Moira is so strong on PUSH Maps (Season 10)
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- เผยแพร่เมื่อ 27 เม.ย. 2024
- She's lost a lot of her tanking ability, but she is still one of the best supports in chaotic situations and push maps are very chaotic.
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During overtime everyone was dead and I killed all 5 and won us thr game with moira. I felt so amazing. I think I can share the replay code. It was so awesome
Always a great feeling.
share me the code i wanna see your greatness
@lian7092 sure. Now tbf doom ans sojourn had like no health but still
@@lian7092 QYC5CM
Moments like this are what make the game.
Know what wld be cool?
If we can curl Moira's orb .
Hold E to determine spin strength, and watch her bend it like Beckham
That would be amazing!
Cool concept, but that would delay firing the orb. Good idea but it's hard to implement in any way that isn't really clunky mechanically.
I've been trying to get better at fade jumps (nowhere near as good as you) and I noticed at 6:04 you decided to fade forward and then went under the bride. I went in a custom game to see if there is anyway to get up that wall (specifically this wall not the other side with the moss covered rocks) to where your tank was waiting for you. You probably already have a way to do it and just chose not to in that moment but I found a pretty consistant way of doing it after hours of trying to find a good way. and i wanted to share it with you, if that would help. I used the little wall jetout in the corner, by the large elivated stone square platform, then double jumped using that elivated stone platform thing. If you have another way I'd love to add it to my list of fade jumps. Thanks, cheers!
I don't think I've tried it, I'll give it a go thank you.
Also, in a lot of situations, the take off point is important in determining if I will use a fade jump. Some jumps allow me to get up to a high spot, but to get to the take off location either takes too long, or it's too difficult based on where the enemies are playing.
I don't spend much time looking for new fade jumps these days as I tend to just identify an object on the fly and jump when needed, but that side of the map is one that I'm sure I can get up, but never tried to find a consistent way of doing it. It could be really useful!
One advantage of the jump area that I think you're talking about, is that there's some good bailout options if the jump goes wrong. that's also another important factor in deciding if I will use a jump in game.
The Wicked skin with Jade looks okay
Not perfect but decent, mainly because the Jade lowkey fits the thorns on her gauntlets
But a Ruby coloured weapon would fit much better I think
I'm looking forward to new ones. They should be easy season, it can't be that difficult to recolour and implement. But Blizzard...
What could they give Moira in terms of utility to make her more than just heal/damage? I know they tried that team fade thing in the one experimental patch, and that enfeeble orb. Nothings seemed to stick though.
I dont feel that every hero needs to be the same. Moira's identity is that she doesn't have that same direct utility as other supports. That's not a bad thing. They just need to ensure she is adequately compensated for her lack of utility with strengths elsewhere in her kit.
Enfeeble orb was the worst. Useless ability, sleep dart is 1000x better and they nerfed Moira's kit everywhere else to trash tier levels. If they implemented that change, I'd no longer be playing Moira 100%.
Mythic skin customization options probably changed with the mythic shop release, popular variants -> higher tier? My guess