Landing Gear-Suspension FAIL in Ace Combat!

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 25

  • @majorborngusfluunduch8694
    @majorborngusfluunduch8694 ปีที่แล้ว +15

    We have to give AC7 credit for one thing though: We gotta appreciate how they made the plane flare before landing. In previous games you basically pointed the nose at the runway until you were just over it, levelled out and then stalled onto it. AC04 was a bit better in that you could sorta make a glide slope out of "edge stalling", as I like to call it, but it looked a bit goofy in the replay.

    • @MitsukiTakeda
      @MitsukiTakeda ปีที่แล้ว +1

      Funny thing, you can do that in every PS2 and Later ace combat game except 7(Unsure about Assault Horizon as well). I actually got good at doing a proper glide slope in 4, 5, 0, and 6.

    • @mrandrossguy9871
      @mrandrossguy9871 10 หลายเดือนก่อน

      Wow you mean unappreciate how they Hold your hand in landing when Ace3/04/X and 6 ALL had you able to “flare” or Glide slope Down as the Flight model Was ACTUALLY GOOD

  • @threestrike5435
    @threestrike5435 ปีที่แล้ว +13

    Ace3 the most smooth landing although we can't use 3rd person when landing

    • @Tekimo
      @Tekimo ปีที่แล้ว

      AC-2 first person view when landing too.

    • @Shattered_Skies
      @Shattered_Skies ปีที่แล้ว +2

      AC4 has a fairly realistic gear wobbling too plus 3rd person

  • @TheRibbonRed
    @TheRibbonRed ปีที่แล้ว +16

    Looks like AC7 used purely animation triggers instead of a combination of physics with all three legs' collision boxes.
    Once one of the gears touched down in a safe plane, it'd just start the "compression" animation. Simple, but it does feel like a rushed job. I wonder if Ace Combat 6 or the PS2 trilogy did it better? Didn't pay attention to them much.

    • @mathmocha1331
      @mathmocha1331  ปีที่แล้ว +5

      Exactly! In fact, the nose-gear sorta gets compressed even further when a 2-point landing is executed. So I'm not sure why the two-phase nose-gear compression was implemented in the first place (not sure about AC6 but for PS2 versions, they simply slam to the ground like magnets on touching down :) )

    • @linkfreeman1998
      @linkfreeman1998 ปีที่แล้ว +1

      U know, there's a game in called Half-Life 2 that has proper wheel/axle compression physics, and that game aint a flight sim, but rather a fps. I wonder how a game made with Unreal Engine 4 has worse compression physics than a game made usinf the outdated Source Engine....Heck even Microsoft Flight Simulator Simulator X has better physics...and that was in 2006.

    • @Jarsia
      @Jarsia ปีที่แล้ว

      I don't think that's the case. Watch the cutscene at the nd of mission 7. The gears are compressing as the planes taxi. There does seem to be some physics involved as it looks pretty random

    • @TheRibbonRed
      @TheRibbonRed ปีที่แล้ว +2

      @@Jarsia cutscenes aren't a good example. Because as a dev myself, cutscenes (even in-game cutscenes) can be made from animation tracks rigged into the planes models; not legit physics going on.

    • @2ksnakenoodles
      @2ksnakenoodles 4 หลายเดือนก่อน

      I think it's more to do with how Ace Combat handles their flight physics. It's mostly math and vector based. Apparently the previous entries were more physics based. They must've had to write out some complex code to sort out a proper suspension system, so I guess animations were the easy choice. Weird that both the main & nose gear use the same animator though, guess it was too much work to have it be 2 seperate instances.

  • @dalelumina3
    @dalelumina3 ปีที่แล้ว +6

    3 literally has no modeled landing gear tho 💀

  • @lamhkak47
    @lamhkak47 ปีที่แล้ว +2

    Everytime I see that googly eyes FAEB, I laugh

  • @cybercat7851
    @cybercat7851 ปีที่แล้ว +2

    Here’s my best bet: for a bit of realism, the front landing gear extends further to begin with. That way, in case of aircraft damage/pilot injury, a tricycle landing or front gear landing won’t make the nose hit the ground or break off. But once the flight systems know that the rear landing gear is down, it can safely retract the front one to a more manageable distance. ¯\_(ツ)_/¯

    • @mathmocha1331
      @mathmocha1331  ปีที่แล้ว +1

      Retracting gear upon touching down
      .
      .
      .
      .
      .
      .
      n o i c e

    • @cybercat7851
      @cybercat7851 ปีที่แล้ว

      @@mathmocha1331 not all the way, obviously

  • @TineFangaming
    @TineFangaming ปีที่แล้ว

    Too weird that front landing gear not turning along the rudders

  • @RedWingPixy
    @RedWingPixy ปีที่แล้ว +1

    Not to mention gear suspension for ac6

  • @mrandrossguy9871
    @mrandrossguy9871 ปีที่แล้ว +2

    Lmfao, Love your subtle nitpicks but in a funny way!
    Have you played Air Combat and Ace2 Ps1 ?

    • @mathmocha1331
      @mathmocha1331  ปีที่แล้ว +1

      Thank you!! :)
      I have tried Ace2 many years ago but I felt the game was too arcade-y. Maybe I would consider this game again if I find anything that'd be worthy enough to be included in future comparison videos. :)

  • @captainduct5082
    @captainduct5082 ปีที่แล้ว

    The landing gears in AC7 are the type of people that will inject the fuel few seconds before inserting it into the car 0_o or in this case, aircraft.

    • @captainduct5082
      @captainduct5082 ปีที่แล้ว

      PS: I've noticed that in Su-35, when firing 6AAM, the MISS-ile drops first and then launches itself at the position it needs to deviate to. Normal right?
      What if the aircraft is upside down? 0_o.
      There's no dropping down upon firing the missile.
      See this Belka? And you say you've done nothing wrong. ( ;`Д´)

  • @WinVisten
    @WinVisten 10 หลายเดือนก่อน

    This is a completely unfair comparison, because AC3 doesn't have a third person view for landing, which is what you were comparing AC3 to. If you compared AC7's HUD view with AC3's HUD view, it would've been a fair comparison. Nice to see you making fun of Project Wingman for once though.
    I'm still waiting for you to compare Lethal Skies II to an Ace Combat game and/or Project Wingman, I think VTOL would be an excellent topic, since LS2 properly models and implements it, but AC:AH and PW have pseudo-VTOL where the plane basically is incapable of truly stalling (and the ASF-X in AC:AH can, in fact, *CLIMB* while stalling!), in that stalling doesn't make them plummet out of the sky, but instead makes them stop and hover in one spot, but they can't exactly ascend or descend vertically, or fly backwards/sideways.
    And the F-35B, ASF-X, and Harrier in AC:AH do not rotate their engine nozzles (or the lift fan in the F-35B's case) when it's in "VTOL" mode. (In quotes because it's not actually VTOL. It's meant to superficially *resemble* VTOL without implementing an *actual* VTOL mechanic like Lethal Skies II did.)

  • @gerardjacobs8900
    @gerardjacobs8900 ปีที่แล้ว

    'Promosm'