I could see a field refit where the small turrets have their cannons stripped out, the side machine guns moved into their place, and the machine gun ports welded shut to convert this into a dedicated infantry support platform for a heavy mechanized unit. Especially if one survives to late war, ditching one of the calibers that would need to be supplied to it. Or they can go crazy and swap the howitzer for an improvised quad machine gun to remind infantry why tanks are scary.
“I think tanks are cooler with flaws” -British when designing every single one of their tanks (almost) to go extremely slow in reverse. (Lest they leave the infantry behind)
eta you can turn on symmetry when selecting a jacob and it symmetrize the posing without spawning another jacob DON'T EYEBALL POINTS USE THE XYZ POSITIONS
Hey eta, here is a tip for copying turrets so they match up about as good as we can get it rn: Build your ‘paste turret’, set up your ‘copy turret’ to have the same amount of points, then select your paste turret’s points and use the point position thing in the side bar to get the exact same location for the respective points. Hope it helps eliviate the problem of copying! Love the vids, keep it up!
@@giulimborges the only people benefitting from it are sweatlords who would have modded it already, congrats another game made bonkers to appeal to a 1% autistic minority
19:22 if i remember correctly you can copy paste it... sort of, you have to save one of the turrets (you can see top right when you edit it it says "untitled structure" basically you put a name to it and save it and then you place another default turret and hit load when you have it selected and you just load the same turret!
Hello Eta320. I am very pleased with this video, I know you are not primarily a sprocket TH-camr but you have so much cool content that is very inspiring. With your question with the armour profile. If you made the back turrets for anti air purposes you could make it a proper heavy tank. I did see you have enough room to squiz two engines in the back. One gun for anti tank, big high explosive round from the short 75 in the hull and the extra turret with the 37 mm anti personel connon or just secondary weaponry this can easily be a heavy tank in a similar job as a Churchill. Heavy armour, enough engine. Good fire power and protection against multiple types of targets and I call that a great tank. Love your channel and please do more content on sproket ❤❤❤
This video found me after months of not playing sprocket. This is awesome, I can finally recreate all the modern dead track vehicles I've gotten to drive.
They should add proper infantry targets that move on their own and take up objectives near you, and can damage your tank if they're close enough to throw grenades or fire RPGs/Faust thingamabobs
Land Battleship please. I want a german supertank with american influence. At least thiccc frontal armor. Maybe moderate thiccness to the side armor. You can sacrifice the thickness of the sides, roof, rear, and bottom. Also please straighten the loaders back up a bit. Make him take a knee or you'll need to replace lots of loaders for this tank ;- P As always, thanks for the great video
The game I can think of that has the best physics for tank tracks is 'IL-2 Sturmovik: Tank Crew - Clash at Prokhorovka' which is set during the Battle of Prokhorovka (Kursk) in 1943 and is part of the 'IL-2 Sturmovik: Great Battles' flight sim
When you edit points, under the Thickness slider, there is a sub-tab called Position. You can perfectly align points by editing their X, Y and Z coordinates.
The Schwerer Durchbruchsunterstützung Landkreuzer A German-American prototype made by the coalition (alternate history where germany and america are allied) Its armour: Lower front plate is 10cm Upper front plate is 10cm-7cm Sponson front is 8cm Side is 6.5cm Lower side is 5cm Back is 6.5cm Hull roof is 2cm Turret roof is 2.5cm Produced in the late 1930s 3 prototypes were made, by the invasion of poland, the first prototype sent to battle was lost due to a breakdown in the mud, the second one was destroyed during the battle of France, while the last one survived the war, being present in the russian counter-attack in stalingrad, and the british landings of norway. EDIT 1: converted the maximum thickness of the UFP from 9cm to 10cm
suspension is cool but the tracks tension and the jiggles was the most satisfying thing I've ever seen and hope to see it in more tank games to be implemented
Time to see showdown of the century between: [Track Tension Is Absolute And Thus Only Track Surface Area Matters] gang VS [Track Is Made Out Of Cartoonish Rubber So Only Wheel Number And Placement Matters] gang. Yeah, let's ducking go!
38:10 i feel like if an aphe shell shot through the side of your turret that might be a bigger issue than a couple shells going up in the turret as well
I made an M3 inspired heavy for a comp once. It had to have a 105 main gun and at least 1 other turret, and a minimum of 40 tons. So I make it, looks pretty neat, partial cast design. Both guns work flawlessly, hull mantlet works fine. But somehow in making the hull and merging points, it goy flipped inside-out. This was before geometric was even announced. Shots came in, disappeared in the hull, made a hole on the opposite side, and did not damage.
5:50 Because War Thunder uses a scrolling texture with simulated depth, and Sprocket uses a 100% 3D track model where every link is a separate mesh with its own weight and friction. I believe Sprocket is based off a Unity store asset that helps making WoT style vehicles, one of the features was fully simulated tracks but I think they were too performance intensive to add to the game, but the developer has optimised them to the point that it's viable now.
whilst I was looking at the tank my mind completely blanked out all turrets except the top Pak40 and the bottom howitzer and all it made me think of was the Valkyria Chronicles imperial Medium & Heavy Tanks
used to play sprocket when it came out and ive kinda given up on the game when they added the completely customisable turrets and hulls mostly because I dont know how to properly customise and armour my tanks. I could google it but I just havent
In Tonight’s episode of Broken Gear Eta design’s a paper thin Sardine Can Hans loses His Legs to Bloodloss And Jerry Discover’s Actually Good Tank design AKA: Anything but whatever this Is Great Work Beautiful Comedy Tank
Make the armor thicker on the front, and paperthin everywhere else. Good for defense, the two rear turrets can either be for anti air or emergency uses if surrounded.
how I look at the why collision isn't detected by the road wheels when you sneak the return wheels in is to prevent code bloat. like if you use or add return rollers. it's mostly because you're using it so collision with road wheels isn't necessary. same with not using it. You probably want to see it collide with the road wheels so turning off the roller will result on it actually making contact with the wheels
On that second turret, I think the problem with the gun drifting is the front (small) side of the elevation arc is colliding with the mantlet- this problem has confused me occasionally, so I think that your problem was that the gun was pushed too far forwards into the mantlet
Chassis mounted sponson could get swapped out for one of the infantry howitzer style guns, think something like the Bison, where it's a very short 15 cm howitzer
So there is or at least was a way you could save guns, turrets, shells, etc. I’m not sure if it is on the test branch, but you can straight up save and copy these parts to other parts. Quite fun too since if ya get bored, and you have bothered to save all of your parts, you can just grab random ones and see what fits together, kinda like playing CTS but you made the parts.
I kind of feel like this would have thinner armor, maybe panzer III type armor of near universal armor thickness with additional external plating on flatter spots near the front
Hey, building challenge. Are you familiar with the story behind the german Ferdinand/Elephant tank destroyer? Yeah in this timeline, a general specifically requested that the Porsche Tiger hulls be repurposed into self propelled artillery that uses the german sFH. 18 15cm artillery gun, or a similar caliber captured French/polish/russian/yugo artillery gun and it must be ready before the battle of kursk.
Hey Eta, some quick advice for geometry: Trying to extend points in both sides of a tank with points is buggy in 0.2, you can disable the mirroring and then select both points with Alt + Z Underneath the “Part” tab after selecting a point, face, or edge is the object’s Coordinate values, which can help with tiring points aligned Also, do you plan to cover sprocket again once Combat is released? Also, would you consider doing a series where people submit realistic designs and then you review them and rate their realism?
Now do a 1930s japanese stug like assault gun with bell crank suspension (like the majority of japanese tanks had). Maybe only 1 cannon and a small single turret for an MG on the roof, inspirations could be the french assault gun on the somua chassis or the italian M36 medium "tank" which had its main gun on a sponson.
5:50 As much as I hate World of Tanks in recent years, I honestly think it has the best looking track tension and movement simulation but has static up and down movement of the road wheels. War Thunders tracks are really goofy looking but has correct movement of the road wheels, that move with the angle of the suspension arm. Sprocket needs a bit more work to make it look better, but if Hamish can pull it off it'll be the best of both WT and WoT.
> Track Tension Update
> Hides the tracks
Great video!
oh wow it's the you; found you from the smoothbore*
Oh hi redwrench
One of my favorite tanktubers interacted with another of my favorite tanktubers? Hurray
oh nice to see you here lol
Yo the wrenchman
At last, real Christie suspension
YES FR
*_Sakkijarven Polkka starts_*
jiggle physics
NOOO, STOP REMINDING ME OF DAEBOM, NOOOOO
Real, we love the physics
@@myththegoatlover jokes on you I'm into that shit
@@myththegoatloveryou can't escape
Oil up bud
This tanks crew conditions makes the t-34 look like a hotel room
Oh damn thats saying a lot
That's a visual and a half
Bro, that chieftains hatch meme intro totally caught me off guard.....😂
Interwar tank designers have breached containment
oh no
Finally, I can't wait for the tracks to fall off and the Christy suspension turns on
I could see a field refit where the small turrets have their cannons stripped out, the side machine guns moved into their place, and the machine gun ports welded shut to convert this into a dedicated infantry support platform for a heavy mechanized unit. Especially if one survives to late war, ditching one of the calibers that would need to be supplied to it.
Or they can go crazy and swap the howitzer for an improvised quad machine gun to remind infantry why tanks are scary.
I call this one the infantry muncher
That’s a cool idea lol
“I think tanks are cooler with flaws”
-British when designing every single one of their tanks (almost) to go extremely slow in reverse. (Lest they leave the infantry behind)
eta you can turn on symmetry when selecting a jacob and it symmetrize the posing without spawning another jacob
DON'T EYEBALL POINTS USE THE XYZ POSITIONS
mfw
@@flak8857 go buy sprocket
28:30 your mantlet was clipping into the front plate of the turret lol (you can see it fix itself when you moved it further into the turret)
Still get a kick out of seeing my decals in your custom list 😅 - Thanks for still covering Sprocket from time to time.
Hey eta, here is a tip for copying turrets so they match up about as good as we can get it rn: Build your ‘paste turret’, set up your ‘copy turret’ to have the same amount of points, then select your paste turret’s points and use the point position thing in the side bar to get the exact same location for the respective points. Hope it helps eliviate the problem of copying! Love the vids, keep it up!
This game is turning into blender for tanks
As it should be
yeah, dude completely fucked it, even flyout is simpler than this, went from an accessible dream game to a nightmare
@@insultinsultan705it's better like that
@@giulimborges the only people benefitting from it are sweatlords who would have modded it already, congrats another game made bonkers to appeal to a 1% autistic minority
@@giulimborges for sweatlords who already modded in the first place sure, for everyone else not so much
Actually there’s a way to add Azimuth to your gun through the mantlet. (Unless it doesn’t work, I just haven’t used it)
You need a mantlet that has azimuth plus the place where you put it you must not be a turret otherwise it wont give you Azimuth
@@martinhulin You don't play 0.2 do you
@@DoggosGames no
that commander from the first tank gonna implode if it got shot in the ammo
M2 MEDIUM MENTIONED 🔥🔥🔥🔥RAAAAAH🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸
Tank wow
Fun fact: m2 medium has 8 machine guns modeled in war thunder
@@ScaryFootyeah and you’ll never use like 4 of them lol
19:22 if i remember correctly you can copy paste it... sort of, you have to save one of the turrets (you can see top right when you edit it it says "untitled structure" basically you put a name to it and save it and then you place another default turret and hit load when you have it selected and you just load the same turret!
Hello Eta320. I am very pleased with this video, I know you are not primarily a sprocket TH-camr but you have so much cool content that is very inspiring.
With your question with the armour profile. If you made the back turrets for anti air purposes you could make it a proper heavy tank. I did see you have enough room to squiz two engines in the back.
One gun for anti tank, big high explosive round from the short 75 in the hull and the extra turret with the 37 mm anti personel connon or just secondary weaponry this can easily be a heavy tank in a similar job as a Churchill. Heavy armour, enough engine. Good fire power and protection against multiple types of targets and I call that a great tank.
Love your channel and please do more content on sproket
❤❤❤
underrated channel
Good hint is to manually type the XYZ coordinates of the points when aligning things instead of eyeballing them
This video found me after months of not playing sprocket. This is awesome, I can finally recreate all the modern dead track vehicles I've gotten to drive.
They should add proper infantry targets that move on their own and take up objectives near you, and can damage your tank if they're close enough to throw grenades or fire RPGs/Faust thingamabobs
Land Battleship please. I want a german supertank with american influence.
At least thiccc frontal armor. Maybe moderate thiccness to the side armor. You can sacrifice the thickness of the sides, roof, rear, and bottom.
Also please straighten the loaders back up a bit. Make him take a knee or you'll need to replace lots of loaders for this tank ;- P
As always, thanks for the great video
The game I can think of that has the best physics for tank tracks is 'IL-2 Sturmovik: Tank Crew - Clash at Prokhorovka' which is set during the Battle of Prokhorovka (Kursk) in 1943 and is part of the 'IL-2 Sturmovik: Great Battles' flight sim
the fahrzeug part was on spot if you consider it was spoken out quickly, but neubau is said more like noibow
When you edit points, under the Thickness slider, there is a sub-tab called Position. You can perfectly align points by editing their X, Y and Z coordinates.
The Schwerer Durchbruchsunterstützung Landkreuzer
A German-American prototype made by the coalition (alternate history where germany and america are allied)
Its armour:
Lower front plate is 10cm
Upper front plate is 10cm-7cm
Sponson front is 8cm
Side is 6.5cm
Lower side is 5cm
Back is 6.5cm
Hull roof is 2cm
Turret roof is 2.5cm
Produced in the late 1930s 3 prototypes were made, by the invasion of poland, the first prototype sent to battle was lost due to a breakdown in the mud, the second one was destroyed during the battle of France, while the last one survived the war, being present in the russian counter-attack in stalingrad, and the british landings of norway.
EDIT 1: converted the maximum thickness of the UFP from 9cm to 10cm
suspension is cool but the tracks tension and the jiggles was the most satisfying thing I've ever seen and hope to see it in more tank games to be implemented
Now this is the kind of jiggle physics I actually needed in my life
You should leave it with paper thin armor, just as the reference, the Neubersomethingsomethingfartzoig
I was/am one of em alpha testers, I had about the same reaction to jiggle fisics on tracks
Time to see showdown of the century between:
[Track Tension Is Absolute And Thus Only Track Surface Area Matters] gang
VS
[Track Is Made Out Of Cartoonish Rubber So Only Wheel Number And Placement Matters] gang.
Yeah, let's ducking go!
38:10 i feel like if an aphe shell shot through the side of your turret that might be a bigger issue than a couple shells going up in the turret as well
I made an M3 inspired heavy for a comp once. It had to have a 105 main gun and at least 1 other turret, and a minimum of 40 tons.
So I make it, looks pretty neat, partial cast design. Both guns work flawlessly, hull mantlet works fine. But somehow in making the hull and merging points, it goy flipped inside-out. This was before geometric was even announced. Shots came in, disappeared in the hull, made a hole on the opposite side, and did not damage.
I’d say the armour should be in the middle, since there is a lot of inspiration from medium tanks, I’d give it the armour of a medium tank
track tension intro never fails to make me smile and laugh
That bonple behind you almwasy made smile on my face
29:52
Ah yes, Miku Miku Dance when you doing a custom pose.
5:50 Because War Thunder uses a scrolling texture with simulated depth, and Sprocket uses a 100% 3D track model where every link is a separate mesh with its own weight and friction. I believe Sprocket is based off a Unity store asset that helps making WoT style vehicles, one of the features was fully simulated tracks but I think they were too performance intensive to add to the game, but the developer has optimised them to the point that it's viable now.
Nicholas Moran is gonna make this his new go to game for track tension
Making am L6/40 replica in sprocket using individual plates right now
The idea behind this tank being inspired by the M3 and the Neubefahrzeug could be a joint project between the U.S. and Germany like MBT 70
you look like a mix of my brother's friend Austin and Crispy Concords
how fun, this reminds me of when i saw Derail Valley add a Rail Tumbling effect for the trains in the game
it's a small detail but it adds so much :D
3:03 where was my kiss mr Eta320...
i took two, sorry i just couldn't resist
im still waiting too…
@@TheRSIChannelI took 3
@@kongthunder HOW DARE U >:(
Gay month is over. Sorry no kiss
lol seeing your stream build Tank again is hilarious, poor commander
39:58 If im not wrong the white outline balkenkreuz was a change they used in late war
tracks dont jiggle jiggle they fold
Risk of Rain soundtrack is fire dude, love to see it.
The Chieftrack
whilst I was looking at the tank my mind completely blanked out all turrets except the top Pak40 and the bottom howitzer and all it made me think of was the Valkyria Chronicles imperial Medium & Heavy Tanks
The MOMENT I go on holiday and can’t play for a week this drops…
- Making an april fools joke about ships
- Being seemingly more excited about track tension than everything else
Hamish and ETA share one braincell
The track tension update also dropped a while ago, and scenarios and combat'll probably come in the next week (so give it a month).
man i love those early us tanks like the Lee/Grant and the M2
My TH-cam start page after I watched this video: "ConeOfArc - Why did Multi-Turreted Tanks Fail?" xD
Let it jiggle
This tank would be like if the US joined the Axis during the war
used to play sprocket when it came out and ive kinda given up on the game when they added the completely customisable turrets and hulls mostly because I dont know how to properly customise and armour my tanks. I could google it but I just havent
I think this is more logical than the maus
If there is a 43 (!!!) minute long video about jiggly tracks...
This is the first time I've seen someone actually do a live video talking about sprocket and I don't know why.
oh ships about to real >:3
T-13 spotted
In Tonight’s episode of Broken Gear
Eta design’s a paper thin Sardine Can
Hans loses His Legs to Bloodloss
And Jerry Discover’s Actually Good Tank design
AKA: Anything but whatever this Is
Great Work
Beautiful Comedy Tank
I want to binge watch all your sprocket videos but can't find a playlist
Make the armor thicker on the front, and paperthin everywhere else.
Good for defense, the two rear turrets can either be for anti air or emergency uses if surrounded.
how I look at the why collision isn't detected by the road wheels when you sneak the return wheels in is to prevent code bloat. like if you use or add return rollers. it's mostly because you're using it so collision with road wheels isn't necessary. same with not using it. You probably want to see it collide with the road wheels so turning off the roller will result on it actually making contact with the wheels
I felt that BS with the rear turrets on a spiritual level. Sometimes things just refuse to work for no reason.
beetle adventure racing music? Banger ost to use
13:29 Yeah it's a tough lesson but we all gotta learn it for Geometric.
Man I'm going to have to redesign SO many hulls and turrets...
I feel like part of the charm of landships is that they all failed miserably and had no armouir
Trackticular Torsion
On that second turret, I think the problem with the gun drifting is the front (small) side of the elevation arc is colliding with the mantlet- this problem has confused me occasionally, so I think that your problem was that the gun was pushed too far forwards into the mantlet
1. Make the tank have riveted armour
2. Make the armour no more than 40mm thick
3. Make the top speed around 25 km/h
wait till he hears that combat is coming within the week according to the discord lmao
I had no idea that my Meme made it into the intro
Chassis mounted sponson could get swapped out for one of the infantry howitzer style guns, think something like the Bison, where it's a very short 15 cm howitzer
So there is or at least was a way you could save guns, turrets, shells, etc. I’m not sure if it is on the test branch, but you can straight up save and copy these parts to other parts. Quite fun too since if ya get bored, and you have bothered to save all of your parts, you can just grab random ones and see what fits together, kinda like playing CTS but you made the parts.
I kind of feel like this would have thinner armor, maybe panzer III type armor of near universal armor thickness with additional external plating on flatter spots near the front
Hey, building challenge. Are you familiar with the story behind the german Ferdinand/Elephant tank destroyer? Yeah in this timeline, a general specifically requested that the Porsche Tiger hulls be repurposed into self propelled artillery that uses the german sFH. 18 15cm artillery gun, or a similar caliber captured French/polish/russian/yugo artillery gun and it must be ready before the battle of kursk.
100mm sides and rear and 300mm front
Panzer 2 turrets with the 20mm automatic cannons would have been cool for the secondaries
Also a longer T-35 type hull with a Wirblewind turret mounted behind the main turret would be crazy
The 150mm gun from the Sturmpanzer would have been an awesome hull mounted cannon as well
Has anyone done a turret like the T29 with "ears" for range finding?
Give it medium armor with some weak spots on the front and on the sides give it light armor because flaws are cool apparently
7:01 ur ammo is flowting in air
No armor is the best Armor.
2:19 pause was so long I thought my video was buffering
Hey Eta, some quick advice for geometry:
Trying to extend points in both sides of a tank with points is buggy in 0.2, you can disable the mirroring and then select both points with Alt + Z
Underneath the “Part” tab after selecting a point, face, or edge is the object’s Coordinate values, which can help with tiring points aligned
Also, do you plan to cover sprocket again once Combat is released? Also, would you consider doing a series where people submit realistic designs and then you review them and rate their realism?
I've been waiting for this video!
Track jingle wilngle
The breech was hitting the roof plate of the hull on the second turret.
25:29 why did bro fall like that 💀
we need daebom to make a custom tank here and turn it into the perfect waifu on my 11th finger
Hell yeah
Now do a 1930s japanese stug like assault gun with bell crank suspension (like the majority of japanese tanks had).
Maybe only 1 cannon and a small single turret for an MG on the roof, inspirations could be the french assault gun on the somua chassis or the italian M36 medium "tank" which had its main gun on a sponson.
15:05 I have to wonder just how many mechanics hated interleaved roadwheels?
5:50 As much as I hate World of Tanks in recent years, I honestly think it has the best looking track tension and movement simulation but has static up and down movement of the road wheels. War Thunders tracks are really goofy looking but has correct movement of the road wheels, that move with the angle of the suspension arm. Sprocket needs a bit more work to make it look better, but if Hamish can pull it off it'll be the best of both WT and WoT.
meanwhile:
"I just remember this game WAS exist "
Songs used are from the deadbolt ost :3