Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :) Timecodes: ○ 0:00 - Side-by-Side Comparison at 4K Native ○ 2:32 - Riverwood in Original at 4K Native ○ 4:08 - Sunny Riverwood in Unreal Engine 5.5 at 4K Native ○ 5:27 - Rainy Riverwood in Unreal Engine 5.5 at 4K Native ○ 6:47 - Morthal in Original at 4K Native ○ 7:48 - Sunny Morthal in Unreal Engine 5.5 at 4K Native ○ 8:59 - Snowy Morthal in Unreal Engine 5.5 at 4K Native ○ 10:07 - Winterhold in Original at 4K Native ○ 11:28 - Snowy Winterhold in Unreal Engine 5.5 at 4K Native ○ 12:42 - Sunny Winterhold in Unreal Engine 5.5 at 4K Native
As a UE5.5 part time game designer, the settings on this fan made lighting and other things mod doesn't really show the true power of what UE5.5 Lumen + Nanite...etc...can really do. Firstly, Nanite is a complete waste on this mod as ALL the original static meshes are very low poly. To truly utilize Nanite, the meshes would need to be totally redone at a much higher poly count. Nanite itself won't do anything miraculous with low poly meshes...other than greatly slow things down due to being a waste of doing nothing. Turn Nanite off should bring a bit of FPS back without loosing any visual detail as it is really doing nothing to the visuals here. Using Lumen (generic settings) will produce quite good results with any scene...but to really get promising results, one has to be able to know how to tweak the many settings that make up Lumen. This is where a lot of raw GPU power being wasted without know what to set. Shadows can be the most robbing and I'd bet that is what is taking up a lot of the FPS that is wasted in this video do to shadows + VSM not being setup properly. This brings us to VSM (virtual shadow maps). VSM is very performance robbing for now in UE5 due to not yet being performance friendly with production quality setups. As Nanite needs VSM to be performant...Skyrim was not designed with VSM in mind (obviously)...so again, here we are with huge performance loss due to that fact. VSM will only do what it thinks it should do based on it's surroundings. Tweaking is definitely needed here also. My suggestion is to redo this again while turning off Nanite + VSM and use just regular shadow maps with Lumen. There should only be only a small dip in performance compared to stock Skyrim while looking nearly identical to what the User has done with the present settings in UE5.5.
It would be great to see the comparison between unreal and heavy moded versions. I just wish that someday there will be fully ray traced skyrim without screen space and animations that could be comparable with ue5 technologies. I think this two things that could make Skyrim the best game ever, we already have AI NPC with Mantella, thats the last two ingredients thats left
@@MxBenchmarkPCwell, first of all ENB preset with wether mod, maybe RTGI mod to compare full RT with fake RT, if you would install any town mods on top of that, like JK's Skyrim, everyone would only notice differences not in graphics but in whole picture, textures and meshes included. So we don't really need that.
It's such a shame that TH-cam struggles to show this project in its full majesty. However, I do think that this just proves how immaculate the design of the original was, for it to stand up in so many people's eyes to the Unreal version.
@@ErnieZee you can have more than 60 fps lol and having 150 fps dip for the quality shown here is criminal. you can get close to that with mods without the impact. been play skyrim since launch and have modded it every visually way possible from enbs to new textures etc.
if you want to recreate the game in unreal id make new assets, it looks like you just copy pasted the same models and textures into unreal and added ray tracing. So it makes it look worse than some ENBs and also runs like ass while visually having very little impact
By the looks of it it's literally the original assets ported to UE5 with lumen or some other modern lighitng technique. You're insulting the same ppl you've praised lmao
the second one is skyrim right? You know the game has locked framerate to 60fps and is so poorly written people have trouble keeping over 60fps with mods. Unreal Engine 5 is infinitely better than Creation Engine when it comes to performance.
@ you are clown for not providing any arguments. Creation engine relies on an ancient rendering technique that is extremely expensive and reliant on only one core of a cpu (even though they supposedly added proper multithreading with special edition but they didn't). Starfield is on a bit better version of the engine but it's still the same old shit that looks exactly the same as it did 15 years ago. UE5 improves so much it's actually crazy compared to any other engine on the market and y'all debbie downers are mad that it takes more to run such a game on highest settings in 4k. So what exactly do you want? You want the same graphics and just more fps every year or do you actually want graphical improvements? Because so far you can pretty much play any game available on the market with a 10 year old gpu (GTX 1080) - a feat that was absolutely unthinkable when I was a kid and the top of the line gpu from 2004 couldn't even LAUNCH crysis which came out 3 years later.
Hi. I am a fan of this game, so I want to tell you that the graphics upgrade you showed in this video is easily achieved with ENB presets, which consume almost no resources and do not reduce performance. Your graphics look worse than with ENB, but the performance has dropped catastrophically. If you use ENB presets on the old engine, you can achieve better graphics, which will work even on an old video card of the GTX 1080 level.
I think UE5 is too intensive, but I also think you need greater than GTX 1080 (I have one) to get great graphics at 60fps, I would say RTX 3060 or so, 50% faster at minimum
@@yeshyk3694I use to do screen archery for Skyrim, most mods were in 8-16k not for gameplay purposes but I would get a stable 60 fps in 2k sometimes higher with a 1080ti. Most fps drops are from heavily scripted mods or mods that change all of the landscape like northern roads etc.
needs to be greater investment into making anti aliasing look better because the UE5.5 ones sometimes looked more blurry/pixelated even though everything was superior to the regular (minus performance of course)
UE5 creates too much contrast where none is needed. Sure, it has a better fidelity but for a person like me who favors gameplay over graphics, all the hype around UE5 is a hindrance more than any kind of help. Additionally, this isn't really a fair 1:1 comparison - the UE5 examples look lifeless by design because there's no NPCs or moving foilage.
its just the game engine running in UE5.5, its not a full remake. Nothing has been done to it optimization wise yet, no assets have been touched for the most part. It's a proof of concept and similar to how some game remakes are being done where the original engine is used but UE5.5 takes over for the graphics. There's a Need for Speed Underground 2 remake being made by modders using this concept.
But why would a long time Skyrim fan be excited about this . When our Skyrim looks like this and make that UE5 build look like a PS3 game . th-cam.com/video/p1XlgndOEfA/w-d-xo.htmlsi=5GMz_IKyu7-0DZvQ
I still take the 200+ fps version and this Unreal version lost the Dark Cold ambient. But it's still very interesting project! makes you notice how much of a resource hog Unreal 5 is. No wonder why devs are starting to use fake frames instead of just optimizing.
Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
Timecodes:
○ 0:00 - Side-by-Side Comparison at 4K Native
○ 2:32 - Riverwood in Original at 4K Native
○ 4:08 - Sunny Riverwood in Unreal Engine 5.5 at 4K Native
○ 5:27 - Rainy Riverwood in Unreal Engine 5.5 at 4K Native
○ 6:47 - Morthal in Original at 4K Native
○ 7:48 - Sunny Morthal in Unreal Engine 5.5 at 4K Native
○ 8:59 - Snowy Morthal in Unreal Engine 5.5 at 4K Native
○ 10:07 - Winterhold in Original at 4K Native
○ 11:28 - Snowy Winterhold in Unreal Engine 5.5 at 4K Native
○ 12:42 - Sunny Winterhold in Unreal Engine 5.5 at 4K Native
UE5's looks like how my inner child remembers the original.
They say the mind twists the memories, I say it enhances them.
honestly not impressed by those graphics at all, more impressed by that huge fps drop
20% visual imrpovement for 200% performance hit
Some of us only really need 60 fps
@@daikon711 60 last century. 90 minimum, 120 better.
20% what a dumbass
Creation engine is much worse than UE5. You can't even draw over 60fps without mods.
@@ErnieZee creation being bad just proves how terrible UE5 optimizatin is.
As a UE5.5 part time game designer, the settings on this fan made lighting and other things mod doesn't really show the true power of what UE5.5 Lumen + Nanite...etc...can really do.
Firstly, Nanite is a complete waste on this mod as ALL the original static meshes are very low poly. To truly utilize Nanite, the meshes would need to be totally redone at a much higher poly count. Nanite itself won't do anything miraculous with low poly meshes...other than greatly slow things down due to being a waste of doing nothing. Turn Nanite off should bring a bit of FPS back without loosing any visual detail as it is really doing nothing to the visuals here.
Using Lumen (generic settings) will produce quite good results with any scene...but to really get promising results, one has to be able to know how to tweak the many settings that make up Lumen. This is where a lot of raw GPU power being wasted without know what to set. Shadows can be the most robbing and I'd bet that is what is taking up a lot of the FPS that is wasted in this video do to shadows + VSM not being setup properly.
This brings us to VSM (virtual shadow maps). VSM is very performance robbing for now in UE5 due to not yet being performance friendly with production quality setups. As Nanite needs VSM to be performant...Skyrim was not designed with VSM in mind (obviously)...so again, here we are with huge performance loss due to that fact. VSM will only do what it thinks it should do based on it's surroundings. Tweaking is definitely needed here also.
My suggestion is to redo this again while turning off Nanite + VSM and use just regular shadow maps with Lumen. There should only be only a small dip in performance compared to stock Skyrim while looking nearly identical to what the User has done with the present settings in UE5.5.
It would be great to see the comparison between unreal and heavy moded versions. I just wish that someday there will be fully ray traced skyrim without screen space and animations that could be comparable with ue5 technologies. I think this two things that could make Skyrim the best game ever, we already have AI NPC with Mantella, thats the last two ingredients thats left
Use this comment section to suggest which mods I should use.
@@MxBenchmarkPCwell, first of all ENB preset with wether mod, maybe RTGI mod to compare full RT with fake RT, if you would install any town mods on top of that, like JK's Skyrim, everyone would only notice differences not in graphics but in whole picture, textures and meshes included. So we don't really need that.
@7x67 noted.
Is it me, or is it… worse? Like the heavy shadows and lack of atmospherics
It's such a shame that TH-cam struggles to show this project in its full majesty. However, I do think that this just proves how immaculate the design of the original was, for it to stand up in so many people's eyes to the Unreal version.
Almost -150fps for normal lighting is too much
You can't even have more than 60 fps in skyrim. Creation engine is bad and you have 0 idea what you are talking about.
@@ErnieZee you can have more than 60 fps lol and having 150 fps dip for the quality shown here is criminal. you can get close to that with mods without the impact. been play skyrim since launch and have modded it every visually way possible from enbs to new textures etc.
if you want to recreate the game in unreal id make new assets, it looks like you just copy pasted the same models and textures into unreal and added ray tracing. So it makes it look worse than some ENBs and also runs like ass while visually having very little impact
Original created by talented Artists,
UE5.5 created by a tasteless artless NPC
By the looks of it it's literally the original assets ported to UE5 with lumen or some other modern lighitng technique. You're insulting the same ppl you've praised lmao
You can achieve the same thing for free by just dropping the brightness in the game all the way down. No 80% FPS drop, either.
Original game: clean and sharp.
Unreal remake: grainy and fuzzy.
Original game wins.
250fps vs 40fps
the second one is skyrim right? You know the game has locked framerate to 60fps and is so poorly written people have trouble keeping over 60fps with mods. Unreal Engine 5 is infinitely better than Creation Engine when it comes to performance.
@@ErnieZee 🤣🤣🤣🤡
@ you are clown for not providing any arguments. Creation engine relies on an ancient rendering technique that is extremely expensive and reliant on only one core of a cpu (even though they supposedly added proper multithreading with special edition but they didn't). Starfield is on a bit better version of the engine but it's still the same old shit that looks exactly the same as it did 15 years ago. UE5 improves so much it's actually crazy compared to any other engine on the market and y'all debbie downers are mad that it takes more to run such a game on highest settings in 4k.
So what exactly do you want? You want the same graphics and just more fps every year or do you actually want graphical improvements? Because so far you can pretty much play any game available on the market with a 10 year old gpu (GTX 1080) - a feat that was absolutely unthinkable when I was a kid and the top of the line gpu from 2004 couldn't even LAUNCH crysis which came out 3 years later.
The original looks better
Why in the world are there zero NPCs in every re-rendered scene?
Hi. I am a fan of this game, so I want to tell you that the graphics upgrade you showed in this video is easily achieved with ENB presets, which consume almost no resources and do not reduce performance. Your graphics look worse than with ENB, but the performance has dropped catastrophically. If you use ENB presets on the old engine, you can achieve better graphics, which will work even on an old video card of the GTX 1080 level.
I think UE5 is too intensive, but I also think you need greater than GTX 1080 (I have one) to get great graphics at 60fps, I would say RTX 3060 or so, 50% faster at minimum
@@yeshyk3694I use to do screen archery for Skyrim, most mods were in 8-16k not for gameplay purposes but I would get a stable 60 fps in 2k sometimes higher with a 1080ti. Most fps drops are from heavily scripted mods or mods that change all of the landscape like northern roads etc.
@ maybe I was just using too intensive modlist, idk
needs to be greater investment into making anti aliasing look better because the UE5.5 ones sometimes looked more blurry/pixelated even though everything was superior to the regular (minus performance of course)
Can you tell me how to uncap the 60fps ?????
I'm not one of these rando UE5 haters, but skyrim has a timeless art style. Just purely upping the fidelity doesn't really do much for it.
🤣 Just came to see how much of a dip would the UE cause and I wasn't disappointed.
right, 1/4 the performance
visuals are way better but they're blurry lol
that's cool but it also dumps the framerate to like 1/4 of the Original
Chromatic aberration 🤮
I’m glad it’s not just me noticing the chromatic aberration
Would be interesting if I do same comparison but adding a 700 1000 mods mod list
Interesting comparison the orignal was captured with hdr?.
Nope, no HDR.
i rember more washed color.@@MxBenchmarkPC
Were you able to implement parallax mapping on the textures? Everything looks... Shallow on UE. Other than that solid work! 🎉
Where's the struttung chicken in the ue5.5 version?
UE5 creates too much contrast where none is needed. Sure, it has a better fidelity but for a person like me who favors gameplay over graphics, all the hype around UE5 is a hindrance more than any kind of help. Additionally, this isn't really a fair 1:1 comparison - the UE5 examples look lifeless by design because there's no NPCs or moving foilage.
Is it possible to do all the main and side quests with this mod ?
Nope, quests are not available yet.
to be honest I'm not sure I would have palyed it this much if it looked like ue5.5
Man you could just install some shaders for the same effect and still have like 180fps
Still looks like the Havok engine imo. Though, yes there are some graphical improvements. A bit lack luster considering it's 5.5
Havok Engine is what Skyrim uses for its physics engine only.
The rest of the stuff is tied to the Creation Engine
Where is the atmosphere in the remake?
this is a horrible remake and very poorly optimized...
its just the game engine running in UE5.5, its not a full remake. Nothing has been done to it optimization wise yet, no assets have been touched for the most part. It's a proof of concept and similar to how some game remakes are being done where the original engine is used but UE5.5 takes over for the graphics. There's a Need for Speed Underground 2 remake being made by modders using this concept.
32 fps on a 4080... bruh... unreal 5 performance is sooo garbage.
But why would a long time Skyrim fan be excited about this . When our Skyrim looks like this and make that UE5 build look like a PS3 game . th-cam.com/video/p1XlgndOEfA/w-d-xo.htmlsi=5GMz_IKyu7-0DZvQ
0:41 this is a great example of a true UE5 power. The water rendering difference is insane!
actually the performance hit is more'insane'.
What about that is insane? That was all possible long before UE5
look what water looks like in Skyrim with community shaders installed Lol
Yeah, Nanite tanks performance AGAIN. I hope this won't have forced software Lumen, this is annoying.
That game is old and thus is poor on details. In UE5 it makes quite a dissonance
Unreal is unoptimized, overblown bloatware and a cancer to the gaming industry, imo 😂
Am I banned?
No 😂
what the sigma
I still take the 200+ fps version and this Unreal version lost the Dark Cold ambient. But it's still very interesting project! makes you notice how much of a resource hog Unreal 5 is. No wonder why devs are starting to use fake frames instead of just optimizing.
S0VL|S0VLESS
ты главное желтый снег не ешь...
анрил джин, почему у тебя снег желтый, это кто наделал???
When I hear ue5 I want to run and not look back.