Thank you for your “ beginners” videos. They’re a great source for learning Fusion 360. I retired three years ago with about 25 years working with Autocad, Softdesk and the current Building Suites. I am very new to Fusion and 3D modeling and I get a little frustrated sketching using geometric constraints and dimension constraints. Just when you think it’s safe to rely on dimensions as a after thought or back up, you’re told you have too many constrains and you’re left with a dimension you can’t edit to move or edit an object. I guess it’s my mode of thinking. I’m used to using “ offsets, copy, mirror, arrays, lines etc for building objects. Thanks again.
Tyler, this is the best explanation of constraints I have seen. It is not an exhaustive explanation of each restriction, I think it is unnecessary because they are self-explanatory, but the essence of what they are and what they are for 😀 Thanks
Hi Tyler! Great Video! I am totally loving FUSION! Today I ran into a situation today where I needed to create a die, and I had to create a line from a 1.5" plunger (male) into the cavity side (female). Simple, all I needed to have was a tangent line from the round to the edge of the top of the die at 50.745 degrees. Easy....I end up doing it in DRAFTSIGHT and importing the sketch in FUSION. Took me less than a minute...not doable in FUSION. I could not start a line (needed to be on a tangent) from the 1.5" circle and then out to the top of the die. The only way I can do it in FUSION is to draw a construction line from the center of the circle at 50.745 degrees and then offset it .75"/Radius plus the material thickness and then trim the line so that ends in tangency to the circle. Isn't there an easier way? Thanks for all you do!
Hi Tyler - thanks for the great videos. A constraint quesiton: A lot of time when I'm sketching Fusion automatically puts in lots of constraints that I don't necesssarily want. Is there a way to tell it not to put in any constraints automatically? Also, is there a shortcut for making a line that's a construction line (i.e. without having to make a regular line and then change it to construction)? Thanks!
You asked for a constraint question; I am beginning to design a guitar neck........I need it to start out as a rectangle that is 16" long and tapers thinner and narrower at one end. Can I draw a 2d - 3 point rectangle, then extrude to the length, then with restraints change the width and thickness at the other end?
I'm a big user of constraints. I am fairly experienced in SolidWorks and SolidEdge, but am pretty new to Fusion360. When editing a sketch, how do you identify individual constraints? For instance, a sketch might have a number of lines that are all coincident. When editing, how do I identify which coincident constraint that I am editing? Thank you in advance.
Clicking vertical or horizontal constraint and selecting the origin or a reference center point on another geometry then holding shift and clicking near the middle of an another object, centers it relative to the.origin or the other geometry.
I am learning fusion 360. Someone sent me a revised copy of my file. How can I backwards dissect the constraints to see exactly what is being constrained? I can see by the icon that a constraint is in place but I can't figure out how "go backwards" and see exactly what was constrained. Thanks for the video!
Hi, nice clean video thx for that. Question about the tip from nraynaud1 ref. avoiding using filleting in sketches. Can you expand on this point please. I realise filleting is a common technique in the modelling stage but when you are drawing a profile sketch that involves curves / radii is the suggestion to use curve tool options instead. Or is the plan to keep the profile as linear as possible and round up in the 3 stage and why. Thx
Hey Adrian, Great question. This is a preference, you are free to build how it makes sense to you. The reason I think this way is that adding fillets on the sketch adds more dimensions and more complexity. I prefer to have a series of fillet features at the end of my model design that are grouped together and easily edited by scrolling through each feature.
I have a sketch and at some point, which has constraints, the constraint symbols on the sketch disappear. WTF?. Try to put them back and am told that the sketch will be overconstrained. Now I am stuck, how to get the diagram with its constraint symbols again?
I would advise people to use as small sketches as possible, because their history is not captured, and complex sketches are a nightmare to edit. 3 areas where you can limit your sketching: avoid filleting in the sketch (plus you'll get g2 fillets in the 3D side), avoid symmetry in the sketch and absolutely avoid patterns in the sketch (because now you have duplicated the base feature and all its constraints, if you want to edit it, you're in hell). When you have no choice, you can try to split the nightmare in various pieces making a first sketch, then making a second one where you project the minimal amount you need from the first Sketch and do some ore work with it, etc. It's not ideal but at least you are spreading your work in the history, and the constraints are not duplicated. If you want a DXF for laser cutting, you can use the previous techniques, extrude it and use all the 3D tools to have a confortable model history, then make a sketch on the top face of the solid, project the solid and save that sketch as a DXF. I spent hours deleting and re-creating constraints before understanding that I was fighting the wrong battle.
I down loaded a PCB design model. I want to add electronic components which are separate bodies. I want to dimension them relative to the edges of the PCB and/or to each other. When I try I get an error that there are too many constraints and the dimension will not work. How can I fix this?
Great videos however I think you have made a mistake to place in sudden sharp sounds that make people jump out of their seat--they also jump out from total silence. If they want to put in sudden sounds to shock--they should be quieter I had to scroll back a few times to try and figure out "why did a loud bell just go off or was it in the room?" the best I can figure is the bell is made to shock like an idea or something
Tyler ..umm struggling with this seems you do one thing ..turn the sound off do 4 other steps God knows what they are and hey presto it's done and got constraints etc. Been using fusion for 2 months and find it both very frustrating to say the least...along with a mind of its own ! Made models and bits with it on my printer...but for the love of god I couldn't make the first 2 sketches ! Everytime there was an issue with over constrained under defined ...is this an issue with Mac / pc... Description or is it just see what works when it works. I can see why people inc myself fall into very bad habits and use the approach of " well I've always done it this way because it's the best way that actually works" as apposed to trying to follow a professional with guidance and it not working ever when we do it ! Very frustrating... For the longest time I was clicking to draw a circle and at the end clicking again..which as we know defines the size great goes from blue to black.. In your video you don't explain that ..maybe rather than assuming we know what your doing with the clicks etc describe them to new comers ? Also on your drawing it shows 90 at top left...and defined mine not. Either it's just me and I accept that as I have never used cad and its wayyyyyyy more difficult than photoshop which I used to use a lot and I have to accept that even drawing a rectangle or square will be a massive learning curve for me !
This is a problem with ALL fusion tutorials. I watch Tyler's vids because he does this less than others but what you describe is the only reason that learning Fusion is slow for noobs. The drawings are easy, it's the unspoken details that slow us down, not to mention dated UI's.
Inventor and Fusion both automatically create TOO MANY constraints, which is a constant problem. I spend 80% of my time just trying to remove constraints rather than actually modeling.
The smallest details can cost us hours of learning like... Why are my constraints missing from the sketch palette?! I know it's simple, but figuring this out might take 30 mins... So frustrating. - *edit - 40 mins later, looks like they're just gone from the UI forever - obviously not the creators fault but this is the problem with learning software on TH-cam, even if the creator is great.
Too fast, and without enough explanation. It's like you have a deadline and your going to miss it. Explain more about what you are clicking on to add depth to your tutorial.
Thank you for your “ beginners” videos. They’re a great source for learning Fusion 360. I retired three years ago with about 25 years working with Autocad, Softdesk and the current Building Suites. I am very new to Fusion and 3D modeling and I get a little frustrated sketching using geometric constraints and dimension constraints. Just when you think it’s safe to rely on dimensions as a after thought or back up, you’re told you have too many constrains and you’re left with a dimension you can’t edit to move or edit an object. I guess it’s my mode of thinking. I’m used to using “ offsets, copy, mirror, arrays, lines etc for building objects. Thanks again.
Tyler, this is the best explanation of constraints I have seen. It is not an exhaustive explanation of each restriction, I think it is unnecessary because they are self-explanatory, but the essence of what they are and what they are for 😀
Thanks
You are a great teacher! These are the best Fusion educational videos I have been able to find. Thank you!
Couldn't agree more! This is so much clearer than other videos!!
Hi Tyler! Great Video! I am totally loving FUSION! Today I ran into a situation today where I needed to create a die, and I had to create a line from a 1.5" plunger (male) into the cavity side (female). Simple, all I needed to have was a tangent line from the round to the edge of the top of the die at 50.745 degrees. Easy....I end up doing it in DRAFTSIGHT and importing the sketch in FUSION. Took me less than a minute...not doable in FUSION. I could not start a line (needed to be on a tangent) from the 1.5" circle and then out to the top of the die. The only way I can do it in FUSION is to draw a construction line from the center of the circle at 50.745 degrees and then offset it .75"/Radius plus the material thickness and then trim the line so that ends in tangency to the circle. Isn't there an easier way? Thanks for all you do!
Hi Tyler - thanks for the great videos. A constraint quesiton: A lot of time when I'm sketching Fusion automatically puts in lots of constraints that I don't necesssarily want. Is there a way to tell it not to put in any constraints automatically? Also, is there a shortcut for making a line that's a construction line (i.e. without having to make a regular line and then change it to construction)? Thanks!
You asked for a constraint question; I am beginning to design a guitar neck........I need it to start out as a rectangle that is 16" long and tapers thinner and narrower at one end. Can I draw a 2d - 3 point rectangle, then extrude to the length, then with restraints change the width and thickness at the other end?
This was so helpful, thanks!
Super cool explanation. Thank you
Cheers!
Great video thanks for the help!
You bet Joshua!
I'm a big user of constraints. I am fairly experienced in SolidWorks and SolidEdge, but am pretty new to Fusion360. When editing a sketch, how do you identify individual constraints? For instance, a sketch might have a number of lines that are all coincident. When editing, how do I identify which coincident constraint that I am editing? Thank you in advance.
Clicking vertical or horizontal constraint and selecting the origin or a reference center point on another geometry then holding shift and clicking near the middle of an another object, centers it relative to the.origin or the other geometry.
I am learning fusion 360. Someone sent me a revised copy of my file. How can I backwards dissect the constraints to see exactly what is being constrained? I can see by the icon that a constraint is in place but I can't figure out how "go backwards" and see exactly what was constrained. Thanks for the video!
Hi, nice clean video thx for that. Question about the tip from nraynaud1 ref. avoiding using filleting in sketches. Can you expand on this point please. I realise filleting is a common technique in the modelling stage but when you are drawing a profile sketch that involves curves / radii is the suggestion to use curve tool options instead. Or is the plan to keep the profile as linear as possible and round up in the 3 stage and why. Thx
Hey Adrian, Great question. This is a preference, you are free to build how it makes sense to you. The reason I think this way is that adding fillets on the sketch adds more dimensions and more complexity. I prefer to have a series of fillet features at the end of my model design that are grouped together and easily edited by scrolling through each feature.
ok got it thx, so basically keep that foundation as clean as you can.
Helpful, but too fast for beginners like me, and couldn’t see what you were clicking on unless I paused.
2 years late but i agree this seems like lesson 3 or 4 rather than lesson 1
I have a sketch and at some point, which has constraints, the constraint symbols on the sketch disappear. WTF?. Try to put them back and am told that the sketch will be overconstrained. Now I am stuck, how to get the diagram with its constraint symbols again?
Good share, thanks.
You got it!
I would advise people to use as small sketches as possible, because their history is not captured, and complex sketches are a nightmare to edit. 3 areas where you can limit your sketching: avoid filleting in the sketch (plus you'll get g2 fillets in the 3D side), avoid symmetry in the sketch and absolutely avoid patterns in the sketch (because now you have duplicated the base feature and all its constraints, if you want to edit it, you're in hell).
When you have no choice, you can try to split the nightmare in various pieces making a first sketch, then making a second one where you project the minimal amount you need from the first Sketch and do some ore work with it, etc. It's not ideal but at least you are spreading your work in the history, and the constraints are not duplicated.
If you want a DXF for laser cutting, you can use the previous techniques, extrude it and use all the 3D tools to have a confortable model history, then make a sketch on the top face of the solid, project the solid and save that sketch as a DXF. I spent hours deleting and re-creating constraints before understanding that I was fighting the wrong battle.
Agreed!
I can't find an option to click that says demensions. I cant figure out how to dimension details I've drawn in order to lock them down / define them
I down loaded a PCB design model. I want to add electronic components which are separate bodies. I want to dimension them relative to the edges of the PCB and/or to each other. When I try I get an error that there are too many constraints and the dimension will not work.
How can I fix this?
Thanks for the video, Tyler! What mouse are you using or which do you suggest using for Fusion 360 with a Mac?
andimon2010
I really the two Logitech mice I have. I will get you the serial numbers and even a vid review.
Great videos however I think you have made a mistake to place in sudden sharp sounds that make people jump out of their seat--they also jump out from total silence. If they want to put in sudden sounds to shock--they should be quieter I had to scroll back a few times to try and figure out "why did a loud bell just go off or was it in the room?" the best I can figure is the bell is made to shock like an idea or something
Tyler ..umm struggling with this seems you do one thing ..turn the sound off do 4 other steps God knows what they are and hey presto it's done and got constraints etc. Been using fusion for 2 months and find it both very frustrating to say the least...along with a mind of its own ! Made models and bits with it on my printer...but for the love of god I couldn't make the first 2 sketches ! Everytime there was an issue with over constrained under defined ...is this an issue with Mac / pc... Description or is it just see what works when it works. I can see why people inc myself fall into very bad habits and use the approach of " well I've always done it this way because it's the best way that actually works" as apposed to trying to follow a professional with guidance and it not working ever when we do it ! Very frustrating... For the longest time I was clicking to draw a circle and at the end clicking again..which as we know defines the size great goes from blue to black.. In your video you don't explain that ..maybe rather than assuming we know what your doing with the clicks etc describe them to new comers ? Also on your drawing it shows 90 at top left...and defined mine not. Either it's just me and I accept that as I have never used cad and its wayyyyyyy more difficult than photoshop which I used to use a lot and I have to accept that even drawing a rectangle or square will be a massive learning curve for me !
This is a problem with ALL fusion tutorials. I watch Tyler's vids because he does this less than others but what you describe is the only reason that learning Fusion is slow for noobs. The drawings are easy, it's the unspoken details that slow us down, not to mention dated UI's.
don't forget you can use computed dimensions. add dimension, when it asks you to type, you click on another dimensions and it makes them equal
Good tip. That's ideal if you want to edit one of the dimensions.
Inventor and Fusion both automatically create TOO MANY constraints, which is a constant problem. I spend 80% of my time just trying to remove constraints rather than actually modeling.
I tend to agree with you. I do use the control/command key on mac to turn off snaps and constraints while sketching.
👍👍😎👍👍
umm..how do you only have 1200 subscribers?
Hey, Thanks for the compliment! You gotta start somewhere right...
The creator really should demo these w a noob before posting. So many assumptions and unspokens present in this vid. UGH
The smallest details can cost us hours of learning like... Why are my constraints missing from the sketch palette?! I know it's simple, but figuring this out might take 30 mins... So frustrating. - *edit - 40 mins later, looks like they're just gone from the UI forever - obviously not the creators fault but this is the problem with learning software on TH-cam, even if the creator is great.
Four separate circles when the rectangular pattern exists? How dare you?
Too fast, and without enough explanation. It's like you have a deadline and your going to miss it. Explain more about what you are clicking on to add depth to your tutorial.
constraints SUCK when they are default. end of story.