@@Markkxd youve gotta be joking right? no way you said this game looks like valorant LOL valorant looks extremely cartoonish similar to overwatch. nothing like the art style of this game
@@CosminZeed It's technically just a Source 2 port but there's enough changes to call this the next step. It's gonna be CS2, free update to CSGO I assume
@@lubos8319 dude... It's not a one way when they can see you back 😅 It may be an issue in low level play, but it's not gonna be oppressive like a low tier player abusing a one way.
We can almost play rock paper scissors with grenades lol Grenade beats smoke Smoke beats moli Now they should make it so grenades get deleted by molitoves and molis will beat grenades
@@Redmanticore jokes aside it is tho. Smokes in most competitive FPS games are sometimes hard to balance and sometimes have no counter play. This is the first we've seen something interesting for a long time.
thats what always got me so excited about valve games, I remember looking at a really low resolution beta test about half life 2, I almost shit my pants how cool it was seeing physics played out in a computer game
Insane, this would add another layer of gameplay mechanics. Yeah you can shoot through smokes to confirm anything from the other side, but in the sacrifice of giving away your position to enemy players.
@@wzore6480 I mean still, it's not like every tracer going through smokes in CSGO was a successful information check for either teams, there's still discrepancy and guessing game on what they would do with the information that there is an enemy team in the other side. Will they hold? Push? or Rotate. In this version, it becomes a nastier guessing game, oh T side smoked B main, will they push straight or should we check it by carving the smoke. But if CT prechecked smoke spots it becomes an advantage for T side making more valid decisions of rotating or waiting it out for an opportunistic flanking and such. There's still variety and I don't think smoke pushes has become a disadvantage. Smoke rushing is a 50/50 tactic of high risk high reward, and in this new game it became higher risk higher reward.
There're going to be so many mindgames around smokes now Like how in TF2 playing Sniper the goal is to make the other sniper shoot first so you can get the easy kill, in CS2 the goal is going to be to make the enemy spam the smoke first so that you can see his position and return fire.
Aside from Nanite and Lumen in UE5 in general gaming, this has to be one of the best advancements in shooter games in the past 5-10 years. Even though this smoke doesn't work like IRL, the fact that it's dynamic, interactive and just feels like it's part of the environment makes it feel so much more realistic and immersive than how smoke has been done in basically every other game up to this point.
the smoke dissipation feature is absolutely insane I don't think I've ever seen anything like it before Edit: the m4a1-s is indirectly getting nerfed by this feature, isn't it?
It was already done in some games with Physx, but ofc without actual gameplay impact. Borderlands 2, AC: Black Flag and Alice: Madness Returns had realtime rendered smoke as 3d objects. And if you walk through it or throw grenade, it will react.
from Half life (Single Player Storytelling) Dota2 (Revolutionised MOBA and eSports) TF2 (Fast-paced and Skill based FPS) CSGO (FPS one of the OGs in this genre) Half-life Alyx (Storytelling in VR) STEAM (World premier Gaming Store front for PC) Steam Deck (Handheld PC) what can you ask for.
@Gregor What about CS vs CS:Source? If people consider those different games then I'm sure these will be too. They're recreating the game on the newest engine once again
@@DannyFreddy they never put a "2" in front of the name. This time they are putting a 2 in front of the name when it´s not even worthy to be called a DLC.
Half life Alyx released 5 months after the trailer announcement. CS2 was announced 5 months ago 7 days from now. valve doesn't announce games anymore and then wait years before releasing them they learned from their mistakes it's part of their philosophy. they also only announce games when they know they're ready to be shipped. most of the issues cs2 has currently are things that are very easily fixable things that have to do with level design. i am guessing they don't want people to wait for more than 6 months. my interest and hype is literally fading away, and it has happened so many times with these other companies that keep announcing games 3 years in advance.
I just imagine how it will be even harder for cs go patrol to catch a cheater, because the smoke grenade will render in replay different from how it was in actual game
When the smoke first popped and made a big circular cloud I was like "eh, looks fine I guess", but seeing it get dissipated by explosions and bullets passing through them actually made me say "holy shit" aloud, because that not just a really cool technological feature, but will completely adjust tactics for the game and introduce a new element of strategy to using and countering smoke grenades. Bravo!
@@confused3032 I see the realism point and I get it, but I think the visual feedback the effect provides outweighs the potential drawback from it. Having good visual feedback in effects is nice, because it lets the people around the person getting zeus'd at a glance know what's happening. Besides, I don't think a lot of people play any Counter Strike for the realism.
@@Reth_Hard It's funny because this will run better on old computers than CSGO, because of the setting options, upscaling, and new engine optimizations, also possible to turn off even more shaders, maybe newer DX or even Vulkan added. + File size Dust 2 in CS2 is smaller than CSGO somehow.... So I think it's gonna be ok.
@@Reth_Hard i tired it and it ran 30% better than csgo at any given situation (+ the FSR is a life saver for people like us) specs tested: Ryzen 5600g with Vega 7 iGPU / 16GB (- 4 of vram ) ram 3800mhz / SSD hope this helps you :)
Finally seeing the fruits of the labor that went into making Source 2 just makes my heart swell. I don't want to jinx it, but dare I say it: I think Valve is truly back. They're making games, y'all!
@@wzore6480 You always people ask for something new, when something new comes you start to cry about it, go and adapt to new plays and game changes how long you will sit on cs go from 2012....
@@tanodz7635 Rather all the ways to completely nulllify what smoke grenades did for CSGO. You both cant spam it safely with silence weapons anymore and it completely eradicartes any chance for ninja defuse if all the have to do is shoot around you to see you clearly. Ninja defuses were already hard and relied on fact they couldnt see you.
@@fakeplayer9088 go play valorant if you cant stand longer in one game. I play one to master it, dont want it to be changed in that stupid way. Now smokes gonna so fukking useless..
The smoke looks incredible now but I agree with other comments the behavior still seems a little off to me , at 0:44 a frag grenade explodes away the smoke but it just magically fills back up for some reason. But I think the hole being create when firing a shot is awesome looking. Also the maps look beautiful and I haven't played since CSS days , will definitely put some hours into this.
I don't know if I'm the only one who's noticed. But I haven't seen anything in Counter-Strike 2 hinting that Vertigo will be in the game. I've checked all 3 of their TH-cam videos and there isn't anything shown regarding Vertigo.
Very happy with Counter-Strike 2 announcement. My most favorite shooter and one of my favorite games in general. New Responsive Smoke looks incredible.
So the smoke grenade have become a shroud screen always in a dome shape and whenever it dissipates into thin air it magically re-appears from thin air instead of leaking from the grenade.
It's not. Anyways I'm glad it hasn't come out yet, and I think it should not be released this year, it has to be much better than it is now to replace cs go.
I REALLY like the way it has no fading edges. You either see a part of the enemy or not, making the game a bit clearer in its information. A lot of frustrating nonsense is gone that way, nice!
I know this is going to sound a bit counter-intuitive for what they are going for with smokes but hear me out. The A1s shouldn't affect the smoke like the other weapons do in terms of making a hole in the smoke to see though. It's not realistic but it still allows for one of the big advantages of the A1s which is not giving away your position when you are spamming smokes. Just an idea. Also incoming Negev meta for dealing with smokes.
I hope they also make some animations in the game more realistic such as when switching weapons and also the animations in fpp should match the animations in tpp
HOLY SHIT! Awesome work with the smoke effects, must've been a pain in the ass getting working like that. Also, wondering if you'll upload the trailers soundtrack or even better have a new music kit for it?
If you look closely the smokes has different colors to distinguish one another. The bluish-grey smoke is from the CT, and the brownish-orange smoke is from the T. EDIT: In the 0:54 there are two different smoke colors, or maybe I'm just wrong and it was just the lighting. Either way, the smoke and maps looks so good can't wait to play it. EDIT: Just played it and it turns out I was right 😊
i stop because of skin shithole csgo become... also miss features from cs source and cs deleted scene... csgo is a better game, but it lost him own soul to improve in ways that not make me happy at the end
@@TheoHiggins i stop because of skin shithole csgo become... also miss features from cs source and cs deleted scene... csgo is a better game, but it lost him own soul to improve in ways that not make me happy at the end
@@TheoHiggins i stop because of skin shithole csgo become... also miss features from cs source and cs deleted scene... csgo is a better game, but it lost him own soul to improve in ways that not make me happy at the end
Finally some innovation, I honestly wouldn't mind more additions like this that changed the gameplay. For example, they changed the machine guns and gave them a bipod but limited players ability to move while deployed. The machine guns are really only used when your winning and wanna goof around. It's probably the only class of weapons in the game that don't really have a function. Right now, they are kind of a weird SMG, run and gun weapon with a more ammo, plus rifle damage.
Would bullets passing through smoke really create a direct and clear line of sight though? ... I feel like they would slightly lower smoke opacity at best, not completely delete smoke particles.
Valve drops feature trailers without even making a trailer for the game first
Absolute legends
This IS the announcement, the game is going to be called counter strike 2: responsive smokes /s
They know we know, so why waste time..
cuz its gonna be update not a game
@@Markkxd youve gotta be joking right? no way you said this game looks like valorant LOL valorant looks extremely cartoonish similar to overwatch. nothing like the art style of this game
lmao
This is such a Valve way to reveal a new game
is it a new game? Or just csgo on the source 2 engine.
Fr
yes
@@CosminZeed It's technically just a Source 2 port but there's enough changes to call this the next step. It's gonna be CS2, free update to CSGO I assume
@@CosminZeed it is called counter-strikes 2
not counter-strikes global offfensive 2.0 . So it is a new game.
This is the coolest a Smoke Grenade has ever seemed to me, love it.
@@bedingtzugelassenerkanal9023 Name a game that has better looking smoke that doesnt compromise on performance using PhysX or any other outdated shite
I love you
bot
@@LewdSCP1471A Stalker Clear Sky, not better, but impressive for it's age.
Great
no way 😎excited for this update!
sáquenme de latino américa!!!!
thought you were a fake bot
Real TH-cam lol
this is actually the real youtube POG lol
Oh my...
If smoke can interact with the environment, can a spinbot make a tornado with it?
Lmfao
😂
best comment
asking the real questions
A sight to behold.
These smokes will be absolutely game changing, no more one ways and less spamming in the smoke that's amazing
Will probably be more spamming through the smokes since it will be carved by bullets
@@Boyazh Negev will be the new meta
@@ali_alami smoke negev was always the meta in my heart
@@Boyazh But it’s risk reward now since they’ll be able to see you too
@@SunsetBear unless you used the m4a1 it was already high risk, because they could just shoot in the direction of the tracers
I've never been sold on a game before just by smoke dynamics alone, well done, Valve!
This is not ruining Smoke plays. This is making them even more agressive
this is making them useless for noobs with spam to it or using 1way every round :)
@@lubos8319 lol
@@lubos8319 dude... It's not a one way when they can see you back 😅
It may be an issue in low level play, but it's not gonna be oppressive like a low tier player abusing a one way.
Exactly now no one is gonna spam smoke because the moment you do you will give up your exact location to the enemy.
@@lubos8319bro is playing on silver elite
just the fact you can eliminate smoke in the same way you could remove fire is a game changer
>game changer
>talking about a change in a game
We can almost play rock paper scissors with grenades lol
Grenade beats smoke
Smoke beats moli
Now they should make it so grenades get deleted by molitoves and molis will beat grenades
@@kris-p-4365 suppose a player has a grenade that goes off running thru fire?
I think you need to become Floatzel
@@Redmanticore jokes aside it is tho. Smokes in most competitive FPS games are sometimes hard to balance and sometimes have no counter play. This is the first we've seen something interesting for a long time.
Really dig these kind of demos. Straight into the detail
"Coming summer"
Instantly clicked, Valve giving news is a sight to behold
sight*
what too much FPS does to a man..
a site to b hold lol
@@jacksonhilbert7937 sorry im spanish so my keybord is in spanish configuration too
now its TF2's turn
I didn't think you could make smokes any more complex. Bravo, Valve!
what? you don't think you can create more complex video game elements?
@@yanuof pretty sure its sarcasm mate :D
Small Arms profile picture? i remember playing that game on the 360 in 2008. fun game
Bravo Vince
teardown
"coming summer 2023"...
last day of summer. where is at least open beta
Just love how instead of cinematic trailers, we are getting deep dive into gameplay improvements.
Feels like old valve again.
Shut up, don't jinx it!
Now they just need to fix that stuck door and it'll be perfect
fr i hate cinematic trailers
@@ssjaken that's wholesome
@@ssjaken
PLEASE!
I BEG YOU!
The smoke effect is literally a game changer! I already see that future fps games will have some CS2 features.
This is cool, but there was already games with similar smokes mechanics.
@@RappelzAl7rob Not a single game has volumetric smoke that clears with granade blasts and bullets, besides teardown (minecraft looking ahh game)
@@Madnot4 cod has that mechanic
No you just need to figure out how to punch the smoke, Chris.
Mw2 fans crying. Literally no counterplay to smokes and flashbangs.
I am amazed that you will release part 2 of this game, I have not played cs for about 2 years and this event makes me return to the game!
naaaaaah guys! I can't believe
your smoke effects are awesome!
I love how they make even more ways to experiment with game mechanics
thats what always got me so excited about valve games, I remember looking at a really low resolution beta test about half life 2, I almost shit my pants how cool it was seeing physics played out in a computer game
Every game Valve puts out revolutionizes the industry, that's what they're experts at
Too bad that seems like the only mechanic they changed.
That’s literally what valve does best
@@NinjapowerMS they are currently making 2 new games
Insane, this would add another layer of gameplay mechanics. Yeah you can shoot through smokes to confirm anything from the other side, but in the sacrifice of giving away your position to enemy players.
Negev go brrrrrr
@@wzore6480 I mean still, it's not like every tracer going through smokes in CSGO was a successful information check for either teams, there's still discrepancy and guessing game on what they would do with the information that there is an enemy team in the other side. Will they hold? Push? or Rotate.
In this version, it becomes a nastier guessing game, oh T side smoked B main, will they push straight or should we check it by carving the smoke. But if CT prechecked smoke spots it becomes an advantage for T side making more valid decisions of rotating or waiting it out for an opportunistic flanking and such.
There's still variety and I don't think smoke pushes has become a disadvantage. Smoke rushing is a 50/50 tactic of high risk high reward, and in this new game it became higher risk higher reward.
@@wzore6480 Yeah, defense gets a lot more advantage with it
There're going to be so many mindgames around smokes now
Like how in TF2 playing Sniper the goal is to make the other sniper shoot first so you can get the easy kill, in CS2 the goal is going to be to make the enemy spam the smoke first so that you can see his position and return fire.
@@wzore6480 I think smoke pushes are even easier now, because first player will open the smoke for players behind to open a gap
Aside from Nanite and Lumen in UE5 in general gaming, this has to be one of the best advancements in shooter games in the past 5-10 years. Even though this smoke doesn't work like IRL, the fact that it's dynamic, interactive and just feels like it's part of the environment makes it feel so much more realistic and immersive than how smoke has been done in basically every other game up to this point.
I'm just going to spent the day watching all of these CS2 vids...so FASCINATING!
the smoke dissipation feature is absolutely insane
I don't think I've ever seen anything like it before
Edit: the m4a1-s is indirectly getting nerfed by this feature, isn't it?
yeah that will change the game alot
It was already done in some games with Physx, but ofc without actual gameplay impact. Borderlands 2, AC: Black Flag and Alice: Madness Returns had realtime rendered smoke as 3d objects. And if you walk through it or throw grenade, it will react.
It was quite common in the PhysX days back in 2007-2015. Look up the Batman Arkham games if you want to see it in action.
Valve is truly ahead above all other FPS in the techinical aspects(minus graphics)
When I saw this my first words were: No fucking way
Always finding new ways to innovate
Super
from Half life (Single Player Storytelling)
Dota2 (Revolutionised MOBA and eSports)
TF2 (Fast-paced and Skill based FPS)
CSGO (FPS one of the OGs in this genre)
Half-life Alyx (Storytelling in VR)
STEAM (World premier Gaming Store front for PC)
Steam Deck (Handheld PC)
what can you ask for.
Good
Impressive..
nice video
That soundtrack is so amazing!
5k hours, over 35k $ in cases and didn`t even get the test. good job valve
The smoke cancelled by shooting or nades is a good addition. Definitely will add spice and prevents smoke spams.
If you look closely, it dissipates it for a bit before reforming. This will add so much depth to smoke spots.
mhmm. And make smokes useless with it. You can even smoke of position cuz enemy can easily just make the smoke disappear. Its gonna ruin CS..
-smoke rushed
-ninja defuses
good, good
@@szymonx4168 just wait and see how it goes first when its out
It comes back after a bit anyway
whats the piint of smokes anymore
One of the best video game updates I've ever seen, I wasn't expecting this at all valve impresses me as usual
update? LMAO
@@Banned_and_Redacted update. this doesn´t look like a new game at all.
@@Banned_and_Redacted What else are you going to call it bro hello
@Gregor What about CS vs CS:Source? If people consider those different games then I'm sure these will be too. They're recreating the game on the newest engine once again
@@DannyFreddy they never put a "2" in front of the name. This time they are putting a 2 in front of the name when it´s not even worthy to be called a DLC.
Summer pretty much over
Not really, month and a half remaining
@@user-hw5ng7jn1s not in CS country
Half life Alyx released 5 months after the trailer announcement. CS2 was announced 5 months ago 7 days from now.
valve doesn't announce games anymore and then wait years before releasing them they learned from their mistakes it's part of their philosophy.
they also only announce games when they know they're ready to be shipped. most of the issues cs2 has currently are things that are very easily fixable things that have to do with level design.
i am guessing they don't want people to wait for more than 6 months. my interest and hype is literally fading away, and it has happened so many times with these other companies that keep announcing games 3 years in advance.
The smoke alone changes up the whole game. Can't wait to see what people make use of it in matches
That's crazy! I never thought we will get volumetric smoke in Counter Strike!
based rikka icon
@@ThatHomestar Thanks
Valve went all out on CS2 because they don’t understand the number that comes after 2 so to them this is the final game.
@@protocetid Nah, in another 15 or so years we'll get Counter-Strike: Alyx
@@protocetid maybe we will get conter strike 2 episode 1
I never thought smokes would be the most exciting change coming to Source 2 but my god! This is an absolute GAME CHANGER! :O
Wots rong with you
@@BogdanZelinschi This new smoke is absolutly bullshit horrible wtf
🤣🤣🤣🤣😂😂😂🤣
I just imagine how it will be even harder for cs go patrol to catch a cheater, because the smoke grenade will render in replay different from how it was in actual game
When the smoke first popped and made a big circular cloud I was like "eh, looks fine I guess", but seeing it get dissipated by explosions and bullets passing through them actually made me say "holy shit" aloud, because that not just a really cool technological feature, but will completely adjust tactics for the game and introduce a new element of strategy to using and countering smoke grenades. Bravo!
Haven't played cs since go almost 15 years, but this implementation of smoke is outstanding!
hah I haven't played in like 16 years, but now at 40 years old I'll start again 😄
@@davidanderson5411 same here
@@davidanderson5411 //almost 40's... UNITE! XD
"havent" yeah sure :D
But CS:GO is only 10 years old..
*David Attenborough voice*
Here we see the death of the one way smoke, in real time.
This is going to change the whole CS gameplay, very interesting and COOL!
BIG GAY COMPETITIVE SMOKE IS REAL
Indeed, editing god Virre!
Gosh, the guy who programmed the zeus's effects must really love how it ended up. It's on every video.
He deserves it
boy is proud of himself
Yeah, those effects don’t belong in the game, the game is supposed to be realistic and the effect isn’t
Looks like edit
@@confused3032 I see the realism point and I get it, but I think the visual feedback the effect provides outweighs the potential drawback from it. Having good visual feedback in effects is nice, because it lets the people around the person getting zeus'd at a glance know what's happening.
Besides, I don't think a lot of people play any Counter Strike for the realism.
Glad to see you back in the business of making big games Valve.
That new smoke looks like a great update that will bring some cool gameplay.
bot
"making big games"
bro its just a source port like the one dota got
@@awsomebot1 Not only that, we have to talk how much valve has been working on source 2 while they were quiet
why do people act like half life alyx never came out?
@@moonasha idk
I know this is a bit late but that’s fucking awesome
That's an impactful way to shift the meta around. Interacting with smokes seems very game changer.
When you get more excited about Smoke Grenade demonstration than other developers whole lineup.
I can't wait to see all these angry people complaining of lag spikes on their old computer every time someone is throwing a smoke grenade... lol
@@Reth_Hard It's funny because this will run better on old computers than CSGO, because of the setting options, upscaling, and new engine optimizations, also possible to turn off even more shaders, maybe newer DX or even Vulkan added. + File size Dust 2 in CS2 is smaller than CSGO somehow.... So I think it's gonna be ok.
@@trashcleaner
Maybe, I also use old hardware so I hope you are right!
@@Reth_Hard i tired it and it ran 30% better than csgo at any given situation (+ the FSR is a life saver for people like us)
specs tested: Ryzen 5600g with Vega 7 iGPU / 16GB (- 4 of vram ) ram 3800mhz / SSD hope this helps you :)
This may unironically be the biggest change the game has ever seen. It fundamentally changes how the game is played.
Can’t wait for this new csgo update
it's just smoke you doofus
Responsive smoke makes so mcuh sense instead of clipping through walls and I didn't realize it till now
They were so proud of the smoke grenades that they couldn’t wait to make a smoke grenade trailer.
Finally seeing the fruits of the labor that went into making Source 2 just makes my heart swell. I don't want to jinx it, but dare I say it: I think Valve is truly back. They're making games, y'all!
They’re making new technologies and innovations that evolve gaming!
it barely looks like anything
Well, one at least.I wouldn't hold my breath on more Portal, Half Life, etc. titles coming out anytime soon.
@@Metazolid they teased Half Life 3 at the end of Alyx when Eli handed Gordon the crowbar
they never left. Only noob 14yr olds went to play Valorant.
This is quite literally a game changer
@@wzore6480 , but just imagine the new ways pro players will find to exploit it.
@@wzore6480 You always people ask for something new, when something new comes you start to cry about it, go and adapt to new plays and game changes how long you will sit on cs go from 2012....
@@tanodz7635 Rather all the ways to completely nulllify what smoke grenades did for CSGO. You both cant spam it safely with silence weapons anymore and it completely eradicartes any chance for ninja defuse if all the have to do is shoot around you to see you clearly. Ninja defuses were already hard and relied on fact they couldnt see you.
@@fakeplayer9088 go play valorant if you cant stand longer in one game. I play one to master it, dont want it to be changed in that stupid way. Now smokes gonna so fukking useless..
No its not. fanboy
The smoke looks incredible now but I agree with other comments the behavior still seems a little off to me , at 0:44 a frag grenade explodes away the smoke but it just magically fills back up for some reason. But I think the hole being create when firing a shot is awesome looking. Also the maps look beautiful and I haven't played since CSS days , will definitely put some hours into this.
The timings you can hit with this are going to be insane I can't wait to see what crazy smokes can be made with the rework
This is really exciting, can’t wait to see Source 2 used more by valve
I think we all know what wed want to see in Source 2
@@fatnootz3466day of defeat global offensive 😔
@@fatnootz3466 ricochet 2
@@oatman6178 New S&Box game mode
Imagine Portal 3, Half Life 3, Team Fortress 3
I don't know if I'm the only one who's noticed. But I haven't seen anything in Counter-Strike 2 hinting that Vertigo will be in the game. I've checked all 3 of their TH-cam videos and there isn't anything shown regarding Vertigo.
Very happy with Counter-Strike 2 announcement. My most favorite shooter and one of my favorite games in general.
New Responsive Smoke looks incredible.
I'm not competitive with CS in any shape or form, but man, the bullets affecting the smoke looks so nice.
So the smoke grenade have become a shroud screen always in a dome shape and whenever it dissipates into thin air it magically re-appears from thin air instead of leaking from the grenade.
I love it. I'm looking forward to it like a little kid. I have been playing cs since 1.5 !!! 👌
Valve releasing THREE videos at the same time? Valve can count to three CONFIRMED.
Hl3 confirmed
No, it's 2 video + 1 video
@@sorexer4808 No, It's more than 2 but less than 4!
2 video episode 1
@@Xyler94 Correct !
Having the smoke literally changed by a whole lot is crazy, just imagine how much that change affects the gameplay.
not as much as the comment section is trying to make it sound.....
@@kriegnes it's actually pretty huge, but maybe it won't affect you in silver
I definitely see less cs wins at ninja defuse
Yeah you nade it and half the smoke is just gone
@@hubbabubba5177 jokes on you, im hardstuck gold.
Yo its the last day of summer, where is the game?
It's not.
Anyways I'm glad it hasn't come out yet, and I think it should not be released this year, it has to be much better than it is now to replace cs go.
The background music slaps.
That level of physics and interactivity... that's Valve for you 👍
Are people really this fcking bored that a smoke update is something that they get excited about?
@Flare the fact that there hasn’t been a new cs game in 11 years is enough to get people excited, regardless of whether it’s good or not
@Flare valorant is trash where washed up cs pros go to retire.
@@blakkwaltz i just like these kind of details.
@@NOU-iw3gb Cs2 is literally copying Valorant wtf do you mean. Your old ass game is dead 😂😂😂
I REALLY like the way it has no fading edges. You either see a part of the enemy or not, making the game a bit clearer in its information. A lot of frustrating nonsense is gone that way, nice!
who thinks recoli-free mode should be in cs two
@@nerd_basico I like recoli. Very good when ground up and mixed with handmade cheese
1:10 🤡
I am so excited! No hiding in smokes anymore. 😀
Woah that attention to details! Explosion by Grenade can wipe the smoke in short amount of time which is good though for peek advantages
Wow finally! After years of waiting, the volumetric smoke dissipation to see through at proper timings sounds so cool!
Me: **Spams smoke grenades**
Guy with a prebuilt 15 year old PC: **Computer bursts into flames due to volumetric computation**
Valve may take forever on their craft but they're damn good at it.
Interactive smoke in an competitive shooter, the tech upgrades 🔥
I know this is going to sound a bit counter-intuitive for what they are going for with smokes but hear me out. The A1s shouldn't affect the smoke like the other weapons do in terms of making a hole in the smoke to see though. It's not realistic but it still allows for one of the big advantages of the A1s which is not giving away your position when you are spamming smokes. Just an idea.
Also incoming Negev meta for dealing with smokes.
if you are not going to do a large update in August. add at least train or competitive
I cannot wait to make sick fragmovies in this game! Echoes of Counter-Strike 2 incoming!
We did it boys, we survived long enough for Counter-Strike 2.
I hope they also make some animations in the game more realistic such as when switching weapons and also the animations in fpp should match the animations in tpp
Wow, heavy update looks cool
HOLY SHIT! Awesome work with the smoke effects, must've been a pain in the ass getting working like that.
Also, wondering if you'll upload the trailers soundtrack or even better have a new music kit for it?
LOOKS GREAT GIVE US MORE VIDEOS LIKE THIS PLEASE!!!
We literally just watched an ad for smoke grenades
This sold me on the game instantly!
Not a CS player these days, but this is extremely cool! 👍😎👌
👍😎👌
Nobody is these days
@@writerlairchannel2636 simply not true but alright
@@bomination Simply true though, there are better multiplayer games on the market
@@writerlairchannel2636 Have you even looked at the monthly player count? You’re ignoring that it’s one of the top popular games on steam.
Never clicked a notification so fast in my entire life.
Love the smoke effect in beta access the only things i felt are they dont travel far as they did in csgo & needs extra strafe or jumps
This is amazing
If you look closely the smokes has different colors to distinguish one another. The bluish-grey smoke is from the CT, and the brownish-orange smoke is from the T.
EDIT: In the 0:54 there are two different smoke colors, or maybe I'm just wrong and it was just the lighting. Either way, the smoke and maps looks so good can't wait to play it.
EDIT: Just played it and it turns out I was right 😊
Isn't it caused by the lighting? the orange one is reflecting dust2 colors?
at first I thought its maybe because of lighting or because of 1 being some new type of smoke, like Toxic Smoke that deals damage to players inside it
I think that is because of the light
at 0:48 a CT throws an orange smoke so i believe it has to do with lighting
@@88iu maby the ct picked up one of the t's smokes
CS 2 already looks insane! I think I'll start playing it again.
i stop because of skin shithole csgo become... also miss features from cs source and cs deleted scene... csgo is a better game, but it lost him own soul to improve in ways that not make me happy at the end
@@viniciusschadeck4992 lmao this is copypasta material
@@viniciusschadeck4992 you look like a school 🔫er
@@TheoHiggins i stop because of skin shithole csgo become... also miss features from cs source and cs deleted scene... csgo is a better game, but it lost him own soul to improve in ways that not make me happy at the end
@@TheoHiggins i stop because of skin shithole csgo become... also miss features from cs source and cs deleted scene... csgo is a better game, but it lost him own soul to improve in ways that not make me happy at the end
looks amazing
somebody PLEASE tell me the song they use its so good
th-cam.com/video/1Ry4hz_Qb9o/w-d-xo.html
its made with AI to tune out the speech and sounds, thats the best we can do
Cool, thats actually quite cool and also im glad they're still putting efforts in the game
Honestly didn't expect counter strike 2, great job valve
What I know about Valve is that, every of their games will stop at 2.
@@WirelessArchitect or they make a new one but don't put 3 in the name
I cant wait to play this and see all my old irl friends hop online😊
Finally some innovation, I honestly wouldn't mind more additions like this that changed the gameplay. For example, they changed the machine guns and gave them a bipod but limited players ability to move while deployed. The machine guns are really only used when your winning and wanna goof around. It's probably the only class of weapons in the game that don't really have a function. Right now, they are kind of a weird SMG, run and gun weapon with a more ammo, plus rifle damage.
ACABOU ONEWAY =D
borraaaaaa
meu pc foi de americanas
boraa ak é minha
F OneWay GG M4A4
@@iago987123 =D
Did you know? That if you throw smoke granade in CS2, then your PC from 2012 can also emit smoke.
lmao
Would bullets passing through smoke really create a direct and clear line of sight though? ... I feel like they would slightly lower smoke opacity at best, not completely delete smoke particles.
I think so 😐
You will be able to see through the holw but most people that played it already said it will give the guy shooting the smoke a disadvantage
@@Max-oo1xw How is that
Finally!!! a smoke grenade that fills a room instead of going through walls, this is sick!
Thank you Mr.CS, the love for the game just got a lot stronger
I could see that a bunch of different play styles and iconic moments will be made from this smoke system alone. Bravo Valve!
It's like rock paper scissors now
Smoke counters molotov, nade counters smoke, flashbang counters my neurons.
what a time to be alive. resident evil 4 remake, john wick 4 and this.
Unbelievable, can't wait to see how this plays out