I hope you enjoyed this tutorial! Let me know if you have any questions and also if you want any other features besides lights, floor variations and corner buildings to be adjustable with the building generator and I'll see if I can incorporate them into the next part :)
Amazing video, very digestable and easy to follow! The transition from the table to the room was like magic. I am excited for the next parts of this series!
BROOOO, THANK YOU SO MUCH FOR THE TUTORIAL, I'M LOOKING FORWARD TO WHEN YOU TEACH US HOW TO PUT IT INTO ASSETS, THIS WILL HELP ME A LOT WHEN I DO MY SCENEARIES IN CITIES LOL
Yo this is great! Hey I’m trying to create a spider man blender animation for a project for school. Do you think you could help me with it? I’m not a beginner btw and I and I just need some help with creating the scenes and how to rush it to the deadline. (December 13)
I really really really want to like this tutorial and i really appreciate the work you have spend for this tutorial but i need to confess that some parts of this tutorial were really hard to follow. Especially the "Roof" Geometry Node Part didnt work for me. My roof is still displaced. I rewatched that part (like all the other geometry node parts like 10 times) but i couldnt get it to work. After watching everything 10 times it sadly also wasnt really fun anymore. But i really appreciate your work and my end result is also "okayish" so i would say it was kind of successfull. Is it possible for you to give us the finished blender file with your working version so i can follow the next tutorial?
@@ballaman200 Man, that sucks. I'm really sorry 😔 Explaining geometry nodes well is hard. Because it gets very mathematical real fast. And explaining everything to its core can also get confusing, I found. But maybe we can figure this out! In what way is your roof offset? And does it stay the same when you change the height? Or does it move further away?
@@TiNKLeFilms yeah it getc omplex really fast, the math isnt that hard but the speed makes you really struggle if dont pay attention for a few seconds.. I think i "fixed" it somehow. My roof was always "off by one" as it always was one floor to high "hovering" over the building. i just added another substraction by one and now it works.
@ballaman200 ah nice. I'm glad you found a solution. And yeah, the speed is also a balancing act when you record a tutorial. If I do it too slowly it can drag and get too boring for some. And if I'm too fast it's harder to follow for others. When I watch tutorials I like to watch the whole thing once without following it and then I go step by step. I watch a couple of seconds, then copy the steps, then watch a couple of seconds and so on. And go back a couple of seconds if I need to. Again, I'm sorry that it was so bumpy for you. I'm also still learning this tutorial narrating thing xD
I have no experience in Maya. Maybe somewhat similar, but definitely not in the same way. I'm not even sure if you can import the Lego models from Mecabricks into Maya
Sadly this doesnt work for me. I am probably missing something pretty obvious: Problems i solved on my own: You first have to install the Addon into Blender (google helped me there) But after exporting from mecabricks and importing into blender only a small part of the building (the floor) was imported into the scene. I followed your instructions step by step so i dont know where i could have gone wrong
@@ballaman200 oh, that's weird. So you have the whole building in Mecabricks, export the model and when you import it in Blender you only get the ground floor? That's really strange. I've never heard of that :-/ maybe something failed during the export from Mecabricks? I would try exporting the building one more time
@@TiNKLeFilms yeah i tried reimporting a few times, the blender log shows me that he cant finde some kind of block during the import (mb_base_opal). I removed one that made problems inside of mecabricks workshop (the lantern), and now the building imports a few more blocks haha. but its really weird and its still only about 400 objects
@@TiNKLeFilms i specifically downloaded blender 4.1 becaues you recommended it in the video. This seems to be an occasional problem with the free version of the blender importer when i looked up the error in the internet. But i just used another building and imported that one and this seems to work perfectly fine. "MOC Modular Building _Bay Botique_". I will try if i can follow your tutorial with that one.
I hope you enjoyed this tutorial! Let me know if you have any questions and also if you want any other features besides lights, floor variations and corner buildings to be adjustable with the building generator and I'll see if I can incorporate them into the next part :)
Excellent tutorial! Can't wait for episode 2.
Amazing video, very digestable and easy to follow! The transition from the table to the room was like magic. I am excited for the next parts of this series!
Thanks! It's good to hear that. I wasn't sure how well I explained everything.
@@TiNKLeFilms My eyes did glaze over at 13:19, but if I were to follow it step by step I think I could get it.
Thanks for the tutorial.
Also to optimize the scene you can select all the details and remove unnecessary points in edit mode.
Why is this so high quality?!? Phenomenal work as always!
Haha, thank you Pangy :)
Thank you so much for this tutorial! Can't wait to use it in my videos!
thank u for this tutorial!
Im so hyped for part 2 🔥
Amazing video! 💜
Wow this is awesome!
So cool! Excited to try this out, buildings are always the toughest on render times, even when using assets.
So cool!
blenderbricks finna go crazy w dis one
This is GREAT!! 🔥
This tut is going viral 🔥
thanks
Perfect thank you
😮😮 Cool and Amezing
BROOOO, THANK YOU SO MUCH FOR THE TUTORIAL, I'M LOOKING FORWARD TO WHEN YOU TEACH US HOW TO PUT IT INTO ASSETS, THIS WILL HELP ME A LOT WHEN I DO MY SCENEARIES IN CITIES LOL
Bro gon saved me life
Amazing
Subscribed!!!
u are the 🐐
Very cool ! ((:
Yo this is great! Hey I’m trying to create a spider man blender animation for a project for school. Do you think you could help me with it? I’m not a beginner btw and I and I just need some help with creating the scenes and how to rush it to the deadline. (December 13)
I really really really want to like this tutorial and i really appreciate the work you have spend for this tutorial but i need to confess that some parts of this tutorial were really hard to follow.
Especially the "Roof" Geometry Node Part didnt work for me. My roof is still displaced. I rewatched that part (like all the other geometry node parts like 10 times) but i couldnt get it to work. After watching everything 10 times it sadly also wasnt really fun anymore.
But i really appreciate your work and my end result is also "okayish" so i would say it was kind of successfull.
Is it possible for you to give us the finished blender file with your working version so i can follow the next tutorial?
@@ballaman200 Man, that sucks. I'm really sorry 😔
Explaining geometry nodes well is hard. Because it gets very mathematical real fast. And explaining everything to its core can also get confusing, I found.
But maybe we can figure this out! In what way is your roof offset? And does it stay the same when you change the height? Or does it move further away?
@@TiNKLeFilms yeah it getc omplex really fast, the math isnt that hard but the speed makes you really struggle if dont pay attention for a few seconds..
I think i "fixed" it somehow. My roof was always "off by one" as it always was one floor to high "hovering" over the building. i just added another substraction by one and now it works.
@ballaman200 ah nice. I'm glad you found a solution.
And yeah, the speed is also a balancing act when you record a tutorial. If I do it too slowly it can drag and get too boring for some. And if I'm too fast it's harder to follow for others.
When I watch tutorials I like to watch the whole thing once without following it and then I go step by step. I watch a couple of seconds, then copy the steps, then watch a couple of seconds and so on. And go back a couple of seconds if I need to.
Again, I'm sorry that it was so bumpy for you. I'm also still learning this tutorial narrating thing xD
can i do it on maya?
I have no experience in Maya. Maybe somewhat similar, but definitely not in the same way. I'm not even sure if you can import the Lego models from Mecabricks into Maya
Sadly this doesnt work for me. I am probably missing something pretty obvious:
Problems i solved on my own: You first have to install the Addon into Blender (google helped me there)
But after exporting from mecabricks and importing into blender only a small part of the building (the floor) was imported into the scene.
I followed your instructions step by step so i dont know where i could have gone wrong
@@ballaman200 oh, that's weird. So you have the whole building in Mecabricks, export the model and when you import it in Blender you only get the ground floor? That's really strange. I've never heard of that :-/ maybe something failed during the export from Mecabricks? I would try exporting the building one more time
@@TiNKLeFilms yeah i tried reimporting a few times, the blender log shows me that he cant finde some kind of block during the import (mb_base_opal). I removed one that made problems inside of mecabricks workshop (the lantern), and now the building imports a few more blocks haha. but its really weird and its still only about 400 objects
@ballaman200 what blender version are you using?
@@TiNKLeFilms i specifically downloaded blender 4.1 becaues you recommended it in the video.
This seems to be an occasional problem with the free version of the blender importer when i looked up the error in the internet.
But i just used another building and imported that one and this seems to work perfectly fine.
"MOC Modular Building _Bay Botique_".
I will try if i can follow your tutorial with that one.
@ballaman200 ah, good to know. Good luck!