Lyra Series How To Create Walk Run Sprint Ability Unreal Engine UE5 Part 2

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 18

  • @gokuvinod2850
    @gokuvinod2850 8 หลายเดือนก่อน +1

    hey man great tutorial u got a sub from me for fixing a problem i had with similar system
    Keep making more of these, Thanks a lot!!

  • @mangarookie
    @mangarookie 5 หลายเดือนก่อน +1

    hi! thanks for the great tut man. I want the aim offset to work while running/sprinting but couldn't figure out how. How can Lyra use aimoffset even while running?

    • @tango-alpha-dev
      @tango-alpha-dev  5 หลายเดือนก่อน

      Thank you so much for the compliment!. I can look into that for you, but I am not quite sure what you mean about the aim offset while running. The running in Lyra uses an additive lean angle. The Lyra animation is a strafing style rather than a forward looking. Unreal has a descent write up here: www.unrealengine.com/en-US/tech-blog/adapting-lyra-animation-to-your-ue5-game
      Based on the gameplay mechanics of the game I am developing, Carbon Group, I am going to be implementing some different animations. So I will have some more devlogs and how to videos for those.
      That said, after the big announcement for 5.4, I am going to wait to see what animations Unreal releases before I work more on that part of the game. I will definitely do a deep dive into those once they do though, so stay tuned! Cheers

  • @Conversion108
    @Conversion108 2 หลายเดือนก่อน

    I can't read the graph for MoveForward it was to blury, what is the code doing to get the boolean?

    • @tango-alpha-dev
      @tango-alpha-dev  2 หลายเดือนก่อน +1

      I actually put the blueprint up here: blueprintue.com/blueprint/i3hetzc1/ hopefully that helps. Cheers

  • @listentome2648
    @listentome2648 8 หลายเดือนก่อน

    can you make a first person lyra series (turning lyra as a tps into fps)

    • @tango-alpha-dev
      @tango-alpha-dev  8 หลายเดือนก่อน

      Absolutely! I plan on doing a First Person Aiming Ability shortly, so will add a little part about making that the default camera. Stay tuned, and thanks again for the comment. Cheers!

    • @listentome2648
      @listentome2648 8 หลายเดือนก่อน +1

      yes sir! please do@@tango-alpha-dev

    • @whyareless
      @whyareless 8 หลายเดือนก่อน +1

      @@tango-alpha-dev awesome :)

  • @zerohcrows
    @zerohcrows 5 หลายเดือนก่อน

    would you be able to share the blueprints or take a quick screenshot? bit hard to tell what to add.

    • @tango-alpha-dev
      @tango-alpha-dev  5 หลายเดือนก่อน

      Absolutely, let me work on that and I’ll put a link in the description. Is there a particular part you have a question on?

    • @zerohcrows
      @zerohcrows 5 หลายเดือนก่อน

      ​@@tango-alpha-dev was curious about 2:20 but I think I got it, is it a rotation from x vector into a delta rotator split? Having this weird issue though, my sprint speed multiplier is applying twice going from 800 to 1400. Not sure why this is happening though. Also having an issue when holding down shift it repeatedly activates and deactivates. Any help or insight would be great !!

    • @tango-alpha-dev
      @tango-alpha-dev  5 หลายเดือนก่อน

      @@zerohcrows Sorry for the delay. Yes. I am pulling off the x vector. As for why it is being applied twice, I would have to see your bueprints. However, here is a link that shows the blueprints I used. blueprintue.com/blueprint/i3hetzc1/ Hopefully this helps. Cheers,

  • @uWiLlScReAm
    @uWiLlScReAm 5 หลายเดือนก่อน

    Maybe zoom out even more next time...._.

    • @tango-alpha-dev
      @tango-alpha-dev  5 หลายเดือนก่อน

      😂 sorry! I have a lager monitor. I’ll work on putting either some screenshots or some links to like blueprintue.com

  • @davy4842
    @davy4842 8 หลายเดือนก่อน

    How can I switch the running locomotion animations in Lyra? Like run forward /left /right and back….i can’t seem to find the BS

    • @tango-alpha-dev
      @tango-alpha-dev  8 หลายเดือนก่อน +1

      I am going to make the third video on modifying the animations for this ability.
      But for reference, you can see the running animations in this video. th-cam.com/video/VSAVeLhaWI0/w-d-xo.html. There are references in the ABP_ItemAnimLayersBase. I hope that helps. Feel free to let me know if you have any other questions.