Due to the change in how electric furnaces function as of the June 2024 update, you no longer need to have igniters for your electric furnace circuits! You can build the circuits the exact same way, but omitting the ignition parts. You can find the most up-to-date circuit diagrams in my discord! discord.com/invite/u9JA6Kg3CF
Thank you very much. It's a really helpful tutorial. In case you have time, it would be cool if you create an updated version of it to address one additional possible issue and incorporating the 'no need of igniters' update in regards of electric furnaces. The issue I would like to see to be addressed is as follows: In my setup my input box gets filled from my main storage boxes with a specified amount of each ore (sulfur, hqm and metal). The output box gets emptied back to the main storage room and sorted to invividual boxes for each product. The issue is that if one of those final boxes - which means 1 product, lets say for HQM is filled up completely and there is still HQM ore available, that HQM ore will eventually cloack up the system, blocking the furnaces and needs manual intervention in order to smelt just the other two ores. Sure, one could specify one furnace to smelt only one specific ore but that would make the system ineffective. I hope you know what I mean.
@@Opa_Andre you can make the electric furnace smelter the exact same way, just skip the ignitor part! (That is, the branch, small battery, the small battery's switch and splitter, and of course the two ignitors) As for your system backing up, that's an issue with having not enough storage and the best fix is to simply add more boxes for whichever resource you have an excess of. While it is possible to make a sort of backup resource dump chest by mixing it in with other storage boxes, that really isn't a good option.
@@x-tremespeed Thanks alot for your fast answer. Highly appreciated. However, a general question - do you have any idea whether it is possible to generate an active electrical signal when a storage box is completely filled up?
@@Opa_Andre one way is to have a conveyor plugged into the output of the box in question, set a filter on the conveyor to whatever resource is in the box, and set the "min" to the maximum capacity of the box, minus 1. You would set this to 47999 for anything that stacks up to 1000 if you were using a large box, for instance. Filter pass will light up when the box is full. The con of this setup is if you have different items in the box it won't count them properly. If you know the only thing that will ever be in the box is a resource that stacks up to 1000, you can use the resource category filter instead
@@x-tremespeed Thank you!!! This was very helpful. Now I know how to set it up... I'll separate the inflow by separate conveyors and use that signal to power down the conveyor for that specific ore ressource. So the ore which is possibly still in the furnace(s) then could be take up a few slots in the "middle" box (the output box in your tutorial), however it won't fill up all slots within, so the other ores can still be smelted...
@@gahbor it "smooths" out the signal. Conveyors directly connected to control inputs like force start on generators can sometimes cause them to activate even when the state of filter pass doesn't change.
@@x-tremespeed damn that was quick. i was testing this on a server and yea, that definitely happens. do you know if an industrial light works too? shut off my pc before thinking about that
It consumes 1 rW which is the entire signal so no, unfortunately. You can use any electrical component that passes through power with one 1 active input, and that doesn't consume power.
Great video, love how simple you make it and the extra tip at the end was nice. I'm on rust console and can't wait to follow your steps when the industrial update comes!
Thank you so much! Do keep in mind this is based off the most recent electricity update where logic components don't consume any power, so you may have to use the older version if console doesn't get that update as well. You can find that here!: th-cam.com/video/MIHxNXiXuy0/w-d-xo.html
Thanks for the video! I play on an RP server and people setup vending machines they call insta smelts where people can trade raw material for the refined resources. They're community run and I've used them a lot. I was able to set one up myself today and your video was super helpful! I haven't looked at all your other videos yet but if you haven't done vending machine automation that'd be great!
@@offcrcartman glad to hear my video could be of use! Thanks for the idea, I'll definitely look into it! I have a few others in the pipeline so to speak, just when I get some free time!
You can make the furnace ignition process.fully automatic if you use a memory cell that turns the switch on when the ore filter passes, then reset the memory cell with the filter fail, that way you can just leave the furnaces to to their thing and never have to manually turn them on if your furnaces ever turned off on their own
@@WilliamAckerOfficial You mean the electric furnaces? The furnaces no longer turn off by themselves (at least, not when you don't want them to). As long as they have power, they will be on!
Excellent video. One question though for the Auto Refinery starting at 4:48 . What's the OR switch for? I watched this part several times but I couldn't see you using the second power input of that switch, so could go from the filter pass of the conveyor directly to the timer... Maybe I'm just missing something.
@@Opa_Andre Timers used to get set off every time the conveyor moved resources even though filter pass was constant. The OR gate fixed that problem, but they fixed timers and the OR is now unnecessary!
@@x-tremespeed Thanks alot! Didn't know this and thought you may used the switch as a somehow delay device delaying the start of the igniter to some milliseconds to make sure the refinery is filled. Cool as well they fixed the behavior of the timer. I already thought of using a blocker to block the timer starting the igniter using the filter pass signal of the last conveyor. But as the igniter didn't fire up a second time while the refinery was still running, I discarded that idea. :)
could you explain the reasoning behind the quantities for each raw material in the conveyors? for example, why 4 crude instead of 3, 12 wood instead of 10, etc. thanks!
@@baska- Sure! The raw material amounts are based on the amount of resources each type of smelter can churn through in one conveyor tick (approx 5 seconds). My amounts don't exactly line up with the smelt rates you may find online because the conveyor tick rates can vary. I've seen anywhere between 3 and 6 second ticks. 12 wood is enough to smelt the remainder of raw materials if the system gets shut off. All in all, this ensures the furnaces always have materials smelting without downtime, and don't leave any ores unsmelted when the wood finishes burning. I hope this clears everything up for you!
@@x-tremespeed I see, especially if you want to avoid grubs. like you said conveyor belt rates are kinda unreliable, but your explanation makes sense. thanks brother
Thanks sooooo much for showing how to add refinery into here and the electrical version. Do you happen to have some solo / duo base that you like to do full electricity stuff like this in or do you stick to groups?
Absolutely! I wasn't huge into electric furnaces the first time around, but after seeing how widely used it is I had to add it this time around 😄 I don't really play much rust nowadays, but mostly in a group when I do!
Loving the videos and if you do others! Not sure if this is possible, but maybe on next videos you can add more advanced sections later on (like you did with charcoal) but instead maybe using heartbeat sensors to detect enemies near your large furnace and stop feeding the furnaces? (not sure what other more advanced improvements could be made but would be nice to see what other options).
Absolutely! That wouldn't be hard to add at all. A memory cell with the HBHF sensors hooked up to "set" is all you would need to do, with a button to manually reset (or a more complex circuit if you want that automated to). If you want, join my discord linked in the description and I can send you a diagram for that within the next few days.
the igniter on the electric furnace is fine but you can control them with the on offs nodes now and not use any power while doing it. just need the available 1 power per furnace.
My only issue with using the nodes is the insane amount of wiring you would need to do once you go above half a dozen furnaces. This way you can use a switch to turn them on and off, with the igniter as a failsafe in case they default to off during a server restart.
Would love to see more of this. Just getting into it myself. I want to be able to smelt then into auto craft for rockets bullets meds etc. but I just get stuck lol
Also igniters can be conected to the main electricity system with And gate instead of generator,(changing system for the ignaters with a XOR or blocker and we have constant power work as temporary, i am not a good at telling what i think on word😅)
@@MrOlivierHD Hey there! I'm glad you enjoyed it! Multiple storage adaptors increase the amount of materials conveyors can move. If having one moves 60 items every 5 seconds, two will move 120. This is needed if you have a decent amount of large furnaces to keep the smelting efficiency as near to 100% as possible.
Hey, Just wondering if there is a way to have these start up like in the first system and then signal a sprinkler to turn them off when input filter fail happens for the ore? I would rather not go though all of the wood i have! Just trying to learn the wood auto stuff. Electric is just so much easier!
@@WindFlakez absolutely! You may need to attach some additional adaptors to the ore box in your sorting system if you find the furnaces burning empty sometimes.
It takes advantage of a few behaviors. First of all, conveyors can't move loot in and out of the same storage adaptor so it will always move ore from the box into the furnaces. Secondly, conveyors can only deposit ore and pick up smelted resources from furnaces. It can't pull ores out of furnaces or put already smelted resources back into them either.
This was a amazing video! I always wondered how I could do a auto furnace smelter with 3 small furnaces and it turns off and doesn't waste wood when there is no more ore. I assume the first set-up is basically that
Thank you! Yeah! If you're using small furnaces inside your base you can even save 1 power and not use the topmost conveyor (the "wood check" one). It's only there to stop ore from sitting in the furnaces which could be stolen if the are in your compound.
@@tranxoo2501 the four adaptors increase the throughput 4x. This ensures the ore and wood conveyors can keep up with the smelting rate required of your furnaces.
No, thank YOU! 😄 Yes, unfortunately the splitter-combiner throughput doubler or "mini booster" got patched a few months ago. It's quite alright though, as that was only present to keep the efficiency of the smelter at 100% in ALL scenarios, regardless of how uncommon (specifically having huge amounts of furnaces but only depositing 1000 or less of a single ore at a time. Safe to say that's rather uncommon)
Why do you need 4 storage adapters on the ore box if they are all just connected to each other/ Don't you only need one, since they are all going to the same place. I thought you used more storage adaters to send them to different places
@@scubaturtle1619 The additional storage adaptors increase the throughput needed for larger smelting systems! When you have up to 30 large furnaces the extra storage adaptors help to stop the furnaces from running dry between transfers.
Hey I really need help I've set the whole thing up but the generator doesn't turn on I followed all the steps and have low grade in and I have 12 large furnaces
@@ooga_booga.03 the most likely problem is you only have 1 power going in to your wood conveyor. Conveyors require 2 power in order to use their filter pass/fail inputs. Other than that, ensure you do have filter pass hooked up to the generator's turn on input, and not the filter fail or the generator turn off input.
I'm assuming you use the ore conveyor to turn the wood conveyor on and off? The problem I found with that configuration is if your ore conveyor fills the furnaces with the max ore settings in one tick. If this happens, I find it often will turn off the wood conveyor before it has a chance to transfer anything and the system gets blocked up.
for some reason when my furnaces are completely empty, resources get put in but the furnaces don't ignite. I have to remove wood from one in order for the igniter to kick in.
@@soular420 That can happen if you don't remove the wood from your large furnaces when first placing them. It shouldn't run into that problem further, as the wood conveyor filling the furnaces is what sets off the ignitors
Right, except I'm using small furnaces, and they are completely empty. The wood goes in but they don't start. If I remove the wood from one, they start. Lol 🤷🏻♂️
@@x-tremespeed yeah i assumed it would turn off and on each time it passes wood, but it just never turns off, i hopped on a server to test it and the time it stays on after passing wood is long enough to have 100% uptime so its works perfectly
@@x-tremespeed i have a question that im a little confused on. How come the filter pass activates only when it can move stuff. But the check conveyers activate when its not even connected to anything and cant move anything? Does it just freak out and perma try to move it even tho its going nowhere?
@@Julez3133 The check conveyors only look at the input container to see if items can be moved, not the output container. This is further seen if you connect a conveyor to output into a box that is already full - the conveyor will still output filter pass despite not moving anything!
You don't need to do that, it is smelting at max speed at all times. If you had resources in both slots, they would each run at half speed for the same overall output
i had troubles with it turning off constantly but if you are on say a 5X server you need to change the values of the wood and ores by multiplying it by say 5 on a 5x server
It all depends on the smelting rate. Even 5x servers will sometimes smelt at rates that are higher than 5x. The best thing to do is just see for yourself how quickly the wood burns - default is 30 wood per minute, or one wood for two seconds of smelting.
So my furnaces will randomly turn off and I manually have to turn them back on I went back through and made sure everything is correct according to the video I’m not very good with these things so I don’t quite understand why this is happening
@@Jungle87Official There are two reasons furnaces turn off. They run out of fuel (wood) or they overflow their output slots. If you have large furnaces outside, there's a chance random nakeds use water guns to extinguish them, but that's less likely (but worth mentioning). This system is designed to stop feeding wood when the ore runs out, so if something isn't set up correctly there it might cause issues too. Let me know if any of this helps! If you need further assistance, feel free to join my discord linked in the description
@@x-tremespeed i disabled the limits of how many resources go into the furnaces and now they stay on but i dont know if that will cause any issues with anything
Due to how electricity works in the game, some components can get "blipped" by conveyors even though the signal should be constant. This causes the igniters to fire randomly when the furnaces are already running. The OR gate "smooths" out the signal and stops these blips from happening. Now that they don't consume any power, it's a really easy fix!
Is there a benefit to this build compared to your last auto smelter build? I've been using the old build on a wipe right now and it seems to work fine still.
This one has the added "wood check" conveyor to turn off the ore conveyor, slightly edited power requirements, and the new ignition systems. The last one works fine still, this is just a more complete guide with more than one build! As for the OR gate, do you mean for the ignition, or in the charcoal factory? For the ignition, it stops micro circuit updates from triggering the ignition circuit. This can happen when power values are changed or even if conveyors move materials, although it is relatively random. For the charcoal factory it's so both the ore check conveyor AND the switch can control whether or not the wood conveyor operates.
@@x-tremespeed Oh my god this makes so much sense thank you. The only issues I've been having this wipe are my igniters not going off when the wood conveyor's "filter pass" was the only thing connected to the timer's "toggle" Just placed down some OR switches to see if run into this issue still
@@x-tremespeed interesting my issue is still that the igniters are not going off in time . just built it back to how the auto smelter 3 video is built. first time ive ever ran into this issue.
It increases the amount of ores a conveyor can pull! Basically, the conveyor pulls from each adaptor separately, but in the same 'tick'. This way we can make the conveyors pull from the same box 4 times at once which allows us to move more ore into the furnaces so they don't run out!
If you're talking about the charcoal bit specifically, yeah you can just use a smart switch there. As for everything else, it's all automated so the switch would only disable the system, but if you want that just put a smart switch before your conveyors.
Not sure how advanced we can get but am wondering if there is any way by using storage monitor to make it so that a system could produce enough charcoal to stay even with the amount of sulfur being smelted?
That's an interesting idea! I don't think storage monitors would be the way to do it, as they only give pulses for box updates, but conveyors would definitely be useful for that. I'll have to sit on that idea for a while.
@@x-tremespeed replace your "charcoal factory" switch with a counter module, add one furnace output conveyor for cooked sulfur (buffer output 20) to increment, one output conveyor for charcoal (buffer output 30) to decrement, counter increment and decrement to keep track of sulfur/charcoal ratio, output of counter enables the "charcoal factory" mode. (this is probably the first legitimate use of the counter decrement function I have ever seen)
@@Br1ckInTh3W4LLsimple and clever, I like it! You would need to use AND gate boosters for each of the conveyor's filter pass so they would turn themselves off then on again, and also interact with the counter. And depending on the smelting speed of your furnace array you may need to either add a buffer box or double the buffer values.
@@x-tremespeed came to the comments to ask the same question. thanks for the answer. however, I have a follow-up: It seems like the furnace smelting rate is the limiting factor, so whether the conveyor pulls 1 time or 4 times per cycle, you're still limited by the speed at which the furnace converts the ore and wood into metal/sulfur and charcoal. Thoughts?
I can totally see how you would want (e.g.) your base's front room drop box to empty as fast as possible, so I get the general idea of the multi-adapters, and I think it's awesome, so thanks for teaching us that
@@ShivTheGamer With this many furnaces it is not an issue. This system, however, can handle up to 30 large furnaces. Once you take into consideration each furnace needing 22 sulfur per tick, that's when you'll need more adaptors. If you're interested in the math: 22 * 30 = 660 sulfur needs to be pulled every tick. Conveyors can pull 60 per stack per storage adaptor: 60 * 4 = 240. This still isn't quick enough as 660 / 240 = 2.75. This means even with 4 storage adaptors on a box you will need to have at least 3 stacks of sulfur in the box to not let the furnaces run dry. I don't see this as a big issue as if you are running 30 large furnaces you most likely aren't the type of person/group to only smelt one stack of sulfur at a time. As for wood, it burns at the same rate regardless of furnace type, so even 2 adaptors will suffice for 30 furnaces (2 * 60 = 120 / 30 = 4 wood per furnace which is 8 seconds of smelt time. Conveyors activate approx. every 5 seconds)
Make sure your ore check conveyor is plugged in to the right slots! Filter pass to turn on the wood conveyor, and filter fail to turn it off. If you still have troubles, feel free to join my discord and I can help out further! The link is in the description
@@x-tremespeed Seems like the problem is the refinery. If i have wood and crude conveyors will keep on feeding wood to large furnaces whitout ores and wood+crude to refinery then ignites everything and my large furnaces keep on wasting wood. I just got started with this industrial thing today. Havent playing rust in a while tho glad im testing it b4 a real wipe
@@Diovick yeah, if you have the refinery on the same circuit it'll do that. I normally don't mind as I will either have not enough charcoal for gunpowder anyway OR more ore than crude oil.
It should work the same way, although I haven't played rust on console. Make sure you double check your connections, and ensure your conveyor settings are all correct!
i have 24 large furnaces in my base. i try this method and cant make it work... only 4 furnaces turn on and only 3 burns ore the other one, only wood... why?
There is a recent bug on the Rustopia server that caused this. If you aren't on Rustopia, your server might have had the same issue. Replacing the storage adaptors on your input boxes should fix it.
im sure in the electric furnace Electric Furnace its better 5 in metal and 9 in sulfur. But can you But can you tell me if those values work for you? Metal - 5 Sulfur - 8 HQM - 3
The electric furnace values don't really matter. it's a way to keep the smelt going while not wasting time with the furnaces on but no ore smelting. I did my testing on a private server, but I could see being on a larger server could have more conveyor lag and need slightly higher settings to compensate!
@@x-tremespeed yes maybe is the server im doing the test, its a public electric server and they have a little of lag :) another question bro how much active usage I can use from a "small battery" Im using 11/15 do you think its a good number? or with is the limit? thankyou
To this day i still wish they fix tge bug with the filtes in the conveirs , be able to jusf use 2 for the simples automation wem the update launch as too good
You can daisy chain up to 30 using this! If you need more than 30 furnaces you would need to build a second smelter since that is a hard limit of the conveyors.
I did it with 4 conveyors, the entire system was 100% automatic. 1st coal 2nd metal fragment, sulfur, high metal, low quality fuel 3rd wood 4th ores: metal, sulfur, hq, petroleum integrated with generator system with igniter
@@kenadams4847 it increases the amount of ores that can be transferred in one tick. For the most part one is fine but for some edge cases you might lose a little efficiency.
Aw man! Well there goes my next week of free time 😢 Jokes aside, that has the same effect as if your igniters got destroyed. If you notice your furnaces aren't lighting up anymore it's time to bring out the ol' repair hammer!
The maximums are so that when the smelter runs out of ore, it'll have the perfect amount of wood to smelt everything in the furnaces. If you didn't set the maximums the furnaces would become completely full with ore that would end up sitting there. Not to mention it greatly limits how quickly grubs can steal from compound furnaces.
@@x-tremespeed that’s great, but everything you do that’s not really basic in the video, I’d suggest you say a word or two as to why you do it that way.
@@PronePerry Mostly with the subtraction of electric furnace on and off ports, you no longer need an ignition section for those setups. I should make a small update video for that at some point 😅
Due to the change in how electric furnaces function as of the June 2024 update, you no longer need to have igniters for your electric furnace circuits! You can build the circuits the exact same way, but omitting the ignition parts. You can find the most up-to-date circuit diagrams in my discord!
discord.com/invite/u9JA6Kg3CF
Thank you very much. It's a really helpful tutorial. In case you have time, it would be cool if you create an updated version of it to address one additional possible issue and incorporating the 'no need of igniters' update in regards of electric furnaces.
The issue I would like to see to be addressed is as follows:
In my setup my input box gets filled from my main storage boxes with a specified amount of each ore (sulfur, hqm and metal). The output box gets emptied back to the main storage room and sorted to invividual boxes for each product.
The issue is that if one of those final boxes - which means 1 product, lets say for HQM is filled up completely and there is still HQM ore available, that HQM ore will eventually cloack up the system, blocking the furnaces and needs manual intervention in order to smelt just the other two ores. Sure, one could specify one furnace to smelt only one specific ore but that would make the system ineffective. I hope you know what I mean.
@@Opa_Andre you can make the electric furnace smelter the exact same way, just skip the ignitor part! (That is, the branch, small battery, the small battery's switch and splitter, and of course the two ignitors)
As for your system backing up, that's an issue with having not enough storage and the best fix is to simply add more boxes for whichever resource you have an excess of. While it is possible to make a sort of backup resource dump chest by mixing it in with other storage boxes, that really isn't a good option.
@@x-tremespeed Thanks alot for your fast answer. Highly appreciated. However, a general question - do you have any idea whether it is possible to generate an active electrical signal when a storage box is completely filled up?
@@Opa_Andre one way is to have a conveyor plugged into the output of the box in question, set a filter on the conveyor to whatever resource is in the box, and set the "min" to the maximum capacity of the box, minus 1. You would set this to 47999 for anything that stacks up to 1000 if you were using a large box, for instance. Filter pass will light up when the box is full. The con of this setup is if you have different items in the box it won't count them properly. If you know the only thing that will ever be in the box is a resource that stacks up to 1000, you can use the resource category filter instead
@@x-tremespeed Thank you!!! This was very helpful. Now I know how to set it up... I'll separate the inflow by separate conveyors and use that signal to power down the conveyor for that specific ore ressource. So the ore which is possibly still in the furnace(s) then could be take up a few slots in the "middle" box (the output box in your tutorial), however it won't fill up all slots within, so the other ores can still be smelted...
Just right on the point 🙂
Love the editing and little surprise in the end was really creative
Thank you Hyperion! 😄It was definitely planned creativity and not a scrambled addition I thought of in the shower 😅
Okay that generator/battery igniter is genius.
That's what I thought too! They are my go-to ignition methods now!
@@x-tremespeed what is the purpose of the OR gate having only one input? why not just connect filter pass to force start
@@gahbor it "smooths" out the signal. Conveyors directly connected to control inputs like force start on generators can sometimes cause them to activate even when the state of filter pass doesn't change.
@@x-tremespeed damn that was quick. i was testing this on a server and yea, that definitely happens.
do you know if an industrial light works too? shut off my pc before thinking about that
It consumes 1 rW which is the entire signal so no, unfortunately. You can use any electrical component that passes through power with one 1 active input, and that doesn't consume power.
Thx for making the updated versions.
Good overview and explanation.
Thanks Phil! The last one was a little outdated for a while, so this was definitely due for an update!
Nice video. And nice to see that someone else is using the "check" conveyors to check for resources available. 😁👍
Thanks Rustyphil! Conveyors are hands down the best electrical component in rust for all their uses.
Great video, love how simple you make it and the extra tip at the end was nice.
I'm on rust console and can't wait to follow your steps when the industrial update comes!
Thank you so much!
Do keep in mind this is based off the most recent electricity update where logic components don't consume any power, so you may have to use the older version if console doesn't get that update as well.
You can find that here!:
th-cam.com/video/MIHxNXiXuy0/w-d-xo.html
@@x-tremespeed yeah console has the older version but that's fine just have to increase the useage
Another great video from Rusts #1 Industrialist! 🎉
Thank you sir! You're too kind!
When are we seeing another Kangaraider video? 😄
Brilliant guide thank you 😁
@@t1ghe I'm glad you like it!
Thanks for the video! I play on an RP server and people setup vending machines they call insta smelts where people can trade raw material for the refined resources. They're community run and I've used them a lot. I was able to set one up myself today and your video was super helpful! I haven't looked at all your other videos yet but if you haven't done vending machine automation that'd be great!
@@offcrcartman glad to hear my video could be of use!
Thanks for the idea, I'll definitely look into it! I have a few others in the pipeline so to speak, just when I get some free time!
Wow great vid, super informational. Need more youtubers like you teehee
Thank you so much! 😄
Great video. Love it when you post.
Thank you, kindly! Hopefully it'll be a more regular occurrence, schedule permitting 😄
You can make the furnace ignition process.fully automatic if you use a memory cell that turns the switch on when the ore filter passes, then reset the memory cell with the filter fail, that way you can just leave the furnaces to to their thing and never have to manually turn them on if your furnaces ever turned off on their own
@@WilliamAckerOfficial You mean the electric furnaces? The furnaces no longer turn off by themselves (at least, not when you don't want them to).
As long as they have power, they will be on!
Excellent video. One question though for the Auto Refinery starting at 4:48 . What's the OR switch for? I watched this part several times but I couldn't see you using the second power input of that switch, so could go from the filter pass of the conveyor directly to the timer... Maybe I'm just missing something.
@@Opa_Andre Timers used to get set off every time the conveyor moved resources even though filter pass was constant. The OR gate fixed that problem, but they fixed timers and the OR is now unnecessary!
@@x-tremespeed Thanks alot! Didn't know this and thought you may used the switch as a somehow delay device delaying the start of the igniter to some milliseconds to make sure the refinery is filled. Cool as well they fixed the behavior of the timer. I already thought of using a blocker to block the timer starting the igniter using the filter pass signal of the last conveyor. But as the igniter didn't fire up a second time while the refinery was still running, I discarded that idea. :)
could you explain the reasoning behind the quantities for each raw material in the conveyors? for example, why 4 crude instead of 3, 12 wood instead of 10, etc. thanks!
@@baska- Sure!
The raw material amounts are based on the amount of resources each type of smelter can churn through in one conveyor tick (approx 5 seconds).
My amounts don't exactly line up with the smelt rates you may find online because the conveyor tick rates can vary. I've seen anywhere between 3 and 6 second ticks.
12 wood is enough to smelt the remainder of raw materials if the system gets shut off.
All in all, this ensures the furnaces always have materials smelting without downtime, and don't leave any ores unsmelted when the wood finishes burning.
I hope this clears everything up for you!
@@x-tremespeed I see, especially if you want to avoid grubs. like you said conveyor belt rates are kinda unreliable, but your explanation makes sense. thanks brother
Thanks sooooo much for showing how to add refinery into here and the electrical version.
Do you happen to have some solo / duo base that you like to do full electricity stuff like this in or do you stick to groups?
Absolutely! I wasn't huge into electric furnaces the first time around, but after seeing how widely used it is I had to add it this time around 😄
I don't really play much rust nowadays, but mostly in a group when I do!
bro you are insane, thank you
Loving the videos and if you do others! Not sure if this is possible, but maybe on next videos you can add more advanced sections later on (like you did with charcoal) but instead maybe using heartbeat sensors to detect enemies near your large furnace and stop feeding the furnaces? (not sure what other more advanced improvements could be made but would be nice to see what other options).
Absolutely! That wouldn't be hard to add at all. A memory cell with the HBHF sensors hooked up to "set" is all you would need to do, with a button to manually reset (or a more complex circuit if you want that automated to). If you want, join my discord linked in the description and I can send you a diagram for that within the next few days.
Great video. It's so satisfying when it turns on :D
Thank you!
That feeling never gets old! Nothing like having everything automated so I can just sit back and watch 😄
@@x-tremespeed you meant go out and farm didn't you? :D
Thank you for this video!
Absolutely! I'm glad you enjoyed it :D
the igniter on the electric furnace is fine but you can control them with the on offs nodes now and not use any power while doing it. just need the available 1 power per furnace.
My only issue with using the nodes is the insane amount of wiring you would need to do once you go above half a dozen furnaces. This way you can use a switch to turn them on and off, with the igniter as a failsafe in case they default to off during a server restart.
Would love to see more of this. Just getting into it myself. I want to be able to smelt then into auto craft for rockets bullets meds etc. but I just get stuck lol
@@Teejayflaps Auto crafting definitely gets more tricky. It's fun to play around with!
Very nice, now Im a smelting goddess. :)
The prettiest goddess I've ever seen! 😂
Also igniters can be conected to the main electricity system with And gate instead of generator,(changing system for the ignaters with a XOR or blocker and we have constant power work as temporary, i am not a good at telling what i think on word😅)
Yeah! I just used one of each version to show they are all viable and completely interchangeable!
Hi !
Thanks for the video! what is the purpose of adding several storage adapters on one box ?
@@MrOlivierHD Hey there! I'm glad you enjoyed it!
Multiple storage adaptors increase the amount of materials conveyors can move. If having one moves 60 items every 5 seconds, two will move 120. This is needed if you have a decent amount of large furnaces to keep the smelting efficiency as near to 100% as possible.
V cool, subbed and liked. Thanks man
Much appreciated - I'm glad you like it! 😄
Hey, Just wondering if there is a way to have these start up like in the first system and then signal a sprinkler to turn them off when input filter fail happens for the ore? I would rather not go though all of the wood i have! Just trying to learn the wood auto stuff. Electric is just so much easier!
@@letsgetsteve the wood furnaces are set up to stop supplying wood when the ore runs out. This will stop your wood from running out!
can i use my t2 splitter rather than a box with 4 adaptors
@@WindFlakez absolutely! You may need to attach some additional adaptors to the ore box in your sorting system if you find the furnaces burning empty sometimes.
what is the reason for the 4 adaptors on the input box?
It increases the throughput!
Each conveyor can pull from the same box 4 times in every movement if you have 4 adaptors.
6:22 i didnt know that 1 conveyor is enough. How is that possible 😅
It takes advantage of a few behaviors. First of all, conveyors can't move loot in and out of the same storage adaptor so it will always move ore from the box into the furnaces. Secondly, conveyors can only deposit ore and pick up smelted resources from furnaces. It can't pull ores out of furnaces or put already smelted resources back into them either.
@@x-tremespeed oh okay i built the same always with 2 😅 now i know thanks
@@x-tremespeed With the last update (bugged industrial) I ended up with cooked food being pulled inside my electric furnaces. That was weird ahahah
@@anorack007 Just keeping it from getting cold! haha
This was a amazing video! I always wondered how I could do a auto furnace smelter with 3 small furnaces and it turns off and doesn't waste wood when there is no more ore. I assume the first set-up is basically that
Thank you!
Yeah! If you're using small furnaces inside your base you can even save 1 power and not use the topmost conveyor (the "wood check" one). It's only there to stop ore from sitting in the furnaces which could be stolen if the are in your compound.
Can you make this system for auto ignition of large furnaces that turn off when they finish burning? Thank you!
@@LouRibe the furnaces already automatically turn off by controlling the wood supply!
Legit content! thanks for sharing gamer 😎👍
Absolutely! I'm glad you enjoyed it 😄
every things clear but the 4 adaptor on the fisrt box why u need 4 adaptors?
@@tranxoo2501 the four adaptors increase the throughput 4x. This ensures the ore and wood conveyors can keep up with the smelting rate required of your furnaces.
Thank you sir! What happened to the splitter-combiner feedback loop part of the octo-box? Does that no longer provide a 2x speedup?
No, thank YOU! 😄
Yes, unfortunately the splitter-combiner throughput doubler or "mini booster" got patched a few months ago. It's quite alright though, as that was only present to keep the efficiency of the smelter at 100% in ALL scenarios, regardless of how uncommon (specifically having huge amounts of furnaces but only depositing 1000 or less of a single ore at a time. Safe to say that's rather uncommon)
I quite like the battery igniter trick.
It's very handy!
why you connect the adapters on the input box, only 1 adapter is enough right?
@@legend101 in most cases 1 should be enough. There are a few cases where your efficiency would drop with only 1 adapter, but it's not a huge deal.
Why do you need 4 storage adapters on the ore box if they are all just connected to each other/ Don't you only need one, since they are all going to the same place. I thought you used more storage adaters to send them to different places
@@scubaturtle1619 The additional storage adaptors increase the throughput needed for larger smelting systems!
When you have up to 30 large furnaces the extra storage adaptors help to stop the furnaces from running dry between transfers.
Hey I really need help I've set the whole thing up but the generator doesn't turn on I followed all the steps and have low grade in and I have 12 large furnaces
@@ooga_booga.03 the most likely problem is you only have 1 power going in to your wood conveyor. Conveyors require 2 power in order to use their filter pass/fail inputs. Other than that, ensure you do have filter pass hooked up to the generator's turn on input, and not the filter fail or the generator turn off input.
I use a similar method but no check coveyor. If i set it up with a check wood to turn off an ore one... you can have it set up on 4 power.
I'm assuming you use the ore conveyor to turn the wood conveyor on and off? The problem I found with that configuration is if your ore conveyor fills the furnaces with the max ore settings in one tick. If this happens, I find it often will turn off the wood conveyor before it has a chance to transfer anything and the system gets blocked up.
Why does it go into the furnaces, and even before finishing to cook the sulfur ore it transfers it to the box? not all of it but some of it
@@parag0th429 are you using the single conveyor setup with more than one box? Having a conveyor after the last furnace will stop that from happening.
for some reason when my furnaces are completely empty, resources get put in but the furnaces don't ignite. I have to remove wood from one in order for the igniter to kick in.
@@soular420 That can happen if you don't remove the wood from your large furnaces when first placing them. It shouldn't run into that problem further, as the wood conveyor filling the furnaces is what sets off the ignitors
Right, except I'm using small furnaces, and they are completely empty. The wood goes in but they don't start. If I remove the wood from one, they start. Lol 🤷🏻♂️
@@soular420 That is rather odd. Are you on modded or vanilla? Also, what form of ignitor are you using (timer, generator, battery/switch)?
how come the igniters dont repeatedly ignite over and over? does the filter pass only pulse a current if there is a break in the resource flow?
Filter pass activates and stays active until the conveyor cannot move items anymore, at which point it swaps over to filter fail. It's quite handy!
@@x-tremespeed yeah i assumed it would turn off and on each time it passes wood, but it just never turns off, i hopped on a server to test it and the time it stays on after passing wood is long enough to have 100% uptime so its works perfectly
@@x-tremespeed i have a question that im a little confused on. How come the filter pass activates only when it can move stuff. But the check conveyers activate when its not even connected to anything and cant move anything? Does it just freak out and perma try to move it even tho its going nowhere?
@@Julez3133 The check conveyors only look at the input container to see if items can be moved, not the output container.
This is further seen if you connect a conveyor to output into a box that is already full - the conveyor will still output filter pass despite not moving anything!
For the normal electric furnace could you add 3 more to it?
Absolutely! you would need to run it off either a medium battery or two small batteries connected into a root combiner for the required power though.
@@x-tremespeed thank you
Is there a way to get the furnaces to use both slots if smelting a single ore type
You don't need to do that, it is smelting at max speed at all times. If you had resources in both slots, they would each run at half speed for the same overall output
i had troubles with it turning off constantly but if you are on say a 5X server you need to change the values of the wood and ores by multiplying it by say 5 on a 5x server
It all depends on the smelting rate. Even 5x servers will sometimes smelt at rates that are higher than 5x. The best thing to do is just see for yourself how quickly the wood burns - default is 30 wood per minute, or one wood for two seconds of smelting.
Could you change the generator to a switch?
@@cotyhall1224 you can use any of the 3 methods with any of the smelter builds!
So my furnaces will randomly turn off and I manually have to turn them back on I went back through and made sure everything is correct according to the video I’m not very good with these things so I don’t quite understand why this is happening
@@Jungle87Official There are two reasons furnaces turn off. They run out of fuel (wood) or they overflow their output slots. If you have large furnaces outside, there's a chance random nakeds use water guns to extinguish them, but that's less likely (but worth mentioning).
This system is designed to stop feeding wood when the ore runs out, so if something isn't set up correctly there it might cause issues too.
Let me know if any of this helps! If you need further assistance, feel free to join my discord linked in the description
discord.gg/u9JA6Kg3CF
@@x-tremespeed i disabled the limits of how many resources go into the furnaces and now they stay on but i dont know if that will cause any issues with anything
Can you explain what the OR gate does here? Feels like its redundant?
Does it give a delay?
Due to how electricity works in the game, some components can get "blipped" by conveyors even though the signal should be constant. This causes the igniters to fire randomly when the furnaces are already running.
The OR gate "smooths" out the signal and stops these blips from happening. Now that they don't consume any power, it's a really easy fix!
Is there a benefit to this build compared to your last auto smelter build? I've been using the old build on a wipe right now and it seems to work fine still.
and also what is the point of the "turn off" to the b port of the OR switch?
This one has the added "wood check" conveyor to turn off the ore conveyor, slightly edited power requirements, and the new ignition systems. The last one works fine still, this is just a more complete guide with more than one build!
As for the OR gate, do you mean for the ignition, or in the charcoal factory? For the ignition, it stops micro circuit updates from triggering the ignition circuit. This can happen when power values are changed or even if conveyors move materials, although it is relatively random. For the charcoal factory it's so both the ore check conveyor AND the switch can control whether or not the wood conveyor operates.
@@x-tremespeed Oh my god this makes so much sense thank you. The only issues I've been having this wipe are my igniters not going off when the wood conveyor's "filter pass" was the only thing connected to the timer's "toggle" Just placed down some OR switches to see if run into this issue still
@@mtp-97 the problem was with igniters going off too much, it sounds like you have a separate issue 🤔
@@x-tremespeed interesting my issue is still that the igniters are not going off in time . just built it back to how the auto smelter 3 video is built. first time ive ever ran into this issue.
what do the extra storage adaptors on the input box do?
It increases the amount of ores a conveyor can pull!
Basically, the conveyor pulls from each adaptor separately, but in the same 'tick'. This way we can make the conveyors pull from the same box 4 times at once which allows us to move more ore into the furnaces so they don't run out!
@@x-tremespeed would it still work if you have 2 large boxes with 2 adaptors each ?
@@gabrielmartins7842 yeah! Or even 2 boxes each with 4
why so many adapters on the output box?
The input box? It multiplies the amount of resources each conveyor can move. 4 storage adapters means 4x the resources moved!
Hey, is there a way to make this activate with the rust+ app if available?
If you're talking about the charcoal bit specifically, yeah you can just use a smart switch there.
As for everything else, it's all automated so the switch would only disable the system, but if you want that just put a smart switch before your conveyors.
Not sure how advanced we can get but am wondering if there is any way by using storage monitor to make it so that a system could produce enough charcoal to stay even with the amount of sulfur being smelted?
That's an interesting idea!
I don't think storage monitors would be the way to do it, as they only give pulses for box updates, but conveyors would definitely be useful for that. I'll have to sit on that idea for a while.
@@x-tremespeed replace your "charcoal factory" switch with a counter module, add one furnace output conveyor for cooked sulfur (buffer output 20) to increment, one output conveyor for charcoal (buffer output 30) to decrement, counter increment and decrement to keep track of sulfur/charcoal ratio, output of counter enables the "charcoal factory" mode. (this is probably the first legitimate use of the counter decrement function I have ever seen)
@@Br1ckInTh3W4LLsimple and clever, I like it! You would need to use AND gate boosters for each of the conveyor's filter pass so they would turn themselves off then on again, and also interact with the counter. And depending on the smelting speed of your furnace array you may need to either add a buffer box or double the buffer values.
Why do you chain 4 adapters on the storage box?
They increase the throughput!
Each conveyor can pull from the same box 4 times in every movement if you have 4 adaptors.
@x-tremespeed nice..thank you for the great information
@@x-tremespeed came to the comments to ask the same question. thanks for the answer. however, I have a follow-up: It seems like the furnace smelting rate is the limiting factor, so whether the conveyor pulls 1 time or 4 times per cycle, you're still limited by the speed at which the furnace converts the ore and wood into metal/sulfur and charcoal. Thoughts?
I can totally see how you would want (e.g.) your base's front room drop box to empty as fast as possible, so I get the general idea of the multi-adapters, and I think it's awesome, so thanks for teaching us that
@@ShivTheGamer With this many furnaces it is not an issue. This system, however, can handle up to 30 large furnaces. Once you take into consideration each furnace needing 22 sulfur per tick, that's when you'll need more adaptors.
If you're interested in the math:
22 * 30 = 660 sulfur needs to be pulled every tick. Conveyors can pull 60 per stack per storage adaptor: 60 * 4 = 240. This still isn't quick enough as 660 / 240 = 2.75. This means even with 4 storage adaptors on a box you will need to have at least 3 stacks of sulfur in the box to not let the furnaces run dry. I don't see this as a big issue as if you are running 30 large furnaces you most likely aren't the type of person/group to only smelt one stack of sulfur at a time.
As for wood, it burns at the same rate regardless of furnace type, so even 2 adaptors will suffice for 30 furnaces (2 * 60 = 120 / 30 = 4 wood per furnace which is 8 seconds of smelt time. Conveyors activate approx. every 5 seconds)
Thx a lot for the Guides. Ive done the Auto Smelter one but it keep on burning all my wood even when i dont have any ore left in the imput box
Make sure your ore check conveyor is plugged in to the right slots! Filter pass to turn on the wood conveyor, and filter fail to turn it off. If you still have troubles, feel free to join my discord and I can help out further! The link is in the description
@@x-tremespeed Seems like the problem is the refinery. If i have wood and crude conveyors will keep on feeding wood to large furnaces whitout ores and wood+crude to refinery then ignites everything and my large furnaces keep on wasting wood. I just got started with this industrial thing today. Havent playing rust in a while tho glad im testing it b4 a real wipe
@@Diovick yeah, if you have the refinery on the same circuit it'll do that. I normally don't mind as I will either have not enough charcoal for gunpowder anyway OR more ore than crude oil.
Does it also work with more than 2 large furnaces?
@@Der_Tuso_Huso It works with up to 30!
❤@@x-tremespeed
Anyone know why my ores are not leaving the starting box, also all wood is being taken out of input (on console not sure if mechanics are the same)
It should work the same way, although I haven't played rust on console. Make sure you double check your connections, and ensure your conveyor settings are all correct!
i have 24 large furnaces in my base. i try this method and cant make it work... only 4 furnaces turn on and only 3 burns ore the other one, only wood... why?
There is a recent bug on the Rustopia server that caused this. If you aren't on Rustopia, your server might have had the same issue. Replacing the storage adaptors on your input boxes should fix it.
Love the video!
Thank you so much!
im sure in the electric furnace Electric Furnace its better 5 in metal and 9 in sulfur. But can you But can you tell me if those values work for you?
Metal - 5
Sulfur - 8
HQM - 3
The electric furnace values don't really matter. it's a way to keep the smelt going while not wasting time with the furnaces on but no ore smelting.
I did my testing on a private server, but I could see being on a larger server could have more conveyor lag and need slightly higher settings to compensate!
@@x-tremespeed yes maybe is the server im doing the test, its a public electric server and they have a little of lag :) another question bro how much active usage I can use from a "small battery" Im using 11/15 do you think its a good number? or with is the limit? thankyou
legend
Thank you! 😄
To this day i still wish they fix tge bug with the filtes in the conveirs , be able to jusf use 2 for the simples automation wem the update launch as too good
how can i do more furnaces
You can daisy chain up to 30 using this!
If you need more than 30 furnaces you would need to build a second smelter since that is a hard limit of the conveyors.
I did it with 4 conveyors, the entire system was 100% automatic. 1st coal 2nd metal fragment, sulfur, high metal, low quality fuel 3rd wood 4th ores: metal, sulfur, hq, petroleum integrated with generator system with igniter
Why does the input box need 4 storage adapter won't 1 work? Or am I missing something
@@kenadams4847 it increases the amount of ores that can be transferred in one tick. For the most part one is fine but for some edge cases you might lose a little efficiency.
@x-tremespeed makes sense thanks for explaining it
cool
Thank you! 😄
do a auto rocket crafter
I want to revisit autocrafting again in the future!
Gotta redo the whole video now that ignotors don't die anymore lol
Aw man! Well there goes my next week of free time 😢
Jokes aside, that has the same effect as if your igniters got destroyed. If you notice your furnaces aren't lighting up anymore it's time to bring out the ol' repair hammer!
@@x-tremespeed what does the question mean? igniters still seem to take damage when they're used...
oh i get it - they stop working at some low health, instead of self-destructing
@@ShivTheGamer Igniters now heal within TC privilege so you shouldn't need to worry about this at all!
Why not explain why you do the things you do?
Why set resource maximums for example…
The maximums are so that when the smelter runs out of ore, it'll have the perfect amount of wood to smelt everything in the furnaces. If you didn't set the maximums the furnaces would become completely full with ore that would end up sitting there. Not to mention it greatly limits how quickly grubs can steal from compound furnaces.
@@x-tremespeed that’s great, but everything you do that’s not really basic in the video, I’d suggest you say a word or two as to why you do it that way.
@@kedalin Thank you, that's a good point. I'll try to be mindful of it next time!
@12:12
there is a better way to do everything in this video that's works better and doesn't need all the complex connections.
Do you have links? I look forward to learning about them!
This is overly complex.
I just use 2 conveyors, a timer, 2 branches and adapters for each furnace.
Easy easy
That works too! This is to ensure you don't have ores or wood sitting in your large furnaces in the compound, waiting for grubs to steal.
you did so much wrong unless the games been updated
@@PronePerry It's all correct and working!
i shouldnt of said "so much wrong" it was just a few things i think rust changed
@@PronePerry Mostly with the subtraction of electric furnace on and off ports, you no longer need an ignition section for those setups. I should make a small update video for that at some point 😅
how this guide makes it ULTIMATE? XD
The guide is the Ultimate part, showing ways to make every type of auto smelter you would ever need 😀