Hi, great tutorial. theres an rasier way to get my city in blender, if you open it in mecabricks you'll notice i have it in groups. so you can bring it in by 1 group or a few groups in at a time. for example you can hide the road group and bring in just the buildings, that will make it easier to select the building bricks in blender. regardless this a cool tutorial
Easy compromise for if your scene "absolutely must" have the LEGO® logo visible on the studs: use the "what the camera can see" trick to selectively grab only bricks close enough to have the logo visible, export _only those_ with the logo enabled, then align into the scene as necessary. ...Orrr... go full studless and ensure no studs are visible to begin with.
Another way to get light models (mostly for buildings that aren’t focused on) Straight up just get the textures from all sides of the building and just put it together as a cube that still looks like da like Lego
I just found out that the scale slider is exclusive to the paid Mecabricks Advanced add-on. So unfortunately there seems to be no good way to scale your models down if you are using the free version. Cause if you scale it down after import, it will not work with the shading and the textures 😕
Hi! How do I incorporate the scale changer with the figures, because the epicfigrig is still giant and I don't know how to scale it. I have the advanced mecabricks add-on, so I can scale models and figures, but when I rig it, the scale of the rig is giant. Thanks!
@@jacecrisanti5234 Yeah, that's right. You have to import the fig at normal scale and rig it first before scaling it down. Like this: th-cam.com/video/mV3gh7_YmY0/w-d-xo.htmlsi=mzoax6xBy42yNnOL
I was excited when the asset library got added, but I never actually learned how to use it, but now I will be using it for sure! Thanks! One thing though, car wheels. What would you suggest for instancing car models that you want to have the wheels spin? I guess one way would be to have all of your car models without wheels and then have separate wheel assets, is there a better way of doing it than that?
Yes, that's one way of doing it. Or you could uncheck "Instance" when importing the car model (like here: 12:35). That way you should be able select all the individual pieces, so you can animate the wheels.
Cool tutorial. I’m having a problem that when I render, the asset doesn’t show up (I used modular buildings for the asset). Do you know how to fix this?
Man, I have a doubt, how do you solve the bug when rendering animations, the images keep appearing white "spots" in the render, do you know how to solve this?
What I normally do is set the direct light clamping to a very high number. 100-200, or just as high as possible (depends on the lighting in your scene) before the white spots appear: i.imgur.com/juzB8ln.jpeg
hello tinkle!, i am doing this tutorial and i want to ask you if its a good idea to import all the buildings that i want to convert in asset in the same .blend file, i import one then i convert it to asset and save it, i hide it and repeat all again until i have all my buildings in assets, its a good idea? or i have to put the buildings in diferrents .blends for better performance in blender? thanks you so much
Yes, that's totally fine. That shouldn't influence the performance in the project that you'll use the assets in. It might just slow the original project down where you imported all the buildings to create the assets. So when you feel like the project gets too heavy or takes too long to open, just make a second one.
Hi! Just a quick question. Is it normal for a hallway scene with studs (paid version) to take 19 minutes to render with an RTX 3080 and still look very noisy with 4096 samples in Blender 3.6?
19 minutes with 4096 samples sounds possible. You should try to achieve something good looking with 300-500 samples. If it's too noisy, even after denoising, try to add more lights to your scene. Even if you want a dark look in the end. You can make it darker again after you rendered it in your editing software or with the compositor in Blender. But rendering with more overall lights should reduce the noise amount.
hello tinkle sorry for another question but you can tell me how you scale down your models of civilians, spidermans, etc because scale down the rig is impossible and if you scale down the model the rig doesn´t work, thanks you
Hey, love the tutorials so much! I was wondering if there was a good place to find more Lego blender tutorials, because it seems that there are barely any tutorials here on TH-cam.
Thanks! If you join the Blender Bricks discord server ( discord.gg/szcVWAUdud ), you can find a "lego-tutorials" topic with many, many good TH-cam tutorials. Some even are unlisted so you can only find them there.
Hi, i have a problem. In the import settings, there isn't a scale slider, meaning i cant import the models at correct scale, this means not all of the model renders properly as i can't view anything further than like 100m in blender. How do i fix this problem? (btw i am using mecabricks lite, i don't know if that may be a problem)
Hey! Yeah, I learned later that the scale slider is only available with mecabricks advanced. So you should just leave it as it is. To see more of the model in Blender you can adjust the Clip End point in the N-panel under view (you can see it on screen here for example 4:08 on the top right side). Just increase the number until you can see everything
@@TiNKLeFilms also, how do i get the nice realistic shadows, cuz currently my render looks soo fake cuz of the shadows. Edit - what kind of pc specs do u need to acheive the quality of animation seen in this video?
@@drdinnerbone what shadows do you mean? In the animation at the beginning and end? This scene uses the sky texture node (from 16:23 ) Just rotate the sun until it looks good. Or use an hdri image. PC specs are not important for the final result. It's just that the better the specs are, the faster the rendering goes and the more fluent the interface will be
@@TiNKLeFilms for the shadows i meant that in the shading tab everything looks awesome, with matted surfaces, ect... but when i render the final animation it just looks painted on
In the free version of this Addon (Blender Lite) in Cycles mode the model looks like sushi. The description of the addon says that the renderer does not work only in Evee. I understand correctly, the bricks should automatically be similar in material to plastic with glare? Because in .zmbx format the model looks very terrible. And in .obj format the model looks fine, but I have to manually create the plastic material to make the model look realistic. Am I the only one having this problem or is it the free version of the Addon to blame? P.S. I will add from myself that in .obj format the model has normal edges and bevels (but without Lego logo). The difference is that the model takes longer to load and textures will have to customize themselves. 🤷🏼♂ (Fixed) Lego logo in .obj is still there.
I hope you enjoyed this tutorial!
And if you know more tips and tricks for building a large Lego city set, feel free to share them in the comments :)
thank you so much for this 🙏🙏
Can't wait to see what you will create 🔥
HOOOOLLYYY CRAP ITS HIM THE LEGEND HIMSELF!!!
You are one of the most amazing lego animators in the world. I look up to you.
same mannn as a person your age bro I look up to you and I used to try blender but always gave up but you inspire me so much to try again
Ayo, I was here😂
Hi,
great tutorial. theres an rasier way to get my city in blender, if you open it in mecabricks you'll notice i have it in groups. so you can bring it in by 1 group or a few groups in at a time. for example you can hide the road group and bring in just the buildings, that will make it easier to select the building bricks in blender.
regardless this a cool tutorial
Oh yeah. That's a great point! Thank you :)
WE ARE GETING TIPS FROM THE GOAT HIMSELF !
Easy compromise for if your scene "absolutely must" have the LEGO® logo visible on the studs: use the "what the camera can see" trick to selectively grab only bricks close enough to have the logo visible, export _only those_ with the logo enabled, then align into the scene as necessary. ...Orrr... go full studless and ensure no studs are visible to begin with.
this is great! I love your tutorials and hope you continue to make them :D
Another way to get light models (mostly for buildings that aren’t focused on)
Straight up just get the textures from all sides of the building and just put it together as a cube that still looks like da like Lego
Super helpful video!! Thanks so much for creating this 🤝🤝
Thank you for the time in making this. I was struggling with big scenes this week, these tips are great. Keep it up, subscribed!
well done bro
edit: holy molly, 17 years?
My channel? Yeah... I'm old 🫣😅
You are a lifesaver you know that right ?
Thank you so much for your work !!!!
Thanks for the support! I'm always happy to help ☺️
Pretty useful information thanks man
super useful
This is so insanely helpful and waaaay too underappreciated! Great work!
So helpful!! Thank you so much for making this!
Great tutorial!
This is a very impressive tutorial! Thank you for all of the great information!
Amazing
This is very useful info. Thank you.
Such a good video!
When importing a model the scale slider doesnt show up, is there another way to scale it to 0.001?
I just found out that the scale slider is exclusive to the paid Mecabricks Advanced add-on. So unfortunately there seems to be no good way to scale your models down if you are using the free version. Cause if you scale it down after import, it will not work with the shading and the textures 😕
Hi! Cool video, can you explain me how you added the scale preference when importing
Thank you so much!! This is so helpful!
Thank you - too cool.
This is great! Thx for it.
Hi man, I loved the tutorial, it taught me many things, but could you make a tutorial on the lego spider man minifigure eye rig?
There is already a good tutorial from the creator that is linked in the pdf with the rig ( th-cam.com/video/N8o4mXP_EBE/w-d-xo.html )
@@TiNKLeFilms very thanks bro !!!
Эй,я хоть я Русский,но я серавно напишу комент под английское видео,бро,реально спасибо,ты очень помог😊
Не за что 🙂
@@TiNKLeFilmsЧЧЧТО,ТЫ ЖЕ АНГЛИЧАНИН??
@@Domiass Вообще-то немецкий. Я просто использую Google-переводчик :D
так вот оно что,ну извини что перепутал
Hi! How do I incorporate the scale changer with the figures, because the epicfigrig is still giant and I don't know how to scale it. I have the advanced mecabricks add-on, so I can scale models and figures, but when I rig it, the scale of the rig is giant.
Thanks!
@@jacecrisanti5234 Yeah, that's right. You have to import the fig at normal scale and rig it first before scaling it down. Like this: th-cam.com/video/mV3gh7_YmY0/w-d-xo.htmlsi=mzoax6xBy42yNnOL
@TiNKLeFilms got it thanks.
I was excited when the asset library got added, but I never actually learned how to use it, but now I will be using it for sure! Thanks!
One thing though, car wheels. What would you suggest for instancing car models that you want to have the wheels spin? I guess one way would be to have all of your car models without wheels and then have separate wheel assets, is there a better way of doing it than that?
Yes, that's one way of doing it. Or you could uncheck "Instance" when importing the car model (like here: 12:35). That way you should be able select all the individual pieces, so you can animate the wheels.
Cool tutorial. I’m having a problem that when I render, the asset doesn’t show up (I used modular buildings for the asset). Do you know how to fix this?
Man, I have a doubt, how do you solve the bug when rendering animations, the images keep appearing white "spots" in the render, do you know how to solve this?
What I normally do is set the direct light clamping to a very high number. 100-200, or just as high as possible (depends on the lighting in your scene) before the white spots appear: i.imgur.com/juzB8ln.jpeg
@@TiNKLeFilms ok thanks :)
hello tinkle!, i am doing this tutorial and i want to ask you if its a good idea to import all the buildings that i want to convert in asset in the same .blend file, i import one then i convert it to asset and save it, i hide it and repeat all again until i have all my buildings in assets, its a good idea? or i have to put the buildings in diferrents .blends for better performance in blender? thanks you so much
Yes, that's totally fine. That shouldn't influence the performance in the project that you'll use the assets in. It might just slow the original project down where you imported all the buildings to create the assets. So when you feel like the project gets too heavy or takes too long to open, just make a second one.
How did you combine both mecabricks & epicfigrig in one n-panel tab?
It's a free add-on called "Simple Tabs". You can find it on Blender Market or Gumroad.
Привет,а можешь пожалуйста сказать свои компоненты компьютера?
Me: watching this video while waiting for my 150 out of 65170 pieces to join 🥰😂
Hi!
Just a quick question. Is it normal for a hallway scene with studs (paid version) to take 19 minutes to render with an RTX 3080 and still look very noisy with 4096 samples in Blender 3.6?
19 minutes with 4096 samples sounds possible. You should try to achieve something good looking with 300-500 samples. If it's too noisy, even after denoising, try to add more lights to your scene. Even if you want a dark look in the end. You can make it darker again after you rendered it in your editing software or with the compositor in Blender.
But rendering with more overall lights should reduce the noise amount.
hello tinkle sorry for another question but you can tell me how you scale down your models of civilians, spidermans, etc because scale down the rig is impossible and if you scale down the model the rig doesn´t work, thanks you
Easier to show than to write :D th-cam.com/video/mV3gh7_YmY0/w-d-xo.html
@@TiNKLeFilms awesome, thanks you
Hey, love the tutorials so much! I was wondering if there was a good place to find more Lego blender tutorials, because it seems that there are barely any tutorials here on TH-cam.
Thanks! If you join the Blender Bricks discord server ( discord.gg/szcVWAUdud ), you can find a "lego-tutorials" topic with many, many good TH-cam tutorials. Some even are unlisted so you can only find them there.
ily
Hi, i have a problem. In the import settings, there isn't a scale slider, meaning i cant import the models at correct scale, this means not all of the model renders properly as i can't view anything further than like 100m in blender. How do i fix this problem? (btw i am using mecabricks lite, i don't know if that may be a problem)
Hey! Yeah, I learned later that the scale slider is only available with mecabricks advanced. So you should just leave it as it is. To see more of the model in Blender you can adjust the Clip End point in the N-panel under view (you can see it on screen here for example 4:08 on the top right side). Just increase the number until you can see everything
@@TiNKLeFilms thanks
@@TiNKLeFilms also, how do i get the nice realistic shadows, cuz currently my render looks soo fake cuz of the shadows. Edit - what kind of pc specs do u need to acheive the quality of animation seen in this video?
@@drdinnerbone what shadows do you mean? In the animation at the beginning and end? This scene uses the sky texture node (from 16:23 ) Just rotate the sun until it looks good. Or use an hdri image.
PC specs are not important for the final result. It's just that the better the specs are, the faster the rendering goes and the more fluent the interface will be
@@TiNKLeFilms for the shadows i meant that in the shading tab everything looks awesome, with matted surfaces, ect... but when i render the final animation it just looks painted on
In the free version of this Addon (Blender Lite) in Cycles mode the model looks like sushi. The description of the addon says that the renderer does not work only in Evee. I understand correctly, the bricks should automatically be similar in material to plastic with glare?
Because in .zmbx format the model looks very terrible. And in .obj format the model looks fine, but I have to manually create the plastic material to make the model look realistic.
Am I the only one having this problem or is it the free version of the Addon to blame?
P.S. I will add from myself that in .obj format the model has normal edges and bevels (but without Lego logo). The difference is that the model takes longer to load and textures will have to customize themselves. 🤷🏼♂
(Fixed) Lego logo in .obj is still there.
Can I download Your city model?
A link to the biggest city set that I used is in the video description. All the other buildings are from mecabrics.com too
i can't change scale. What do i do?
I think you need Mecabricks Advanced to change the scale. I wasn't aware of that when recording the video. Just leave it at 1, it's fine too
Good tutorial guy but the AI voiceover is pretty annoying.
Sorry about that xD In my new videos I'm using my real voice (although I'm not sure if that made it better or worse 😅)
@@TiNKLeFilms I checked out one of your newer videos, your normal voice is fine dude 👍