-warlock ulti dota 2 -kinda like juggernaut dota 2 -jakiro dota 2 -sf + ck dota 2 -berserk in mmo game echo of souls -3:33 i dont know -acher in black desert? -prototype thats all i know IMO :D
I want games like this........but they're MOSTLY ONLINE WHY!!!!!! CAN'T IT FOR ONCE GAMES LIKE THIS BE OFFLINE PLS....(Also love games where you play monster like Evolve, i play it offline)
let me ask something, today 2020, you still think that 3d animation its a good path, with the mocap/AI been more and more implemented in 3d , i also heard that the salaries of 3d animators are not that great at the moment, how you see the future of 3d animation field , and of course congrats for yor work.
Yes it is. MoCap does not mean getting in a suit, dropping it in MotionBuilder and you're done. There's so many tweaks you have to fix that the computer wouldn't be able to adjust on its own. It also takes hrs of refinement for something to look really good. Salary comes from working at Studios. I overheard someone who worked worked at PIXAR paying $35 an hr to animate at his studio. Obviously you have to be very skillfull at what you're doing if you're going to be getting paid that much. There's a lot of animators out there, but their animation isn't up to par. Unfortunately not many can take criticism which is beneficial in learning and getting better, that's why it's very competitive, because there's a lot of us, but only a few skillfull ones.
I love you work you!!! made me drop a tear man!!! Small question please, I just Started doing 3d animations and currently learning the principles and everything, I think you really apply them beautifully. At 3:05 I noticed you almost putted 0 anticipation on this jump and I was wondering why did you made this choice?
The camera does the anticipation, it's a very important notion. Cameras ARE part of the animation, the impact will be way more impressive with a little shake than nothing. He does a little anticipation but the movement of the cam cut it so it feels like he did nothing but the sword leads the jump.
@@Ayde77711 But I feel that since this is for game animation, you're argument on camera animation doesn't really apply,. maybe more for cinema? But I've learned anyway not too long ago that in game animation for the main character you can't get a lot of anticipation for responsiveness, though the enemies them get a lot of it so we can see the attack coming.
Yes, depending on the project, that specific jump could indeed have a antecipation pose. The camera is part of the animation, yes, however since this is a game animation, this camera wont add the antecipation to the character, as suggest by Aydan comment. But he is still right. When we talk about responsive actions, mainly in first person view and isometric view, we have to be very careful about adding too much poses to the character, even when its seens to be the right thing to do. Thats because, for example, when you want to reload your weapon in game or if you want to attack a enemy, if you have a lot of poses, that can slow the player down to its action. Those keyframes would get in the players way too much, even if the animation is correct and right. So, anyway, yes i believe that jump at 3:05 could have an antecipation there, something like 2 or 3 frames at least.
Awesome work. Sorry for my question, I would really like to get into something like this. Is this animation or sculpting, or both? I'm a newly graduated game developer using Unity at the moment, but I also have purchased a couple course on Blender. Is this the type of thing that can be done with Blender?
Its animation, you can do that in maya/blender. Sculpting/modelling is creating the model. Rigging is making the model to have "bones". And animation is making the model alive. :D
Amazing skills man. Thanks for sharing. If I could offer any bit of advice to help you in the future, it would be save some of the best stuff for the end. The beginning is super important but leaving a strong lasting impression is also helpful.
You can feel the impact
Incredible
Incredible reel. You are a Superrr man !
woaah...... really love the skeleton at 0:50
thank u for sharing ur work
so much stuff to learn, love it ^-^)
damn i just love the design of it so freaking inspiriting
this is amazing and incredibly inspiring!
-warlock ulti dota 2
-kinda like juggernaut dota 2
-jakiro dota 2
-sf + ck dota 2
-berserk in mmo game echo of souls
-3:33 i dont know
-acher in black desert?
-prototype
thats all i know IMO :D
Nice action shots!!😍😍😍
눈호강 하고 갑니다!!
insane work with insane rigs (especially the 1st one) where can we have this kind of rig omg ?
Can't believe you did a 40 sec combo
I want games like this........but they're MOSTLY ONLINE WHY!!!!!! CAN'T IT FOR ONCE GAMES LIKE THIS BE OFFLINE PLS....(Also love games where you play monster like Evolve, i play it offline)
영상이 너무 훌륭하네요 완전 고퀄 ㄷㄷㄷ
안녕하세요! 저는 단편애니메이션, 단편영화를 하시는 분들에게 도움을 드리고자,
무료 사운드, 음악을 업로드 하고 있는 엠푸맨입니다 :)
애니메이션을 배우는 분들, 종사자 분들 화이팅입니다!!! ^^
Beautiful animation for one. And for two, where the heck did these stunning models come from?
Copyright is Moai Games
the swordsman animation looks like berserker in Kritika
Cool! Thank you))
Suuuuper!!!🤩🤩🤩
let me ask something, today 2020, you still think that 3d animation its a good path, with the mocap/AI been more and more implemented in 3d ,
i also heard that the salaries of 3d animators are not that great at the moment, how you see the future of 3d animation field , and of course congrats for yor work.
Yes it is. MoCap does not mean getting in a suit, dropping it in MotionBuilder and you're done. There's so many tweaks you have to fix that the computer wouldn't be able to adjust on its own. It also takes hrs of refinement for something to look really good. Salary comes from working at Studios. I overheard someone who worked worked at PIXAR paying $35 an hr to animate at his studio. Obviously you have to be very skillfull at what you're doing if you're going to be getting paid that much.
There's a lot of animators out there, but their animation isn't up to par. Unfortunately not many can take criticism which is beneficial in learning and getting better, that's why it's very competitive, because there's a lot of us, but only a few skillfull ones.
@@dannymorales787 thanks for the info , much appreciated
Where did you get such amazing models??!! 🤭
This is awesome but how do you create such background and floor thanks
안녕하세요 애니메이션 잘 봤습니다 :) 질문이있는데.. 혹시 버서커모드나오는 대검든 캐릭터 씬은 초당프레임이 몇으로 작업하셨는지 알수있을까요..?
30f 으로 작업했습니다
와 제가본거중에 최고네요 짱입니다
3:45
물의 정령
Ooo, my Gosh!!!! It's looks so incredible!!!
Really nice work bro
good job
good
I love you work you!!! made me drop a tear man!!! Small question please, I just Started doing 3d animations and currently learning the principles and everything, I think you really apply them beautifully. At 3:05 I noticed you almost putted 0 anticipation on this jump and I was wondering why did you made this choice?
The camera does the anticipation, it's a very important notion. Cameras ARE part of the animation, the impact will be way more impressive with a little shake than nothing. He does a little anticipation but the movement of the cam cut it so it feels like he did nothing but the sword leads the jump.
@@Ayde77711 But I feel that since this is for game animation, you're argument on camera animation doesn't really apply,. maybe more for cinema?
But I've learned anyway not too long ago that in game animation for the main character you can't get a lot of anticipation for responsiveness, though the enemies them get a lot of it so we can see the attack coming.
Yes, depending on the project, that specific jump could indeed have a antecipation pose. The camera is part of the animation, yes, however since this is a game animation, this camera wont add the antecipation to the character, as suggest by Aydan comment. But he is still right.
When we talk about responsive actions, mainly in first person view and isometric view, we have to be very careful about adding too much poses to the character, even when its seens to be the right thing to do. Thats because, for example, when you want to reload your weapon in game or if you want to attack a enemy, if you have a lot of poses, that can slow the player down to its action. Those keyframes would get in the players way too much, even if the animation is correct and right.
So, anyway, yes i believe that jump at 3:05 could have an antecipation there, something like 2 or 3 frames at least.
The dude at 2:40 just REALLY hates blue rectangles.
very very cool!!!!
Man Where did you get those crazy puppets???
제 스타일 입니다. 와우...
What did u use to make this
안녕하세요 혹시 렌더링은 어떤 걸 사용하셨는지 여쭤봐도 될까요?
안녕하세요. 코로나렌더 사용했습니다
와우~ 멋져요!! 👍
모션들 군더더기 없이 진짜 멋져요!ㅎㅎ
감사합니다 ^^
Great!
멋져요~~
감사합니다 : ) 유툽에서 유용한 정보들 많이 도움 되고 있습니다
NICE!!!!!!!!!!!!
The first one reminds me of the warden.
Amazing!!!!!
Damn, what is that model from? It’s sick.
He made it I think
멋진 작품 잘 보고 갑니다.
감사합니다ㅎㅎ
perfect
Cool
Amazing weight.
Awesome work. Sorry for my question, I would really like to get into something like this. Is this animation or sculpting, or both? I'm a newly graduated game developer using Unity at the moment, but I also have purchased a couple course on Blender. Is this the type of thing that can be done with Blender?
Dude, the animation is the same in every software.
Its animation, you can do that in maya/blender. Sculpting/modelling is creating the model. Rigging is making the model to have "bones". And animation is making the model alive. :D
why so good?
와 진짜 엄청난데요? 멋있습니다!
Amazing skills man. Thanks for sharing. If I could offer any bit of advice to help you in the future, it would be save some of the best stuff for the end. The beginning is super important but leaving a strong lasting impression is also helpful.
3d게임애니메이터 지망생입니다. 데모릴에 간단한 타격효과를 넣고싶은데 혹시 공격이펙트같은거 어떤 기능을사용해서 어떤방식 으로 넣어야하는지 알려주실수있나요. 아니면 공부할수있는 정보라도 알려주시면 감사하겠습니다.
기본 메쉬 및 메테리얼(스텐다드) 애니메이션 사용했어요. RingWave 및 모디파이에 리플 이라는걸 사용했어요
Ace supreme.
Muy buenas animaciones, de que juego/s son?
Did you get the job?
Yeah, I'm working
저 역시 게임 애니메이터 인데. 이 캐릭터를 좀 구할 수 있을까요? 부탁드립니다.
06:57 What's this creature called and which game is he from?
이 모델들은 어디에 사용됩니까
개 레전드에요 늬에
i wanna cry(
와우 초대박이네요
감사해요!ㅎㅎ
스틱애니메이션 고수셨군요 ㄷㄷ
@@yunyynn7885 이 영상 덕분에 3D에 대한 공부가 더 잘될것같네용!! 감사합니다 ㅎㅎ 진짜 제가 본 국내 릴중에 탑인것같아요!!
@@animshichi6514 좋게봐주셔서 감사합니다^^
MAX OR maya??
bro
4.04))
제일무서운게뭐야?(삭)
i need your insta
good job