T3 AA Gunship Restorer | Supreme Commander Science

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 17

  • @sladow5975
    @sladow5975 3 หลายเดือนก่อน +8

    My two cents as a fellow Restorer-enjoyer:
    General things:
    What makes Restos so great is that you - as the airplayer - invest into something which also benefits your landplayers. Even some Restos are enough to buy time or even hold the front for your landplayer and force the other one to invest into land as well. You'll have less "air" (dps/hp) than your opponent, so make sure to ask for only a few Sams.
    What makes Restos bad is their speed. Strats are a pain to deal with so going for Restos only is really only a thing on smaller or gappier maps.
    Also dunno which pros you asked, the majority of the ones I'm talking to agree on the 1:2 ratio and it's also the ratio we mentioned in the trainer team.
    Micro:
    You want to micro Restos into a single ball so the ASF can only shoot once instead of multiple times, meaning you shift+g them constantly. Watch out for AoE (Sams) though as a single SAM will completely fuck your Restos.
    Against ASF you can either try and do very tight circles, or if your opponent micros with the shift+g, fly completely through and only turn around once the Resto projectiles are done. iirc they were much slower than the ASF.
    About the cast:
    Gorthaur targetting the ASF first was the correct move imo. If you compare the dps against ASF, enemy ASF are a bigger threat than the gunships so if you aim to win air (which I suppose he did), go for the ASF first. If you have to buy time or the gunships are the biggest threat, only then target the Gunships as they have the function of being a meatshield.
    (If you're interested, my recent video was as Aeon airplayer where Restos played a role.)

  • @sanoman6870
    @sanoman6870 3 หลายเดือนก่อน

    Great video! 👍🏼

  • @sebastijansekol6710
    @sebastijansekol6710 3 หลายเดือนก่อน

    If I am not mistaking about the 1:4 this was the thing when the FA came out. Later on they nerfed it. Not sure if it was FAF or just an FA update thou. Cheers, love this game and the science videos!

  • @vasianduban9995
    @vasianduban9995 3 หลายเดือนก่อน

    Gunship are extremely weird, for example you could cover them with ground shields or combine them with seraphim repair aura, I believe it gives them like + 2k hp and like 140hp regen which is crazy plus they benefit heavily from landing pads cuz you would be able to repair like 5k hp for nothing
    From my experience they hold good with 1 to 1 ratio and poorly with 1 to 2 (1 restorer) if you play them without any tricks

  • @daniele8278
    @daniele8278 3 หลายเดือนก่อน

    Good stuff, and makes sense in line with other Aeon tech; average or sub-par by itself, but strong as a combo.

  • @vasianduban9995
    @vasianduban9995 3 หลายเดือนก่อน

    Gunship are extremely weird, for example you could cover them with ground shields or combine them with seraphim repair aura, I believe it gives them like + 2k hp and like 140hp regen which is crazy plus they benefit heavily from landing pads cuz you would be able to repair like 5k hp for nothing
    From my experience they hold good with 1 to 1 ratio and vey poorly with 1 to 2 (1 restorer) if you play them without any tricks

  • @Fluffy-jm9mi
    @Fluffy-jm9mi 3 หลายเดือนก่อน +1

    There are two things one should take into account.
    Restorers anti ground weapon slows down when attacking air. Its technically a bug that wont get fixed.
    The 2 other t3 gunships actually win in gunship vs gunship battles if the restorers dont kite. No idea what the result would be if equal asf and gunships from cybran or uef fight aeon air.

    • @therasco400
      @therasco400 3 หลายเดือนก่อน

      That is a interesting point but I think the far more important thing is that restorers force air fights. ASF's will go in to try to kill them opening up miss judging strength.

  • @GEdluge
    @GEdluge 3 หลายเดือนก่อน

    i hope you are having a great day. I enjoy your videos

  • @Chronlol
    @Chronlol 3 หลายเดือนก่อน

    Observation coming from a 300 that barely plays FAF but enjoys the casts and plays LOUD mostly. You explain the basics of the turning ASF's to fight other ASF's, only to use the exact same tactic to fight non-ASF's. ASF's lose a lot of dmg here by flying by the slower gunships and having to turn around while exposed. You can "park" the ASF for a bit with the forced formation (right clickdrag iirc) with the same exposure level which will make them hover but keeping al the guns pointing towards in the restorer gunship ball instead of the fly by. Or mayby i dont know my FAF in that case ignore haha

  • @cairnarunir
    @cairnarunir 3 หลายเดือนก่อน

    I've always wanted a reason to use the Restorer, but was consistently yelled at by teammates when they saw one on the field ;-;
    Here's a random thing; can you find a use for the Swift Wind? Near as i can tell its too late to really be good for enemy interceptors and not fast enough to catch t3s, so why not just skip it to go to the corona

    • @sladow5975
      @sladow5975 3 หลายเดือนก่อน

      T3 is generally better than Swifties, yes.
      The two situations Swiftwinds are great:
      1) You're abusing t2 air and focus on t2 production, meaning you simply cannot just go t3 cuz lack of eco
      2) You're playing 1v1s. The main advantage of Swiftwinds is their speed (not their health, not their dps). You can decide when and where you want to pick fights, giving you control over the reclaim and potentially flying away from a fight if you don't want to engage. Even though Swiftwinds lose to intis mass:mass (should still be the case), you simply gain the control over the situation.
      As you see, these are rather unique scenarios for 1v1-3v3 games and just rarely in teamgames above that.

    • @cairnarunir
      @cairnarunir 3 หลายเดือนก่อน

      @sladow5975 ah yea, there's only 2 times I can think of where I had the opportunity to heavily utilize t2 air, and I don't do 1v1s so it makes sense that the swift felt kinda useless. Thanks for the response and scenarios though

    • @sladow5975
      @sladow5975 3 หลายเดือนก่อน

      @@cairnarunir npnp, happy to help 🤝
      (random fact: We were working on balancing air so T3 is not as dominant, therefore the upscaling of ASF. In the future there might be a balance patch where Swifties and intis get a way better usage)

  • @skoub3466
    @skoub3466 3 หลายเดือนก่อน

    Didn't we test that whit the value of the ASF?

    • @skoub3466
      @skoub3466 3 หลายเดือนก่อน

      Don't forget that tight turn make them vulnerable to t2 aa

  • @RowanMorse
    @RowanMorse 3 หลายเดือนก่อน

    I think there is a lot of factors that are either missing or being glazed over when you are looking at the restorer. Firstly people respect the unit so much because it serves as both a offence and defensive unit meaning if you opponent is caught with his pants down and you wipe his air you can instantly punish the entire map. Where in reality when you match two player that are both top level its pretty rare to see on of them going for restros unless they have adantional mexes or a secondarily air player giving support. aeon t3 and t4 air is pretty bad just because how hard it is countered by Sams but it serves as a good indirect force on your opponents forcing them to play into your hand giving you potentially more impact in the game then just simply making asf. Its a bit abstract but generally restos are only good if you have an air lead in the first 15-20 minutes and then become “unless” meaning much harder to have high amounts that give value on the map until minute like 40 when peoples apm is starting to hit rock bottom there is random holes in enemys defensives, there is t3 arty on the field attacking or killing enemy air grid then the restro becomes a S tier unit again.