, where the crisp cold blue hue was lit up by crimson red laser fire, being overwhelmed by hundreds of automatons while we fought for survival using inadequate weaponry.
With the few moments you had to breath and take in the environment, the sheer scale of the fighting you see beyond the playable space really dialed in that tone
That’s what it reminds me of.
When I hear it I feel like im fighting something more than just robots, I’m fighting over intelligent savages that come in the hundreds.
I actually really like the intro to it. All quiet, calm... before the storm.
The little flourish at 4:25 tickles my little Clone Wars brain every time
Saaame!
This part of the combat music feels like it’s saying
“What the fuck have you DONE??!” As thousands of Bots start marching in. It makes me feel emotional man.
Helldivers = Clone troopers
Automatons = Separatist Droid Army
I can hear Commander Thorn shouting "For the Republic!" before getting shot down at 4:20-4:25.
5:56 I love this sound right after the intense parts. It's as if the whole track is breathing a sigh of relief for a brief moment.
Two minutes in, you ping an enemy
"Bots, 50 meters, don't need it"
Teammate shoots them
Flare gets shot
"Warning, you're in range of enemy artillery!"
*[Bot Drop Detected]*
"Dropships!"
Super Helldive teammates tend to not do this as much, it's been fun so far
0:58 always scares me when I play because It just feels too quiet...
I can almost hear the dropship engines whirring when the music rises.
Dropships, east one hundred-heavy, at my-LIBERTY SAVE ME (Firing orbital barrage, clear the area!) [terminated - killed by puffer mushrooms]
@@DrrZed This feels like a trauma dump response lol
Me frantically reloading the Autocannon as a hulk gets closer
It hits way hard when you see the flamethrower sputtering up don't it?
@@RedShocktrooperRST oh yeah definitely
@@RedShocktrooperRSTme: COME ON! RELOAD FASTER!!!!
thats why i use quasar cannon
Skynet went silent since this Cyberstan masterpiece dropped
4:20 easily my favorite part. It makes me feel fucking emotion Man. It’s the equivalent of the song saying “WHAT THE FUCK DID YOU JUST DO????!???????” As you see countless dropships showing up on you.
Dude that shit tears me the fuck up. Am I having thought crimes???!?
hehe weed number (i am sincereley sorry for this comments)
the feeling of when someone misses a singular quasar/rocket and now the entirety of cyberstan’s population is descending upon them from the sky
This is IMO the best rendition of the theme on TH-cam. It has a consistent growth and pacing of the different audio cues. I especially love how it builds up to the crescendo bit by bit. Like the soviet industrialization.
Save the kids of Vernen Wells. Eradicate the Automatons!
it sounds like machinery, dread, and pure hatred, and yet somehow makes an absolutely fire fight song
it doesn’t sound like you’re fighting hordes of enemies just trying to get their hands on you and kill you… it sounds like you’re fighting a fully-fledged army hellbent on the demise of humanity.
easily one of my favorite tracks in this game
My first dive was in Curia, and as soon as I landed, I heard them march. I got so scared I got in a bush and laid down for 10 mins. Then i learnt, that was the base, easy patrol
0:58 yes, you start humming. the assault has already begun. they attack your mind first
Ah yes..
Everyone's gangsta until *the trees start speaking in binary*
10101010111100111000110101011010101010110
Also, would English be non-binary
1:32 Some random lonely small bot in a base 300 meters way calls in a bot drop
5:13 I love this bit so much because of how *haunting* it feels. It just sounds inevitable, methodical, and brimming with a deep-burning hatred, waiting to confront. Perfectly fits the slow-paced and chilling might of the Automatons.
the buildup is so beautiful. rarely get to enjoy it in game.
I remember when I went to show the game to my friends and one of them finished the tutorial while I was on a difficulty 9 Malevelon Creek mission. They wanted to join me to help even against my warnings of the high difficulty, it certainly was an experience on their part
whos ready for level 10 difficulty?
Ready to un-liberate
Ost of bugs: Sounds disgusting
Ost of robots: GODDAMN ITS SPACE EMPIRE RUN
This is definitely the best mix on TH-cam, huge props. While the loop logic is kind of broken in game so it's almost impossible to get the combat music to stop playing even during quiet moments, the bot theme is SO good I will actually listen to it in my free time!
A part of me will always remain on Draupnir, listening to this while the bots play angry birds with my ragdoll body.
5:13 this part is so sublime, adds a lot of dramatic vibe to the desolation, terrifying and apocalyptic world of the automatons. Not to mention to the "warning, you are in range of enemy artillery"... and even more with heroic response of ally Eagles 500 kg bombs or ally orbital attacks, causing automaton factories to explode with the heroic objective complete sound.
This soundtrack makes me want to liberate my microwave
Liberate your brain instead, super earth spreads lies
Thanks now I always hear this sick beat 5:18 when I look at my microwave now. Smh .....what even is a microwave really0_0
When you said "Game accurate" you meant it because it really does sound accurate and it lives up to how truly menacing and how much of a threat the Automatons are, you did well... _Joel._
0:04 - 0:43 That wood-wind instrument perfectly establishes the ambience of dropping in on enemy territory during a night raid where the planet is windy with lightening flashes illuminating the black skies. Seeing that on an OLED monitor with HDR turned on, those lightening bolts really stand out against the dark contrast of the night sky.
The illuminate one is even creepier
Just a silly thought, but imagine bots and bugs clashing each other in real time as the war reach the North of map with two factions areas finally meeting, could be epic to see from afar bugs fighting bots, hunters vs chainsaw, chargers vs hulks, flyers bugs vs gunships and striders vs bile titan... having to close bug holes and deal with bot outpost on same map, forcing the team to have something for both... and if the Illuminates are comoing from the South we can have bots vs Illuminates at the West and Illuminates vs Bugs at the East and us, Helldivers, in between, for a massive free for all... how epic it would be...
Can confirm, terminids suck
Or perhaps they would team up to get rid of super earth together
Cant believe the cyborgs that were literally limping all the time managed to create a race of killer robots
Genuinely surprised we havent seen a mashup of the automaton combat theme and the Cabal Stomp from Destiny
Dude this tho. It would match so perfectly.
i like how it has sounds of distant factory machinery clunking and slamming around like you're in an evil version of santa's workshop
I never do bot missions without the Anti-materiel rifle. That damn AMR can just about deal with anything the robots throw at you, save for Factory striders.
If you manage to hit the belly you can deal with those too!
Also, you can hit them in the eye! It's a tough shot, and takes like two mags. I usually just go for the underbelly kill, as it takes just as many shots, but you can mag dump freely
i perfer the railgun
laser cannon lowkey does everything the amr does but better and you can magdump a factory strider lol
Hell yeah! The Diligence Counter Sniper paired with either Heavy Machine Gun or Grenade Launcher owns bots too.
>drop in the center of a hot zone
>land on bot fabricator instantly destroying the adjacent jammer
Bots could never
I like how the automaton theme sounds like a Star Wars OST
It doesnt at all lol
It’s honestly super unique in the space universe of space based stuff. I don’t think I’ve heard anything like the automatons theme yet
Reminds me of undemocratic evil Empire
Plus, the Automatons had their own AT-RT (Scout Striders) & AT-AT (Factory Strider).
@@hylianro it does ngl
Thank god, a mix of the automaton theme that doesn’t butcher its momentum.
Nice work!
I really like the Automaton music on desert planets.
This gives me flashbacks to the Creek
Enemy tactical objective within threat range
Now from Levels 1-5 yes, very accurate but from levels 6-9… no… fr it’s just this 3:48-5:56 over and over again
The soundtrack when you play bots: *"So anyway, I started brassin"* ...
Am I having auditory hallucinations, or is the marching chant ever so softly in the background of this?
No its just the flashbacks
This video does not feel 9 minutes long
Me and the boys assaulting the droid factory on geonosis
YES, I KNOW I AM IN RANGE OF ENEMY ARTILLER- *blows up*
Great job with the transition! Loved this version!🫡
8:37 imagine you hear this in the middle of the night
We better keep moving...
Why?
I saw red lights... We are not alone
Love this when dropping in a bot helldive 9 evacute high assets mission.Always put the volume on max after that.
The horns start off sounding like the beginnings to the USSR anthem (the first five notes of it). Then they break off into some sort of unsocialist mess.
Im the only one who listen this while repeat voice actors?
the automaton soundtrack is by far the better out of the two factions we have as of now
best track in the game tbh
5:20
5:30
7:10
4:21 my best part
In cyberstan socioeconomic situation it was well suited for the natives a Communism-Socialist ideal due to the fact it’s a working place planet full of mines and resources for Super Earth. That’s why the Soviet like vibes. How good a society can be with those ideal in a environment where the only thing is work in mines and industrial places. That’s why the cyborgs rebellion in the first galactic war happened, it targeted capitalism ideal of super earth, that conventionally it was contra-productive within the cyborg society. After the downfall of the cyborgs, they left hidden pre programmed factories of robots in several planets of the galaxy that would continue their fight and liberate them from Super earth attack to their native way of living. My lil theory, which come on, makes a bit sense
Not to mention cyberstan was a gulag type planet where ppl who do not agree with super earths policies were sent there. Generations of them were raised in the planet with such social economic situations. (Taiwan type conflict). Creating several generations resentful to the federation, until they lost the war in the first game
@@ckh7704
[THE FOLLOWING STATEMENT HAS BEEN MARKED AS TRAITOROUS DISINFORMATION BY THE MINISTRY OF TRUTH]
Sounds like treason, reporting this to my democracy officer
6:30 - 6:44 Imperial March vibes.
Oh if AH would allow modding support or custom server but i have this idea since this game is inspired by starship troopers and halo, imagine the automatons would be the UNSC, i wonder how would the helldivers would survive against the UNSC faction, heres the list of enemies that you could encounter (and replacement)
basics
Marines, ODSTs (they will be similar to helldivers), mongoose/gungoose
tough enemies
Spartans (democracy armour with shield and carry op weapons like yours), warthog, gauss-hog and rocket-hog
heavily armoured
scorpion tank (basic tank), grizzly tank (meaner tank with more guns), rhino plasma tank (artillery area denial tank), mantis mech, colossus super mech
elephant or mammoth (can deploy either marines or warthogs) (like a factory strider)
air units
hornet, wasp, falcon, sparrowhawk,
rein -
pelican dropship* or gunship* (drops random marines odsts, spartans with supporting vehicles)
i wonder, if players can survive the automatons, how would they survive against the UNSC faction as a mod (If AH allows modding/custom server modding fun), let me know on what you think about this cool idea
Lol, this video's duration is 9:11
I call it: "The Great Calamity".
would be cool to see how you made it. :)
Got this automaton theme song to 1K Likes!
"Libertyyyy save meeeee"
I’m here loving 4:20 and 5:55 and 6:45
AUTOMATON come here...
DROPSHIP!
Ohno
A story to be told
Enemy Elite. On my position!
SWEET LIBERTY MYYYY ARRRRMMM!!!
I NEED STIIIIMMSS!!!!!!!!!!!!
CALLING IN EXTRAAAAACTIOON!!!
Extraction request confirmed.
CAN'T LIBERATE WITH THIS BROKEN ARM ANYMORE..
REINFORCIIING!!!!!!
Helldivers not in extraction radius, aborting pickup
Joining the fray!
DROPSHIPS!
SWEET LIBERTY MY LEEEGGG!!
REINFORRCCIING!!!!!!!
Reinforcement budget depleted.
Super destroyer leaving low orbit. Emergency extraction shuttle deployed.
OUT OF STIIMS!!!
SWEET LIBERTY MY ARRRMMM!!
~~< Mission Failed >~~
Liberty weeps..
POV: You Are in Range of Enemy Artillery
Bro, will you ever do the combat theme for the Illuminate?
It's already been leaked, that is unless you're just waiting for them to be released in the game.
лучше оригинала. там не хватает этого эпичного вступления
Is the soundtrack affected by what enemies are nearby, and can we get a transcript of what each section is for?
Yes.
Approximation, based on my in-game experience:
0:00 - 'Peace' - Automaton World Ambiance - no enemies nearby
0:58 - 'Alert' - Enemies nearby
1:30 - 'Skirmish' (A number of light units backed with a few mediums, low action)
5:13 - 'Firefight' (Healthy mix of numerous light and medium units, medium action)
4:21 - 'Heavy Firefight' (Droves of light and mediums, heavies, dropship reinforcements, intense action)
5:57 - Losing aggro/retreating from combat
6:46 - 'Hellfire' ("Helldiver, I can not see you under that pile of Hulks just dropped on you!", insane action)
8:10 - Transition back to 'Firefight'
8:34 - 'Light skirmish'/hostiles nearby (few light units, low action)
8:54 - Transition back to 'Alert'
Missing:
- Instrumental version of Automaton Mega-choir ("Helldiver, I can't see you under that pile of Factory Striders, Hulks and Tanks over you!", 'How are we still alive down here?!' action)
- Automaton Mega-Choir ("What in the Liberty's name is THAT?!")
@@DrrZed could you point me to where those missing tracks could be found? Id love to hear them! If you know
@@DrrZedfor the mega choir ? I could see things like : "Unit - 01" or "Cyberstan Uprise" . . . Or "They fly. Big."
kinda sounds like star wars
The part at 4:21 goes so hard
I take it you extracted the files from the game? How to do it?
Probably he has PC version and ripped the files out. Or, if there is volume sliders he set all of them except music to 0. (I don't own the game yet so I'm not sure about that, some games don't allow direct volume control)
@@BlueFusion2910 Everything in this video is done very well and I don’t think he recorded the music. I would like to know what format and what program he used to extract it
I didn't extract the files myself. I just knew a guy who knew a guy haha. I was just fortunate enough to get my hands on all the files! I appreciate your support. Thanks for listening!
I wish there was more than just this music, it is really repetitive now
4:21 😎
DROPSHIPS
No choir tho
Is there any way you could make an hour long version?
I had to run away from an overzealous squadmate when I accidentally held the voicechat key (it's bound to my mouse side button) while inadvertently humming that tune.
On a side note, is this, like, an in-game recording or there is some way to rip the music out of the game?
Why do I think of cod ww2?!!
Will you be releasing the Illuminate music too?
They are not there yet, aren't they?
@@achillelevivier1680 They are not there yet, *are* they? (I got you.😎)
@@greenleafe1238 thanks i guess
the first three minutes of the video sounds like a leaked Dead By Daylight Killer's theme
This is not actually game accurate. You're missing some tracks for sure.
I’ve been looking for one that has the best drop at 4:13
I hope mine delivered! @@AmandaHuginkiss-lm4ug
What is “game accurate” about this? How is this “your” version?
@PraetorExtremo The game builds the music as you play-it's dynamic. It's game accurate, meaning that all of the samples were placed in the correct order on the correct BPM. Which means that there are no harsh transitions or incorrect key changes throughout the song.
It's mine because, well... I put it together this way.
@@Captainjul I actually really appreciate you putting this together, the "Official" one that was released on youtube is really messy, awkward and all over the place. Here it sounds like it should be, nicely done
Helldivers 2 is mid
i hear treason
Democracy officer, he's the one you're looking for.
⬇️⬆️⬅️⬇️⬆️➡️⬇️⬆️
Fine argument, unfortunately⬆️➡️⬇️⬇️⬇️
I was fighting automatons right aftter training