DOOM Eternal - How to Mod-Swap Cancel

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 5

  • @sylar1313
    @sylar1313 14 วันที่ผ่านมา +5

    Nice video, should probably point out that other than fast destroyer blade, this is often used to cancel lock-on rockets quicker. There are also some quirks about it, most notably how most mods break for a few seconds after a mod-swap cancel unless you go through heavy cannon, which fixes it. A pretty buggy and weird tech overall

    • @no_name_magician
      @no_name_magician 9 วันที่ผ่านมา

      Hey bro nice to see you here. I await your return.

  • @no_name_magician
    @no_name_magician 9 วันที่ผ่านมา +1

    This tech can be used to reduce the delay in weapon switching you get after firing lock on mod and even base fire and both weapon mods of the ballista. Really useful in doing cool combos on the marauder as well like the rocket bait combo. BATS and mod swap canceling are very similar tech in the fact that both have the same inputs but BATS is the result of mod swap cancel and applications are different where one transfers the bring up animation of one weapon to another where as the other one can reduce the delay in weapon switching when firing a weapon mod. You should do a video on wack swaps as well which enable you to generate the fast swap effect from weapons like ssg, ballista, rocket launcher and there weapon mods.

  • @MichaelLongstreet
    @MichaelLongstreet 14 วันที่ผ่านมา +1

    Can I do this on console?