Dude, thank you. There's definitely an artistic element that I was attracted to and I couldn't place it. It's darkest dungeon. There's something about the colors and the way the cell shading is done. That heavily reminds me of darkest dungeon.
Yeah, they seem to trigger upon press, but similar to real life if you were to stay on the trigger, it might just pull once and not act in a continuous way. It plays so smooth though.
Getting all kinds of "Darkest Dungeon" vibes, and that's a good thing. More emphasis on gamifying the combat, though.
Dude, thank you. There's definitely an artistic element that I was attracted to and I couldn't place it.
It's darkest dungeon. There's something about the colors and the way the cell shading is done. That heavily reminds me of darkest dungeon.
Its more hades just SLIGHTLY different, but Hades is my favorite series in gaming ever sooooo… lol
Hades isn't absolutely phenomenal game. I have only played a little bit of it personally, but what I've played was extremely addicting.
Hades?
it has that, cell-shading, art similar to Hades. I suppose it plays a little like it as well, with the attack/dodge playstyle.
@@20MG I noticed that the traps do not trigger when the enemy stays on it.
but yeah this is a nice game and I'm looking forward to it!
Yeah, they seem to trigger upon press, but similar to real life if you were to stay on the trigger, it might just pull once and not act in a continuous way. It plays so smooth though.
idk. this looks like a shameless rip off.
Like a copy of another game? reskinned? or just financially cheap?
@@20MG it’s like buying the cheaper thing because it’s cheaper but you sure know you will buy the expensive one at some point.