Good talk, thank you for sharing all the stats. The last comment was kind of insulting, implying that "he had just been lucky", when the speaker had just explained how consistently producing a stream of good games had gradually earned him recognition.
Yep, it was pretty lame comment but when someone is looking for an excuse for their lack of success, they are always quick to believe in others' luck. Peter Dinklage once commented on all the "oh, he got lucky" comments regarding his success and tried to explain that it is due to hard work but I doubt the "luck" people get it. Anyway, the talk was great and actually very encouraging - if you persist in becoming better, you will succeed!
Yeah, most people who make proper successes in artistic fields did so because they got lucky. But you have to be good at what you do for a long time to be in a position where getting lucky helps. And if you do good work for a long time, sooner or later the odds of getting lucky will get close to one.
Think you guys are reading too much into it. I don't think the comment was meant as insulting, just one of those dumb things that a guy feels he needs to say at the end of a conversation.
To be honest, I enjoyed this showcase. Its genuine information and the developer is not putting on a front, just releasing good consistent games and sharing his experience. The one thing people dont recognize is that not everyone can fill every hat. Creating games is hard work you need to know how to program, create art work, sound engineer, game design, story development and on top of all that marketing.
Nah... it's not luck. It's speed and consistency. Dishes out a game, that's a drop in the ocean. Keep doing that at the rythm of 2-3 games a year... you start accruing attention. And then each new game increases the discoverability of the previous ones, If the games don't suck, that's a plus. I think THAT is the take away of this talk. Although arguably he did not present it well ... but that's fine by me, what he says has value because he is a developer sharing his experience, not because he is a good public speaker :P
@@ArtofWEZ Yes, the guy sounded jealous and missed the bigger picture i.e Cream rises to the top. A good game will more likely be discovered organically and responded to favourably.
Good talk, thank you for sharing all the stats. The last comment was kind of insulting, implying that "he had just been lucky", when the speaker had just explained how consistently producing a stream of good games had gradually earned him recognition.
That was pretty rude! Luke was able to laugh it off.
Yep, it was pretty lame comment but when someone is looking for an excuse for their lack of success, they are always quick to believe in others' luck. Peter Dinklage once commented on all the "oh, he got lucky" comments regarding his success and tried to explain that it is due to hard work but I doubt the "luck" people get it.
Anyway, the talk was great and actually very encouraging - if you persist in becoming better, you will succeed!
Yeah, most people who make proper successes in artistic fields did so because they got lucky. But you have to be good at what you do for a long time to be in a position where getting lucky helps. And if you do good work for a long time, sooner or later the odds of getting lucky will get close to one.
Think you guys are reading too much into it. I don't think the comment was meant as insulting, just one of those dumb things that a guy feels he needs to say at the end of a conversation.
To be honest, I enjoyed this showcase. Its genuine information and the developer is not putting on a front, just releasing good consistent games and sharing his experience.
The one thing people dont recognize is that not everyone can fill every hat. Creating games is hard work you need to know how to program, create art work, sound engineer, game design, story development and on top of all that marketing.
audience was like: "dude, we came here to get info on how to market or crap better, we don't care about making good games"
Still have Inferno 2 installed... guess I’ll go replay that awesome game now.
One of the best Free vs Paid games talk that I have ever seen. Thank you, Luke Schneider, and the GDC Team.
Much appreciated GDC! Down to earth and straight to the point. Big thanks Luke!
I really don't like mobile, and this talk kind of illustrates why. But I like this guy, very down to earth.
If you make paid games, make them with love and quality
"I don't want to be spending time doing anything... except making games." I like this guy.
Super interesting, I was planning to only watch half of this and continue it later, but ended up watching the whole thing
Awesome Talk. He looks like the Wallenstein Main character which made it even cooler
Thx for the talk, Luke.
Very helpful, thank you Luke for this talk.
I still play Fireball on android. Love herding those snowballs. Thanks for the talk.
"1 second ago" lol
TLDW: He doesn't really answer any questions or give advice other than: Make good games, work with a publisher if you are in F2P space.
I wont to be him ❣
“Pretty lucky you are” summed up the entire speech.
Nah... it's not luck. It's speed and consistency. Dishes out a game, that's a drop in the ocean. Keep doing that at the rythm of 2-3 games a year... you start accruing attention. And then each new game increases the discoverability of the previous ones, If the games don't suck, that's a plus. I think THAT is the take away of this talk. Although arguably he did not present it well ... but that's fine by me, what he says has value because he is a developer sharing his experience, not because he is a good public speaker :P
Or making quality games consistently, I actually cringed at that guy's comment lol.
@@ArtofWEZ Yes, the guy sounded jealous and missed the bigger picture i.e Cream rises to the top. A good game will more likely be discovered organically and responded to favourably.