How to Play Candela Obscura and Quickstart Guide Review

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  • เผยแพร่เมื่อ 25 พ.ค. 2023
  • How to play and how to run Candela Obscura and quickstart guide review including a review of the sample adventure / assignment "Dressed to Kill." #criticalrole #candelaobscura
    Lead Game Design: Spenser Starke and Rowan Hall
    Additional Game Design: Christopher Grey, Tracey Harrison, and Teliesin Jaffe
    Game Engine: The Illuminated Worlds System
    How to Play: Candela Obscura (Critical Role's New RPG): • How To Play: Candela O...
    Download the Quickstart Guide and More: www.darringtonpress.com/candela
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ความคิดเห็น • 28

  • @Smittumi
    @Smittumi ปีที่แล้ว +3

    I really like FitD so I'm looking forward to Illuminated Worlds. It'll make for very cinematic games when that's what you're in the mood for.

    • @d20play
      @d20play  ปีที่แล้ว

      It’s great to have all styles!

  • @Hey-Its-Dingo
    @Hey-Its-Dingo ปีที่แล้ว +2

    Having watched about half of Episode 1 of their actual play, the Light Keeper is not really a DMPC, it is more like an NPC who gets your players started on their mission, and then leaves it up to them. More like a reoccurring quest giver rather than a character the DM controls alongside the PCs.

    • @d20play
      @d20play  ปีที่แล้ว

      Thanks for letting me know!

  • @Dcart5
    @Dcart5 2 หลายเดือนก่อน

    How do you perm die in this? NVM found it :)

  • @tornadoesandrainbows
    @tornadoesandrainbows ปีที่แล้ว

    Hey, I was wondering did you ever find out how the Criminal/Scout is supposed to spend intuition? I can't seem to find anything about it.

    • @d20play
      @d20play  ปีที่แล้ว +1

      I think that may be an error... Good catch. I'm not sure what they meant there either.

  • @polvotierno
    @polvotierno ปีที่แล้ว +6

    A 13% chance of failure with 3 dice is like a DC4 with a d20. Extremely low DC... A 25% chance of failure with 2 dice is like a DC6. Still very low... Then how the GM explains mixed success is crucial, because the great majority of rolls will be at least a mixed success. The balance between success and the cost of success is the true art of using a d6 pool. Some GMs get that balance right, some don't... The quickstart guide does a very poor job helping GMs understand the cost to success.

    • @d20play
      @d20play  ปีที่แล้ว

      Excellent observation. What is a dice pool game that does a good job explaining that?

    • @polvotierno
      @polvotierno ปีที่แล้ว +2

      @@d20play I have not seen a good explanation of mixed success. So I asked Chatgpt to give me 4 analogies to help understand mixed success. Here is its reply... Here are four analogies to help you understand a mixed success in a d6 pool RPG game:
      The Quicksand Escape: Imagine you're trying to cross a treacherous patch of quicksand. You manage to make it to the other side, but not without sinking waist-deep and losing some valuable equipment along the way. You succeeded in crossing, but at the cost of a complication (losing items) that may impact you later.
      The Stealthy Intruder: You're attempting to sneak past a guard and reach the treasure room undetected. You successfully make it inside, but as you reach for the treasure, you accidentally trigger an alarm that alerts the guards. You achieved your goal, but the complication arises as you now have to face additional opposition in your escape.
      The Precarious Balance: You're trying to cross a rickety bridge over a deep chasm. You manage to make it to the other side, but during your crossing, a few planks break, making the return journey more dangerous. You succeeded in crossing the bridge, but the cost is that you've compromised your path back, adding a complication to your future choices.
      The Negotiation Challenge: You're engaged in a high-stakes negotiation with a rival faction. While you manage to secure some concessions and favorable terms, the other party also gains some leverage and information about your plans. You achieve partial success in the negotiation, but the cost is that your opponents now have more insight into your intentions, potentially complicating your future interactions.
      In all these analogies, you can see how the characters or players achieve their primary objective but face an additional cost or complication that arises as a consequence of their actions. This captures the essence of a mixed success in a d6 pool RPG game.

    • @ishmadrad
      @ishmadrad ปีที่แล้ว +3

      @@d20play well, actually almost all the PbtA and the BitD games DO a good job explaining that "mixed success". It's a feature totally integrated in those games, vital for the GM and cool for the players.

    • @gagrin1565
      @gagrin1565 ปีที่แล้ว

      @@ishmadrad I second that completely. If I'm brutally honest, this quickstart does not inspire confidence they've understood why bitd works as well as it does - but I do like the scars messing with your action dots, that's a nice little quirk.

  • @andrzejzielinski9213
    @andrzejzielinski9213 ปีที่แล้ว

    I wonder if they acknowledge they based the game on John Harper's system

    • @d20play
      @d20play  ปีที่แล้ว

      Good question! Which product did John's work first appear in?

    • @andrzejzielinski9213
      @andrzejzielinski9213 ปีที่แล้ว

      @@d20play Do you mean in Spenser Starke's work or in general?

    • @d20play
      @d20play  ปีที่แล้ว

      I meant where his system first appeared. But, i'm interested in general too.

    • @andrzejzielinski9213
      @andrzejzielinski9213 ปีที่แล้ว

      @@d20play What is now being called Forged in the Dark I think debuted with Blades In the Dark. At least that's how it got introduced to me (in the BitD beta). But John experimented with various types of d6 dicepool systems for a long time. The earliest game from John that I played was Star Force. It plays similar to Lasers and Feelings, but it's more tactical because you assign Power and you can definitely draw a line between the powers in Star Force and Actions from blades. Danger Patrol had the option to think in retrospections and it had harm as conditions, not boring HP, and I think Blades inherited and built upon all the best features from those experiences to form the perfect system that it is. But I'm just guessing based on how I played those games and the parallels me and my players drawn.

    • @andrzejzielinski9213
      @andrzejzielinski9213 ปีที่แล้ว

      @@d20play maybe i misunderstood your question :)
      The system that Critical Role based Candela Obscura on is called Blades In The Dark and is created by John Harper.
      I find it a little repelling that Critical Role launched a huge marketing campaign for Candela while purposefully avoiding naming their system a Forged in the Dark system. Unless the full book really introduced sintering new, the system is very obviously a FitD, and boasting about how it isn't - kinda distasteful. Pity, because it's a nice FitD game that I would otherwise be happy to try, but the whole introduction of Candela feels wrong.

  • @duje44
    @duje44 ปีที่แล้ว +3

    this is like blades in the dark clone

    • @d20play
      @d20play  ปีที่แล้ว

      I need to check that one out soon!

    • @cameronjs222
      @cameronjs222 ปีที่แล้ว +1

      It looks like they make some significant changes. Drive is resource you have to manage, guilded dice give you more room to improve your odds, resistance is simpler, and I look forward to seeing how the scar system is implemented throughout the game. It is still very heavily inspired, but they do enough different to make it a distinct experience.

    • @duje44
      @duje44 ปีที่แล้ว +1

      @@cameronjs222 stress and push, basically same thing just different take.
      What this is missing is party level, and ease of introducing new characters, i would say its a bit of downgrade, but maybe more streamlined and less dependent on setting

    • @Hey-Its-Dingo
      @Hey-Its-Dingo ปีที่แล้ว

      ​@@duje44 Reminder that this isn't the full game, and is basically just an incomplete starter box. (It's called a "Quick Start Guide" for a reason)

    • @Qyshawn
      @Qyshawn ปีที่แล้ว +2

      idk about clone, maybe relative with a chtulu spin? The setting is all secret which already makes it different. But this is also a "hero" story. Candela Obscura is trying to protect the world from the unnatural while Blades you can kinda be sure that "everyone" is a crook and trying to get ahead by any means.
      It also puts a bit more into the GM hands as the light keeper hands out assignments when in Blades you lean more into group alobjectuve to obtain certain things so kinda meticulous. Using drive points is much more forgiving than simple aid or devils bargain. And there is no trading of position/effect or really any mention of it.
      Even the trade off for acquiring a scar is till the shifting of points not just a loss.
      All in all. Blades is much darker overall in tone. The world sucks and everyone knows it, but you're gonna get yours. It ash a greater focus on outside connections than internal (which also why there is a lack subclasses).
      Candela Obscura is a group trying to protect. Personalities may conflict, but we all know this must be stopped