GAME ASSET BEGINNER TUTORIAL - Modeling In Blender (Part 1/5)

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  • เผยแพร่เมื่อ 25 ก.พ. 2021
  • Learn how to model low poly barrel game-ready asset in Blender. This series is focused on beginners!
    🌟ALL TUTORIAL SERIES PARTS🌟
    1. (Part 1/5) Modeling In Blender: • GAME ASSET BEGINNER TU...
    2. (Part 2/5) UV Unwrapping In Blender: • GAME ASSET BEGINNER TU...
    3. (Part 3/5) Texturing In Blender & GIMP • GAME ASSET BEGINNER TU...
    4. (Part 4/5) Exporting from Blender to Unity • GAME ASSET BEGINNER TU...
    5. (Part 5/5) Creating LOD In Blender & Unity • GAME ASSET BEGINNER TU...
    Tutorial post on my website:
    www.lmhpoly.com/tutorials/gam...
    👉Subscribe to my channel: bit.ly/32afk43
    🎲MY UNITY GAME ASSETS🎲
    www.lmhpoly.com/unity-game-as...
    🌐WEBSITE🌐
    www.lmhpoly.com
    😉SOCIAL MEDIA😉
    Follow me on Twitter: @lmhpoly
    / lmhpoly
    Follow me on Mastodon: @LMHPOLY@mastodon.gamedev.place
    mastodon.gamedev.place/@LMHPOLY
    Follow me on Instagram: @lmhpoly_home
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    💬CONTACT ME💬
    Feel Free to Contact me if you need anything :)
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    🎵MUSIC🎵
    1. Draw My Soul by Kicktracks (Artlist)
    2. Early Morning by Phury (Artlist)
    3. Running ft Ladé by Phury (Artlist)
    4. Mello Me by Kola (Artlist)

ความคิดเห็น • 223

  • @LMHPOLY
    @LMHPOLY  3 ปีที่แล้ว +12

    Watch (Part 2/5) UV Unwrapping In Blender: th-cam.com/video/-uYwkBCPpiQ/w-d-xo.html

  • @mehmedcavas3069
    @mehmedcavas3069 ปีที่แล้ว +51

    I just love the fact that u do not just show how to make the barrel but also show every short cut and feature one by one. great tutorial

  • @danmororo
    @danmororo ปีที่แล้ว +15

    i don't usually comment on videos but this was one of the most thoroughly comprehensive tutorials i've seen. thank you so much for this

  • @MarkusEicher70
    @MarkusEicher70 9 ชั่วโมงที่ผ่านมา +1

    Thank you very much sir! That was a great way to get quickly into the matter. It was a bit painful to pause and rewind and trying it out. Sometimes I was dumb enough to hit the key combinations while still being active on your video on the left screen throwing me back to the start of the video instead doing stuff on the Blender tool on the right monitor. But it is not your fault for me being a bit slow and not the smartest. Sir, it was great and I learned a lot. Now trying to recreate another object with what I learned and then I am happy to go on with the second video. Thank you for doing this. It is such a privilege to have such great learning material for free. Appreciate it.

    • @LMHPOLY
      @LMHPOLY  3 ชั่วโมงที่ผ่านมา

      Thank you! Glad you found this tutorial helpful in any way. Going back and forth from the video to Blender will be easier the more you do it. You will get used to it quickly.

  • @lukestasica5468
    @lukestasica5468 6 วันที่ผ่านมา +1

    For anyone confused about the Normal section not being in the object Data section in 4.1+ it looks like they moved those options to Right Click + Shade Smooth by Angle.

  • @falconegaming
    @falconegaming ปีที่แล้ว +4

    Can't stress enough how awesome it is that you show things that go wrong during the process and how to fix them, the align X/Y trick, island editing and management, it is all missing from other tutorials. NICE JOB! In my notes for UV unwrapping, I just linked this video.

  • @clee1760
    @clee1760 9 หลายเดือนก่อน +5

    Perfect pacing. Perfect explanations. Even better is indicating visually which keybindings are being used and what they do, every single time.
    This is one of the most perfect tutorials I have ever seen.

  • @falconegaming
    @falconegaming ปีที่แล้ว +1

    This is the best tutorial I have seen content wise, you went very slow, added your own screencast keys, showed options and keybinds I didn't know existed. Well done!

  • @LMHPOLY
    @LMHPOLY  3 ปีที่แล้ว +19

    At 4:43 I made a mistake editing the video. I mean ALT+LClick - to select the Edge Loop!
    Also, at 5:32 I meant to press Z to scale by Z-axis, not X.

    • @richardnixon8678
      @richardnixon8678 3 ปีที่แล้ว

      at 9:10 you missed pressing "W" to enter the Object Context Menu

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +1

      @@richardnixon8678 What do you mean? To enter the "Object Context Menu" you need to press "RMB" (Right Mouse Button), and I say it in the video.

    • @Victor-oo4ux
      @Victor-oo4ux 2 ปีที่แล้ว

      @@LMHPOLY Some use RMB for selection :) For us 'W' will do the job..

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว +1

      @@Victor-oo4ux ​ @Victor Well, last time I used RMB for selection in Blender 2.79, lol. I used it for 10 years, and when the Blender 2.8 came out, I switched to LMB for selection, and it's so much better. I got used to it pretty fast and never going back.
      P.S. I've never tried to use RMB for selection in Blender 2.8+, so I didn't know that W still opens the menu :)

  • @MrProtorob
    @MrProtorob ปีที่แล้ว +1

    Thank you very much for the tutorial on UV mapping, I was literally going crazy watching other tutorials. In my case I just needed to understand how seams and uv island alignment. I think this is one of the best tutorials on UV unwrapping. ❤

  • @chrisfortin4933
    @chrisfortin4933 9 หลายเดือนก่อน +1

    Currently taking online courses in game development. For the class we are using unity but I wanted to create my own 3D objects eventually when making my own game. I've always wanted to learn Blender too and honestly I'm so glad I came across your channel! Your videos are very professional and I feel like I'm taking a second course in Blender worth your videos. Thank you for sharing your knowledge and helping us understand this awesome toolbox!

  • @fuzziau5669
    @fuzziau5669 ปีที่แล้ว +3

    this is an amazing tutorial.
    as someone who watched Blender Guru for my first few tutorials videos.. this was much more fast of course, so there wasn't much time to really explain too much, but if you have any concept of how 3D works and have some time in blender getting used to it, this helps a lot to know some fundamental things. you don't need to do a donut with fancy geometry nodes and compositing. if you're making game assets, you don't even need a ton of detail and work unless it is supposed to be.
    LMH has made a rather good video for beginners id argue. and id suggest giving these videos to friends who are interested or stuck on simple things as they start out :3

  • @தமிழோன்
    @தமிழோன் 2 ปีที่แล้ว +2

    Rather than just instructing click this, press that... you are also explaining why we need to do all that. Awesome tutorial. Thank you so much!

  • @djordjestokic7962
    @djordjestokic7962 ปีที่แล้ว +1

    Great video, learned so much very fast! Straight to the point, and you showed us alot of tiny shortcuts and details in workflow. Thank you!

  • @mrlukanik4963
    @mrlukanik4963 2 ปีที่แล้ว

    such a gorgeous tutorial! I've learned so many tips and it brought me plenty of joy

  • @jean-michel.houbre
    @jean-michel.houbre 3 ปีที่แล้ว +22

    Great tutorial. The information given in the panels is very useful for understanding (on a lot of tutorials, mouse movements are difficult to see and require you to go back). Thank you very much, I know it takes a long time to edit.

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +4

      Thank you for your feedback!
      Yes, it takes a lot of time to edit these videos.

    • @rattyredemption
      @rattyredemption 3 ปีที่แล้ว +3

      ​@@LMHPOLY i agree, the subtitles are very useful. i sometimes take screen shots of the videos to use as reference, and that works even better with tutorials like yours.

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @diardha
    @diardha 3 ปีที่แล้ว +2

    Really focused on beginner and easy to follow. thanks

  • @Rickiirara
    @Rickiirara 2 ปีที่แล้ว +1

    I'm just starting out and this was really helpful! Thank you for taking the time to create this video :)

  • @HyagoPinheiro
    @HyagoPinheiro 2 ปีที่แล้ว

    Thanks for this great tutorial series!

  • @MehmetSarkd
    @MehmetSarkd 2 ปีที่แล้ว +2

    Amount of tips in this video is amazing.

  • @teamspeak9374
    @teamspeak9374 7 หลายเดือนก่อน +1

    this is the best blender video i've ever seen

  • @kiwi6421
    @kiwi6421 2 ปีที่แล้ว +1

    Brilliant tutorial, thank you so much!

  • @praxedishaze1346
    @praxedishaze1346 2 ปีที่แล้ว +19

    This was a brilliant introduction to making game assets for Unity. Wonderful! It does require limited familiarity with Blender. I recommend Grand Abbit's Blender tutorials.
    By the way, LMHPOLY, at 5:32, you mean 'S - to scale' and then 'Z - scale by Z-axis'. (You say 'scale by X-axis', a horizontal axis. You actually scale in the vertical axis, which is Z.)

    • @jimmyreynolds871
      @jimmyreynolds871 ปีที่แล้ว +1

      thank you!

    • @AlanLenisa
      @AlanLenisa ปีที่แล้ว

      true

    • @falconegaming
      @falconegaming ปีที่แล้ว

      Saw that today too!

    • @ZenTrickz
      @ZenTrickz ปีที่แล้ว +1

      Also, the pivot point must be set to "Individual Origins" when scaling. This confused me since by default I was scaling about the barrels origin.

    • @AxionFong
      @AxionFong 8 หลายเดือนก่อน

      tq

  • @loenabelle
    @loenabelle 2 ปีที่แล้ว +1

    One of the best i've found! Subscribed!

  • @notavail
    @notavail ปีที่แล้ว +1

    Great tutorial, thank you so much.

  • @wormholeinteractive
    @wormholeinteractive 2 ปีที่แล้ว

    I have learned so much from this video! Thank you!

  • @jairosouza7994
    @jairosouza7994 ปีที่แล้ว +1

    Great tutorial. I learned a lot of new stuff.

  • @tarekmustafa2525
    @tarekmustafa2525 2 ปีที่แล้ว +1

    Awesome Video, I learned many new shortcuts and tricks!

  • @user-sz4tc1qf7i
    @user-sz4tc1qf7i ปีที่แล้ว +1

    You are awesome man! Your explaining is the best👍👍👍

  • @-stefanv-5439
    @-stefanv-5439 2 ปีที่แล้ว

    That's great for beginners...
    Detailed explaining with tips instead of useless music only...

  • @annflorczyk3922
    @annflorczyk3922 ปีที่แล้ว +1

    Aaaaaaa thank u so much! Its such a good tutorial, I love it!

  • @richardnixon8678
    @richardnixon8678 3 ปีที่แล้ว

    THANK YOU SO MUCH! Excellent and very detailed info, perfect for beginners. Appreciate it a lot!

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @SecchiGaming
    @SecchiGaming ปีที่แล้ว +2

    You sir.. have no clue how much you helped me right now... I can not describe to you how thankful I am for this tutorial.. thank you!

    • @LMHPOLY
      @LMHPOLY  ปีที่แล้ว

      Really glad that I could help! Thank you for watching :)

  • @saiverx
    @saiverx 3 ปีที่แล้ว +5

    Thanks for the detailed tutorial!

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @manchitas3531
    @manchitas3531 2 ปีที่แล้ว +1

    You deserve more views. Very good tutorial. I subscribed

  • @realamp07
    @realamp07 2 ปีที่แล้ว +1

    Very detail, perfect for beginner like me. Thank you so much. I hope you can make tutorial video like this for making a human character soon

  • @user-jp8bh4op2l
    @user-jp8bh4op2l 2 ปีที่แล้ว

    Thanks! Very informative lesson

  • @eligame2862
    @eligame2862 3 ปีที่แล้ว +2

    3:03 Shift+Z toggles wireframe mode. Truly amazing and quick and accessible

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +2

      I use Z because you can change to any shading mode fast. I don't use Shift+Z because the more shortcuts I use, sometimes I get mixed up lol. But I think someone else will find it useful, thanks ;)

  • @dmtr_ptrv
    @dmtr_ptrv 2 หลายเดือนก่อน

    the best tutorial, thanks you a lot for you work

  • @beratkutluca1114
    @beratkutluca1114 11 หลายเดือนก่อน

    man i thought i know enough shortcuts but damn your shortcuts are really awesome and thanks for your tutorial!

  • @mcnuffey8629
    @mcnuffey8629 9 หลายเดือนก่อน

    Great tutorial!

  • @thedweller7665
    @thedweller7665 2 ปีที่แล้ว

    Thank you for the video!!

  • @MacaroniLove
    @MacaroniLove 11 หลายเดือนก่อน +2

    I'm not sure if I'm doing something wrong, but with Blender 3.6, when extruding the circle with 5 vertices on top of the barrel at 7:39, it generates faces inside and outside as well. Backface Culling is enabled.
    Edit : I deleted the circle and remade it and now it extrudes with normals inside as expected. Not sure what I did wrong the first time.
    Edit 2 : The rest of the video work well with 3.6, great video too!

  • @Nogameriam
    @Nogameriam 11 หลายเดือนก่อน

    U teaching stress less very simply I am very happy with your tutorial

  • @yecomer8577
    @yecomer8577 5 หลายเดือนก่อน

    Absolutely amazing🐔

  • @ramsesotravez274
    @ramsesotravez274 2 ปีที่แล้ว

    Wooow, outstanding, i've tried other tutorials but this one by far is the best!
    You put all the shortcuts
    Easy to understand
    All clean
    Many thanks

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @gritosmusitados
    @gritosmusitados 3 ปีที่แล้ว

    Great tutorial, very well explained!

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @FireDemon-ir5un
    @FireDemon-ir5un 3 ปีที่แล้ว +1

    THESE VIDEOS ARE THE BEST

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @johnjobc3517
    @johnjobc3517 3 ปีที่แล้ว

    Thanks!

  • @ahmedal-saedi
    @ahmedal-saedi 2 ปีที่แล้ว

    Ty

  • @pandurangansatish2973
    @pandurangansatish2973 ปีที่แล้ว

    Super ! Thanks

  • @whitedinamo
    @whitedinamo ปีที่แล้ว

    Thanks.

  • @lordfrazao1026
    @lordfrazao1026 8 หลายเดือนก่อน

    9:00 A very useful tip, tysm!

  • @PandemoniumGameDev
    @PandemoniumGameDev 3 ปีที่แล้ว +1

    Thanks a ton for this series. Subbed!

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +1

      Thank you for the sub 🙂

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @marcosmiranda7393
    @marcosmiranda7393 3 ปีที่แล้ว

    I love u. Thank u for this

  • @upzerg
    @upzerg 2 ปีที่แล้ว +5

    This lecture is amazing. It's my first time learning Blender and I love it. Thank you!

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว +2

      Thank you for watching! Good luck with learning Blender ;)

  • @magicasper3666
    @magicasper3666 4 หลายเดือนก่อน

    i love you man

  • @danjiga7378
    @danjiga7378 2 ปีที่แล้ว

    I love!

  • @Nogameriam
    @Nogameriam 11 หลายเดือนก่อน

    Good work sir u doing great work creating tutorial..... U are training very well keep going full support 👍

  • @Alex_Aly
    @Alex_Aly 3 ปีที่แล้ว

    Nice work man :) verry detailed

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @danjiga7378
    @danjiga7378 3 ปีที่แล้ว

    to good work!

  • @mixagames5425
    @mixagames5425 3 ปีที่แล้ว

    Great tutorials thank you :)

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @ElToboyo
    @ElToboyo 2 ปีที่แล้ว +1

    I don't usually comment on TH-cam, but damn this was an amazing tutorial. Really useful tips!

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว

      Thank you!

  • @xv3261
    @xv3261 2 ปีที่แล้ว

    thank you

  • @wise_old_tree
    @wise_old_tree 3 ปีที่แล้ว +2

    Thank you so much bcz of u i became a dev

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @jono8326
    @jono8326 2 ปีที่แล้ว +1

    Thank you for the great tuts! Subed and liked! Followed your IG as well :) have a good day.

  • @heyreefes
    @heyreefes 2 ปีที่แล้ว

    gotta say.... amazing work. ik its just a barrel but still amazing work

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @Paul-yw4yr
    @Paul-yw4yr 3 ปีที่แล้ว

    I'm glad i stumbled upon your post on reddit. Great tutorial

    • @richardnixon8678
      @richardnixon8678 3 ปีที่แล้ว

      which sub reddit are you following?

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @98kag
    @98kag ปีที่แล้ว

    That took me sometime to realise, but 5:29 that's the Z axis. Anyways, thanks a lot, great tutorial!

  • @ApexPredatorM82
    @ApexPredatorM82 2 ปีที่แล้ว

    Great Brother keep it up✔❤

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @designnimbus
    @designnimbus ปีที่แล้ว +1

    You are the best instructor l've met on youtube sir.

    • @LMHPOLY
      @LMHPOLY  ปีที่แล้ว +1

      Thank you, this means a lot!

    • @designnimbus
      @designnimbus ปีที่แล้ว

      @@LMHPOLY You deserve it mate. By the way l searched for to buy a course that you recorded but l couldn't find neither on your web page nor in the patreon. I wish you make a blender modelling tutorial or a complate tutorial which includes Blender modelling and Unity integration for game development. You'd better create a poll to find how many people can buy a course you made.

    • @LMHPOLY
      @LMHPOLY  ปีที่แล้ว

      @@designnimbus Well, I've never released any paid courses yet, and I don't have Patreon. But I actually would love to create exactly the course you are asking for. Creating game assets from scratch Blender to Unity workflow, or even making the whole game environment.

  • @gamesambassador
    @gamesambassador 2 ปีที่แล้ว

    👍 thx

  • @gavinator354
    @gavinator354 ปีที่แล้ว

    I'm not sure why, but when I CTRL+J to join, my small pentagon mesh gets inverted, even though before I join them the normals look correct. So i undid the join, recalculated the normals on the pentagon mesh, and purposely chose "inside" to make them look flipped. So it looked wrong, but then when I did CTRL+J to join them, it corrected itself and looks fine in the end result. REALLY weird! lol any thoughts?

  • @Sarkestic
    @Sarkestic 3 ปีที่แล้ว +5

    5:30 should be "scale by Z-axis", no?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      Yes, thank you for noticing it!

  • @abraiyan7984
    @abraiyan7984 2 ปีที่แล้ว +1

    Thanks for the series. I hope to see more tutorials from you about Unity + Blender and some optimizations techniques too.

  • @burkanaydn9944
    @burkanaydn9944 ปีที่แล้ว

    at 6:15 when I press F nothing happens also, even though I checked the backface culling option, the inside of the object is not visible.

  • @user-sq9kx5vp9d
    @user-sq9kx5vp9d 3 ปีที่แล้ว +3

    6:58,i couldn't snap with Ctrl,it comes with Pick Shortest Path.and i had enabled snap to vertex.

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +3

      Make sure that you press G to move and while moving hold CTRL to snap to any Vertex. It shouldn't be a problem.

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +2

      Also, if yoy have the Snap icon enabled at the top then you don't need to hold CTRL to snap.

    • @user-sq9kx5vp9d
      @user-sq9kx5vp9d 3 ปีที่แล้ว +3

      @@LMHPOLY thanks. i made it.

    • @danielbudd689
      @danielbudd689 ปีที่แล้ว

      @@LMHPOLY Thanks so much for this. I was stuck on this too and you guys helped me.

  • @M3boop
    @M3boop 3 ปีที่แล้ว

    Hello Hey Hi ! I'll follow the tutorial series bc I need the practise but will I be able to use the obj in Unrela Engine aswell ? You rock btw

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      Yes. As far as I know, UE4 supports .fbx or .obj files. Export settings might be a bit different for UE because Unity and UE4 use different axis for rotation.
      Thanks!

  • @wibx1493
    @wibx1493 5 หลายเดือนก่อน

    would i be able to import this into unreal engine without any problems?

    • @LMHPOLY
      @LMHPOLY  5 หลายเดือนก่อน

      Yes! You can follow (Part 4/5) of this series for exporting the barrel from Blender and it should work without any problems in UE.

  • @ThevonMusic
    @ThevonMusic 5 หลายเดือนก่อน

    great tutorial, but one question, at around 6:18 where you talk about using F, i choose a single vertex like you show but when I press F it doesn't automatically know what to do. In my case I shift selected all vertexes manually and used F everytime to fill the gaps. Is this normal? Using Blender 4 right now.

    • @LMHPOLY
      @LMHPOLY  5 หลายเดือนก่อน

      It should work on any version of Blender if you have the same mesh shape as I have. It's possible that you have overlapping vertices/extruded geometry there - this happens when you (E - to Extrude and press RCLICK or ESC trying to cancel. It doesn't cancel the Extrusion! It only puts the Extrusion to the default position where you started the extrusion). In this case, any time you press E-to Extrude and press RCLICK or ESC to cancel, you must then press CTRL+Z to redo the action so you don't leave overlapping Extruded geometry.
      YOU CAN EASILY REMOVE OVERLAPPING GEOMETRY/VERTICES BY DOING THIS
      Try "A - to select all Vertices in the Edit Mode", and "M > By Distance - to merge all overlapping vertices". You will see a message at the very bottom "Removed x Vertices". If it says "0" that means you didn't have any overlapping vertices. If it says any number, then you have overlapping vertices which are now merged together. Now, try to select that Vertex and press F to fill in the faces.
      P.S. It's normal to actually select 3-4 Vertices while using SHIFT and pressing F to fill in the Face. It's what I use most of the time. But in some cases, as I showed in this video, you can fill in the face with 3 closest vertices only by selecting one corner vertex. For example, if you have a square mesh with 4 Vertices around and no face, you can select 1 Edge and press F to fill in that face instead of selecting all 4 corners. And if you only select 1 Vertex of that square with 4 Vertices and press F, you will fill in only half of that square, only 3 closest vertices makes a face. Basically you use different approaches for different circumstances. You can try it by yourself, so you can understand it better.

    • @ThevonMusic
      @ThevonMusic 5 หลายเดือนก่อน

      @@LMHPOLYSuper solid response, thanks for helping out!

  • @TemalethAM
    @TemalethAM 3 ปีที่แล้ว +5

    This was a great tutorial! Easily explained, right to the point and I learned loads. Thank you!

    • @cubuscgi6075
      @cubuscgi6075 2 ปีที่แล้ว

      Check out my new Blender and Substance Painter stylized game asset tutorial! th-cam.com/video/DnUH-LS0HxU/w-d-xo.html

  • @jamesparker3830
    @jamesparker3830 2 ปีที่แล้ว

    I don't understand why but when I go to part two of the video, to unwrap the barrel, in the split screen the barral is like in two halves, also the top and the bottom parts they show up in halves instead of whole.

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว +1

      I think your barrel didn't merge vertices at the middle when you applied the Mirror Modifier.
      Try to TAB - to enter the edit mode, A - to select all Vertices (Using the Vertex select mode), press RCLICK>Merge Vertices>by Distance.
      Maybe your Mirror modifier settings were not the same as mine at 8:25 (Merge and Clipping is on), so when you applied the Mirror modifier, it didn't merge the middle Vertices.
      P.S. It would be nice to see the picture of how it looks. So if this didn't work, send me an email with picture/s so I can help ;)

  • @danmororo
    @danmororo ปีที่แล้ว

    around the second half of the video on, i did (ctrl + alt + shift) / (ctrl + alt) edge selection and it only selected half of them so I had to manually select the rest. anyone know why this might be?

    • @LMHPOLY
      @LMHPOLY  ปีที่แล้ว +2

      To select the edges around the barrel HORLD ALT + LCLICK, and ALT+ SHIFT + LCLICK to select more than one. You don't need the CTRL.
      If it only selected the half of the edges, then you might have Overlapping Vertices in that location. Try with a Vertex select tool to press A - to select all mesh vertices, RCLICK > Merge Vertices > By Distance and then try to select the edges around again.

    • @danmororo
      @danmororo ปีที่แล้ว +1

      @@LMHPOLY WHOOPS you were absolutely right, a friend looked over my barrel and they confirmed I had overlapping vertices across the barrel. Turns out when I set the mirror modifier to the Z axis, I never deselected X and that made the double. Thank you so much!!

  • @BreakerLove
    @BreakerLove ปีที่แล้ว

    1:05 The thing you click on to open the menu is not their for me =(

  • @swampnutz5201
    @swampnutz5201 ปีที่แล้ว

    When I try to set the cursor to the bottom of the barrel it stays at the top, even after rotating it 180 degrees, any input? I feel like im missing something with the mirror modifier

    • @LMHPOLY
      @LMHPOLY  ปีที่แล้ว

      Did you apply the mirror modifier before doing those steps of changing the cursor position? I'm not sure what you are doing wrong since I can't see it.
      Make sure to follow all of the steps from 8:25

    • @swampnutz5201
      @swampnutz5201 ปีที่แล้ว

      @@LMHPOLY I never applied the mirror modifier. I rewatched the tutorial from the beginning and fixed the issue. Great tutorial and thank you for the timely reply!

  • @juaecheverria0
    @juaecheverria0 2 ปีที่แล้ว

    What is the point to smooth the normals when you wanted those edges sharp?

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว +1

      I leave everything smoothed out except sidewall edges to make them look more separated, like wood planks.
      I left the barrel center edge loop and those metal rings smoothed out. You can clearly see that in the video.

  • @rubal1738
    @rubal1738 3 หลายเดือนก่อน

    Where is the 11:20 auto smooth option in blender 4.1?
    8:37 when I press Ctrl+J to join the lid and barrel, the normals of lid flips, why is it happening?

    • @LMHPOLY
      @LMHPOLY  3 หลายเดือนก่อน

      For Blender 4.1
      RCLICK > Shade Smooth by Angle.
      And open the tab "Shade Smooth by Angle", which should show up at the bottom left corner. There you will be able to change the smooth Angle.
      If you make some changes to the mesh and want to change the smooth Angle again, repeat the steps (RCLICK > Shade Smooth by Angle; change smooth Angle at the bottom left corner.)
      or
      The better way is to apply the "Smooth by Angle" Modifier after you do (RCLICK > Shade Smooth by Angle.) This modifier will let you change the smooth Angle any time without any additional steps. This was changed since Blender 4.1.
      ------
      If you press CTRL+J and some parts of the mesh appear to have flipped normals, just go to the Edit Mode, A - to select all vertices, SHIFT+N - to recalculate normals.
      More about flipping normals I explain in my tutorial: th-cam.com/video/9iV9wnvpQ1U/w-d-xo.html

  • @joeysipos
    @joeysipos 2 ปีที่แล้ว +1

    Does the smoothing at the end effect how it exports into Unity?

    • @joeysipos
      @joeysipos 2 ปีที่แล้ว +1

      To answer my own question I did a test, and to my surprise YES, shade smoothing does effect how unity imports the asset!

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว +1

      @@joeysipos Yes, smoothing is transferred to Unity. Mesh normals will always transfer from Blender to Unity and will look the same.
      Why would I do it if it's not, lol.

  • @turtlehelmmemes
    @turtlehelmmemes ปีที่แล้ว

    at 6:15 when I press F it creates this weird triangle with 1 vertex and when I press it again it does the same thing from the original origin point. Any idea on what I am doing wrong?

    • @LMHPOLY
      @LMHPOLY  ปีที่แล้ว

      It's hard to say what's wrong without really seeing your mesh. Send me your .blend file so I can look what's wrong. You can find my email at TH-cam About section.

    • @turtlehelmmemes
      @turtlehelmmemes ปีที่แล้ว

      @@LMHPOLY Hi, sorry for the delayed response. I finished the tutorial series and it was absolutely amazing! The problem I had was I must have accidentally extruded at some point and I have overlapping verticies.
      Thanks!

  • @horsethief822
    @horsethief822 3 หลายเดือนก่อน

    Having some difficulty hitting F to generate faces at 6:11. I'm selecting a single vertex and hitting the key, but faces that I cannot select, delete or alter are appearing on the opposite vertex at the same time and meeting in the middle. I still have to press F several times to cover the entirety of the barrel, but then the lines intersect in a kind of lattice. It doesn't seem to be too much of an issue right now but I am concerned it's going to make UV unwrapping a nightmare.
    I have tried merging vertices by distance and it has not solved the problem. Very frustrating and would appreciate any advice anyone has to help sort this out.
    EDIT: I am a moron. If you are having a similar issue, ensure that your "mirror" modifier is selected for Z AXIS ONLY. I was effectively mirroring any one-sided change to my barrel and hadn't noticed because all previous ammendments had been symetrical anyway.

  • @SOUTHK101
    @SOUTHK101 28 วันที่ผ่านมา

    Please make tutorial how to make commercial ads 🙏

  • @j.o.t.u.n.n
    @j.o.t.u.n.n ปีที่แล้ว +1

    I wish I found this when I started I would have learned all in one shot instead of peace by peace in the wrong order

  • @MatrixDoesStuff
    @MatrixDoesStuff 4 หลายเดือนก่อน

    does this tutorial fall apart immediately for anyone else? he opens a context menu @ 1:00 in the bottom left that just isnt there.

  • @hlex2564
    @hlex2564 3 ปีที่แล้ว

    How did you make the material for the intro video?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      I duplicated the barrel mesh and used Wireframe modifier with a black material on the duplicated barrel.

    • @hlex2564
      @hlex2564 3 ปีที่แล้ว

      @@LMHPOLY You can just add a Wireframe modifier, turn on keep the face, and just set the Wireframe modifier material to be the second one.

  • @mixagames5425
    @mixagames5425 3 ปีที่แล้ว

    If you can't move the circle up, it's because you have to create the circle in object mode, or else I am not sure why this happens, but the circle doesn't get instantiated like a standalone object (you can't see it in the collections) and the barrels mirror modifier will affect the circle. Hope i helped anyone.

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      Turn off the 'Clipping' on the barrel mirror modifier and you won't have that problem when you can't move the circle up.

  • @tail1410
    @tail1410 3 ปีที่แล้ว +1

    If I wanted the planks on the top and bottom to have creases as well like the sides, How would i go about doing that?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      Have you watched the texturing - (part 3/5)? I'm showing there how to texture paint planks on the sides, top, and bottom.

    • @tail1410
      @tail1410 3 ปีที่แล้ว

      @@LMHPOLY Sorry, should have been more descriptive. I'm looking to use a color palette. So I assign faces to be a flat color. That way in my game engine I only have to have a single texture which is the palette. I asked online on blender stack exchange, and the answer I got was that it was not possible to get what I'm looking for without adding more vertices

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +1

      @@tail1410 I want to see the visual picture of what exactly you want to achieve because I'm not 100% sure.
      But if you want to add planks by using color palette texture, you can use one color for plank faces and another black color to make a fake gap in between. You can do that by adding more geometry (faces between plank faces).
      Or use a 3 color gradient going from black to brown to black, and apply this gradient to every single plank. This way you can achieve a separate plank effect with the same low poly geometry and small texture.

  • @Someonestolemyaccount
    @Someonestolemyaccount 2 ปีที่แล้ว

    Wow, with these tools, it's like Blender was built specifically to build this object. Now, to apply it to other objects without a tutorial..... :p

  • @adelalrowaie7787
    @adelalrowaie7787 3 ปีที่แล้ว

    7:00 i pressed S to scale. the number of the scale is changing but the circle is not changing in size... any help?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      Are you sure that when you moved the circle up, you have confirmed its new position by pressing 'Left Mouse' or 'Enter'? After confirming a new position - S to scale should work without any problems.

    • @adelalrowaie7787
      @adelalrowaie7787 3 ปีที่แล้ว

      @@LMHPOLY Yes, okay i figured out the issue.
      it seems that i have accidently pressed a short cut which enabled one of the transform affect only options.
      Locations under affect only was on. that's why i was not able to scale anything.
      i have disabled it and now everything works fine!
      Thanks!

  • @YFurkanERPEK
    @YFurkanERPEK 3 ปีที่แล้ว +2

    I do hold alt and left click but it only select half of loop, why ?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +3

      I'm pretty sure that your mesh has overlapping vertices or not connected vertices on top of each other at the location where the Loop Selection stops.
      Fix: A - to select all vertices (make sure you are in Vertex select mode (press 1)). RClick > Merge Vertices > By Distance.

    • @YFurkanERPEK
      @YFurkanERPEK 3 ปีที่แล้ว +1

      @@LMHPOLY Thanks you are best

  • @shojwiebelhaus1391
    @shojwiebelhaus1391 6 หลายเดือนก่อน

    I know this is an old video but I'm having trouble getting it to move up the Z axis like 6:48, it just slides around and doesn't go up

    • @LMHPOLY
      @LMHPOLY  6 หลายเดือนก่อน

      If it doesn't work with a middle mouse button, then just use G to grab and Z to move it by Z-axis ;)
      Basically press G, then Z.

    • @shojwiebelhaus1391
      @shojwiebelhaus1391 6 หลายเดือนก่อน

      I figured out the cause of the issue, I was creating the circle in the same object as the cylinder so the mirror effect was applied to it. I see a lot of tutorials where they just hit shift a and it automatically creates objects in their own layer, I have to hit tab first before I do it. Am I missing some trick to doing this faster?@@LMHPOLY

    • @Uiuishii
      @Uiuishii 4 หลายเดือนก่อน

      I stumbled on this same issue - for anyone else who might come across this eventually, it happened because I added the circle under "Edit" mode.
      Adding the circle in edit mode caused it to fall under the same mesh as the cylinder, and with the mirror mode + clipping made it so I couldn't move it on the Z-axis specifically
      One way of identifying this was that after I added the circle, it didn't appear with its own entry in the "Collection" table on the top right.