Upon unboxing, I was immediately upset at how the rails were very noticeably bent. But I kept going, all tools needed to assemble were included th-cam.com/users/postUgkxqtX4Dxs6aecAZEuz6GY5-d81YecKCshn and I had it set up in about 30 minutes. Honestly I love this thing, make sure to read the measurements and measure your space so you know if it'll work for you. I bought this to put inside my closet, underneath where I hang my clothes and it is absolutely perfect! It is VERY sturdy and all drawers glide easily and mine are stuffed, and they are still flush when closed.
An alternative to scaling the UVs is to plug the image textures into a mapping node, with which you can scale them, I've found that that's a little more procedural.
Hey Ryan, I loved your style of teaching (simple and to the point) I feel like I'm progressing whenever I follow your tutorial, unlike other tutorial which most of the left me stuck in the middle of the process Could you please create more tutorial for realistic organic objects like plants, food, animals and human? since there are very few channels do this kind of stuff. I think it will help alot of new blender users
This is great and a big help thanks. I work in interior architecture design, usually with sketchup, but Blender looks great for more photorealism and I will be giving this a go. As someone pointed out though, you haven't allowed space for drawer runners. Drawers like this would be constructed with an additional front panel to conceal the runners. (This also allows furniture makers to use cheaper materials for the interior box as it isn't seen). Another thing I noticed was that the end grains of the wood (thin front faces) generally have the wood grain following the length. I think these two points would enhance the photorealism, but would probably only be noticeable up close in a scene. Great work thanks.
One thing to point out in the vid is ur not applying the scale transform after scaling in object mode not doing this does make certain modifier like the solidify and bevel not be the correct scale and could also mess up at times (u probs know this but just forgot to do it :)
I've look plenty of blender tutorial, but all are for dumb newbies and really too slow for me, or for people that really knows blender ... That's the FIRST time I follow a tuto from start to end, even if it tooks me 3h to do so (so much personnal reason on it) ! :) That's hard & quick enough to keep concentrate and not start being asleep, but well explained to be able to redo it on our side! Great job, will watch your other video now, I'm planning to make my new desktop setup using blender Thanks, wonderful video, never done as much blender in my life
If you press the N, key, while in the 3d view, a side panel will pop up on the right. Click on the object you want the re-size, and you can see the dimensions on the right side panel. Then you can either scale the object, or change the values on the panel. Hope this helps,
One really important step you forgot is checking "Harden Normal" in the Bevel Modifier, to fix the bend normals on the flat surfaces. Other than that, i wouldnt really call it realistic, since the drawers are just resting on each other, thats not how drawers work. Texturing can also be improved, at least by rotating the wood grain on the thin sides of the wood.
Great tutorial. Exactly what I was looking for. One issues I had, I was following along and I'm sure I hit something incorrect. I couldn't add the bevel modifier to the objects. I could however create another cube and add a modifier to that one. Any ideas?
Thanks for watching the tutorial! Hmm, I have no idea why you couldn't add the bevel modifier. Was it just not on the list of modifiers? Or was the option greyed out?
@@RyanKingArt It's kind of the story of my life. Weird stuff happens. I plan on doing the tutorial multiple times to get used to blender. In this case, all of the modifiers are present to choose. I click on bevel and nothing happens. the object doesn't seem to distort at all. but I could add a cube and do the same thing and it was fine. so I dunno. the main part of the tut I was looking for is the drawers and moving each one individually. I work with Daz studio a lot so trying out a lot of different things. At any rate, I will try and figure out what I did. Like I said. I'm used to weird stuff happening to me all the time. LOL. Thanks for your reply.
@@FunAfter52 No problem. Hope you get it figured out. There is one thing you could try.... Select the object that you want to apply the bevel too. Then in object mode, Press, Control A. Then select, all transforms. Then try adding the bevel modifier on again. This might help, but I don't know for sure.
For some reason, when I hightlight everything (everything which means all the cubes in scene collection) at 17:06, it turns out that I was only able to highlight(turn orange) the drawers, anyone has any idea why?
Hmm, there is a setting in Blender that makes objects Un-Selectable. In Blender's outliner, its an icon of an arrow, next to the objects. It might be turned off. See if that's the problem. Hope this helps.
@@RyanKingArt Thanks for your help Ryan! Didn't really expect you to reply. I have checked. All are selected. I guess I will just go ahead and finished your tutorial to see if I will get any problems. Great work with the tutorials!
whenever you scale, how is your object scaling proportionally? I keep seeing people saying you need to "apply scaling" but I don't notice you do anything. for instance when you created the top of the cabinet, mine does not scale evenly
@@RyanKingArt so I'm just an idiot. I was referring to 3:15 but I noticed that it didn't proportionally scale on your end either and you adjusted it later
For some reason I keep getting this issue when using shift d on faces. It will move along an axis in general but not straight on said axis. Is there some setting I’m missing here?
@@RyanKingArt Blender is just one of those programs where you got to do it several times to see what you did wrong. I re-aligned objects to world center and that seemed to be a quick fix. It doesn't help creators like yourself when they update so many little things. So long as I'm getting the general idea, I'm golden. Btw great video- its my first real 3d asset!
Man I can't get the camera setup...I'm going to View > Align > Align Active Camera to View and the view just jumps to pointing away from my model edit: I figured it out. I (think) what happened was my object was set as the active camera, not the actual camera btw if this were a real dresser, you'd probably want the wood grain running the other way on the sides/top...always the long direction
Purchase the Project files:
ryankingart.gumroad.com/l/ZiXWs
Upon unboxing, I was immediately upset at how the rails were very noticeably bent. But I kept going, all tools needed to assemble were included th-cam.com/users/postUgkxqtX4Dxs6aecAZEuz6GY5-d81YecKCshn and I had it set up in about 30 minutes. Honestly I love this thing, make sure to read the measurements and measure your space so you know if it'll work for you. I bought this to put inside my closet, underneath where I hang my clothes and it is absolutely perfect! It is VERY sturdy and all drawers glide easily and mine are stuffed, and they are still flush when closed.
thanks for watching!
Great tutorial. Things explained to the point. Thanks Ryan.
Glad it was helpful!
CTRL +ALT + 0 just saved my entire blender career. I hate rotating the camera manually. THANKS 🙏
👍
I really like your tutorial style! Can you please make more furniture tutorials?
I'm planning on making more furniture tutorials in the future. Thanks!
An alternative to scaling the UVs is to plug the image textures into a mapping node, with which you can scale them, I've found that that's a little more procedural.
Yeah, that works too! 👍
This is excellent, attention to detail is perfect
Thank you!
Hey Ryan, I loved your style of teaching (simple and to the point) I feel like I'm progressing whenever I follow your tutorial, unlike other tutorial which most of the left me stuck in the middle of the process
Could you please create more tutorial for realistic organic objects like plants, food, animals and human? since there are very few channels do this kind of stuff. I think it will help alot of new blender users
thanks for the tutorial requests.
Really efficient workflow with great results - thanks for sharing :)
Your welcome!
1:59
thank you dude, that was helpful.
Thanks!
Perfect, thank you !
You're welcome!
Thank you so much for a great Blender tutorial. I learned from it.
Thank you for watching!
This is great and a big help thanks. I work in interior architecture design, usually with sketchup, but Blender looks great for more photorealism and I will be giving this a go.
As someone pointed out though, you haven't allowed space for drawer runners. Drawers like this would be constructed with an additional front panel to conceal the runners. (This also allows furniture makers to use cheaper materials for the interior box as it isn't seen).
Another thing I noticed was that the end grains of the wood (thin front faces) generally have the wood grain following the length.
I think these two points would enhance the photorealism, but would probably only be noticeable up close in a scene. Great work thanks.
Thanks for the feedback. yeah, I completely forgot about the drawer runners when I was modelling it.
Very well explained👍
thanks 👍
One thing to point out in the vid is ur not applying the scale transform after scaling in object mode not doing this does make certain modifier like the solidify and bevel not be the correct scale and could also mess up at times
(u probs know this but just forgot to do it :)
Oh yeah, I know about that, but think I forgot because I didn't notice any problems with modifiers. Thanks for the feedback though!
Thx so much man ❤🎉🎉
You're welcome!
You're the best !
thank you 🙂
you are very good at this. thanks.
Thanks for watching!
It is possible to animate the door etc like closing or opening
I've look plenty of blender tutorial, but all are for dumb newbies and really too slow for me, or for people that really knows blender ...
That's the FIRST time I follow a tuto from start to end, even if it tooks me 3h to do so (so much personnal reason on it) ! :)
That's hard & quick enough to keep concentrate and not start being asleep, but well explained to be able to redo it on our side!
Great job, will watch your other video now, I'm planning to make my new desktop setup using blender
Thanks, wonderful video, never done as much blender in my life
glad you like it!
Thank you ... keep going and good luck
Thanks!
Really nice and good teacher.Thank you.
Thanks!
hey Ryan! Nice job. Thanks for the tips!
Your welcome!
This was a really good video. Thanks
Your welcome!
Nice ✨🙌🙌🙌
thanks 👍
Good Work!
Thanks!
Awesome!
Thanks!
Nice beginner tutorial.
Thanks!
Thanks Ryan
you're welcome!
thank you so much :)
Your most welcome!
Nice video. How do you set the dimensions to be what you want. It was left unchanged so was 4.3m tall.
If you press the N, key, while in the 3d view, a side panel will pop up on the right. Click on the object you want the re-size, and you can see the dimensions on the right side panel. Then you can either scale the object, or change the values on the panel.
Hope this helps,
Thank you a lot.
You are welcome!
thank you king!!!
thanks!
Great tutorial!
Thanks!
🐐🔥
thanks
How would one model it if precise measurements were needed?
In edit mode of objects, if you go to the overlays, there is measurement options to see the size of faces, edges, ect...
One really important step you forgot is checking "Harden Normal" in the Bevel Modifier, to fix the bend normals on the flat surfaces. Other than that, i wouldnt really call it realistic, since the drawers are just resting on each other, thats not how drawers work. Texturing can also be improved, at least by rotating the wood grain on the thin sides of the wood.
Ok, thanks for the feedback.
Great tutorial. Exactly what I was looking for. One issues I had, I was following along and I'm sure I hit something incorrect. I couldn't add the bevel modifier to the objects. I could however create another cube and add a modifier to that one. Any ideas?
Thanks for watching the tutorial! Hmm, I have no idea why you couldn't add the bevel modifier. Was it just not on the list of modifiers? Or was the option greyed out?
@@RyanKingArt It's kind of the story of my life. Weird stuff happens. I plan on doing the tutorial multiple times to get used to blender. In this case, all of the modifiers are present to choose. I click on bevel and nothing happens. the object doesn't seem to distort at all. but I could add a cube and do the same thing and it was fine. so I dunno. the main part of the tut I was looking for is the drawers and moving each one individually. I work with Daz studio a lot so trying out a lot of different things. At any rate, I will try and figure out what I did. Like I said. I'm used to weird stuff happening to me all the time. LOL. Thanks for your reply.
@@FunAfter52 No problem. Hope you get it figured out. There is one thing you could try....
Select the object that you want to apply the bevel too. Then in object mode, Press, Control A. Then select, all transforms. Then try adding the bevel modifier on again.
This might help, but I don't know for sure.
Thx bro, good work
Thank you : )
For some reason, when I hightlight everything (everything which means all the cubes in scene collection) at 17:06, it turns out that I was only able to highlight(turn orange) the drawers, anyone has any idea why?
Hmm, there is a setting in Blender that makes objects Un-Selectable. In Blender's outliner, its an icon of an arrow, next to the objects. It might be turned off. See if that's the problem. Hope this helps.
@@RyanKingArt Thanks for your help Ryan! Didn't really expect you to reply. I have checked. All are selected. I guess I will just go ahead and finished your tutorial to see if I will get any problems. Great work with the tutorials!
@@joshlabindustries Thanks! I try to reply to all comments. 🙂
whenever you scale, how is your object scaling proportionally? I keep seeing people saying you need to "apply scaling" but I don't notice you do anything. for instance when you created the top of the cabinet, mine does not scale evenly
Can you comment and add a time stamp of where I do that? And I will take a look and try to help you.
@@RyanKingArt so I'm just an idiot. I was referring to 3:15 but I noticed that it didn't proportionally scale on your end either and you adjusted it later
@@MikeSiegert Ooh Ok.
For some reason I keep getting this issue when using shift d on faces. It will move along an axis in general but not straight on said axis. Is there some setting I’m missing here?
hmm, I'm not sure why that's happening.
@@RyanKingArt Blender is just one of those programs where you got to do it several times to see what you did wrong. I re-aligned objects to world center and that seemed to be a quick fix. It doesn't help creators like yourself when they update so many little things. So long as I'm getting the general idea, I'm golden. Btw great video- its my first real 3d asset!
Could you make a tutorial for old book?
Good idea! I will consider it. : )
Tea tutorial in blender?
I have a tutorial on how to make a tea scene here is the link: th-cam.com/video/UA3h9Em0-94/w-d-xo.html
@@RyanKingArt Thx it looks great 👍
1:59-Me too;)
Nice!! ☕
Man I can't get the camera setup...I'm going to View > Align > Align Active Camera to View and the view just jumps to pointing away from my model
edit: I figured it out. I (think) what happened was my object was set as the active camera, not the actual camera
btw if this were a real dresser, you'd probably want the wood grain running the other way on the sides/top...always the long direction
Ok. Hope you fixed the problem. Thanks for the feedback!
What can I say about this
what about it? : )
some reason I can apply the array:(
nvm I fixed it
glad you fixed it. thanks for watching!
lighted box signage pls 🥹
Great video, but too advanced for me at this stage. 😕
Ahh ok.
Great tutorial!
Thank you!