would love to hear what consistent strategies you have for the beginning and middle sections of this map, the section with the curved corridors and the funny faces on the walls in particular. fun watch either way!
Not exactly the same ending fight as SlaughterMAX map 17, but pretty close. However bemused did both maps so it’s likely he decided to take a second run at the idea in this map with some tweaking/polishing.
This map kicked my ass on HNTR as there are no noticeable changes in pre BFG sections(which is the harder part of map). Things go more smoothly after you pick BFG. This map forcibly taught me how to use RL against PEs. Also is this TAS or MAX?
I'd love to hear post commentary on these TAS runs too!
Oh yeah, there's gonna be a few TAS runs this playthrough.
I see you gave up on trying to single segment. Completely understandable! Even with Dakka these maps are basically impossible lol
would love to hear what consistent strategies you have for the beginning and middle sections of this map, the section with the curved corridors and the funny faces on the walls in particular. fun watch either way!
12:54 and 13:49 1% life moments
Not exactly the same ending fight as SlaughterMAX map 17, but pretty close. However bemused did both maps so it’s likely he decided to take a second run at the idea in this map with some tweaking/polishing.
This map kicked my ass on HNTR as there are no noticeable changes in pre BFG sections(which is the harder part of map). Things go more smoothly after you pick BFG. This map forcibly taught me how to use RL against PEs. Also is this TAS or MAX?
Title says TAS UV-MAX
@@requestnearby Oh I did not see that!