PvZ GW3 Ideas! | Part Two: The Backyard
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- Welcome to the second video of this series where I discuss everything about what I'd want for a Plants vs Zombies: Garden Warfare 3! If you like PvZ GW1, PvZ GW2, or PvZ BFN, this is the right video for you! Thanks for watching, and don't forget to subscribe!
If you have any ideas for your own PvZ GW3, please let me know!
All music in this video was done by Peter McConnell, but all on-screen illustrations were done by me, including the thumbnail. The picture of Iceberg Lettuce I used partway in is a thumbnail by @GermanShu
3:17 RIP Electric Slide
Also, I really want to thank you all for so much support on the last video! I mean, 10k views is A LOT more than what I was aiming for, so you all absolutely crushed my expectations. Anyways, I hope you enjoy this next instalment of the series!
You should be able to summon your choice of weeds in the backyard. Wouldn't you agree?
Same with Browncoats.
@@JustAnotherGuy17 That could fall into “pots and bots,” as they’re all pretty similar. Weeds and browncoats just move around a bit. They just won’t spawn naturally.
they could add a spawn for browncoats/coneheads/buckets/imps and other zombies and weeds easily@@JustAnotherGuy17
@@TwilightChomperEnthusiast I have a idea. What made me sad is the Orgininal 8 characters (Peashooter, Chomper, Sunflower, Cactus, Foot solider, engineer, scientist and all star) peashooter could have a quest similar to citrons, chomper would ask you to get him some zombies to eat, sunflower would do some quests for you to get her sunflower pot back, and cactus’s valuables was stolen
For the zombies however
Foot solider would need bullets by the local bullet shop, but it’s closed so it would revolve around the player trying to get in.
Engineer would need people for his work but a bunch of cactus attack.
Scientist would need some special chemicals for his secret projects to turn plants into zombies.
And all-star would need the greatest zombie foot-ball player.
No matter what anyone may try to do, you simply cannot live up to the GW2 backyard. It’s timeless.
That’s why I couldn’t think of many structural changes. Although adding online playability would make for a big improvement.
@@TwilightChomperEnthusiast
Chaos ensues as one of the two sides try to get into the other’s base to spawn camp, only to be reminded that a huge wave of bosses will swarm them from all sides, not even a brainium basher would keep their “bravado” under the condition that getting too close will make a flattened BB.
@@Randomest_king invincible glitch
Making the backyard bigger would be nice to accommodate for more players playing in it, like imagine putting ops maps like chomp town at the end of the plants side and maybe z-tec factory at the end of the zombies side.
Getting us hyped for a game that doesn't exist is tight❤
Who knows, this crazy son of a gun might just be the one to make it
Yeah i feel the same its kinda nice
@@spirit1288EA Cease and Desist Letters: Allow us to introduce ourselves
@@DarkestMarlin74hopefully the lad gets hired to make it
@@oliyes406 Too many pvz "fans" have BFN syndrome for these ideas to be realised though
(I'm not referring to TCE when I say that btw)
Some modes for multiplayer or backyard:
Jagernaut mode:10 players vs 1 super buffed character or boss, the mode will aslo be similiar to the mix mode where modes switches every match.
Showdown: 1v1 mode where you have 2 options, first is the game will find you an opponent and you will fight 3-5 rounds for a reward like coins, second one is to invite your friend or someone in your group to the match to battle him.
Gnome war: 20 players (10 plants and 10 zombies) vs 10-20 gnomes (also players) to win you must either kill all gnomes or survive for 5 minutes
capture flag: well one of most iconic modes in shooter games which not added to pvz still (i hope i don't need to explore rules)
death run: 20 players (characters doesn't matter, you can be either zombie or plants or even gnomes) run to the end of the map whiel traps and moving wall is trying to kill you.
in the backyard you can enable friendly mode, if it's activated non of oposite team members can attack you, you can even go to oposite team base! But you can't turn off friendly mode if you are close or in the *enemy* team.
also wanted to add in a backyard a competition mode where two players will fight in different modes they prefer, in shoot the target players have to test their aim and shoot the pop up targets and the player who will get most points will get some kind of rewards, parkour (i think i also don't must explain this), kill enemy kill the specific enemy faster then your opponent to win.
Okay, so this is mostly perfect, but I would like to add some things. (Also everything I commented last episode i still want)
First off, the backyard will be online, but weeds/zombies will naturally spawn and you can spawn some yourself. If you choose to play with private only, there will be dandelions and tv heads replacing the characters. There will be no gnomes as they are hard to get and can get a little op. (Ai play will become private play for simplicity).
Secondly, add a plants and zombies vs the gnomes gamemode where the gnomes could have a boss and you have to fight with the zombies. It will be a lot like that one gamemode where you have to kill everyone and survive to win.
Thirdly, add private play back, but remove solo play, as you can just do invite only to play with no one. You will be able to choose the teams and the variants, and the characters will be randomly replaced when someone joins. The bots will have random cosmetics.
Fourthly, add objectives back, but make them all possible if you aren’t playing with anyone. (I’m talking about you, get a triple vanquish streak 3 times)
Finally, add gamemodes such as ‘pots vs bots,’ you would be either a potted plant or a bot, ‘weeds vs browncoats,’ you would play either a brown coat or weed, ‘boss hunt’, you would be able to hunt any boss you want, ‘boss rush’, you and other people get to be any boss without any limitations (yes, this includes boss mode), and finally ‘plants vs Zomboss’, a garden ops map where at the 10th wave you fight Zomboss, which has been in the code many times in gw1 and 2.
Yeah, the ideas you had were amazing! I think the renting from npcs and custom sticker packs were really cool!
Dude, the idea of a raid gnome boss that you can team up against with the opposing side is so sick, and it'll drop different rewards, based on difficulty
@@spirit1288 yeah, it was based on a comment i saw that said “they should make a plants and zombies vs gnomes” and since in this gw3 gnomes will have its own faction they should have 1 boss (like boss mode but on land) and have the zombies kill them to win, but if they all get wiped out they lose (No respawns)
I really only did this because a whole new faction is hard to implement like how would turf takeover work? Team vanquish, vanquish confirmed, and suburbination will be fine, gnome bomb would have the gnomes disarming the gnomes before anyone getting to it and they win if they have more gnomes saved than blown up (once they get 6 disarms they win and the gnomes have to disarm them), boss rush and hunt would stay the same, ect.
Dang I guess it seems hard but is actually pretty easy.
Plants vs Zombies vs Gnomes is a very popular idea, so I 100% intend on adding it!
Can you imagine the hype If Garden warfare Was announced with some of these features? I would genuinely love to see what this would look like if it were to be implemented.
Thank you!
Thanks for the great video! I’m looking forward to part 3!
I love the Pokémon interjections.
One of my favourite aspects!
Gw3 ideas
: return of sticker packs
:New variants
: new type of party characters and return of infinity time
: No sprinting only movement speed increase
: gnomes as playable class this time around
: different punching mechanics for super brainz and restore his laser to its former glory
: new bosses for garden and graveyard ops boss rush mode
: party gnomes just like you can unlock them for plants and zombies , should be able to have party characters for every plant and zombie , party chomper, party cactus , party pea and so on
: day and night cycles return for maps
: new legendary characters
Gw2 style character select screen not the atrocious style they had in battle for neighborville that looked a overwatch rip off
: super bean playable so the plants have a super type of class like the super brainz or a super plant of some kind
: A 4th ability instead of just 3
: smooth animations
: new threat that isn’t the gnomes as they are now playable
Dude please keep making these videos, they are actually so cool
Thanks!
What's up Twilight it's me Millennium!
*These are some amazing ideas bro!*
Thank you!
There should be a special backyard that is unlocked after reaching a certain level that is the same but you get extra coin and xp and other things like more chalenging or less safezone or the ennemy can go into the base this would be a good idea to avoid the backyard to become max rank hell
I absolutely love the idea of having the backyard items be used as more than just decorative pieces. I've always felt that they didn't have a big enough impact. They've never felt important to me personally, so a change like you suggested would be an amazing change!
Thanks! I thought that the backyard items were some of the lamest things they added to the game that looked like "cool features!" I took it upon myself to take what the game before laid out, and expand upon it in an organic way!
i hope to god that pop cap watches these videos and decides to make gw3 they would make so much money if it was done how the fans wanted it
Don't count on it
This was an amazing video, but for 10:10 i have some ideas idea 8 i would like the gnomes to take over suburbia i think it would be cool seeing some maps gnomefied
Idea 9 a mode where we play as plants and zombies working together against the gnomes would be really interesting
I hope you liked these ideas and have a great day
As many have guessed, plants and zombies working “together” to face a common enemy is going to happen!
@@TwilightChomperEnthusiast oh cool
@@TwilightChomperEnthusiast and I'm probably going to give you more ideas later
@TwilightChomperEnthusiast I'm so sorry I completely forgot about this I will think of some more right now
@@TwilightChomperEnthusiast10 every ai should be player spawnable
These are really good ideas (atleast from my perspective) I really liked the hub in BFN, I liked seeing other players in the hub for some reason and if you didn't like other players there you could just change it to private. And these videos are only gonna get more crazy from here on!
In GW2 there is keys to collect. But you couldn't see them after you collected them. I have an idea to ad a inventory. I also think that randomly an special npc would spawn and when vanquished would give you items. I don't know what they would give but I think that a inventory would be good to display the items. I also love your ideas about the hub.
Thank you! The ideal characters you’d have to hunt would be the treasure yeti/marigold.
So i watched those two parts and i can say that your video editing is great and I love most of the ideas in these.
And for a Backyard item, i think a taco stand for the plant side might be a good idea to put, increasing the chances for fire plant variants, another thing that could be good for the zombie side would be a Ice Z stand, basically an Ice tea stand but brain flavored that would increase Zombie Ice variants, also a cool little cosmetic feature with those two would be watching your plant or zombie eat or drink it. it wouldn't do anything but it would be nice to see animation of those.
I’m all for comic book references, so and iced Z stand would be really fun! I also like the spicy taco stand idea to increase fire plants. The animations would be good to see to give some life to the game as well.
Boss idea's:there should be a peashooter king boss (similiar to sunflower queen.)
Chomper zombie mech:a boss that looks exactly like the chomper but its more dangerous than the original chomper!
Minigames:there should be a minigame that you have to use the cannons to shoot at the other base and destory it. Winner gets 5000 coins!
New gamemode:each side gets their own mech's and can ride the mech or not! Their goal is to destroy all the flags!
If you finish all the quests in the backyard,you'll be rewarded with: a new character,more acces to the backyard and being able to play ops with multiplayer! (What i mean by that it means that instead of A.I zombies/plants,there is actuall people! And they have to choose their character)
Creativity mode:players will be able to make their own maps! The player has limitless options. (Just like minecraft)
(I love giving ideas to your video's! Ive always wanted to share my GW3 ideas!)
People would make the most cursed maps with the creative mode.
I love it, get that in.
I feel they should do what they did with bfn and decorate the backyard to each holiday but with more to them. Each significant holiday (Halloween, Easter, Christmas, etc) have an NPC in both sides to give quests, each one harder than the last, maybe 20-30 quests and when you complete all of them, you get a special variant or a special character (like torchwood and hovergoat) like Halloween is ghost pepper, Christmas is mistletoe, St Patrick’s is leprechaun imp and more!
That may work in the online backyard, but it may clash with whatever custom backyard items you have on display. Perhaps you can get the seasonal stuff for free around that time that you can set up at your own leisure?
@@TwilightChomperEnthusiast yeah that’s a better idea👍
Love this series! When you eventually start making new ideas on the multiplayer modes aspect of GW3 i think you should make a separate part talking about how they can improve garden and graveyard ops, like adding the endless ops back from gw1.
The gnome faction idea is something I’ve always wanted for a pvz shooter
I really really really want cattail to become a whole new playable class for the plants side. I just love the character from the OG game.
I want bonkchoy…sure a melee plant that is a bit like superbrainz but…CMON bonkchoy is cool
I want starfruit
I love this series, keep going!!!
Thank you!
0:55 the so called "casual" philosophy of giddy park falls flat on its face when you consider all of those braniums...
(Shudder)
Hopefully bosses and other ai will spawn when in a private backyard
Oh yes, definitely. All of the changes I made are for the online version, so the offline one will stay relatively the same. There may be some changes for story purposes, but for the sake of this, you can imagine it being the same.
@TwilightChomperEnthusiast Okay, good. Iceberg lettuce feels like they would be a sort of "special character" along the likes of gw2's torchwood and hovergoat. Speaking of, are torchwood and hovergoat gonna come back or are they just gonna remain in gw2?
@@CoralReaper707For characters like Iceberg Lettuce, it would be hard to make variants for her, as she’s defined by being an ice character. Hovergoat and torchwood will come back, but torchwood is going to be the oak for a fire Acorn.
@@TwilightChomperEnthusiast I figured hovergoat and torchwood were coming back. I guess iceberg lettuce could be a special character with little to no variants, but she would be pretty powerful.
1:08 I think it would be better if both sides could enter each other’s bases, but doing so to the opposite base would make chaos ensue spawning swarms of weeds/lesser zombies and bosses for both sides. And once the chaos disperses from the attacked base, the attacked bases weeds/lesser zombies and bosses will storm the attackers base. It would be great,
Letting enemies in the base would be disastrous, as people would find a way to sabotage from the other side, blocking the multiplayer portals, etc. just making it a chore for people who simply want to hang out in the backyard.
@@TwilightChomperEnthusiast
Do you mean teammates blocking the portal during an attack just to troll? BFN made you able to go through them, and you can just shoot the plants that block it.
@@TwilightChomperEnthusiast
Also, one way or another, people will probably find a universal safe zone from the madness.
@@Randomest_king Yes, I can imagine people setting up to religiously camp a portal to annoy other players. Sure you can try to vanquish them or the likes, but it’s an unnecessary step that shouldn’t be there. The fighting should stay outside IMO.
@@TwilightChomperEnthusiast
Give them more than one multiplayer portal per base (maybe like, 3) then you can just sprint to a different one. Makes the trolls need more friends (which they don’t have), and the portal is too large to have one person block it (again, they don’t have friends). Plus it can give a proper excuse for the creation of larger, more IMPressive base.
For gw3 I ll cover two things
1-bring back the soccer field except they give you invincibility and damage debuff so you won't hurt anybody outside the field or make it a separate game mode which can be accessed in multiplayer
The goal you score ll give you 125 coins
The two bases were plants and zombies do reside within it can't be allowed to use their flying drones to prevent some annoying dipshit drone camping
Extra:add highlights to pervert some players to abuse some certain places that have corner glitching and head glitching
The soccer field would probably be one of the backyard items you can unlock, and instead of giving invincibility, I’d give them a bunch of armour, so you REALLY have to work hard to vanquish them.
Yes, one of the most annoying parts about GP is that people can spam drones completely safely, so I’d just have all drones outside of the safe zones instantly die.
Ooohhhhh those chest buffs sound NICEEEE, Makes it actually feel worth it to go for em
Lol, I remember finding that chest for the first time and thinking: “that’s it?”
One thing I've always wanted is a 1v1 arena, I dont know if you would be able to incorporate into your concept hub, but I'd really want to see something like that in the future. Sure it might be a little toxic or sweaty, but I'd love for there to be an arena where each player can showcase their strength against their opponent
Considering how GW2 fits into a rock-paper-scissors kind of game, I don’t find that 1v1s really prove all that much. On a similar note, though, I’ll be bringing back BFN’s battle arena mode, and add a proper ladder.
@@TwilightChomperEnthusiast That would actually be so sick
I’m glad you’re starting to post vids
I remember every time I watch a gw video YOU have to be in them
in literally every video😂
Lol, it’s in my banner!
Honestly when I think of the backyard battleground, what made it so special for me was the NPC wars that took place. By default the fighting is just a a bunch of small skirmishes between basic plants and zombies, but as the fight escalates (normally due to player intervention), heroes and even bosses begin spawning and join the fight. (If you manage to infiltrate the enemy base then both sides get a massive spawn wave of multiple bosses and heroes). This could eventually result in massive boss vs boss wars. I remember having countless hours of fun with friends by competing in these boss wars with them. Intentionally amping up the conflict to add to the spectacle and eventually lead to these giant conflicts. I think that if the backyard in GW3 was going to live up to 2, it would need something like this.
Definitely! The offline backyard would behave almost exactly like the GW2 backyard, while the online one won’t have any AI’s. I’m doing this because having a thousand gargantuars and torchwoods spawn all the time online would just get in the way of people fighting.
@@TwilightChomperEnthusiast Fair enough. (Also great video by the way, loved most of the ideas).
I like that this starts with gameplay aspects and new features to encourage you to spend more time playing the game without the need to make it repetitive. In my opinion I wouldn't want something like the Gnomes to be used as the main theme for the game, but rather leave them as this mysticism aspect but also give them the relevance they deserve (I hope that makes sense, since after all it will always just be Plants Vs. Zombies) and some lore for them of course.
It would be nice if the backyard was extended further, or at least be able to do things like enter certain buildings to do side quests and talk to NPCs! At least in specific areas, make the environment less empty and make it feel military or warlike (in the goofy way that is PvZ) when you're exploring, It would also be good to give a better atmosphere to the game.
These conceptual videos for a GW3 are really fun! I'm excited to see when you focus on game modes and new features!!
Thanks! When it comes to the gnomes, their role will be put into a handful of aspects in the story, as when looking at GW2 from a trilogy’s perspective, the subtle hints about the gnomes make for a perfect setup to a climax in the third part. My main goal of this is to leave the viewer with more questions than answers… in a good way.
@@TwilightChomperEnthusiast Oh that's what I meant if it wasn't clear! Considering PvZ Lore seems like an undefined mess currently, it would be refreshing to have something true to theorize about if we had new game modes with gnomes.
Good luck with the next parts! I hope more people see them
@@surmminthcv0895 Thanks! Probably no upload this week, but I’m working on it!
Yet again, love these ideas! now i cant wait on what your ideas for a single (maybe friends can join) player story for gw3 will be👀
my thoughts on your ideas for the backyard is really nice! though in my opinion people could abuse the xp machine a lot. though i bet you have a way to counter that. yet YET again, nice ideas! cant wait to hear more!
Thanks a lot! With the XP machine, it would cost 15k coins per use (2000 XP gained per use), and depending on how that goes, a hard limit may be put in place at 4-5 uses per day.
Already a part 2 wow keep up the good work!
Thanks!
Yay new video, im looking forward to it
Thank you!
Nice vid twilight! 1:47 this sentence alone earned you a subscriber, you make very good vids!
Thank you!
Really enjoying these vids, keep up the good work :D
Thanks a lot!
Seems pretty cool so far.
I just hope there isn't much RNG for the Gnomish items.
Also, I personally hope the minigames come back in some form, like crazy targets and stuff.
Maybe with their own portals like the dance hall?
Another cool idea could be bringing back the AI worlds with their storylines and missions, to give you more to play with.
Yeah, that’s why the Gnomish Relics are tied to story progression, as many of the items involved are vital to the game’s actual story. Plus, some are bound to be better than others.
Also, something that I failed to go over in too much detail was that all of the changed to the backyard I made were for the online version only, so the regular one you can switch to at any time. It’ll also be where you backyard items are displayed!
yippee :D
You should add nat timely from the pvz book series as an npc you can add to your base
New character ideas for Gw3:
Plants:
Berry brigade (support)
Iceberg lettuce (defence)
Hypnoshroom (swarm)
Zombies:
Geave digger (swarm)
Robo zombie (defence)
Gnomes:
Gnome gatling (offence)
Gnome shield (defense)
Gnome healer (support)
I think the characters could be unlocked like this:
Gw1: starters
Gw2: unloked by story mode missions
Torchwood and hover goat: secret missions (like the trials of gnomes)
Bfn (but wizard and swarm characters): leveling up
Gw3 (with wizard and swarm characters): buying with coins / stars
Gnomes: available on their own game modes
The deluxe edition would include all characters unloked instantly (but torchwood and hover goat)
You can use it on the part 3, but give me the credits if you do use it
The concept of gw3 revolves around variants. So adding many new classes will be too much. Also, I really like the process of obtaining variants from sticker packs
@@spirit1288 I mean, you do can unlock the variants of a character you don't have, but you can only use it when you unlock the character itself
Example: I can only use Citron's variants once I unlock Citron himself
Getting us Hyped lol is something extraordinary 😎
Coming again wit the good ideas!!!
Thank you!
Bro I cannot see your reply.
@@NorthW_MP3 That’s odd. It just said ‘Thank you!’
@@TwilightChomperEnthusiast Oh! No problem! I also subscribed!
@@NorthW_MP3 Thank you!
the problem with bfn backyard is that the game start in multiplayer, so if theres no player you need to wait like 10 minutes, and also the fun thing about the gw2 is that you can go to the other player base, i think the best think to do is a backyard like gw2 and another separate map like the backyard but with multiplayer
Don’t worry, you can use the globe to go to your own private backyard where it behaves like normal, base infiltration and all. It’ll also be where you display all of your backyard items!
Alright, I'm gonna say it again, GW4.
Now for my points of contention like with your last video:
-Giddy Park: This can be reworked either as a team vanquish scaled map, or as a separate teleport within the Backyard, like you suggested with Dance Hall. However, the plants and zombies should be able to reach each other's sides of the map, as it would allow zombies to play with the piano thing on the plants side of the map, and give plants access to the Dance Hall minigame (I'll explain in my next point).
-Backyard: You should bring back the scrapped concept of being able to manually get to the plant mission areas (example: it was replaced by the portals to Rose, Citron, Corn, Imp, Deadbeard and SB's areas). The barrier you mentioned should still exist, but not prevent players from getting into the enemy base, as that was pretty fun to do in GW2 (especially if the boss spawn thing comes back). Instead, there should be a smaller base within the main base for players to spawn in, with many ways out to prevent the other team from camping them. Also the Crazy Targets range and other minigames should still be there. And the "chill-zone" should be a teleport spot so it's sectioned away from the Backyard chaos.
-Decorations giving benefits: Gonna be honest, I just don't think this will work, especially if the "online aspect" of Backyard will mean public servers, because then whose decorations will take priority? Besides, they were, as stated in the video, cosmetic, so they shouldn't be giving direct benefits to stats (or else the same should be happening with normal customisations, and look how that turned out for For Honor in 2017).
-Flag of Power: If the opposing team isn't at a disadvantage when you have the flag, what power do you actually have? (this is technically just a logic fail but I get that you still want the game to be fair, and I agree, but a prominent piece to the Backyard like that should feel powerful, perhaps you could just scale down the power a little?)
-Gnomes: I like the idea that they're playable, but will they be playable in the new Backyard / Giddy Park too? Also, their gamemodes can work like this: Gnome vs. Zombie style modes (Turf, and minor modes, which I'll explain what those are in the clarification paragraph); Gnome vs. Plant style modes (same as vs. Zombies); or what I'd like to call Three-For-All modes (aka Gnomes vs. Plants vs. Zombies), which could consist of three-team minor modes, example Tri-Team Vanquish (sorta similar to Splatoon 3's Tricolor Turf War, but with allowing more players so all teams can have the same amount). But because of how linear Turf is, it won't work with Tri-Team style (I can't think of a large-scale mode to compensate either for the moment). The Gnomes should also have their equivalent of story missions, Ops and Infinity Time (there doesn't need to be a logical explanation for why they're fighting other Gnomes in IT because it's Gnomes).
-Clarification Paragraph: By major modes, I mean classic Turf (Gardens & Graveyards / Herbal Assault / Gnome-Related modes that I can't think of a pun-name for), as well as Payload (BFN's style Turf should be a separate mode); and by minor gamemodes, I mean Team Vanquish, Suburbination, Battle Arena, Taco Bandits, Capture the Taco, Gnome Bomb, and Vanquish Confirmed (also the Gnome/Tri-Team versions)
Side note: I like how some of BFN's small-scale maps are just sectioned off parts of the larger PvE regions. This should be done more often (perhaps make old maps part of "new" regions?)
Once again, this is just my opinion on how a GW4 should work. Still sad they stopped working on BFN, and GW as a whole 😢
Yeah, about the decorations, I didn’t properly communicate how they’d work. What I meant was that you could go back and forth between the public and private lobbies, and your private one has all the decorations.
@@TwilightChomperEnthusiast Okay. Looking forward to the next video (the story, right? if so please consider giving a gnome story too)
@@DarkestMarlin74 The next part (or, parts) is going to involve the characters! The story will be after that most likely.
@@TwilightChomperEnthusiast Oh okay
I hope the gravedigger could actually be a thing for once (and the BFN classes remain, including Iceberg Lettuce)
Here is an idea I have. Make a game mode which you play cooperatively as plants and zombies fighting off gnomes. replace infinity time with that and make it a neat story thing where both sides settle thier difference to face a common foe. That sounds like fun.
That seems to be what everyone would like!
Man, sounds so cool and so epic! I would love to see GW3 with that cool stuff.
Thanks!
6:07 i had an idea just like that for a bfn update where you hace to complete a small quest to unlock peices to custpmize daves manions and the z tech factory with the mpc changing per month
Also Twight getting killed by flam face: 2
Captain Flameface seems to be the bane of my existence right now lol.
Not only are all of these ideas perfect and very well-thought, these videos are also great quality!
Thank you!
Another super good video
I’m glad you enjoyed it!
bring back the Planten and the Blover to get rid of the Stink Smoke!!!
I guess you can use those 2 plants as abilities as for the Sunflower, and -Cactus- Peashooter.
I have some ideas for gw3!
- toxic characters (not captain squawk) should be like a direct upgrade from the base variant, the toxic damage just being an added gimmick
-spray chompers should change to bite like the normal one, but the goop ability (and variants) is charged with it's element
-Story characters, like rose and the z mech should pop in every once in a while instead of being there once or twice like in GW2. Maybe you can also activate quests directly from them and have them tell you your progress or if you finished it already. Also cold be a good way to get character stickers.
-DON'T ADD BERRY SHOOTER
-toxic citron buff plz
Having direct upgrade is a bad idea even if it's the same but with toxic damage because the direct upgrade will literally overshadow the regular and it's kinda stupid for a **varient** to be the same but better
Gotta love chomp thing element
ok, i have ideas
1. for the npcs, make it so that they have a random chance to spawn in
backyard items can attract specific npcs tho to kinda mix my and your idea
special npcs can spawn in, here is one idea for the special npcs
captain combustible: attracted by fire and wood cosmetics, he can grant u customization for torchwood, maybe potential upgrades, and new abilites for torchwood
btw all special NPCS will come with guaranteed coins, free sticker packs, and maybe stars
2. add an area where you can manage your server, make it public, invite your friends and randoms, put it up on a server list, and kick bad people
servers will come with codes to input for youtuber events and such
there will also be a stats modifier, so for example i can give myself 10x damage or give that guy 6.2x health
servers can hold like 100 people maybe and if theres more u can spectate
you will be in a queue to join
3. crafting system! craft cosmetics, make backyard items, maybe even upgrades, and new characters like robo zombie
you can earn materials through garden ops, quests (maybe they can be repeatable for easy grinding) and games
you can also just find them in your backyard randomly or get them from kills
this gw3 u are cooking is packed honestly, and i really cant wait to see now of it!
extra idea: i want cosmetics for our potted plants and bots, upgrades, and more features lol
maybe u can capture zones in the backyard as a setting which will allow u to build/plant your pots and bots
i just find it sad as there are only a few viable pots and bots, so to make them nicer and better would be cool
Your ideas are also really good! My favourite idea of yours is being able to make your own backyard public, as I had it left that you could invite friends. Letting other openly check out your place (and maybe use some of your cool backyard items) would be very engaging! I may use this one in the social part of the series (with credit, of course)!
@@TwilightChomperEnthusiast thanks for the feedback! my personal favorite is either the npcs or the lobby stuff, as the npcs provide not only joy when u get those special ones, but are also gonna still be helpful like u said
I like the lobby cuz I honestly just think it would be nice for finding people to chill and play with
an idea I would really like to see is a change to the turf takeover mode. instead of one team attacking and one defending all game, you’d start in the middle and have to take the first point (of 7) to start attacking. then you’d have to take the next 3 points without losing the point you just captured, otherwise you would fall backwards by 1 point. This essentially works in the same way as the star wars battlefront supremacy, if you’ve ever played that. it would stop games from being really really short if one team is doing a better job at defending so you only see one point the whole game. it could also mean you have two different final mini-gamemodes on either side of the map depending on who’s side falls back the furthest. (I hope I explained this so it makes sense)
Sounds pretty similar to Suburbination, but with a capture goal instead of a vanquish goal. The main way in order to make for a fun match is to make sure that both sides are pretty equally matched, and the map geometry plays a big part of it (like Wall-Nut Hills first point or MBZ minigame).
This channel is underrated, you earned my sub!
Thanks a lot! I’m glad you enjoy my content!
@@TwilightChomperEnthusiast no problem! I will gladly support my fellow pvz fans! Plus this video gave me lots of cool ideas for a future project of mine!
idea for gnome relics: delivery missions. this is a mission similar to chompers pizza and zomburger but will give you more delivery characters some ideas would be pop smarts scientist which would use mostly ground missions and uno taco delivery drone which will be fly limit missions
Those are great ideas! Only one question, though. How would these tie into being Gnomish Relics? At the moment, I think that they’d work better as rarer normal items.
What I think it would be one of the multiplayer portals but takes you to the hub of delivery missions
The worst part if they made a gw3 is that it wouldnt be released on the last generation of consoles.
My first comment was deleted for some reason, but this was an amazing second video, good job continuing the streak that the first video started!
Huh, that’s weird. Thank you anyways!
I think it would be cool if there was a second version of turf where if the plants or zombies fail to capture the point before the timer runs out the plants or zombies would turn around and capture back the areas that the other team has already captured and it would pay more than reg turf
That’s an interesting take!
@@TwilightChomperEnthusiast if they ever make a gw3 I think they should put chomp virus in it
One area/poi i'd love to see in the backyard would def be a 1v1 arena area, with a massive sports stadium that would kinda look like the funderdome. Maybe even a high roller secondary mode that lets players wager coins and other items like sticker packs
Ooh, that would be a fun mechanic!
Ah…gambling…
@@gamer-ninja3522 would it be hard to believe I also play Counter Strike and Team Fortress 2? Lol
Every where I go I see his face.
Now he's in my reccomended.
God help me.
Muahaha!
I don't really like the rent feature as unlocking a character gets you the progression of "YES! i spent so long trying to get this variant! now i can finally try it!
if you just rent a character you would lose all the fun and mystery when you finally get it.
I can understand that, which is why I made it so you can’t rent legendary characters.
@@TwilightChomperEnthusiast fair
The hidden chest could go like this stay hidden and other events will over lap it but the first 3 people to find it gets the rewards 1 place 25000 2 place 12000 and 3 place 8500
Please talk about New Classes ,Varients ,Summonables, and bot/weeds
Here is a good idea: how about making a portal between giddy park from BFN and the backyard from GW2 so you can travel back and fourth. I feel like hub world changing would be an amazing feature just so you can revisit your favourite maps.
@@goldenthecup I talk about Giddy Park and the main hub in the future. GP will be there, but it will be different!
Nice
The zombie robot can finally be a character in this game because when you vanquish him it says he is a hero, and also the campaign maps will be back too?
Yes and yes!
CONCEPTS MENTIONED
HUB:
* return of The Backyard Background, with changes incorporating spawn-camping protection.
* The Backyard Battleground becomes an online hub (unless in a private lobby)
* remove bosses from spawning
* features like the cannons and pots & bots return
* some challenges from BfN return such as finding a hidden chest & bounties (but higher rewards)
* target ranges are implemented on both sides
* flag of power rework such that the team who has the flag gains an additional 1x xp multiplier instead of a damage boost
BACKYARD ITEMS:
* decoration overhaul where you can more freely place decorations
* return of the xp machine
* return of the dance hall of obedience, accessible via a portal on both sides
* certain decorations grand special bonuses
* special NPC characters can be invited to your Backyard Battleground, which can allow you to rent characters for a game (not including legendary characters). You can also 1v1 these NPCs and win rewards based on difficulty.
GNOMES:
* ultra rare gnomish items
* return of the multiplayer portal on both sides
* the introduction of a third faction - THE GNOMES
When will you talk abot the new character variants?
Here are my ideas (only peas)
Thorn pea
Direct : 40
Splash : 25
Firerate : a bit slower than the berry
HP : 150
Ammo : 8 (thorn pea cannon)
Rarity :legendary
Camo pea
He's literally a sniper, no splash
Body : 50
Head: 85
Ammo :4 (camo pea cannon)
HP : 100
Firerate :same as the camo cactus
Rarity :legendary
Soap Pea
Direct :30
Splash :10
HP :125
Ammo :15 (soapy cannon)
Fire rate : same as the default pea
Rarity : rare
The character select should change to not be a…whatever bfn tried to do, or inside of a portal/changing booth from gw2, or even the random lawn/graveyard in gw1, it should be a greenhouse with a bunch of potted plants and bees for the plants and a tomb with an open window and open coffin for the zombies
Personally I like GW2’s portal, as it fits with the theme it’s going with. I don’t think the changing room aesthetic is all that important anyways, so I’ll probably leave it to interpretation.
I’ve been seeing you around, you’ve got some quality stuff, glad to see that you’ve got a good start to TH-cam, unlike me. Anyways I subbed.
Thanks a lot!
I honestly love most of these ideas
Glad you do!
@@TwilightChomperEnthusiast probably the most creative thing that if popcap would do it would be the most creative thing since 2016 from popcap
Pop cap should hire this man!
If so, then I’d be the only one there lol
I really only want 2 things: More Spawnable Plants, and PUFF-SHROOM TO MAKE A STINKIN APPEARENCE ALREADY
It’s been far too long. Time for a barely visible cameo for a fraction of a second!
@@TwilightChomperEnthusiast NNOOOOOOOOOOoooooo...
I like your approach on the gnomes
Thank you! They’ll only get more prominent as the story gets going!
Question…does 1v1 a npc all about the difficulty? It’ll have some sort of grind for dueling the npc
also here’s my idea: when completing a story mission normally, you can have special challenges like for example: “don’t use abilities” “no health regen(healing won’t work either)” “enemies are much faster(not that much like hot rod chomper on speed boost craziness)” etc.
Also playing coop in story mode whether online or local is the same when playing on ops and enemies gets stronger
(Also the story missions have to have their own hub like BFN when going on zombies and plants)
5:30 if this happens, I think a cool thing to have is having a special item for maxing out every character in a class (I honestly just want more chomper items as golden chomper statue is a bit off.)
That can definitely work! I have something else in mind currently, but something like that can fit in seamlessly as well.
I'm a subscriber 🎉 and congratulations on 500 subs
Thank you!
Dude these videos are awesome keep it up dude
Thanks!
0:48 BFN’s Giddy Park was the most competitive thing ever
It’s easy to tell why! In the future, I’ll have a dedicated PvP gamemode for the sweatier players, like how BFN had battle arena.
I think you should have an option to load into a match instead of the backyard first because it takes some time to go to the backyard.
I never found it that big of an issue, but it could make for a nice QOL change.
I think it would be cool if there was an option to ADD bosses into the backyard. Heck, you could even CHOOSE Wich bosses you want!
But I think ppl would abuse the yeti like HELL. So I think I’ll just stick to the first thing I said.
I have an idea for a gnome. Basically, a small gnome that has a shirt, melee attack, but like the Imp, calls in a gnome floaties, and each vanquish could igve it another ability. just like in infinity time when the gnome floaties get an extra attack for every level.
Sounds neat!
hype for the next vid! new sub :D
Thanks!
Cool but if they make also a private hub that is easy to start and a mini games place where you can play mini cool mini games
All of the minigames and custom backyard items will be in your own private backyard. You can also invite friends there!
Cool
Nice a new Video im hyped
Hope you enjoy it!
these aren't actually pvz gw3 ideas but ideas for the other games lol. I copy and pasted these from my community post.
1. idea for PVZ 2
world: Jurassic Marsh
its a dinosaur
dinosaur: Brachiosaurus
what it does: it will slowly enter the lawn, stop when it enters the lawn and slowly put its neck down. then when a zombie goes on its neck, it will slowly go up and throw the zombie 5 tiles forward on a random lane and any plant on that tile will be destroyed
what it does when a perfume shroom is used on it: it will wait until a zombie steps on its neck, then it will slowly raise its neck up but throw them off the lawn.
2. idea for PVZ 2 again
world: Pirate Seas
this zombie works differently. lets say that
zombie: Zombie Shark
it will always appear from the water area
how it works: it will jump out and eat the plants 2 tiles in front of it instantly and just stay there
HP: 500
that is kind of it.
3. another idea for PVZ 2
world: Far Future
Zombie: Robot Bully
how it works: it still is immune to knockback but now has double the amount of HP as its normal counterpart (the Zombie Bully) and can now throw bombs at plants which can almost 1 shot a wall nut
HP: 2200
that is pretty much it.
4. a pvz heroes idea
its a card
class it can be used on: crazy
name: Clown Gargantuar
hp: 7 (armored 2)
dmg: 5 (frenzy, bullseye, deadly and strikethrough)
has hunt
when it takes damage, it will bounce back into your deck
when it dies, you will gain 3 of any card
when it kills a plant, it will gain 1 damage and 1 hp
cost: 9 brains
rarity: Event.
meant to be overpowered.
5. boss hunt idea for gw2
boss: Molten Lord.
name of boss hunt: hunt for the burnt taco.
what to protect: burnt taco.
enemies: all fire.
team: plants.
what it says when you get halfway through defending the burnt taco if you know what I mean: it gets hotter
what the Molten Lord looks like: a large zombie made of pure lava with a few rocks as protection, has horns made of lava and has a large hammer made of lava as a weapon and the end of it has rocks
attacks: smashes ground with its lava hammer which causes a lava shockwave. not very big.
shoots a large ball of lava which of course explodes into lava.
able to go into lava to heal
map: Boney Island
when it gets to 3 quarters of hp: it hides in the lava and you have to throw 5 water balloons into the lava to get him out. same when at half hp but now its 7.
when it gets to a quarter of hp: now it will hide in the lava and move around. the way to know where it is is to listen closely. the louder it is, the closer. you need to throw 10 water balloons.
idea for pvz gw2 again
6. its a boss hunt
boss: Hot Saucer
map: Lunar Landing
how it looks: a bottle of hot sauce but floats around like a UFO pretty much. its lid is also futuristic
what to protect: A bottle of hot sauce
name of the boss hunt: Hot Saucers spicy attitude
description: Hot Saucer has quite a bit of an attitude and seemed to like blasting zombies with its hot sauce. so lets give them a taste of their own medicine. fun fact: Hot Saucer isn't a boy or a girl. they're either an it or a them
team your on: zombies
enemies: fire enemies and future-like enemies
at half way point of defending the hot sauce it will say "the hot sauce gets spicier!"
boss that spawns at the half way point: Super Bean
spawning animation: it comes from the sky after blasting the hot sauce. then it will smile when the camera zooms in at its face (first boss that doesn't come out the ground eh?)
attack 1: it will float above a random player for 30 seconds and then will open the bottom and a bunch of hot sauce will splatter all over them. then the hot sauce will go all over the player and they will be lit on fire as well as block their screen a bit with hot sauce and deal massive damage. to prevent this, you have to shoot the lid just once. why? because the Hot Saucer loves its lid.
attack 2: will open its lid and shoot a blob of hot sauce at a player. this can be dodged like normal. it will put the player on fire ofc
attack 3: it will produce a blue glow below it and spawn a few plants to attack you. they are either fire plants or futuristic plants
at 3 quarter of hp, half hp and quarter of hp: it will blast into the sky and you have to place down transmitters for it to come down. they will always be in random spots around the map. 3 for 3 quarter of hp. 5 for half hp. and 7 for quarter of hp. also while it is still not on the map, blobs of hot sauce will fall from the sky. these can also hurt enemies. and yes they deal fire damage.
death animation: just explodes pretty much
reward: Hot Hat
Hot Hat's design: just a hot sauce bottle pretty much.
that is all! hope you like it!
Dude save these, they're actually sick
@@spirit1288 which ones?
Im a reflection of this guy: likes mario ( saw him on a mario raking thing) pokemon and pvz. Who id cloning who?
They should also bring back infinity time in bfn make it a monthly thing you could either go in solo, squad up with your party up to 6 or randoms infinity time difficulty would also ramp up the more players there are on your team and the rewards would too and too challenge solos the more times they defeat king gnomes (the raindow one) the difficult it gets it would eventualy cap off at 10 for solo and 56 for squads
I think the dino vs cat mode back, also i think party characters are lame
@@bl4me_me nuh the fun thing about party characters is that they were a normal version given a sick ass theme song
Gnomish Relic: Golden Totem
(Complete BOTH story campaigns on Crazzzy Difficulty to earn)
Effect: adds the Legend Pack to your shop.
Legend Pack: 350,000 coins
Item Count: 1
Pack Description: a relic from a time beyond Plant and Zombie comprehension, the lone card inside is the stuff of legends.
Pack Contents: 1 Legendary Card, guaranteed. 50% of the time, it's a Legendary piece of clothing, 5% of the time, it's 250,000 Coins, 25% of the time it's a Legendary Character Piece, 15% of the time is Legendary Consuables, the most common being 30 of the regular AI helpers, 60 Ops Revives, 30 Team Retries, or 10 Legendary AI Helpers , and the last 5% is a alternative ability.
Something like that would need proper balancing so we don’t see “consumable inflation” or whatnot, as part of the charm of legendary characters is the hunt you have to go on to get them (or, you know, you could BUY them, but that’s not the point). I may do something similar, though! (With credit, of course.)
@@TwilightChomperEnthusiast you see the point. It's expensive, (it would take quite the time to buy even 1 pack through coins from games.) and to make it feel better, you have to beat ALL of the Crazzzy campaign missions on BOTH sides. It's an cool and OP reward, but it takes very long to get and constantly use. (without money)
i love this idea about that
Thanks!
idea for a backyard placeable which is slightly different depending on the team for crazy Dave it would be the lottery pot which would be a cooking pot similar to the one he has on his head and for zomboss would be the stinky boot but what these do are a daily login reward system both serving slightly different purposes crazy Dave's will frequently give out sums of money ranging from 1 to 5k coins in zombosses boot you would have a much higher chance of getting things like character stickers or even abilities of course you can still get money from zomboss boot and you would still be able to get character stickers from Dave's lottery pot but you can only have one of these in your backyard and you can only claim stuff from either one or the other once every 12 hours
could you maybe make an overhead view mockup of your ideal GW3 backyard along with mockups for interactable backyard items? the way you explained it kinda confused me (also maybe make the gnomish relics only interactable in the online backyard by those who have that relic), and also i have an idea:
there will be 3 types of hubs, those being My Lawn (which is more or less just the GW2 backyard ported over with the backyard item rework), Central Park (which is the online backyard you made up in this video), and lastly Party's Property! (which is an invite only backyard that has all the GW2 minigames and the Central Park additions in the Central Park map, although with a reduced player cap so it's basically only for streams or for messing around with friends). these are just here so that people can enjoy the game anyway they'd like and i think i did a decent enough job with the names.
Yeah, like I have said with other comments, I didn’t make it clear that the online backyard wouldn’t hold you backyard items, only the personal offline versions of it will. You could also invite friends over to interact with everything if you so wish, with some limitations.
@@TwilightChomperEnthusiast ah.
Your ideas are kinda surreal from a gamedev perspective. The game would prob cost like twice as much as it would need to if they implemented all your ideas
Oh yeah, definitely. All of these ideas are coming mostly from a position of a “perfect world,” but I’m still trying to keep myself relatively grounded with them. Since we all know that we’re never gonna get a GW3 anyways, I might as well have some fun with it.
@@TwilightChomperEnthusiast
Unless the absolute giga-chads we call PVZ fan devs make it themselves using your videos as a base.
A bat house that will boost vampire character chances
Or maybe also include some of the lawn of doom cosmetics, since they're aren't that many vampire characters to begin with.
Alright about the backyard being an actual hub with players, it was an AMAZING! idea but the map was horrible and youd feel cramped and it was small aswell,
Only if it existed in gw2 aswell but unfortunately not,
but having it happen again? im all on board for that AGAIN,
it was probably the most fun thing about bfn, so about players camping spawn,
they should make it where your invincible for 5s to the enemy players if theyre too close to the spawn radius,
i feel like safe zones shouldve been a thing from the beginning of bfn
Honestly bounty quests are actually great!
if ever somebody is on a streak or being a menace to your team,
the game will put a bounty prize on their head,
if ever a teammate tries taking it aswell, it could either split the prize, or have the full prize go to the one who dealt more damage to the wanted bounty
About the chest activity, its really great unless anyone has mastered all the spawn locations to where it could spawn, or predict where it spawns,
maybe theres a solution,
maybe put atleast 20 Spawn locations (depending on the map size)
overall i really see this as a great idea to make players more active than just sit there spawn camping
i feel like for the ride X should be able to access areas where you usually cant get up to and should have a point there so both teams can fight for the ride X when a small event happens in the hub,
Keep it held up for 3mins and your team wins that mini event, and maybe gives you bonuses & rewards
(Electro slide fail 😢)
for the targets.. all they need is just targets that actually go left and right instead of up & down, and maybe increase the speed for once as bfn runners are quick
[Out Of the Hub]
about the backyard items, i feel like you should be able to decorate how they look, or maybe put up a statue of your character
or maybe depending on how good you are, your decorations will be all colorful looking or something or just upgrade them to look cooler with coins just to flex to your friends
and maybe have the decorations be more lively, certain ones will have animations , maybe like a fish tank
Recruiting plants to your backyard is also great! as you wont be as lonely, Rux is a terrible company! hes omly there for our coins!
but my idea for recruiting plants is that you can have your own team of plants to call in for backup, and interact with your decorations in your backyard, and have any of the recruits actually interact with eachother and have conversations
i like the part where you said “crazy dave & zomboss have no idea where they came from but they put them up for good use”
a clear reference to the pvz gw2 teleporters TIP that the game gives you
heres a little idea of mine,
there should be a small fun mini gamemode where you hunt a gnome in a game of hide & seek,
the gnome can deploy a fake gnome and taunt sounds
New idea!
a gamemode where the gnomes has gone too far and the plants and zombies have to team up together and take them out (Its the only way!)
but afterall it does take the purpose out of “Plants VS Zombies”
anyways thats it, Thanks for reading!
@@OnlyChampion Great analysis of the video! The main point I’ll bring up here is the Rux will get more of a role as I move into the story,for the better or worse…
I have an idea for the stamina meter and the peashooter right abilities:
How about each of those abilities speed up the draining of the sprinting by a fixed value:
Hyper: an extra 12%
Pea suped: an extra 8%
Super pea jump: an extra 5%
I did this as to discourage players from using them as an even easier way to run from fights
Neat!
@@TwilightChomperEnthusiast Thank you
Awesome
This isn’t very relevant but I have a question. What are your thoughts on the welder, goalie star, computer scientist, arctic trooper, breakfast brainz, scallywag imp, and captain partyman.
Welder: Super annoying with splash and fire damage
Goalie Star: One of my favourite all stars personally
Computer Scientist: Super good, but the green screen effect can get in my way sometimes
Arctic Trooper: Great for 1v1s, can cheese fights easily
Breakfast Brainz: fun, but not functional
Scallywag Imp: Deceptively powerful, but the mech should be used with caution.
Captain Partyman: direct downgrade from stock pirate IMO.
For part 3 if you chose one of the story mission style from the two games GW2 or BFN what would you choose?
It’s going to be a mix of both, actually! However, more inspiration will be taken from BFN than GW2.
Algorithm is legit on your side(which is a good thing)
That’s good to hear!
Yay great ideas
Thanks!
Please add a dancing turtle as a secret unlockable