hi! thanks for the great tut man. I want the aim offset to work while running/sprinting but couldn't figure out how. How can Lyra use aimoffset even while running?
Thank you so much for the compliment!. I can look into that for you, but I am not quite sure what you mean about the aim offset while running. The running in Lyra uses an additive lean angle. The Lyra animation is a strafing style rather than a forward looking. Unreal has a descent write up here: www.unrealengine.com/en-US/tech-blog/adapting-lyra-animation-to-your-ue5-game Based on the gameplay mechanics of the game I am developing, Carbon Group, I am going to be implementing some different animations. So I will have some more devlogs and how to videos for those. That said, after the big announcement for 5.4, I am going to wait to see what animations Unreal releases before I work more on that part of the game. I will definitely do a deep dive into those once they do though, so stay tuned! Cheers
Absolutely! I plan on doing a First Person Aiming Ability shortly, so will add a little part about making that the default camera. Stay tuned, and thanks again for the comment. Cheers!
@@tango-alpha-dev was curious about 2:20 but I think I got it, is it a rotation from x vector into a delta rotator split? Having this weird issue though, my sprint speed multiplier is applying twice going from 800 to 1400. Not sure why this is happening though. Also having an issue when holding down shift it repeatedly activates and deactivates. Any help or insight would be great !!
@@zerohcrows Sorry for the delay. Yes. I am pulling off the x vector. As for why it is being applied twice, I would have to see your bueprints. However, here is a link that shows the blueprints I used. blueprintue.com/blueprint/i3hetzc1/ Hopefully this helps. Cheers,
I am going to make the third video on modifying the animations for this ability. But for reference, you can see the running animations in this video. th-cam.com/video/VSAVeLhaWI0/w-d-xo.html. There are references in the ABP_ItemAnimLayersBase. I hope that helps. Feel free to let me know if you have any other questions.
hey man great tutorial u got a sub from me for fixing a problem i had with similar system
Keep making more of these, Thanks a lot!!
Thank you so much!
hi! thanks for the great tut man. I want the aim offset to work while running/sprinting but couldn't figure out how. How can Lyra use aimoffset even while running?
Thank you so much for the compliment!. I can look into that for you, but I am not quite sure what you mean about the aim offset while running. The running in Lyra uses an additive lean angle. The Lyra animation is a strafing style rather than a forward looking. Unreal has a descent write up here: www.unrealengine.com/en-US/tech-blog/adapting-lyra-animation-to-your-ue5-game
Based on the gameplay mechanics of the game I am developing, Carbon Group, I am going to be implementing some different animations. So I will have some more devlogs and how to videos for those.
That said, after the big announcement for 5.4, I am going to wait to see what animations Unreal releases before I work more on that part of the game. I will definitely do a deep dive into those once they do though, so stay tuned! Cheers
I can't read the graph for MoveForward it was to blury, what is the code doing to get the boolean?
I actually put the blueprint up here: blueprintue.com/blueprint/i3hetzc1/ hopefully that helps. Cheers
can you make a first person lyra series (turning lyra as a tps into fps)
Absolutely! I plan on doing a First Person Aiming Ability shortly, so will add a little part about making that the default camera. Stay tuned, and thanks again for the comment. Cheers!
yes sir! please do@@tango-alpha-dev
@@tango-alpha-dev awesome :)
would you be able to share the blueprints or take a quick screenshot? bit hard to tell what to add.
Absolutely, let me work on that and I’ll put a link in the description. Is there a particular part you have a question on?
@@tango-alpha-dev was curious about 2:20 but I think I got it, is it a rotation from x vector into a delta rotator split? Having this weird issue though, my sprint speed multiplier is applying twice going from 800 to 1400. Not sure why this is happening though. Also having an issue when holding down shift it repeatedly activates and deactivates. Any help or insight would be great !!
@@zerohcrows Sorry for the delay. Yes. I am pulling off the x vector. As for why it is being applied twice, I would have to see your bueprints. However, here is a link that shows the blueprints I used. blueprintue.com/blueprint/i3hetzc1/ Hopefully this helps. Cheers,
Maybe zoom out even more next time...._.
😂 sorry! I have a lager monitor. I’ll work on putting either some screenshots or some links to like blueprintue.com
How can I switch the running locomotion animations in Lyra? Like run forward /left /right and back….i can’t seem to find the BS
I am going to make the third video on modifying the animations for this ability.
But for reference, you can see the running animations in this video. th-cam.com/video/VSAVeLhaWI0/w-d-xo.html. There are references in the ABP_ItemAnimLayersBase. I hope that helps. Feel free to let me know if you have any other questions.