A Conversation with LucasArts Developer Bret Mogilefsky (Grim Fandango / Jedi Knight)

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • 🚨 Check out the NEW Tech Talk with Daniel Albu TH-cam Channel ► / @danielalbu
    ~~~~~~~~~~
    Join Daniel Albu (‪@danielalbu‬) for his conversation with former LucasArts playtester & developer, Bret Mogilefsky
    ____________________________________________________
    Don't miss the other "Tech Talk with Daniel Albu" conversations:
    • Aaron Giles: • A Conversation with Aa...
    • Brad Taylor: • A Conversation with SC...
    • David Fox: • A Conversation with Lu...
    • Graham Annable: • A Conversation with Gr...
    • Gary Winnick: • A Conversation with Ga...
    • Bill Tiller: • A Conversation with Bi...
    • Noah Falstein: • A Conversation with No...
    • Aaron Giles (DREAMM Demo): • DREAMM - The Best Luca...
    • Aric Wilmunder: • A Conversation with SC...
    • Ron Gilbert: • A Conversation with Ro...
    • Mark Ferrari: • A Conversation with Lu...
    • Hal Barwood: • A Conversation with Ha...
    • Kyle Balda: • A Conversation with Ky...
    • Larry Ahern: • A Conversation with La...
    • Anson Jew: • A Conversation with Lu...
    • Jenn Sandercock: • A Conversation with Je...
    • Dan Connors: • A Conversation with fo...
    • Mike Stemmle: • A Conversation with Mi...
    • Steve Purcell: • A Conversation with St...
    ____________________________________________________
    Welcome to "Conversations With Curtis" -- where we unbox the archives of gaming history.
    Please join actor Paul Morgan Stetler (the actor who played Curtis Craig in Sierra Online's Phantasmagoria 2) and game developer Daniel Albu ( @danielalbu ) as they track down and talk to, the actors, writers, directors, developers, and composers from all your favorite retro games from the 90's and beyond.
    Please consider supporting Conversations With Curtis for more fun content like this:
    ko-fi.com/cwc
    Follow us on social media:
    Discord: discord.conver...
    Twitter: / convoscurtis
    Mastodon: mastodon.gamed...
    Facebook: / conversationswithcurtis
    Instagram: / convoswithcurtis
    Patreon: / conversationswithcurtis
    Check out our podcast on Spotify: open.spotify.c...
    ____________________________________________________
    Conversations with Curtis is part of the Adventure Game Hotspot network!
    adventuregameh...
    ‪@AdventureGameHotspot‬
    ‪@AdventureGameGeek‬
    ‪@OneShortEye‬
    ‪@spacequesthistorian‬
    www.cggpodcast...
    ____________________________________________________
    You can also follow Daniel on Twitter / danielalbu
    On BlueSky: bsky.app/profi...
    On Mastodon: mastodon.gamed...
    Or visit his official website: www.danielalbu...

ความคิดเห็น • 28

  • @AdventureGameHotspot
    @AdventureGameHotspot 10 หลายเดือนก่อน +7

    I’m learning so much about underdog adventure personalities from your channel.

    • @danielalbu
      @danielalbu 10 หลายเดือนก่อน +1

      The underdogs are always the most creative people!

  • @SNOUPS4
    @SNOUPS4 10 หลายเดือนก่อน +2

    Jedi Knight was so great! Thanks for the interview

    • @danielalbu
      @danielalbu 10 หลายเดือนก่อน

      Thanks for watching!

  • @MSquared135
    @MSquared135 10 หลายเดือนก่อน +3

    Daniel, do you plan to interview Gary Brubaker? Great man. Spoken of very fondly by the fellow Lucasart alum you have interviewed.

    • @danielalbu
      @danielalbu 10 หลายเดือนก่อน +2

      Yes, I plan to interview him at some point in the future.

  • @MichaMSapka
    @MichaMSapka 10 หลายเดือนก่อน +1

    What an amazing interview. Thank you!

    • @danielalbu
      @danielalbu 10 หลายเดือนก่อน

      Thanks for watching!

  • @Niberspace
    @Niberspace หลายเดือนก่อน +1

    Every minute of this is filled with golden info. I wish this one was availible on Spotify tho as it's a bit inconvinient to do 4h on TH-cam

    • @danielalbu
      @danielalbu หลายเดือนก่อน

      It will be added soon to Spotify.
      Stay tuned!
      podcasters.spotify.com/pod/show/danielalbu

  • @figaro-dg5c5
    @figaro-dg5c5 10 หลายเดือนก่อน +3

    Great interview, very intetesting stuff.
    It would be great if you could interview Adam Schnitzer that mr. Mogilefsky mentioned at 1:56:54, If you have the time or energy to do it, of course.
    No pressure.
    Grim is my favorite game ever.
    Doing pre-rendered backgrounds or 3d side for Grim Fandango has not been talked about alot really.
    I'm fascinated by them.

    • @danielalbu
      @danielalbu 10 หลายเดือนก่อน +2

      Thanks for watching!
      I'm glad you enjoyed the interview!

  • @moffit_reborn5029
    @moffit_reborn5029 9 หลายเดือนก่อน

    Another fantastic guest that is capable of talking for 4 hours, very personable. Lol I'm glad Bret acknowledged after about 45 min, "You are very thorough." Daniel definitely is. Very interesting to hear the career story, including the massive grind in game development. We all have our journey, and it sounds Bret definitely has an idea where he wants to be. It was also nice to hear that he acknowledged near the end of the video that there were plenty of good times at his Lucasarts despite how tough it was.
    On a side note, I was also happy to hear the fact Ultima Underworld got a tiny mention, even though I don't think it had anything to do with him. I played that game every day for about 2 months over one summer break and finished it. That was the first BIG role playing game I got absolutely hooked on.
    Watermelon...🍉

  • @Madoc_EU
    @Madoc_EU 10 หลายเดือนก่อน +5

    So funny to see: When he shows the Grim Fandango design document, Daniel turns into 100% attention mode. He is all eyes all of a sudden. 🙂

    • @danielalbu
      @danielalbu 10 หลายเดือนก่อน +3

      This was more like 1000% attention mode 😜

    • @Madoc_EU
      @Madoc_EU 10 หลายเดือนก่อน +2

      @@danielalbu Your eyes clearly wanted to jump out through the cam stream, grab those documents and bring them to you. 🙂

    • @danielalbu
      @danielalbu 10 หลายเดือนก่อน +3

      @@Madoc_EU That's true :)

  • @Niberspace
    @Niberspace หลายเดือนก่อน

    1:30:00 wow this is so useful to hear. As a gamedev I feel kind of bummed out that I will likely never get to work on a good game like Grim (every paycheck I accept has been from games that are boring and cliche) but his comments about how poorly they were paid and treathed made me realize that maybe I should be glad I was only on the consumer-end of these games. He didn't specify whether the crunch was paid overtime or not, but I'm sensing that it was not

  • @Cartograph176
    @Cartograph176 8 หลายเดือนก่อน +2

    I recommend to put in description or in a pinned comment the timestamps of the questions.

    • @danielalbu
      @danielalbu 8 หลายเดือนก่อน +1

      Thank you for the feedback.
      Unfortunately, in my current weekly release schedule, I don’t have enough time to handle the split to chapters.
      Once I’ll have some free time, I’ll add chapters to all of my conversations.

    • @Cartograph176
      @Cartograph176 8 หลายเดือนก่อน +2

      @@danielalbu I see. Take your time on that!

  • @Niberspace
    @Niberspace หลายเดือนก่อน

    1:46:00 I think Bret is wrong about why they "let him" do his own engine, they weren't doing him a huge favor by giving him freedom, they did a very common trick in the games industry: They didn't want to tell him to make an engine because then he could have complained later to say "it's not enough time, I need more time for this massive task you've given me", but by letting Bret think that it was his idea, they now have him on the hook when they say "the only reason you're doing free overtime is because of YOUR decision to make a new engine" (even tho they knew all along that it was the only way). This is basically how every single job I've worked at has functioned

  • @Niberspace
    @Niberspace 4 วันที่ผ่านมา

    I took a drink sip every time he said "notion", now i look like Manny Calavera

  • @French_Connection
    @French_Connection 7 หลายเดือนก่อน

    Uknown designer ... best game in history at a time.

  • @Niberspace
    @Niberspace หลายเดือนก่อน

    TellTale would definitely ruin Loom, only Wadget Eye could do it justice but unfortunately the AGS engine is just too outdated, as a consumer I just can't do AGS games any more

  • @raftube77
    @raftube77 5 หลายเดือนก่อน

    All that talk about trying stuff just to break things and Grim, made me think of this video I made a few years ago during a let’s play to show funny glitches. It’s from the remastered version and probably not possible to trigger with the original tank controlled keyboard. But once you know this you’ll be taking every stair in the game in Fred Astaire style.
    th-cam.com/video/fULga0A6eSI/w-d-xo.htmlsi=CSAiKi7jCmX6xYlK

    • @raftube77
      @raftube77 5 หลายเดือนก่อน

      And it goes against gravity as well
      th-cam.com/video/cf3u9jApU5A/w-d-xo.htmlsi=bd7ODQwfYL-cpIaP

    • @raftube77
      @raftube77 5 หลายเดือนก่อน

      … or this one: entering/exiting the room a couple of times creates a new hotspot.
      th-cam.com/video/WOTNbpYlf9g/w-d-xo.htmlsi=KXhq8DdRY0PZ2U-R