New information starts at 4:30. That's 4 minutes and 30 seconds that you can skip because it's rehashing word for word what's already been said in every single video made about the game before.
It’s a game that played well and ran its course. Why can’t we just appreciate the game for what it was/is and will be. Play it until your full put it down and come back whenever. It’s a good game, people want the world.
I was beyond hyped for it, and then it came out and was just average. my biggest disappointment from last year by far. Space Marine 1 had more charm with the Orcs.
Live service communities are very harsh and needy. That's just how it is. When you tap into a market of people who expect to have something to do every month or so and they don't get their fix, they get annoying.
I love it's a cool, smooth and engaging game from the start. Sure it could be more, but it doesn't need to. Go play fortnight or overwatch when u get bored. This game has soul and is really well pu together
no this is not the case- it depends what kind of deff you use like Block, Balance or Fencer- if you use Fencer u will perry all the time you dont need to time it
During 5.0 they broke the parry timings entirely, and 5.1 restored it but lowered the timing. If you aren't using a fencing weapon, yeah it's entirely possible to not get the parry
What got me (I hope they fixed it now) was not being immune to being hit during parries or gun strikes. You are locked in during a gunstrike so it was extremely unfair.
@MillerTheOriginal Haha.. well, they actually said immediately when people complained about the Gunstrikes that they'll never be fixing that. It's intentionally bullshit. Gunstrikes, parries, nothing has i-frames but an execution. Can die because hit gunstrike and then the Tyranid Tyrant doing a combo decides to hit you even though you perfect parry his attack and gunstrike him. Sometimes you just get fucked over. Bullshit = good game design
It's a paradox, gaming communities collectively roll eyes at another live service announcement and yet expect practically every game to have hours of replayability and content updates, de facto demanding another live service.
A games replayability often doesn't go hand in hand with live service Roguelikes like The Binding of Isaac have infinitely generating dungeons and limitless replayability Dungeon crawlers like D2 & D3, Grim Dawn, etc. have the ability to be played for hundreds of hours trying different builds and loot drops RTS games like Starcraft, Simulator games, sandbox, and city building type games have a lot of replayability too Even some FPS games like Borderlands 3 have crazy drops you can spend hours farming. Now if they fully expect fresh content updates every 1 or 2 months, that's a live service game
@@ZverseZ youre talking about artificial replayability smh grinding the same dungeon over and over for a 1% drop isnt replayability its just fluff and its boring asf
Remember that when they originally released Lethal they said they wanted the completion rate to be only 30%. Even for people like me who have all classes and weapons maxed.
This game could be soooo much more. They could double the cosmetic freedom by adding chaos style armor pieces, literally just copy the normal gear model but add chaos pieces in there. Maybe add some type of raid mode, 6 or 8 player co op missions. It's so much more to think of that I don't have off the top of my head atm
"maxed out our characters after a couple of days"? what are you talking about, I've been playing operations for weeks now, and every class is still at level 16, if they all took only a couple of days to get to level 25 I'd have it all done in 10 days, what the hell are you talking about?????
You can easily max out classes relatively quickly if you play Ruthless. I got 4/6 classes 25 in about a week and a half (maybe 2 It honestly blends together) because I was absolutely ADDICTED to SM. The weapon grind is 10x longer maxing classes doesn't take that long.
I maxed all 6 and now I can clear ruthless with grey and green weapons without difficulty. Also I can clear lethal with purple weapons so that gives quite some xp. So yeah, I maxed a class in a single day when I had time to do so.
@@Darkwater1886 unless you stat playing at lethal difficulty with your level 1 characters , that's not the case, think before you speak... I did Minimal until level 5, Average until 10, Substantial until 15, And currently doing Ruthless and Lethal depending on class and weapons... Tell me you haven't played without telling me.
The camera is 100% the reason why I'm not going back to the PvP modes. Also, the Chaos Factions need to be more fleshed out with more customization for me to be interested.
I dont know what it is about the PvE Horde Genre but I really love it. Vermintide 2, Back 4 Blood, Darktide, and Space Marine 2 have been some of my Favorite games of all time. Ive dropped 360 hours into Space Marine, ran out of stuff to do a while ago but just doing challenge runs like Solo clearing Lethal with all the different classes and builds but it's gotten really stale. If they want to retain the playerbase they need to get out a big content update like very very soon. And thats from someone who truly loves the game
@@DjsinaneFlesh Feast was the first horde game actually. But gears of war 2 and Left 4 dead released a week apart and honestly I would say Left 4 Dead had a way bigger impact on the horde genre then GoW ever did.
I have max leveled the game 3 times, once on Xbox, once on ps5, and once on pc. I also really love the game but yes it needs more content. I don’t think they ever thought it would sell 5 million copies. There is so much more to the Warhammer universe that could be done with this type of game.
@@TossedSalad69 no GOW2/ COD WAW were the bigger impact. So much so that L4D added in a round based survival mode into their already coop horde shooter game.
@LordDragox412 You're absolutely lying to yourself and coping. I have not lost interest in the game. I love the game and I am a big fan of 40K. The game is dead. Saber has taken way too long to do anything to fix their game and add content and 90% of the player base has fallen off.
I love it, I don’t find I get bored at all. get bored of operation and then jump into pvp, I find there’s a big enough difference in the game play to keep me interested only problems is filling the lobby sometimes
Never had an issue with the camera or the parry but for the camera I'm glad it's close it's supposed to make you feel claustrophobic, devs have personally said this and that they don't plan to change it, thankfully.
The campaign not having class choices was the worst design choice, arguably 2nd to the lack of content. Glad to see I was right when I was getting screamed at by people trying to convince me this was somehow, "Game of the Year" instead of just a mediocre but decent game.
Theres no way you maxed out your characters in 6 hours lol getting good on lethal difficulty and finishing all the pve missions would take most people months
for the mele just use Fencer and you will perry without any problem- and heavy class need mele weapon like the power glove it will be a perfect fit for him
“Max out our characters in a couple of days” I still haven’t maxed out all the characters it’s fuckin January why does everyone with a voice on video games either play them way too fuckin much or no where near enough???? Where the regular game enjoyers at I’m tired of mfs saying they ran out of stuff to do in 3 days with 100 hours already in a game like brother wtf
I never had an issue with the blue parry. I just know that whenever i see it, i have to click it. As for the canpaign, do you mean only the Titus missions or also the operations that are tied tonthe campaign. Because all this in total, took me easily 15-16 hours.
I agree on the subject of the parry windows. It feels really annoying that some parries are “press the button the second you get the indicator” and others are “wait a second after the indicator, then press”. Might be working as intended. I could see a dev thinking “well yeah the easy parries are instant, but for the bigger enemies you have to learn the “correct” timing. It’s part of the skill curve.” Still kind of annoying though. If that’s how it was intended then I prefer every move being parry able and you only get warnings for non parry able attacks. Like Sekiro. Or like Force said, making a different indicator all together for the not instant press ones. Something like, blue = fast press, red = not parry able, and purple = parry able but wait for the correct timing.
Whatever flaws this game might have, being a fresh 40k fan is enough to keep me coming back because I just enjoy everything about 40k. As I read more of the lore on my downtime and seeing how the game reflects it almost makes it a new experience every time I get on.
If you maxed out all your characters in PVE after a couple of days, that's on you. For people that play a round or two with friends every occasional evening, there is plenty of content and progression.
Its beyond my understanding how can someone dislike a informative video from a charming and nice guy like Force here, insane Btw Force, I see some tattoo's hidden under your sleeve , when will you show us what you got there bro?
i played 400h+ right now. i maxed out every weapon and class in multiplayer CoOp...unlocked all cosmetics. And still i start the game from time to time just to slay down hordes of enemies. I really look forward to the horde mode, and to relevel my classes to make them even stronger (to go on the new difficulty they wanna add). The block/parry/evade system still is unreliable from time to time, which is frustrating. All in all, a good game for just having fun. The Neo Volcyte Pistol is a nice optional weapon, if you know how to use it. Example would be the Vanguard class. Here you can take the Melter+NeoVolcyte+Chainsword. while the pistol functions as the long range weapon with more dmg vs larger enemies, and the melter works as a close combat AoE weapon. This weapon is really usefull, if you like the playstyle. Its just an option. They buffed it, so it does more dmg vs extremis enemies (boss enemies).
Horde Mode doesnt release for 8 months. There will likely be no January update, or just Salamander Sniper and the dataslate area (which is an absolutely stupid idea) Obelisk is a cut content mission finished before launch but postponed for post-content drop, and Termination also feels like a cut content mission but ill give them benefit of the doubt and say that was wholely original The Neo Volkite pistol, even when gotten to Relic tier, is completely worthless as a weapon unless you force your allies to also use it. Then it performs just ok. No weapon at relic should be "just ok" but thats where we are. The parry timing was messed with in 5.1 after they fixed it. They originally broke fencing with 5.0, but with 5.1 they fixed the timings but lowered it noticably. Block weapons require you to keep a combo running and if you're being shredded by ranged fire while trying to land a block you'll take way way more damage than it was worth. That ontop of contested health being way too quick to decay even with the tactical team perk. Oh, and if you point out any negatives the game is currently facing, the community will be toxic as hell to you for not enjoying the slop from a multi million dollar company. If you complain about the lack of content you'll get told about how this isn't a live service game and isnt fortnite.. If this game had released just one update, in December, that included the two operations, a new game mode, a new weapon, and the dark angels pack, nobody would've complained because then its a massive content drop. But they're drip feeding it out, very slow minimal updates that leaves the playerbase grasping at Horde Mode cope. But the majority of players dont seem to understand Horde Mode isnt releasing anytime soon..
Yeah they have admitted that they did not spend a lot of money making the game and I think they are trying to keep the budget small, but as you say this just isnt enoug content, so since its is super successful and they made a ton from it they should reinvest and add way more content.
@watchonjar Only they're not reinvesting into the game, despite the incredible profits and success. I don't enjoy being negative on the game I spent 130 dollars on, but it's just not fun in the current state and for many it's gotten stale..
Whats with the redditor whinefest posts like this one all of the sudden? Every video from every creator gets spammed with them, it feels like a targeted raid or something
the parry and dodge window timings are also different based on difficulty you are playing at. it feels awful when you realize just how much it messes with you.
I fired up the game earlier today actually to test out the 32:9 support I was promised and and damn, I was so disappointed. It's just a stretched out 16:9 zooming in the FOV. And no fov slider after so long. They even taken away mod support so I can't mod my game so I can play it and have a ok viewport of the game :P
They removed the tight formation mechanic almost immediately after they released it because it was universally hated, not because it made the game harder, but because it limited team comp (why would I play a sniper if I have to be in the thick of it, or the assault jumping off to interrupt a summon)
If they had different icons for different parry times, It’d make the skill ceiling non-existent. Instead of learning to watch an enemy attack pattern you’d just know when to parry based off the type of icon. Other games are the same, god of war doesn’t have different parry icons. It’s yellow if you can parry, and red if you have to dodge. This game is the same way, and it’s not too difficult to get down.
I’ve got no issue with boss parry, or any party for that matter. But then I’ve Relic’d every weapon (except bolt sniper, it sucks). Spent way too much time trying to like block variants (it has no parry) both before and after the patch. The block charges are pointless given how attacks are telegraphed by most enemies. You end up having to dodge when you have a couple of charges of the block buff and then it’s gone. So until they have a perk on classes that make block useful, (like bulwark shock/parry, don’t bother until they introduce a perk to truly reward blocking as you end up letting your squad down).
@GiggyWiggy2086it’s the dumbest s-. I personally hate being a burden when leveling a weapon. So I start on the lower difficulties. But some mf will spent 5 mins 1v1 a sniper while a couple of us are fighting a horde. Nekminnit their life goes to 0 and you get sniped.
Skill issue, to be frank. Most of melee majoris and extremis attacks are in 3-4 hit combos, which means you can easily get 3 charges on the block. Block weapons (aside sword and fist) have substantially higher base damage, and the fully charged block oblitarates enemies. Half charged aftershock kill melee majoris instantly, tac with auspex on parry/block perk absolutely annihilates everyone with a shoulder combo, even full health ravener is put into executable state just by one shoulder combo. Also due to way higher base damage - block weapons are way better at clearing the swarms and they have much better contested health recovery (aside from hammer, that thing is a joke at health recovery). I can easily fight off the swarm with block knife and chainsword with no health loss, while I can't say the same for their fencing vatiants. Seriously dude, it's a skill issue.
@ i just don’t use them, and basically hate playing with people that do and end up being block locked while others carry them. Also you’re only considering a 1v1. Add anymore in and you end up having to bail them out while trying to take down an extremis. It’s happened so many times towards the end of missions that it becomes frustrating having to carry people who want to use it but haven’t perfected it.
@@Dogebrain Mhm. While I overdamage in melee everyone in 9/10 runs, unless I play heavy. It's even kinda funny to win melee damage with sniper, having vanguard and bulwark on the team. I wonder if they are ashamed of their performance at the end, and for their love to spam melta and plasma pistol, being melee class. lol
@@radu808 I always play Lethal, all classes have block weapons, aside bulwark (balance) and heavy (balance by default). Sometimes there is a glitch that ruins the whole thing, but it's not that much common to say that it's downright broken. Timing is the key. Perfect parry triggers when you press key as soon as the attack starts, while perfect block triggers when you press key right before the attack lands.
Yet again.... i hear you. "There is not enough (Content)". We got a solid game. A real one who takes us back years ago to the ps3 era. Simple campaign, simple PvP and the best thing, Co-op. Not to mention you can play *offline* . I think this is what we needed cuz people forget.... the game was made for the fans. Im so done with the Battle Pass and every month new stuff. People are spoiled... be happy with the game you get.
this is not ps3 era 😂 games that came out back then had 3x the content for less money this is another modern unfinished drip fed game and you're coping
I said the game felt shallow after 5 hours of play and i got labeled a hater. No. I could just see the lack of crowd control mechanics and relatively basic combat causing things to get dull very quickly.
Warhammer games are all shallow in nature really unless you play one of those tactics ones. The best fun that can be found with these games is if you are very invested in the world and feel immersed. If you aren't immersed, you're just gonna see it as a boring repetitive slog.
Parrying is not inconsistent at all, and it's not about Fencing vs. Balanced vs. Block. This is like saying the parrying windows of bosses in any Souls Like is inconsistent, because you didn't learn the attack timings. That's a knowledge gap through and through. Parrying a Ravener is not the same as parrying a Tyranid Warrior. Also - the FOV is fine. It's far more impactful to be close up in this game and the indicators for enemies out of LOS are good.
The parry window changes for different enemies and different weapons and their variants. The game doesn’t terrible job of communicating this as the blue indicator pretty much doesn’t change, meaning you have to watch out for the animations as opposed to relying on the blue indicator. Really bad UI/UX here.
I thought the Chaos fights were boring. Watching the same execution animations over and over while enemies die in a puff of glitter got old quick. Fighting the tyranids was more fun due to the gore and phsyically dismantling them, though they still need more executions and more detailed gore.
Im not a big fan of the sound queues either when it comes to the parry or dodge. The sounds are identical. Which is fine when battling hormigonts and whatnot. But when they are off-screen, and they happen to be spores, you get screwed bc you "think" you are supposed to be parrying, when in reality you need to be dodging.. Very, very annoying. They need 2 separate sounds
I'm okay with the short campaign, a bitter sweet ride. Co-op missions and Multiplayer is where their live service could be prioritize, I rather they cook on a sequal campaign and get more out of the Multiplayer side, for example, new game modes.
Havent played this game yet with my friends but we cetrainly will since Warhammer 40k is just a fucking interesting universe. At some point we'll buy it, it'll have even more content by then and we're just gonna have a great time. This looks like a good platform for 40k to just keep adding operations and new parts of the lore on to, bit by bit over years, which sounds good.
For context- I've collected space marine miniatures since I was a little boy. Thousands of hours spread across various PC games including Space Marine 1, Dawn of War and so on. Space Marine 2's PvP was/is so horribly bad I may never reinstall it. I personally don't give two craps about script-slaying the predictable A.I. and solely bought this to smash Chaos Space Marines in the face. Understanding PvP would be a backdrop I was prepared to patiently wait but still wanted to support Sabre Interactive and bought it at release. What did I did not realize is that pvp would be basically ignored and relegated to a shoot out. The night I uninstalled was the final straw. I don't mine being owned by people with more experience than me, I don't mind dying. What I minded was the fucking back-pedaling World Eater shooting a sub-machine bolter hiding in the corner and like that it finally clicked in my head that shit isn't 40k pvp, this is pure garbage.
i just recently became a HUGE Warhammer fan after the secret level episode and got both these games and a ton of other warhammer games. i LOVE Space marine 2 and the co-op mode but recently have been very disappointed with the matchmaking system when im trying to grind out levels to kit out my space marines armor. Would love people to play with on it and other warhammer games too. anybody chill and can handle medium difficulty and isn't total ass im down to play with!
@@paultate5213 i just got rogue trader yesterday lol im about to play it once it finishes. also i love darktide been playing it the past week lol. Thanks! im VERY excited for the future of warhammer and its games. i really want a full fledged first person rpg.
This is overall a amazing game. Though after putting over 80 hours into it, I've grown a little bored of it. I just wished they added a new mode or sum sooner. I know horde mode is coming out, but I want something that's more randomized so it doesn't feel so repetitive after replaying all the operations 5 times
I love the campaign is short but high quality, the multiplayer, the coop missions never really cared about it. to me the values is the enjoyable campaign with awesome cinematic we don't get that in games often now.
Darktide is a lot more fun for me to play the missions for a long period. SM2 i was quite happy to just finish the campaign and be done with it. Got my fix. Darktide is much more fleshed out to be played for a longer period.
Worst thing you can do in this day and age is make a live service game. Make a one and done game and then move on to the sequel because it doesn't matter if original launch is good, the updates after can damage the reputation of a game and make people forget that it was once good.
As someone who has had their parry timing conditioned by Darktide I will state that I ABSOLUTELY HATE the parry system in SM2. Why, BY KHORNE'S RED HALLS, would you give blockable and unblockable parry sound indications the EXACT SAME SOUND?! I'm a simple follower of the Blood God, I hear parry sound indication, I parry. THEN I get locked into a smack down animation because it was a bloody unbloackable parry... PS: For the next dev team that gets the GW go ahead to make space marine content... gamers want WH40K DOOM... not WH40K Dark Souls... Space marines are gene-forged, post-human, power armored killing machines. Not the paper mâché armored, slow and ponderous things we got with SM2. FFS these are supposed to be PRIMARIS marines which are mary-sued into being EVEN BETTER than base line ASARTES. When you completely break immersion just to balance your ill fitting game mechanics you have already failed the task. Spacehulk only got away with it because the board game had gene-stealer claws treat terminator armor like wet toilet paper. PSS: Don't even get me started on how grindy operations leveling is or the stupid one class limit to the team...
I like everything they've done and overall support from devs has been great. BUT - definetly agree the amount of content is too limited. I went hard on this game for a few months after release but really want horde mode, big pvp improvements, or new perks / prestiage systems before coming back. Final note, kinda bummed the new operations haven't included an real boss fights, the operation that ends with the Hive Tyrant is by far my favorite and I really wish that type of boss fight was more common in ops.
The bio titan isn't that great tbh. On helldivers 2 you will have like 5 of them on your ass at the same time and you actually duke it out with them using your primary weapons and strategems whilst dodging their attacks. Yes I know it's a bit bigger than a HD2 bile titan but not by much.
@@DCTitan87 go do some research on nid bio titans. hd2 isnt even close theres a reason why they needed those cannons to take out a titan in 40k. nids are wiping planets clean of bio mass. stick to shitty hd2 that pretty much died within a few weeks
@@DCTitan87 bio titans in 40k dont stop just at a version of earth they wipe everything out on every planet in there reach its not like defending super earth
Me and my brother played a lot in the past few weeks, but there were usually problems with servers (probably), top right corner a red icon was almost always present, very laggy, some disconnects (other online games we had no problems). Did anyone else have this kind of experience too? We live in central europe, maybe the servers were too far? I have no clue.
I wish there was reasons to play mid difficulties 😂 I gave up on lethal and higher, I just don't want the stress. But now I have nothing left to unlock
@ once u do all the missions on all the difficulties its the same over and over same enemies in the same places. I dont see any randomness to make it worth redoing them. At least in hd2 maps and enemies spawn differently even on the same mission type and difficulty
So next game release, wait until the games ready instead of ruining it for yourself. Bad launches are extremely common. I get it, you want to be on the hype train of release, but think about how much better it'll be when you get to play first time with little issues.
The fact that a usless sparring area was added instead of working on new maps or the desperately needed horde mode shows their team needs to rethink its priorities
oh get out of here with the skill issue talk. If not using fencing, with game lag and the fucked up fencing timing from 5.1, yes it's absolutely possible to miss parries especially if you don't play it often. Like this guy, he probably doesn't play inferno constantly every week
@@clevergoblin1714 if he doesn't play it often and he misses parries because of it then it's because he's not good enough then? lol sm2 community the biggest crybabies in all of gaming honestly
@gomaboto Space Marine 2, where it's community will be toxic as fuck if you point out any issues in their flawed sacred cow. Space Marine 2 is bad for a player who sticks around and gets bored of the stale operations after replaying them endlessly. Especially if they start to notice flaws, because then they'll be talked down to and told it's all just skill issue. Space Marine 2 is bad for a player who doesn't play the game constantly, because they won't have perfect muscle memory for parry timings the devs have deliberately changed to fuck with people.. Sounds like it's not a good game in general. I look forward to Horde Mode, in 8 months, I hope it's fucking garbage. You don't deserve any better.
Okay so on your GeForce add you were being shady bro.. he failed to mention that you have to pay for GeForce now monthly PLUS if you don't have steam and haven't bought any games on steam ( you can link acct) you still have to buy the game unless it's f2p.. and don't buy games on GeForce now bc then that's the only platform you can play the game on.. whereas if you bite on steam it'll probably be cheaper and you'll be able to play it on GeForce now on steam etc etc.. pretty shady my dude
This is one of those games. Everyone was positive and hyped about. So I bought played with a friend and the campaign and graphics were neat but boy was I bored. Sure there was nice set pieces, cool settings but the operations were replaying portions of the games which were a long grind. The AI of the companions was bad and the game just forced you into these melee fights which were messy and not really fun at least for me. I let the game sit for a while tried after a few months of bugs polishing and multiplayer is absolutely leggy and yeah having classes being locked from having weapons is just annoying. Overall the game is alright but I guess I just got a very different experience, the emphasis on parry and questionable hit boxes hurt the experience. So I guess experiences can vary but yeah I was just disappointed with the game. Finished the campaign though had a few operation runs and called it quit. The game is pretty short and the operations while okay for a few runs become very tedious. Inhope Their next game Toxic Commando does better.
Their balancing kinda sucks for PvE. They up the enemy health the higher the difficulty is and that's just not fun, their idea of difficulty should not be to make an enemy take every bullet in your mag. They got it right with WWZ which was just upping the amount of enemies on screen which has also taken a step back in this game from WWZ
@GiggyWiggy2086 it was not like that when i played my first 50 hours at launch. I have a intel i9 9900k and a 3060ti and i play on Medium settings. So i do not think that that is the issue
A 4th or a 3rd of your visibility blocked by your character is the dumbest thing I've heard in quite some time. I am actually impressed by how dumb that take is. Also, you know that during executions you can move the camera to check what's going on around you, so clearly skill issue, especially looking at the gameplay.
@GiggyWiggy2086 30 dollars at best. The campaign is all you'd be buying it for. The operations can be fully completed on the hardest difficulty in just 4 or so hours.
New information starts at 4:30. That's 4 minutes and 30 seconds that you can skip because it's rehashing word for word what's already been said in every single video made about the game before.
Thank you!
Ty
Gotta pad the vid to make them TH-cam algorithms
Thank you, you are a true soldier 🫡
lmao
It’s a game that played well and ran its course. Why can’t we just appreciate the game for what it was/is and will be. Play it until your full put it down and come back whenever. It’s a good game, people want the world.
I was beyond hyped for it, and then it came out and was just average. my biggest disappointment from last year by far. Space Marine 1 had more charm with the Orcs.
Live service communities are very harsh and needy. That's just how it is. When you tap into a market of people who expect to have something to do every month or so and they don't get their fix, they get annoying.
Yeah, It's f*cking silly how people expect every game to be some live service feeding tube...
I love it's a cool, smooth and engaging game from the start.
Sure it could be more, but it doesn't need to.
Go play fortnight or overwatch when u get bored.
This game has soul and is really well pu together
Thats what I do. I c9me back every other week
Weird. Never had an issue with parry during the blue. Is it possible he did not know you have to parry multiple strikes in a row for some enemies?
no this is not the case- it depends what kind of deff you use like Block, Balance or Fencer- if you use Fencer u will perry all the time you dont need to time it
I actually had the same issue but thought it was latency from playing MP
During 5.0 they broke the parry timings entirely, and 5.1 restored it but lowered the timing. If you aren't using a fencing weapon, yeah it's entirely possible to not get the parry
What got me (I hope they fixed it now) was not being immune to being hit during parries or gun strikes. You are locked in during a gunstrike so it was extremely unfair.
@MillerTheOriginal Haha.. well, they actually said immediately when people complained about the Gunstrikes that they'll never be fixing that. It's intentionally bullshit.
Gunstrikes, parries, nothing has i-frames but an execution. Can die because hit gunstrike and then the Tyranid Tyrant doing a combo decides to hit you even though you perfect parry his attack and gunstrike him. Sometimes you just get fucked over. Bullshit = good game design
Honestly never had a problem with the parry system or the camera. Just want more content for the game lol
That's the whole reason I quit playing. Game is awesome, I just want more content
Same here. Just like Harry Potter game Hagwards Legacy played it beat it and moved on and eventually deleted it. 😂
It's a paradox, gaming communities collectively roll eyes at another live service announcement and yet expect practically every game to have hours of replayability and content updates, de facto demanding another live service.
A games replayability often doesn't go hand in hand with live service
Roguelikes like The Binding of Isaac have infinitely generating dungeons and limitless replayability
Dungeon crawlers like D2 & D3, Grim Dawn, etc. have the ability to be played for hundreds of hours trying different builds and loot drops
RTS games like Starcraft, Simulator games, sandbox, and city building type games have a lot of replayability too
Even some FPS games like Borderlands 3 have crazy drops you can spend hours farming.
Now if they fully expect fresh content updates every 1 or 2 months, that's a live service game
@@ZverseZ youre talking about artificial replayability smh grinding the same dungeon over and over for a 1% drop isnt replayability its just fluff and its boring asf
Remember that when they originally released Lethal they said they wanted the completion rate to be only 30%. Even for people like me who have all classes and weapons maxed.
10:07
Small correction: they shelved the Tether mechanic for now. It’ll return at a later date.
This game could be soooo much more. They could double the cosmetic freedom by adding chaos style armor pieces, literally just copy the normal gear model but add chaos pieces in there. Maybe add some type of raid mode, 6 or 8 player co op missions. It's so much more to think of that I don't have off the top of my head atm
AM I THE ONLY REAL HUMAN LEFT
No, Brother!
Welcome to the dead internet!
That’s exactly what a bot would say
Hello fellow meat bag
I was Once Human.
"maxed out our characters after a couple of days"? what are you talking about, I've been playing operations for weeks now, and every class is still at level 16, if they all took only a couple of days to get to level 25 I'd have it all done in 10 days, what the hell are you talking about?????
More difficulty = more XP
Gotta bump up that difficulty.
its not the classes that take long to level...its all the weapons.
You can easily max out classes relatively quickly if you play Ruthless. I got 4/6 classes 25 in about a week and a half (maybe 2 It honestly blends together) because I was absolutely ADDICTED to SM. The weapon grind is 10x longer maxing classes doesn't take that long.
I maxed all 6 and now I can clear ruthless with grey and green weapons without difficulty.
Also I can clear lethal with purple weapons so that gives quite some xp.
So yeah, I maxed a class in a single day when I had time to do so.
@@Darkwater1886 unless you stat playing at lethal difficulty with your level 1 characters , that's not the case, think before you speak...
I did Minimal until level 5, Average until 10, Substantial until 15, And currently doing Ruthless and Lethal depending on class and weapons... Tell me you haven't played without telling me.
The camera is 100% the reason why I'm not going back to the PvP modes. Also, the Chaos Factions need to be more fleshed out with more customization for me to be interested.
I dont know what it is about the PvE Horde Genre but I really love it. Vermintide 2, Back 4 Blood, Darktide, and Space Marine 2 have been some of my Favorite games of all time.
Ive dropped 360 hours into Space Marine, ran out of stuff to do a while ago but just doing challenge runs like Solo clearing Lethal with all the different classes and builds but it's gotten really stale. If they want to retain the playerbase they need to get out a big content update like very very soon.
And thats from someone who truly loves the game
Man didn't even name drop Gears which was the game that started it all
@@DjsinaneFlesh Feast was the first horde game actually. But gears of war 2 and Left 4 dead released a week apart and honestly I would say Left 4 Dead had a way bigger impact on the horde genre then GoW ever did.
I have max leveled the game 3 times, once on Xbox, once on ps5, and once on pc. I also really love the game but yes it needs more content. I don’t think they ever thought it would sell 5 million copies. There is so much more to the Warhammer universe that could be done with this type of game.
@@Djsinane just listing the ones I personally played and loved.
@@TossedSalad69 no GOW2/ COD WAW were the bigger impact. So much so that L4D added in a round based survival mode into their already coop horde shooter game.
The fact that you can’t wield a thunder hammer with a storm shield is crazy. That’s like one of the best loadouts for a space marine in 40K
But that loadout is for terminators tho
@ and wulfen,Thunderwolf cavalry, vanguard vets and primaris captains
Chaos still needs a new "terminus" enemy. Tyranids have the carnifex and the neurothrope, so why do we only get helbrutes for the Chaos operations?
I feel everyone has forgot that we are getting 2 really big dlcs
Why 2? Horde mode and what is the other?
Too little too late. The game died.
@@megaquazadarkside7598 their mistake was not to combine campaign and operations and micro DLCs
@@brandonlee747 Game still has 8k-20k players daily even after all this time. Just because you lost interest in a game doesn't mean it's dead.
@LordDragox412 You're absolutely lying to yourself and coping. I have not lost interest in the game. I love the game and I am a big fan of 40K. The game is dead. Saber has taken way too long to do anything to fix their game and add content and 90% of the player base has fallen off.
I love it, I don’t find I get bored at all. get bored of operation and then jump into pvp, I find there’s a big enough difference in the game play to keep me interested only problems is filling the lobby sometimes
I'd have played more if they let a field of view slider come into it. I had headaches from the massive space marine off to the left of the screen.
this game could be basically WWZ but way better. WWZ had a great infinitely survival horde mode with a lot of fun unlocks and gadgets.
Never had an issue with the camera or the parry but for the camera I'm glad it's close it's supposed to make you feel claustrophobic, devs have personally said this and that they don't plan to change it, thankfully.
The campaign not having class choices was the worst design choice, arguably 2nd to the lack of content. Glad to see I was right when I was getting screamed at by people trying to convince me this was somehow, "Game of the Year" instead of just a mediocre but decent game.
04:05 that was my first thought, why is the camera so much zoomed in
Theres no way you maxed out your characters in 6 hours lol getting good on lethal difficulty and finishing all the pve missions would take most people months
Hes being hyberbolic sure but it was only a couple of days tbf 😊
for the mele just use Fencer and you will perry without any problem- and heavy class need mele weapon like the power glove it will be a perfect fit for him
“Max out our characters in a couple of days” I still haven’t maxed out all the characters it’s fuckin January why does everyone with a voice on video games either play them way too fuckin much or no where near enough???? Where the regular game enjoyers at I’m tired of mfs saying they ran out of stuff to do in 3 days with 100 hours already in a game like brother wtf
I never had an issue with the blue parry. I just know that whenever i see it, i have to click it. As for the canpaign, do you mean only the Titus missions or also the operations that are tied tonthe campaign. Because all this in total, took me easily 15-16 hours.
If you really maxed your characters and still dont know how to parry its on you imo
I agree on the subject of the parry windows. It feels really annoying that some parries are “press the button the second you get the indicator” and others are “wait a second after the indicator, then press”. Might be working as intended. I could see a dev thinking “well yeah the easy parries are instant, but for the bigger enemies you have to learn the “correct” timing. It’s part of the skill curve.” Still kind of annoying though. If that’s how it was intended then I prefer every move being parry able and you only get warnings for non parry able attacks. Like Sekiro. Or like Force said, making a different indicator all together for the not instant press ones. Something like, blue = fast press, red = not parry able, and purple = parry able but wait for the correct timing.
Whatever flaws this game might have, being a fresh 40k fan is enough to keep me coming back because I just enjoy everything about 40k. As I read more of the lore on my downtime and seeing how the game reflects it almost makes it a new experience every time I get on.
If you maxed out all your characters in PVE after a couple of days, that's on you. For people that play a round or two with friends every occasional evening, there is plenty of content and progression.
They just need more operations missions like drop 2 at a time simple idk what’s taking so long to realize this
Its beyond my understanding how can someone dislike a informative video from a charming and nice guy like Force here, insane
Btw Force, I see some tattoo's hidden under your sleeve , when will you show us what you got there bro?
There is a parry stat called "Fencing". you dont have to time it as much.
Devs said they can’t really do anything about the FOV. Something about everything being baked around it. Don’t think we’ll ever get an FOV slider
What are these bot comments
Ehh you are one of them bud?
Thank god for 2.0 speed
Bruh...
Thank God you had the choice to watch or not watch a video
I feel ya brother
ikr
0 attention span. Wonder how you can wait until Horde Mode in 8 months.
i played 400h+ right now. i maxed out every weapon and class in multiplayer CoOp...unlocked all cosmetics. And still i start the game from time to time just to slay down hordes of enemies. I really look forward to the horde mode, and to relevel my classes to make them even stronger (to go on the new difficulty they wanna add). The block/parry/evade system still is unreliable from time to time, which is frustrating. All in all, a good game for just having fun. The Neo Volcyte Pistol is a nice optional weapon, if you know how to use it. Example would be the Vanguard class. Here you can take the Melter+NeoVolcyte+Chainsword. while the pistol functions as the long range weapon with more dmg vs larger enemies, and the melter works as a close combat AoE weapon. This weapon is really usefull, if you like the playstyle. Its just an option. They buffed it, so it does more dmg vs extremis enemies (boss enemies).
Horde Mode doesnt release for 8 months.
There will likely be no January update, or just Salamander Sniper and the dataslate area (which is an absolutely stupid idea)
Obelisk is a cut content mission finished before launch but postponed for post-content drop, and Termination also feels like a cut content mission but ill give them benefit of the doubt and say that was wholely original
The Neo Volkite pistol, even when gotten to Relic tier, is completely worthless as a weapon unless you force your allies to also use it. Then it performs just ok. No weapon at relic should be "just ok" but thats where we are.
The parry timing was messed with in 5.1 after they fixed it. They originally broke fencing with 5.0, but with 5.1 they fixed the timings but lowered it noticably. Block weapons require you to keep a combo running and if you're being shredded by ranged fire while trying to land a block you'll take way way more damage than it was worth. That ontop of contested health being way too quick to decay even with the tactical team perk.
Oh, and if you point out any negatives the game is currently facing, the community will be toxic as hell to you for not enjoying the slop from a multi million dollar company. If you complain about the lack of content you'll get told about how this isn't a live service game and isnt fortnite..
If this game had released just one update, in December, that included the two operations, a new game mode, a new weapon, and the dark angels pack, nobody would've complained because then its a massive content drop. But they're drip feeding it out, very slow minimal updates that leaves the playerbase grasping at Horde Mode cope. But the majority of players dont seem to understand Horde Mode isnt releasing anytime soon..
Yeah they have admitted that they did not spend a lot of money making the game and I think they are trying to keep the budget small, but as you say this just isnt enoug content, so since its is super successful and they made a ton from it they should reinvest and add way more content.
@watchonjar Only they're not reinvesting into the game, despite the incredible profits and success. I don't enjoy being negative on the game I spent 130 dollars on, but it's just not fun in the current state and for many it's gotten stale..
Whats with the redditor whinefest posts like this one all of the sudden? Every video from every creator gets spammed with them, it feels like a targeted raid or something
the parry and dodge window timings are also different based on difficulty you are playing at. it feels awful when you realize just how much it messes with you.
I fired up the game earlier today actually to test out the 32:9 support I was promised and and damn, I was so disappointed. It's just a stretched out 16:9 zooming in the FOV. And no fov slider after so long. They even taken away mod support so I can't mod my game so I can play it and have a ok viewport of the game :P
too much work for a small indie company to support ultrawide screen.
Just get a normal screen like normal people
@@InterdimensionalApe "Normal people"... wtf does that mean?
I bet @Aluzard has worked very hard to save and enjoy his ultrawide screen.
@@meataxenarll It was a joke 🥲
I kinda wanna play an adaptable/mutating Tyranid.
They removed the tight formation mechanic almost immediately after they released it because it was universally hated, not because it made the game harder, but because it limited team comp (why would I play a sniper if I have to be in the thick of it, or the assault jumping off to interrupt a summon)
If they had different icons for different parry times, It’d make the skill ceiling non-existent. Instead of learning to watch an enemy attack pattern you’d just know when to parry based off the type of icon. Other games are the same, god of war doesn’t have different parry icons. It’s yellow if you can parry, and red if you have to dodge. This game is the same way, and it’s not too difficult to get down.
They 100% need a horde mode. The maps are getting dull
I’ve got no issue with boss parry, or any party for that matter.
But then I’ve Relic’d every weapon (except bolt sniper, it sucks). Spent way too much time trying to like block variants (it has no parry) both before and after the patch. The block charges are pointless given how attacks are telegraphed by most enemies. You end up having to dodge when you have a couple of charges of the block buff and then it’s gone.
So until they have a perk on classes that make block useful, (like bulwark shock/parry, don’t bother until they introduce a perk to truly reward blocking as you end up letting your squad down).
Fr i see people saying block is the new meta but I see no one using it because its horrible no one likes spamming roll 24/7
@GiggyWiggy2086it’s the dumbest s-. I personally hate being a burden when leveling a weapon. So I start on the lower difficulties.
But some mf will spent 5 mins 1v1 a sniper while a couple of us are fighting a horde. Nekminnit their life goes to 0 and you get sniped.
Skill issue, to be frank. Most of melee majoris and extremis attacks are in 3-4 hit combos, which means you can easily get 3 charges on the block. Block weapons (aside sword and fist) have substantially higher base damage, and the fully charged block oblitarates enemies. Half charged aftershock kill melee majoris instantly, tac with auspex on parry/block perk absolutely annihilates everyone with a shoulder combo, even full health ravener is put into executable state just by one shoulder combo. Also due to way higher base damage - block weapons are way better at clearing the swarms and they have much better contested health recovery (aside from hammer, that thing is a joke at health recovery). I can easily fight off the swarm with block knife and chainsword with no health loss, while I can't say the same for their fencing vatiants. Seriously dude, it's a skill issue.
@ i just don’t use them, and basically hate playing with people that do and end up being block locked while others carry them.
Also you’re only considering a 1v1.
Add anymore in and you end up having to bail them out while trying to take down an extremis. It’s happened so many times towards the end of missions that it becomes frustrating having to carry people who want to use it but haven’t perfected it.
@@Dogebrain Mhm. While I overdamage in melee everyone in 9/10 runs, unless I play heavy. It's even kinda funny to win melee damage with sniper, having vanguard and bulwark on the team. I wonder if they are ashamed of their performance at the end, and for their love to spam melta and plasma pistol, being melee class. lol
parry is skill issue you just have to get used to it and pick the dueling weapon to boost further, great video
have you even played Lethal? the system is perfectly broken when you are fighting more enemies or if you get hit onece
@@radu808 I always play Lethal, all classes have block weapons, aside bulwark (balance) and heavy (balance by default). Sometimes there is a glitch that ruins the whole thing, but it's not that much common to say that it's downright broken. Timing is the key. Perfect parry triggers when you press key as soon as the attack starts, while perfect block triggers when you press key right before the attack lands.
@ man i played the game in an out 240 hours of gameplay i mean do i have to say more ?
Yet again.... i hear you. "There is not enough (Content)". We got a solid game. A real one who takes us back years ago to the ps3 era. Simple campaign, simple PvP and the best thing, Co-op. Not to mention you can play *offline* . I think this is what we needed cuz people forget.... the game was made for the fans. Im so done with the Battle Pass and every month new stuff. People are spoiled... be happy with the game you get.
this is not ps3 era 😂 games that came out back then had 3x the content for less money
this is another modern unfinished drip fed game and you're coping
They said they won't give us a wider FoV because it breaks the cinematic immersion. I hope they change their mind, I think it's a pretty weak reason.
I said the game felt shallow after 5 hours of play and i got labeled a hater. No. I could just see the lack of crowd control mechanics and relatively basic combat causing things to get dull very quickly.
It is, there are no tactic unlike gears. The game makes you fight hordes of enemies that's it.
Warhammer games are all shallow in nature really unless you play one of those tactics ones. The best fun that can be found with these games is if you are very invested in the world and feel immersed. If you aren't immersed, you're just gonna see it as a boring repetitive slog.
@@natecoet3291 not even hordes tbh. Half a dozen enemies at a time. It pales in comparison to WWZ
IIRC, didn't the devs argue with the community and say they don't want to add an FOV slider?
They didnt argue, they simply said its not happening.
Parrying is not inconsistent at all, and it's not about Fencing vs. Balanced vs. Block. This is like saying the parrying windows of bosses in any Souls Like is inconsistent, because you didn't learn the attack timings. That's a knowledge gap through and through. Parrying a Ravener is not the same as parrying a Tyranid Warrior.
Also - the FOV is fine. It's far more impactful to be close up in this game and the indicators for enemies out of LOS are good.
The parry window changes for different enemies and different weapons and their variants. The game doesn’t terrible job of communicating this as the blue indicator pretty much doesn’t change, meaning you have to watch out for the animations as opposed to relying on the blue indicator. Really bad UI/UX here.
I thought the Chaos fights were boring. Watching the same execution animations over and over while enemies die in a puff of glitter got old quick. Fighting the tyranids was more fun due to the gore and phsyically dismantling them, though they still need more executions and more detailed gore.
Im not a big fan of the sound queues either when it comes to the parry or dodge. The sounds are identical. Which is fine when battling hormigonts and whatnot. But when they are off-screen, and they happen to be spores, you get screwed bc you "think" you are supposed to be parrying, when in reality you need to be dodging.. Very, very annoying. They need 2 separate sounds
They changed the sounds last update
I'm okay with the short campaign, a bitter sweet ride. Co-op missions and Multiplayer is where their live service could be prioritize, I rather they cook on a sequal campaign and get more out of the Multiplayer side, for example, new game modes.
Havent played this game yet with my friends but we cetrainly will since Warhammer 40k is just a fucking interesting universe. At some point we'll buy it, it'll have even more content by then and we're just gonna have a great time. This looks like a good platform for 40k to just keep adding operations and new parts of the lore on to, bit by bit over years, which sounds good.
Dark tide also desperately needs more maps/content... And is a blast to play pve coop
For context- I've collected space marine miniatures since I was a little boy. Thousands of hours spread across various PC games including Space Marine 1, Dawn of War and so on. Space Marine 2's PvP was/is so horribly bad I may never reinstall it. I personally don't give two craps about script-slaying the predictable A.I. and solely bought this to smash Chaos Space Marines in the face. Understanding PvP would be a backdrop I was prepared to patiently wait but still wanted to support Sabre Interactive and bought it at release. What did I did not realize is that pvp would be basically ignored and relegated to a shoot out. The night I uninstalled was the final straw. I don't mine being owned by people with more experience than me, I don't mind dying. What I minded was the fucking back-pedaling World Eater shooting a sub-machine bolter hiding in the corner and like that it finally clicked in my head that shit isn't 40k pvp, this is pure garbage.
Here-o-phant ✖️
Higher-o-phant ☑️
i just recently became a HUGE Warhammer fan after the secret level episode and got both these games and a ton of other warhammer games. i LOVE Space marine 2 and the co-op mode but recently have been very disappointed with the matchmaking system when im trying to grind out levels to kit out my space marines armor. Would love people to play with on it and other warhammer games too. anybody chill and can handle medium difficulty and isn't total ass im down to play with!
If you like rpgs get Rogue Trader
If you like PvE get Darktide
@@paultate5213 i just got rogue trader yesterday lol im about to play it once it finishes. also i love darktide been playing it the past week lol. Thanks! im VERY excited for the future of warhammer and its games. i really want a full fledged first person rpg.
This is overall a amazing game. Though after putting over 80 hours into it, I've grown a little bored of it. I just wished they added a new mode or sum sooner. I know horde mode is coming out, but I want something that's more randomized so it doesn't feel so repetitive after replaying all the operations 5 times
Not to mention i only play the same 4 terminid operations because i suck at the chaos ones haha.
Agreed.... I rotate games so they don't go stale Space Marine 2 is in the rotation, but after they add more content.
Horde should've been in from the start
I love the campaign is short but high quality, the multiplayer, the coop missions never really cared about it. to me the values is the enjoyable campaign with awesome cinematic we don't get that in games often now.
Darktide is a lot more fun for me to play the missions for a long period. SM2 i was quite happy to just finish the campaign and be done with it. Got my fix. Darktide is much more fleshed out to be played for a longer period.
Worst thing you can do in this day and age is make a live service game. Make a one and done game and then move on to the sequel because it doesn't matter if original launch is good, the updates after can damage the reputation of a game and make people forget that it was once good.
No FoV slider yet?
As someone who has had their parry timing conditioned by Darktide I will state that I ABSOLUTELY HATE the parry system in SM2. Why, BY KHORNE'S RED HALLS, would you give blockable and unblockable parry sound indications the EXACT SAME SOUND?! I'm a simple follower of the Blood God, I hear parry sound indication, I parry. THEN I get locked into a smack down animation because it was a bloody unbloackable parry...
PS: For the next dev team that gets the GW go ahead to make space marine content... gamers want WH40K DOOM... not WH40K Dark Souls... Space marines are gene-forged, post-human, power armored killing machines. Not the paper mâché armored, slow and ponderous things we got with SM2. FFS these are supposed to be PRIMARIS marines which are mary-sued into being EVEN BETTER than base line ASARTES. When you completely break immersion just to balance your ill fitting game mechanics you have already failed the task. Spacehulk only got away with it because the board game had gene-stealer claws treat terminator armor like wet toilet paper.
PSS: Don't even get me started on how grindy operations leveling is or the stupid one class limit to the team...
I like everything they've done and overall support from devs has been great. BUT - definetly agree the amount of content is too limited. I went hard on this game for a few months after release but really want horde mode, big pvp improvements, or new perks / prestiage systems before coming back. Final note, kinda bummed the new operations haven't included an real boss fights, the operation that ends with the Hive Tyrant is by far my favorite and I really wish that type of boss fight was more common in ops.
Love this game, it’s a crime it didn’t win anything, but we all know the game awards are corrupt.
Does he know you can Perry by using your eyes
He doesn't use them obviously
Has a hat = Perry the Platypus. Doesn't have a hat = a regular Platypus. It's just common sense. /s
At 3:30 skill issue mate, not dissing here, i too needed 2 week to learn every enemys attack pattern. 5:00. The PvP is 1-1 from the real PvP.
They saied no Fov slider for space marine 2 sadly, but maybe for the next opus?
Force mispronounces on purpose, i'm sure. Hierophant = hai·uh·ruh·fant
The bio titan isn't that great tbh. On helldivers 2 you will have like 5 of them on your ass at the same time and you actually duke it out with them using your primary weapons and strategems whilst dodging their attacks.
Yes I know it's a bit bigger than a HD2 bile titan but not by much.
yea then go play hd2 bio titens in warhammer are bigger than hd2s they aint even the same
@bobbydonnelly6571 I already do bud. And I actually fight them aswell rather than standing half a mile away whilst aiming some cannons. 🫢
@@DCTitan87 go do some research on nid bio titans. hd2 isnt even close theres a reason why they needed those cannons to take out a titan in 40k. nids are wiping planets clean of bio mass. stick to shitty hd2 that pretty much died within a few weeks
@@DCTitan87 bio titans in 40k dont stop just at a version of earth they wipe everything out on every planet in there reach its not like defending super earth
Me and my brother played a lot in the past few weeks, but there were usually problems with servers (probably), top right corner a red icon was almost always present, very laggy, some disconnects (other online games we had no problems). Did anyone else have this kind of experience too? We live in central europe, maybe the servers were too far? I have no clue.
Yes same issue multiplayer is unplayable for me have never been able to play. The servers are in Germany I believe Frankfurt.
I wish there was reasons to play mid difficulties 😂 I gave up on lethal and higher, I just don't want the stress. But now I have nothing left to unlock
weird because i just decided to redownload this last night lol and force drops a vid on it today..fate? maybe
NGL, I never knew about the sparring area.
I never want to click because of these thumbnails lol but here I am
Unless ur really into the pvp helldivers 2 crushes this in replay-ability i didnt expect that and its super disappointing
thats so wrong lmfao
@ once u do all the missions on all the difficulties its the same over and over same enemies in the same places. I dont see any randomness to make it worth redoing them. At least in hd2 maps and enemies spawn differently even on the same mission type and difficulty
My friend, Darktide exists. If people feel SM2 doesn't have replayability, Darktide most certainly does.
@@oxsila darktide is cool i jump into that from time to time
Server issues at launch killed it for me I could never play with my friends literally couldn’t join em so we just stopped playing gradually
So next game release, wait until the games ready instead of ruining it for yourself. Bad launches are extremely common. I get it, you want to be on the hype train of release, but think about how much better it'll be when you get to play first time with little issues.
@@oxsila😬 the game was fully release its not his fault it wernt ready is it 😅😅
My game doesn't launch I'm waiting for the next update didn't find a working fix. It's annoying :(
Ohh warframe got the same problem with zoomed in on the character.
Why's there a Hierophant in the thumb nail? 🤔
Get good boi. Parry is OP
Maybe some day they wake up and implement a fov slider and I could finally play this game.
The fact that a usless sparring area was added instead of working on new maps or the desperately needed horde mode shows their team needs to rethink its priorities
Probably designed as a small step to get people more involved in PvP
Parry doesn't work like that. It depends on weapon not enemies.
parrying is only inconsistent if you're bad imo, I genuinely hand in heart miss like 1 out of 10 parries
oh get out of here with the skill issue talk.
If not using fencing, with game lag and the fucked up fencing timing from 5.1, yes it's absolutely possible to miss parries especially if you don't play it often. Like this guy, he probably doesn't play inferno constantly every week
@@clevergoblin1714 if he doesn't play it often and he misses parries because of it then it's because he's not good enough then? lol sm2 community the biggest crybabies in all of gaming honestly
@gomaboto Space Marine 2, where it's community will be toxic as fuck if you point out any issues in their flawed sacred cow.
Space Marine 2 is bad for a player who sticks around and gets bored of the stale operations after replaying them endlessly. Especially if they start to notice flaws, because then they'll be talked down to and told it's all just skill issue.
Space Marine 2 is bad for a player who doesn't play the game constantly, because they won't have perfect muscle memory for parry timings the devs have deliberately changed to fuck with people.. Sounds like it's not a good game in general.
I look forward to Horde Mode, in 8 months, I hope it's fucking garbage. You don't deserve any better.
@@clevergoblin1714 that's a lot of yapping I will not read!
Still no HDR on PC...
Okay so on your GeForce add you were being shady bro.. he failed to mention that you have to pay for GeForce now monthly PLUS if you don't have steam and haven't bought any games on steam ( you can link acct) you still have to buy the game unless it's f2p.. and don't buy games on GeForce now bc then that's the only platform you can play the game on.. whereas if you bite on steam it'll probably be cheaper and you'll be able to play it on GeForce now on steam etc etc.. pretty shady my dude
This is one of those games. Everyone was positive and hyped about. So I bought played with a friend and the campaign and graphics were neat but boy was I bored. Sure there was nice set pieces, cool settings but the operations were replaying portions of the games which were a long grind. The AI of the companions was bad and the game just forced you into these melee fights which were messy and not really fun at least for me. I let the game sit for a while tried after a few months of bugs polishing and multiplayer is absolutely leggy and yeah having classes being locked from having weapons is just annoying. Overall the game is alright but I guess I just got a very different experience, the emphasis on parry and questionable hit boxes hurt the experience. So I guess experiences can vary but yeah I was just disappointed with the game. Finished the campaign though had a few operation runs and called it quit. The game is pretty short and the operations while okay for a few runs become very tedious. Inhope Their next game Toxic Commando does better.
I see you finally put poe2 down for a second to see other worlds 😆
gotta make "content"
Their balancing kinda sucks for PvE. They up the enemy health the higher the difficulty is and that's just not fun, their idea of difficulty should not be to make an enemy take every bullet in your mag. They got it right with WWZ which was just upping the amount of enemies on screen which has also taken a step back in this game from WWZ
My biggest problem with the Game is that it keeps crashing when i Alt+Tab.
I think thats a sign you need a better PC mines fine when I do that and I got a laptop
@GiggyWiggy2086 it was not like that when i played my first 50 hours at launch.
I have a intel i9 9900k and a 3060ti and i play on Medium settings.
So i do not think that that is the issue
Number 1 thing should be fixing the fact that console players keep losing their game save
Abit late on the update all this has been out for ages now
I enjoyed space marines 2 alot people want way to much out there games these days what happen to play enjoy move on to the next one
A 4th or a 3rd of your visibility blocked by your character is the dumbest thing I've heard in quite some time. I am actually impressed by how dumb that take is. Also, you know that during executions you can move the camera to check what's going on around you, so clearly skill issue, especially looking at the gameplay.
Too short of a game, they need to add more stuff imo
how about a new class?
hope it comes to gamepass, really wanna try it!
Good. Save your money, don't buy the full price game. It kinda isn't worth it
@@clevergoblin1714fr if it was $40 or 30 it would be ngl
@GiggyWiggy2086 30 dollars at best. The campaign is all you'd be buying it for. The operations can be fully completed on the hardest difficulty in just 4 or so hours.
The frame rate dips on Ps5 version of this game is REALLY bad especially on the new operation