Hey brother, always great to hear from you! What’s wrong with cd1+2? I think it’s perfectly balanced considering it’s i25+ and is extremely linear to both sides. Devil fist I can see people disliking, but kazuya would be complete shit in this game if he didn’t have a solid mid like that to compete with the nonsense most characters have in T8. I think Devil fist is perfectly balanced. Maybe they could reduce the bit of pushback it has, but that’s it.
@@The_Buff_Guy To be clear I don't think either move should be removed from the game. This is Tekken 8 after all, Casino Royal. But going from your own criteria at the start: Demon Paw is: 1) Extremely spammable in neutral 2) Has far greater reward than risk 3) Has Easy execution in contrast to its power 4) (most importantly) complements the rest of the kit extremely well by making ducking against Kazuya even more risky and moving against him far trickier (especially considering the move has an even WIDER hitbox in heat for some strange reason) As for Patricide fist: You known darn well this is the greatest gift Harada has ever given you. These two moves, much like Drag's new hatchet kick and FC low) patch the biggest holes in the characters offence (A lack of lows for Drag Vs A lack of good advancing mids for Kazuya) and make both characters harder to defend against than they've ever been. The +on block nature of it means that the infamous wave dash mix is now SAFER than ever, allowing second/third attempts if the mid is blocked correctly (again, unprecedented for the character) Does this mean the moves should be removed!? HELL NO! Without these overpowered tools Kazuya would completely drown in the new Tekken 8 Meta. BUT I still think they're worth mentioning in a discussion about power crept tools in Tekken 8. By classic tekken standards they are ridiculous!
This is a very solid point. I think the move is worth discussing in a video about power crept tools. Devil fist brings kazuya up to a level he’s never been before. But is it in immediate need of an immediate nerf like the “broken characters” section I have in this video? No. I think it’s just another tool that kazuya needs in order to function in this game.
as a jin main, d2 has destroyed jins low game. in t7 it was perfect launching hellsweep, quick low d4, good damaging 20 frame low db4 that ch launches, and d3,3 a fast low to mid string. in t8 d2 is very good online, one of the best moves in the game even online but in other settings it has singlehandedly made jins low game worse. The addition of that move combined with them taking out d3,3 has only made jin annoying for everyone online and scrubby whilst also making his low game offline worse since even at locals ppl react to d2 as a jin main id be completely fine if they just deleted the move from the game and gave us back d3,3
@@astral9807 what i was saying,jins d2 is not good for anything apart from appealing to casuals,it makes using his lows less fun online and it makes having a decent chunky low offline hard
The main gripe I have about many moves in Tekken 8 is the amount of them that feel impossible to move around. With this games buffed movement, I feel like bamco wants movement to be an integral part of the game, but with the amount of moves that have phantom tracking it makes it feel very discouraging to attempt. Great video! I really enjoyed it and agree with much of what you said.
The phantom tracking thing is very weird to me. Movement has been “buffed”, they say. But I found sidestepping in Tekken 7 more effective than it seems now.
@@The_Buff_Guy Couldn’t agree more, from my minimal experience in Tekken 7 I also found sidestepping to be much more consistent. Although it could not be applied in as many situations as in 8. I really hope they have a plan going forward to work on the consistency of a-lot of stuff in this game, it would be so great!
Exacly. When I SS a move in tekken 7, it just works. In tekken 8, "sometimes" it still hits. Is it not sidestep-able? Did I step to the wrong side? It's confusing to learn sidestepping in this game.
Honestly , I use yoshi and law and think they’re both okay .. u can bait flash. It’s also launch punishable on block .. but bad tekken players dnt no that . Nerf Kazuya . It’s been on my mind a lot lately. He’s heat’s tooooo fuknnnn strong. And Kazuya players rely on too much . They’re not even playing the game. There just going into heat in ranked and winning matches off “heat” bullshit. And u no wat? He might have the best heat in the game. His 50/50 mix ups are too fukn good in heat too . Everything is rediculous about his heat. In retrospect, I can’t believe they buffed him. Even his hit boxes are too good . Nerffff Kazuya Also, if u use kazuya and ur losing a lot .. then use his heat. It’s alllllllll u fukn need.
Kazuya is by far the hardest character in the game to pilot. He requires zero nerfs and zero buffs. He’s perfect exactly as he is, a solid mid tier character due to his high execution demand and very simple game plan. He has amazing heat, and he’s boarder line broken at the wall. But his neutral is shit, and he relies on a just frame attack for keep out and approaching, which is already nuts. No, dude. You’re simply wrong about kazuya. Try actually playing him yourself, you’ll find out REAL quick how broken he isn’t. Yoshi and Law are broken S Tier characters who constantly do well in tournament via SEVERAL players, not just 1 here and there. That’s disregarding the stuff I say about them in this video. They need some addressing.
@@The_Buff_Guy I respectfully disagree and the reason why is because kazuyas oki’s so good , I feel like it’s probably the best in the game. If he knocks you down one time then there’s a good chance you might just die. That’s how annoying his 50/50 game is. Like winning off one knock down is crazy. But that not even what I said should be nerfed. I just said his heat needed to be. I wasn’t asking for harada to destroy Kazuya but is his heat too good? Ya. And it’s not talked about enuff. Most kazuya players never talk about the broken things Kazuya does because they’re too busy complaining about how all the other character should be nerfed and how Kazuya should be buffed. And my comment wasn’t meant to take a shot at kazuya players or you , but even Mainswe said kazuyas heat defines him. And I’ve used kazuya before . His oki’s amazing
lol he didn't put Kazuya in the list of course 🤦♂... let's pretend that demon paw is not one the most broken spammable garbage in the game😮💨🙄, safe mid heat engager that comes out of nowhere and hits you from range 5, yup totally not op....i'm sorry but i can't take Kazuya mains seriously yall are too bias
it would be bullshit if he had other moves in the neutral but he genuinely doesn’t. he relies on his electric and the demon paw is his only viable option
@@Fleez311db4 is a great move, but d1+2 is -14 on block, meaning there’s quite a few people who can launch it. Cd1+2, when input perfectly comes out at around 25 frames and is extremely linear. F4 also has this problem, 19-20 frame start up and very linear. He’s one of the few characters whose df1 is 15 frames instead of 13, with one of the three options being a duckable high and the other one being -11 on block, and also a duckable high. Df1 by itself is -7 on block. Demon paw gives him an option in neutral that can’t be ducked and doesn’t take a while to come out, and even then, it’s -8 on block and is VERY linear outside of heat. Full disclosure: I think Kaz is fine the way he is, he’s a high risk, high reward character. But to take away his ff2 would essentially cripple his neutral
@@CD44F I didn’t mention d1+2 at all because it’s not a good move at high levels but yeah I’m not saying he’s busted or anything and they need to nerf his demon paw, I’m just astonished that people still think Kazuya is a bad character despite the new mids he has to help him with his hellsweep vortex
I think as a newer player to tekken (I played eliza in the last 5 months of t7 and have played bryan all of t8) one of the most discouraging parts of this game is how many things track despite not being tracking moves (to their weak side), how many strings re-align, and all the safe power crushing moves that track. It feels like learning is pointless bc even if I learn the proper way to step it doesn't matter bc everything will track anyway. And my entire kit being counter-hit focused but power crush moves don't get CH and can't just get blocked it's been so frustrating trying to learn to play "proper" tekken. I've begun ducking more in games and that's been rewarding, but I still hate safe power crushes and re-aligning strings with my entire being, as I have a defensive combo-focused playstyle
So basically this guy plays a 50/50 character but hate 50/50 characters when he goes up against them im lars main and Lars sucks he has nothing else going you can interrupt him out of his stances or power crushes 😂😂😂
Same here as nerfed Victor main, d2 in IAI supposed to be tracking, because everything else doesn't or minus on block. So he literally says to make all of his moves minus and linear, which is already mostly a thing
@@burntpotato7116 lol Lars sucks you just are bad at handling pressure and 50/50s imma give you a tip on Lars block low and when he enters stance just jab or power crush. Stop calling people carried because you can’t beat them good day
@burntpotato7116 says the baboon with the reina pfp 😂 you are playing a top character, and I guarantee you can't hit fujin with either victor or Lars lol
Lee’s ff,3 has stupid phantom range. There’s a few moves that still connect or push you back on block that don’t come close to connecting. But you’ll get fed ff,3 very often by Lee players. Kaz’s d,1+2 is broken! High crush, excellent range (it hits even if his arm doesn’t touch), +4 on hit, good speed and ch launches. It’s better than King’s ff,n,2 imo. As a Bryan main I’ve always envied that move since T7. Those two moves are so good. Kaz not only gets ch combo, but many follow-ups to include his full crouch throw, he can cancel into twin pistons or wr 2…it’s so good, too good.
I feel like a lot of the moves in this game just simply track when they shouldn't. I've labbed some characters and found so many moves that are inconsistently tracking sides they shouldn't even when mashing the inputs. Sometimes the moves lands, sometimes it doesn't, but when it does, the spark tends to be across the globe from where the receiving character sidesteps and visually makes no sense. Seeing this in training mode kind of pisses me off ngl, because I don't remember Tekken 7 having so many moves like that.
Flash is a crutch most times, the best times to use it are when the opponent forgets about it (aka saving it for final round) or to force your opponent to respect you if they refuse to stop pressing buttons. I could see heat flash working fine as a CH launcher. If Yoshis in NSS they want you to press in for the flash launch, (samurai cutter launch trades for NSS flash to launch; both very launch punishable) all you have to do it bait the flash and take the free damage. I do agree his combo damage is unnecessarily high but mostly because of the delayed 1+2 from 3,2,1+2 as a combo ender to avoid scaling.
yoshimitsu basicall has a rageart at anytime and the opponent has to basically play with a rageart in mind also some chars can't launch punish him for example steve so it ain't even risky for him to use it.
@tristanherb49 A lot of the anecdotal evidence against flash is derived from the opponent never knowing when it fails as a panic button mid string at i6 or i8 in NSS (though I suppose this is a different debate). It is not quite as free as some would have you believe but I do think it's still quite good considering it is a very old legacy move. Delayed timings, hellsweeps, and slower moves after a predictable setup tend to punish it very effectively. Demonstrating you know how to play around flash against a yoshi removes a significant tool from their kit. As a Yoshi main, my greatest weakness is when my opponent forces me to think
Yoshi on the offense, doing mixup, the opponent guesses correctly, now they're +, trying to take their turn with a jab. *Flash*. Opponent thinks the Yoshi is gonna flash, but he didn't, he continued the mixups from scratch.... Yoshi players are guaranteed a follow-up mix-up from a mix-up not even while they're in heat/rage, just like how @tristanherb49 said. On defense, Yoshi while being forced to a true 50/50 -> *flash*. F*ck guessing, who cares. Opponent doesn't press since they think Yoshi gonna flash, doesn't matter since you stand too close to Yoshi -> *flash* Why the hell does flash launch on normal hit, and with insane combo damage too? And a late launch punish means you'll get punish too. It's much harder to punish in comparison to a RA or a grab. As the buff guy said, his flash alone doesn't make that move impossible to counter. It's that Yoshi is now a legit character, with strong moves, but he still has his old gimmicks. Yoshi forces their opponent to play tekken 7 while he plays tekken 8. Kinda like how Akuma broke the rules in tekken 7. Was Akuma impossbile to beat? No. Was he broken? Yes. "As a Yoshi main, my greatest weakness is when my opponent forces me to think" - This statement just solidifies how broken Yoshi is if you think about it.
@@tristanherb49Flash is in no way comparable to a rage art for a few reasons. In 1SS it doesn't launch, it doesn't have armor, and it's active frames are far lower than a rageart, powercrush or jun/Alisa reversal. So once you press it and you whiff, you can get punished regarless, the range is incomparable too since you have to be so close to him
@@Acrophylliathe mixup isn't guaranteed though by the simple fact that you have options to power through or avoid flash Delay your offense and when they press flash you punish it (be reactive and defense instead of offensive all the time), throws beat flash, and powercrushes beat flash as well and if you have a homing power crush it can beat the sidestep flash. Yoshi himself doesn't really have many forced 50/50 options outside of a heat engage scenario and you almost never have a reason to duck him. Flash also only launches in NSS and in heat, in t7 it launched in both 1ss and nss. And when you punish flash you don't always have to go for a launch, any punish should be enough don't get greedy
Surprised paul's wall splatting -12 low heat smash didnt make the cut. Victor's -8 15frame counterhit fishing tool steppable to both sides doesn't seem as immediately silly in comparison.
Paul can heat smash once per round. Victor can spam that safe mid all day, and they do. It’s not comparable. Paul’s heat smash isn’t even an issue, IMO.
surprised you didn’t add bryan’s qcb 1, that move is abused online cus its so dumb, bryan goes under the radar fs. also i really enjoyed this video bro 💙
I think Bryan needs qcb1 considering he has no good lows to pressure with that give them reason to duck vs Bryan. But I can see why people find that move frustrating to deal with.
it's very dangerous especially on the wall, if you try to duck you'll get a medium wallsplat easy 90dmg 😂 Bryan is so underrated that I can't believe it, even Lars and Steve are.
Yeah because dragunov and Nina exist. He consistently makes top 8 in events, though. He’s the 3rd best character in the game. That’s not even a debate.
Regarding the Alisa suggested nerf, not sure if someone else mentioned, but Alisa cant crouch during DES so you can't make her crouch as a nerf, the realistic nerf is on frame data and chip damage
The nerf to safe high powercrush heat engagers and heat burst a while ago was one of the best changes they’ve made to Tekken 8 so far. I’d love to see nerfs to moves that are very overturned like these. (Except for Shaheen’s f4, that move is totally fine)
Jin’s demon paw could be tweaked because he has other mids that are just as spammable (f4 is all he needs considering what it does). Kazuya and Devil jin require their demon paws, though. It’s Tekken 8. Without their demon paws being as they are, they would have no decent mids. Kazuya’s mids Are too linear and Devil jin’s mids don’t allow for momentum building, so what mid are they supposed to use in the neutral to stay safe?
@@The_Buff_Guy Kaz ff2 is BS because it’s difficult to step to the left in non heat you pretty much can only step it right , and in heat it’s not steppable . It forces you to stand still which allows Kaz to run his 50/50 bs on you. Gives full combo in heat too I think . Just needs to have no tracking at all.
@@The_Buff_Guy but if I really wanted to call out Kaz. Twin pistons is too OP. It being 13f allows him to launch punish pretty much any low in the game. It really oppressive because limits the opponents options to get damage in on Kaz who is committed to stand guarding . Risking getting launched just to deal 15-18 damage on Kaz is BS lol Should be 14f.
@@The_Buff_Guy hey there is a another Tekken Tuber looking for a VA for a Tekken video project he’s cooking up. Being as you are in VA school I thought it’d be a nice fit for ya th-cam.com/users/postUgkxeefu6HbYXi-XQDZ65Bz60Ot2QSOIH4i7?si=eKgCMKbzx2BA5rzg
@@The_Buff_Guy There is another TekkenTuber called DamageXcaling, he is looking for a VA for a narrator role for a tekken project vid he is working on. Being that you are in VA school, it might be good for your portfolio! You should check it out!
Interesting Video, Do you have any thoughts on characters like Kazuya and Zafina, specifically characters that you didn't mention, as Jin main I agree his Heat Smash is overpowered but he doesn't have any Heat buffs besides Heat Smash so nerf that and there are no reason for Jin to be in heat
Wait? You're complaining about down 2 with Jin? Reactable. Hwoarangs mid heat engager? You can jab him and beat him always. You'll trade if he jabs, there is nothing that plus one move covers. Unless he high crush you because you did a high jab, try mid.
Hwoarang can immediately power crush after it’s blocked. Or he can sidestep. Or he can dick Jab and beat anything you can do. Or he can throw if you attempt to power crush. You can list counter play options all day long and we can go back and forth, but the facts are the facts. Hwoarang has never had a safe way to get in on the opponent. Now he does. And the move they gave him for that does a little too much besides closing the gap. Especially since In heat, it’s +5, and launches. Don’t even argue Jin d2. We all know it’s a broken move, reactable or not. It’s gonna get nerfed, it’s just a matter of when.
@@The_Buff_Guy Okay Power crush; you can bait that with a jab and not worry about being hit. Backlash, etc. Dick jab? Usually a problem when you have no health, but rarely have I ever seen them do that, can whiff most of the time. I know this because I fight Hwoarang daily, train against him daily. D2. His only counter hit low? Every other character has it. Some have high crushing ones that are even faster than his. I don’t really see much of an issue. Now if they choose to nerf it then DB, 4 will need more frames on hit, or more damage. Make zero sense that Jin’s D4 does little damage compared to everyone else essential lows. I main Jin since Tekken 3 and losing D3,3, lost damage to D4, and reducing damage to DB4 all just to compensate the shitty move D2. Granted I don’t care about D2 but really people are blowing things out of proportion when really there are other high crushing lows that are faster.
@@The_Buff_Guy One more thing I forgot to add, bro. Nothing Hwoarang does out of that mid, homing heat engager will beat you. It’s plus one of block. The only thing he can beat you with is Jab. Anything that isn’t a high crush will lose to you. Check all of his options out in training mode, I can guarantee you that a jab would stop every high and mid option he has, only high crushing is going to beat you. I have videos too of me doing this to Hwoarang. Unless you hesitate during the match then that’s a different story. Remember frames play a lot in Tekken. You know this.
Yoo as someone who's main did not have any moves who made the list i am dying laughing listening to yalls cope and downplay yalls mains keep it coming lmao
damn. The only guy that's unbiased in tekken 8 community at the moment. Respect. Agree with everything said here. "Flash is not broken, it has been in tekken long ago". Yeh, Yoshi was like a 3 year-old with nun-chucks against pro MMA fighters, now he's a pro MMA fighter with nun-chucks. Another annoying "move" is Zafina's tarantula/low stance. That shit crushes mids, not launchable, safe mid, low mix-up, etc.
Why would he be? Nothing in his arsenal is remotely OP when considering him as a package. Devil fist is the only thing worth noting, and even then it’s not deserving of a nerf when considering everything. It’s his only solid neutral tool outside of electric. It’s not even great for approaching since kazuya leaves himself at -9 in the opponent’s face.
Great video bro, although I think the Victor segment is kinda harsh towards the old man, if you apply all the stuff you said, the character would be useless imho 😆 Would be nice to have some counter buffs for the nerfs you told Now is time for 25 buffs for the struggling characters!
Personally I gotta disagree with Victor 1+2 just because safe launching DF2s like Laws and Shaheens exist, I think those can be used in a very similar way and in other cases too. though I do agree that the pushback is a needless addition to it.
Re: King’s heat smash - why does it hit completely grounded opponents? And why does it do like 2/3rds of its normal damage on the grounded opponent? Makes King’s oki/ground game EVEN MORE oppressive than it already is lol
I agree. But if he didn’t have that, he’d be option selected by SWL. That’s not good, no character deserves to have a single option select that beats their entire move list. The reason those moves track is because they’re his only good neutral tools. Especially since he has no pokes to get in on you with.
I use yoshimitsu, Lee and Raven. Raven and Lee have very good strengths, some moves are totally broken and taken individually they could even make you think they should receive nerfs but in the general kit by removing those they would have nothing left to do 😅. Yoshimitsu on the other hand has always had the flash and even in T7 he lounch but didn't do so much damage but it's also true that all the characters on T8 do a lot of damage, I would leave the starter characteristic but only with a little less damage and I would also fix the guard break kin2,1+2 but they must be very careful with Yoshi, in my opinion he is much easier to counter than you think, being drastically vulnerable to the sidestep to the right his attacks in poking don't track almost anything and his basic backdash and sidestep movements are among the worst in the game, if he were nerfed incorrectly he would fall like a house of cards. PLS buff Raven omg
I had one of the most satisfying moments ever against a Jin player last night who kept spamming d2 on me. When I finally got the guy on the ground, I proceeded to spam Reina's db2 since it's visually the closest thing she has similar to that move and sure enough, the dude never managed to get back up. Revenge is sweet. lol
Hey Buffguy! Love you're tekken videos. I have always wondered what your bench was if you don't mind me asking. I'm currently training for a powerlifter meet. Any tips?
My max bench was 455 pounds (4 plates each side plus a 25 pounder on each side). But I’m sitting around 4 plates max these days. Tips? If you’re a power lifter, around 5’8-6’2 in height, I’d say try to maintain a 210+ pound body weight average by eating 3300+ calories a day. Tons of protein, that’s the main thing. A a fuck ton of water. Supplements, I can take it or leave it. Never been into juicing or supplements, myself. Best of luck!
@@polarmusic9059Squats helped everything I do go up. I kno you asked Buff Guy specifically, but using the 2.5lb weights are MONEY! I focused more so on 2x max as opposed to one rep.
@BustaNAugusta all advice is welcome brotha. Yeah, that's a good idea. I typically try to jump up by 10 lbs each PR, and I think I'm getting to a point where I can't do that anymore. But going up by 5lbs might be the play. I've been looking at new plates anyway.
@polarmusic9059 the diminishing returns with weightlifting are real lol. The 5lb and 2.5lb plates help a ton when you reach the point you're at. It's a slow paced marathon.
Tbf, idk why people complain about the tracking on Jin’s d2, I don’t see the value in trying to step a low, hop kicks and ducking make Jin’s scared to throw it out
It’s just another thing that move that it shouldn’t, is all. What if I read a linear low or a mid and read correctly? Should d2 track in that scenario? I already called it, why the fuck am I taking damage? The move does way too much.
@@The_Buff_Guy That’s fair and understandable. In my personal experience as a Jin main, fighting Raijin ranks and above make me forget about d2, it gets hopkicked down jab interrupted or just back dashed, I use it maybe once or twice a set and it usually gets blocked and punished, it should be -15 tho
@@thcdivine I agree with you. While D2 is great, it's also a weakness for you as a Jin main. Since it does a lot, it can make you forget your other low tools. However, with the match-up knowledge people have now. Since Jin is the most used character online. The higher you go the harder it is to make it effective.
29:43 Then make DF3 have Knockdown instead of Wall-Crush/Stun because Jun & Leo have still have their DF3 being KNDs. F4 is a bit lackluster on range and is like a Negan's Hook Kick
Hey Buff guy for Laws slide attack is WS1+2 a viable move to punish and combo with? I remember labbing it once and it worked but im not sure if it still works haha great vid btw 🔥
Imo the wall splatting heat smashes are not that bad Its good that each characters heat is different And although Jins heat smash is broken His heat is garbage apart from that So it might be a design decision. Now someone with amazing heat like Paul, it makes sense why they didnt give him a wall splatting heat smash, bcs his heat is already really good
Jin is ridiculous without heat. Him having that heat smash is too much. If he wasn’t so over powered as he is, sure. Keep the wall splat heat smash. But not in the shape he’s in currently. He’s WAY too strong.
@@The_Buff_Guy I agree that he’s incredibly strong outside of heat and that you’re right that Jin specifically doesn’t need the wallsplatting HS Im just saying as a general opinion that wall splatting heat smashes can be given to characters who “need” them And Jin would be one of them IF he wasn’t so broken outside of heat
How negotiable are these nerfs/boosts really? Who is "they"? Are the devs watching this or other videos that wish for change? And how many times can a games mechanics be changed after its out? Just wondering
My friend is learning Kazuya, he told me that you don’t even need to do the down input for electrics on Reina and Kazuya… like wtf is that. I immediately loaded up a practice and was able to get out a 16 frame electric within 15 minutes of messing with it. Why do just Reina and Kazuya not have to input the down?
It’s due to their mist step. Tapping forward once with them with enter this “stance”. From there, you can access all their crouch dash moves with df, instead of d,df. This eliminates a frame off of the input, making it a potential 13f electric, but it’s extremely difficult to implement in a match unless you’ve practiced this for years. I’ve been doing electrics for 17 years and still can’t access the fastest electric consistently.
@@The_Buff_Guy yeah I figured the consistently part, is where the execution puts a damper on the move. I didn’t hit a single 16 frame electric after that one, could get 17’s a fair amount but consistently got 18 I think. Almost made me want to play a Mishima, I’ll have to see what’s up with Heihachi
Knew when I saw Him on the list Down 2 was going to be the problem move and you're absolutely right. Most Jim players I go against can't do !such to me (Bryan) unless they're spamming that garbage. Kathy's too, tbh.
As a Victor main, I don't mind if they nerf him. I love the character, his design is sick and I'll play him till Tekken 8 is done. Just means I'll have to adjust how I play with him. Was also thinking about training a Kazuya so I'm willing to work
Jin's dive kick also needs to be unsafe on block, just like Devil Jin's. The only logic I can see from the dev's perspective on why they made it safe is that unlike Devil Jin's, it doesn't have backsway and isn't a heat engager, but due to it being safe and dealing a ton of pushback it's highly spammable, esp. near corners where you can't step it.
No it dosent,its way slower and not nearly as evasive they are polar opposite moves ones a get off me panic tool and ones a oki/pressure tool they are completely different
@burntpotato7116 dvj's dive kick is not a get off me panic move, the animation is slower than Jin's dive kick, and due to it being punishable you actually have to think before you throw it out. A true get off me panic move is Jin's down 2, which is one of the best panic moves in the game.
dragunov completely over the top OP in everyway possible needs giga nerfs. jins low should be -22 or remove all properties followup at max and the biggest offender of all characters is king. this dude has to die. tekken 8 king is everything. counterhit god grappler mishima with max dmg on everything he does. this dude has ZERO identity he has everything there is even his gimmicks are good oh and he also has prob the best stance in the game with jaguar bs. he is the definition of does everything in the game
Shaheen is perfectly fine. Its like if he isn't at the bottom of the tier People wanna hate. Having one Move that he can make you guess on is not Broken. Everyone else obviously needs nerfs though..
Feel like you even went light on yoshi this time 😆 definitely agree that his damage should be nerfed across the board, and I could live with them maybe taking away sword stance's flash launch in heat. But I absolutely love the neutral game as yoshi in no sword stance, so I hope it would still launch in that; I feel like it's an easy enough knowledge check to see that when yoshi puts the sword away, they're fishing for a flash. I love how good yoshi is right now, but I also want to see it take more interactions to actually win as him. Yoshi is most fun that way. I remember in Tekken 7 getting excited about Infinite Azure because it meant I could pull off more funny neutral shit, but now it's a race to the wall for a quick close.
Law slide are not supposed to be side steped, is supossed to be blocked and punish it, you can get a full combo now, its easier to pick him up from the floor
Yoshi damage nerf is 100% valid, i disagree with the use of the word "oppressive" though. A move just existing and causing mental stack isnt necessarily oppression especially when there's multiple ways to beat it. Also the reason flash can launch at all while being 8 frames is because of its bad range and low active frame time. If it were an offensive 8 frame move id agree it shouldnt launch
i feel that your heat smash should scale depending on how much bar you have left. I also find it ridiculous that people can go into rage due to chip damage, regain well over 50 percent and still be in rage. I’m a shaheen main and he’s strong broken I don’t feel he is I think he’s tuned okay. His best combo routes are insanely hard ws3 loops are quite possibly the hardest combo in the game. Without those loops your looking at 65 to 71 damage bnb without heat or wall at most. I would like more moves for him but he’s solid.
I will say about hwoarang rff df3 is still too strong but it's also got another weakness other than jabbing. If your opponent heat bursts during that move they will get a full combo. But yeah idk why it is such an ace of spades move.
I agree with most of this. Tekken 8 is great already but it's just not the Tekken I remember. Fighting games tend to follow popular trends within the genre but I'm not exactly enjoying the over simplification resulting in seeing people getting to high ranks by abusing power armor and plus frames all day. I've played so many Bushins and Tekken Kings that only got there following flow charts relying on grabs, frametraps and armor. Don't get me started on side stepping moves that still hit when the animation clearly showed the move whiff, there's way too many moves with ghost boxes and it looks comical when it happens so often.
To be fair Lars needed something, tracking is abysmal on this character, every stance is easy beatable, he had 0 op moves before this one. Every move he has, there is couple of other characters that have same move but better. Case in point: Db3 you can launch it while Jin D2 you can't. Same move. But you are correct back to +3, give him homing move and better tracking and every Lars player would be okey with it.
I disagree with you reina you have options against ff2 u can do. you can duck the high or u can 10 frame mash her out her other options, low block launch her. Her problematic move is 3+4 too much range nerf the range on that move and recovery because if she doesnt commit to the whole string she has setups. I also disagree with jin scourge nerf i think if anything its the recovery animation nerf online based on lag its hard to punish thats all. i disagree with leo nerf everything else seems fine
as a feng main, df3 not being punishable needs to go. -10 is perfect because it fixes the fucked up risk/reward while not gutting the utility of the move
@@burntpotato7116 ehhhhh his db+4 is 31 frames so the reaction isn't too bad. i dont have a problem reacting to sidestep 4 either and his ss2 is a high so ducking there is pretty safe. that being said i am a feng main so i'm really familiar with the matchup. not to say he isn't overtuned though. df3 needs a nerf for sure.
As a Lee main I am glad you skipped over him lol.. he is so ass its not even funny 😂 like he can be good if the situation presents itself (Opponent doesnt know matchup, you have good fundamentals, you know frames and punishes etc) but overall he is just so bad.. i agree with most of this video though brother!! Keep up the solid work! ❤
I agree Yoshi's damage needs to be nerfed (along with heat and some moves) but the dmg in flash launch is already scaled, he can't get the type of dmg that he can get with a normal launch. I don't think I've ever seen 100+ dmg from flash, it can't even crack 60dmg unless there's a wall or you activate heat after NSS. I'm surprised you didn't mention hopknee or 1,1 in heat bc I feel that these moves are more problematic than flash.
regarding drags snk4: i think it has to be mentioned its "oppresssivnes" like u demonstrated and mentioned being +7 /+8 at tip is completely fake in the open due to its pushback, the only frametrapping follow ups that would hit if u stand still are ws3 or fc1,4 which both will get evaded by walking back a bit or just backdash, its only at the wall where its toxic bec it forces a 50/50 of wallsplatting ws1,2 and low hitting fc1,4. so it would be totally fine to nerf its + frames to around +3 to make the wall situation less toxic its tracking also isnt good its.. complicated. since drag is a typcial ssr char its advised to try and ssr but its also a qcf/movement input so as all inputs in this kind, it realigns until the 4 is finally registered and the animation starts. so ppl often mistakenly think it somehow tracks but its just the part of SNK that "follows" its grounded hit property makes sense for the kind of move it is (an axekick) but it is intended to be his mid hitting oki option since the only other grounded hitting options are all lows (hatchet, stomp and d2) aka getting all beaten by the same thing, it would be fine tho if the tuned its dmg a bit down sos it doesnt hits for 21dmg but for 19 like stomp for example
I Know You’re trying to play devil’s advocate here, but there’s no defending qcf4. It’s by far the most broken move in the game right now, and that’s saying A LOT considering how many moves this game has that many consider “cheap” or “broken” on some level.
@@The_Buff_Guy oh im not defending it, i mentioned its dmg and plus frames should/can be turned down, i just wanted to explain why they gave it groudned properties since you asked this and that ppl often missjudge snk4 in the open thinking they cant do anything yet they are completely safe bec its only at the wall a problematic factor. i fear ppl will go like "finally i can do sth after blocking now that its +3/+2" and only then realise that they still cant interact with drag in the open due to the pushback yk? i think ppl expect too much from a frame nerf
19:36 Many character can option select lars 50/50 after silent entry 3 . Like for example paul can just using f1+4 and win 99% situation form that stance . Only homing win agaisnt this option
@@The_Buff_Guy I agree sen3 is pure cancer but I think he's right on the option select part (the definition of it, not how sen3 can be option selected). It's a bit like Kazuya's 50/50. If you SSL, you know got rid of the main options, hence you just "selected your options" by putting yourself in a position where fewer options, in that case ws3, could hit you (ws2 if they're ballsy and cocky)
you got a discord server bro? i got to fujin btw!! finally 😭😭 i demoted to flame ruler and thought i was completely washed, then realized my 2 button was activating around 2.5-3 frames slower thab every other button, so i couldn't electric!! since then i got a new controller but i needed to get used to it, AND switching to P2 so i could play in offline events more comfortably.
I feel like 1+2 on victor isn't that bad. I play bryan and I use 3+4 like a Victor would use 1+2. It just seems like one of those kindof keepout ch launchers, in a way like lee b4 as well. Although I'm just a fujin bryan so I might just be missing something.
The difference is Bryan’s 3+4 is unsafe at -13. Granted it has pushback, but many 12 and 13 frame moves can easily punish him for attempting to keep you out. And Bryan only really has 3+4 as a viable keep out tool. Victor has other options, like db4, and his safe power crush heat engager. Having a safe mid that he can spam is just absurd. It should be at least -10.
@The_Buff_Guy this is definitely what i was missing. I knew 3+4 was unsafe but no one ever punishes me for using it on block, so I always thought no character could punish it
As a Jin main I fully agree that D2 is crazy and that they should nerf the tracking and I also think it should come out slower as well and I do think they will do this but I can promise you if D2 stops being a CH launcher then i can almost gurantee that his DB4 will be a CH launcher like in T7🤞
If db4 becomes a CH launcher again, I riot lol. He already has hell sweep, the best demon paw, f4, and electric. He doesn’t need d2 on top of those oppressive ass moves. Hopefully what you’re saying comes true, bro! I can’t stand jin right now!
@@The_Buff_Guyyou don’t know what you’re talking about if they make tractable d2 slower jin is cooked his hell sweep isn’t like kaz you can block jins hs more frequently than kaz for round ending damage and it doesn’t launch if his db4 doesn’t ch launch he’s done
Is dragunov b3,4 not considered a broken move? Heat dash gives full combo on hit, heat engager, wall splat, tracks left and right, can be cancelled (b3,b3,b3,4), and a mixup of b3,2,1/1+2.
B3 is a single high homing kick. B4,3 is a mid high. B4,3,2 is a mid, mid, high, similar to kazuya's B2,2,1+2, where you just give up your turn on the 2nd hit but can challenge with the final high.. No idea what you mean with the cancel (B3,B3 blablabla no idea what that is). It's not broken because you can just block high and dragunov gives up his turn either way. You can just gamble and try to launch B4,3 or eat a pathetic 8 damage or something with the 2nd hit of B4,2. Ooh and B4 doesn't track at all. Dragunov has by far the worst tracking in the game, with d2 being used as his main homing move and qcf4 being used somewhat as a homing move, but it's linear as well. But almost everything tracks somewhat in this game. If qcf4 gets nerfed, I wanna see Jon's d2 get it's tracking nerfed, same for kazuya's ff2 (electrics track too much as well honestly) and a whole other list of moves and strings that just track for no reason. Even kazuya's wave dash 1+2. I hope they don't nerf only dragunov and make him unusable trash like in Tekken 7. I want a big patch that nerfs everyone's tracking like the patch that nerfed throws and heat stuff.
Dragunov needs to be nerfed into the ground. We just had ANOTHER grand finals with TWO dragunov’s today. It’s out of hand at this point. Kazuya needs ZERO nerfs. Jin needs several big ones. Dragunov needs to be outright butchered for a long time. This past 9 months with him has been insanity.
@@The_Buff_Guy no. Hope devs don't listen to people like you, emotional crybabies. Less steroids would have you more balanced, mentally. This is not a Leroy situation.
Hey guys, much love! Please leave a comment and a like for the algorithm, it helps me out a metric fuck ton! 🤘🖤
I hope they Nerf everybody else's mains and buff all mine, y'all can't have nuthin
😂 nice take, who’s your main?
If you main Steve and Lidia, I support you.
if you main steve i support
If you main Steve, let's go.
If you main Paul you have my condolences and my sympathy
Ahh, the buff guys alternate personality, "the nerf guy" lol
genius
@@NeCoruption underrated comment
I CANNOT BELIEVE Kazuya's Demon Paw and/or patricide fist are not on this list.
I see you Buff Guy...I see you 😂
Great vid as always though dude.
Hey brother, always great to hear from you! What’s wrong with cd1+2? I think it’s perfectly balanced considering it’s i25+ and is extremely linear to both sides.
Devil fist I can see people disliking, but kazuya would be complete shit in this game if he didn’t have a solid mid like that to compete with the nonsense most characters have in T8. I think Devil fist is perfectly balanced. Maybe they could reduce the bit of pushback it has, but that’s it.
@@The_Buff_Guy
To be clear I don't think either move should be removed from the game. This is Tekken 8 after all, Casino Royal.
But going from your own criteria at the start: Demon Paw is:
1) Extremely spammable in neutral
2) Has far greater reward than risk
3) Has Easy execution in contrast to its power
4) (most importantly) complements the rest of the kit extremely well by making ducking against Kazuya even more risky and moving against him far trickier (especially considering the move has an even WIDER hitbox in heat for some strange reason)
As for Patricide fist: You known darn well this is the greatest gift Harada has ever given you. These two moves, much like Drag's new hatchet kick and FC low) patch the biggest holes in the characters offence (A lack of lows for Drag Vs A lack of good advancing mids for Kazuya) and make both characters harder to defend against than they've ever been.
The +on block nature of it means that the infamous wave dash mix is now SAFER than ever, allowing second/third attempts if the mid is blocked correctly (again, unprecedented for the character)
Does this mean the moves should be removed!? HELL NO! Without these overpowered tools Kazuya would completely drown in the new Tekken 8 Meta.
BUT I still think they're worth mentioning in a discussion about power crept tools in Tekken 8. By classic tekken standards they are ridiculous!
@@ChadTheThirdUKI would've never thought you watched Buff Guy too. 😳
@@BeretBay I'm a fan of anyone who thinks deeply about this game. Plain and simple.
This is a very solid point. I think the move is worth discussing in a video about power crept tools. Devil fist brings kazuya up to a level he’s never been before. But is it in immediate need of an immediate nerf like the “broken characters” section I have in this video? No. I think it’s just another tool that kazuya needs in order to function in this game.
Can we all just come together as a community and demand Jins down2 be nerfed 😂
We have been saying that even as jin mains since launch but the devs just dont want to nerf the thing carrying the hundreds of jin newbies
as a jin main, d2 has destroyed jins low game. in t7 it was perfect launching hellsweep, quick low d4, good damaging 20 frame low db4 that ch launches, and d3,3 a fast low to mid string. in t8 d2 is very good online, one of the best moves in the game even online but in other settings it has singlehandedly made jins low game worse. The addition of that move combined with them taking out d3,3 has only made jin annoying for everyone online and scrubby whilst also making his low game offline worse since even at locals ppl react to d2 as a jin main id be completely fine if they just deleted the move from the game and gave us back d3,3
@@astral9807 what i was saying,jins d2 is not good for anything apart from appealing to casuals,it makes using his lows less fun online and it makes having a decent chunky low offline hard
Let's have a petition to delete it
@@Ti_Fire the part where it counter hits is annoying hahahaa.
The main gripe I have about many moves in Tekken 8 is the amount of them that feel impossible to move around. With this games buffed movement, I feel like bamco wants movement to be an integral part of the game, but with the amount of moves that have phantom tracking it makes it feel very discouraging to attempt. Great video! I really enjoyed it and agree with much of what you said.
The phantom tracking thing is very weird to me. Movement has been “buffed”, they say. But I found sidestepping in Tekken 7 more effective than it seems now.
@@The_Buff_Guy Couldn’t agree more, from my minimal experience in Tekken 7 I also found sidestepping to be much more consistent. Although it could not be applied in as many situations as in 8. I really hope they have a plan going forward to work on the consistency of a-lot of stuff in this game, it would be so great!
Exacly. When I SS a move in tekken 7, it just works. In tekken 8, "sometimes" it still hits. Is it not sidestep-able? Did I step to the wrong side? It's confusing to learn sidestepping in this game.
Honestly , I use yoshi and law and think they’re both okay .. u can bait flash. It’s also launch punishable on block .. but bad tekken players dnt no that .
Nerf Kazuya . It’s been on my mind a lot lately. He’s heat’s tooooo fuknnnn strong. And Kazuya players rely on too much . They’re not even playing the game. There just going into heat in ranked and winning matches off “heat” bullshit. And u no wat? He might have the best heat in the game. His 50/50 mix ups are too fukn good in heat too . Everything is rediculous about his heat. In retrospect, I can’t believe they buffed him. Even his hit boxes are too good . Nerffff Kazuya
Also, if u use kazuya and ur losing a lot .. then use his heat. It’s alllllllll u fukn need.
Kazuya is by far the hardest character in the game to pilot. He requires zero nerfs and zero buffs. He’s perfect exactly as he is, a solid mid tier character due to his high execution demand and very simple game plan. He has amazing heat, and he’s boarder line broken at the wall. But his neutral is shit, and he relies on a just frame attack for keep out and approaching, which is already nuts. No, dude. You’re simply wrong about kazuya. Try actually playing him yourself, you’ll find out REAL quick how broken he isn’t.
Yoshi and Law are broken S Tier characters who constantly do well in tournament via SEVERAL players, not just 1 here and there. That’s disregarding the stuff I say about them in this video. They need some addressing.
@@The_Buff_Guy I respectfully disagree and the reason why is because kazuyas oki’s so good , I feel like it’s probably the best in the game. If he knocks you down one time then there’s a good chance you might just die. That’s how annoying his 50/50 game is. Like winning off one knock down is crazy. But that not even what I said should be nerfed. I just said his heat needed to be. I wasn’t asking for harada to destroy Kazuya but is his heat too good? Ya. And it’s not talked about enuff. Most kazuya players never talk about the broken things Kazuya does because they’re too busy complaining about how all the other character should be nerfed and how Kazuya should be buffed.
And my comment wasn’t meant to take a shot at kazuya players or you , but even Mainswe said kazuyas heat defines him. And I’ve used kazuya before . His oki’s amazing
Bro I picked up Kazuya last week and now im red ranks with him! Your videos helped out a lot!
lol he didn't put Kazuya in the list of course 🤦♂... let's pretend that demon paw is not one the most broken spammable garbage in the game😮💨🙄, safe mid heat engager that comes out of nowhere and hits you from range 5, yup totally not op....i'm sorry but i can't take Kazuya mains seriously yall are too bias
it would be bullshit if he had other moves in the neutral but he genuinely doesn’t. he relies on his electric and the demon paw is his only viable option
Demon paw cd1+2, d1+2 which is literally like Jin d2
@@hadibazzi5113he literally does have other moves to use in neutral bro what 💀. CD1+2, df1 strings, db4, f4
@@Fleez311db4 is a great move, but d1+2 is -14 on block, meaning there’s quite a few people who can launch it. Cd1+2, when input perfectly comes out at around 25 frames and is extremely linear. F4 also has this problem, 19-20 frame start up and very linear. He’s one of the few characters whose df1 is 15 frames instead of 13, with one of the three options being a duckable high and the other one being -11 on block, and also a duckable high. Df1 by itself is -7 on block. Demon paw gives him an option in neutral that can’t be ducked and doesn’t take a while to come out, and even then, it’s -8 on block and is VERY linear outside of heat. Full disclosure: I think Kaz is fine the way he is, he’s a high risk, high reward character. But to take away his ff2 would essentially cripple his neutral
@@CD44F I didn’t mention d1+2 at all because it’s not a good move at high levels but yeah I’m not saying he’s busted or anything and they need to nerf his demon paw, I’m just astonished that people still think Kazuya is a bad character despite the new mids he has to help him with his hellsweep vortex
Tier list idea, who has the best lows in T8. Nobody ever says such and such character has great lows. It's always their bad or okay.
@@geoffparsons1952 that’s a great suggestion!!!
Jin
Keep the longer videos coming please! Best content for a busy work day 👍
Will do! Longer videos is my jam 🤘 don’t work too hard!
When you realise that Buff Guy went on such a rant about Drag’s QCF4 he forgot to mention it also wall splats! 🤣
I think as a newer player to tekken (I played eliza in the last 5 months of t7 and have played bryan all of t8) one of the most discouraging parts of this game is how many things track despite not being tracking moves (to their weak side), how many strings re-align, and all the safe power crushing moves that track. It feels like learning is pointless bc even if I learn the proper way to step it doesn't matter bc everything will track anyway. And my entire kit being counter-hit focused but power crush moves don't get CH and can't just get blocked it's been so frustrating trying to learn to play "proper" tekken. I've begun ducking more in games and that's been rewarding, but I still hate safe power crushes and re-aligning strings with my entire being, as I have a defensive combo-focused playstyle
13:56 idk why this community loves to downplay hwo like he’s not comfortably in a tier, he has some of the best homing moves in the game 😭
So basically this guy plays a 50/50 character but hate 50/50 characters when he goes up against them im lars main and Lars sucks he has nothing else going you can interrupt him out of his stances or power crushes 😂😂😂
Same here as nerfed Victor main, d2 in IAI supposed to be tracking, because everything else doesn't or minus on block. So he literally says to make all of his moves minus and linear, which is already mostly a thing
Both you lars and victor mains,Your characters may not be the strongest but please know you are both hard carried by your monkey characters
@@burntpotato7116 lol Lars sucks you just are bad at handling pressure and 50/50s imma give you a tip on Lars block low and when he enters stance just jab or power crush. Stop calling people carried because you can’t beat them good day
@burntpotato7116 says the baboon with the reina pfp 😂 you are playing a top character, and I guarantee you can't hit fujin with either victor or Lars lol
@@gomiggang first of all reina isnt a top tier,second of all im not a reina main,third of all ive played Victor and hes the easiest char ive played
Lee’s ff,3 has stupid phantom range. There’s a few moves that still connect or push you back on block that don’t come close to connecting. But you’ll get fed ff,3 very often by Lee players.
Kaz’s d,1+2 is broken! High crush, excellent range (it hits even if his arm doesn’t touch), +4 on hit, good speed and ch launches. It’s better than King’s ff,n,2 imo. As a Bryan main I’ve always envied that move since T7. Those two moves are so good. Kaz not only gets ch combo, but many follow-ups to include his full crouch throw, he can cancel into twin pistons or wr 2…it’s so good, too good.
I feel like a lot of the moves in this game just simply track when they shouldn't. I've labbed some characters and found so many moves that are inconsistently tracking sides they shouldn't even when mashing the inputs. Sometimes the moves lands, sometimes it doesn't, but when it does, the spark tends to be across the globe from where the receiving character sidesteps and visually makes no sense.
Seeing this in training mode kind of pisses me off ngl, because I don't remember Tekken 7 having so many moves like that.
Having too many tracking moves that discourage sidestepping kinda defeats the identity of Tekken being 3D fighting game, doesn't it?
Flash is a crutch most times, the best times to use it are when the opponent forgets about it (aka saving it for final round) or to force your opponent to respect you if they refuse to stop pressing buttons. I could see heat flash working fine as a CH launcher.
If Yoshis in NSS they want you to press in for the flash launch, (samurai cutter launch trades for NSS flash to launch; both very launch punishable) all you have to do it bait the flash and take the free damage.
I do agree his combo damage is unnecessarily high but mostly because of the delayed 1+2 from 3,2,1+2 as a combo ender to avoid scaling.
yoshimitsu basicall has a rageart at anytime and the opponent has to basically play with a rageart in mind also some chars can't launch punish him for example steve so it ain't even risky for him to use it.
@tristanherb49 A lot of the anecdotal evidence against flash is derived from the opponent never knowing when it fails as a panic button mid string at i6 or i8 in NSS (though I suppose this is a different debate). It is not quite as free as some would have you believe but I do think it's still quite good considering it is a very old legacy move. Delayed timings, hellsweeps, and slower moves after a predictable setup tend to punish it very effectively. Demonstrating you know how to play around flash against a yoshi removes a significant tool from their kit.
As a Yoshi main, my greatest weakness is when my opponent forces me to think
Yoshi on the offense, doing mixup, the opponent guesses correctly, now they're +, trying to take their turn with a jab. *Flash*. Opponent thinks the Yoshi is gonna flash, but he didn't, he continued the mixups from scratch.... Yoshi players are guaranteed a follow-up mix-up from a mix-up not even while they're in heat/rage, just like how @tristanherb49 said.
On defense, Yoshi while being forced to a true 50/50 -> *flash*. F*ck guessing, who cares. Opponent doesn't press since they think Yoshi gonna flash, doesn't matter since you stand too close to Yoshi -> *flash*
Why the hell does flash launch on normal hit, and with insane combo damage too? And a late launch punish means you'll get punish too. It's much harder to punish in comparison to a RA or a grab.
As the buff guy said, his flash alone doesn't make that move impossible to counter. It's that Yoshi is now a legit character, with strong moves, but he still has his old gimmicks.
Yoshi forces their opponent to play tekken 7 while he plays tekken 8. Kinda like how Akuma broke the rules in tekken 7. Was Akuma impossbile to beat? No. Was he broken? Yes.
"As a Yoshi main, my greatest weakness is when my opponent forces me to think" - This statement just solidifies how broken Yoshi is if you think about it.
@@tristanherb49Flash is in no way comparable to a rage art for a few reasons. In 1SS it doesn't launch, it doesn't have armor, and it's active frames are far lower than a rageart, powercrush or jun/Alisa reversal. So once you press it and you whiff, you can get punished regarless, the range is incomparable too since you have to be so close to him
@@Acrophylliathe mixup isn't guaranteed though by the simple fact that you have options to power through or avoid flash Delay your offense and when they press flash you punish it (be reactive and defense instead of offensive all the time), throws beat flash, and powercrushes beat flash as well and if you have a homing power crush it can beat the sidestep flash. Yoshi himself doesn't really have many forced 50/50 options outside of a heat engage scenario and you almost never have a reason to duck him. Flash also only launches in NSS and in heat, in t7 it launched in both 1ss and nss. And when you punish flash you don't always have to go for a launch, any punish should be enough don't get greedy
Great video as usual!🤟
I honestly would like to see low heat smash on -15, at least the ones that wall break!
I agree with this, even kazuya’s heat smash should be launch punishable.
Surprised paul's wall splatting -12 low heat smash didnt make the cut. Victor's -8 15frame counterhit fishing tool steppable to both sides doesn't seem as immediately silly in comparison.
Paul can heat smash once per round. Victor can spam that safe mid all day, and they do. It’s not comparable. Paul’s heat smash isn’t even an issue, IMO.
surprised you didn’t add bryan’s qcb 1, that move is abused online cus its so dumb, bryan goes under the radar fs. also i really enjoyed this video bro 💙
I think Bryan needs qcb1 considering he has no good lows to pressure with that give them reason to duck vs Bryan. But I can see why people find that move frustrating to deal with.
it's very dangerous especially on the wall, if you try to duck you'll get a medium wallsplat easy 90dmg 😂 Bryan is so underrated that I can't believe it, even Lars and Steve are.
Bryan is crazy. After a few characters get nerfed people will see his strengths.
great content man! hope you can make a vid "best heat enggagers in the game".
Great idea!
Jin so op that no pro player can win a tournament with this character 😂😂
Yeah because dragunov and Nina exist. He consistently makes top 8 in events, though. He’s the 3rd best character in the game. That’s not even a debate.
Regarding the Alisa suggested nerf, not sure if someone else mentioned, but Alisa cant crouch during DES so you can't make her crouch as a nerf, the realistic nerf is on frame data and chip damage
The nerf to safe high powercrush heat engagers and heat burst a while ago was one of the best changes they’ve made to Tekken 8 so far. I’d love to see nerfs to moves that are very overturned like these.
(Except for Shaheen’s f4, that move is totally fine)
pre watching, if you dont list all mishima's ff2, then you are down playing lol.
Jin’s demon paw could be tweaked because he has other mids that are just as spammable (f4 is all he needs considering what it does). Kazuya and Devil jin require their demon paws, though. It’s Tekken 8. Without their demon paws being as they are, they would have no decent mids. Kazuya’s mids Are too linear and Devil jin’s mids don’t allow for momentum building, so what mid are they supposed to use in the neutral to stay safe?
@@The_Buff_Guy Kaz ff2 is BS because it’s difficult to step to the left in non heat you pretty much can only step it right , and in heat it’s not steppable . It forces you to stand still which allows Kaz to run his 50/50 bs on you. Gives full combo in heat too I think .
Just needs to have no tracking at all.
@@The_Buff_Guy but if I really wanted to call out Kaz. Twin pistons is too OP. It being 13f allows him to launch punish pretty much any low in the game. It really oppressive because limits the opponents options to get damage in on Kaz who is committed to stand guarding . Risking getting launched just to deal 15-18 damage on Kaz is BS lol Should be 14f.
@@The_Buff_Guy hey there is a another Tekken Tuber looking for a VA for a Tekken video project he’s cooking up. Being as you are in VA school I thought it’d be a nice fit for ya th-cam.com/users/postUgkxeefu6HbYXi-XQDZ65Bz60Ot2QSOIH4i7?si=eKgCMKbzx2BA5rzg
@@The_Buff_Guy There is another TekkenTuber called DamageXcaling, he is looking for a VA for a narrator role for a tekken project vid he is working on. Being that you are in VA school, it might be good for your portfolio! You should check it out!
WR2 victor dosen't need nerf i think it is so linear but i agree with 1+2 nerf 👍
How about we nerf the top 10 characters and not one of the bottom 20? 😂😂
Buff love ur videos. Keep up the great work. No pressure w vids
Interesting Video, Do you have any thoughts on characters like Kazuya and Zafina, specifically characters that you didn't mention, as Jin main I agree his Heat Smash is overpowered but he doesn't have any Heat buffs besides Heat Smash so nerf that and there are no reason for Jin to be in heat
Wait? You're complaining about down 2 with Jin? Reactable. Hwoarangs mid heat engager? You can jab him and beat him always. You'll trade if he jabs, there is nothing that plus one move covers. Unless he high crush you because you did a high jab, try mid.
Hwoarang can immediately power crush after it’s blocked. Or he can sidestep. Or he can dick Jab and beat anything you can do. Or he can throw if you attempt to power crush. You can list counter play options all day long and we can go back and forth, but the facts are the facts. Hwoarang has never had a safe way to get in on the opponent. Now he does. And the move they gave him for that does a little too much besides closing the gap. Especially since In heat, it’s +5, and launches.
Don’t even argue Jin d2. We all know it’s a broken move, reactable or not. It’s gonna get nerfed, it’s just a matter of when.
@@The_Buff_Guy Okay Power crush; you can bait that with a jab and not worry about being hit. Backlash, etc. Dick jab? Usually a problem when you have no health, but rarely have I ever seen them do that, can whiff most of the time. I know this because I fight Hwoarang daily, train against him daily.
D2. His only counter hit low? Every other character has it. Some have high crushing ones that are even faster than his. I don’t really see much of an issue. Now if they choose to nerf it then DB, 4 will need more frames on hit, or more damage. Make zero sense that Jin’s D4 does little damage compared to everyone else essential lows. I main Jin since Tekken 3 and losing D3,3, lost damage to D4, and reducing damage to DB4 all just to compensate the shitty move D2. Granted I don’t care about D2 but really people are blowing things out of proportion when really there are other high crushing lows that are faster.
@@The_Buff_Guy One more thing I forgot to add, bro. Nothing Hwoarang does out of that mid, homing heat engager will beat you. It’s plus one of block. The only thing he can beat you with is Jab. Anything that isn’t a high crush will lose to you. Check all of his options out in training mode, I can guarantee you that a jab would stop every high and mid option he has, only high crushing is going to beat you. I have videos too of me doing this to Hwoarang. Unless you hesitate during the match then that’s a different story. Remember frames play a lot in Tekken. You know this.
@@jinexodus8879 Well said dude!
Dope videos bro. I know you’re boutta slaughter king but I’m here for it😂
I think you’ll be surprised once you get to King’s section lol.
@@The_Buff_Guy fuck bro I’m a tekken king king player if >>*2 was launch punishable I would be fujin 😂😂😂
Hence why it should be toned down lol.
Speaking of moves that need to change raven shouldn't be able to teleport out of mixups
Yoo as someone who's main did not have any moves who made the list i am dying laughing listening to yalls cope and downplay yalls mains keep it coming lmao
Solid material, agree even on my main Yoshi. Loosing launching flash would be too painful, so dmg nerf is what he needs 😛
Lmao you want to nerf one of kings only good lows and make it -15
So you can now duck and launch all his grabs and his lows aswell.... Riiiiight
Any launching low should be at least -15. It has to be launch punishable for all characters.
damn. The only guy that's unbiased in tekken 8 community at the moment. Respect. Agree with everything said here. "Flash is not broken, it has been in tekken long ago". Yeh, Yoshi was like a 3 year-old with nun-chucks against pro MMA fighters, now he's a pro MMA fighter with nun-chucks.
Another annoying "move" is Zafina's tarantula/low stance. That shit crushes mids, not launchable, safe mid, low mix-up, etc.
God damn this might be the most cathartic video I've watched in a long time lmao
Glad you enjoy 🤘🖤
Kazuya not on the list HAHAH
Why would he be? Nothing in his arsenal is remotely OP when considering him as a package. Devil fist is the only thing worth noting, and even then it’s not deserving of a nerf when considering everything. It’s his only solid neutral tool outside of electric. It’s not even great for approaching since kazuya leaves himself at -9 in the opponent’s face.
@@The_Buff_Guy Years crying about Jin's demon paw and now that Kazuya has it it's not even that great lmao
They’re completely different characters. Refer to what I say about kazuya’s db4 vs Jin’s db4 in this video.
@@hyunka2756jin players are alergic to nuance huh
his ff2 and cd1+2 should be nerfed. It goes against the design of a character and compliments him too much. Other than that hes fine
Great video bro, although I think the Victor segment is kinda harsh towards the old man, if you apply all the stuff you said, the character would be useless imho 😆 Would be nice to have some counter buffs for the nerfs you told
Now is time for 25 buffs for the struggling characters!
i play only kazuya and u gotta admit shikue is pretty stupid lol
Yeah it is, but it’s only a max 3 uses per round. Not very spammable. Pretty bullshit move, though.
Personally I gotta disagree with Victor 1+2 just because safe launching DF2s like Laws and Shaheens exist, I think those can be used in a very similar way and in other cases too. though I do agree that the pushback is a needless addition to it.
Re: King’s heat smash - why does it hit completely grounded opponents? And why does it do like 2/3rds of its normal damage on the grounded opponent? Makes King’s oki/ground game EVEN MORE oppressive than it already is lol
The tracking on kazuya Eletric and demon pawn is stupid too
I agree. But if he didn’t have that, he’d be option selected by SWL. That’s not good, no character deserves to have a single option select that beats their entire move list. The reason those moves track is because they’re his only good neutral tools. Especially since he has no pokes to get in on you with.
I use yoshimitsu, Lee and Raven. Raven and Lee have very good strengths, some moves are totally broken and taken individually they could even make you think they should receive nerfs but in the general kit by removing those they would have nothing left to do 😅. Yoshimitsu on the other hand has always had the flash and even in T7 he lounch but didn't do so much damage but it's also true that all the characters on T8 do a lot of damage, I would leave the starter characteristic but only with a little less damage and I would also fix the guard break kin2,1+2 but they must be very careful with Yoshi, in my opinion he is much easier to counter than you think, being drastically vulnerable to the sidestep to the right his attacks in poking don't track almost anything and his basic backdash and sidestep movements are among the worst in the game, if he were nerfed incorrectly he would fall like a house of cards.
PLS buff Raven omg
I’m having war flashbacks to T7 claudio
I had one of the most satisfying moments ever against a Jin player last night who kept spamming d2 on me. When I finally got the guy on the ground, I proceeded to spam Reina's db2 since it's visually the closest thing she has similar to that move and sure enough, the dude never managed to get back up. Revenge is sweet. lol
I love that move. One of her only good lows
We xiaoyu players must strike back 😂
@@IXIKAYAKOxSAEKIIXI you already do by your character existing as she is lol
I love getting high and watching your vids man, you're awesome, keep it up!
Huge fan of betting high and Tekken content, too! That’s badass 🤘 much love.
This let’s me know I work hard with Leroy as my main 😂
Hey Buffguy! Love you're tekken videos. I have always wondered what your bench was if you don't mind me asking. I'm currently training for a powerlifter meet. Any tips?
My max bench was 455 pounds (4 plates each side plus a 25 pounder on each side). But I’m sitting around 4 plates max these days. Tips? If you’re a power lifter, around 5’8-6’2 in height, I’d say try to maintain a 210+ pound body weight average by eating 3300+ calories a day. Tons of protein, that’s the main thing. A a fuck ton of water. Supplements, I can take it or leave it. Never been into juicing or supplements, myself. Best of luck!
@The_Buff_Guy That's crazy man. My best bench was 315 x 5 at 170. I can't imagine pushing over 400 lbs. god damn. Thanks for the tips, brother.
@@polarmusic9059Squats helped everything I do go up. I kno you asked Buff Guy specifically, but using the 2.5lb weights are MONEY! I focused more so on 2x max as opposed to one rep.
@BustaNAugusta all advice is welcome brotha. Yeah, that's a good idea. I typically try to jump up by 10 lbs each PR, and I think I'm getting to a point where I can't do that anymore. But going up by 5lbs might be the play. I've been looking at new plates anyway.
@polarmusic9059 the diminishing returns with weightlifting are real lol. The 5lb and 2.5lb plates help a ton when you reach the point you're at. It's a slow paced marathon.
Bryan's damage needs nerfs if you going to dominate the neutral at range 2 your damage shouldn't be that crazy
Tbf, idk why people complain about the tracking on Jin’s d2, I don’t see the value in trying to step a low, hop kicks and ducking make Jin’s scared to throw it out
It’s a slightly worse snake edge imo
It’s just another thing that move that it shouldn’t, is all. What if I read a linear low or a mid and read correctly? Should d2 track in that scenario? I already called it, why the fuck am I taking damage? The move does way too much.
@@The_Buff_Guy That’s fair and understandable. In my personal experience as a Jin main, fighting Raijin ranks and above make me forget about d2, it gets hopkicked down jab interrupted or just back dashed, I use it maybe once or twice a set and it usually gets blocked and punished, it should be -15 tho
@@thcdivine I agree with you. While D2 is great, it's also a weakness for you as a Jin main. Since it does a lot, it can make you forget your other low tools. However, with the match-up knowledge people have now. Since Jin is the most used character online. The higher you go the harder it is to make it effective.
29:43 Then make DF3 have Knockdown instead of Wall-Crush/Stun because Jun & Leo have still have their DF3 being KNDs. F4 is a bit lackluster on range and is like a Negan's Hook Kick
I love my Nina mama - She ain't no ordinary mama.
Hey Buff guy for Laws slide attack is WS1+2 a viable move to punish and combo with? I remember labbing it once and it worked but im not sure if it still works haha great vid btw 🔥
I love when he started ranting on Lars' Zen 3 🤣 he hates that move with a passion.
It should be +3, dammit! Lol
Ahh Another kazuya downplayer with gaslight video nice
Jin needs to be nerfed so much im tired of blocking d2 without being able to punish.. its so annoying
That’s not so much that’s one move and 1 frame
Just Hop kick it.
Imo the wall splatting heat smashes are not that bad
Its good that each characters heat is different
And although Jins heat smash is broken
His heat is garbage apart from that
So it might be a design decision.
Now someone with amazing heat like Paul, it makes sense why they didnt give him a wall splatting heat smash, bcs his heat is already really good
Jin is ridiculous without heat. Him having that heat smash is too much. If he wasn’t so over powered as he is, sure. Keep the wall splat heat smash. But not in the shape he’s in currently. He’s WAY too strong.
@@The_Buff_Guy I agree that he’s incredibly strong outside of heat and that you’re right that Jin specifically doesn’t need the wallsplatting HS
Im just saying as a general opinion that wall splatting heat smashes can be given to characters who “need” them
And Jin would be one of them IF he wasn’t so broken outside of heat
How negotiable are these nerfs/boosts really? Who is "they"? Are the devs watching this or other videos that wish for change? And how many times can a games mechanics be changed after its out? Just wondering
My friend is learning Kazuya, he told me that you don’t even need to do the down input for electrics on Reina and Kazuya… like wtf is that. I immediately loaded up a practice and was able to get out a 16 frame electric within 15 minutes of messing with it. Why do just Reina and Kazuya not have to input the down?
It’s due to their mist step. Tapping forward once with them with enter this “stance”. From there, you can access all their crouch dash moves with df, instead of d,df. This eliminates a frame off of the input, making it a potential 13f electric, but it’s extremely difficult to implement in a match unless you’ve practiced this for years. I’ve been doing electrics for 17 years and still can’t access the fastest electric consistently.
@@The_Buff_Guy yeah I figured the consistently part, is where the execution puts a damper on the move. I didn’t hit a single 16 frame electric after that one, could get 17’s a fair amount but consistently got 18 I think. Almost made me want to play a Mishima, I’ll have to see what’s up with Heihachi
Knew when I saw Him on the list Down 2 was going to be the problem move and you're absolutely right. Most Jim players I go against can't do !such to me (Bryan) unless they're spamming that garbage. Kathy's too, tbh.
As a Victor main, I don't mind if they nerf him. I love the character, his design is sick and I'll play him till Tekken 8 is done. Just means I'll have to adjust how I play with him. Was also thinking about training a Kazuya so I'm willing to work
Jin's dive kick also needs to be unsafe on block, just like Devil Jin's. The only logic I can see from the dev's perspective on why they made it safe is that unlike Devil Jin's, it doesn't have backsway and isn't a heat engager, but due to it being safe and dealing a ton of pushback it's highly spammable, esp. near corners where you can't step it.
Even though it’s plus you can get around it lol, stop the cope
No it dosent,its way slower and not nearly as evasive they are polar opposite moves ones a get off me panic tool and ones a oki/pressure tool they are completely different
@@JaylanSales-wi8yy I mentioned that in the last sentence
@burntpotato7116 dvj's dive kick is not a get off me panic move, the animation is slower than Jin's dive kick, and due to it being punishable you actually have to think before you throw it out. A true get off me panic move is Jin's down 2, which is one of the best panic moves in the game.
dragunov completely over the top OP in everyway possible needs giga nerfs.
jins low should be -22 or remove all properties followup at max
and the biggest offender of all characters is king. this dude has to die.
tekken 8 king is everything.
counterhit god grappler mishima with max dmg on everything he does.
this dude has ZERO identity he has everything there is even his gimmicks are good oh and he also has prob the best stance in the game with jaguar bs. he is the definition of does everything in the game
Shaheen is perfectly fine. Its like if he isn't at the bottom of the tier People wanna hate. Having one Move that he can make you guess on is not Broken. Everyone else obviously needs nerfs though..
Amazing analysis
Feel like you even went light on yoshi this time 😆 definitely agree that his damage should be nerfed across the board, and I could live with them maybe taking away sword stance's flash launch in heat. But I absolutely love the neutral game as yoshi in no sword stance, so I hope it would still launch in that; I feel like it's an easy enough knowledge check to see that when yoshi puts the sword away, they're fishing for a flash.
I love how good yoshi is right now, but I also want to see it take more interactions to actually win as him. Yoshi is most fun that way. I remember in Tekken 7 getting excited about Infinite Azure because it meant I could pull off more funny neutral shit, but now it's a race to the wall for a quick close.
I think yoshi’s only real problem now is his absurd damage. Flash is fine. Just not with the damage he currently deals every combo.
Imagine him being toned down to 7 Yoshi in this game, he'd disappear into the bottom 3 pick and win rate lol
I dont agree with a lot of stuff you say but youre entertaining as hell lmfaoo i like watching your vids anyway
Law slide are not supposed to be side steped, is supossed to be blocked and punish it, you can get a full combo now, its easier to pick him up from the floor
it should be launch punishable without having to do a specific combo, like -16 or something
As a Law main with Shaheen as a secondary, i completely agree dude lol. Those moves are very abusable. 💀
Nice to see genuinely reasonable people in the community now and again 🤘🖤
Yoshi damage nerf is 100% valid, i disagree with the use of the word "oppressive" though. A move just existing and causing mental stack isnt necessarily oppression especially when there's multiple ways to beat it. Also the reason flash can launch at all while being 8 frames is because of its bad range and low active frame time. If it were an offensive 8 frame move id agree it shouldnt launch
i feel that your heat smash should scale depending on how much bar you have left. I also find it ridiculous that people can go into rage due to chip damage, regain well over 50 percent and still be in rage. I’m a shaheen main and he’s strong broken I don’t feel he is I think he’s tuned okay. His best combo routes are insanely hard ws3 loops are quite possibly the hardest combo in the game. Without those loops your looking at 65 to 71 damage bnb without heat or wall at most. I would like more moves for him but he’s solid.
and honestly his f4 i don’t really use that much ironically lol. i’ll take that nerf all day
I will say about hwoarang rff df3 is still too strong but it's also got another weakness other than jabbing. If your opponent heat bursts during that move they will get a full combo. But yeah idk why it is such an ace of spades move.
I agree with most of this. Tekken 8 is great already but it's just not the Tekken I remember. Fighting games tend to follow popular trends within the genre but I'm not exactly enjoying the over simplification resulting in seeing people getting to high ranks by abusing power armor and plus frames all day. I've played so many Bushins and Tekken Kings that only got there following flow charts relying on grabs, frametraps and armor. Don't get me started on side stepping moves that still hit when the animation clearly showed the move whiff, there's way too many moves with ghost boxes and it looks comical when it happens so often.
To be fair Lars needed something, tracking is abysmal on this character, every stance is easy beatable, he had 0 op moves before this one.
Every move he has, there is couple of other characters that have same move but better. Case in point:
Db3 you can launch it while Jin D2 you can't. Same move.
But you are correct back to +3, give him homing move and better tracking and every Lars player would be okey with it.
I disagree with you reina you have options against ff2 u can do. you can duck the high or u can 10 frame mash her out her other options, low block launch her. Her problematic move is 3+4 too much range nerf the range on that move and recovery because if she doesnt commit to the whole string she has setups. I also disagree with jin scourge nerf i think if anything its the recovery animation nerf online based on lag its hard to punish thats all. i disagree with leo nerf everything else seems fine
as a feng main, df3 not being punishable needs to go. -10 is perfect because it fixes the fucked up risk/reward while not gutting the utility of the move
Why do i feel like feng has the best 50/50 in the game he has a unseeable low launcher and a tracking safe mid launcher
@@burntpotato7116 ehhhhh his db+4 is 31 frames so the reaction isn't too bad. i dont have a problem reacting to sidestep 4 either and his ss2 is a high so ducking there is pretty safe. that being said i am a feng main so i'm really familiar with the matchup. not to say he isn't overtuned though. df3 needs a nerf for sure.
Yoo your commentary is hilarious agree with everything you said expect my main lars lol den3 is really the only thing he has going for him
If they remove Hwoarangs RFF df3 they need to give back his hellsweep and buff RFS b3
I don’t think they should remove RFF+df3, just make it so it doesn’t launch in heat anymore, or hit grounded at all.
As a Lee main I am glad you skipped over him lol.. he is so ass its not even funny 😂 like he can be good if the situation presents itself (Opponent doesnt know matchup, you have good fundamentals, you know frames and punishes etc) but overall he is just so bad.. i agree with most of this video though brother!! Keep up the solid work! ❤
I like your videos man good job
Can you do another video but the other way around? Like moves which desperately need buffs.
Great long form tekken content, love the passion, i subscribe
Thanks a ton! Glad you like the content!
Very cathartic video to listen to ahahaha
I agree Yoshi's damage needs to be nerfed (along with heat and some moves) but the dmg in flash launch is already scaled, he can't get the type of dmg that he can get with a normal launch. I don't think I've ever seen 100+ dmg from flash, it can't even crack 60dmg unless there's a wall or you activate heat after NSS.
I'm surprised you didn't mention hopknee or 1,1 in heat bc I feel that these moves are more problematic than flash.
Oh no, I can't autopilot frame trap, flash is fine
regarding drags snk4: i think it has to be mentioned its "oppresssivnes" like u demonstrated and mentioned being +7 /+8 at tip is completely fake in the open due to its pushback, the only frametrapping follow ups that would hit if u stand still are ws3 or fc1,4 which both will get evaded by walking back a bit or just backdash, its only at the wall where its toxic bec it forces a 50/50 of wallsplatting ws1,2 and low hitting fc1,4. so it would be totally fine to nerf its + frames to around +3 to make the wall situation less toxic
its tracking also isnt good its.. complicated. since drag is a typcial ssr char its advised to try and ssr but its also a qcf/movement input so as all inputs in this kind, it realigns until the 4 is finally registered and the animation starts. so ppl often mistakenly think it somehow tracks but its just the part of SNK that "follows"
its grounded hit property makes sense for the kind of move it is (an axekick) but it is intended to be his mid hitting oki option since the only other grounded hitting options are all lows (hatchet, stomp and d2) aka getting all beaten by the same thing, it would be fine tho if the tuned its dmg a bit down sos it doesnt hits for 21dmg but for 19 like stomp for example
I Know You’re trying to play devil’s advocate here, but there’s no defending qcf4. It’s by far the most broken move in the game right now, and that’s saying A LOT considering how many moves this game has that many consider “cheap” or “broken” on some level.
@@The_Buff_Guy oh im not defending it, i mentioned its dmg and plus frames should/can be turned down, i just wanted to explain why they gave it groudned properties since you asked this and that ppl often missjudge snk4 in the open thinking they cant do anything yet they are completely safe bec its only at the wall a problematic factor.
i fear ppl will go like "finally i can do sth after blocking now that its +3/+2" and only then realise that they still cant interact with drag in the open due to the pushback yk? i think ppl expect too much from a frame nerf
Laws heat smash also wall splats
Thank you, I completely forgot about law. Another move of his I should’ve added to the list. All wall splatting heat smashes have to go.
wtf steve loses ton of heat for a shitty clinch that is a high and kuma basically doesnt use any heat for his uppercut.
19:36 Many character can option select lars 50/50 after silent entry 3 . Like for example paul can just using f1+4 and win 99% situation form that stance . Only homing win agaisnt this option
Homing attack makes it so it’s not an option select, and therefore it’s still ultimately a guess.
@@The_Buff_Guy I agree sen3 is pure cancer but I think he's right on the option select part (the definition of it, not how sen3 can be option selected).
It's a bit like Kazuya's 50/50. If you SSL, you know got rid of the main options, hence you just "selected your options" by putting yourself in a position where fewer options, in that case ws3, could hit you (ws2 if they're ballsy and cocky)
you got a discord server bro?
i got to fujin btw!! finally 😭😭 i demoted to flame ruler and thought i was completely washed, then realized my 2 button was activating around 2.5-3 frames slower thab every other button, so i couldn't electric!!
since then i got a new controller but i needed to get used to it, AND switching to P2 so i could play in offline events more comfortably.
Discord link is in description, bro! And congrats on fujin!
Lol nerfing claudio who has 77 moves 15ish of them are Starburst and grabs...
I feel like 1+2 on victor isn't that bad. I play bryan and I use 3+4 like a Victor would use 1+2. It just seems like one of those kindof keepout ch launchers, in a way like lee b4 as well. Although I'm just a fujin bryan so I might just be missing something.
The difference is Bryan’s 3+4 is unsafe at -13. Granted it has pushback, but many 12 and 13 frame moves can easily punish him for attempting to keep you out. And Bryan only really has 3+4 as a viable keep out tool. Victor has other options, like db4, and his safe power crush heat engager. Having a safe mid that he can spam is just absurd. It should be at least -10.
@The_Buff_Guy this is definitely what i was missing. I knew 3+4 was unsafe but no one ever punishes me for using it on block, so I always thought no character could punish it
As a Jin main I fully agree that D2 is crazy and that they should nerf the tracking and I also think it should come out slower as well and I do think they will do this but I can promise you if D2 stops being a CH launcher then i can almost gurantee that his DB4 will be a CH launcher like in T7🤞
If db4 becomes a CH launcher again, I riot lol. He already has hell sweep, the best demon paw, f4, and electric. He doesn’t need d2 on top of those oppressive ass moves. Hopefully what you’re saying comes true, bro! I can’t stand jin right now!
@@The_Buff_Guyyou don’t know what you’re talking about if they make tractable d2 slower jin is cooked his hell sweep isn’t like kaz you can block jins hs more frequently than kaz for round ending damage and it doesn’t launch if his db4 doesn’t ch launch he’s done
king needs giant swing to be toned all the way down. flash is also fucking annoying.
“Why TF does this hit grounded!?” I say that all the time 🤣🤣🤣
Such garbage 😂
Is dragunov b3,4 not considered a broken move? Heat dash gives full combo on hit, heat engager, wall splat, tracks left and right, can be cancelled (b3,b3,b3,4), and a mixup of b3,2,1/1+2.
B3 is a single high homing kick.
B4,3 is a mid high.
B4,3,2 is a mid, mid, high, similar to kazuya's B2,2,1+2, where you just give up your turn on the 2nd hit but can challenge with the final high..
No idea what you mean with the cancel (B3,B3 blablabla no idea what that is).
It's not broken because you can just block high and dragunov gives up his turn either way. You can just gamble and try to launch B4,3 or eat a pathetic 8 damage or something with the 2nd hit of B4,2. Ooh and B4 doesn't track at all.
Dragunov has by far the worst tracking in the game, with d2 being used as his main homing move and qcf4 being used somewhat as a homing move, but it's linear as well.
But almost everything tracks somewhat in this game. If qcf4 gets nerfed, I wanna see Jon's d2 get it's tracking nerfed, same for kazuya's ff2 (electrics track too much as well honestly) and a whole other list of moves and strings that just track for no reason.
Even kazuya's wave dash 1+2.
I hope they don't nerf only dragunov and make him unusable trash like in Tekken 7. I want a big patch that nerfs everyone's tracking like the patch that nerfed throws and heat stuff.
Dragunov needs to be nerfed into the ground. We just had ANOTHER grand finals with TWO dragunov’s today. It’s out of hand at this point. Kazuya needs ZERO nerfs. Jin needs several big ones. Dragunov needs to be outright butchered for a long time. This past 9 months with him has been insanity.
@@The_Buff_Guy no. Hope devs don't listen to people like you, emotional crybabies. Less steroids would have you more balanced, mentally.
This is not a Leroy situation.
I agree.
I haven't seen it yet but I bet Raiden is on the list 😄