Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 25

  • @Lunareon
    @Lunareon 4 ปีที่แล้ว +49

    Good talk, thank you for sharing all the stats. The last comment was kind of insulting, implying that "he had just been lucky", when the speaker had just explained how consistently producing a stream of good games had gradually earned him recognition.

    • @doubleante
      @doubleante 4 ปีที่แล้ว +9

      That was pretty rude! Luke was able to laugh it off.

    • @ivanatanassov6542
      @ivanatanassov6542 4 ปีที่แล้ว +7

      Yep, it was pretty lame comment but when someone is looking for an excuse for their lack of success, they are always quick to believe in others' luck. Peter Dinklage once commented on all the "oh, he got lucky" comments regarding his success and tried to explain that it is due to hard work but I doubt the "luck" people get it.
      Anyway, the talk was great and actually very encouraging - if you persist in becoming better, you will succeed!

    • @UnreasonableOpinions
      @UnreasonableOpinions 4 ปีที่แล้ว +7

      Yeah, most people who make proper successes in artistic fields did so because they got lucky. But you have to be good at what you do for a long time to be in a position where getting lucky helps. And if you do good work for a long time, sooner or later the odds of getting lucky will get close to one.

    • @koalabrownie
      @koalabrownie 4 ปีที่แล้ว +2

      Think you guys are reading too much into it. I don't think the comment was meant as insulting, just one of those dumb things that a guy feels he needs to say at the end of a conversation.

  • @mattp8455
    @mattp8455 4 ปีที่แล้ว +19

    To be honest, I enjoyed this showcase. Its genuine information and the developer is not putting on a front, just releasing good consistent games and sharing his experience.
    The one thing people dont recognize is that not everyone can fill every hat. Creating games is hard work you need to know how to program, create art work, sound engineer, game design, story development and on top of all that marketing.

  • @Damalycus
    @Damalycus 4 ปีที่แล้ว +37

    audience was like: "dude, we came here to get info on how to market or crap better, we don't care about making good games"

  • @BrianWarkentine
    @BrianWarkentine 4 ปีที่แล้ว +8

    Still have Inferno 2 installed... guess I’ll go replay that awesome game now.

  • @emanuelmatos5228
    @emanuelmatos5228 ปีที่แล้ว

    One of the best Free vs Paid games talk that I have ever seen. Thank you, Luke Schneider, and the GDC Team.

  • @tahasalim9158
    @tahasalim9158 4 ปีที่แล้ว +1

    Much appreciated GDC! Down to earth and straight to the point. Big thanks Luke!

  • @Komagb
    @Komagb 4 ปีที่แล้ว +5

    I really don't like mobile, and this talk kind of illustrates why. But I like this guy, very down to earth.

  • @moversti92
    @moversti92 4 ปีที่แล้ว +4

    If you make paid games, make them with love and quality

  • @naytron210
    @naytron210 2 ปีที่แล้ว

    "I don't want to be spending time doing anything... except making games." I like this guy.

  • @Yuhara_rev
    @Yuhara_rev 4 ปีที่แล้ว +1

    Super interesting, I was planning to only watch half of this and continue it later, but ended up watching the whole thing

  • @ArtofWEZ
    @ArtofWEZ 4 ปีที่แล้ว

    Awesome Talk. He looks like the Wallenstein Main character which made it even cooler

  • @GlennRRB
    @GlennRRB 4 ปีที่แล้ว

    Thx for the talk, Luke.

  • @MusaKAlpar
    @MusaKAlpar 4 ปีที่แล้ว

    Very helpful, thank you Luke for this talk.

  • @doubleante
    @doubleante 4 ปีที่แล้ว

    I still play Fireball on android. Love herding those snowballs. Thanks for the talk.

  • @dolphinlettuce4376
    @dolphinlettuce4376 4 ปีที่แล้ว +1

    "1 second ago" lol

  • @Creeping_Shadow
    @Creeping_Shadow ปีที่แล้ว

    TLDW: He doesn't really answer any questions or give advice other than: Make good games, work with a publisher if you are in F2P space.

  • @MeinCtutWichG
    @MeinCtutWichG 4 ปีที่แล้ว

    I wont to be him ❣

  • @Bess2k2
    @Bess2k2 4 ปีที่แล้ว +3

    “Pretty lucky you are” summed up the entire speech.

    • @UnPlayableGames
      @UnPlayableGames 4 ปีที่แล้ว +20

      Nah... it's not luck. It's speed and consistency. Dishes out a game, that's a drop in the ocean. Keep doing that at the rythm of 2-3 games a year... you start accruing attention. And then each new game increases the discoverability of the previous ones, If the games don't suck, that's a plus. I think THAT is the take away of this talk. Although arguably he did not present it well ... but that's fine by me, what he says has value because he is a developer sharing his experience, not because he is a good public speaker :P

    • @ArtofWEZ
      @ArtofWEZ 4 ปีที่แล้ว +11

      Or making quality games consistently, I actually cringed at that guy's comment lol.

    • @afropovic
      @afropovic 2 ปีที่แล้ว +4

      @@ArtofWEZ Yes, the guy sounded jealous and missed the bigger picture i.e Cream rises to the top. A good game will more likely be discovered organically and responded to favourably.