NOTES: I mixed up Diameter with Radius here when showing you the healing distance of the orbs. its twice as large as mentioned. 5m either side of the orb.
Just a little tip for the groot team-up, you can hop onto Groot's shoulder from pretty far away so you can use as an extra dash for when you're getting attacked. Makes the lil fella even harder to kill than he already is lol
Unfortunately every time I drop it before the match my team avoids the armor pickups like the plague. I have legit seen three duelists navigate through a sea of armor packs like it was a minefield to avoid grabbing them. I fail to understand it every time.
I picked up on it pretty quickly. Unfortunately, *Lower ELOs and Quick Play **_haven't._* *They just shoot at it or **_HUMP IT (Stark ya FLARKIN' GOOBER)_** instead.* Which is even more annoying cuz I know Squirrel Girl or Moon Knight on my team could get some mileage out of that Rocket Jump.
Another tip is to not be afraid to use your ult. It charges so incredibly fast that you can easily use it every fight or even twice if you’re pumping out enough healing
It's almost another ability at this point, not really worthy of the "ult" title compared to other ults. It would be great if it also added an additional effect like 50% less healing on-hit or slowing but i guess at least it has a short cooldown.
@@mechanicalsilence1 40% means 2 dash kill for black panther 1 punch and 2 shot kill for winter soldier 2 shot kill for squirrel girl 1 headshot kill for black widow i'm not sure but i think hela can do 1 headshot kill too ... Many heroes benefit from it because most of the heroes are designed not to one-hit kill enemies from a distance, and this 40% damage boost make it possible
To add onto this, if you do it on a smaller wall like for instance the little triangular structure in the middle of the fountain map, you will be shot up into the air similar to the rocket boosts the B.R.B drops
I've never played healer in these kind of games. Usually don't like most of the their gameplay. But god damn, I have so much fun playing Rocket that I think he's just becoming my main now, and it feels nice to love playing a support character ngl. He can help the team in so many ways, and for someone that likes mobile character, he's the goat. He can be so damn erratic in the middle of a fight and making the ennmy dps go crazy trying to kill you, just to get railed by a support, is priceless. Also, revive is just OP. Makes fights like 7v6 most of the time.
Yeah in a sea of immobile supports he's so good. The feeling you get when you're actively evading a black panther whilst still healing your front-line is un-matched.
I got told to, and I quote, "Get off the raccoon and play an actual healer." I was the only strategist out of 5 DPS while having over 20K heals. We won the match, and they still insulted me.😭 Playing rocket is not for the faint of heart
Yeah I've had that as well. That's the people who can't look at their own mistakes or other failings in the team. People who are also meta-slaves will just blame you because you're not luna snow or mantis. Even if you perform amazingly. Cloak & Dagger as well, even though she has a below 50% win rate.
I've shut up a few people with rocket. I regularly have trusty sidekick and gifted healer metals along with 10 revives. My problem, is am awful with his gun.
Same thing happened to me. I played with this Thor who BEGGED me to switch from Rocket saying he was a useless healer but I ended up with most healing and assists after we won. Never heard another word from him after that 😂
It’s pretty common for them to flame you for “not having enough kills” either. Pro tip, if the players aren’t giving you anything of value in vc or text chat, just ignore them and keep playing.
Plat Rocket here. I got out of gold by using bombardment mode more often. On unsuspecting squishes, melting tanks from corners, and anti dive. I've even shot Iron mans out of the sky with my jets, but that's more style points. My sensitivity is extra high to do this while sending healing orbs to my team I've also been using B.R.B more reactively. Like instances where I can't save my tank for a vital rez, or boost out an ult and deploy it for the other teamate caught in it. But I mostly do this because in Solo queue, teamates feed and I don't want to rez them.
@@TheWileSpice sometimes your teammates are so bad healing them wont influence the outcome in a positive way so you doing their job and doing damage you bring more value even as healer.
Rocket main, and the truly toughest part of playing Rocket is finding teammates (duelists) who don't think they're a tank and try to 1v6 the enemy team.
@TheWileSpice if they don't wanna give him more damage too, the grenade could be a smoke bomb that would allow him to use his movement to escape easier with his movement.
@@GolgariFungusnah his damage is enough, he does insane damage if he’s doing consistent hits, I say give him a team up that gives him the grenade thing star lord uses in the movies to pull people in
The team up with groot is a good maneuver ability. When you trigger it you cant be shot and it gives you a good distance to travel with it. Its about the same distance as your rocket. Also It can save you during some ults with the damage reduction. And it takes you out of line of fire during some ults as well. When ever i hear a ult going off and i have a groot on my team i start spinning spaming C(pc) to get on to him. Its saved me a few times from dieing due to ults.
One thing about Rockets Team-Up with Groot, it has quite the generous range to initiate. If you are far away but still close enough for the prompt, Rocket will dash directly to Groot to ride on him. In the same manner, you can use your dash to quickly get off Groot and dash into the direction you want. I found this a far better use than the damage reduction, it can help you in a pinch to get out of sticky situations.
i respect rocket players because its all about the team. as long as they remember to properly use the team up abilities, seen many people use it before even leaving the spawn point which is too dumb but if they do it right its invaluable.
Very much so! & Yeah, the team up with Bucky & Punisher is just incredible. When a Rocket knows when and where to use them it's gives so much value to the team.
When your attached to a walk your jet boost goes double the distance in the direction rocket is facing its very good to instantly shoot into the sky when pushing payloads if you get surrounded
I still think they mixed Rocket's 1 star rating and C&D's 3 star rating up. One has the shortest range in the game, the other has good dps and auto aim. One has the slowest healing in the game, the other has 4 healing moves. One has a single button for guaranteed safety, the other has to mechanically dodge, run on walls and hover given the scenario.
Hahaha I do see your point. I suppose they gave cloak/dagger the 3 star due to the transformation. You need to use both effectively to get the most value, and not using the transformations when important to, it can be very bad for the team.
It's way harder balancing your cooldowns when playing C/D, Rocket requires no thought there. He also isn't meant to be doing much damage, evident by his trash projectile speed. He kind of reminds me of Mercy from Overwatch, you spend a lot of the game running away/hiding from the enemy team, you float around in the air and healbot your team, even has the rez and damage boost.
About the best part about the rocket-groot ability is that it has no cool down for grtting on or off. I often find myself using it rapidly in overtime when scrambling over the point to make myself even more slippery and giving me much needed damage reduction to heal myself up
I find myself dealing under 2k damage in several games, didn't know about that practice range, will surely give it a try 😂 It's kind of annoying how much his damage falls off tho, the shots are so slow too it feels like watering a garden rather than shooting a gun. I do get over 10k healing pretty often tho sooo it compensates I think? Lmao
Same here haha, it's definitely normal for Rocket to have a low or nonexistent damage score. I do agree about the fall off and speed. They should increase the speed of the projectiles at a minimum really.
Also a VERY little used thing about the punisher team up is it has collision with enemies. I accidentally set it down and locked an enemy in with me and punisher in a doorway.
considering healing is more important with rocket, consider switching the heal orbs to your left mouse button, and damage to your right. it feels way off better, and makes DMG feels like sellf-defense, or a finisher
Another tip for wall crawling when using dash when you are still on the wall crawl animation your dash is bigger and faster i normally use it to dash straight to the top of skybox so i can stay on the air and not be on the line of sight brawler type characters
Lil tip when playing support you need to realise ur a support and not a heal bot obv you don’t wanna die but you need to help ur team and basically make there job easier this includes getting kills and breaking utility especially on rocket you are like an annoying fly
@-chun I think you're over thinking it, holding down (S or down on the joystick) would go backwards think of hanzo dash from overwatch 2 or even titan's dashes in titanfall and where your looking wouldn't matter if you're walking backwards and shooting thats just back pedaling. If you view it from my mindset this would increase rocket's survivable (he has great survivable now) and outplay ability with atleast directional dash where forward dash goes where your looking with the ability to go left or right without taking your aim your target or teammates.
I'm sorry, Rocket is my highest level character atm, and I really want to pick apart some of this stuff. I do want to say thank you for this vid and I appreciate the effort. I'm just looking to supply a bit of feedback and conversation, not attack the video or anything. Thank you again. First, this applies to all backlines, not just healers. Pay attention to the enemy comp and behavior above all, and try to be aware of your own team's behaviors. Saying "stay in the very back, away from all the fighting" is setting up a lot of people not just for failure, but to be prime fodder. There are divers like Spider-Man and possibly Iron First. They will avoid line of sight on your front lines to hit the back lines. Further back you are, safer it is for them to pick you off before your team can react. You will also stand out like a sore thumb if you're that far back and they will always look for you before anyone else on your team. DO NOT DO THIS!! On the other hand, too far up and I have had tanks run me down. Thor, Groot, and even the occasional Doctor Strange have all just walked right into my enemy team at times, because they realized my team is afraid to die to the point that they take any hits and they run, whether they're being healed or not. And even if you're in the middle of your team, not the front, when your team is so afraid to die they refuse to cover you cuz they have to ensure they're not being focused regardless of how insignificant the threat is, then you're probably not going to react well enough to both evade the enemy and keep your team alive without you actually dieing in the process. Pay attention to other players, what character/role they are and how they play, don't just think the best strategy is always "stand here" or "be in this relative position" for all fights. Next I have to pick on the whole "rockets are your main mobility" and "slowfall to help keep it erratic." These will both likely get you killed. Wall run should be your go to unless the enemy has shown a tendency to stop and actually check walls and ceiling corners. Both rockets and slowfall have a fixed trajectory. Straight line or constantly sinking. You're a sitting duck to any sniper, and most ranged characters without a sharp range drop off. Plus blowing a rocket when you can very quickly switch to both the fast and erratic movement of a wall crawl, while having rockets and slowfall ready to jump to other walls/cross holes, is less than an ideal escape strat. A burst movement is good for disrupting aim, but constant fast and erratic movement requires more time or skill to properly pick off, and is likely to put the hostile more at risk of being attacked while they're in the process of aiming. Make them focus you and not just get a free pot shot on you. Finally Repair Mode. Bouncy bullets and they slow down, yes. Think about the potential and the life expectancy on those bullets. Also, how often do you notice enemy Rocket repair shots? They feel pretty obscure and you don't really notice unless you're looking for them, do you? Remember that, cuz you can actually have some funny hiding spots, by standing up on a ledge above the enemy team or in a corner on their side, where when they're approaching they objective they wouldn't notice you without stopping to turn. Because tracking the source of those bullets usually isn't simple as well as them just being so small and unnoticeable, it's pretty easy to stand in a normally risky spot to heal your team if you're not shooting bombard mode and drawing attention. The other part to remember on Repair, the bounce and lifetime. If you really want to stay back or have a drawn out fight, do NOT shoot at your target when possible. Aim at walls, ricochet those shots. The more you can bounce the shots and give them multiple chances to go near your ally, hit multiple allies, or catch your faster moving allies who are desperately trying to not get hit, the more efficient your healing will be. After all, bouncing it around a room in a manner to potentially get 4 or 5 heals out of one bullet, is far better than spamming 3 or 4 shots on just one guy. Or trying to rapidly switch between 3 different teammates in different positions and heights throughout the room. Let your bounces do the work for you and try to get comfortable with different trajectories, looking for straight walls to make it easier to get more bounces within a fixed area.
No problem, discussion is always welcome! 1. Yes flankers are going to avoid LOS and track behind the main team to get to you, at which point you should ping and evade towards the team. Until that point, you do not need to be in the main body of the fight as you're just open to death and don't need to be there. So basing your main positioning in the backline will net the best results the majority of the time. Of-course there are events that make you deviate from that, but I never said you should always be there no matter whats happening. But all of this is why I say "as far back as reasonable", as you don't want to be naked or unable to heal your team from where you are. 2. Yes Wall Crawl is the best way to be erratic and evade, but what do you need to do in most situations to get to it as fast as possible? Dash. The Dash is by far the main mobility ability. Regarding the Flying Ace point, I do mention in the video you shouldn't do this when enemies have snipers, so I already covered your criticism. 3. I generally disagree with such risky positioning. Especially since you mentioned points being concerned about flankers. It can work, but thats highly situational. 4. I do mention multiple healing passes. But generally, shooting multiple orbs directly at a cluster of people or even one ally will generally net the most healing due to their own movement which can be moving away from the orb, with the bounces after the pass being an added extra. Relying on ricochet/bouncing can be very unpredictable and come up with no results and theres no guarantee (unless the space is very small) you're going to get a 2nd pass after aiming it initially at a wall. Of-course there are spaces where you can obviously use the environment to ensure higher value from the healing, but most of the time direct firing nets the best results, in my opinion.
@@TheWileSpice Thanks for the positive response, no hostility. Again, appreciate the video and detailing, was just a little worried people would want to get into Rocket and stick a little too hard to bad habits. You clearly know what you're doing, and wouldn't be surprised if you do better at it than me. So ending reminder to try to adapt cuz everything sounds good. Thanks again for the vid and post.
The Old Friende powerup is only called that for Rocket, for Jeff its actually called New Friends Also, if Groot opens a wall but doesnt place it down, he will pet Rocket and Jeff
Iv had games with him where i almost never miss and it feels broken to use that gun. other matches I can only heal just fine but leading shots is hell. Rocket is a pretty great hero to main all in all
@ np, it’s a very niche acronym. It made me lol when I found out that was his ults name. I figured if he was one of your mains you might appreciate knowing the reason for CYA
Same in many type of engeering and legal fields, if you ever do some extra type of paperwork or documentation and you do it "just in case" and that case would help prevent you from being at fault of an issue, you C-Y-A, you do it to Cover Your Ass.
I don’t think this is niche, might just be regional or generational thing? Where I live, you could say CYA just about anywhere and people around you will know what you mean lol. That’s a pretty old term/joke
Im commenting before i apply your tips im a pretty decent support in general but with rocket its either im op or i do absolutely nothing and its hard to understand why i start doing bad with him. (Except when im tilted lol thats all my fault tbh)
There's quite a few things in the game that can completely remove value from his kit. Such as allies over-extending away from the BRB beacon/faulty beacon placement or the Team being very split up. Being eliminated is the biggest one (as is for every hero I suppose lol) as you have amazing healing output & value for the team with the res. Keeping your deaths as low as possible by using his mobility to escape immediate danger is the most important thing to master I would say!
I suppose it depends heavily on your playstyle, but it goes without saying that heroes with ranged weapons will be the easiest to transfer too. Punisher gives you the most 'soldier' vibe, Assault Rifle, Shotgun & a heavy machine gun turret in his kit.
do you think his minigun should get some buff? After all, machine guns are support weapon, so being able to give adequate suppressive fire would definitely fit support role.
Yeah a small buff would be welcomed. A buff to projectile speed would probably be best I think as it does decent damage already, its just quite hard to actually hit them.
A mixture really. You need to be able to evade them as best you can with your mobility, dashing to the nearest wall & crawling up usually buys you some time or disengages (if its a melee flanker). But you will equally need your team to help you get rid of them. This is where pinging them really helps as a lot of people tunnel vision into what they're doing so the ping will help the team break out of that to assist you.
having a decent punisher is big. give them good angles and they can at the very least apply heavy pressure. and dont even talk about what z does to the shotgun.
I normally pray about a second and a half 5gen fire 2 or 3 healy balls b4 spraying back and the enemy again. Allowing me 3 bursts and 2 heally balls to fire just b4 reloading
Bombard mode. May seem a tad controversial, but pay attention to your team's accuracy in any given scenario. Generally, you're near the back or in the middle of your group but not too far away, this helps punish divers since your team has a harder time ignoring someone who is jumping on top of them. And usually, most players have been dove by specific characters enough, they take it personally when seeing that person appear right beside them and go full murder mode. Back to accuracy, I've seen 3-4 people pile on one enemy and have such horrid accuracy, or maybe just get cc'ed, and I could spend the next 8-10 seconds healing them. Yet I'll be close enough to the hostile, I have no damage falloff. Bombard mode, it's surprisingly easy to land a headshot on someone you're looking up at in close proximity. I've turned some of those 8-10 second fights into like 2-3 second kills by landing like 10 headshots. Tradeoff here being you are the healer, if you miss or misjudge, you're letting your team die and also putting yourself at risk. If there are other enemies around, and especially if they're talking with each other, and they suddenly decide little healer is not only healing but actually has scary damage and aim, you'll be a prime target. And this really sucks to have someone like a Thor just spend the remaining match walking right into your team to focus you alone, especially if you're not good at the whole wall run and jetpacking to dodge. Simliarly Black Widow and Hawkeye watching and trying to headshot you every time you try to move is really painful.
Rocket is a super fun support and i love his kit, but JESUS CHRIST buff his projectile speed. Ive no idea why they are legit as slow as Loki's single shot fire, its horrid. I can barely tickle damage numbers with racoon right now. it feels like you have to put in so, so much work and skill to do half the damage fucking *dagger* can do. Hell, give him a damage nerf if they want, but his weapon feels so astonishingly ass because the speed is just so slow. It makes him just feel so unfun right now, and thats what super important to the game.
@James-mr5kb even close range, the speed makes it horrid It already has falloff and needs headshots so mid and long range aren't that viable already, there's no need to triple down with the bad projectile speed.
Rocket is my favorite strategist but I do think he needs a buff. His healing is ok but it's nowhere near as good as Mantis or Luna. I get why his can't be as good but it needs to be better than it currently is.
I think his healing is fine personally, haven't had an issue keeping up with healing vs Luna or Mantis. But their ults are undeniably strong. I of-course wouldn't complain if he got a healing buff though hahaha.
Lunas heals don't exist if she's not being peeled, rocket doesn't need that same support. Plus if you get a sweet spot for the rebounds, the heals are the chefs kiss
@@Solihul886 exactly! I cant get those healing numbers as high as rocket when I play with mantis or luna. And I dont even need to be near fight to pump out those numbers. Rocket main 4 life!
@Solihul886 yea but she has freeze at least. I agree Rocket's escape options are fantastic, just feels like you can only heal bot with him to actually provide value, where both Luna and Mantis can both heal/DPS.
Then you have done all you can, as the announcer says, you can't win them all. But its always worth checking the replay to see if there are things you could have done better.
This usually means that your team needs more damage. If you can’t mix in enough damage with Rocket then it might be worth a switch to a different support
The heal amount always remains the same at a (recently buffed) 70 health per second. They could have meant it heals 2 times as the orb passes them twice?
Rocket Guide: If you want to be useful shoot your orbs at allies. If you want to feel worthless shoot your bullets at enemies. Put your revive device in a nook near the point. Use your Q to push. Oh and somtimes punisher is on your team and you can put down infinite ammo device for him. Other than that. hes got nothing else going on. For a character known for hit gadgets and guns he has very few gadgets and his gun is weak as shit. I saved you 10 minutes
Hahaha, it is incredibly similar, even some map areas you think to yourself, "this is almost a copy paste". Have to say, I'm having more fun with it than OW back in the day at the moment thats for sure.
@@TheWileSpice I’ve never actually played overwatch XD i’ve played smite, mobile legends bang bang, and some League of Legends rift. Is that why it feels like even though this game is new people have a leg up?
@blackfiresasuke Yeah most likely! There will be a lot of ex Overwatch players and that game is extremely transferable to this one. Smite has is quite transferable to be fair, but Overwatch is super similar.
I would like that a lot. Why I suggest you use healing 90% of the time. Unless your enemy is on-top of you its pants! I think it would only need either faster projectiles or less fall-off.
@@TheWileSpicepretty much only use it to finish off stragglers around 20% or less otherwise it just feels like you are tickling someone and you’re always better off running away. My suggestion would be to increase the projectile speed and give it a little more damage. Other supports can kill in 3-4 seconds if they hit their shots why can’t Rocket?
I checked to see if it'll help me but I tried most of these myself and it does not help at all. I'm not sure if this is meant to help PC players or all players but it just doesn’t help me through. Also what would help it which is the aiming sensitivity too but I can for the life of me get anyone. Can't even get a MVP with him.
The likelihood is you're not really ever going to get MVP on Rocket if you're playing him right. Which sucks, but however the game decides MVP works against his playstyle. & You just have to persevere with practice! The biggest thing for Rocket, as boring as it is, is evading flankers successfully. Running away from them or disengaging with all your mobility rather than taking them on is 80-90% of the time the better option. If you can do this while continuing to provide value to your team through healing etc, even better. & Aiming with Rocket is notoriously tedious due to the travel speed of the projectiles. They could do with a small buff really.
@@WolfMoon351Rocket is often best off playing like a heal bot, using the minigun pretty sparingly. Whatever system decides mvp seems to have a lot of bias for having stats across the board including a moderate amount of damage, though. You can end up playing worse by neglecting your healing job to shoot more, and ironically this will get you more mvps.
@@TheOniklaz Me laughing as loki, as most enemies trying to whoop your ass can't even scratch you with his no-no heal circle. it even blocks ultimates.
NOTES:
I mixed up Diameter with Radius here when showing you the healing distance of the orbs. its twice as large as mentioned. 5m either side of the orb.
Nice!
Just a little tip for the groot team-up, you can hop onto Groot's shoulder from pretty far away so you can use as an extra dash for when you're getting attacked. Makes the lil fella even harder to kill than he already is lol
Great tip! Helps get away from those hungry flankers lol.
Not that good if players can just ko you while dashing.
I was just coming to comment the same thing lol. Good tip!
@@WolfMoon351it's basically a teleport and you also get damage reduction so situationally it is much better than a dash
Wish more people knew about brb dropping while waiting for the match to start. Its a nice little pregame buff
Yeah, super easy little advantage.
Unfortunately every time I drop it before the match my team avoids the armor pickups like the plague. I have legit seen three duelists navigate through a sea of armor packs like it was a minefield to avoid grabbing them. I fail to understand it every time.
I picked up on it pretty quickly. Unfortunately, *Lower ELOs and Quick Play **_haven't._*
*They just shoot at it or **_HUMP IT (Stark ya FLARKIN' GOOBER)_** instead.*
Which is even more annoying cuz I know Squirrel Girl or Moon Knight on my team could get some mileage out of that Rocket Jump.
@@SolarFlarehorsepregame iq check
The best part, you don't need to play rocket to do it, optimally you'd do it before every game
Another tip is to not be afraid to use your ult. It charges so incredibly fast that you can easily use it every fight or even twice if you’re pumping out enough healing
Yep! it's very easy to find yourself holding onto it for a 'big moment'. All it needs is any fight that isn't handicapped to your advantage.
It's almost another ability at this point, not really worthy of the "ult" title compared to other ults. It would be great if it also added an additional effect like 50% less healing on-hit or slowing but i guess at least it has a short cooldown.
@@mechanicalsilence1 not worth another ult when it *checks list* gives a 40% damage boost to the entire team? You might be high tbh
@@mechanicalsilence1 40% means
2 dash kill for black panther
1 punch and 2 shot kill for winter soldier
2 shot kill for squirrel girl
1 headshot kill for black widow
i'm not sure but i think hela can do 1 headshot kill too
...
Many heroes benefit from it because most of the heroes are designed not to one-hit kill enemies from a distance, and this 40% damage boost make it possible
@@mechanicalsilence1, you can think of it as -28.5% health of any enemy or shield, which is pretty significant.
Ammo overload + ult is dirty lol
One movement tek someone showed me, if you wall crawl then boost, you will reach max height instantly
Aye! Can be helpful for rapid escapes on the walls.
you can do the same tech horizontally too! it's just rather finnicky to do properly.
To add onto this, if you do it on a smaller wall like for instance the little triangular structure in the middle of the fountain map, you will be shot up into the air similar to the rocket boosts the B.R.B drops
I've never played healer in these kind of games. Usually don't like most of the their gameplay. But god damn, I have so much fun playing Rocket that I think he's just becoming my main now, and it feels nice to love playing a support character ngl.
He can help the team in so many ways, and for someone that likes mobile character, he's the goat. He can be so damn erratic in the middle of a fight and making the ennmy dps go crazy trying to kill you, just to get railed by a support, is priceless.
Also, revive is just OP. Makes fights like 7v6 most of the time.
Yeah in a sea of immobile supports he's so good. The feeling you get when you're actively evading a black panther whilst still healing your front-line is un-matched.
I got told to, and I quote, "Get off the raccoon and play an actual healer."
I was the only strategist out of 5 DPS while having over 20K heals.
We won the match, and they still insulted me.😭
Playing rocket is not for the faint of heart
Yeah I've had that as well. That's the people who can't look at their own mistakes or other failings in the team.
People who are also meta-slaves will just blame you because you're not luna snow or mantis. Even if you perform amazingly. Cloak & Dagger as well, even though she has a below 50% win rate.
I've shut up a few people with rocket. I regularly have trusty sidekick and gifted healer metals along with 10 revives.
My problem, is am awful with his gun.
Same thing happened to me. I played with this Thor who BEGGED me to switch from Rocket saying he was a useless healer but I ended up with most healing and assists after we won. Never heard another word from him after that 😂
It’s pretty common for them to flame you for “not having enough kills” either. Pro tip, if the players aren’t giving you anything of value in vc or text chat, just ignore them and keep playing.
This was a great clear guide! Rocket is slept on for sure.
Thank you! I agree, feels like I only ever see Luna Snow / Mantis and the occasional Cloak!
Plat Rocket here.
I got out of gold by using bombardment mode more often. On unsuspecting squishes, melting tanks from corners, and anti dive. I've even shot Iron mans out of the sky with my jets, but that's more style points. My sensitivity is extra high to do this while sending healing orbs to my team
I've also been using B.R.B more reactively. Like instances where I can't save my tank for a vital rez, or boost out an ult and deploy it for the other teamate caught in it. But I mostly do this because in Solo queue, teamates feed and I don't want to rez them.
It can definitely have good moments. Never hurts to go for the kills as long as it won't compromise the health of a teammate!
@@TheWileSpice sometimes your teammates are so bad healing them wont influence the outcome in a positive way so you doing their job and doing damage you bring more value even as healer.
Rocket main, and the truly toughest part of playing Rocket is finding teammates (duelists) who don't think they're a tank and try to 1v6 the enemy team.
You forgot to mention, using the jetpack dash while wall crawling launches you twice as far. Really good for getting up high
Rocket is the Strategist I use when the team needs it, but I always feel weird that he doesn't have a grenade in his kit.
Would be awesome if he did. Feels like he needs more personal gadgets of destruction for sure.
@TheWileSpice if they don't wanna give him more damage too, the grenade could be a smoke bomb that would allow him to use his movement to escape easier with his movement.
@@GolgariFungus I'd say a concussion charge. Give it low AoE but a big kick
@@GolgariFungusnah his damage is enough, he does insane damage if he’s doing consistent hits, I say give him a team up that gives him the grenade thing star lord uses in the movies to pull people in
The team up with groot is a good maneuver ability. When you trigger it you cant be shot and it gives you a good distance to travel with it. Its about the same distance as your rocket.
Also It can save you during some ults with the damage reduction. And it takes you out of line of fire during some ults as well.
When ever i hear a ult going off and i have a groot on my team i start spinning spaming C(pc) to get on to him. Its saved me a few times from dieing due to ults.
Yeah very good point, I think it might even be a little further than the dash.
I subscribed for a hell divers, and now you upload a video on my favorite character to use from Marvel rivals. Meant to be
Haha! Glad you've stuck around for so long! Rocket is awesome.
@@TheWileSpice so is your channel! Cheers friend
That's what I'm talking about
Great seeing you upload another game and my main hero as well, keep it up dude 🦝👍
Have been having too much fun not too! Thank you!
Really well made vid
Production quality and voice were top notch
Great info as well!
Why thank you! Hope you learnt something new! & if not, just enjoyed.
@@TheWileSpice Both!
Great guide, just recently picking Rocket up !! Thank you !
My pleasure! He's super underrated and a lot of fun.
I love Rocket. I quickly noticed how you can go 0 dmg but 20k in heals
Yeah its an odd feeling seeing all other healers cash in a load of damage then you as Rocket get barely any but still provide huge value.
One thing about Rockets Team-Up with Groot, it has quite the generous range to initiate. If you are far away but still close enough for the prompt, Rocket will dash directly to Groot to ride on him. In the same manner, you can use your dash to quickly get off Groot and dash into the direction you want. I found this a far better use than the damage reduction, it can help you in a pinch to get out of sticky situations.
i respect rocket players because its all about the team. as long as they remember to properly use the team up abilities, seen many people use it before even leaving the spawn point which is too dumb but if they do it right its invaluable.
Very much so! & Yeah, the team up with Bucky & Punisher is just incredible. When a Rocket knows when and where to use them it's gives so much value to the team.
I always try to drop the BRB in spawn so people can grab a shield or double jump but people seem to actively avoid the damn drops lol
@@doesthislooknormalright?
oh shit spice is uploading for a new game
Been having a lot of fun so thought why not!
When your attached to a walk your jet boost goes double the distance in the direction rocket is facing its very good to instantly shoot into the sky when pushing payloads if you get surrounded
I still think they mixed Rocket's 1 star rating and C&D's 3 star rating up. One has the shortest range in the game, the other has good dps and auto aim. One has the slowest healing in the game, the other has 4 healing moves. One has a single button for guaranteed safety, the other has to mechanically dodge, run on walls and hover given the scenario.
Hahaha I do see your point.
I suppose they gave cloak/dagger the 3 star due to the transformation. You need to use both effectively to get the most value, and not using the transformations when important to, it can be very bad for the team.
It's way harder balancing your cooldowns when playing C/D, Rocket requires no thought there. He also isn't meant to be doing much damage, evident by his trash projectile speed. He kind of reminds me of Mercy from Overwatch, you spend a lot of the game running away/hiding from the enemy team, you float around in the air and healbot your team, even has the rez and damage boost.
Cloak and dagger requires good knowledge and you need to track enemy cooldowns to use them properly.
Rocket you spam a few buttons.
If two people pick punisher and winter soldier then you must pick Rocket, it’s almost an instant win
100%. That Team-Up is way too good not to use.
About the best part about the rocket-groot ability is that it has no cool down for grtting on or off. I often find myself using it rapidly in overtime when scrambling over the point to make myself even more slippery and giving me much needed damage reduction to heal myself up
amazing video ty :)
Glad you enjoyed!
Rocket is very underrated I believe his primary melts tanks up close and I had a 30,000 healing game with him not to mention the free respawn beacon
Agreed! Yeah if the enemy is on-top of you, you can do a real dangerous amount of damage.
@@TheWileSpiceI think it’s the same as punisher but rr is a projectile
Such a great guide I had to sub.
Why thank you! Glad you enjoyed the guide.
I find myself dealing under 2k damage in several games, didn't know about that practice range, will surely give it a try 😂
It's kind of annoying how much his damage falls off tho, the shots are so slow too it feels like watering a garden rather than shooting a gun.
I do get over 10k healing pretty often tho sooo it compensates I think? Lmao
Same here haha, it's definitely normal for Rocket to have a low or nonexistent damage score.
I do agree about the fall off and speed. They should increase the speed of the projectiles at a minimum really.
Don’t shoot unless necessary. I dropped 56k heels with 60 assist
Never been out healed by a rocket Raccoon until today…. I bet they watched this video 😤
Rocket supremacy is coming! (probably not lol). But he is incredibly underrated.
great vid man, just so you know tho the season bonus is always active regardless of if there's a team up
Why thank you. & Good to know! Wonder what they will change too in the next season.
Great Video thanks!
My pleasure!
Great video!
Thank you! Glad ya enjoyed.
Am I the only person that didn't know there was a practice range where you can select what hero you want to practice against while they move?😂
It seems to be a missed room for many people hahaha. Its super useful.
@@TheWileSpice where is it located?
@nux2k the entrance is down the stairs, outside to the right. The room is underneath where the shooting Galacta Bots are
@TheWileSpice ty👍🏽
Also a VERY little used thing about the punisher team up is it has collision with enemies. I accidentally set it down and locked an enemy in with me and punisher in a doorway.
Thats great tech, I didn't know that. But for sure will be trying it if the situation ever arises.
considering healing is more important with rocket, consider switching the heal orbs to your left mouse button, and damage to your right.
it feels way off better, and makes DMG feels like sellf-defense, or a finisher
My muscle memory is too locked into the default mouse controls haha
Another tip for wall crawling when using dash when you are still on the wall crawl animation your dash is bigger and faster i normally use it to dash straight to the top of skybox so i can stay on the air and not be on the line of sight brawler type characters
Great guide. One correction, The orbs by your definition have a healing radius of 2.5m instead of 5m.
Thank ya! & aye lil mix up between radiuS and diameter haha! Pinned a comment about it!
Lil tip when playing support you need to realise ur a support and not a heal bot obv you don’t wanna die but you need to help ur team and basically make there job easier this includes getting kills and breaking utility especially on rocket you are like an annoying fly
I wish the jetpack was omni directional or at least a back dash aswell a forwarded
That would be an amazing QoL change. Save my wrist from flicking so aggressively lol.
And take away the skill ?
@@TheWileSpiceNo it wouldn’t it creates a higher skill ceiling having to aim where you want to go rather than pressing one key
@-chun I think you're over thinking it, holding down (S or down on the joystick) would go backwards think of hanzo dash from overwatch 2 or even titan's dashes in titanfall and where your looking wouldn't matter if you're walking backwards and shooting thats just back pedaling. If you view it from my mindset this would increase rocket's survivable (he has great survivable now) and outplay ability with atleast directional dash where forward dash goes where your looking with the ability to go left or right without taking your aim your target or teammates.
I'm sorry, Rocket is my highest level character atm, and I really want to pick apart some of this stuff. I do want to say thank you for this vid and I appreciate the effort. I'm just looking to supply a bit of feedback and conversation, not attack the video or anything. Thank you again.
First, this applies to all backlines, not just healers. Pay attention to the enemy comp and behavior above all, and try to be aware of your own team's behaviors. Saying "stay in the very back, away from all the fighting" is setting up a lot of people not just for failure, but to be prime fodder. There are divers like Spider-Man and possibly Iron First. They will avoid line of sight on your front lines to hit the back lines. Further back you are, safer it is for them to pick you off before your team can react. You will also stand out like a sore thumb if you're that far back and they will always look for you before anyone else on your team. DO NOT DO THIS!! On the other hand, too far up and I have had tanks run me down. Thor, Groot, and even the occasional Doctor Strange have all just walked right into my enemy team at times, because they realized my team is afraid to die to the point that they take any hits and they run, whether they're being healed or not. And even if you're in the middle of your team, not the front, when your team is so afraid to die they refuse to cover you cuz they have to ensure they're not being focused regardless of how insignificant the threat is, then you're probably not going to react well enough to both evade the enemy and keep your team alive without you actually dieing in the process. Pay attention to other players, what character/role they are and how they play, don't just think the best strategy is always "stand here" or "be in this relative position" for all fights.
Next I have to pick on the whole "rockets are your main mobility" and "slowfall to help keep it erratic." These will both likely get you killed. Wall run should be your go to unless the enemy has shown a tendency to stop and actually check walls and ceiling corners. Both rockets and slowfall have a fixed trajectory. Straight line or constantly sinking. You're a sitting duck to any sniper, and most ranged characters without a sharp range drop off. Plus blowing a rocket when you can very quickly switch to both the fast and erratic movement of a wall crawl, while having rockets and slowfall ready to jump to other walls/cross holes, is less than an ideal escape strat. A burst movement is good for disrupting aim, but constant fast and erratic movement requires more time or skill to properly pick off, and is likely to put the hostile more at risk of being attacked while they're in the process of aiming. Make them focus you and not just get a free pot shot on you.
Finally Repair Mode. Bouncy bullets and they slow down, yes. Think about the potential and the life expectancy on those bullets. Also, how often do you notice enemy Rocket repair shots? They feel pretty obscure and you don't really notice unless you're looking for them, do you? Remember that, cuz you can actually have some funny hiding spots, by standing up on a ledge above the enemy team or in a corner on their side, where when they're approaching they objective they wouldn't notice you without stopping to turn. Because tracking the source of those bullets usually isn't simple as well as them just being so small and unnoticeable, it's pretty easy to stand in a normally risky spot to heal your team if you're not shooting bombard mode and drawing attention.
The other part to remember on Repair, the bounce and lifetime. If you really want to stay back or have a drawn out fight, do NOT shoot at your target when possible. Aim at walls, ricochet those shots. The more you can bounce the shots and give them multiple chances to go near your ally, hit multiple allies, or catch your faster moving allies who are desperately trying to not get hit, the more efficient your healing will be. After all, bouncing it around a room in a manner to potentially get 4 or 5 heals out of one bullet, is far better than spamming 3 or 4 shots on just one guy. Or trying to rapidly switch between 3 different teammates in different positions and heights throughout the room. Let your bounces do the work for you and try to get comfortable with different trajectories, looking for straight walls to make it easier to get more bounces within a fixed area.
No problem, discussion is always welcome!
1. Yes flankers are going to avoid LOS and track behind the main team to get to you, at which point you should ping and evade towards the team. Until that point, you do not need to be in the main body of the fight as you're just open to death and don't need to be there. So basing your main positioning in the backline will net the best results the majority of the time. Of-course there are events that make you deviate from that, but I never said you should always be there no matter whats happening. But all of this is why I say "as far back as reasonable", as you don't want to be naked or unable to heal your team from where you are.
2. Yes Wall Crawl is the best way to be erratic and evade, but what do you need to do in most situations to get to it as fast as possible? Dash. The Dash is by far the main mobility ability. Regarding the Flying Ace point, I do mention in the video you shouldn't do this when enemies have snipers, so I already covered your criticism.
3. I generally disagree with such risky positioning. Especially since you mentioned points being concerned about flankers. It can work, but thats highly situational.
4. I do mention multiple healing passes. But generally, shooting multiple orbs directly at a cluster of people or even one ally will generally net the most healing due to their own movement which can be moving away from the orb, with the bounces after the pass being an added extra. Relying on ricochet/bouncing can be very unpredictable and come up with no results and theres no guarantee (unless the space is very small) you're going to get a 2nd pass after aiming it initially at a wall. Of-course there are spaces where you can obviously use the environment to ensure higher value from the healing, but most of the time direct firing nets the best results, in my opinion.
@@TheWileSpice Thanks for the positive response, no hostility.
Again, appreciate the video and detailing, was just a little worried people would want to get into Rocket and stick a little too hard to bad habits. You clearly know what you're doing, and wouldn't be surprised if you do better at it than me. So ending reminder to try to adapt cuz everything sounds good. Thanks again for the vid and post.
The Old Friende powerup is only called that for Rocket, for Jeff its actually called New Friends
Also, if Groot opens a wall but doesnt place it down, he will pet Rocket and Jeff
usually like letting jeff ride and pocket heal groot while they tank the front line, i pump heals into our team
Iv had games with him where i almost never miss and it feels broken to use that gun. other matches I can only heal just fine but leading shots is hell. Rocket is a pretty great hero to main all in all
Yeah, as soon as you get any distance from the target, accuracy becomes harsh. Would be nice if they buffed the projectile speed ever so slightly.
For anyone that is interested CYA is not for see ya CYA is an acronym that’s used in call center environments it stands for cover your ass.
I did not know that. Some tasty trivia!
@ np, it’s a very niche acronym. It made me lol when I found out that was his ults name. I figured if he was one of your mains you might appreciate knowing the reason for CYA
Same in many type of engeering and legal fields, if you ever do some extra type of paperwork or documentation and you do it "just in case" and that case would help prevent you from being at fault of an issue, you C-Y-A, you do it to Cover Your Ass.
I don’t think this is niche, might just be regional or generational thing? Where I live, you could say CYA just about anywhere and people around you will know what you mean lol. That’s a pretty old term/joke
about 35ish hours in with Rocket right now. Almost to Lord... All of this tracks.
Im commenting before i apply your tips im a pretty decent support in general but with rocket its either im op or i do absolutely nothing and its hard to understand why i start doing bad with him. (Except when im tilted lol thats all my fault tbh)
There's quite a few things in the game that can completely remove value from his kit. Such as allies over-extending away from the BRB beacon/faulty beacon placement or the Team being very split up.
Being eliminated is the biggest one (as is for every hero I suppose lol) as you have amazing healing output & value for the team with the res. Keeping your deaths as low as possible by using his mobility to escape immediate danger is the most important thing to master I would say!
If I'm fresh off Helldivers, which characters will let me transfer my skill best?
I suppose it depends heavily on your playstyle, but it goes without saying that heroes with ranged weapons will be the easiest to transfer too. Punisher gives you the most 'soldier' vibe, Assault Rifle, Shotgun & a heavy machine gun turret in his kit.
Rocket should have an anti heal gernade that also boosts teammates dmg
That would be pretty cool.
do you think his minigun should get some buff? After all, machine guns are support weapon, so being able to give adequate suppressive fire would definitely fit support role.
Yeah a small buff would be welcomed. A buff to projectile speed would probably be best I think as it does decent damage already, its just quite hard to actually hit them.
any tips on flankers? or do i just need good teamates
A mixture really. You need to be able to evade them as best you can with your mobility, dashing to the nearest wall & crawling up usually buys you some time or disengages (if its a melee flanker). But you will equally need your team to help you get rid of them. This is where pinging them really helps as a lot of people tunnel vision into what they're doing so the ping will help the team break out of that to assist you.
having a decent punisher is big. give them good angles and they can at the very least apply heavy pressure. and dont even talk about what z does to the shotgun.
100%. The amount of damage he can throw out in the time its up is insane. Its fight winning.
Does the damage boost from the ult stack with someone like Mantis boost?
I don't have a definitive answer, but I would assume so.
Rocket is lowkey the goat.
nice
i like raccoon because i cant aim to save my life lmao. this hero is made for me
as a MvC player i love rockets movement but also as a MvC player I cannot aim at ALL
I normally pray about a second and a half 5gen fire 2 or 3 healy balls b4 spraying back and the enemy again. Allowing me 3 bursts and 2 heally balls to fire just b4 reloading
Bombard mode. May seem a tad controversial, but pay attention to your team's accuracy in any given scenario. Generally, you're near the back or in the middle of your group but not too far away, this helps punish divers since your team has a harder time ignoring someone who is jumping on top of them. And usually, most players have been dove by specific characters enough, they take it personally when seeing that person appear right beside them and go full murder mode.
Back to accuracy, I've seen 3-4 people pile on one enemy and have such horrid accuracy, or maybe just get cc'ed, and I could spend the next 8-10 seconds healing them. Yet I'll be close enough to the hostile, I have no damage falloff. Bombard mode, it's surprisingly easy to land a headshot on someone you're looking up at in close proximity. I've turned some of those 8-10 second fights into like 2-3 second kills by landing like 10 headshots.
Tradeoff here being you are the healer, if you miss or misjudge, you're letting your team die and also putting yourself at risk. If there are other enemies around, and especially if they're talking with each other, and they suddenly decide little healer is not only healing but actually has scary damage and aim, you'll be a prime target. And this really sucks to have someone like a Thor just spend the remaining match walking right into your team to focus you alone, especially if you're not good at the whole wall run and jetpacking to dodge. Simliarly Black Widow and Hawkeye watching and trying to headshot you every time you try to move is really painful.
Rocket is a super fun support and i love his kit, but JESUS CHRIST buff his projectile speed. Ive no idea why they are legit as slow as Loki's single shot fire, its horrid. I can barely tickle damage numbers with racoon right now. it feels like you have to put in so, so much work and skill to do half the damage fucking *dagger* can do.
Hell, give him a damage nerf if they want, but his weapon feels so astonishingly ass because the speed is just so slow. It makes him just feel so unfun right now, and thats what super important to the game.
His attack is meant for close range mostly, killing characters like Venom relatively fast.
@James-mr5kb even close range, the speed makes it horrid
It already has falloff and needs headshots so mid and long range aren't that viable already, there's no need to triple down with the bad projectile speed.
Yeah, a projectile speed buff would be very very welcomed.
You’re the first video to mention changing the wall crawl setting UNLESS you are in controller lol.
Yeah figured controllers would have a better time with the default selection haha.
I’ve been playing rocket since it came out, they called me slippery 🙂↕️
Rocket is my favorite strategist but I do think he needs a buff. His healing is ok but it's nowhere near as good as Mantis or Luna. I get why his can't be as good but it needs to be better than it currently is.
I think his healing is fine personally, haven't had an issue keeping up with healing vs Luna or Mantis. But their ults are undeniably strong.
I of-course wouldn't complain if he got a healing buff though hahaha.
Lunas heals don't exist if she's not being peeled, rocket doesn't need that same support. Plus if you get a sweet spot for the rebounds, the heals are the chefs kiss
@@TheWileSpicehis ult def needs some tweeking. Something like give everyone armor or speed or increased healing when near ult.
@@Solihul886 exactly! I cant get those healing numbers as high as rocket when I play with mantis or luna. And I dont even need to be near fight to pump out those numbers. Rocket main 4 life!
@Solihul886 yea but she has freeze at least. I agree Rocket's escape options are fantastic, just feels like you can only heal bot with him to actually provide value, where both Luna and Mantis can both heal/DPS.
How many people can the BRB bring back?
1 teammate per use
@@TheWileSpice thank you! we know how far the radius is to be able for a revive
what about the ult?
I talk about it lol
@TheWileSpice oh I didn't see
I like to move the Ammo Overload to Mouse 5.
Good keybind for a quick throw-down. Currently have melee attack bound to that!
woah where is that moving targets on the practice range map?? whaaa?!
Down the stairs, outside to the right there is an entrance to it!
does anyone have any specific crosshair for rocket?
I've not seen any specific ones for him personally. But I'm currently using a green + crosshair.
I almost have rocket to lord proficiency I love him sm he is so fun
Same here!
How do you use rockets team up ability i still don't understand how 😅
you drop it and punisher and winter soldier get unlimited ammo for their primaries in its range.
what do i do if i spam healing into my team and they still die the whole time?
Then you have done all you can, as the announcer says, you can't win them all.
But its always worth checking the replay to see if there are things you could have done better.
@ oh yeah. im not using the replay feature at all. i should really check it out. thanks!
This usually means that your team needs more damage. If you can’t mix in enough damage with Rocket then it might be worth a switch to a different support
Surprising as f🎉
rocket can easily take out flying heroes if u wall boost up to them
What do you mean each character can only be healed with by one orb?
A player can only be healed by one orb at a time. If one is actively healing someone any extra will fly straight past them
Someone on my team said that bouncing heals off walls heals 2x, is this true??
The heal amount always remains the same at a (recently buffed) 70 health per second. They could have meant it heals 2 times as the orb passes them twice?
anyone know why sometimes the revive beacon will revive two ppl sometimes?
I haven't seen it happen before, but thats definitely a bug if it did.
5:27 YOU DIDN'T! HOW DARE YOU
Dude I got so mad when he said that.
Hahaha, wanted to see if anyone would catch that. Gamora was mean with words back in the day.
Rocket Guide: If you want to be useful shoot your orbs at allies. If you want to feel worthless shoot your bullets at enemies.
Put your revive device in a nook near the point.
Use your Q to push.
Oh and somtimes punisher is on your team and you can put down infinite ammo device for him.
Other than that. hes got nothing else going on. For a character known for hit gadgets and guns he has very few gadgets and his gun is weak as shit.
I saved you 10 minutes
Yes. Still fun but rocket likes fucking people up, we need ONE ability that reflects his personality
Wtf why are the sound effects and UI exactly like overwatch
I've not been paying attention to this game. How did they make it look _exactly_ like a marvel OW clone lmao?
Hahaha, it is incredibly similar, even some map areas you think to yourself, "this is almost a copy paste".
Have to say, I'm having more fun with it than OW back in the day at the moment thats for sure.
@@TheWileSpice I’ve never actually played overwatch XD i’ve played smite, mobile legends bang bang, and some League of Legends rift. Is that why it feels like even though this game is new people have a leg up?
@blackfiresasuke Yeah most likely! There will be a lot of ex Overwatch players and that game is extremely transferable to this one. Smite has is quite transferable to be fair, but Overwatch is super similar.
The OW 2 Blizzard never delivered 😂
@@TheWileSpice I wreck it with rocket at least. Console aiming sucks though XD
Great guide! Would love one for each character, your style is awesome!
he has the worst m1 in the game unfortunately
Can only hope for a buff some day.
His gun sucks and needs a buff BIG TIME. Hopefully they speed up the projectile by 40%
If you died more than twice you’re doing it wrong.
Also since his balls slow down it’s important that you remain undamaged so your heals can reach your team faster.
His primary needs a buff it is pretty dog
I would like that a lot. Why I suggest you use healing 90% of the time. Unless your enemy is on-top of you its pants! I think it would only need either faster projectiles or less fall-off.
@@TheWileSpicedef just needs less fall off. Make it effective at up to 15 meters minimum would make him so much better
@@TheWileSpicepretty much only use it to finish off stragglers around 20% or less otherwise it just feels like you are tickling someone and you’re always better off running away. My suggestion would be to increase the projectile speed and give it a little more damage. Other supports can kill in 3-4 seconds if they hit their shots why can’t Rocket?
I checked to see if it'll help me but I tried most of these myself and it does not help at all.
I'm not sure if this is meant to help PC players or all players but it just doesn’t help me through.
Also what would help it which is the aiming sensitivity too but I can for the life of me get anyone.
Can't even get a MVP with him.
The likelihood is you're not really ever going to get MVP on Rocket if you're playing him right. Which sucks, but however the game decides MVP works against his playstyle.
& You just have to persevere with practice! The biggest thing for Rocket, as boring as it is, is evading flankers successfully. Running away from them or disengaging with all your mobility rather than taking them on is 80-90% of the time the better option.
If you can do this while continuing to provide value to your team through healing etc, even better.
& Aiming with Rocket is notoriously tedious due to the travel speed of the projectiles. They could do with a small buff really.
@ you sure? Because I know someone that LITERALLY got 27 MVP/SVP with him. How? I have no clue.
All I know that it’s possible and I like to learn how.
@@WolfMoon351Rocket is often best off playing like a heal bot, using the minigun pretty sparingly. Whatever system decides mvp seems to have a lot of bias for having stats across the board including a moderate amount of damage, though. You can end up playing worse by neglecting your healing job to shoot more, and ironically this will get you more mvps.
@johnbiff2664 but I can't get a MVP by just spamming heals which sucks.
Yet someone I know have like 27 MVPs/SVPs.
Like how? D=
The range of his healing orbs effect is 2 times what you claimed they are.
Look up the definition of radius lol.
Mixed up diameter and radius lol. Get me back to school.
Luna snow better
Rocket underrated
Don't sleep on the Racoon!
If you wanna argue then Cloak and Dagger is a way better support than Luna or Rocket
@@TheOniklaz Me laughing as loki, as most enemies trying to whoop your ass can't even scratch you with his no-no heal circle. it even blocks ultimates.
Simp
Omni movement in cod makes no sense. Omni movement in this game, maybe for some characters....would be amazing
Oh for sure. Would be such a huge QoL change for quite a few characters.
this is a beginners guide lol not complete guide