Custom Helldive - Helldivers 2
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2024
- Launch sequence featuring Automaton counterfire and Eagles.
***another fan animation, mainly showing off custom hellpods and re-entry effects. Some potential here for larger operation showcases or such, so more spectacular helldives are ahead!
Helldivers fan art by Martechi.
All Models & Renders created by Martechi.
HELLDIVERS is a trademark of Sony Interactive Entertainment LLC.
Honestly, it would be refreshing to get different helldive sequences
maybe later
They is an extra bit that sometimes plays
There's different angles
maybe like sling shot kind of one, where they come in on an angle through the atmosphere like the space shuttles
We need a First Person one ala ODST
imagine if the automatons had ships in space, and as you helldive there is a really rare screen that has you blast right through one and keep going. that'd be sick.
Yooo that sounds awesome
i imagine this is how helldivers would board an enemy ship too
@@danielcabello9146 put the hatch on the other side, open the hull wide
@@danielcabello9146 ship boarding missions would be dope af
They do, but they are super far away/super hard to see!
You can see them fire on super destroyers sometimes :)
Seems like a great intro for a 8 or 16 player raid mode!
we need more player modes dog, imagine dropping in with 16 players with more overwhelming enemies
Imagine the teamkills
@@holhorse3808 it will be too awesome to miss out, imagine seeing 5 of your teammates get launched by an explosion
@@johnnycracker8191 PCs will burn lmao
@@valentin7693 not a PC issue since servers aren‘t hosted localized, they are hosted by developers
That 40 seconds should be in a documetary!
Imagine this being how 16 player games look. 4 squads against an armada of either bot or bug.
Right? I can't wait for a 6 to 8 divers event.
The processors are already frying. Imagine with even more players in the match...
Can’t wait for the copious amounts of friendly fire!!!
Nah when we retake cyberstan the last push will be like this
@@Slightly_Depressed we probably wont be any time soon. bugdivers tend to ruin bot-based missions to push for cyberstan by only fighting bugs.
When the reinforcement fleet arrives
Like half way thru a 4 player game you can call on more reinforcements…
Bro can they just hire you… make a petition we’ll sign it!
Still not perfect. But be good.
“Helldivers, listen up. We’ve discovered a massive a massive automaton factory on the planet below us. No, this isn’t like a normal bot outpost you and your colleagues have encountered before. This factory covers almost 2 miles of land. We believe that they are not only producing hundreds of units at a time, but they are working on something we haven’t seen for almost a hundred years… a siege mech. Intel suggests that it is almost complete, but is still in operational. For this mission, we will be deploying several Helldivers instead of just your usual team of 4. Your orders are to find and destroy the inactive siege mech, and sabotage the factory’s primary generator with a hell bomb. You will have various reinforcements waiting for you in orbit, and various strategems as usual. This mission is extremely dangerous Helldivers, but we must remember that eliminating the siege mech and this factory will severely hinder automaton resources. Good luck, and remember, if you fall, every day is a good day to die for democracy”.
Sniper Cedrick: "Understood, sir. And I'll make sure as many of our soldiers make it out alive to watch the fireworks, sir!"
Cadet Caspar: "Oh boy! Fireworks! The most patriotic thing ever!"
Gunner Belger: "You're liberty loving right it is! Now let kick some Automaton Ass!"
MY LIFE FOR DEMOCRACY
@@legoheimerda3rd Sniper Cedrick: "Well then I hope for your sake you have an ally with a surplus of common sense because it seems like you need it.
Private Caspar: "Hey come on now, he's just doing his part."
Sniper Cedrick: "Kinda hard to do your part when you die because you charged in too recklessly. And yes, this is a reminder to stick together as a squad. Remember what happed to a certain soldier when she was empty on mags at Fenrir III?"
Gunner Belger: "As much as I hate to say it but the Liberty Lacking Sniper has a point. We need to stick together in a proper formation and do what we do best. It's patriotic to die for Super Earth but it's even more patriotic to be victorious for Democracy."
Private Caspar: "Aww, you all suck. What will it take for you to charge into the fray like true patriots?!"
Sniper Cedrick: "Let's be real. I allow you to charge in like a reckless dumbass because it somehow works and you always survive that suicide charge. Otherwise, i wouldn't allow it... wanna know why?"
Cadet Caspar: "Alright then, I'll give ya a minute to speak your treasonous mind before I blast ya!"
Sniper Cedrick: "I, as part of the squad, is responsible for keeping everyone alive for as long as possible... while completing our mission. And if I have to blow a hole in your head so I can fill it with ways to not just be brainless apes and do both surviving and winning, I'll be fucking sure to do it, because I'm responsible for keeping you all alive so we can continue our Crusade for Liberty, should Freedom be willing... (I can't believe I'm speaking layman's terms...)"
Private Caspar: "Soooo... you actually care about the cause."
Sniper Cedrick: "Well yes, because I see opportunities for capitalism on the eastern side and a bunch of robots that made us look like toddlers that they could steal from their parents from the western side... (loads mag into sniper) and honestly, everyone here wants to force feed them a shit shower of bullets... as well show them what true fireworks are."
Could be a great way to introduce raids/dungeons.
@@alheimianservant1499 bro you are awesome. Love this dialogue you made.
He'll, yeah, let's teach those automatons democracy
It would've been genius to end facing top-down like the start of the mission landing
Maybe even a larger map with pods forming up in squads as they approach the landing zone. Good idea!
I love this. I think perhaps the only thing I was expecting that didn't happen was that one of the dropships would be blown up on the way down in the background - not a criticism, I was just watching out to see if it would happen. Could be cool, but just depends on what you're going for and whether there's supposed to be that kind of jeopardy.
I definetely want to do a proper "space combat" drop with lots more unusual stuff going on. But blowing things up mid air is suprisingly difficult to do, effectswise, so it'll have to wait for the next iteration!
@@martechi4236 omg, I can only imagine - I have no idea how you do everything as it is! Sorry, I didn't want to be negative about something awesome.
they should implement an animation where if someone leaves the game while dropping, their pod gets shot down
Perhaps the plasma sheath that cloaks the hellpods serves as a decent deflector of the laser fire? Generally the bots seem disinclined to do the logistics of bullets and mechanical machinery, at least not any more than they believe necessary.
We're dropping into Hell trooper, time to grow a pair
Always feet first!
I would love to have a call down where we can build tech labs ( those huge buildings from Planetside 2) each one that lands would come with dozens of squads.
You get the 4 main ships in orbit, but the lab ideally would have auto guns, stores for hours long fighting and ability to do world changing research missions. Tanks, mechs and air craft. Flying the eagle itself, I played a lot of planetside 2. Execution and CIK where my two main outfits.
I loved flying my mosquito, hauling ass behind enemy lines popping up out of cover and laying death from above.
I need a first-person animation of this sequence, it's a shame that the game wasn't developed with more resources, it would be great to have slightly larger battles.
Let's hope with a long lifespan and big playerbase, it'll get there. There's certainly potential. Especially with plans for vehicles already on the horizon, I wouldn't be surprised if they have figured larger scale engagements in some shape.
@@martechi4236 I hope so, it doesn't have to be too ambitious but with some deployments of about 30 or 40 guys with vehicles included and slightly larger maps you can do some good carnage
This game with Planetside 2’s amount of players would go so hard
@CatWithAOpinion this game is reviving a lot of burned out gamers. We where promised so much for PS2, my memories of helping pioneer so many mosquito tactics and talking guns for TR tanks.
More and more players are getting PS5s and talking and being goofy. Sure you get the asshats, but we got RHEP and it's Corps of Democracy Standards Officers.
Imagine that somewhere in the future, they'll announce bosses from the different parts of the planet and you'll see everyone diving to their selected boss levels.
May the Automaton threat fear you Helldiver!
Love how everyone gets them damned stutters
I would love to see a fleet of super destroyers all launching hellpods. like imagine a 16 player mission, each super destroyer in the fleet launching 1-4 hellpods, and any ships not launching hellpods are actively firing downwards towards the landing zones to try and increase survival rate. So when you come down to land, the immediate area you land in is levelled.
This is so good, it's like the final battle or something, just feels so amazing 🔥
I was thinking of one where it was from the front of the ship and right close to the hull and curved down to watch them drop
That'd be extra cool if it'd get you a chance to look into the bridge from the outside before swinging down to see the drops ejecting!
Looks really cool, however a small critique would be that when it passes by the other ships like in 0:18 , it feels like its really slow due to the ships passing by slowly.
I would also recommend having a bit more impact, especially when leaving the original ship. Maybe the acceleration could be higher at the start to feel like it is an actual bullet being fired from a ship.
Also, a small amount of Camera shake could really help it too.
Incidentally, I've been looking into some camera shake for the FTL effect already, so that'll be an easy addition for future helldives!
I appreciate what you were going for, but removing the line of sight on the pod as it shoots removes some of the oompth factor.
Especially since it times up with the music, providing synchronized choreography.
Once I get around to animating launch effects, I can include all that oomph! For now, I've used the convenient angle to show off the eagle flyby
@martechi4236 Oh, okay. That's cool to know.
Love it man, keep it up!
I imagine this is what the recruitment major order would allow
You are amazing at these helldivers animations
God. I just love watching. The drop sequence. I do wish i was the first wave drops. Seeinf a fuk ton of drop pods on screen at once
This is epic!
I hope those Boltheads like the taste of Autocannon!
I would love to spawn in twice as high as we do, and have a map effect like "Heavy Flak" or something so you have to try and dive around glowing red shells as they airburst to even make it to the ground. But while it sounds fun, i'm sure it would have it's own frustrations 😅
This is nice
I want to see the POV inside the pod
White knuckles holding on for dear life!
We need first person helldive experience.😁
Can we talk about the fact that there are 4 hellpod launchers on EACH super destroyer. So you basically could launch 16 Helldivers at once or at least 4 Helldivers and their gear to survive the first encounter.
I don't know how, but once I had another helldive animation. I could see the bottom of my ship where the pots directly shooted out and the pots directly flew by at the camera. I think it was a bug, but a really good one xD
It's missing the impact of the pods being fired and rocketing out of the destroyer like a bullet. This animation seems like they were already in space and turned on thrusters.
That's pretty accurate! There's no proper "shoot" section here because I was already tired of fiddling with it by the time the atmospheric re-entry effects got done. But who knows, maybe a future installment will get the proper treatment!
Have effects follow you down to the planet based on what type of strategems you picked (orbital, support, eagle, sentry) would be so fucking cool.
I want the be able to fly the Pelican. Gimme my old Liberator with its 110 cannon and a skilled crew. We laid waste.
we need more custom in this game
Beautiful
Legit gave me goosebumps ngl
Nah, this is how many odsts we'd see coming in to assist. Imagine us saying we need the assist and they did somehow allow for Xbox to get it and we just see a huge amount of odsts launching to help out, bruh idc what anybody says I'd be honored to have our brothers in arms in the halo community to help us out, Joel's cooking up some schemes I know it 🧐
That is actually a lot of Helldivers
FOR SUPER EARTH!
Magnificent.
I wish there was an animation with a few frames from inside the Hellpod. I like the current few ones but it could definitely do with some more variety.
we need this to be a reality
Another animation that could have simply accompanied the sound of the plasma, not appearing immediately in the vacuum of space.
Super Earth Army Tactical Command names this maneuver 'Steel Rain!'
If Arrowhead was a AAA studio, they would charge these for $10 a pop
It's raining men !
Hallelujah !
It's raining men !
Hey ! Hey !
A battalion of Helldivers on their way to Malevelon Creek
Dev team should hire you.
Imagine an upgrade for your ship that makes a few round of orbital strike hit wherever you land upon mission start and you can see them going down with you in the loading screen
My Stellaris save right now.
Idea: Have an app in your phone where you can deploy a robot dog in any SOS signals to help fellow helldivers and have it control on your mobile device. (Watchdogs-like application)
would be cool for new helldive shots
The only thing I don't like is that you cant see the pods as soon as the beat drops but the top down view is cool
I asked myself: Why does Arrowhead ever let us deploy all Helldivers like 10 and 15 or more.
Then I went to a random player lobby who was an exploiter and realised how volatile 15 500Kg can do to an area.
So, four players were just enough.
I just got a ROCK HARD erekkshun for Democracy there lol, good Lord in heaven!
They should hire you
Imagine if they had a glitch where you could get more than 4 helldivers at once. Deep Rock can do it, so I would love to see this game have it.
They must give a job
I like this but I think it really lacks the “punchiness” of being shot out like a bullet that the actual drop sequence has.
fire
Wooaaow
Good stuff my dude, I'm assuming you're using Blender?
The plot of your hellpod blowing up in orbit cuz u got shot by an automoton AA.
Great vid. I thought it is real at first, lol. BTW do you have a link for download or buy the Helldriver drop pot 3d Model?
I kinda want a first person dive like odsts opening mission
Now imagine a special event where you drop 64 helldivers all at once to face a massive automaton force.
would wanna see it in a first person view point
like the ODST vid we all know
0:00 "Phonk initiated"
For freedom and democracy!
Imagine you drop into a real frontline wich you need to hold.. like, literally a trench with the enemy from one side..
And you got like a 20man squad.. plus some NPC SEAF soldiers holding the line with you
Dam ❤❤❤
bro i wish we had like raid bosses of some sort with 50 people, that would be so chaotic
Like half way thru a 4 player game you can call on more reinforcements, only on extreme and up difficulty …
To be fair there's only so many angles yk?
Mby sometime they add custom hellpods
Need a mode of up to 16 people doing a bigger operation with a sequence like this.
Ihre Modelle sind in allen Videos, die ich gesehen habe, von unglaublich hoher Qualität (AAA, meiner Meinung nach). Ich persönlich denke jedoch, dass Ihre Effekte, Ihre Kameraführung und Ihr Szenenaufbau noch viel Arbeit erfordern. Die Weltraumumgebung sieht zu langweilig und leer aus. Es könnte Ihnen helfen, eine Skybox mit echten Fotos zu erstellen.
Die Kameraführung ist zu langsam und steif in Bezug auf den anfänglichen Übergang von der Spitze des Schiffs zu den Höllenkapseln, und auch die Höllenkapseln selbst haben eine zu geringe Geschwindigkeit, vor allem am Anfang, wenn die Kamera sie einholt. Sie könnten versuchen, die Höllenkapseln mit hoher Geschwindigkeit starten zu lassen und die Kamera sie heftig und verzweifelt einholen zu lassen. Kamerawackeln usw. sowie ein deutlicher anfänglicher Geschwindigkeitsunterschied. Und schließlich haben Sie beim Szenenaufbau einen guten Versuch unternommen, Laser feuern nach oben und Schiffe im Hintergrund. Sie können versuchen, eine Schiffsschlacht hinzuzufügen, mehr Höllenkapseln, die eindeutig von anderen Schiffen gestartet werden, sowie Strategien, die eingesetzt werden usw. Ich hoffe, Sie nehmen meine Kritik mit Würde auf und arbeiten daran, sie zu verbessern. Ich wünsche Ihrer Kunst nur das Beste, von einem Künstler zum anderen.