Eastern and Southern front. Especially the Isonzo front between Kingdom of Italy and Austrian Empire where the hardest battles in WWI were fought. But probably hard to do in the game since its all mountainous terrain.
I don't care about graphics as much as getting the gameplay right. It looks like there are aspects which appear promising :) I will definitely be checking this one out
The mid-tier graphics were almost certainly a deliberate design decision. It allows for things like persistent terrain deformation without crushing the game with lag and also makes modding (something the devs recognize as having kept Empire At War alive well) significantly easier since modders don't need to make their assets as complex
@@bencurran3204 Oh true, but it was within the modders power to do that. If the basegame is already struggling to run smoothly it leaves a lot less wriggle room for modders to add stuff while still having a playable game
Changes in tactics and technology makes that too difficult. The reason that empire Total war worked is because technology was similar as well as tactics
@@alejandrojosespinamendez5668 not without changing the game make up so much it's not a Total war. Besides I'd recommend company of Heroes or especially steel division 2. Much better, especially Steel division 2 where you have a huge campaign make also
They just need to make the bodies not disappear…would be cool to see them persistently remain where they fell and decay over time then get buried and sometimes thrown back up out of the ground during bombardments
This is a huge thing to me in true rts games. I want to see how desperate fighting was at the end of a battle. I just want the sense of "A bloody battle happened here."
imagine this on a scale that included all of Eurasia, with players commanding each major faction, and could act as officers/generals in other player's battles. Eat your heart out Total War! some friendly competition would be good for them at this stage i think.
@@superslayerguy Indeed. Some corporate exec already has a microtransaction boner for this, and is figuring how to make a mobile game that looks like this but sucks mechanically. Your idea has merit though!
Contrary to popular belief, trench warfare was "less" deadly then the first and last months of the war. France lost on average over 3000 soldiers a day during august and September 1914 against "only" 900 for the rest of the war. After 1915 generals had found out that massive offensives were not the way to go and planned them much more. The casualties were high still, but usually not on the initial offensive but more due to the dragged out bombardments and counter attacks that followed
@@heinz5714 Because that was the height of armies having the most men in the field in direct conflict with one another. Proportionally speaking, the beginning of the war was the worst
@@heinz5714 by 1916 mass assaults of enemy trench as depicted in movies were not the norm. However many still died but mostly by artillery. Of course the British army having fought less then the others was behind in terms of tactics which led to disasters such as their first day at the Somme. However the french army had successfully managed to take a large part of it's objectives thanks to the preparations
@@heinz5714 I have the feeling we are not talking about the same things. I am not saying anything about the intensity of combat aside from the two first months of the war which were the bloodiest for the french army. I am talking about how assaults were conducted and that in most cases it was not human wave offensives against machine gun nests as depicted in movies
What I do hope to have: 1. Skirmisher: small-than-regiment unit used to probe ahead and observe. I could hole up a few in front of my main line. When the enemy is busy with them, I call in artillery. When the enemy try to go around it, my main line cut him down. I think I saw it at work somewhere in the clip. 2. Detail fire plan: instead of point-and-click to call in artillery fire like any other RTS game. I really hope they could create a overall fire plan thing where you could schedule all your fires. Things like this was what make creeping bombardment possible in the first place.
from what i played of the demo, theres no "skirmishers" per say, there are specialist squads that are smaller than normal ones, but they are mostly meant to be for storming the trenches in a different way than jump in and smak, thrue either flames in the case of flamethrowers, trench raider whit extra good melee or grenades in the case of stormtroopers. from the demo, no you only have pre-determined ways of using artillery, you just tell where and it happens, no way if controlling the timings of the waves or anything like that.
@@Thedefenses i finally played the demo. Yea it really has no skirmisher units. The specialist units couldn’t be skirmisher because they are way too expansive and die just as easily as line infantry. To scout ahead, you have to send in a full line unit or to rely on the balloon.
Definitely a battleground which far too few know about, and which sorely lacks good wargames! Great expansion idea, exactly because of this first game embracing the logistics and grinding head-on
I wouldn't get ya hopes up my friend. Games development seems to be all about cutting corners these days, however, I really hope I'm wrong with this one.
@@smokinfree5555 Damn you're one negative dude, you placed multiple comments here none containing any form of objectivity or positivity just shitting on everything.
@@temeria1986 Yea sorry bout that Temeria but as I've stated if you like the game then good luck to you, We all have our own opinions. I'm hoping they will fine tune the game at some point & wish them all the success if & when they do :)
@@smokinfree5555 Don't be sorry, its just a shit attitude and way to live, at least be open to try something, even if its not perfect. Get off your high horse, now suddenly you're positive and nice; "I wouldn't get your hopes up my friend". You're a shit person if you try to squash someones excitement like this, theres not even 1 real argument here, just a 'trust me bro' moment.
@@temeria1986 Oh sorry (again)I didn't realise that you were a control freak & your's is the only opinion that counts. Plus you're a hypocrite cos the only one i see on a high horse is you. So you can type whatever else you like now as I feel its stupid & very immature to start some stupid argument over someone's opinion of a PC game. So carry on showing yaself up for what you really are. Over & out lol
I’m very excited to play a game like this. I’ve been a EAW and TW fan for years and I’m very excited to see the workers from what’s left of Petroglyph making a game on one of the most undervalued eras in gaming. Also I love that you’re using BF1 music for this. Best game ost of all time. Please do give us more updates. 👍
Of course, retaining defense/terrain is fun. A back and forth warfare is fun but this is where the developers need to explore more innovative ideas during the war. Night raid, digging mines, snipers role. The front line is obviously quite for some time , but some activities as skirmishes, sniping and sneaking into unknown territory to get better advantage of the enemy or hiding your artillery spotter near enemy lines. There are tons of things that can be done here, hopefully in the future.
I feel the Grand map feeling like a board game helps the setting of WW1 where 10s of thousands of men would die as their generals move the chess pieces of war in their war room cabinets
Those issues with the mouse clicking is one of my main gripes with the game. Total War series was great at this. When you were about to attack in some you'd hear this metal clanging noise when clicking.
Good take Andy. For a hardcore wargamer, this looks like a great leap forwards for treating the hard to model grindfest of WWI. Personally I don't mind the graphics not being on the cutting edge - in fact I remember a time where moving from excellent game play to 'we must have 3D models' arguably derailed several franchises. But your critiques are fair, and I think yours will be among some very good feedback the devs will get. Definitely a game on my list.
Your content is just amazing the quality the things you cover your just the best I don’t understand how you don’t have millions of subs you 100 percent should keep doing your thing man I truly hope you get bigger
This is what I have been waiting for. A slower paced real trench ww1 game. Most games are fast paced but I really like to take my time in rts games so this is perfect for me
Would be very neat to see men living in the trenches, as well as camps behind the front line. Mechanics involving life in the trenches could have a huge impact on morale and would be visually very interesting. Couple that with some smaller scale missions, like night raids, sappers, wire laying, communications interference etc and you'd really have an immersive battlefield. They could even take inspiration from Eugen and have supply convoys going to and from the front. Ofc I'm just backseat developing, but this game looks to have serious potential
Damn man, i am so hyped for this game now! 2023 is going to be a great year for gaming. Manor Lords, Kerbal Space Program 2, The Great War: Western Front. Big hype hours for sure!
I know this might be a dumb and ahistorical question but is there no cavalry? Would be cool to have a fast flanking unit to intercept enemy regiments moving up to the trenchline
Not ahistorical at all! But the advent of the machine gun (along with miles of craters and barbed wire) made the historic use of cavalry obsolete. Instead, massive millions of horses and mules died while being used as draft animals to haul supplies.
from the way the demo played, there really isnt any use for cavalry in the game. its just lines of trenches all across the map, so there really isnt a way to "flank" the enemy, the maps are just too small for that.
The thumbnail made me chuckle - gun pointed at Paris And Paris be like: I'll be honest Yeah no one in Paris honest lool I'm just kidding but the thumbnail is genius!
A must-have for the campaign map is a "undo action" button, for when you accidentally send a bunch of divisions to the wrong hex. Other than that, game is very very promising indeed.
I don't like the blobs of men attacking. That's something that happened at the start of the war that was quickly abandoned. They should be advancing spread out in lines
Pre-1890 & Post-1939 War Enjoyers : When does the offensive start? WWI : When the bombardment ends. WE : OK. ... And that's sometime soon? WWI : Oh, yeah. This is a quick one, just three more days. WE : *chokes*
The people behind it enjoyed games like Empire At war and Total war games. So i have high hopes for it as well of their record of ex Westwood Studios members!
Artillery seems severely weak being th predominant killer by far in the war, most died at the start and ending months of the war, casualties were not that high during the rest of the war in comparison to the aforementioned, many of the casualties were not when attacking trenches or defending but being hit in the rear when moving to the front by artillery, there is also the problem it perpetuates the main myth of WW1 is people being machine gunned down as they get out of trenches, when in reality, they would successfully attack and take enemy positions, then by the end of the day, lack of ressupply and counterattacks from the enemy would push them out, taking trenches shouldn't be that hard but holding them should, although I am unsure how to translate that into gameplay, it would make the game very sloggy unless there was some resupply mechanic, to balance it out and be more fun. So overall very inaccurate in terms of how warfare was waged, might be a decent and fun game, not an accurate one at all tho. Love the persistent battlefields tho, and being able to build fortifications.
With their history of empire at war, I can see many similarities from the video, the feel of it also. Arguably I'm certain the game if done with care, will be very open to modding for one, just like EaW. Not heard of this until now, I now want it. lol.
Sounds like its quite a great game, but it seems that it is repetitive and focus too much on the tactical side of the war, focusing on individual battles instead of entire fronts and battle plans like irl. Also, isnt the Italian front considered to be Western?
This seems to have the potential to be the kind of WWI game I’ve been looking for. Sure, BF1 was phenomenal, but I wholeheartedly believe that WWI is better represented in the RTS genre
Stay away is my honest recommendation. I probably shouldn't be saying this but I was on vacation and one of the friends I was staying with happened to be a QA tester of this game. It is not worth it. For the price they are asking, what is in this game and how well it is done leaves a lot to be desired and the Devs are resistant to the suggestions the QA team put through daily. I would be very wary and I would give it time.
Smokin's Take - Hi Andy, glad you gave us a sneak peek at this before release. I would love to wargame this period on PC but so far have not found the game I want anywhere, & I don't think this one will fill that roll either. Also I take it that they are only going with the later pattern uniforms, completely ignoring all those iconic early trademarks of WW1 like the German Picklehaube for example. Plus I was not at all impressed with the graphics. I read that some former developers from the late lamented Westwood (C & C) were involved in this, TBH I would have expected a lot more from them. Still ... If many others like it then good luck to them, but I don't think its for me.
Hi, Smokin, thanks for the comment! I understand your concerns, I also think the visuals are far below what I wanted. While there's much exciting here, while Empire at War back in its day looked absolutely stunning, this honestly doesn't look much better than that game except for a few details, perhaps.
@@thepizzafoogle5481 Highly unlikely and almost never happens. These are 99% the final overall visuals, unless something very minor is tweaked (like bodies being able to not disappear for example).
Real time battles in HOI is a massive problem tbh. If anything, they should remove the hour thing entirely and make HOI a WW2 + Cold War game to make the peacedeal after the way actually meaningful.
The game is kind of like empire at war. the graphics are horrible but the game itself is so fun you don't really care about the graphics. I'm assuming your computer is better then my 7 year old computer and are playing on higher graphics so its nice to see that it doesn't change all that much.
The long forgotten participants of the Western Front, almost more than the Indian troops. I'm going to roleplay the Soldier King with my Belgian troops.
Not so much on this point either... “The French Army, with its experience of more than 17 Months of War, represents the best Allied army. His infantry assaults seem irresistible despite all our firepower. On the defensive side, the French soldier is of exceptional endurance, able to maintain his position until death. During bayonet fights, he proves to be a formidable killer, of the same value as his ancestor of Napoleon's Grande Armée." _ Ernst Junger, Elite Sturmtruppen, at the Battle of the Somme in 1916. "The Victory of the Entente in 1918 is the triumph of the French Trucks over the German Railways"_ Erich Ludendorff. The Kaiser, Wilhem II, summed up France's role in the Great War as follows: "Without the presence of the French Army, Germany would have won the victory".
I dont need to buy this to be Honest, this game is too fast to enjoy. Like chess i want to survey the battle field moving my pieces into position. Not smoke a meth pipe to play this crap! content creators will say anything to make a buck
Rising front is the best ww1 game made yet and people should take notes massive battles you can play as a solider I’m bored of total war style games where I just look at everything and can’t take part in it.
Love the idea of maps retaining defenses, and multiple battles being fought over the same territory to win the tile.
Me too, that's the coolest idea in the game!
@@AndysTake If they were to do DLC for this game what would you want?? Different factions?
@@Nightsmith_After_Dark yes eastern front
Eastern and Southern front. Especially the Isonzo front between Kingdom of Italy and Austrian Empire where the hardest battles in WWI were fought. But probably hard to do in the game since its all mountainous terrain.
Regiments does this too with it's Operations system! Highly recommended
The game seems to have captured WW1 very faithfully.
Sorry Medjay, I'm not so sure.
@@smokinfree5555 why u not so sure
@@MedjayofFaiyum Hi Medjay, seen more of it since then & I'm warming up to it gradually now.
@@smokinfree5555 awesome
Extremely boring
Wish they just did a new empire war
I don't care about graphics as much as getting the gameplay right. It looks like there are aspects which appear promising :) I will definitely be checking this one out
Awesome! Looking forward to the final game all the same!
The mid-tier graphics were almost certainly a deliberate design decision. It allows for things like persistent terrain deformation without crushing the game with lag and also makes modding (something the devs recognize as having kept Empire At War alive well) significantly easier since modders don't need to make their assets as complex
i mean, EAW has shit like EAWx and remake so modders will model things just fine id say
@@bencurran3204 Oh true, but it was within the modders power to do that. If the basegame is already struggling to run smoothly it leaves a lot less wriggle room for modders to add stuff while still having a playable game
Need an "Imperial Total War", dating from 1830 to 1920. Keeping up with the ever changing world (technology, industry, trade, war, battle strategy).
you mean empire total war? xD
@@duskworker8469 lol, no
Empire is 1700-1799
Changes in tactics and technology makes that too difficult. The reason that empire Total war worked is because technology was similar as well as tactics
@@alexanderirving7577 stop saying is not possible on total war, it is absolutely possible
@@alejandrojosespinamendez5668 not without changing the game make up so much it's not a Total war. Besides I'd recommend company of Heroes or especially steel division 2. Much better, especially Steel division 2 where you have a huge campaign make also
They just need to make the bodies not disappear…would be cool to see them persistently remain where they fell and decay over time then get buried and sometimes thrown back up out of the ground during bombardments
Or a century later. Dark dude, dark. But fair.
This is a huge thing to me in true rts games. I want to see how desperate fighting was at the end of a battle. I just want the sense of "A bloody battle happened here."
Tbf they probably don't have it because performance would tank, and it's better to represent the battlefield being destroyed.
@@LordVader1094 Nah, i totally understand. How does total war do it without murdering frames? If anyone happens to know, anyway
@@LordVader1094 they could make it into an option, I know other games have it as a toggleable feature
imagine this on a scale that included all of Eurasia, with players commanding each major faction, and could act as officers/generals in other player's battles. Eat your heart out Total War! some friendly competition would be good for them at this stage i think.
Who knows, with the live service model being commonplace in games now, we might see that come to fruition in the future.
@@superslayerguy Indeed. Some corporate exec already has a microtransaction boner for this, and is figuring how to make a mobile game that looks like this but sucks mechanically.
Your idea has merit though!
this and total war really arent competing for the same audience.
@@Thedefenses never said they were, saying it'd be good if possible.
You already are acting as the general in the game though?
Contrary to popular belief, trench warfare was "less" deadly then the first and last months of the war. France lost on average over 3000 soldiers a day during august and September 1914 against "only" 900 for the rest of the war. After 1915 generals had found out that massive offensives were not the way to go and planned them much more. The casualties were high still, but usually not on the initial offensive but more due to the dragged out bombardments and counter attacks that followed
false, the most deaths from trench warfare came in 1916
@@heinz5714 Because that was the height of armies having the most men in the field in direct conflict with one another. Proportionally speaking, the beginning of the war was the worst
@@heinz5714 by 1916 mass assaults of enemy trench as depicted in movies were not the norm. However many still died but mostly by artillery. Of course the British army having fought less then the others was behind in terms of tactics which led to disasters such as their first day at the Somme. However the french army had successfully managed to take a large part of it's objectives thanks to the preparations
@@grandengineernathan it's simply not true, 1914 was very quiet trench wise untill about February 1916
@@heinz5714 I have the feeling we are not talking about the same things. I am not saying anything about the intensity of combat aside from the two first months of the war which were the bloodiest for the french army. I am talking about how assaults were conducted and that in most cases it was not human wave offensives against machine gun nests as depicted in movies
What I do hope to have:
1. Skirmisher: small-than-regiment unit used to probe ahead and observe. I could hole up a few in front of my main line. When the enemy is busy with them, I call in artillery. When the enemy try to go around it, my main line cut him down. I think I saw it at work somewhere in the clip.
2. Detail fire plan: instead of point-and-click to call in artillery fire like any other RTS game. I really hope they could create a overall fire plan thing where you could schedule all your fires. Things like this was what make creeping bombardment possible in the first place.
from what i played of the demo, theres no "skirmishers" per say, there are specialist squads that are smaller than normal ones, but they are mostly meant to be for storming the trenches in a different way than jump in and smak, thrue either flames in the case of flamethrowers, trench raider whit extra good melee or grenades in the case of stormtroopers.
from the demo, no you only have pre-determined ways of using artillery, you just tell where and it happens, no way if controlling the timings of the waves or anything like that.
@@Thedefenses i finally played the demo. Yea it really has no skirmisher units. The specialist units couldn’t be skirmisher because they are way too expansive and die just as easily as line infantry. To scout ahead, you have to send in a full line unit or to rely on the balloon.
I would like to see muddy rains and more weather
I would like to try out the Italian front against the Austrians in mountaintiouns snowy terrain!
Maybe the next game haha
Oh no
The 15 battle of the Isonzo…
Definitely a battleground which far too few know about, and which sorely lacks good wargames! Great expansion idea, exactly because of this first game embracing the logistics and grinding head-on
@@spaceman9599 Yeah plus Isonzo is a fantastic game out there atm for this front - it's a real shame not many know about!
@@Leo-ok3uj yep
As close to a reasonable total war ww1 we'll ever get. Wonder what mod support we get with it
I can see an almost immediate Vraks/Death Legion Warhammar Mod - Grimdark has a lot of its origins and aesthetics from the nightmare of WWI trenches
Really looking forward to this one.
I just hope that the different nations have differences in stats and abilities to reflect historical differences.
I wouldn't get ya hopes up my friend. Games development seems to be all about cutting corners these days, however, I really hope I'm wrong with this one.
@@smokinfree5555 Damn you're one negative dude, you placed multiple comments here none containing any form of objectivity or positivity just shitting on everything.
@@temeria1986 Yea sorry bout that Temeria but as I've stated if you like the game then good luck to you, We all have our own opinions. I'm hoping they will fine tune the game at some point & wish them all the success if & when they do :)
@@smokinfree5555 Don't be sorry, its just a shit attitude and way to live, at least be open to try something, even if its not perfect.
Get off your high horse, now suddenly you're positive and nice; "I wouldn't get your hopes up my friend". You're a shit person if you try to squash someones excitement like this, theres not even 1 real argument here, just a 'trust me bro' moment.
@@temeria1986 Oh sorry (again)I didn't realise that you were a control freak & your's is the only opinion that counts. Plus you're a hypocrite cos the only one i see on a high horse is you. So you can type whatever else you like now as I feel its stupid & very immature to start some stupid argument over someone's opinion of a PC game. So carry on showing yaself up for what you really are. Over & out lol
I’m very excited to play a game like this. I’ve been a EAW and TW fan for years and I’m very excited to see the workers from what’s left of Petroglyph making a game on one of the most undervalued eras in gaming. Also I love that you’re using BF1 music for this. Best game ost of all time. Please do give us more updates. 👍
Glad you recognized the music ;)
:)
TBH i like that the visuals are simple, it allows larger battles without it impacting performance
Of course, retaining defense/terrain is fun. A back and forth warfare is fun but this is where the developers need to explore more innovative ideas during the war. Night raid, digging mines, snipers role.
The front line is obviously quite for some time , but some activities as skirmishes, sniping and sneaking into unknown territory to get better advantage of the enemy or hiding your artillery spotter near enemy lines. There are tons of things that can be done here, hopefully in the future.
I feel the Grand map feeling like a board game helps the setting of WW1 where 10s of thousands of men would die as their generals move the chess pieces of war in their war room cabinets
Yes it plays into the time period really well.
Those issues with the mouse clicking is one of my main gripes with the game. Total War series was great at this. When you were about to attack in some you'd hear this metal clanging noise when clicking.
Yes exactly, TW is amazing at UX feedback in this way.
This battle system combined with a Paradox style global scale strategy/economy/political part would probably be one of the best strategy games ever.
Good take Andy. For a hardcore wargamer, this looks like a great leap forwards for treating the hard to model grindfest of WWI. Personally I don't mind the graphics not being on the cutting edge - in fact I remember a time where moving from excellent game play to 'we must have 3D models' arguably derailed several franchises. But your critiques are fair, and I think yours will be among some very good feedback the devs will get.
Definitely a game on my list.
Thank you so much for saying that, spaceman, I appreciate it!
I already dislike the fact that bodies disappear after a few seconds
yeah, very true
Dont be so harsh on small developers, over technical/graphical stuff. Lets just hope that the gameplay and mechanics are good
If you like the concept of the battlefields retaining the damage from previous battles look into a game called Graviteam Tactics.
Your content is just amazing the quality the things you cover your just the best I don’t understand how you don’t have millions of subs you 100 percent should keep doing your thing man I truly hope you get bigger
Thank you so much, Zak, I really appreciate the praise! :D Hope you'll be back for more, my friend!
This is what I have been waiting for. A slower paced real trench ww1 game. Most games are fast paced but I really like to take my time in rts games so this is perfect for me
Would be very neat to see men living in the trenches, as well as camps behind the front line. Mechanics involving life in the trenches could have a huge impact on morale and would be visually very interesting.
Couple that with some smaller scale missions, like night raids, sappers, wire laying, communications interference etc and you'd really have an immersive battlefield. They could even take inspiration from Eugen and have supply convoys going to and from the front. Ofc I'm just backseat developing, but this game looks to have serious potential
i have a feeling your making a trench management game, not a grand strategy game in the first world war.
@@Thedefenses To be fair, on the Western Front, both were the same thing for the front line commanders.
Damn man, i am so hyped for this game now!
2023 is going to be a great year for gaming.
Manor Lords, Kerbal Space Program 2, The Great War: Western Front. Big hype hours for sure!
HURRRGGH! Can't wait for this to come out at the end of next month!
I know this might be a dumb and ahistorical question but is there no cavalry? Would be cool to have a fast flanking unit to intercept enemy regiments moving up to the trenchline
Not ahistorical at all! But the advent of the machine gun (along with miles of craters and barbed wire) made the historic use of cavalry obsolete. Instead, massive millions of horses and mules died while being used as draft animals to haul supplies.
from the way the demo played, there really isnt any use for cavalry in the game.
its just lines of trenches all across the map, so there really isnt a way to "flank" the enemy, the maps are just too small for that.
the period in the war is now of trenches you think cavalry would be any use on the western front
The thumbnail made me chuckle - gun pointed at Paris
And Paris be like: I'll be honest
Yeah no one in Paris honest lool
I'm just kidding but the thumbnail is genius!
haha thank you, medjay! :D
It reminds me of ultimate general. Looks great!!!!!!!
Glad you like it!
Just discovered your channel. Loving the content!
Welcome aboard, Key! Thank you so much for watching!
A must-have for the campaign map is a "undo action" button, for when you accidentally send a bunch of divisions to the wrong hex. Other than that, game is very very promising indeed.
Star Wars Empire at war was beautiful, hopefully this will be at least similar in quality !
I don't like the blobs of men attacking.
That's something that happened at the start of the war that was quickly abandoned.
They should be advancing spread out in lines
This. It really makes me cringe to see the AI blob around in no-man's land like a zombie/tower defense browser game.
I enjoyed the demo alot, as a big fan of RTS games I appreciate this game.
Best review on this game so far! Thank you sir
Funneling an entire attack with MGs then just chucking gas shells at th massed clusters is just so brutally good.
5:50 Nope, Close Combat series has same system, with each battle bomb craters or tank wrecks stay on battlefields
I wish they updated the graphics. It looks like they have not updated the graphics since empire at war
i heard "star wars empire at war" and by god my attention was grabbed.
That’s my boy!
i feel like this wont have alot of replayablity, as its on one focused area, maybe 2-3 times and the map would get very old to me
Wargaming enthusiast: "this game seems like a grind where it gets harder and harder to take terriority as time goes on"
WW1 enjoyer: "Yes"
Pre-1890 & Post-1939 War Enjoyers : When does the offensive start?
WWI : When the bombardment ends.
WE : OK. ... And that's sometime soon?
WWI : Oh, yeah. This is a quick one, just three more days.
WE : *chokes*
The people behind it enjoyed games like Empire At war and Total war games. So i have high hopes for it as well of their record of ex Westwood Studios members!
I feel like this game proves that Creative Assembly could create a WW1 Total War game!
Looks so much fun!
I’m way too excited for this game 😂
Gotta have that WW1 action!
I can def see the total war inspiration a lot
There is a lot of potential for this game. I'm excited to see how this will turn out
Artillery seems severely weak being th predominant killer by far in the war, most died at the start and ending months of the war, casualties were not that high during the rest of the war in comparison to the aforementioned, many of the casualties were not when attacking trenches or defending but being hit in the rear when moving to the front by artillery, there is also the problem it perpetuates the main myth of WW1 is people being machine gunned down as they get out of trenches, when in reality, they would successfully attack and take enemy positions, then by the end of the day, lack of ressupply and counterattacks from the enemy would push them out, taking trenches shouldn't be that hard but holding them should, although I am unsure how to translate that into gameplay, it would make the game very sloggy unless there was some resupply mechanic, to balance it out and be more fun.
So overall very inaccurate in terms of how warfare was waged, might be a decent and fun game, not an accurate one at all tho.
Love the persistent battlefields tho, and being able to build fortifications.
Waiting for an Italian front dlc!
Hopefully the graphics will allow a larger install base, so it can run on anything
With their history of empire at war, I can see many similarities from the video, the feel of it also.
Arguably I'm certain the game if done with care, will be very open to modding for one, just like EaW.
Not heard of this until now, I now want it. lol.
I like it but i hate the troops advancing to trench & not shooting whilst charging
Cant wait to see what the mods the community will be making
Unit veterancy would add a lot I think.
Ugh shit comes out end of march. You got me so excited.......
Can you record and play back the battles?
Is there cavalry in it?
This is what I envision WW1 Total War to be
What I know this game will be awesome for multiplayer
Sounds like its quite a great game, but it seems that it is repetitive and focus too much on the tactical side of the war, focusing on individual battles instead of entire fronts and battle plans like irl.
Also, isnt the Italian front considered to be Western?
Not really, Italian front counts as its own front.
This seems to have the potential to be the kind of WWI game I’ve been looking for. Sure, BF1 was phenomenal, but I wholeheartedly believe that WWI is better represented in the RTS genre
Stay away is my honest recommendation. I probably shouldn't be saying this but I was on vacation and one of the friends I was staying with happened to be a QA tester of this game.
It is not worth it. For the price they are asking, what is in this game and how well it is done leaves a lot to be desired and the Devs are resistant to the suggestions the QA team put through daily.
I would be very wary and I would give it time.
im hooked
Love the battlefield 1 music
Smokin's Take - Hi Andy, glad you gave us a sneak peek at this before release. I would love to wargame this period on PC but so far have not found the game I want anywhere, & I don't think this one will fill that roll either. Also I take it that they are only going with the later pattern uniforms, completely ignoring all those iconic early trademarks of WW1 like the German Picklehaube for example. Plus I was not at all impressed with the graphics. I read that some former developers from the late lamented Westwood (C & C) were involved in this, TBH I would have expected a lot more from them. Still ... If many others like it then good luck to them, but I don't think its for me.
Hi, Smokin, thanks for the comment! I understand your concerns, I also think the visuals are far below what I wanted. While there's much exciting here, while Empire at War back in its day looked absolutely stunning, this honestly doesn't look much better than that game except for a few details, perhaps.
@@AndysTake Agreed
@@AndysTake The devs might polish the visuals in the last few months before release, they may just be early access visuals.
@@thepizzafoogle5481 Highly unlikely and almost never happens. These are 99% the final overall visuals, unless something very minor is tweaked (like bodies being able to not disappear for example).
@@AndysTake Fair point
You had me at "same company that made empire at war"
Liking for the content of the video but mainly for the BF1 music
1:32 "The Western front is called the Western front for a reason" you don't say?
Battlefield 1 soundtrack
If you ask me games like hearts of iron could take and do a huge amount with this concept
Real time battles in HOI is a massive problem tbh. If anything, they should remove the hour thing entirely and make HOI a WW2 + Cold War game to make the peacedeal after the way actually meaningful.
This looks fantastic, you sold a copy
this game proves that a WW1 TW is possible.
not really
units should not die so quick like that, and also retain experience and become veterans having more survivability and damage.
The game is kind of like empire at war. the graphics are horrible but the game itself is so fun you don't really care about the graphics. I'm assuming your computer is better then my 7 year old computer and are playing on higher graphics so its nice to see that it doesn't change all that much.
I hope they make the creeping barrage true to history where the Canadians made it affective.
Glad to see a Belgian army.⬛🟨🟥
The long forgotten participants of the Western Front, almost more than the Indian troops.
I'm going to roleplay the Soldier King with my Belgian troops.
@@ViridianDelta 😄Our late King Albert I.
@@MrNackaerts24 We all still regret his passing, 90 years on.
@@guillaumedeschamps1087 He was Belgium's "Great" King, his grandson Baudouin in my opinion "the Good"
@@MrNackaerts24 True, friend. True.
my pants are growing
My issues is the graphics are terrible
I want to like it as I was a big fan of this studio but it just looks so average
Nobody’s gonna talk about how bad his National will is 💀
Graphics pretty gud they made it soo all people can play it
Tiles? You’re adorable…
:')
Video started with a bunch of French infantry raising the white flag and surrendering, the realism is so amazing, very in line with history.
Not so much on this point either...
“The French Army, with its experience of more than 17 Months of War, represents the best Allied army. His infantry assaults seem irresistible despite all our firepower. On the defensive side, the French soldier is of exceptional endurance, able to maintain his position until death. During bayonet fights, he proves to be a formidable killer, of the same value as his ancestor of Napoleon's Grande Armée."
_ Ernst Junger, Elite Sturmtruppen, at the Battle of the Somme in 1916.
"The Victory of the Entente in 1918 is the triumph of the French Trucks over the German Railways"_ Erich Ludendorff.
The Kaiser, Wilhem II, summed up France's role in the Great War as follows: "Without the presence of the French Army, Germany would have won the victory".
Not a fan of the clickbait title, otherwise good content
Ok
Ok
Ok
@@Thegamingdino133 Ok
@@AndysTake Ok
@@legendrogue237 Ok
its too fucking hard lol or im just useless at it!!
You're immediately dishonest just by that clickbaity title and putting a BF1 model on the thumbnail for no apparent reason.
I'm dishonest for saying I'll be honest, and then being honest? Damn, though crowd
I dont need to buy this to be Honest, this game is too fast to enjoy. Like chess i want to survey the battle field moving my pieces into position. Not smoke a meth pipe to play this crap! content creators will say anything to make a buck
nope
Yep
Yes
Maybe?
Yes
I appreciate that you managed to convey all your thoughts on the game in a single word, brevity is a lost art these days 10/10
First
Is this multiplayer?
This game is a disappointment
Rising front is the best ww1 game made yet and people should take notes massive battles you can play as a solider I’m bored of total war style games where I just look at everything and can’t take part in it.