Hi, I am a new in Game Development and I wondered if you could make a Tutorial on this Game? I mean to show how to make the different Materials and so on. Thanks and keep up the good work❤
I have started building my own particle / falling sand style game for learning purposes and fun. I usually make games in Unity but decided to do my project in Javascript this time. I really like how your project made creating new particles so customizable through the serialized variables in the editor! I'm curious if you have looked into any ways to improve the performance to allow more particles. I have made my simulation run slightly better than it's initial speed by recording which particles are "dirty", but performance is still the area I am struggling to improve the most. Very cool project!
For performance try splitting the grid into chunks and assign the processing of each chunk to a thread pool job. Or do the cellular automata logic in a compute shader for even better performance. You can pass the whole world as a buffer to the compute shader for this to work
I really like how you explain the concepts in your videos :D Keep it up!
very nice, the sim speed is way too slow though
Hi, I am a new in Game Development and I wondered if you could make a Tutorial on this Game? I mean to show how to make the different Materials and so on. Thanks and keep up the good work❤
Ahh I really like this :) used to play these games yeeeaaars ago
actually really good videos
big chungus particle
pog
time to make more art >:)
It would be cool if your game loaded new particle types from an xml at runtime. That would make it sooo easy to mod.
That's a really nice idea! Unfortunately, I don't think it's possible to create ScriptableObjects like that in unity /:
You got a new sub!
nice to know that instead of coming to the Saturday Strathaven prerelease you were making cool game particles lol
nice job though
I have started building my own particle / falling sand style game for learning purposes and fun. I usually make games in Unity but decided to do my project in Javascript this time. I really like how your project made creating new particles so customizable through the serialized variables in the editor! I'm curious if you have looked into any ways to improve the performance to allow more particles. I have made my simulation run slightly better than it's initial speed by recording which particles are "dirty", but performance is still the area I am struggling to improve the most.
Very cool project!
For performance try splitting the grid into chunks and assign the processing of each chunk to a thread pool job. Or do the cellular automata logic in a compute shader for even better performance. You can pass the whole world as a buffer to the compute shader for this to work
noice :)
lol i build the or gate and inspire you and THANKS FOR MENTION MEEEEE (In english my name is btw "cuddly")
What game is this
What is this game
I coded it myself, you can download it from the link in the description!
The simulation looks slower than Noita. Is that intentional?
not as optimized