If only the TDM mod maker would update the godamn mod, everyone else has already updated to AE edition except him so the combat is missing that final piece to tie all the new animations from DAR & Nemesis together.
Well to be fair, seeing how AE gets updated pretty frequently, updating the mod probably has to be a pain in the ass for the author aswell. That being said the mod is expected to be released at the start of febuary.
@@phantomlimbs1 ; I can just use a downgrade patcher, but then miss out on all the AE content which is actually not bad considering it's Post-Fallout 76 Bethesda
Perfect! Why I wasn't saw your canal before? Which mods you use in your game? What to use to set his height, armor and cape mods I think I know. Can you send the list? If this isn't problem.
Thanks, glad you enjoyed the video, this is my mod list however its a bit outdated, but you will find all my armor mods and the cape mod aswell :) modwat.ch/u/callmeluca
Love your dual wield animation. Im currently using jh combat but somehow killmove doesnt trigger. How do you install it? Does it work on AE and do you use hit stop? Thanks
Hi, Im currently having the same problem where killmoves dont trigger, its probably a setting the VIOLENS Mod, I dont use hitstop, and yes this should also work AE since these are just animations
do you think you could post support of how to install? i installed all the combat mods here. installed nemesis. didnt check any of the boxes, dont have any of the animations or sounds. whats going on?
The version mismatch is normal, it can be fixed if you open the creation kit through MO2, load SkySA as an active plugin and then save. However even with this error it still works fine. I also made a tutorial video on how to install SkySA, maybe this can help you ►th-cam.com/video/Fvzd0Cq6Y_4/w-d-xo.html
Imo SkySa is sucks, animations (i try a lots of other packs) is not so smooth like its in CGO. But CGO is not working correctly on my PC, im catching T pose time to time ((((
I've found that using a mix of both and then utilizing Nemisis PCEA to brute force the animations I want into being used works quite well. I've got a mix of Elder Souls, Vanargand, and even JH Combat animations. There are problems that pop up like longer loading times because the game has to comb through all the different mod settings and whatnot, but it works great otherwise. Of course results may vary with different moves, but you get the idea.
you know the more i look at it the more it reminds me of warframe's animations which looks pretty cool
How do you only have 2hundred subs!? This is awesome! You deserve more!
This is great!
Thank you :)
Ha, noticed you also used The Vagabond for your in game music
Virtual high five bro
If only the TDM mod maker would update the godamn mod, everyone else has already updated to AE edition except him so the combat is missing that final piece to tie all the new animations from DAR & Nemesis together.
Well to be fair, seeing how AE gets updated pretty frequently, updating the mod probably has to be a pain in the ass for the author aswell. That being said the mod is expected to be released at the start of febuary.
@@phantomlimbs1 ; I can just use a downgrade patcher, but then miss out on all the AE content which is actually not bad considering it's Post-Fallout 76 Bethesda
what about multiple opponents?
SO COOL
Perfect! Why I wasn't saw your canal before? Which mods you use in your game? What to use to set his height, armor and cape mods I think I know. Can you send the list? If this isn't problem.
Thanks, glad you enjoyed the video, this is my mod list however its a bit outdated, but you will find all my armor mods and the cape mod aswell :)
modwat.ch/u/callmeluca
@@phantomlimbs1 Thanks for kindness men. I find a few mods for Ebony armor and capes but it's good to ask 🙂
Ok, I saw you before but forget about it, sorry.
@@xardaras_pl2552 no worries :)
Can I know whats mod do you use for the weapons swing sounds?
I use "soulsborne sound fx" for the sounds
Love your dual wield animation. Im currently using jh combat but somehow killmove doesnt trigger. How do you install it? Does it work on AE and do you use hit stop? Thanks
Hi, Im currently having the same problem where killmoves dont trigger, its probably a setting the VIOLENS Mod, I dont use hitstop, and yes this should also work AE since these are just animations
I wish Xbox got cool shit like this
What mod does the red dot in the enemy? I think its for Finish right
Yes, it's from the sekiro combat mod
do you think you could post support of how to install? i installed all the combat mods here. installed nemesis. didnt check any of the boxes, dont have any of the animations or sounds. whats going on?
Yes, Im currently working on that video
i like your armor, what armor is that?
its ebony armor, but im using a mod to make it look better, this is the mod Im using : www.nexusmods.com/skyrimspecialedition/mods/6654
it caught my attention, thank you for sharing
What is your armor and cloak?
The mod for the armor is called "ebony armor reshape" and the cloak is from "cloaks of skyrim"
@@phantomlimbs1 thank you!
Are you on Anniversary Edition?
No this is special edition :)
Hey man I use skyrim special edition..I installed skysa but in plugin it shows its build for different game .and skysa doesn't work .what should I do?
The version mismatch is normal, it can be fixed if you open the creation kit through MO2, load SkySA as an active plugin and then save. However even with this error it still works fine. I also made a tutorial video on how to install SkySA, maybe this can help you ►th-cam.com/video/Fvzd0Cq6Y_4/w-d-xo.html
@@phantomlimbs1 but I use vortex
@@tahmidnoor8580 Oh Im sorry I dont know how Vortex works unfortunately
Imo SkySa is sucks, animations (i try a lots of other packs) is not so smooth like its in CGO. But CGO is not working correctly on my PC, im catching T pose time to time ((((
I've found that using a mix of both and then utilizing Nemisis PCEA to brute force the animations I want into being used works quite well. I've got a mix of Elder Souls, Vanargand, and even JH Combat animations. There are problems that pop up like longer loading times because the game has to comb through all the different mod settings and whatnot, but it works great otherwise. Of course results may vary with different moves, but you get the idea.
Too much spins for my taste
Yes, I did go for a more action oriented set of animations, rather than realistic movesets, but to each their own :)
Hey, Everyone is doing for SE. Some of us using LE.... Do something for us