I busted POPULAR MYTHS in Cities Skylines 2!

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 354

  • @swilson42
    @swilson42 11 หลายเดือนก่อน +16

    For the forestry myth, while you can visually plant trees using that method, the question is would they actually be recognized and used by the forestry service? You’d have to shrink the area, then let it run dry, then add trees and see if it resumes operation using the trees you planted. I would guess that it will not use the trees you plant as those are probably just props and not resource trees and thus, won’t be recognized as existing by the forestry service.

  • @AlexBeveridge-t8i
    @AlexBeveridge-t8i 11 หลายเดือนก่อน +375

    Myth idea: population is harder to get in CS2 than in CS1 ( I don’t know how to confirm it but I’m pretty sure it’s true)

    • @QuantumConundrum
      @QuantumConundrum 11 หลายเดือนก่อน +38

      Doesnt feel that way to me? If anything I thought I was growing faster in cs2! I already have double the hours in cs2 compared to the original so idk...

    • @AlexBeveridge-t8i
      @AlexBeveridge-t8i 11 หลายเดือนก่อน +13

      For me in cs1 I got about 2k population in about 15 mins, but in cs2 it’s taken me about 30 mins

    • @zohirhasn7657
      @zohirhasn7657 11 หลายเดือนก่อน

      Good ! Right ?​@@AlexBeveridge-t8i

    • @alendro95
      @alendro95 11 หลายเดือนก่อน +25

      I think in CS2 it's harder to have medium or high density demand in the initial phase. so you need to have tons of low density to get 2k population, once you get med/high res demand the city grows lot faster than CS1

    • @Blackbirdtree1
      @Blackbirdtree1 11 หลายเดือนก่อน +3

      how tf are u meant to test difficulty

  • @tacothunderking4558
    @tacothunderking4558 11 หลายเดือนก่อน +277

    Follow up to the "Cars ignore turning restrictions" myth: Pedestrians ignore the removal of crosswalks.
    I spent an entire afternoon trying to fix traffic in my city by adding turn restriction signs and removing crosswalks only for it not to make a single difference whatsoever.

    • @combogalis
      @combogalis 11 หลายเดือนก่อน +47

      at least that's realistics

    • @saoirsedeltufo7436
      @saoirsedeltufo7436 11 หลายเดือนก่อน +5

      That's just crossing the road though? What's wrong with that?

    • @ThatOneGuyAlpha
      @ThatOneGuyAlpha 11 หลายเดือนก่อน +15

      When you have a 200k population city and large amounts of people cross a road, they dont allow cars to pass. Thats why i build pedestrian overpasses wherever needed, like at traffic lights and roundabouts.

    • @alendro95
      @alendro95 11 หลายเดือนก่อน +16

      yeah, if you don't give pedestrians an alternative they just jaywalk. when removing a crosswalk you always need to add and underpass or overpass or another crosswalk near

    • @ScarfmonsterWR
      @ScarfmonsterWR 11 หลายเดือนก่อน +1

      @@alendro95 Except it's not jaywalking, the crosswalk is removed just visually, the pedestrian and vehicle AI still thinks there is one. It doesn't matter there's another path nearby, because that invisible crosswalk is almost always the shorter route.

  • @MagnusMcfarlane-zh4zc
    @MagnusMcfarlane-zh4zc 11 หลายเดือนก่อน +192

    Matt you can ground a ship by getting one on the bit you terriformed then destroying the shipping lane

    • @CDNBadger
      @CDNBadger 11 หลายเดือนก่อน +4

      I think the Anarchy Mod would let it work

    • @felixstray1058
      @felixstray1058 11 หลายเดือนก่อน

      @@CDNBadgerI don’t think there’s any mods for CS2 yet

    • @shinydisc0balls
      @shinydisc0balls 11 หลายเดือนก่อน +3

      ​@@felixstray1058ehhhhh there are, but they early release mods, kinda lame. Couple cool maps though.

    • @EngieAmogi
      @EngieAmogi 11 หลายเดือนก่อน

      remember the City Skylines 1 version of that? Yeah, meteors

    • @CDNBadger
      @CDNBadger 11 หลายเดือนก่อน

      @@felixstray1058 on thunderstore there are a hundred, anarchy is super useful

  • @Braxel_
    @Braxel_ 11 หลายเดือนก่อน +45

    Traffic is sadly so jank in this game, i have also noticed them ignoring the turn restrictions. But lane changing is even worse, weirdest problem was a bunch of traffic decided it would be smart to go into a full parking lot and exit out to go in another lot just down the road.

    • @kikosawa
      @kikosawa 11 หลายเดือนก่อน +7

      Sounds realistic enough. Manage merging lanes to fix your issue with cars changing lanes.

    • @dubbeledraaideur87
      @dubbeledraaideur87 11 หลายเดือนก่อน

      I have that with the overground parking buildings, with the underground parking building I haven't seen that happen.

    • @Braxel_
      @Braxel_ 11 หลายเดือนก่อน

      @@kikosawa on some roads they decide to switch lanes multiple times and cause traffic jams with out merge or diverge lanes just straight road, it just needs actual lane management or mods

    • @tomahaul
      @tomahaul 11 หลายเดือนก่อน +4

      The game simulates some drivers ignoring traffic laws, just like real life. You have to build your roads in a way that encourages the way you want them used.

    • @kikosawa
      @kikosawa 11 หลายเดือนก่อน

      @@Braxel_ weird. Maybe I got lucky

  • @Donuts_random_stuff
    @Donuts_random_stuff 11 หลายเดือนก่อน +42

    0:30
    Price: 1.224.000 bucks
    Matt: “that’s a lot of money”
    Matt’s wallet: **infinite money***

  • @Donuts_random_stuff
    @Donuts_random_stuff 11 หลายเดือนก่อน +7

    3:46 helicopters are inside most of the time because the ground crew pulls them out while the air crew is getting ready so no time waisted

    • @sujeewarathnaweera
      @sujeewarathnaweera 11 หลายเดือนก่อน

      perhaps he need to make a district? and asign that district to the station?

  • @blob0000
    @blob0000 11 หลายเดือนก่อน +30

    Dangerous driving was a feature that was added to CS 2,bur it is way to aggressive. I would love if someone could get that across to the devs cause they don't read or listen to any discussion posts

  • @benjaminhess8747
    @benjaminhess8747 11 หลายเดือนก่อน +1

    6:58 a firefighting helicopter with 300m³ water, nice.
    They probably meant 300dm³=300kg=300lt.

  • @Tom-kg6qe
    @Tom-kg6qe 11 หลายเดือนก่อน +75

    I heard the myth that if you give Matt any city builder game he'll build something sensible!

    • @kavyon
      @kavyon 11 หลายเดือนก่อน +9

      Also, the myth that Matt always builds the strongest shape somewhere can be considered confirmed.

  • @ScytheNoire
    @ScytheNoire 11 หลายเดือนก่อน +10

    Myth: Cities Skylines II was ready for release.
    BUSTED :P

  • @arakwar
    @arakwar 11 หลายเดือนก่อน +7

    The way the terrain behave with shipways feels like an idea to make canals in a city.

  • @Xahnel
    @Xahnel 11 หลายเดือนก่อน +57

    You need to delete the shipping routes and then try to beach a ship.

    • @samanyupalthi
      @samanyupalthi 11 หลายเดือนก่อน

      The ships might just disappear after the shipping lane is removed! Somehow CS2 is worse thab CS1

    • @Xahnel
      @Xahnel 11 หลายเดือนก่อน +1

      @@samanyupalthi only one way to know.

  • @GuyAwesomest
    @GuyAwesomest 11 หลายเดือนก่อน +1

    Here's a myth: If you have underground pipes or electric cables and they happen to go above ground when they're not supposed to, they'll be invisible in normal view.
    Here's another myth for the same topic: If you lower landscape after creating underground electric cable, it won't let you lower all the way down where the cable is unless you get rid of it. Everything around the cable will still lower all the way.

  • @joj_de_vis
    @joj_de_vis 11 หลายเดือนก่อน +30

    hi rce you made me get into engineering and im am working in to also being an engineer

  • @21dayjac
    @21dayjac 11 หลายเดือนก่อน +2

    For "cars ignore turning restrictions", im pretty sure vehicles that have already pathfound thru that route will continue to use that route, but any new pathfinding will not use that route.
    Effectively, after changing a road rule, you have to wait a few minutes for the backlog of cars that already spawned to despawn and any new car will not use the turn

    • @RSProduxx
      @RSProduxx 11 หลายเดือนก่อน

      Interesting. I´ll have to try it again I guess. Was really frustrated to see that it obviously didn´t work.

    • @Povar666666
      @Povar666666 11 หลายเดือนก่อน +1

      Yeap! the transport in the game is very bad at rebuilding the route in real time, so those cars that have already built a path through the intersection will ignore the restrictions, and the new ones will take them

  • @whitewillow0
    @whitewillow0 11 หลายเดือนก่อน +5

    Although you can't landscape over the shipping lanes, it does allow for some fast terraforming of shipping canals

  • @AlexandruCarjan
    @AlexandruCarjan 11 หลายเดือนก่อน +4

    17:25 you actually had that happen in one of your older videos with the crazy underground tunnel, you put road signs that prohibited drivers to go into the tunnel yet they still went in

  • @Snowwie88
    @Snowwie88 11 หลายเดือนก่อน +10

    Myth: Sewage can just flow out of the map at the edge of the map without consquences

  • @tw1nn319
    @tw1nn319 11 หลายเดือนก่อน +6

    I think the trees one is busted, the trees you planted were white and all the trees available for the forestry were green. I think this indicates the trees available for chopping down.

    • @RSProduxx
      @RSProduxx 11 หลายเดือนก่อน

      The map has a limit for natural ressources which is shown when you select the map. I don´t think that will change. So I´d say you´re correct.

  • @MonkeyBurrito
    @MonkeyBurrito 11 หลายเดือนก่อน +3

    The thing to note about adding trees to a forestry region that way will keep the trees stuck at their current age so they'll ever grow

  • @pbsixgun6
    @pbsixgun6 11 หลายเดือนก่อน +6

    I could have told you the copter would just go through the wall...they go through buildings already after all. lol

  • @tomkeks502
    @tomkeks502 11 หลายเดือนก่อน +7

    I think the cars that already were on their way to this street will still turn, even if you put a no turn sign there.
    Every newly spawned car will follow the rules after that. I saw that several times when I changed some crossings.

    • @Khaim.m
      @Khaim.m 11 หลายเดือนก่อน +2

      Yeah it's obviously this, I don't understand why people don't just wait a while.

    • @McP1mpin
      @McP1mpin 11 หลายเดือนก่อน +6

      I thought there was a mod in CS1 where a percentage of cars just ignored the rules. I wonder if this was incorporated into CS2? Setting it up where say 1% of cars ignored the rules would make traffic more accurate to real life.

    • @hanzzel6086
      @hanzzel6086 11 หลายเดือนก่อน

      ​@@McP1mpinThe mod is Traffic Manager, and many of it's features are included in CS2. But according to other people I've seen discussing the game it seems they consider it it too heavy handed (as it is non adjustable).

  • @fml_whatidohere
    @fml_whatidohere 11 หลายเดือนก่อน +1

    0:33 "That's a lot of money" literally plays with unlimited budget

  • @antonschacht8985
    @antonschacht8985 11 หลายเดือนก่อน +1

    Helicopter lift can become less effective over holes due to the phenomenon known as "settling with power" or "vortex ring state." This occurs when a helicopter descends into its own downwash, creating turbulent airflow that reduces lift. That’s what I think would happen with the walls too

  • @CanalDesignGamer
    @CanalDesignGamer 11 หลายเดือนก่อน +3

    I guess you can bring ground water to the surface by using it as only sorce, pumping the sewage and cleaning it

  • @wobblyboost
    @wobblyboost 11 หลายเดือนก่อน +1

    Even in reality solar panels in shade will generate power because there is still reflective light, the only way you'd get zero charge is to completely enclose them in darkness.

    • @Franimus
      @Franimus 11 หลายเดือนก่อน +2

      Still he proved there was no difference at all in game

  • @swilson42
    @swilson42 11 หลายเดือนก่อน +2

    I don’t think you gave the turn myth enough time. Any car that was already on a path when the path changed will ignore the new rules (or even ignore road moves and removals and drive on grass and through buildings), but new cars spawning will adopt the new conditions.

  • @liamtremblay1503
    @liamtremblay1503 11 หลายเดือนก่อน +10

    Stop saying part 6 or 38 to play a certain game, let the man be

  • @JerRou89
    @JerRou89 11 หลายเดือนก่อน +9

    2 myth's in 1: you can stop air pollution with a mountain, and a mountain with trees is more effective

  • @marclewism
    @marclewism 11 หลายเดือนก่อน +1

    Make a realistic New York City. Using google maps. Could be the best series

  • @capitalinventor4823
    @capitalinventor4823 11 หลายเดือนก่อน

    For the solar panels, many people play with the sun in a constant position and only in daylight. This causes shadows to remain in the same place. However the game would calculate energy production over a day and the shadow of a tall, relatively thin structure would move across the solar panels over part of a day. It would definitely impact production but not as much as if the panels were in shade throughout the day.
    Because the shadow moves around the structure having the second solar power station beside the one in shadow was not the best test. To properly test the impact of shadows a solar power station placed beyond the end of the shadow would be better as the shadow wouldn't reach the solar panels. The shadow would move to one of the sides before it get longer as the sun sets. Doing this would see if the develops include shadows in the calculations for how much power is delivered by solar power stations.

  • @MarianaAraujo0414
    @MarianaAraujo0414 11 หลายเดือนก่อน +3

    myth idea:industries near specialized industry have more chance to use the material that the other industry uses

    • @hanzzel6086
      @hanzzel6086 11 หลายเดือนก่อน

      That is literally a dev and player confirmed feature.

  • @archerkid02
    @archerkid02 11 หลายเดือนก่อน

    Workers and Resources: Soviet Republic is the city engineering game, while Cities Skylines is the city architecture game ;p Check it out!
    WRSR buildings need your dump trucks to haul gravel to the site; your trucks to haul excavators, cranes, and steel beams; your buses to drive construction workers, your cement mixers to deliver fresh concrete. Construction takes time and multiple phases: groundwork with excavators, bricklaying by humans, steel assembly by humans on cranes, etc.
    Road building requires your dozers to level the gravel, your asphalt to be delivered right away (you need an asphalt plant for that, because you can't store it), your pavers to lay it, your rollers to compress it flat, then your workers to install the lighting. Sorry, there are no lane closure cone trucks, so the roads will be closed while you're maintaining them!
    Most importantly: BRIDGES OF VARIOUS KINDS: wooden planks, steel trusses, brick arches, precast concrete, and more. Bridges for pedestrians, trains, and cars.
    Anyway, love your videos and would be interested in watching you play WRSR if you were interested!

  • @MrTwisted003
    @MrTwisted003 10 หลายเดือนก่อน

    On the restrictions one, with the turn indicators... you've noticed the white marks in the road? Cars will not drive where there are no wear marks. Changing the indications changes those marks. I found this out when I made 2 streets cross as an "X" and 2 corners were wide turns and the other 2 were tight turns. The 2 tight turns were so tight, the wear marks disappeared, and cars couldn't turn right from the right lane. But they would go all the way to the left lane to make a right turn (I believe because the middle lanes were straight only so they thought "a turn is a turn"). You can also do this with the turn signal mod, by changing the lane math and making lanes mismatch, they will not drive thru on the lane that does have the marks. I also believe this has something to do with "breaking" the game when doing that, because cars will always go where they're not supposed to go, even if you tell them not to turn there.

  • @IndigoLime
    @IndigoLime 11 หลายเดือนก่อน +2

    What they hay? Is there really a map of Tampere in Ctities Skylines 2, or is that some sort of a download/mod/something? I was born there! 😂

  • @BaeronBubba
    @BaeronBubba 11 หลายเดือนก่อน

    Myth: landscaping a tall narrow spike of ground⛰ atop a 🚰groundwater deposit (inside the groundwater bounds) causes the spike to leak water.🗻
    👷(Test 1: From normal ground level. Test 2: From bottom of map.)👷‍♀

  • @brookg8353
    @brookg8353 11 หลายเดือนก่อน

    Matt is at making his super efficient shapes again, this time its the micro efficient shape! @10:37

  • @jonathanlonsdale3404
    @jonathanlonsdale3404 11 หลายเดือนก่อน +3

    Biggest myth of them all, matt actually knows what he is doing 🤭

  • @ThreadbareInc
    @ThreadbareInc 11 หลายเดือนก่อน +10

    I think the game intentionally models realistic traffic by having some (not all, but some) drivers and pedestrians ignore the signs and crosswalk restrictions. This sometimes causes accidents, though more often it causes traffic jams.

    • @alfredvonsfer7136
      @alfredvonsfer7136 11 หลายเดือนก่อน +4

      im pretty sure its just a bug lmao, its rather easily recreateable one at that.
      If this was the case that SOME people would intentionally break these restrictions then i might be able to live with it, but when the exceptions becomes the norm its a problem.

  • @MattnUska
    @MattnUska 11 หลายเดือนก่อน +1

    I have seen a dirt road tunnel in real life. They used a giant metal culvert though. Seems silly to use concrete.

  • @JoggleBoi
    @JoggleBoi 11 หลายเดือนก่อน +1

    Myth you can double income by only have 1 by 8 tiles for houses

  • @stolos430
    @stolos430 11 หลายเดือนก่อน +4

    So, can you use the river sources to make your own river. For instance, in the strongest shape?

    • @RSProduxx
      @RSProduxx 11 หลายเดือนก่อน +1

      probably

  • @Secret_Truth
    @Secret_Truth 11 หลายเดือนก่อน +2

    Construction worker dumping dirt on top of the concrete ground of the underground tunnel while his coworker is smoothing it out:
    CW: Hey should we be doing this?
    Coworker: Plans called for a dirt road.
    CW: ....wouldn't it just be easier to tarmac it and paint the lines?
    Coworker: Plans are plans
    CW: understandable.... (goes back to just dumping tons of dirt on the ground)

  • @BetaTestingUrGf
    @BetaTestingUrGf 11 หลายเดือนก่อน

    you can remove all water from your map using using terrain tools, but sometimes raising the ground will raise the water source some times not. i cant figgure out the pattern, but in one game the water source moved to the max elevation of my map, when i tried to cover it, and stayed there when i lower terrain again. essentially making a glitching waterfall from nothing in the middle of my map. reverted to a precious savegame, and i made it work. ive only ever seen water sources raise with the tarain tool , never been able to lower it

  • @stanisawwojtowicz1102
    @stanisawwojtowicz1102 11 หลายเดือนก่อน +1

    Damn, this showed me CS2 is such a step back in some ways, hope it'll get expanded

  • @exojzz
    @exojzz 11 หลายเดือนก่อน +10

    RCE, play the new timberborn update. WE NEED MORE TIMBERBORNERS!!!!

  • @Xansey
    @Xansey 11 หลายเดือนก่อน +7

    last myth is about planting trees that you can use for forestry, but you've planted the trees that you can not use for it, OR it is forbidden to plant trees to enlarge forestry, so please, check it 1 more time, but with the suitable type of trees which can be used for forestry :D

  • @tsk9277
    @tsk9277 11 หลายเดือนก่อน +1

    My pedantic nature doesn't like how "Myth Busted" and "Myth Confirmed" are the wrong way round. =)

  • @gemika2751
    @gemika2751 11 หลายเดือนก่อน

    Myth idea: a forest can become completely saturated (as in if you keep adding and adding trees at some point it won’t let you add anymore)

  • @TurpoChargedGaming
    @TurpoChargedGaming 11 หลายเดือนก่อน

    *some cars ignore left right turns. Just like the first game, there is a certain level of road anarchy where some sims dont follow the rules.

  • @davidmorris8333
    @davidmorris8333 11 หลายเดือนก่อน +9

    "Hello fellow engineers"
    Hello serotonin.

  • @theundeniedhugo
    @theundeniedhugo 11 หลายเดือนก่อน +1

    great video! (as always) Your so close to 2million subscribers! you can do it!

  • @thebreakerofwalls9036
    @thebreakerofwalls9036 11 หลายเดือนก่อน

    03:45 "Helicopters are the cows of the aviation industry" - MATT 2024 lol duh

  • @Moraenil
    @Moraenil 11 หลายเดือนก่อน

    I think the reason the water didn't flow through the tunnel is because of the upturn of the tunnel at the end. If you have the tunnel come out from underground in a downward direction from a cliff, then it would work.

  • @TCHNPT
    @TCHNPT 11 หลายเดือนก่อน

    If you could have removed shipping routes you need to remove a rout while a ship is in trait and retry the "Ships can't be grounded" myth

  • @emmata98
    @emmata98 11 หลายเดือนก่อน

    8:47 you have more employees in the one, in the sun, than in the shadow

  • @taylerporter6049
    @taylerporter6049 11 หลายเดือนก่อน

    Myth: Regular cars will drive over pedestrian roads (especially to avoid bad traffic)

  • @aulvinduergard9952
    @aulvinduergard9952 11 หลายเดือนก่อน

    Biggest myth of Cities: Skylines II:
    Matt can make a city *without* "the strongest shape" being present in the design.

  • @viditarora8074
    @viditarora8074 11 หลายเดือนก่อน

    3:48 Matt is living in the past

  • @Seroku03
    @Seroku03 11 หลายเดือนก่อน

    Thirty-third day of Suggesting RCE "The Round About Connoisseur of Universal Proportions" Matt to play "Oxygen Not Included"

  • @maxgood42
    @maxgood42 11 หลายเดือนก่อน

    Brush size to YES that's how I play this game.
    I think what is happening with the cars and traffic
    is that if a car begins a route then it will continue as planned
    so if you change a road rule, the new rule was not set in the cars travel plan.
    I've seen this also if a road is changed some cars finish their journey before adopting the new rules/route .

  • @MrRelevance02
    @MrRelevance02 7 หลายเดือนก่อน

    0:18 who else’s phone had a tiny haptic feedback jolt 😂😂
    Oh edit.. it’s every bloody timestamp 😂

  • @dazley8021
    @dazley8021 11 หลายเดือนก่อน

    Maybe you should try the first myths with tall buildings instead?
    It's possible that the hitbox and shade thrown from the terrain has a different set of rules than those of buildings.

  • @davidjr.janobas9672
    @davidjr.janobas9672 11 หลายเดือนก่อน

    Myth Idea: Make a Octagonal City add 15 of the Octagon Roads to make a Mega City

  • @RSProduxx
    @RSProduxx 11 หลายเดือนก่อน

    building fires in cities also happen with desasters turned off... just bad luck I guess, usually when I build a new service building in a crowded area, there´ll be a fire in that area within a few minutes :)

  • @GeraldTheOnion69420
    @GeraldTheOnion69420 11 หลายเดือนก่อน +1

    I'm sure helicopters could get through the walls IF they were the strongest shape!

  • @LOGGYDAWWG
    @LOGGYDAWWG 11 หลายเดือนก่อน

    Matt you a G love your videos and that bridgemass sweater it’s comfy asf!!

  • @mboyette92
    @mboyette92 11 หลายเดือนก่อน +1

    Love you RCE

  • @fiscalgoose7664
    @fiscalgoose7664 11 หลายเดือนก่อน

    I've been waiting for these to come

  • @skal-tel8077
    @skal-tel8077 11 หลายเดือนก่อน

    "We'll put on unlimited money..."
    First building: "That's a lot of money..."
    ...

  • @KingNiallGT
    @KingNiallGT 7 หลายเดือนก่อน

    Myth idea: pedestrians will cross where you remived a crosswalk.

  • @kalleemony9930
    @kalleemony9930 11 หลายเดือนก่อน

    Myth to bust. Cars will readily use the roads only meant for public transport and service vehicles.

  • @arcticanimator
    @arcticanimator 11 หลายเดือนก่อน

    CHALLENGE: create an entire city in sandbox while the game is paused, and then press play to see if it works

  • @HovektheArtist
    @HovektheArtist 9 วันที่ผ่านมา

    Flying in and out of thay obelisk would be so brutal, the height you have to reach plus the turbulence inside that tube could be insane, then once you do reach the top the sudden change in windspeed
    Makes my sphincter crinkle just thinking about it

  • @deathrage5866
    @deathrage5866 11 หลายเดือนก่อน +1

    Day 2 of asking Matt to play Spaceflight Simulator.

  • @AdamHinckley
    @AdamHinckley 11 หลายเดือนก่อน

    3:51 they won't do it as you will get fire engines from the outside of your city from another city

  • @theminecraftviking-zd8xs
    @theminecraftviking-zd8xs 11 หลายเดือนก่อน

    11:44 I wonder how the technology works the answer the underwater town from star war where jar jar bilks is from

  • @Vic11346
    @Vic11346 11 หลายเดือนก่อน +1

    Matt, bring back the straight line challenge to city skylines 2 pls

  • @elfieharper
    @elfieharper 11 หลายเดือนก่อน

    Out of all the songs Matt parodies, I never expected a Jonas Brothers song lol

  • @droppedpasta
    @droppedpasta 11 หลายเดือนก่อน

    Hearing you say “slither” instead of “sliver” sent me down a whole etymological rabbit hole. So thanks for that

  • @onlinewolf5144
    @onlinewolf5144 11 หลายเดือนก่อน

    The issue with SC2 is the games data is broken, Population and utility usage is off. The game will build a sky scraper with 1 resident but provide the taxes of a building full of residence. I wonder if the population counter does not equal 1 to 1 but maybe 1 equals 100 residents? Past SimCity games 1 building of a certain size equaled so many residence. Utilities were calculated by type/size of structure. Industrial was highest user, Commercial/towers then resident and low density structures. If you look at past fun cities you did you had 1 population but most of the city was not condemned like Sim4/5 which would be a black broken wasteland.

  • @drizzle8309
    @drizzle8309 11 หลายเดือนก่อน

    "Cars ignore turn restrictions" isn't a myth, it's a bug. Hope they fix that... after they make the game look better.

  • @sebsafari
    @sebsafari 11 หลายเดือนก่อน

    Gotta love a CS2 video

  • @Dream.of.Endless
    @Dream.of.Endless 11 หลายเดือนก่อน

    Back on CS1 you could use natural disasters to start a fire too...couldn't this be used also here 1:44 ?

  • @MaxiTimmi
    @MaxiTimmi 11 หลายเดือนก่อน +4

    3:47 Was this edited in 2023 or is that a mistake?

    • @Fab300Rz
      @Fab300Rz 11 หลายเดือนก่อน +2

      The picture of the poll showed “10 days ago”, so it was most definitely edited over that period of time

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  11 หลายเดือนก่อน

      This was edited in 2023 haha

  • @RSProduxx
    @RSProduxx 11 หลายเดือนก่อน

    Of course tunnels can be flooded. I had that exact issue when building a railway tunnel through a river... it was completely flooded on both exits

  • @maxgoali8758
    @maxgoali8758 11 หลายเดือนก่อน

    Myth:Wind turbines push water uphill

  • @ravenglue99
    @ravenglue99 11 หลายเดือนก่อน

    myth idea: bridges can withstand a tornado

  • @servey8649
    @servey8649 11 หลายเดือนก่อน

    THE HELICOPTER FIRE DEPARTMENTS ARE COMING BACK!

  • @retr0productions
    @retr0productions 11 หลายเดือนก่อน

    Myth: water doesn’t evaporate or get used up by pumps

  • @apost985
    @apost985 11 หลายเดือนก่อน

    3:47 Someone's forgotten

  • @mike5390
    @mike5390 11 หลายเดือนก่อน

    Matt you've accidentally discovered a great way to make perfect canals (sans locks. Give me locks so I can make a real shipping canal damn it paradox

  • @Mrman_business
    @Mrman_business 11 หลายเดือนก่อน

    Myth:if you dig up ground water to make surface water works you just gotta wait for it to come out

  • @hankhankk2447
    @hankhankk2447 11 หลายเดือนก่อน

    the tunnel is sealed up with flex seal, because the inside is completely dry!

  • @Wesleystewart78
    @Wesleystewart78 11 หลายเดือนก่อน

    The cars ignoring the restrictions really annoyed me.. I quit playing on my one save over it as the roads had to be set up to no left turns for my city blocks to work right

  • @gunalx
    @gunalx 11 หลายเดือนก่อน

    I have been able to glitch a ship on land. The harbour was way above vater level, and the ship started spasms and turned the bottom upp, clinging to the wall.

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 11 หลายเดือนก่อน

    This is good captcha practice; click all the tiles with water in.

  • @superblahblah666
    @superblahblah666 11 หลายเดือนก่อน

    MFW you stopped playing CS2 because I could never stop the high rent icons and then you notice 15:13 no one else can either. I like this game but I want to build a paradise not a high rent icon clicker.

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 11 หลายเดือนก่อน

    Traffic ignoring left and right turn restrictions is fairly standard though