Seeing What Combat Pilot Showed at Flight Sim Expo & Discussing Their Plans

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Could not make the expo? Me either but the Combat Pilot team was nice enough to do it virtually so I could share it out to all of you
    ►Discord: / discord
    ►Patreon: / enigma89
    ►Merch: enigma-72.creator-spring.com/
    Chapters
    00:00 Intro
    00:58 Origin Story
    01:56 Last Year Review
    04:31 Fidelity
    09:05 Technology
    10:04 Customer and Product First
    11:14 Next Year of Development
    11:39 Future Plans
    12:20 Reaction
    13:22 Testing the Build
    14:43 Reaction
    16:19 Closing Thoughts
    16:44 Outro
    Outro Music:
    • Synthwave / Retrowave ...
    Epidmic Sounds
    Vivaldi_ The Four Seasons, Violin Concerto in E Major, Op. 8 No. 1, RV 269 Spring_ I. Allegro - Michelle Ross
    Patreon Shoutout to my most major patreon supporters who helps makes these videos possible:
    RS Hart
    Squidder Brother
    Nineball
    Kolovar
    Charlie
    Text Block for Algo:
    enigma,enigma89,combat flight simulator,flight simulator,combat pilot,combat pilot interview,combat pilot enigma,combat pilot jason,jason interview,Pacific WWII,WWII Pacific,WWII,WWII PTO,WWII Combat Pilot,WWII PTO fLIGHT sim,Combat flight sim,CFS 2,Combat Pilot Flight Sim,flight simulators,flight sim expo,fsexpo,fsexpo 2024,combat flight simulator pacific,combat flight simulator pacific theater
    This channel focuses on combat flight simulators like DCS World and IL-2 Great Battles. If you play either of these games or flight simulators like Microsoft Flight Simulator 2020 and enjoy aviation and dogfighting then this channel is for you. Even if you are coming from War Thunder and BF2042, you can learn to fly these combat flight simulators.
    I play using TrackIR5 and do not use VR, this means that I am able to capture footage for tutorials, how-to-guides and other multiplayer tips and tricks video in 1440p.
    Eagle Dynamics has made it easier than ever to learn DCS because the game is technically free. The game has the F-15, F-16, Su-27, Mig-29, Mig-21, Mig-19, Mig-15, F-86 Sabre, Jf-17, Mirage 2000, F-18 Hornet and F-14 Tomcat. There are soon other modules coming such as the Mig-23 and F-4. Lastly, there are helicopters like the Mi-24 Hind and AH-64 Apache.
    The same is also true for IL-2 Great Battles. With Battle of Stalingrad, Battle of Kuban, Battle of Bodenplatte, Battle of Moscow and Battle of Normandy being released, there is an immense amount of variety covered. The Bf-109, Fw-190, P-51, Tempest, P-47, Mc.202, Stuka, Ju-88, He-111, and so on are all in the game. I focus on making videos to make that part accessible so you can dive into IL-2 Multiplayer.
  • เกม

ความคิดเห็น • 190

  • @Enigma89
    @Enigma89  4 วันที่ผ่านมา +82

    Between DCS, BMS, IL-2 GB, IL-2 Korea, WT and soon Combat Pilot, there is a growing list of sims in this genre which is good news. I have never been an all or nothing type of person, more games means more choice and that leads to more fun so I am very excited to see Combat Pilot come to market when they are ready. Let me know what you think below.

    • @kendil22
      @kendil22 3 วันที่ผ่านมา +5

      IL-2 Korea will be my next sim. I'm getting a bit tired of DCS's level of complexity. It feels like they make it more complex than it should be "because they can". I have a full time job already I don't really need to spend hours learning to drop bombs.

    • @SonesBen
      @SonesBen 3 วันที่ผ่านมา +4

      I'm really excited for IL-2 Korea, too. I played a ton of Rowan's MiG Alley back in the day. DCS has the planes, but as is often the case in DCS, no maps or content to go with them. You can go fly your Sabre over modern Syria, I guess.
      That's actually one thing that gives me hope for Combat Pilot: it sounds like they have the sort of "big picture" focus that DCS desperately needs. DCS is obsessively focused on fine details, to the exclusion of all else. So you end up with a bunch of elaborately modeled aircraft from a hodge-podge of periods with little rhyme or reason to it, and then a separate hodge podge of maps and content (mostly maps, though--DCS is really not into providing content) that sometimes intersects with the modules in logical ways, but often not.

    • @MADCATMK3103
      @MADCATMK3103 3 วันที่ผ่านมา +2

      @@kendil22 I wish DCS had something along the line of turning off complex system management while retaining the flight model and other realistic limitations. That is one thing I love about nuclear option is you get some realism with pick up and play.

    • @polosat1yMadd
      @polosat1yMadd 3 วันที่ผ่านมา +4

      I really like to see the competition. Maybe FINALLY Eagle Dynamics will create a dynamic campaign, believable AI, and ATC as promised for years now.
      Definitely looking forward to Combat Pilot and BMS new terrain engine.
      P.S. WT is not a simulator. Never was, never will🤣

    • @lucasart328
      @lucasart328 3 วันที่ผ่านมา

      sea power and ask force admiral

  • @Galf506
    @Galf506 3 วันที่ผ่านมา +44

    Looks EXTREMELY good for 12 months of dev.

  • @Wolfpack345
    @Wolfpack345 3 วันที่ผ่านมา +19

    Great video! I was impressed with what the team has already done at FSExpo. Flying it hands-on felt good, especially considering how early it is. I'm pretty optimistic about the future.

  • @SonesBen
    @SonesBen 3 วันที่ผ่านมา +80

    I'll say this about clickable cockpits: I do like them a lot, but probably not for the same reason that most people do. Maybe this is weird, but I feel like they make a sim more accessible. I don't have to memorize a bunch of hotkeys or extra HOTAS binds. You do have to learn the cockpit controls, but those are all labelled and tend to be organized in a logical fashion. So, do I think that IL-2 would be better with clickable cockpits? Yeah, I kind of do. It's not a dealbreaker, but it is a thing that I like.

    • @Enigma89
      @Enigma89  3 วันที่ผ่านมา +28

      I actually agree with this. When you have everything clickable then you can at least be aware that the option exists. One tricky thing that I found when playing WT Sim is you can't interact with the cockpit so you have no idea what is or isn't modeled and you have to go diving into the keymapper.
      For IL-2 GB though, I don't really think clickable pits would really add much though because they are just simple prop planes, there really isn't that much to interact with. I would much rather have them add things like torque or revamp the low speed handling of their planes.

    • @whartsell74
      @whartsell74 3 วันที่ผ่านมา +12

      This is 100% how I feel as well. Id rather hop into a new aircraft and have enough intuition to know what to look for in the cockpit and just click to operate. This allows me to quickly get in the air and discover what I want to map for convience. This is way more approachable instead of fumbling through 100 keybinds where 20% of them are duplicates depending on what plane you are in (IL2), 20% do the same thing in different ways (DCS), and 40% you will rarely need to use.

    • @vermin1970
      @vermin1970 3 วันที่ผ่านมา +1

      For sure, I can look around the cockpit and find the switches and controls I need, then map the stuff that's on the the flight stick to my HOTAS controllers. I do this in MSFS, I do this in DCS. This is much easier than trying to remember key combinations, then look down to find it on the keyboard and have to reach for it in the middle of combat, when I already know where the switches are in the cockpit. I love everything about IL2, except the non clickable cockpits, which also seem to make the planes less fidelity to me, I don't play those anymore.

    • @jonesy66691
      @jonesy66691 3 วันที่ผ่านมา +8

      Clickable cockpits are also a massive boon in VR.

    • @billxciii
      @billxciii 2 วันที่ผ่านมา +4

      That's exactly why I like clickable cockpits myself. In DCS I have a much harder time learning FC3 modules than I do learning the "Full Fidelity" jets, because I retain the knowledge better than I can when trying to remember a bunch of shortcuts.

  • @Enigma89
    @Enigma89  4 วันที่ผ่านมา +94

    I saw a few people giving flak on what was shown in the experimental build. I wanted to show it in the same light of how it was experienced in Vegas. Just flying around and getting a feel for it. They are still cooking and are trying to be transparent. No one has built a net new sim with these sort of ambitions in a really long time. So be patient, let them cook!

    • @Hustler9g
      @Hustler9g 3 วันที่ผ่านมา +6

      No matter how many times you tell people verbally or show a warning message on screen they cant understand it's an experimental build 😂

    • @Hellfire0220
      @Hellfire0220 3 วันที่ผ่านมา +3

      By that logic DCS is "STILL COOKING" even after stealing from its own developers.

    • @Enigma89
      @Enigma89  3 วันที่ผ่านมา +6

      Ya I know it must be frustrating for the devs.

    • @ImpendingJoker
      @ImpendingJoker 3 วันที่ผ่านมา

      @@Hellfire0220 No proof of that, and if they were, why is it only affecting one developer and not all of them? Why did it only come out after the release of one module when there have been others from the same developer for literally years with no issues? It's not an ED issue but a Razscam issue, and specifically a Mudhen issue. Sounds like RZ wanted a bigger cut of sales but ED said no, and RZ has thrown a hissy fit and has done the equivalent of "taking their toys away and going home" like a petulant child.

    • @billxciii
      @billxciii 2 วันที่ผ่านมา

      Most of the work isn't in the eye candy when it comes to building a flight sim from the ground up, I don't think a lot of people realize that.

  • @combatpilotsim
    @combatpilotsim 2 วันที่ผ่านมา +9

    Thank you @Enigma89 for the video and coverage even though you could not be at the FS Expo. We were so busy with the show we did not have time to spend more time explaining what we are doing before or during. This video helps makes things a little clearer. Thanks to those that came to the show to check it out, was a fun time. Jason will have more to say about the show and our current state of development in the near future after he takes a couple days off. The team is now back to work post show. We have a long way to go, but everyone is invited to watch and come along for the ride. Making a CFS is quite risky and we are the smallest and least funded team out there currently, but we are going to give it our best shot.

  • @AnthonyAdrianAcker
    @AnthonyAdrianAcker 3 วันที่ผ่านมา +13

    It's been 22 years since MS Combat Flight Simulator... I wonder if this will finally fill the hole that has been left by it.

    • @timmy3822
      @timmy3822 3 วันที่ผ่านมา +2

      I loved CFS2. It’s been a long time since I got the opportunity to fly in the Pacific. Very hopeful for this title, it’ll be a good while yet but this looks excellent for an early prototype.

  • @Jajalaatmaar
    @Jajalaatmaar 3 วันที่ผ่านมา +16

    I agree with you about the sim dark age.
    Currently all devs seem to either be in a fidelity-arrogance trap, an exploitative Russian F2P mafia trap (War Thunder) and/or an ancient engine trap.
    Sooo, I just don't flight sim anymore.
    I wish these guys all the best and I hope their game can be a reason for me to get back into it. I also like WW2 the most.
    Also, clickable cockpits can really help in VR if implemented properly. Cause I always forget all the keybinds.

    • @sirboomsalot4902
      @sirboomsalot4902 2 วันที่ผ่านมา

      It seems like that’s the same for all WW2 sims. The only really good sub sims are Silent Hunter III and IV (and mods are basically mandatory for the former since it’s coming up on 20 years old), and while U-Boat is catching up it’s a very different style of game. There are basically no tank sims except Steel Fury 1942, which is pretty small unmodded and apparently it’s difficult to get the big mods for it. Apparently IL2 Tanks are a thing, but I haven’t heard good things about it. All the newer seems seem to either have the issues you mentioned, or they take place in more modern eras.

  • @imaginarybaron5864
    @imaginarybaron5864 3 วันที่ผ่านมา +15

    It really sounds like they have the right priorities. Scale is so important in a flight sim and one of the things that elevates BMS and completely hobbles DCS.
    Also landing somewhere between IL2 GB and DCS is the perfect spot. I agree that clickable cockpits aren’t necessary but I’m glad they will have them as so many folks in this community fixate on that feature.
    I really hope they can pull off a dynamic campaign eventually. The theater and map set may make this less daunting than a full BMS campaign. They really just, at a minimum, need something like 1942 Pacific Air War that simulates the task forces and generates cap/strike missions.

  • @blandoworthlessness
    @blandoworthlessness 3 วันที่ผ่านมา +5

    I wouldn't even mind il2 1946 graphics as long as the flight model, scale and everything else was next gen.

  • @PLHarpoon
    @PLHarpoon 3 วันที่ผ่านมา +38

    6:32 Yes, and it is a reason I'm not playing IL-2, but not out of pedanticness. I fly exclusively in VR therefore:
    1. keyboard shortcuts don't really work for me
    2. I tend to forget most of my HOTAS bindings.
    3. having clickable cockpits means I don't have to bind anything beyond basic stuff like gear/flaps/wpn triggers.
    Il-2 not having clickable cockpits is a quality of life issue, not a fidelity issue.

    • @catfunt5583
      @catfunt5583 3 วันที่ผ่านมา +6

      Agree wholeheartedly, having a switch you only press every now and then, and then having to remember that switch on the spot gets old real fast. Just let me click the damn switch I can see it right there but I don’t know what my damn bind is

    • @snow1-2pinkkush46
      @snow1-2pinkkush46 3 วันที่ผ่านมา +1

      Maybe but we would not have to half the plane they made if they had to be clickable and il2 needing clickable cockpit most plane you only need one radiator mixture and rpm that it and you can bind the same key to everyplane like if you play a few time a week it become muscle memory

  • @lylevasser
    @lylevasser 3 วันที่ผ่านมา +6

    Great news! II'm in my late 50's so I hope I live long enough to see an actual game!

  • @goblindog3443
    @goblindog3443 17 ชั่วโมงที่ผ่านมา +1

    "Be patient, let them cook!" Is not something I would've ever expected to hear from Enigma

  • @bomkata
    @bomkata 3 วันที่ผ่านมา +10

    I would 100% take lower fidelity for better game play stuff like coop campaigns and great damage modeling good flight system.

    • @Orinslayer
      @Orinslayer 2 วันที่ผ่านมา

      You don't have to choose with unreal 5, nanite does a lot of the overhead work for them.

  • @rmack9226
    @rmack9226 3 วันที่ผ่านมา +5

    I like clickable cockpits, but I argue for a LOW FIDELITY CLICKABLE COCKPIT.
    Meaning, we don't need all the systems "behind the switch" to be modeled.
    I like my "frequently used" cockpit items to be clickable.

    • @Enigma89
      @Enigma89  3 วันที่ผ่านมา +3

      This sounds like it will be your vibe then. I think the nature that this is WWII makes it much easier to achieve that. I would guess that trying to do this in jets would be much harder to translate click into system action because they are all so different.

  • @yeti3566
    @yeti3566 3 วันที่ผ่านมา +8

    I really cannot express how excited i am for this simply because of dynamic campaign. Oh also its the only new pacific flight sim out there.

    • @Jajalaatmaar
      @Jajalaatmaar 3 วันที่ผ่านมา

      Not a flight sim, but pretty awesome: Task Force Admiral.

  • @jg54cule
    @jg54cule 3 วันที่ผ่านมา +1

    Thank you for the video Enigma. Appreciate it. The team thanks you for your honest review

  • @Astroflop
    @Astroflop 3 วันที่ผ่านมา

    Can't help but be extremely excited for this, good video!

  • @Creep.-
    @Creep.- 3 วันที่ผ่านมา

    nice video, looking forward to seeing how this project progresses over the years.

  • @KevTCC
    @KevTCC 3 วันที่ผ่านมา +6

    This announcement along with Combat Air Patrol 2 coupled with Mozza getting into flight controls all adds up to good times for flight sim players!

    • @johnwicks4936
      @johnwicks4936 3 วันที่ผ่านมา +1

      Combat Air Patrol 2??? The 8 year old E/A game with the non- communicative dev? Don’t get too excited just because MicroProse is publishing it now.

    • @KevTCC
      @KevTCC 3 วันที่ผ่านมา

      @@johnwicks4936 Sequel to a 1990s game.

    • @KevTCC
      @KevTCC 3 วันที่ผ่านมา

      @johnwicks4936 yeah looks just terrible th-cam.com/video/7PySdx-khLc/w-d-xo.htmlsi=DETJVz1fa4-D6Gwa

  • @roombaclaymoregaming5514
    @roombaclaymoregaming5514 3 วันที่ผ่านมา

    Thank you for making this video!

  • @bonesoneuropa1610
    @bonesoneuropa1610 3 วันที่ผ่านมา +1

    amazing video enigma keep it up

  • @JSDFEnthusiast
    @JSDFEnthusiast 3 วันที่ผ่านมา +5

    Time to boot up IL-2 1946 and get to learning carrier operations lol

  • @cg_justin_5327
    @cg_justin_5327 3 วันที่ผ่านมา +1

    I'm very excited for this project.

  • @WarmasterHorus96
    @WarmasterHorus96 3 วันที่ผ่านมา

    Looking really forward to this. Especially their way of filling the "gaps" in flightmodels is genius.

  • @gregsutton2400
    @gregsutton2400 3 วันที่ผ่านมา +2

    Great content, they are wise to show where they are precisely, get rid of the people with no patience and inform those who want to know they are really building something.

  • @colorpraeterita3824
    @colorpraeterita3824 2 วันที่ผ่านมา

    Excellent review, thank you! I was especially interested in their views on fidelity and that my favorite theater (the Solomons) could be following Midway.

  • @unklezam7873
    @unklezam7873 3 วันที่ผ่านมา

    Fingers crossed for their plans. I really hope they succeed.

  • @man_vs_life
    @man_vs_life 2 วันที่ผ่านมา

    Sounds promising!

  • @slyguythreeonetwonine3172
    @slyguythreeonetwonine3172 3 วันที่ผ่านมา +1

    Better have hotkeys for the cockpit. I don't fly in VR, I don't require a clickable cockpit, I have a memory I can dedicate keyboard shorts.

  • @BunialskiTrip
    @BunialskiTrip 3 วันที่ผ่านมา +1

    Most anticipated sim for me.

  • @PaddyPatrone
    @PaddyPatrone 2 วันที่ผ่านมา

    13:40 well looking at the prop blades and the way they are turning, this zero will fly backwards

  • @madrigo
    @madrigo 3 วันที่ผ่านมา +6

    I agree that the present state of flightsims will leave anyone sour, unless youre super new to it or just naive. With that said, I see a bright future for the niche: Microprose coming into scene, Combat Pilot and now with IL2 Korea. I loved IL2 Great battles but I got bored out of it. DCS was one of my biggest disappointments in gaming, for it is no game, only cockpits. I hope Copi, the new IL2K and whatever comes out way will actually bring us some fun, some REAL multiplayer battle gameplay and not just autistic needle and screen simulator/air Quake. I'll probably reference this video in my upcoming videos about flightsims. Cheers Enigma.

    • @zellhaufen8583
      @zellhaufen8583 3 วันที่ผ่านมา

      they have talked about a campaign engine, maybe it is being worked on right now, maybe Early Early Access even releases within the next 10 years.

  • @daemonoid9836
    @daemonoid9836 วันที่ผ่านมา

    Thank you for reporting on this! I have to admit I'm a fanboy of jets but even I can understand how important such projects are for the *whole* (combat) flightsim world.

  • @hawkertyphoon4537
    @hawkertyphoon4537 3 วันที่ผ่านมา

    oh!
    So this is the carrier ops Sim that i was looking forward to!

  • @jpatty5473
    @jpatty5473 3 วันที่ผ่านมา +2

    Sim Dark Age officially over

  • @NumbersLetters_
    @NumbersLetters_ 3 วันที่ผ่านมา

    oooh this sounds goood

  • @fullyverified7491
    @fullyverified7491 3 วันที่ผ่านมา +1

    I think dynamic LOD in unreal engine is about starting with one high quality asset, and dynmicaly changing the number of polygons on the asset as things move further from the camera. It means devs dont have to spend time making 4 or 5 lower poly versions of the assest for different distances. I dont know how it works its magic.
    It also looks really good for forests, it means you dont need any 2D tree sprites.

  • @NorthernGrim
    @NorthernGrim 3 วันที่ผ่านมา +1

    I'm excited for the Genre of flight sims in general. DCS is having a hiccup with issues but the future still is positive, as for IL and Combat Pilot, it's just icing on the cake

  • @DTMCRAZYGAMING
    @DTMCRAZYGAMING 3 วันที่ผ่านมา

    Can’t wait

  • @myers16670
    @myers16670 วันที่ผ่านมา

    You had me at, "dynamic campaign"

  • @briantoplessbar4685
    @briantoplessbar4685 2 วันที่ผ่านมา

    Fidelity to me is planes have personality. This is edge of envelope punishment, engine / g force abuse punishment, and weapons limitations. This along with unique performance in combat / landing is way more important than clicks cockpit.

  • @Zulban48
    @Zulban48 3 วันที่ผ่านมา

    The most impressive thing I saw from the demo (aside from the fact that it exists at all with such a short time in development) is how the propellers believably transition from being able to count them individually to becoming a blur. I guess most would consider this a minor detail but still, I didn't think it'd take this long to figure out how to do that. (If another sim has already done it then I'm not aware of it, since I mostly look at flight sims the same way some people look at EVE online: from a safe-ish distance.)
    My main issue with the project right now is the abbreviation is... quite unfortunate. As long as attack and bomber planes don't take a back seat then I'll be happy since I don't think I could ever really function in a fighter role.

  • @dadnar7615
    @dadnar7615 3 วันที่ผ่านมา

    hyped

  • @Variety_Pack
    @Variety_Pack 3 วันที่ผ่านมา

    I am so excited to see this become real. My money is waiting!!

  • @FourLeafGlover
    @FourLeafGlover 3 วันที่ผ่านมา

    I was pretty happy to hear that engine start ups and such were going have auto start options. I’m very much into quick starts and get flying. And the benefit to flying older planes like this is there not a terrible amount of complex weapon systems unlike fighter jets.
    Been recently playing IL-2 and I have been loving it with PWCGs dynamic campaign generator. Though I wish there were more options to have fantasy battles with more dynamically influenced frontlines… would love to play a campaign as the Germans fighting the Japanese lol. And I wish they had The Battle of Midway or Pearl Harbor. I’ve been craving naval flight combat

  • @MoleUK1
    @MoleUK1 3 วันที่ผ่านมา +3

    UE5 could be a gamechanger for sims if it all pans out, as far more of the tech is appropriate/relevant to sims than UE4 ever was. Fingers crossed.

    • @zellhaufen8583
      @zellhaufen8583 3 วันที่ผ่านมา +1

      forget it. UE is optimized for shooters and can't handle geospatial applications. You will probably see only 10 km ahead and get a world made of water.

    • @billxciii
      @billxciii 2 วันที่ผ่านมา

      @@zellhaufen8583 Fortunately, the Pacific Theater was largely a world made of water. 🤣

  • @obeastness
    @obeastness 2 วันที่ผ่านมา

    Seems cool, CLOD was definitely a really fun game, I found the battle of Britain spitfire vs 109 match up to be really fun. One thing that I do find a bit hard to wrap my head around is, when it comes to flight sims, why starting the aircraft is a sticking point for some people. It's by far one of the easiest things you can learn to do. If you're being lazy and skipping that, what over things are you supposed to be doing that you are also skipping? If you're just gonna be messing around with AI that's fine, but you're gonna be a detriment to your side if you are not putting in the work to learn to properly fly.

  • @keithbriscoe99
    @keithbriscoe99 วันที่ผ่านมา

    Water looks great

  • @TheRaptorXX
    @TheRaptorXX 2 วันที่ผ่านมา

    Well I'M excited, THAT'S for sure. It's about time the 'cartels' were rocked!!

  • @justicier10-7
    @justicier10-7 2 วันที่ผ่านมา

    With both Combat Pilot and IL2 Korea in development I'm pretty excited. Gunfighter air combat has always been what I've gravitated to most, and early jet combat in a complete, cohesive package hasn't been seen since "Mig Alley" back in 1999. However, I do wish there was a 'modern' or late cold war flight sim out there that had a comparable business model and fidelity level to IL-2. Back in the "golden age" we had Jane's Combat Simulations making several flight sims of various fidelity levels, Falcon 4.0, Enemy Engaged, and even Strike Fighters had its moments. I put more hours than I care to admit into the dynamic campaign of Jane's Longbow 2. Now, it's DCS or War Thunder... tragic that those are the options for modern air combat. I can't stand the business model of either for different reasons. Then you have the fidelity level of WT being too little, while DCS goes overboard with aircraft system modeling while very important core game elements such as a built-in dynamic campaign are still MIA after years of (low priority) development. And I fear, if/when that dynamic campaign does come, it will just be another money pit.

  • @adequitevelocity1089
    @adequitevelocity1089 3 วันที่ผ่านมา

    I'm really excited about the ww2 carrier ops specifically. Seems like such an interesting concept

  • @scottlife1697
    @scottlife1697 2 วันที่ผ่านมา

    Looks very promising! I really hope they take a page from pacific fighters for settings and 1942 for dynamic campaigns. Pretty big asks, but accessibility for flight Sims is so important for building the community. Great battles and DCS are great, but the barrier to entry is brutal for people who are new to Sims and don't have a full set up.

  • @GrahamMilkdrop
    @GrahamMilkdrop 3 วันที่ผ่านมา +1

    Just so long as it isn't a 'live service' game with tech tree grinding and $50 premium modules or a practically empty sim sandbox with $60+ modules with zero entry-level content except for broken tutorial missions, that becomes a slide show the second a cluster bomb is deployed!
    I had years and years of fun with il-2 1946 thanks to the modding community content and relatively low resource cost. I think that anything that takes its inspiration from that has a great chance of being a hit.

  • @TuneboyR
    @TuneboyR 3 วันที่ผ่านมา +1

    personally, the clickable cockpit brought me to DCS. I like the thought that "i can hop in a real jet and start it up, do all the tests, just like a real pilot would do". So for me (6 yrs DCS player with easy 2500h on and close to 5 digit spend in hardware) - i really do like the full fid.

    • @Cocokingable1
      @Cocokingable1 3 วันที่ผ่านมา

      The sole reason i wont touch any IL-2 game, theyre very neat and fun to fuck around in, but the nitty gritty of DCS is what always pulls me back. Currently diving back into my Heli modules with the Kiowa release and having a blast. Trying to get to a good point on the Hind and Apache so i can be effective. Kiowa is just easy mode, absolutely love that little thing

  • @monostripezebras
    @monostripezebras 3 วันที่ผ่านมา

    I would totally love if they could expand on the strategy side and add an admiral role controling ship orders

  • @luizengrazia5169
    @luizengrazia5169 ชั่วโมงที่ผ่านมา

    Oh hell yes

  • @cassidy7255
    @cassidy7255 3 วันที่ผ่านมา

    I hope this is the true MS CFS2 sequel we've all been waiting for.

  • @British_Dragon-Simulations
    @British_Dragon-Simulations 3 วันที่ผ่านมา

    Interesting! I don’t know much about the Pacific War, except from Sims like IL2 Birds of Steel on the X-Box Console year’s ago.

  • @BloodPlusPwn
    @BloodPlusPwn 3 วันที่ผ่านมา

    For just a year from scratch that is INSANE! Words mean a lot but THAT means everything. They now have my attention. Anyone giving flak over that is either a child or an idiot, that is by far the biggest cause for optimism I've seen from a new product in awhile.
    If devs are checking comments for feedback, I do have one thing. About clickable cockpits, as someone who flies in VR I absolutely recommend at least committing to SOME things being clickable, like gear, flaps etc. Things you need but you don't really want on your stick. It's not very many things but binding on your keyboard is just awful in VR. Just a thought.

  • @AggieLS1
    @AggieLS1 3 วันที่ผ่านมา

    the water looks good for an early build

  • @theshadow9385
    @theshadow9385 3 วันที่ผ่านมา

    6:46 Either that was a slip of the tongue or you were attempting to lure the pedants into exploring every possible reason for that to be uttered.

  • @r4vr4m12
    @r4vr4m12 วันที่ผ่านมา

    Appreciated information sharing! A flyable Zero means it can bloom. But my only complaint would be the flight settings! Is it gonna be stick or M+K exclusive or is it gonna be possible to play on a modern controller with the keyboard for shortcuts in mind? Setting up a flight setting for a controller at il 2 is a nightmare and in WT it's a UI headache.

  • @Magpie...
    @Magpie... 3 วันที่ผ่านมา +6

    I won’t be upset if their cockpit fidelity doesn’t match DCS, that’s what DCS is for and hopefully it evolves well in the WW2 sphere over the next decade.
    However what annoys me in great battles is the floaty flight models with no torque and the engine timer dynamic.
    I’m hoping for a focus on great flight models, good spotting and solid engine management.

    • @Enigma89
      @Enigma89  3 วันที่ผ่านมา +3

      Seems reasonable to me

    • @snow1-2pinkkush46
      @snow1-2pinkkush46 3 วันที่ผ่านมา

      Oh boy dcs flight model are not better ahah especially in WW2 ahah

    • @Magpie...
      @Magpie... 3 วันที่ผ่านมา

      @@snow1-2pinkkush46 it was a shock to me after first learning to sim in il2 to find things like torque and spinning out after stalling existed. Now every time I try to go back it’s like I’m flying a sailplane with no drag in turns that rolls right whenever it pleases at low speed. Watching a 190 in il2 point its nose at slow speed is very entertaining. Ill admit I’ll never get to fly a warbird full throttle so I don’t have a fkn clue what’s real or not. To me il2 seems to be a flight model ported from a ww1 game with just sliders for each plane for speed and lift modified for a different 3d model.
      How has your experience differed?

    • @thanksskeletor4812
      @thanksskeletor4812 3 วันที่ผ่านมา +1

      @@Magpie...il2's flight modelling is poor in a different way than DCS. DCS over complicates and exaggerates how some effects work to a silly degree. If you are a pilot or have flown in high performance singles you know what I mean. DCS makes every plane feel like it has zero stability and are super twitchy, il2 makes them feel like they are on rails. The BEST flight modeling for the feeling of flight has to be Cliffs of Dover. Team fusion have done an amazing job with those aircraft and the feeling of flight is perfect.

    • @Magpie...
      @Magpie... 3 วันที่ผ่านมา

      @@thanksskeletor4812 Great way of explaining it, I bought clod in anticipation of a VR release but I’m yet to see it progress sadly. I really hated the twitchy nature of some of the warbirds, especially British aircraft when I solely used a vpc base. However once I made a strong ffb stick they really made more sense. You apply some pressure against the firmness, the stick barely moves but the aircraft responds. All sense of twitchyness evaporates and the Mossie and spitfire sing, especially if you make a trim box. I know it’s not a cable controlled jet but even the a-4s ridiculous roll rate becomes a pleasure once the stick forces are turned up. It’s almost like flying with a force sensing stick in the viper.
      I think dcs just chooses to not alter stick deflection = control deflection and it doesn’t correspond well to a spring loaded joystick base.
      It was such a difference I went ahead and made ffb rudders too.

  • @case.98
    @case.98 3 วันที่ผ่านมา

    i am very impressed by the gameplay footage and the current stage of the game. I think the most challenging thing is building the environment in wich future planes, ships and locations are put in. Making a beautiful 3d model with awesome textures and functions will be one of the later steps but the foundation of the game looks promising.
    On the side… can we talk about the awesome work they put into the water 😀

  • @kingfish4575
    @kingfish4575 2 วันที่ผ่านมา

    Immediately want! The Pacific War doesn't get enough love😅

  • @hariszark7396
    @hariszark7396 วันที่ผ่านมา

    I have a recommendation to the developers.
    Dudes, just do a remake of the best simulator ever, IL-2 1946 with modern graphics and better visuals on the maps and get over with it.
    I could choose that over any other "new" WW2 flight sim any day.

  • @BlueMax109
    @BlueMax109 3 วันที่ผ่านมา

    I liked what I saw from combat pilot far more than what 1C showed. But still excited for both

  • @Darrylx444
    @Darrylx444 3 วันที่ผ่านมา +1

    Is VR planned from the start, or will it be added later? And will it be done correctly like every other game/sim does, instead of how IL-2 GB did it in the past? i.e. so they don't need to get a physical HMD model in their hands each time a new one is released in order to get simple things like the aspect ratio correct on day one.

  • @rcpilot9963
    @rcpilot9963 วันที่ผ่านมา

    A big waiting time for me: for RTX 5090 to get full benefits from my PC to fly VR in DCS, for IL-2 Korea and for Combat Pilot, can't wait for this all😁

  • @ethanhiggins4887
    @ethanhiggins4887 3 วันที่ผ่านมา

    I'd rather them spend time on other immersion aspects outside of full fidelity cockpits. Being able to walk around an airbase and climb into your own plane would be incredible.
    Basically what DCS envisioned with the supercarrier module and then never followed through on.
    Besides, most of the time the pilots didn't start their own engines in the first place, so running out of the ready room/PBR to the plane on the flight deck as others are beginning to launch would be absolutely incredible.

  • @Niko-qs1sl
    @Niko-qs1sl 3 วันที่ผ่านมา

    Interesting commentary in regards to accessibility. I’m going to slide this straight into marketing talk. DCS has autostart and manual start for its modules. I believe you said you use it for your start ups too Enigma

    • @Enigma89
      @Enigma89  3 วันที่ผ่านมา

      I use the autostart for some planes. For some of them they are a nightmare and they are sooo slow (MiG-19 or F-14) and then I do manual start.

  • @skippersmg
    @skippersmg 3 วันที่ผ่านมา

    I hope there will be more than just one set of controls for everything tho. This drives me nuts in IL2 controlling everything with the same settings without the option to tune for specific aircraft.

  • @EbonySeraphim
    @EbonySeraphim 3 วันที่ผ่านมา +2

    “Uses Unreal Engine 5+” may not be a good thing. While virtually all game environment scales are able to be handled by the leading game engines due to increased memory and better streaming, flight sims are still at too big of a scale if things are being rendered and calculated based on “correct” data and calculations and not pretty ones that are faked. Maybe that is what CAP aims to do - be a visual blast, have fun gameplay, while convincing enough world accuracy.
    It wouldn’t be correct to call DCS a dated engine. It’s an engine that is actively worked on and goes through major version updates - hence, that’s why sometimes module integrations break. I’m just saying - if you’re gonna critique DCS for breaking certain effort, you should understand what is being gained. DCS has Vulkan rendering, dynamic campaign (why the mission editor is constantly getting updates and missions break…they are changing it necessarily), and even a global map is a “far out there” goal.
    As far as fidelity: it’s WWII? “Full fidelity” for that era is a far easier. The planes don’t have autopilot, radar, GPS/INS, jammers, data link, or missiles. All you have are engines, guns, and radios. I say this because it’s what’ll allow them to “succeed” for that space, but also curb the silliness that they would do “DCS better.”

    • @EbonySeraphim
      @EbonySeraphim 3 วันที่ผ่านมา

      I forgot to add for WWII fidelity: weapons systems didn’t exist to select/drop different bombs or stores, lasing / guided targets wasn’t a thing, the plane only had steak gauges and no digital / computerized information that took data from a sensor to fuse or possible tell slightly different, but similar information - I.e. a laser/radar altimeter isn’t a god like AGL indicator. If a plane or other large surface is below you, it will think you’re about to hit the ground.

  • @SDsc0rch
    @SDsc0rch 3 วันที่ผ่านมา

    D1P
    for sure

  • @almightyIrie
    @almightyIrie วันที่ผ่านมา

    2:59 - Airbus because they have tons of experience in prop planes? As you mentioned "and other aerospace experience that their team has", i hope they been with Cessna or something on that line, because we already know torque does affect adverse yaw^^
    Kinda kidding, fingers crossed for a great WW2 sim.
    EDIT: Obviously you cannot "feel" the sim from just a video - but the flight model looks actually pretty good already imho.

  • @fancyjets4390
    @fancyjets4390 3 วันที่ผ่านมา

    Will combat pilot be entirely WWII? I’d love to see early-mid cold war content to replace DCS.

  • @renatopachecorodriguez892
    @renatopachecorodriguez892 3 วันที่ผ่านมา

    I'm very excited by this game, and by the news that IL-2 Korea won't be just a great battles new content, but an independent and new fly sim with a new engine and a lot of new technologies and surprisingly it is very advanced in its development. I'm very happy that developers are creating new fly sims with new engines, instead of recycling old games. I hope that these is the way to get rid of the dark age of flight sim.

  • @magicsharkwizard4577
    @magicsharkwizard4577 3 วันที่ผ่านมา

    Noice. Although 2024 is supposed to be the year of the Flogger,

  • @user-mf3oc6mj5l
    @user-mf3oc6mj5l วันที่ผ่านมา

    From what I can see, they are capable of delivering most of what they promise. My only point of concern here is that developing a flight sim in the West is going to be more expensive than in Russia. So unless they attract new people to the genre and only compete for the same pool of players, their long term financial viability is in question. They could get extra funds from their tools, but then there's a risk of it becoming an Unreal Engine or Steam situation, when the 2nd thing becomes the main thing and they basically stop making games. So fidelity is nice and all, but they need all the pop appeal they can produce.

  • @jarllunde
    @jarllunde 3 วันที่ผ่านมา

    Do you happen to know if the game have something like tactical command where you give commands to ships etc?

  • @valaksimulations4503
    @valaksimulations4503 2 วันที่ผ่านมา

    Wish IL-2 46 still had a huge community. Heck I wish the CoD blitz servers were more populated as well. Cut my teeth in IL-2 forgotten battles and road it into 1946 before I left with the military. By the time I came back the community was nonexistent

  • @linecraftman3907
    @linecraftman3907 3 วันที่ผ่านมา

    Still burnt by the fiasco of ksp 2, I am once again hopeful for the future and i'm really impressed how open the dev team is with all this.

  • @Knubinator
    @Knubinator 3 วันที่ผ่านมา

    I just want to see good coop capability. I really feel like this is the thing that BoX misses the most on. A coop career would be amazing

  • @timmy3822
    @timmy3822 3 วันที่ผ่านมา +1

    If I’m honest, I think IL-2 level fidelity but with clickable cockpits would be more or less the perfect level of fidelity.
    I love DCS, but I also hate it. Contradictory I know, but I’ve come back to DCS so many times due to new modules releasing, or just because I’ve felt like flying. Only then I realise just how much I’ve forgotten, or how entire systems have been reworked and no longer function like I knew them (Mirage 2000/Harrier were guilty of this). It ended up killing a lot of the enjoyment and at times actively dissuaded me from playing, because real life was tiring enough without needing to relearn modules endlessly. Not only that, but the lack of core improvements to DCS is become unacceptable now.

  • @midnight-starlight
    @midnight-starlight วันที่ผ่านมา

    Don't get me wrong; I have supported your points of view in the past and I watch your videos with interest. I once even said you are one of the most important voices in the community and took a lot of flack for it - which proved I was right because you only take flack when you are over the target! But sometimes, you also come across as having an axe to grind. For example, you don't seem to allow for the possibility that someone might disagree with you without being "upset". With all due respect, I think you should allow for the possibility that people might have a rational alternative position, even the folks at Eagle Dynamics. I'm sure their dynamic campaign will appear soon, and I suspect much will change for the better when it does. Also, as someone who has been playing flight sims since the days of the BBC Micro and the Amiga, I've got to be honest: the idea that we are in a sim dark age right now strikes me as preposterous and possibly a statement calculated to be provocative for reasons I don't know.

  • @tinglydingle
    @tinglydingle 3 วันที่ผ่านมา +2

    I've always disagreed with you over the "high fidelity is a trap" thing, not because I like high fidelity, but because I don't think it makes financial sense in the context of DCS. The fact that you think all opinions contrary to yours amount rivet counting tells me you don't really understand why people disagree with you in the first place.

  • @TheDM3002XTuber
    @TheDM3002XTuber 2 วันที่ผ่านมา

    Curious about what they really will manage to realize. Game devs big plans are not unusual, game dev realising big plans are. So yeah lets wait and see.

  • @Scoop1_1
    @Scoop1_1 2 วันที่ผ่านมา

    Regardless of what you prefer to buy and fly, competition is going to benefit the flightsim community. Also don’t believe there is a one size fits all when it comes to flight sims. There are many niches within this niche segment of games. Normally your analysis are spot on, but happy to see you’re potentially wrong on the statement that we are in a sim dark age 😅

    • @Enigma89
      @Enigma89  2 วันที่ผ่านมา

      I made a whole video on the subject you can check out if you want

  • @EbonySeraphim
    @EbonySeraphim 3 วันที่ผ่านมา

    “Uses Unreal Engine 5+” may not be a good thing. While virtually all game environment scales are able to be handled by the leading game engines due to increased memory and better streaming, flight sims are still at too big of a scale if things are being rendered and calculated based on “correct” data and calculations and not pretty ones that are faked. Maybe that is what CAP aims to do - be a visual blast, have fun gameplay, while convincing enough world accuracy.

  • @hankczinaski915
    @hankczinaski915 3 วันที่ผ่านมา

    I don't need to be able to click all of the buttons. I do want full fidelity when it comes to FM, systems functionality, etc. Everybody binds those 100 buttons to Hotas anyway.

  • @networkgeekstuff9090
    @networkgeekstuff9090 3 วันที่ผ่านมา +1

    I feel like this "between il2 and DCS" while promissing both having scale and clickable cockpits is only possible with WW2 assets If they ever start thinking adding something more modern/cold war down the 10 year road then they will get overwhelmed with systems simulationc, if they hold on to the clickable cockpits standard across planes. I still think DCS's flamming cliffs 3 planes are the best sweetspot between reality and gameplay if they ever (or another project) want to go beyound WW2 with a scale and multiple flyable planes. But if they plan to stick with WW2 for whole 10 years then yes, clickable cockpits in simple planes is possible.
    And yes, I am in the camp that will forever regret that ED abandoned the sim-lit spinoff DCS title ambitions as my Lock On nostalgia is strong. Including the fact that in those days the planes were gameplay balanced in multiplayer as gameplay was above realism in priorities in those golden days.

    • @Enigma89
      @Enigma89  3 วันที่ผ่านมา

      Any thoughts on Strike Fighters 2?

    • @networkgeekstuff9090
      @networkgeekstuff9090 2 วันที่ผ่านมา +1

      ​@@Enigma89 Ehm ... honestly never heard of it and now that I googled it a bit looks superficially something matching what I might like, but man ... 99usd bundle on 1998 style store ... no VR support (yeah I am one of those in DCS/WarThunder) and I assume competitive or PvE multiplayer is long dead ... :D. For retro-infused game I recommend "Tiny Combat Arena" and for a good example of how to do simplified simulation of modern systems "VTOL VR". If VTOL VR would increase scale, provide us dedicated server and release as DLC balanced RED plane for PvP it would be "THE" perfect sim. .. Until then, always buggy War Thunder (because low priority of sim mode} is probably the only "somewhat" balanced competitive flight sim out there. If you can stomache the z-infused russian ultranationalists as devs.

  • @whippingstar
    @whippingstar 3 วันที่ผ่านมา

    Welp. I'm on board.

  • @PaddyPatrone
    @PaddyPatrone 3 วันที่ผ่านมา

    The reason I don`t play Il2 anymore is that it gbecomes quite boring after a while. For me that is because of no full fidelity. It just feels dull. Just jumping into a fight without doing all the startup and engine managment work also takes away the risk of getting shot down. Like, you can just jump into another plane, click start on off you go. I fly with A LOT more risk tolerance in that environment.

    • @TBrownProductions
      @TBrownProductions 3 วันที่ผ่านมา

      interesting take! everyone has their own goals in a flight sim game, I lean the complete other way, I like easy planes to start with universal keybinds like il2. I am limited on time to game in my life so being able to jump in almost any plane, start a sortie and getting into the action reasonably fast is a lot more important to me.

    • @JackManiacky
      @JackManiacky 3 วันที่ผ่านมา +3

      I like it both ways. I love when I only have 20-30 minutes to play and can just jump right into a few dogfights. The channel map gives me that risk/cautious gameplay. Knowing I have to make it back across a body of water to safety makes me much more careful, and knowing I might need to have some ammo in reserve if I meet someone on the way back. Combat Pilot should most definitely provide that with having to find your carrier in a vast ocean. Also in a campaign I imagine the total number of aircraft available over time will be very limiting. You can't just magically get replacement aircraft on the carrier.

  • @mikeck4609
    @mikeck4609 3 วันที่ผ่านมา

    As I’ve said before, though, the level of Fidelity is dependent on what you’re looking for. if you only play multiplayer and the purpose of the game is combat, then Fidelity may not be as important as the number of modules. BUT… for the vast majority of DCS players who only play single player The point of the game is to EXPERIENCE THE AIRCRAFT. The combat is the background in which we experience it. So, we want that aircraft to be as realistic and high Fidelity as possibly so that we can truly experience it.
    The number of aircraft is not as important As making sure the individual aircraft are modeled as realistically and as in depth as possible.
    So if this game is designed only as a multiplayer game or a game, where combat is the purpose then sure fidelity takes a backseat, but if it’s like DCS - where they are trying to make as realistic an experience as possible, then fidelity is more important

  • @Dezzasheep
    @Dezzasheep วันที่ผ่านมา

    See you all in 5 years (2 weeks).

  • @ethanhiggins4887
    @ethanhiggins4887 3 วันที่ผ่านมา

    Personally id rather them not bother with the clickable cockpit. It is way to much work for little reward.
    I simply don't see them being able to make a substantial amount of clickable cockpit aircraft with any kind of realism.
    But this is also coming from someone who has been around and flown warbirds and will nickpick just about every aspect of the module.
    For those who will look past a lot of inaccuracies because they just don't catch them then sure I guess its cool

  • @teesHQ
    @teesHQ 3 วันที่ผ่านมา

    I hope they will go into DCS full fidelity not Il2/WT. No map icons ect so u really need to have basic navigation ect not only fly and dogfight like on il2 . on start 2-3 planes each side Wildcat SBD SBD , Zero Vale Kate carriers and some battle ships

    • @Enigma89
      @Enigma89  3 วันที่ผ่านมา +1

      The fidelity stuff would be neat for navigation

  • @xXE4GLEyEXx
    @xXE4GLEyEXx 3 วันที่ผ่านมา +1

    I am really eager to see how this game will come alive. And at the same time very happy to see Il2 dive into Korea. I am here to root for all of them. Even ED who seems to be the worst publisher of all lf the companies out there (Razbam shebang for example, or dropped dead Hawk.....)

  • @drake2-kh9pi
    @drake2-kh9pi 3 วันที่ผ่านมา

    Does anyone know if this game will come to console or is this to early of a question to ask?