it sucks that the vault door can only have 2 guards. also its annoying when the deathclaws run from room to room. i wish u could build turrets in rooms.
make your top level extend all the way to the right, and the elevator right by the vault door. put your strongest dwellers in the middle, next to vault door.. SO THAT, when the Deathclaws or Raiders attack, they run through the middle room, into far right room, then they come BACK THROUGH the middle room. that way you don't have to chase them down with your strong dwellers. Also, don't put mr. handy on first floor, because he will join the fight and you can't heal him :(
I totally agree about the vault door! Also, what's the point in upgrading the vault door when everyone gets in eventually anyway? All it does is buy you 10 more seconds at best. And your dwellers cant level up guarding the door. I try to keep level 50 dwellers on the door at all times.
Idk whether people have commented about this but it is good to know that when a dwellers agility is higher, they attack faster. It is said in the tips as the game loads but it is easy to miss so just putting it out there... yeah 😶
Rushing is really bad. Honestly I would say rush ONLY when you have quest for rushing couple of rooms. For example you get fires naturally, so it is not really needed to rush. Ive noticed afyer having abit more dwellers that its hard to keep them at 91% + hapiness. The only way is by breeding alot and having a radio room. :)
In survival mode it's better to fail rushing room than to let random disaster occur every 90 seconds. So yeah, rush constantly if you feel confident in your vault or if you play Survival mode.
Good tips. Two suggestions to add: 1. Delete most of the initial elevator, except for the top level, then build elevator down the outside. Mole rats only attack rooms that touch the dirt and the elevator shields them. 2. Train level 1 dwellers to good special stats, then give them good weapon and outfit, a boxer if you have one and send them out to the wastelands. Leveling up replenishes health. I sent out a guy with 7s across the board, swimsuit, mini gun, and a +21 XP boxer. He leveled up to 50 in 2 days or so and didn't use his first stim pack until 2.5 days out.
S damage resistance P find cool places in the wasteland (quests) and the crit multiplier moves slower E more hp with every lv up, get a lv 1 dweller to E 10+ and send him to the wasteland to lvl C meet nice people out there I meet wounded people and find more stims and rad away A more ap/ shots before counterattacks L finding good stuff and more crit hits
Me early-game: Man i need more dwellers, power gone out Me mid-game: Oh no, uh you there can have this spare gun... and uh you stay here to be useful oh god
WhiteBlock CC i can relate XD but it’s best if you could send them to wasteland equipped for a few days. One tip I’ve learned from watching youtube lol
Nice to see somebody who plays both Shelter and the actual Fallout games. Most of these youtubers just jumped on the Shelter bandwagon without playing any of the games that it's based on. Nice vid!
Oh cry go crysomewhere. Fallout the series and fallout shelter, while referencing each other, are two completely different style games. OF COURSE there are going to be people who play one and not the other. Grow the fuck up.
i’m very dumb. i remember having a deathclaw attack and all my rooms on the 1st and 2nd floor were dormant. more than half of the people who lived in my base were slaughtered.
Thank you for the video! I just started playing this wild game and went through 2 vaults, each reaching 50 dwellers, then shit hit the fan and I could not recover so I started fresh. Before laying the first room I wanted to make sure I am approaching it efficiently. Your video helped with that! Thank you! I have a page full of notes taken while watching :-) May all of your dwellers in life be happy ~ !
Nice guide, man! I recently started a new save file as I fucked up my last one, and I thought I would try out this layout. Btw, you have a very calming voice :)
and luck is also important for both wasteland expeditions and productivity, and btw @Corbin T you’ll reach a period in the game where you’ll unlock training rooms for each special stat.
1) Do NOT put 2 dwellers to guard the door. This does nothing but slows the events down. 2) First level should look like this: Door(empty)-elevator-3x_room(6 dwellers)-2x_room(empty, i have overseer office there). No elevator in the end. What this does is causes any attacking mobs run straight into your 3x room where you place your best dwellers with top damage weapons. If it's something like Deathclaw, they quickly want to run to the next room, and that often makes them attack several rooms in a row wreaking havoc across the entire vault. But the next room in my example is empty, so they instantly return to your 3x room where your strong dwellers dispatch them. 3) It's totally fine to leave empty rooms in your vault, especially in the late game. Medical stations, for example - you don't need all that production that you have. What you want from building extra stations is STORAGE, and for that you don't need dwellers there.
i know this is 3 weeks old but this helped me sooo much, my base was 140 people and everyone was dying from radiation and stuff and this kinda saved me, by getting rid of all my dormant rooms also if you made like a lets play (because no one else has) or just like a fallout shelter guide because you are very entertaining and i would love to see more. :D
Great video! I have a sort of minor OCD so I see what you mean by having to have your base look perfect so seeing a video like this really helped me out to make my base more organized while still being able to achieve makimum resources and caps.
+iB3RNAL Thanks! That's what I felt TH-cam was lacking, I spent so many caps rearranging my base that I wished I had some direction beforehand on how I want the base to grow :-)
+Vault411 No problem! Exactly like I had watched other videos but I always felt their bases were very disorganized and wasn't what I wanted mine to look like at all. It's funny you say that because I'm sort of in the same type of dilemma my base already has so much stuff and to completely rearrange it it would take both a lot of caps and a lot of time. I'm debating whether or not I should try to rearrange it anyways or just start a new vault altogether. I really don't want to go with the second choice because of how far I've gotten already and it would just be a long time before I got there again. How long did it take for you to achieve your vault the way it is?
+iB3RNAL I think around a month.. I was really into the game and playing passively often :-) if you consider rebuilding the base, build up the luck of your room characters to max, you will get caps really fast. During the video I got 10k in caps and not everyone had full luck. That's why I built up 5 luck training rooms. I use all 3 of my save slots with different vaults, 2 are survival now :-)
Thanks for this video! I just started this game a few days ago and after learning it I started over. I have 36 dwellers and growing! This video was so informative.
hua uh. how do you have rooms that require like 70 or so dwellers as your first rooms? did you destroy the original one and rebuild them there? or did you start building low, keeping the top spots empty for awhile? hua uh.
LostinOC a easy but slow way to do it is start with the middle portion with residential so that you can move every into those rooms and just delete the surrounding rooms and rebuild.
Strength doesn't help you in combat whatsoever, same for any other stat except for endurance. Therefore, I suggest putting the nuka-cola plant on the upper part of your base because endurance is what determine the HP of your dwellers. However the video was great and informative, thank you !
+simgir You're right.. I figured that out later. I was basing my ideas from former Fallout games. So my bad on that one :-) there's more wiki info now than there was before.
Actually strength endurance perception and agility all help in combat strength effects the damage of some guns perception/agility make your shot intervals shorter not sure which does it but the other makes your critical shot more common and it's slower so you can time it better and I clearly don't need to explain endurance but a tip if you don't already know if your endurance is at 11+ you take no radiation damage which is massive in the wasteland
Pro tip: send dwellers out with 25 stimpacks and 8-10 radaway. That way you have plenty of radaway left incase your vault gets attacked and the exploring dwellers never use more than 12 radaway when sent out unless you are sending them out specifically for a quest. Another tip: put second column of elevators on the far right side at the end, not the middle. This is because when your power gets to red, the rooms that directly surround any power plants are the last to shut down. So for example, in one row put a power plant and diner, in the next put the water purification plant right below the power plant and maybe a stimpack room next to the water room. You always need to be producing much more power then water or food.
I know this video was made 2 years ago and i don't even know if you will see this comment but thank you!! i was so scrambled and unorganized but i have spent almost all of today just going back and forth looking how you set up up and selling and replacing rooms. its been very tedious and time consuming but its so satisfying when you have that nice even look!! thank you so much!! keep up these videos, i'm defiantly subscribing and checking in to see more tips. :D
I am VERY glad you decided to keep this video! your vault is INCREDIBLE! This video gave me some ideas on how to organize better, and the rewards that comes with this kind of organization. Will you be the overseer of my life? lol man! I especially found the training rooms in (SPECIAL) order to be quite breathtaking.. as simplistic as it SHOULD seem... apparently it is a rare mind to actually do it so well. You are 1 interesting person... how you arranged your vault tells me a whole lot about you as a person. Impressive. 👍
I just started playing the game today, and I really enjoyed your video! I will be taking your advice on setting up my vault and most likely following your same procedures. You've got a great voice for TH-cam! Definitely subscribing
Very informative, thanks for the vid! Whenever I have some questions about my shelter I just rewatch this. I would love to see more and I hope you get enough support to make another!
This is an okay guide for low level players, I guess. I am so far beyond this point, I would NEVER have all rooms connected, NEVER be missing gap-levels to segregate rooms. 110 of my 199 dwellers are currently level 50 with max stats. My only issue is that at least two of the Achievements are broken (Google version) as I should have been awarded them LONG ago. Hence my search leading me here. Ugh. "You are never going to get to the bottom". Well, I assume you're either going to give up, or you'll realize that this is foolhardy. 4 Mr. Handy's: I use 6 currently, the last 3 I have are on floors that don't need them. Mr. Handy's for incidents: No. Using him by himself for this is an odd suggestion. Especially on higher upgraded rooms. He frequently cannot even handle it by himself. Just skipping through the last 50% of this... you are not using the best outfits to send Dwellers out. You are only getting 4800 CAPS on a level 50 going out with 25 health?? I don't even understand how that low number is possible unless your stats and outfit are just silly-low. Your still worried about what Gear is worn in which rooms, your happiness is only 86%, and you have 111k CAPS. I'm guessing you are a low-to-mid level player giving advice to newbies. I would NOT recommend this video to intermediate or advanced players. It is very misleading. Sorry. I applaud your effort to share your insights, but they are based on gameplay that is starting to reach the mid-point of the game.
+Anthony Malena thank you for the feedback, I actually made the opposite suggestion with mr handys, that the room should be filled when mr handy is alone otherwise his health diminishes fast. Yes, my base is not fully set up yet, with maxed gear or dwellers, but the basics are applicable to all levels of players. I find it interesting that you chose not to connect any of your rooms. Is that so that you can rush and collect more frequently?
I actually really like that design. Right now I have all alike production rooms on a floor, and the unproductive ones at the bottom, but your design would make it WAY faster to get responders to inactive rooms. Personally, I try to have one dweller with very high stats in a room at all times as a guard(highest lvl, best outfits, best weapons, etc, maxed if possible) and for reproduction I have at most one pregnant woman in a room, and use one main male and a bunch of females who he can mate(if you put a # in their name, they show up first alphabetically to assign easily). This helps bc radio rooms increase attacks from outside, and if you make 2 maxed dwellers mate, they have a 13%chance of having a "legendary baby" with really good stats. Also, when you send dwellers to respond, send them in endurance gear so that they lose health less quickly. And you can use hair color instead of outfit color to dictate rooms, or a notation in the name(like */!/@/#/%/etc) so that you don't have to sacrifice productivity.
I also have more, but I figured those were enough considering how old this video is, and you got a fair deal of my best ones in the vid, so great job on that.
Gear that increases strength by 5, 6 & 7 are the some of the most helpful items in the game. When building weapons, most of the highest damage weapons are built on the strength stat (this tip works with all stats and corresponding gear by the way). What the game does not tell you is that a dweller with a base strength stat of 10 will get the benefit of the outfit to reduce the time it takes to create the weapon. This effect is significant. I create legendary weapons in less than a day (to be fair I have a pet that helps reduce that number the total time by 40%). My dwellers creating weapons are all 10 in strength with either +7 bonuses or +6 from their outfits. Needless to say my vault oughta be called the Gun Runners. I think I have around 50 weapons that do more than 20 damage and all because I can create them quickly.
You said that will be more videos ... + A serious question. Why don't you remove the Water Treatment and the Diner room and replace them with Nuka-Cola bottlers?
Another thing you should mention dwellers find buildings in the waste land and you can go inside and maybe Evan find a Mr. handy see luck is very important
the very first room next to the vault door.. make it a merged 3 room.. then put the 2merged room next.. then dont put an elevator at the end... all attacks will have to go thru the vault door room.. then the large 3 merged room .. then the 2nd 2merged room.. since there is no elevator they will have to back track to the 3merged room the go down the default first elevator... so essentially all attackers have to go thru 4 room stages before they go down to the 2nd level... end game.. only one deathclaw sometimes manages to get down to the 2nd level only to die right away... xD
There may be good info in this video but I only made it through 4 minutes of it because of that ANNOYING collecting sound through it. SERIOUSLY ridiculous.
05subisti yeah so CRRRSHH rooms like this BOOPDEWOOP dwellers, the elevator CRRRSHH efficient. Seriously, we cant understand what youre saying dude. Turn the volume of the game down next time.
Been playing this for 4 days now. This really helps open more ideas. Shld hv seen it 2 days ago tho, will need tons of caps to rearrange my shelter. I upgraded 2 or 3 rooms too soon to max and mole rats are too tough to handle.
Hello, my name is Officer Cepenishev. I work for Grammar Police. Your grammar can fuck up the kids who are reading this comment. Please get your grammar right. Thang for understanding.
I think we can all agree that it would have been hilarious if halfway through this tips video the deathclaws came in and killed everyone in his vault. I mean, obviously I would feel bad for him, but it still would have been hilarious. But thanks for posting this. It is a great video.
+Jason Li-zhao other stats are important for encounters. Encounters increase the chance of collecting gear. Each stat is important in the wasteland, but I'm not entirely completely sure how yet.. some encounters you need strength, others agility.. perception helps with weapons skill..
A little bit of luck with the 4-5 lunchboxes at the start is all I needed. Was tempted to buy more, watched youtube videos on what I was doing wrong instead. Turns out I was doing 'alot' wrong. Haven't spent a single $$ so far and my vault works great.
Increase Luck on dwellers, I just continued my game after two years (I swear) and I got like 40k while away thanks to 3 mr handy's, then I revived my dwellers from the wastelands and each of the 4/5 got back with 10k Luck is key, you should invest all your money in Luck and Endurance and get your dwellers out, with the money you get you can go on without any problem I didn't know this when I was playing in 2016, I just thought it would increase the odds of getting money and junk (and endurance to resist hits and radiation) For quests increase Agility (since you don't enter many missions while in the wastelands, thus you can have dwellers with no Agility outside at first)
I have my base set up so it’s a bottleneck at the top and there’s only one way down, the deathclaws and other intruders have to fight through my best and most well armed dwellers before getting mopped up by the guys in the broadcast room right below them. Elevators are on the extreme left and extreme right, all essential production rooms are at the bottom. I did that not because it makes it easy, but because logically in a bunker you’d want your most important functions to be as far underground as possible. I’m very ocd with the way I play this game😂all the water rooms have their own section, the reactors have their own section, the training rooms and farms have their own sections, everything is arranged in a hierarchy of importance from top to bottom. also if the walls of the vault are lined with elevators, you won’t get hit with mole rat attacks from that direction, they only come into rooms directly touching dirt, so I only ever get hit with mole rats from the top or bottom of the vault, which is where my best armed dwellers are. Only issue with my design is radscorpion attacks, I always seem to struggle with those no matter what room they originate in
Nice! I got the 40 lunch box package at the very start of my vault. Got 6 legendary Guy and girls in it. Plus some pets that I found useful 2x return speed from the wasteland. Shorter training times. 50% off! 200 items. It's a very nice start.
My design is simple put all resources station and power on top and when you are low on power the bottom goes out first. warehouses and living quarters , weapon rooms and armor rooms then training rooms. The down side of the design is that the living quarter and warehouses catch on fire more and get infested with moles more and this almost requires putting a couple of dwellers in the warehouses to deal with the fires and moles. Putting the living quarters and warehouses in the center would mean not needing a couple dwellers in the warehouses to deal with the fires and moles and nothing wrong with putting training room on the top floor for high levels to train their stats and defend at the same time and you could put the elevator on one side and this means invaders will go through that floor first right to left then go back the other way and the down side is you would have to destroy more to change your rooms around and invaders are not normally a problem until the death claw invasions, two high levels at the door with decent weapons can normally kill all invaders breaking down the door but death claws.. 2 warehouses or living quarters in the center and then resources on each side would improve the design but would require more handy men. You definitely want your warehouses and living quarters near high population rooms because their normally left empty and you could end up with a couple rooms filled with moles at the same time as they spread and breed. 90 percent of my population is in the training rooms or the power rooms.
one technique ive used to get people to there places easily without having all my areas organized together is naming my dwellers with there jobs. when i need to fill the room i just click on the clipboard and have them organized by name, all the people ive designated for those jobs are clumped together and its easy to move them about. This was easy since i started it very early, any time a vault dweller said they were happiest at the job i had them at i renamed them.
+Richard Conway I also use this naming technique to keep track of my super strong dwellers. Endurance doesnt increase your max hp outright, it increases how much hp is gained every lvl. So getting a bit of endurance on low lvl dwellers benefits them a great deal more then adding endurance later. I like to start a certain number of low lvl dwellers with max endurance and i name them all "Tank". when you max all there stats they are the best people to send out for items, will last the longest possible when they are fully leveled up.
if you do buy mr handies, I recommend that you develop mr handy levels, with no unproductive rooms. two 3 and one 2 sized rooms with all production means he will gather it for you in all 8 pieces of room.
Hard to take these tips seriously when all his guys have very low endurance. Want to survive death claw or any other attack and never need stimpacks? 1. Make an entire baby army and at lvl 1 make them all endurance 10. They will never die 2. If you want to grow without so many incidents, then make sure all the side walls are covered by an elevator(stops random attacks within your vault) 3. Efficiency doesn't work like he has explained. You can have 3 guys in a triple room and they can be as efficient as 6 guys, make sure they all have 10 of the room trait and give them all +5 armor of the respective trait. 4. You don't need to have the game on while you wait for something, you can close the application for a few minutes for whatever your waiting for. Then log in, collect and log out. 5. If you're in game, to avoid having incidents or attacked, just make sure You have your screen on anything besides your vault, you can be watching your runners, or in your inventory or whatever other pop up screen and you won't get attaked
Great video. I was thinking about the volume, you adjusted the volume. Comments about game development after release are now prophetic, since it's been debugged, smoothed out, and given added features. Great advanced tips. Too bad about the tech and throat issues, but good input. Thanks.
I was just wondering as a complete newbie, how did you replace all of your beginner rooms like diners, water treatment, power generators? Did you have to delete them all and rebuild with the better rooms? If so, where did you place all of your dwellers? Someone help!
this is an execent video, you explained things very well and you also have a very good voice for these types of videos would love to see more from you dude, realy enjoyed this one sadly you dont have more
You going to want more store houses and weapons and outfitter rooms and this may require more power, legendary item can take up to two week to craft. making 6 at a time makes some amount of sense and if you want them under two weeks then you going to need the stats and dwellers to fully man all of them. That's 6 dwellers a room, 50,000 for each weapons room and 90,000 for each armor rooms and this is not counting first upgrade. The weapons cost around 20k to make, another 60k after upgrading the rooms, explorers normally bring back 2-8 legendary junk and plenty of rare junk and your stats could increase or reduce this number and how long you can survive with supplies and their is a limit on the amount you can hold, the common items and junk make you have to return earlier and a reason you may leave some of your store rooms and living quarters empty and live with the fires,cockroach and moles spreading and expanding through your vault and if all else fails put one person in each shop and wait 2 weeks.
Nice video. I just started playing the pc version & was confused about the room size/layouts especially as i havnt reached the "theme" and only merged a few rooms so room size could easily have been 4 or even 5 smaller rooms wide. Also the radio room seemed to do virtually nothing. Now i know better.
That moment when I'm realize my base is a shitshow
LMFAO 😂😂😂
Retro-DADE my base is so messy but I manage.
@@unknownyoutuber3422
Same I just gave up on that game a while ago
I was so confused at the beginning why the overall happiness doesn't exceed 20%. lol
🥲
it sucks that the vault door can only have 2 guards. also its annoying when the deathclaws run from room to room. i wish u could build turrets in rooms.
make your top level extend all the way to the right, and the elevator right by the vault door. put your strongest dwellers in the middle, next to vault door.. SO THAT, when the Deathclaws or Raiders attack, they run through the middle room, into far right room, then they come BACK THROUGH the middle room. that way you don't have to chase them down with your strong dwellers.
Also, don't put mr. handy on first floor, because he will join the fight and you can't heal him :(
That wouldnt fit the vault thing
Deathclaws cant make it past my first floor
I totally agree about the vault door! Also, what's the point in upgrading the vault door when everyone gets in eventually anyway? All it does is buy you 10 more seconds at best. And your dwellers cant level up guarding the door. I try to keep level 50 dwellers on the door at all times.
@@Brandon-rq3ys i use it to move my dwellers as high in the vault as possible
just realised this game is 4 years old... I'm sooo late to the party XD
Muhammad Hamiz Same! I only just got the game yesterday 😂
Same !!
Same XD
Me too!!!
Haha same
Idk whether people have commented about this but it is good to know that when a dwellers agility is higher, they attack faster. It is said in the tips as the game loads but it is easy to miss so just putting it out there... yeah 😶
I believe thats only for the pc and console fallouts
@@valentinvega805 it only works on quests across all versions
That explains a lot.
sometimes you do want to fail at rushing cause its your quest like extinguish 5 fires
Rushing is really bad. Honestly I would say rush ONLY when you have quest for rushing couple of rooms. For example you get fires naturally, so it is not really needed to rush. Ive noticed afyer having abit more dwellers that its hard to keep them at 91% + hapiness. The only way is by breeding alot and having a radio room. :)
lol i rush like non stop... 74ish% is when i usually stop... fallout shelter is the only game ever for me where RNGesus loves me... ^3^
Same!
Jonathan Laig bro so true
In survival mode it's better to fail rushing room than to let random disaster occur every 90 seconds. So yeah, rush constantly if you feel confident in your vault or if you play Survival mode.
Good tips. Two suggestions to add:
1. Delete most of the initial elevator, except for the top level, then build elevator down the outside. Mole rats only attack rooms that touch the dirt and the elevator shields them.
2. Train level 1 dwellers to good special stats, then give them good weapon and outfit, a boxer if you have one and send them out to the wastelands. Leveling up replenishes health. I sent out a guy with 7s across the board, swimsuit, mini gun, and a +21 XP boxer. He leveled up to 50 in 2 days or so and didn't use his first stim pack until 2.5 days out.
ATG19534 thank you for that info on fallout shelter I didn't even know that till now!!!😋😋😋😋🙂🙂🙂😎😎😎😎😎
ATG19534 I
ATG19534 good to know thanks!
ATG19534 n
ATG19534 d
Did anyone notice the dead guy in row six, in Radaway?
yeah
Lol
Yah I was waiting for him to clean
Yeah I was waiting for him to notice
Lol
S damage resistance
P find cool places in the wasteland (quests) and the crit multiplier moves slower
E more hp with every lv up, get a lv 1 dweller to E 10+ and send him to the wasteland to lvl
C meet nice people out there
I meet wounded people and find more stims and rad away
A more ap/ shots before counterattacks
L finding good stuff and more crit hits
Me early-game: Man i need more dwellers, power gone out
Me mid-game: Oh no, uh you there can have this spare gun... and uh you stay here to be useful oh god
WhiteBlock CC i can relate XD but it’s best if you could send them to wasteland equipped for a few days. One tip I’ve learned from watching youtube lol
Lol sameee
Nice to see somebody who plays both Shelter and the actual Fallout games. Most of these youtubers just jumped on the Shelter bandwagon without playing any of the games that it's based on. Nice vid!
Jake judging by the way he says Nukus id doubt it...
Jake I played Fallout 4 after Shelter but I knew basically all the lore.
Oh cry go crysomewhere. Fallout the series and fallout shelter, while referencing each other, are two completely different
style games. OF COURSE there are going to be people who play one and not the other. Grow the fuck up.
Liam Friedman Nice cringe post.
Jake
I haven't played any fallout games but still play fallout shelter what you gonna do?
I’m obsessed with this game I️ play it everyday. Just rescued bottle and cappy 😊😊😊
Real talk, hella addictive like all things bethesda👌
@@yogotheomnigod9175
Except for 76! 🤣
@@Brandon-rq3ys Poor people didnt know back a few months ago what a disaster it will be :D
Big facts.. 76 is easily the worst game
Shut up nigga
I wish I had watched this before I started my vault. It needs a major redesign which would be really hard at this point.
Dammit... now I gotta make a new base 😭
i’m very dumb. i remember having a deathclaw attack and all my rooms on the 1st and 2nd floor were dormant. more than half of the people who lived in my base were slaughtered.
Same
Yeah it takes some getting used to!! Wish when I started there were some better tutorials!!
Definitely the best Fallout Shelter video on TH-cam! It was very helpful thank you, looking forward to more.
+Mike0193Azul Agreed - this is the best video, by far - other videos noobish in comparison
Gym leader Matt and pressing X have better videos
Uhhhh uhhhhh uhhhh uhhh uhh
I started ignoring his voice 4 minutes in, since i found some of the comments to be more helpful.
this was a great video, with the exception of the audio, hard to focus on what you're saying when the game audio was so loud
Thank you for the video! I just started playing this wild game and went through 2 vaults, each reaching 50 dwellers, then shit hit the fan and I could not recover so I started fresh. Before laying the first room I wanted to make sure I am approaching it efficiently. Your video helped with that! Thank you! I have a page full of notes taken while watching :-) May all of your dwellers in life be happy ~ !
Nice guide, man!
I recently started a new save file as I fucked up my last one, and I thought I would try out this layout.
Btw, you have a very calming voice :)
Tip: lvl up endurance to ten on every lvl one character you have for max hp.
How do you level up on special ?
and luck is also important for both wasteland expeditions and productivity, and btw @Corbin T you’ll reach a period in the game where you’ll unlock training rooms for each special stat.
@@rafibarcham7011 thanks
Great video! Finally, someone who has truly figured out a good layout. I'd love to hear more of your tips!
1) Do NOT put 2 dwellers to guard the door. This does nothing but slows the events down.
2) First level should look like this: Door(empty)-elevator-3x_room(6 dwellers)-2x_room(empty, i have overseer office there). No elevator in the end.
What this does is causes any attacking mobs run straight into your 3x room where you place your best dwellers with top damage weapons. If it's something like Deathclaw, they quickly want to run to the next room, and that often makes them attack several rooms in a row wreaking havoc across the entire vault. But the next room in my example is empty, so they instantly return to your 3x room where your strong dwellers dispatch them.
3) It's totally fine to leave empty rooms in your vault, especially in the late game. Medical stations, for example - you don't need all that production that you have. What you want from building extra stations is STORAGE, and for that you don't need dwellers there.
take a shot everytime he says "uh"
take a shot every time he clears his throat
🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸🍸💀
I tried this, woke up in hospital with alcohol poisoning
josh in bama wasted
*passes out*
There’s a dead person in one of the science labs
i know this is 3 weeks old but this helped me sooo much, my base was 140 people and everyone was dying from radiation and stuff and this kinda saved me, by getting rid of all my dormant rooms also if you made like a lets play (because no one else has) or just like a fallout shelter guide because you are very entertaining and i would love to see more. :D
+Duncan Roach Thanks for the nice review :-D I'm going to make a survival walkthrough soon
3 weeks old
I'm watching this when it's 2 years old
@@Steven-xw3hi same
Great video! I have a sort of minor OCD so I see what you mean by having to have your base look perfect so seeing a video like this really helped me out to make my base more organized while still being able to achieve makimum resources and caps.
Logic ftw
+bRyDoG01 Aye #RattPack boi, you listen to that new album? Shit was amazing!
+iB3RNAL Thanks! That's what I felt TH-cam was lacking, I spent so many caps rearranging my base that I wished I had some direction beforehand on how I want the base to grow :-)
+Vault411 No problem! Exactly like I had watched other videos but I always felt their bases were very disorganized and wasn't what I wanted mine to look like at all. It's funny you say that because I'm sort of in the same type of dilemma my base already has so much stuff and to completely rearrange it it would take both a lot of caps and a lot of time. I'm debating whether or not I should try to rearrange it anyways or just start a new vault altogether. I really don't want to go with the second choice because of how far I've gotten already and it would just be a long time before I got there again. How long did it take for you to achieve your vault the way it is?
+iB3RNAL I think around a month.. I was really into the game and playing passively often :-) if you consider rebuilding the base, build up the luck of your room characters to max, you will get caps really fast. During the video I got 10k in caps and not everyone had full luck. That's why I built up 5 luck training rooms. I use all 3 of my save slots with different vaults, 2 are survival now :-)
Just saw the video, just wanted to let you know it was VERY helpful and that I'm sure many of us appreciate the words of wisdom :)
I have a tip for you scrap the battle armor to get a chance to have the Junk that it uses and make military fatigues wich is better than battle armor
Thanks for this video! I just started this game a few days ago and after learning it I started over. I have 36 dwellers and growing! This video was so informative.
hua uh. how do you have rooms that require like 70 or so dwellers as your first rooms? did you destroy the original one and rebuild them there? or did you start building low, keeping the top spots empty for awhile? hua uh.
IKR
LostinOC a easy but slow way to do it is start with the middle portion with residential so that you can move every into those rooms and just delete the surrounding rooms and rebuild.
Mark has the right idea. I do the same and as long as you've got enough in game coin, its worth it to speed up production of resources.
Thanks man years later you still helping folks
Strength doesn't help you in combat whatsoever, same for any other stat except for endurance. Therefore, I suggest putting the nuka-cola plant on the upper part of your base because endurance is what determine the HP of your dwellers.
However the video was great and informative, thank you !
+simgir You're right.. I figured that out later. I was basing my ideas from former Fallout games. So my bad on that one :-) there's more wiki info now than there was before.
Yep I know, that's what I thought until I check the reddit haha !
simgir actually agility helps for some guns
Actually strength endurance perception and agility all help in combat strength effects the damage of some guns perception/agility make your shot intervals shorter not sure which does it but the other makes your critical shot more common and it's slower so you can time it better and I clearly don't need to explain endurance but a tip if you don't already know if your endurance is at 11+ you take no radiation damage which is massive in the wasteland
I started playing shelter again and I was wondering what I should put on the first level to defend well against Raiders and other things.
Pro tip: send dwellers out with 25 stimpacks and 8-10 radaway. That way you have plenty of radaway left incase your vault gets attacked and the exploring dwellers never use more than 12 radaway when sent out unless you are sending them out specifically for a quest. Another tip: put second column of elevators on the far right side at the end, not the middle. This is because when your power gets to red, the rooms that directly surround any power plants are the last to shut down. So for example, in one row put a power plant and diner, in the next put the water purification plant right below the power plant and maybe a stimpack room next to the water room. You always need to be producing much more power then water or food.
2 years later i still stand by this comment.
I literally destroyed and renewed my base to follow your 3-2-3 base format. XD
For real! I did the same!
I know this video was made 2 years ago and i don't even know if you will see this comment but thank you!! i was so scrambled and unorganized but i have spent almost all of today just going back and forth looking how you set up up and selling and replacing rooms. its been very tedious and time consuming but its so satisfying when you have that nice even look!! thank you so much!! keep up these videos, i'm defiantly subscribing and checking in to see more tips. :D
Strength doesn't do anything in combat. PALE is for Quest and EL is for Wasteland exploration
strength does matter how much damage your weapon does if it has a weapon damage range for example 8-19
Oh thank you for the tip. I been wondering this for a while
I really like these smaller channels, they make videos filled with informations and i love it. I hope he makes more videos.
Covid anyone? I'm bored so I've gone back to this
Me but I’m actually new to the game. Doing pretty well for a beginner tbh
Try cropbytes my new video make $$ for playing
Kept running out of power deleted a room and things are stable now, thanks.
Maybe ... just maybe ...
you should lower the sound of the game so we can actually hear what you're trying to say ... :S
Finally someone said it
He did later in the video he addresses the issue
I am VERY glad you decided to keep this video! your vault is INCREDIBLE! This video gave me some ideas on how to organize better, and the rewards that comes with this kind of organization. Will you be the overseer of my life? lol man! I especially found the training rooms in (SPECIAL) order to be quite breathtaking.. as simplistic as it SHOULD seem... apparently it is a rare mind to actually do it so well. You are 1 interesting person... how you arranged your vault tells me a whole lot about you as a person. Impressive. 👍
i play the game on my laptop with bluestacks, that is so much better then on the mobile
me too man, heres link for people who want mobile games on pc www.bluestacks.com/
+wallace fx Bluestacks makes my PC lag like crazy though.. Any tips?
+wallace fx Bluestacks makes my PC lag like crazy though.. Any tips?
Anon Kash You could uninstall and reinstall, that could help.
There is a computer version. You only need the Bethesda launcher to play it.
I just started playing the game today, and I really enjoyed your video! I will be taking your advice on setting up my vault and most likely following your same procedures. You've got a great voice for TH-cam! Definitely subscribing
I ALWAYS WATCH TUTORIALS BUT ALWAYS MESS UP AND END UP STARVING EVERYBODY TO DEATH
LOL 😅😂🤣
MEME LORD same!!
Perk added: true communist leader at heart
Found a very old comment.. wow. Forgot about this comment
@@moisess_0811 cool
Very informative, thanks for the vid! Whenever I have some questions about my shelter I just rewatch this. I would love to see more and I hope you get enough support to make another!
Hmm
please,your vault in description!
4 year later I can say this is the most helpful video
I'm really glad you enjoyed it!!
This is an okay guide for low level players, I guess. I am so far beyond this point, I would NEVER have all rooms connected, NEVER be missing gap-levels to segregate rooms. 110 of my 199 dwellers are currently level 50 with max stats. My only issue is that at least two of the Achievements are broken (Google version) as I should have been awarded them LONG ago. Hence my search leading me here. Ugh.
"You are never going to get to the bottom". Well, I assume you're either going to give up, or you'll realize that this is foolhardy.
4 Mr. Handy's: I use 6 currently, the last 3 I have are on floors that don't need them.
Mr. Handy's for incidents: No. Using him by himself for this is an odd suggestion. Especially on higher upgraded rooms. He frequently cannot even handle it by himself.
Just skipping through the last 50% of this... you are not using the best outfits to send Dwellers out. You are only getting 4800 CAPS on a level 50 going out with 25 health?? I don't even understand how that low number is possible unless your stats and outfit are just silly-low.
Your still worried about what Gear is worn in which rooms, your happiness is only 86%, and you have 111k CAPS. I'm guessing you are a low-to-mid level player giving advice to newbies. I would NOT recommend this video to intermediate or advanced players. It is very misleading. Sorry. I applaud your effort to share your insights, but they are based on gameplay that is starting to reach the mid-point of the game.
+Anthony Malena thank you for the feedback, I actually made the opposite suggestion with mr handys, that the room should be filled when mr handy is alone otherwise his health diminishes fast. Yes, my base is not fully set up yet, with maxed gear or dwellers, but the basics are applicable to all levels of players. I find it interesting that you chose not to connect any of your rooms. Is that so that you can rush and collect more frequently?
I've been putting the food room after the vault door because people with higher Agility attack faster. I don't bother with door guards either.
the game never got any more content lol
Sad. I’ve always been waiting for a family tree
I actually really like that design. Right now I have all alike production rooms on a floor, and the unproductive ones at the bottom, but your design would make it WAY faster to get responders to inactive rooms.
Personally, I try to have one dweller with very high stats in a room at all times as a guard(highest lvl, best outfits, best weapons, etc, maxed if possible) and for reproduction I have at most one pregnant woman in a room, and use one main male and a bunch of females who he can mate(if you put a # in their name, they show up first alphabetically to assign easily). This helps bc radio rooms increase attacks from outside, and if you make 2 maxed dwellers mate, they have a 13%chance of having a "legendary baby" with really good stats.
Also, when you send dwellers to respond, send them in endurance gear so that they lose health less quickly. And you can use hair color instead of outfit color to dictate rooms, or a notation in the name(like */!/@/#/%/etc) so that you don't have to sacrifice productivity.
I also have more, but I figured those were enough considering how old this video is, and you got a fair deal of my best ones in the vid, so great job on that.
This video made a long long ago before we know there's XMOD Games.
Thanks for the insights. i just started playing this game 3 days ago. i have 56 dwellers at the moment. i love this game. thumbs up!
Ik this is 5 years ago but how do you get 56 dwellers in 3 days
Why do you have only 118 subscribers? Oh, now 119. ;))
Gear that increases strength by 5, 6 & 7 are the some of the most helpful items in the game. When building weapons, most of the highest damage weapons are built on the strength stat (this tip works with all stats and corresponding gear by the way). What the game does not tell you is that a dweller with a base strength stat of 10 will get the benefit of the outfit to reduce the time it takes to create the weapon. This effect is significant. I create legendary weapons in less than a day (to be fair I have a pet that helps reduce that number the total time by 40%). My dwellers creating weapons are all 10 in strength with either +7 bonuses or +6 from their outfits. Needless to say my vault oughta be called the Gun Runners. I think I have around 50 weapons that do more than 20 damage and all because I can create them quickly.
You said that will be more videos ... + A serious question. Why don't you remove the Water Treatment and the Diner room and replace them with Nuka-Cola bottlers?
yea he's right nuka cola bottlers give faster exp + less accidents when rushing cause its just 1 room
have the whole vault as nuka cola rooms?
Another thing you should mention dwellers find buildings in the waste land and you can go inside and maybe Evan find a Mr. handy see luck is very important
it was a little long but great video all in all!
the very first room next to the vault door.. make it a merged 3 room.. then put the 2merged room next.. then dont put an elevator at the end... all attacks will have to go thru the vault door room.. then the large 3 merged room .. then the 2nd 2merged room.. since there is no elevator they will have to back track to the 3merged room the go down the default first elevator... so essentially all attackers have to go thru 4 room stages before they go down to the 2nd level...
end game.. only one deathclaw sometimes manages to get down to the 2nd level only to die right away... xD
There may be good info in this video but I only made it through 4 minutes of it because of that ANNOYING collecting sound through it. SERIOUSLY ridiculous.
05subisti yeah so CRRRSHH rooms like this BOOPDEWOOP dwellers, the elevator CRRRSHH efficient.
Seriously, we cant understand what youre saying dude. Turn the volume of the game down next time.
Been playing this for 4 days now. This really helps open more ideas. Shld hv seen it 2 days ago tho, will need tons of caps to rearrange my shelter. I upgraded 2 or 3 rooms too soon to max and mole rats are too tough to handle.
Your good at that game
You're*
+White Ninja Are*
Hello, my name is Officer Cepenishev. I work for Grammar Police. Your grammar can fuck up the kids who are reading this comment. Please get your grammar right. Thang for understanding.
thanks* :p
+bdbdbdbdbd123 Thanks* :P
I think we can all agree that it would have been hilarious if halfway through this tips video the deathclaws came in and killed everyone in his vault. I mean, obviously I would feel bad for him, but it still would have been hilarious.
But thanks for posting this. It is a great video.
#Vault411 which SPECIAL stats are the best for exploring the wasteland ?
Endurance: Live longer
Luck: Earn more bottle caps and better loot
+Jason Li-zhao all other stats doesnt count ?
These two are the only ones that matter
+Jason Li-zhao other stats are important for encounters. Encounters increase the chance of collecting gear. Each stat is important in the wasteland, but I'm not entirely completely sure how yet.. some encounters you need strength, others agility.. perception helps with weapons skill..
+Vault411 ok thx please make more video's like that 😄
Thanks for adjusting the volume of the video @13:33
protip dont clear your throat^^ its nasty to lisen too
How can I trust what you say is pro, it's not like your FBI or something
+MrM0j018 wrecked hahaha
Ritz Ranielle Barredo in what way did i get wrecked? you 12 year olds use terms like that too loosly
well your name is Not FBI and he said Why should i trust you ur not even fbi. Funny right?
Ritz Ranielle Barredo you may think his joke was funny, but how did i get wrecked??
After seeing this guy's underground God mansion I kind of don't want to play anymore but he's got my like
Haha Ty 😂
$1000 of mommy and daddy's money and you too can have this.
Pat Fitzgerald just increase luck on dwellers
or hax
Pat Fitzgerald or maybe just get good. 😂
A little bit of luck with the 4-5 lunchboxes at the start is all I needed. Was tempted to buy more, watched youtube videos on what I was doing wrong instead.
Turns out I was doing 'alot' wrong. Haven't spent a single $$ so far and my vault works great.
Increase Luck on dwellers, I just continued my game after two years (I swear) and I got like 40k while away thanks to 3 mr handy's, then I revived my dwellers from the wastelands and each of the 4/5 got back with 10k
Luck is key, you should invest all your money in Luck and Endurance and get your dwellers out, with the money you get you can go on without any problem
I didn't know this when I was playing in 2016, I just thought it would increase the odds of getting money and junk (and endurance to resist hits and radiation)
For quests increase Agility (since you don't enter many missions while in the wastelands, thus you can have dwellers with no Agility outside at first)
This is the lowest quality video I've seen on the subject however it was the best advice and was actually very helpful. Thank you
Haha Ty I was new to this
Might wanna have a script so you don’t have to say “uhh” and other things.
Just a friendly tip.
LMAO you think he’ll respond or somethin? 😂 this video is so old if you haven’t noticed yet.
BigChungus I know its old but it’s worth trying.
you were right about this game getting way better the new update is great
this video really helps! if my friends play this game, i will definitely share your tips with them.
Just blew up my old save after a bad move that caused a few settlers to die. now i'm trying on switch so this helps. Cheers!
thanks for this video my first base was so jumbled up I deleted 4 hours of progress and with this new layout I will make the perfect base
I'm really glad you found it useful!! ❤️❤️
I have my base set up so it’s a bottleneck at the top and there’s only one way down, the deathclaws and other intruders have to fight through my best and most well armed dwellers before getting mopped up by the guys in the broadcast room right below them. Elevators are on the extreme left and extreme right, all essential production rooms are at the bottom. I did that not because it makes it easy, but because logically in a bunker you’d want your most important functions to be as far underground as possible. I’m very ocd with the way I play this game😂all the water rooms have their own section, the reactors have their own section, the training rooms and farms have their own sections, everything is arranged in a hierarchy of importance from top to bottom. also if the walls of the vault are lined with elevators, you won’t get hit with mole rat attacks from that direction, they only come into rooms directly touching dirt, so I only ever get hit with mole rats from the top or bottom of the vault, which is where my best armed dwellers are. Only issue with my design is radscorpion attacks, I always seem to struggle with those no matter what room they originate in
Nice! I got the 40 lunch box package at the very start of my vault. Got 6 legendary
Guy and girls in it. Plus some pets that I found useful 2x return speed from the wasteland. Shorter training times. 50% off! 200 items. It's a very nice start.
You should make a lets play/walkthrough series dude! :)
My design is simple put all resources station and power on top and when you are low on power the bottom goes out first. warehouses and living quarters , weapon rooms and armor rooms then training rooms. The down side of the design is that the living quarter and warehouses catch on fire more and get infested with moles more and this almost requires putting a couple of dwellers in the warehouses to deal with the fires and moles. Putting the living quarters and warehouses in the center would mean not needing a couple dwellers in the warehouses to deal with the fires and moles and nothing wrong with putting training room on the top floor for high levels to train their stats and defend at the same time and you could put the elevator on one side and this means invaders will go through that floor first right to left then go back the other way and the down side is you would have to destroy more to change your rooms around and invaders are not normally a problem until the death claw invasions, two high levels at the door with decent weapons can normally kill all invaders breaking down the door but death claws.. 2 warehouses or living quarters in the center and then resources on each side would improve the design but would require more handy men. You definitely want your warehouses and living quarters near high population rooms because their normally left empty and you could end up with a couple rooms filled with moles at the same time as they spread and breed. 90 percent of my population is in the training rooms or the power rooms.
one technique ive used to get people to there places easily without having all my areas organized together is naming my dwellers with there jobs. when i need to fill the room i just click on the clipboard and have them organized by name, all the people ive designated for those jobs are clumped together and its easy to move them about. This was easy since i started it very early, any time a vault dweller said they were happiest at the job i had them at i renamed them.
+Richard Conway I also use this naming technique to keep track of my super strong dwellers. Endurance doesnt increase your max hp outright, it increases how much hp is gained every lvl. So getting a bit of endurance on low lvl dwellers benefits them a great deal more then adding endurance later. I like to start a certain number of low lvl dwellers with max endurance and i name them all "Tank". when you max all there stats they are the best people to send out for items, will last the longest possible when they are fully leveled up.
if you do buy mr handies, I recommend that you develop mr handy levels, with no unproductive rooms. two 3 and one 2 sized rooms with all production means he will gather it for you in all 8 pieces of room.
Your base is so good like the best I ever seen
I've been look for a video like this forever!!!! Super helpful!!!!! :) :) :)
Hard to take these tips seriously when all his guys have very low endurance. Want to survive death claw or any other attack and never need stimpacks?
1. Make an entire baby army and at lvl 1 make them all endurance 10. They will never die
2. If you want to grow without so many incidents, then make sure all the side walls are covered by an elevator(stops random attacks within your vault)
3. Efficiency doesn't work like he has explained. You can have 3 guys in a triple room and they can be as efficient as 6 guys, make sure they all have 10 of the room trait and give them all +5 armor of the respective trait.
4. You don't need to have the game on while you wait for something, you can close the application for a few minutes for whatever your waiting for. Then log in, collect and log out.
5. If you're in game, to avoid having incidents or attacked, just make sure
You have your screen on anything besides your vault, you can be watching your runners, or in your inventory or whatever other pop up screen and you won't get attaked
Awesome tips!!
Great video.
I was thinking about the volume, you adjusted the volume. Comments about game development after release are now prophetic, since it's been debugged, smoothed out, and given added features. Great advanced tips. Too bad about the tech and throat issues, but good input. Thanks.
Great video, I like the way you go into the tiny details.
Great video! Even if you were a bit jumpy, I liked it, added character. Keep posting!
I had the bright idea to name every one of my dwellers Gary. Much confusion, but was worth it in the end. ha ha, Gary!
Ah, I see you're man of culture as well.
I was just wondering as a complete newbie, how did you replace all of your beginner rooms like diners, water treatment, power generators? Did you have to delete them all and rebuild with the better rooms? If so, where did you place all of your dwellers? Someone help!
These will help me progress and your base is how I want mine
I’ve been playing for a very long time. I will never stop.
I’m on iOS iPad & almost to a million caps. Never bought anything.
@@YoMeech9510 good on you! Honestly this game was a lot of fun but it takes a lot of time out of your life!!
Lol. That is true. I stopped a long time ago actually. But I do still have all my stuff just in case I wanna visit old memories & continue.
this is an execent video, you explained things very well and you also have a very good voice for these types of videos
would love to see more from you dude, realy enjoyed this one sadly you dont have more
Him: don’t have dormant rooms
My empty ass rooms: WHEN WILL YOU LEARN
🤣😂
Love this game. Great review. Really enjoy the fact that you give uniforms to different teams like I do. Haha
Will use these tips in our new series thanks
I got 3 X-01 power armors and had a genius plan to trick any threat 😎
19:08 our guy drops a 2A argument❤️!
You going to want more store houses and weapons and outfitter rooms and this may require more power, legendary item can take up to two week to craft. making 6 at a time makes some amount of sense and if you want them under two weeks then you going to need the stats and dwellers to fully man all of them. That's 6 dwellers a room, 50,000 for each weapons room and 90,000 for each armor rooms and this is not counting first upgrade. The weapons cost around 20k to make, another 60k after upgrading the rooms, explorers normally bring back 2-8 legendary junk and plenty of rare junk and your stats could increase or reduce this number and how long you can survive with supplies and their is a limit on the amount you can hold, the common items and junk make you have to return earlier and a reason you may leave some of your store rooms and living quarters empty and live with the fires,cockroach and moles spreading and expanding through your vault and if all else fails put one person in each shop and wait 2 weeks.
Nice video. I just started playing the pc version & was confused about the room size/layouts especially as i havnt reached the "theme" and only merged a few rooms so room size could easily have been 4 or even 5 smaller rooms wide. Also the radio room seemed to do virtually nothing. Now i know better.
I couldn't help but smirk when he said he's been playing for awhile... His vault puts mansions to shame
I like that he has ppl with military close in the nuclier reactor
when you said burn it with fire! my game room turned on fire! XD