Another Hina would be great. I was hoping they would repurpose her character into the Liberator story as an NPC, to give us an excuse to have another Hina tamer. I like the deck, not too different from my own. I always forget how generic BWG is sometimes, even Gaiomon.
@hugemclargetall yeah i was thinking the same, heck even if they gave us a second Hina with the same general effect, but changed her to a 4-cost mem setter, the deck would benefit immensely. Or if they were worried about too many chances to proc the on-plays, just make her a Dragonlink searcher a la the new Vorvomon for alittle extra consistancy 🤷♂️
@IAmTheFilthyCasual true! But the games you dont see her are MUCH fewer and far between. I actually took this to a store regional over the weekend and took 8th with a 4-2 record, the deck is way more consistant than people think impo :)
What are you're thoughts on using bt1 agumon over ukkomon, it search 5 deep for Hina and all of your lvl 4 can digivole on top of it to play a Hina for free.
@TheLittleHARSH i wouldnt personally, you already have 4x Vorvo and some combination of 5x EX3 Champs to dig for Hina on top of Ukko, id rather have a card that can also choose to grab me any missing pieces of my ladder so i can immediately start my settup for the following turn. Ukko can also grab your out-of-archetype cards, whether that be Gallantmon CMA, BWGM, or Shoto. The fact that Ukko is also potentially reusable if they dont out it is just bonus points 😅 if youre looking for another good substitute / dont want to use Ukko, i would say maybe consider something like red Muchomon who can also be reusable draw in tandem with your other red cards, or Sistermon for generic discard / draw
At first, I didn't quite liked the "on play" effects as a gimmick, as I just saw it as a convoluted way to just make on evolve effects. But the new cards really dig into that gimmick and improves it, I just wished the Legend Arms went in a similar way, improve into the already existing gimmick instead of making a new one that doesn't help the previous one. And while I like this wave of support, I feel like it lacked in two aspects, it needed a new Hina to improve the consistency of the deck, and a way to reduce play cost, but maybe we will see that in a future wave (as I hope we see more of these characters, as they are only used in the card game and I think they are really cool). 24:39 It seems that our guy has been playing a lot of Yugioh lately xD
Another Hina would be great. I was hoping they would repurpose her character into the Liberator story as an NPC, to give us an excuse to have another Hina tamer.
I like the deck, not too different from my own. I always forget how generic BWG is sometimes, even Gaiomon.
@hugemclargetall yeah i was thinking the same, heck even if they gave us a second Hina with the same general effect, but changed her to a 4-cost mem setter, the deck would benefit immensely. Or if they were worried about too many chances to proc the on-plays, just make her a Dragonlink searcher a la the new Vorvomon for alittle extra consistancy 🤷♂️
I enjoy this deck. But the problem is still the same. There are games you see Hina, and there are games where you just cry.
Love the BWG tech!
@IAmTheFilthyCasual true! But the games you dont see her are MUCH fewer and far between. I actually took this to a store regional over the weekend and took 8th with a 4-2 record, the deck is way more consistant than people think impo :)
What are you're thoughts on using bt1 agumon over ukkomon, it search 5 deep for Hina and all of your lvl 4 can digivole on top of it to play a Hina for free.
@TheLittleHARSH i wouldnt personally, you already have 4x Vorvo and some combination of 5x EX3 Champs to dig for Hina on top of Ukko, id rather have a card that can also choose to grab me any missing pieces of my ladder so i can immediately start my settup for the following turn. Ukko can also grab your out-of-archetype cards, whether that be Gallantmon CMA, BWGM, or Shoto. The fact that Ukko is also potentially reusable if they dont out it is just bonus points 😅 if youre looking for another good substitute / dont want to use Ukko, i would say maybe consider something like red Muchomon who can also be reusable draw in tandem with your other red cards, or Sistermon for generic discard / draw
At first, I didn't quite liked the "on play" effects as a gimmick, as I just saw it as a convoluted way to just make on evolve effects. But the new cards really dig into that gimmick and improves it, I just wished the Legend Arms went in a similar way, improve into the already existing gimmick instead of making a new one that doesn't help the previous one. And while I like this wave of support, I feel like it lacked in two aspects, it needed a new Hina to improve the consistency of the deck, and a way to reduce play cost, but maybe we will see that in a future wave (as I hope we see more of these characters, as they are only used in the card game and I think they are really cool).
24:39 It seems that our guy has been playing a lot of Yugioh lately xD
@deaththesoul8 i didnt even realize I did that 😂😂