The biggest thing I’m learning from History of the OCG is how new cards were seemingly released to constantly keep the meta in check. From the tcg perspective, it seemed like when cards were presented in the anime then they got released in boosters. But like hand destruction was created when Exodia was meta. Cyber jar was created when hand destruction was meta. And there were other examples I just can’t remember. Bc of like starter decks and super big boosters in the tcg this was easy to miss bc that wasn’t the original order.
Idk, I would enjoy this kinda system. Doesn't help their using modern deckbuilding philosophy to construct something they don't enjoy when deckbuilding wasn't this optimized in ygo back then. I just don't enjoy the whole moaning about it. Either play it and stop whining every single time or make a series you actually enjoy. There are so many ways to play ygo, watching them force themselves to play something they don't enjoy isn't enjoyable.
@Lysvsyl You absolutely know they would be mercilessly roasted if they intentionally built bad decks with the excuse that "well, we didn't know better." They would be accused of exaggerating how bad people's decks were and not demonstrating accurately the strength of the cardpool. History of Yugioh (tcg) started with them building their own decks with optimized, modern deck building as well, because there weren't publicized lists of topping decks. When they have more primary source data to go off of, they'll shift to historic decks. With that said, they don't like these early formats because, by and large, they weren't good. Yugioh has very few good formats in the DM era. Even fewer in the OCG. They disliked most of the first serial formats in TCG history, but they were honest when they did like one. Just like they were honest about liking equip-beats format in the OCG. The only things that you could accuse Alex of is (1) not entirely owning a certain amount of chaotic (perhaps a tad masochistic) glee he feels about showing off bad formats and (2) not always remembering that at the end of the day, he likes the game way more than most people do, even when it is at its worst. But that doesn't mean the bad formats aren't worth calling bad.
Both games Cimo won were some serious anime sh*t. I mean winning against mill with zero cards in deck and then winning in that explosive way, big protagonist energy
I'm sure that actually was something that happened in GX. Even back then my 8 year old me felt that mill rule was BS, something my current me agrees completely with. I'm sometimes amazed on how good my young me was at understanding the game despite not touching it up until very recently, like seeing Cyber Dragon as an OP card (Free special summon), how Neo Spacian and Vehicroids were a joke (except the mole due to its attack not mattering) or how in general felt that swarming was better than summoning a big boss.
@@N12015 Ep 72, Judai/Jaden beat a pro who uses a mill deck. He was down to 0 cards at the end. But he actually won the duel by cheesing Glow Moss effect until opponent couldn't draw for turn. Really unique duel, I love GX.
Fiber jar, the card that should never come off the banlist, not because it is busted (flip cards are just too slow now,) but because it's absolutely toxic when it does go off.
For me it depends on the burn/mill deck, some of them are really interesting because of how they function, but some are tedious for both players, it depends on how passive the deck is (I feel like MBT was playing WAY too passively, not flipping up his spear cretins when he had protection up and not respecting the destruction cards he was facing.)
Game 1 was actually fantastic, regardless of how unhealthy this format is & the one-sidedness of the following two games. Talk about every card counting.
27:40 why is Alex so obsessed with the die? The hand is already in a random position after cyber jar, so he can just point at a card. Rolling two dice excludes the card closest to the deck, so he is not even getting a random card with this method.
That is not how it works. In real life if you have some mad tracking technique for a specific card then yes a die is a better option but here when the hand is randomized by the website (Ignoring that you cannot get true randomized numbers in a computer) pointing at any card is still a random process even if you think it is not. When I think about it, excluding the first card does not matter for the same reason as I specified earlier. The die is just redundant, that's all.
This is just a habit from paper play where you can order your cards however you want. If you choose by rolling a die, you are always random and can't be influenced. If e.g. you notice your opponent always picks one of the middle three cards you put your best cards on sides so they are "safe".
I wonder, is this series gonna go as long as "History of yu-gi-oh" did? Because wouldn't that eventually mean we get some relatively similar formats, just with an OCG banlist instead of the TCG one? And aren't the banlists even the same for the first few years?
The difference is the card release order. Many cards are legal in the OCG earlier than when TCG got it. Consecutively, TCG-exclusive cards are released way later in the OCG than when TCG got it. One example is that the Gadgets are already legal in the "Goat format" era, Sixth sense is already legal at that time too and got banned in 2005, and Cyber Stein OTK is playable way earlier with Blue-Eyes Ultimate Dragon.
Let me tell you a story, brother. Of the time before Master Duel, of the time before even TCGplayer. When all the good little Yugi's and Kaiba's only had the cards they actually pulled to play with. Of the time of mixed decks, and jank. When the whales could not attend local tournaments, as they were grounded from spending so much money on cards. And when Chaos Emperor Dragon was banned, we didn't know it for months because the banlist took forever to get to town. Also none of us knew what CED even was, because none of us had pulled it. When I won my local tourney three times in a row because my opponents couldn't out my Ancient Gear Golem + Axe of Despair combo.
While Lily's imagination keeps her company, siblings provide a unique companionship that can't be replicated. They can be partners in play, offering a constant source of entertainment and someone to share her interests with. Siblings also act as confidantes, offering a safe space to share secrets and navigate the ups and downs of life together. Lily needs a sibling to experience this special kind of camaraderie.
This was fun actually. Mill is pretty balanced because it allows opponent to draw all the outs and siding against it is straight forward, but it's still not bad. That said, habd destruction does look too strong
@@InvaderWeezle Well now that just makes me interested to see how Pain's duel went with those flamethrowers. It kind of makes the whole water and darkness hiding monsters weirder.
The whole reason this worked so well is that the graveyard wasn't as useful back than. Now a days you're doing your opponent a favor by putting their cards in the gy
22:57 cimo sometimes is a really good duelist, but sometimes insanely bad. why would u return witch to the deck instead of jar? u are already in a winning position, why allow him to draw 5 cards with jar ... and with witch he would search jar, by putting witch back u just give him jar already haha really dumb play
Playing mill is fun, playing against it not so much, at three morphing jar isn't at it's strongest there's a morphing jar otk now because you can constantly flip up jar set it and reflip it again
@@SliferStreaming I said it was never played with 4k life points and it never was ? This might sound crazy but the show isn’t real people and never actually happened in real life.
Fun fact: Messenger was printed wrong. It should have had a cost of 1000 LP per turn. Konami just couldn't be bothered to set it straight, but in some old video games such as Reshef it's still 1000.
@@CRuduxypeggAt this point in time, both mill flip monsters and Duo are bs. Additionally, an anti-mill deck loses to other decks (like all other specific counter decks)
@@CRuduxypegg Because it makes mill a gameplan to begin with, and mill has to be the single worst deck ever in terms of play patterns, because you can't really play during your opponent's turn outside some small disruption (Well, IT USED TO BE small, now it basically is raigeki). Still wonder why Konami loves to forget that "You can't play during the opponent's turn" thing or how a hand with interaction isn't a guaranteed and therefore should not be balanced around. I miss when handtraps were mostly a side deck thing or were battle-focused instead of over a third of your deck and being conditional solemn judgements.
How do you continue to play this game with crap like snake eyes mellinium and the other dumb shit out there right now? I understand stun decks being a decent thing but since dragoon and mystic mine came out this game series has done nothing but go down hill faster then the atom bombs dropped on them back in ww2
...what? snake eyes isnt's a stun deck; dragoon isn't a stun card; and stun decks definitely exist and are popular because they're somewhat viable while being easier to pilot, but the meta's currently dominated by combo stuff. all of which is completely irrelevant when the context here is a video oh 2000 yugioh, literally decades before any of the stuff you're complaining about released
@stiffeification then maybe you should take your helmet off and try using your brain or did your mother get your reasoning when she missed with the coat hanger?
This was quite fun actually. The very first episode with those bad rules very kinda meh but it's getting interesting. I expected way worse with unlimited duo and jars but it's way more interesting you would expect.
The biggest thing I’m learning from History of the OCG is how new cards were seemingly released to constantly keep the meta in check. From the tcg perspective, it seemed like when cards were presented in the anime then they got released in boosters. But like hand destruction was created when Exodia was meta. Cyber jar was created when hand destruction was meta. And there were other examples I just can’t remember. Bc of like starter decks and super big boosters in the tcg this was easy to miss bc that wasn’t the original order.
Even back then, they knew the whole "print a problem, then the solution to it" adage that fuels the powercreep of these sorts of collectible games.
Yeah it's kinda like what they do now for example kashtira being released after tear
And synchro ban in 2012 is response to.ocg xyz meta, they didnt try to phase synchro.
That moment when MBT just does an Alex Cimo special of Drawing the card He put back into the deck before He shuffled.
Cimo, this is the 18th time you've shown "Oh my god, I hate optimized old OCG" in class.
And Cimo gonna continue that, forever, if he continue to play with OCG cards and rules ^^' (this is my bet ^^')
I mean it did kinda suck
Okay, but is he wrong?
Idk, I would enjoy this kinda system. Doesn't help their using modern deckbuilding philosophy to construct something they don't enjoy when deckbuilding wasn't this optimized in ygo back then.
I just don't enjoy the whole moaning about it. Either play it and stop whining every single time or make a series you actually enjoy. There are so many ways to play ygo, watching them force themselves to play something they don't enjoy isn't enjoyable.
@Lysvsyl
You absolutely know they would be mercilessly roasted if they intentionally built bad decks with the excuse that "well, we didn't know better." They would be accused of exaggerating how bad people's decks were and not demonstrating accurately the strength of the cardpool.
History of Yugioh (tcg) started with them building their own decks with optimized, modern deck building as well, because there weren't publicized lists of topping decks. When they have more primary source data to go off of, they'll shift to historic decks.
With that said, they don't like these early formats because, by and large, they weren't good. Yugioh has very few good formats in the DM era. Even fewer in the OCG. They disliked most of the first serial formats in TCG history, but they were honest when they did like one. Just like they were honest about liking equip-beats format in the OCG. The only things that you could accuse Alex of is (1) not entirely owning a certain amount of chaotic (perhaps a tad masochistic) glee he feels about showing off bad formats and (2) not always remembering that at the end of the day, he likes the game way more than most people do, even when it is at its worst. But that doesn't mean the bad formats aren't worth calling bad.
Both games Cimo won were some serious anime sh*t. I mean winning against mill with zero cards in deck and then winning in that explosive way, big protagonist energy
I'm sure that actually was something that happened in GX. Even back then my 8 year old me felt that mill rule was BS, something my current me agrees completely with.
I'm sometimes amazed on how good my young me was at understanding the game despite not touching it up until very recently, like seeing Cyber Dragon as an OP card (Free special summon), how Neo Spacian and Vehicroids were a joke (except the mole due to its attack not mattering) or how in general felt that swarming was better than summoning a big boss.
@@N12015 Ep 72, Judai/Jaden beat a pro who uses a mill deck. He was down to 0 cards at the end. But he actually won the duel by cheesing Glow Moss effect until opponent couldn't draw for turn. Really unique duel, I love GX.
Cimo never EVER punished for his greed smh
That's the Cimo special
@@walkerscoral Except for when he does get punished.
The name Pharoahs servant makes more sense knowing it used to have the recruiters.
How does this keep getting better??! I love Yu-Gi-Oh.
Yugioh acts like my grandfather, staying alive only out of spite
Cyber jar is nuts, Fiber Jar is one of the craziest cards ever made for sure
Fiber jar, the card that should never come off the banlist, not because it is busted (flip cards are just too slow now,) but because it's absolutely toxic when it does go off.
Empty jar is 1 of my favorite decks ever. Yeah I'm that guy that enjoys burn and decks like this.
For me it depends on the burn/mill deck, some of them are really interesting because of how they function, but some are tedious for both players, it depends on how passive the deck is (I feel like MBT was playing WAY too passively, not flipping up his spear cretins when he had protection up and not respecting the destruction cards he was facing.)
You'd think Yu-Gi-Oh gets better at some point...
It gets better though, in Edison and Tengu the game is a lot slower, because the broken spells get banned
That's the fun part, it doesn't
@@andersonzl13 wow, tell me more about this future you speak of!!
PURE UNFILTERED GAS,
@@andersonzl13this is the ocg buddy,
"Three two one go!" a classic prog reference Cimo didn't seem to catch lol.
I can't believe Cimo clogged his own board; it's such an elementary mistake.
IM LOVING THESE NEW RELEASE TIMES
Game 1 was actually fantastic, regardless of how unhealthy this format is & the one-sidedness of the following two games. Talk about every card counting.
Tcg: this is the worst banlist
This banlist: hold my beer
I miss when Konami printed cards like the jars. Non archetypal and absolutely busted and wacky effects thrown into the wind to see what they'd do.
You forgot about Morphing Jar #2
27:40 why is Alex so obsessed with the die? The hand is already in a random position after cyber jar, so he can just point at a card. Rolling two dice excludes the card closest to the deck, so he is not even getting a random card with this method.
I would be more pissed at correctly guessing where my best card is, instead of the Die correctly guessing where the card is.
That is not how it works. In real life if you have some mad tracking technique for a specific card then yes a die is a better option but here when the hand is randomized by the website (Ignoring that you cannot get true randomized numbers in a computer) pointing at any card is still a random process even if you think it is not. When I think about it, excluding the first card does not matter for the same reason as I specified earlier. The die is just redundant, that's all.
@@lolvonlolipopp until we can predict weather exactly, rng are truly random
This is just a habit from paper play where you can order your cards however you want. If you choose by rolling a die, you are always random and can't be influenced. If e.g. you notice your opponent always picks one of the middle three cards you put your best cards on sides so they are "safe".
Someone needs to link them Puy's Duo song
1:34 ETERNAL DUELIST SOUL MENTIONED (that was how I first ever got into yugioh :D)
These old school games are always so interesting to watch.
Empty jar deserves a card destruction…
I wonder, is this series gonna go as long as "History of yu-gi-oh" did? Because wouldn't that eventually mean we get some relatively similar formats, just with an OCG banlist instead of the TCG one?
And aren't the banlists even the same for the first few years?
The difference is the card release order. Many cards are legal in the OCG earlier than when TCG got it. Consecutively, TCG-exclusive cards are released way later in the OCG than when TCG got it.
One example is that the Gadgets are already legal in the "Goat format" era, Sixth sense is already legal at that time too and got banned in 2005, and Cyber Stein OTK is playable way earlier with Blue-Eyes Ultimate Dragon.
They played it by no having access to all the cards, so they never faced full power decks
Maybe it's because I'm high but these games are pretty interesting??
I might also be high then. Because these games SHOULD NOT be interesting.
It's a different, Jankier game.
But undoubtedly it's still plenty interesting and strategic.
And a lot less... Flowchart-y.
The most accurate comment
Game 1 5:08
Game 2 15:19
Game 3 22:31
You guys should do mokey Mokey human wave tactics dittos
Fun fact, on DB you can use /half to halve your lifepoints for Solemn for example.
We saw Alex doing it in the previous episodes.
@@shadowmist4318 let's inform joseph then
@@GachiPlsDETH They both know about it. I mean they call counters "Tokens" when Tokens are totally different things.
@@shadowmist4318 Probably because the counters are Poker chips, which are also commonly known as tokens, so they're letting terminology get mixed.
Morphin Jar FTK, the good old days
Great duel! I love mill! one of my fav deck of all time! I only have worm, but I can still deck out players in 4-6 turn in th 2016 format i play!
I binged watched the playlist and gotta say OCG was insanely wild.
(22:00) This right here is the real importance of Level 7 monsters in old Yu-Gi-Oh; unclogging your own board. ^_^"
0:11 Konami's banlist have never changed 1:22 Decklist
5:07 Game 1 15:18 game 2 22:30 game 3
Cimooooo lost upload schedules maybe we can get auction series by accident too 😂
Let me tell you a story, brother. Of the time before Master Duel, of the time before even TCGplayer.
When all the good little Yugi's and Kaiba's only had the cards they actually pulled to play with.
Of the time of mixed decks, and jank.
When the whales could not attend local tournaments, as they were grounded from spending so much money on cards.
And when Chaos Emperor Dragon was banned, we didn't know it for months because the banlist took forever to get to town.
Also none of us knew what CED even was, because none of us had pulled it.
When I won my local tourney three times in a row because my opponents couldn't out my Ancient Gear Golem + Axe of Despair combo.
While Lily's imagination keeps her company, siblings provide a unique companionship that can't be replicated. They can be partners in play, offering a constant source of entertainment and someone to share her interests with. Siblings also act as confidantes, offering a safe space to share secrets and navigate the ups and downs of life together. Lily needs a sibling to experience this special kind of camaraderie.
Ahhh... Seeing real Yugioh get played was a lot of fun.
Mill was top tier early in duel links.
I wonder how powerful mystical beast of serket would be in this semi goat format
I’ve been playing cards like this in legacy. I love it 😂
This was fun actually. Mill is pretty balanced because it allows opponent to draw all the outs and siding against it is straight forward, but it's still not bad. That said, habd destruction does look too strong
I think there was a misplay. When wabaku was activated in response to your heavy storm or duster the witch shouldn't have been sent to the graveyard
this episode is for everyone complaining that modern yugioh is too complicated and the turns are too long
I think my biggest take away from this video was in the beginning "Wait is that what Mako's and Yugi's duel looked like in the manga?"
None of the huge Duel Rings existed in the manga. They had Battle Boxes all the way until Battle City
@@InvaderWeezle Well now that just makes me interested to see how Pain's duel went with those flamethrowers. It kind of makes the whole water and darkness hiding monsters weirder.
@@Syrinfox Instead of flamethrowers, Panik puts a wire rope around Yugi's neck
The whole reason this worked so well is that the graveyard wasn't as useful back than. Now a days you're doing your opponent a favor by putting their cards in the gy
Spear kretin is such a badly designed card! It should've said 'except itself'. It's not OP, just annoying
The funny thing is, that forceful sentry, is kinda like an old school ash blossom.
I don't remember ash being able to give perfect hand knowledge but go off
22:57 cimo sometimes is a really good duelist, but sometimes insanely bad. why would u return witch to the deck instead of jar? u are already in a winning position, why allow him to draw 5 cards with jar ... and with witch he would search jar, by putting witch back u just give him jar already haha really dumb play
interesting how disruption is already so important
Cimo casually had his "du-raw monsta Cado" moments 😂
Playing mill is fun, playing against it not so much, at three morphing jar isn't at it's strongest there's a morphing jar otk now because you can constantly flip up jar set it and reflip it again
okay guys cyber jar turn player goes first on Jar activation
1:03
Who would think a lot of these cards are broken. I mean, surely they wouldn't completely destroy the game in any way, shape, or form, would they? Lol
Its better than Nothing
Imagine painful choice in magic ya imma bin 5 islands good luck. (Opponent scoops because island is the most broken card.)
Id say old yugioh was more for fun not "lets beat as fast as possible".
Pre 2010 Yu-Gi-Oh is the best
W0ULD PREFER CRACKD0WN 0R 'T00N BRIEFCASE' 0R 'DR0WNING MIRR0R F0RCE' INSTED 0F 'MIRR0R F0RCE' (0BVIUSLY W0ULDNT PLAY-'T00N BRIEFCASE' AT THIS KIND 0F DECK)
Literally none of those cards were out at this point in time.
Why do I think this format looks fun?
Edit: Also, I feel like Spice8Rack might have something fun to say.
Didn't they have 4k life points back in the day, so paying 100 was a bigger deal?
Yugioh was never played with 4k life points
@@theccarbiter I Mean, It Was In The Series, lol.
@@SliferStreaming your point ?
@@theccarbiter that it did happen at some point? Lol
@@SliferStreaming I said it was never played with 4k life points and it never was ? This might sound crazy but the show isn’t real people and never actually happened in real life.
When's the MBT intro?
Honestly seeing a lot of the decks in this series I feel like the mindset Konami puts into its card production is influenced by these player decks
1:02 HOWEVER
Huh
So was setting your hand rips during mp1 in order to punish a morphing jar during mp2 a valid play during this time?
mbt kinda sultry this episode and i like it ngl
Fun fact: Messenger was printed wrong. It should have had a cost of 1000 LP per turn. Konami just couldn't be bothered to set it straight, but in some old video games such as Reshef it's still 1000.
How do you know 1000 isn't the mistake
@ 29:59
Should have used Solemn. Would have saved him that turn.
Nope, then he'd have gotten the Duster back with MoF. Made literally zero difference.
What the point to use Change Heart on a Mill deck?????? 😂
Basically old school tearlaments
Why was cimo throwing game 2? He had multiple monsters and didn’t atk like why???
Spear cretin is not once per turn and loops with itself. None of them were going to get through
hOwEvErRrRrRrRrR
The answer to the title is we didn't, we made up our rules to make it way more interesting and crazy, because we were 10.
In hindsight the mill rule change was a terrible idea.
Why? If you know your opponent is mill you can make a deck that counters it. Delinquent Duo is the bs card not the mill flip monsters.
@@CRuduxypeggAnd yet I see people unironically say Duo could come back
@@CRuduxypeggAt this point in time, both mill flip monsters and Duo are bs. Additionally, an anti-mill deck loses to other decks (like all other specific counter decks)
@@CRuduxypegg Because it makes mill a gameplan to begin with, and mill has to be the single worst deck ever in terms of play patterns, because you can't really play during your opponent's turn outside some small disruption (Well, IT USED TO BE small, now it basically is raigeki).
Still wonder why Konami loves to forget that "You can't play during the opponent's turn" thing or how a hand with interaction isn't a guaranteed and therefore should not be balanced around. I miss when handtraps were mostly a side deck thing or were battle-focused instead of over a third of your deck and being conditional solemn judgements.
lol he called me out for being one of people who had a mill deck on eternal duelist soul
How do you continue to play this game with crap like snake eyes mellinium and the other dumb shit out there right now? I understand stun decks being a decent thing but since dragoon and mystic mine came out this game series has done nothing but go down hill faster then the atom bombs dropped on them back in ww2
...what? snake eyes isnt's a stun deck; dragoon isn't a stun card; and stun decks definitely exist and are popular because they're somewhat viable while being easier to pilot, but the meta's currently dominated by combo stuff.
all of which is completely irrelevant when the context here is a video oh 2000 yugioh, literally decades before any of the stuff you're complaining about released
Damn u are one sad guy
nothing in your comment even makes remotely sense? wtf
@stiffeification then maybe you should take your helmet off and try using your brain or did your mother get your reasoning when she missed with the coat hanger?
This comment is on the series where every game there is a sword of revealing light or messenger of peace.
This was quite fun actually. The very first episode with those bad rules very kinda meh but it's getting interesting. I expected way worse with unlimited duo and jars but it's way more interesting you would expect.
Seriously...how are we still doing this series? 🥱😴🛌