It includes everywhere, hand, deck, GY, banish, extra deck, even monsters that have their summon negated are counted as in your possession (see rulings for cyber dragon nova effect if it gets sent to GY by opponents card effect to special a machine fusion from extra deck).
More context: "VFD" is the OCG name of the card, referring to "Agnimazud, the Vanisher", "Bahrastos, the Fathomer" ("Führer" in its Japanese name), and "Lithosagym the Disaster". It can also be a reference to the Latin phrase "Vicarius Filii Dei" (Representative of the Son of God). In English, players use the abbreviation as a sarcastic term, which stands for "Very Fun Dragon", because it is considered to be a unfair and unfun card.
@@alonsoarana5307 There also is the Structure Deck Blitzkrieg of the Mechlight Dragons (Cyber Dragon Structure Deck) that got censored. These Japanese and their Nazi terminology xD
What's also interesting is that the title was examined using numerology and the title adds up to 666 and so some sects associate the title with the Antichrist. Hence why the Japanese name is also directly called "The Beast." It's essentially Yugioh's equivalent to the Dragon of Revelation.
It really says a lot about the power of lingering effects that only _1_ card on this list _isn't_ banned. EDIT: Okay, now _all_ of the cards on this list are banned.
And people have been wanting Scythe hit for awhile. The main reason you don’t hear about it as much now is the current Tear 0 format doesn’t really use it, and Halq being banned turned off one consistent path to Scythe.
Last Will is also overpowered for being the ONLY card I think that the effect can resolve if the condition is met before the card is activated. It says "sent ..this turn.."
Yeah, Links, Tributes, Synchro and Fusion would trigger its effect and abuse it to high heaven and thats not even counting what it can search and summon.
@@jon_bone Top 10 Cards Which Can Attack Directly in YuGiOh. Top 10 Worst Cards That Allow You To Attack Directly in YuGiOh. Top 10 Effects That Activate When Your Opponent Declares a Direct Attack in YuGiOh
Honorable Mention: D/D/D Kali Yuga. Though it is more limited than all the top 10 cards, the fact that Raidraptor users can have a way to shut down their opponent turn by Kali Yuga is quite powerful in my opinion
I know, I play that myself^^ Though my version of Raidraptor is mixed with Performapal and additionally plays Baronne, Dweller, Infinity and Vortex Dragon to have 3 negates to protect the rank-up and also block their GY.
Honestly surprised he didn't mention it even as an a honorable mention, especially since he talked about elder entity enzetoth summoned with the phantom knights rank up. Use him in my blackwings deck since it's definitely the best going first strategy with them
True King of All Calamities is "True Dragon Emperor VFD" in its original Japanese name (the VFD being the combination of the titles of the 3 True King monsters: Vanisher, Fathomer, and Disaster). "Very Fun Dragon" is a backronym for how awful the card was to play against.
Kind of reminds me of the legendary Pokemon from VGC's that being FEAR or as we called it back then Fucking Evil Annoying Rattata. Want to have your party sweeped by a level 1... we can make that happen.
@@Akechi_The_Phantom_Detective In .hack//ENEMY, there was a field spell called Hidden, Forbidden, Holy Ground that we called Holy Fucking Hot Garbage because it basically locked you out of the game. The card locked out playing monsters and field spells (.hack//ENEMY was a one active field game, like Yugioh until Master Rule 3), so the only way to deal remove it was by returning two hidden cards you control back to your hand (monsters were the only means of directly interacting with your opponent to destroyu their cards). Decks running HFHG would run cards that could bounce cards back to the hand, and a turn in .hack consisted of playing one card (then do what the card says, or you attack with/store a monster) This was one of two cards that were ever banned.
Great video, I'll never forget Last Will that's for damn sure. If it wasn't an FTK it was an OTK Injection Fairy, Cyber Stein, Catapult Turtle the sheer range on this card was hilarious. I believe it was in Monarch format where it finally met the ban hammer and thoroughly deserved it. Could imagine this with Links and Synchro's nowadays... got damn.
It'll only get more and more inherently broken with the more cards that get printed. Links and Synchros are one thing but take into account floating effects too.
It's because they have the benefits of continuous effects with none of the downsides. They don't go away even if the card is destroyed. (In fact, Normal/QP/Counter Spells and Traps are even better, in that you don't even get an opportunity to destroy them. Monsters with lingering Ignition effects have to be summoned first, then survive the "summon response window," before they can be activated.) Your opponent has to already have the means to negate them WHEN they're initially activated. They can't draw into or search or summon the out later.
Because it kinda is. Unlike many effects, negating it is really hard since you need to negate the vwry first activation of the card. For example, you need tk negate Maxx C the moment it was sent in the graveyard, since you can't negate the drawing if cards.
10:35 ok can we talk about how sick these cards look and how they feel like they belong in something like mtg? If the intention was to also make the elder god monsters here LOOK out of place as well, that's just a masterstroke in card design right there
I've activated my own card in the "Imperm Column" after it left the field in MD and was puzzled to find out the first time that it shut down the entire zone for the turn as a lingering effect, not just negating what was there when it was present. Won't be running into 'that' again.
I run into it all the time, usually it’s from my own imperm. It’s always hilarious watching the opponent screw themselves over after negating your card.
@@OyVeey Nah, once I see that sizzle animation I have it locked-in that the zone is closed. I also did have to learn the hard way that Skill Drain hard counters Imperm, cause while that thing zaps all effects it's impossible to remove them again to shut off the card. Makes other forms of removal like Twin Twisters of value.
@@HuyBui-uq4oj It carries too much emotional damage now; I cannot physically will myself to make the mistake again unless I already have game and want to flex.
One of my favorite lingering effects is Imperm's set effect of negating spells/traps in a column. It's hardly the best, but sometimes you catch an extra negate and because your opponent or even *you* weren't paying attention halfway through the turn
16:12 I had a fun idea for this card: _Last Wish_ Quick-Play Spell If your opponent banishes or sends to the GY any number of monsters from your hand or field, you can activate one of the following effects: ⚪️ Gain LP equal to their combined ATK/DEF. For the rest of the turn this card is activated you gain LP equal to the combined ATK/DEF of monsters your opponent banishes or sends to the GY from your hand or field. ⚪️ Place facedown from your Hand, deck or GY 1 Normal or Continuous spell/trap card on either side of the field. ⚪️ Target 1 monster from your hand, deck or GY with 1500 or less ATK or DEF, then special summon it. If you target an effect monster for this effect, you first pay LP equal to its combined ATK/DEF. _You can only activate 1 “Last Wish” per turn._ THERE, I made the card more flexible and versatile while making the original summoning effect more costly. You can use the card to recoup LP and scare off your opponent from wiping your monsters from your hand and field by the usual methods, lest they put you at a daunting LP advantage their deck wasn’t prepared to cut through. Or you could place facedown a normal or continuous spell/trap card, like your Last Wish was to invoke a lingering curse upon your opponent. And the last effect is the original special summon effect with the following pros and cons added to it: ➕ It can now target monsters of 1500 or less ATK AND DEF ➕ It can now special summon from your GY and hand as well as you deck ➕ AND “Last Wish” is a quick-play spell now so it’s faster and can go off more frequently… ➖_…Except_ the trigger condition requires _your opponent_ to (➕)banish or send the monster to the GY (➕From your hand OR field) for ANY of its effects to work, thus taking most of your own input out of the equation. ➖You need to pay the combined ATK/DEF of effect monsters you would target and summon with this effect, so if your aiming for a combination of good stats AND effects then be prepared to pay an arm and a leg. _Non-_ Effect (and thus Gemini’s in your hand/GY) monsters are still game though without cost. ➖ And lastly the card has a Hard OPT on it ”Last Will” lacks. So with all this it should be _just_ as powerful as before if not more so, but hopefully a lot less degenerate with all the tweaks and refocusing.
If I'm remembering right, I heard at one point Last Will was, in an early OCG format, originally not a once per turn thing and could be used to summon a 1500 or less ATK monster as many times as you want. Given the quality of other cards on thls list already, I think that version of Last Will is bar none the single strongest card the game has ever had, and its not even close. Frankly even in its current version that might still be the case.
@@johka483 I meant not in the sense you could only play one Last Will per turn as much as "one last will can get you multiple monsters if more than one monster is sent to the graveyard". Should've made that clearer.
You forgot D/D/D Kali Yuga, which for example Raidraptor can easily summon on the opponent's turn to negate any field effects without them being able to respond to its summon. And I have a deck that additionally plays Dweller, to block their field AND GY.
I thought for sure "Oh yeah Azathot and Maxx C are 1 and 2 easy". It's outright scary that I forgot Shock Master's existence after what I saw it do. Will I ever forget what Halq and Mystic Mine did?
Abyss Dweller probably should have been an honorable mention, since it’s running the format rn. Lingering effects just shouldn’t exist in the first place.
What makes Lingering effects so powerful is that you *have* to negate the activation. They cannot be negated after the fact, unless they have a “this card must remain on the field” clause.
@@nahuelcosta5609 just to clarify, it doesn't negate, effects that prevent the player from doing something just have priority over effects that make players do something, like macro cosmos vs Lancea, it doesn't matter which one was activated first, Lancea will prevent cards from getting banished
Last Will & Maxx "C" are very strong if only see the effect. But if you see the searchability or/and the decks that can search them, they aren't really that high. Most of cards in the list, especially Extra deck monster become broken because they are easier to access. It's guaranteed a floodgate if your opponent didn't have enough handtraps to stop. . I think Maxx "C" not making Ash, Called and Crossout mandatory, because they are already good cards to play.
Crossout was only good because of maxx c it saw almost no play in the tcg but got limited in master duel/ocg because of it Ash and Called are good by themselves tho
Not all Decks want to play Ash and Called by for one reason or another but yeah, they're generally good choices for Decks and almost always recommended. Maxx C makes them mandatory along with Maxx C itself outside of very specific niche Decks. Crossout not only becomes more usable but almost mandatory too. If a single card is capable of winning you the game on its own, lack of searchability is not much of a factor. Look at Imperial Order (there is technically a roundabout way of searching it through Beatrice (and Curious before it got banned) and setting it to your field with Knightmare Gryphon but still).
The issue is even if they're not as easily accessible as extra deck monsters, they would basically be a win condition if you happen to draw it and your opponent doesn't have an out to it in their hand or on their board at the moment of activation
Technically, I would say the most powerful lingering effect is Final Countdown, according to your title. Winning the game is always the most powerful effect despite the actual cards being less powerful and not banned. Lastly, it does see competitive plays in stall decks.
Can you imagine if the BLS ritual archetype had received actual decent support for the lingering effects like a way to bring out more of their Knight monsters? Or if those effects could be added to there effect monster counter parts? If BLS had a Monster with effects that made it more immune to destruction or removal, a Djinn and Evening Knight ritual would cause a massive amount of degenerate plays.
Funny you mention this, I negated Evening Twilight Night on field before opponent Tributed it for the Ritual Summon, thinking this would prevent BLS from gaining the lingering effect to once per turn banish. It didn't.
Djinn is good in tengu plant with herald of perfection, you have a Herald of perfection that can omninegate effects with a special summon lock on top, really hard to beat if you can pull it out, not extremely hard considering the deck runs Tour guide to summon djinn from the deck
VFD doesn’t negate monster effects on the field exactly, it changes the attributes of monsters on the field, and THEN negates ALL monsters in your opponent’s possession with that attribute, this includes hand, GY, banished and the niche extra deck effects, and on top of that, monsters with that attribute cannot attack, effectively shutting down your opponents win con, if you manage to use vfd multiple times, against most decks, you CANT lose
Thunder King the Lightningstrike Kaiju has the lingering effect that your opponent can't activate any cards for the remainder of the turn, and it can do up to three attacks on monsters. Its only problem (besides needing Kaiju counters of course) is that since it activates its effect on the field, it can be disrupted itself.
The real problem is that it's a kaiju monster's effect and unless you find kaiju capture mission the deck can struggle to get the plays and counters necessary to push for good ol' King Ghidorah's effect. Although if you added it to world chalice kaiju variants it would be trivial to activate his effects if you get the world chalice combo in full swing
You forgot Harpie's Feather Storm. A trap where if you have a wind Winged Beast you get to lock out your opponent for using monster effects (including hand and graveyard) for a turn. You also get to search Harpie's Feather Duster if it is destroyed (i.e., it is a one-sided Mystic Mine for a turn that works if destroyed and searches Harpie's Feather Duster). Being a trap doesn't hurt it that much as it is designed for going first and stopping your opponent from breaking your board with monster effects. If it was not for the Wind Winged Beast restriction this card would be banned.
While good in Floowandereeze, it never had near the meta warping impact of everything else on this list. I mean there's even more busted effects. If you could force your opponent to trigger Wattfox it'd be more busted than any other card here. But context of the game is important.
amorphactor pain, the imagination draco overlord has a lingering effect that skips your opponent's main phase one. Also has an on field floodgate that negates the effect of all xyz, synchro, and fusion monsters including your own. Link monsters are completely immune to that effect being released as pendulum support. It is almost comical how easy it is to use in drytron. It would have been a fantastic card for this list. When paired with the counter trap parthian shot you can actually skip your opponent's entire turn. It reads during the end of the battle phase it becomes the end phase of that turn. If played turn 1 you can skip your opponent's entire turn 1. The counter trap can even be searched off of guardian aridne, which itself can be searched off of cyber angel benten.
If I may ask for some clarification on "Last Will" (as I realize, I did not understand how powerful it was when I was a kid): 📖Do you activate it before or after the monster is sent to the graveyard? 📖Do you get to summon an additional monster every time a monster is sent to the graveyard?
1. Either or. In fact, it does not truely matter. Just as long as a monster you controlled was sent to the GY in the turn you activated Last Will, you can apply the effect. 2. No. You can only Summon 1 monster per Last Will. If you activate multiple Last Wills, you can Summon as many monsters as you have activated Last Wills for. Some additional info that you might find interesting: You can Special Summon using Last Will's effect at literally any time during your turn, except during the Damage Step. You can Summon it immediately after activating the card, if you already had a monster sent to the GY, but you can choose to just wait and Summon later. During the Battle Phase, during the End Phase, you can do it whenever you want, and it does not start a Chain. You cannot negate the Summon of the monster using Last Will. You CAN, however, negate the activation of Last Will itself when its activated, but after Last Will has resolved successfully, the effect to Summon is completely guarenteed.
I think Scythe is easily accessible but not always for sure, when you need it. It's also simple to negate in comparison to other cards and the fact that it only works for the turn its activated is why I believe it hasn't been banned and won't be banned. Yes, it's strong. But only when you can get to it at the right time and your opponent needs to get into their extra deck during the turn its played. Too late and it's useless. Too soon or destroyed/activated when it's not of use? Useless. In rare circumstances it can be a brick too, when you'd otherwise need a specific out to a situation, but you end up top decking a level 5 that doesn't even get it's effect with special summoning or having a way yo for sure pop it when time comes. Don't get me wrong it's good, it's decently active. Especially when considering a good hand, proper timing and a solid deck build. But it's not a ridiculous enough card to be banned. If anything specific combos or setups are what makes it so strong, not exactly the card itself.
VFD god I loved using that beast in linkross format because I could use Smoke grenade of the thief to look into my opponent’s hand to accurately guess the attribute of monster they play and lock them out from all monster effects
I owned a whole bunch of copies of Last Will as a kid since other kids would bundle it in with the cards they paid me to run errands or do their homework. No one played it and I think it was because 1) we were kids and 2) this was super early TCG so monsters with 1500 or less ATK saw next to no play besides Witch of the Black Forest and Man-Eater Bug if you weren’t being a deviant like myself and running Relinquished or Toon decks. Even then I didn’t use it because this was back when the most consistent strategy was to summon the biggest bruiser and attack. So you really wanted to avoid anything that could be beaten over. I have no doubt that if any of us better understood the game and had the cards, then we would have abused it to Hell and back, but as of now it sits in my trunk in the shed with all of my other old forbidden cards that I can’t use against other people.
It’s Vanisher, Fathomer, Disaster (FIRE, WATER and EARTH True Kings) but we all know how skilful and how big your brain needs to be to detach a material off Very Fun Dragon, so it stuck like that in the community.
I was expecting S0 to be higher on the list since it locked your oponent out of card effects completly. And with zexal suport u could bring it sny time în utopia decks
Top 10 Xyz Monster Effects That Don't Require Material Detachment Top 10 Synchro Tuners Top 10 Extra Deck Pendulum Monsters Top 10 Cards That Halve Opposing Attack, Damage, or Life Points Top 10 Worst Effects That Only Trigger On Battle Destruction Top 10 Worst Cards In Meta Archetypes Top 10 Best/Worst Cards That Require Specific Named Monsters On The Field To Activate Top 10 Worst Level/Rank 5 Monsters
Me starting the video: "I am sure this list will, like always, start with really niche but nice effects to slowly get us into the mood, nothing crazy at first" The video : immediately starts with Scythe Me : ....... Okay, it's going to be one of *those* videos isn't it ?
The REAL weakness of Maxx C is that it usually doesn't immediately affect the field. It doesn't interrupt their plays or anything on its own so your opponent can still push for game.
Yeah but when games are decided in the first 2 turns Maxx C is just too strong If you use it turn 1 they either skip their turn or give you 5 cards If you use it turn 2 you're usually behind a negate to stop your opponent from negating Maxx C, leading to the same result as before
Either they pass, or gamble on the opponent not drawing interruptions until you have lethal on board, though one single miss step is what they need for them to leave their opponent with a sliver of LP, and then they begin their turn with half their deck in hand. I mean, they can totally go for it, but chances are that they're getting punished for it more often than not. Edit: It isn't turn 2, though... I don't think anyone in their right mind would take the C challenge for no good payoff - they also have board breakers, too.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 Backup Wincons (can try and fall back onto it if your main wincon becomes Indisputeably Impossible)
Surprised destiny heroes didn't get a mention. Diamond dude was pretty powerful back in the day, even more so when combod with dark angel when you could stack any normal spell like Destint Draw or generic good spells. In the modern day, with the new neos support. Cosmo neos has the best lingering effect same as that utopia one and no one can respond to it
Doesn't spellbook of jugement (a.k.a one of the most broken cards in the game) have a lingering effect as well? If so, I think it should have most definitely appeared in this list
heres one you missed fire formation-kaiyo. during the turn this card is activated. if a beast-warrior-type monster you control attacks a defense position monster,inflict piercing battle damage to your opponent. (this applies even if this card leaves the field.) all beast-warrior-type monsters you control gain 300 attack. so yeah you missed this one.
They forgot to mention Artifact Lance, a hand trap as well as an artifact because it prevents both players from banishing monsters and was a staple card for multiple formats.
Gold sarcophagus: remove one card from playing and then two turns you can add it to your hand. That card is literally a searcher for any card. They didn't bend it out right to just limited it the one. Because the fact you can search any car in the deck with it personally I used to run two back when it was a three of. Different dimension capsules to retrain of that card it does the same thing but different dimension capsule sits on the field if you destroy the capsule then the effect doesn't go off and the card stays banished.
i miss old school yugioh tbh, im a retro type person so this wouldnt come as a surprise if you knew me, but i miss playin like the anime instead of everyone just havin the same boring deck
Also, what's this with calling effects degenerate all of a sudden? Did some streamer call powerful effects degenerate so now it's "in" to do that or have I just missed the fact that it is a common saying already?
Unpopular opinion but I really wish they didn’t ban cards that make games slower. I think they certainly have a place in a meta where most duels end on turn 1. I haven’t been able to even play a card for the past month on master duel lol
Maxx C doesn't make Ash, Called and Crossout mandatory; it just makes it so you have to play a good enough deck that needs to not be impressed by Maxx C or just play Card Destruction.
What deck apart from floo or true draco can afford to not care about maxx c? And card destruction can be ashed which you probably gave your opponent when you took the maxx c challenge.
@@vaxel0068 And Ash hard OPT, your opponent mostly will use Ash to "stop" the combo on the field, rather than keep the Ash for Card Destruction because players rarely use it in their deck.
@@vaxel0068 Most of deck care about any interruption from their opponent, that's why Konami gives you some counter cards, just play that. Some decks cannot play well too under Dimension Shifter or Droll, should we ban them too? While Maxx C counters like Ash & Called are still good even if you don't meet Maxx C.
@@renaldyhaen I do think shifter should be banned, most decks rely so much on graveyard effects that shifter is effectively an FTK as it is a lingering effect with just 2 counters in called by and lancea. And only 1 of those you can use in your opponent's turn. And you still haven't answered my question, what good enough deck apart from floo or true draco doesn't care about maxx c? Since your original argument was that it didn't make ash, called by and crossout mandatory, now you made a 180 and tell me to play them?
You know this list is going to be insane when the top 10 is Scythe
And the only unbanned card in this list
Scythe ain’t even that big of an issue🙄
Saw Scythe was #10, and was wondering what else would follow. Then he mentioned the rest of the list was banned.
@@otsman5614 maxx c isn't banned in the ocg,
also protos isn't doing shit in master duel despite it being still at 3
@@NeostormXLMAX Except it is doing things in MD, considering that Swordsoul is at almost full power there.
Friendship is the best lingering effect. 💪💗
Okay Téa
It just stays there, menacingly
🤮
@@TheYGOenjoyer You took it from my mouth
Amen
9:15 True King says "in your Opponents Possesion" which is even worse because it includes the Hand and Graveyard
🤓
also when It's banished
@@animationtv426 thats actually quite a bit better lol
@@animationtv426 ?
It includes everywhere, hand, deck, GY, banish, extra deck, even monsters that have their summon negated are counted as in your possession (see rulings for cyber dragon nova effect if it gets sent to GY by opponents card effect to special a machine fusion from extra deck).
More context: "VFD" is the OCG name of the card, referring to "Agnimazud, the Vanisher", "Bahrastos, the Fathomer" ("Führer" in its Japanese name), and "Lithosagym the Disaster". It can also be a reference to the Latin phrase "Vicarius Filii Dei" (Representative of the Son of God). In English, players use the abbreviation as a sarcastic term, which stands for "Very Fun Dragon", because it is considered to be a unfair and unfun card.
It was fine until Konami randomly printed cards that could summon it easily. Funny how that happens all of the time.
My first thought was series of unfortunate events
Führer? I'm starting to see why the TCG censored its name
@@alonsoarana5307 There also is the Structure Deck Blitzkrieg of the Mechlight Dragons (Cyber Dragon Structure Deck) that got censored. These Japanese and their Nazi terminology xD
What's also interesting is that the title was examined using numerology and the title adds up to 666 and so some sects associate the title with the Antichrist. Hence why the Japanese name is also directly called "The Beast." It's essentially Yugioh's equivalent to the Dragon of Revelation.
It really says a lot about the power of lingering effects that only _1_ card on this list _isn't_ banned.
EDIT: Okay, now _all_ of the cards on this list are banned.
And people have been wanting Scythe hit for awhile. The main reason you don’t hear about it as much now is the current Tear 0 format doesn’t really use it, and Halq being banned turned off one consistent path to Scythe.
I mean if your doing most powerful most are gonna be banned or have been banned at some point. Wouldn't be that powerful if they weren't.
3 if we're talking about master duel
@@Bowserslave Still doesn’t mean shit when scythe goes it it’s still an unfair card regardless
@@grovesy333 hope it stays forever
A list with 9 banned cards and one that should be, that's got to be a record.
Top 10 Synchros says otherwise.
@@MOtherMetroid top 10 synchros has 8 banned cards
Technically this has 8 if we didn't count Max due to been legal in Master duel and OCG lol.
@@thek838 7, protos isn't banned in ocg and MD.
Last Will is also overpowered for being the ONLY card I think that the effect can resolve if the condition is met before the card is activated. It says "sent ..this turn.."
Yeah, Links, Tributes, Synchro and Fusion would trigger its effect and abuse it to high heaven and thats not even counting what it can search and summon.
Pretty much the same as triple tactics talent.
@@LuisEduardoGalarzaCervantes except for the fact that TTT is only for the main phase
Top 10 Equip Spells
Top 10 Cards to use with lair of darkness
Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry)
Lair of darkness, Kaiju and Rikkas can effortlessly tribute enemy monsters :D
He did Top 10 cards that can attack directly. He even did two variants of it.
@@JABRIEL251 What are they called?
@@jon_bone Top 10 Cards Which Can Attack Directly in YuGiOh. Top 10 Worst Cards That Allow You To Attack Directly in YuGiOh. Top 10 Effects That Activate When Your Opponent Declares a Direct Attack in YuGiOh
@@JABRIEL251 Gotcha, took it off my list
Honorable Mention: D/D/D Kali Yuga. Though it is more limited than all the top 10 cards, the fact that Raidraptor users can have a way to shut down their opponent turn by Kali Yuga is quite powerful in my opinion
I know, I play that myself^^ Though my version of Raidraptor is mixed with Performapal and additionally plays Baronne, Dweller, Infinity and Vortex Dragon to have 3 negates to protect the rank-up and also block their GY.
Honestly surprised he didn't mention it even as an a honorable mention, especially since he talked about elder entity enzetoth summoned with the phantom knights rank up. Use him in my blackwings deck since it's definitely the best going first strategy with them
It's such a stupid card
All lingering effects like Kali Yuga should be banned with no exceptions
@@NeviTheLettyFan honestly agree, they're so hard to counter it's really not fair most of the times
@@NeviTheLettyFan plus, DDD doesn't even play the card since it's terrible in that deck, so banning it wouldn't even be much of an issue.
True King of All Calamities is "True Dragon Emperor VFD" in its original Japanese name (the VFD being the combination of the titles of the 3 True King monsters: Vanisher, Fathomer, and Disaster). "Very Fun Dragon" is a backronym for how awful the card was to play against.
Kind of reminds me of the legendary Pokemon from VGC's that being FEAR or as we called it back then Fucking Evil Annoying Rattata. Want to have your party sweeped by a level 1... we can make that happen.
@@Akechi_The_Phantom_Detective In .hack//ENEMY, there was a field spell called Hidden, Forbidden, Holy Ground that we called Holy Fucking Hot Garbage because it basically locked you out of the game. The card locked out playing monsters and field spells (.hack//ENEMY was a one active field game, like Yugioh until Master Rule 3), so the only way to deal remove it was by returning two hidden cards you control back to your hand (monsters were the only means of directly interacting with your opponent to destroyu their cards). Decks running HFHG would run cards that could bounce cards back to the hand, and a turn in .hack consisted of playing one card (then do what the card says, or you attack with/store a monster) This was one of two cards that were ever banned.
ZA BEASTO
@@Akechi_The_Phantom_Detective have heard some variations of it:
Fucking Evil Annoying Rodent
Focus sash, Endavour, quick Attack, Rattata
I thought VFD is an acronym for "Vicarius Filii Dei", which refers to 666.
Really good informative video and very enjoyable especially explaining the history of the cards ! ❤❤
Great video, I'll never forget Last Will that's for damn sure. If it wasn't an FTK it was an OTK Injection Fairy, Cyber Stein, Catapult Turtle the sheer range on this card was hilarious. I believe it was in Monarch format where it finally met the ban hammer and thoroughly deserved it. Could imagine this with Links and Synchro's nowadays... got damn.
It'll only get more and more inherently broken with the more cards that get printed. Links and Synchros are one thing but take into account floating effects too.
with the amount of banned cards in this list, it seems like "lingering effect" its one of the most broken type of effect a card can have
They're all pretty busted lingering effects to be fair.
Lingering effects kind of have a “now or never” response window
It's because they have the benefits of continuous effects with none of the downsides. They don't go away even if the card is destroyed. (In fact, Normal/QP/Counter Spells and Traps are even better, in that you don't even get an opportunity to destroy them. Monsters with lingering Ignition effects have to be summoned first, then survive the "summon response window," before they can be activated.)
Your opponent has to already have the means to negate them WHEN they're initially activated. They can't draw into or search or summon the out later.
Because it kinda is. Unlike many effects, negating it is really hard since you need to negate the vwry first activation of the card. For example, you need tk negate Maxx C the moment it was sent in the graveyard, since you can't negate the drawing if cards.
10:35 ok can we talk about how sick these cards look and how they feel like they belong in something like mtg? If the intention was to also make the elder god monsters here LOOK out of place as well, that's just a masterstroke in card design right there
I was thinking the exact same thought. Could be a Creature - Horror.
@@HE13272326 that'd be a sick crossover. And not out of the realm of possibility
Very Fun Dragon might be the card nickname I like the most, but it won't be missed.
I always used to call it "Vai Forbidden Droplet!" which is italian for "Go,Forbidden Droplet!"
That shit took too long to ban
You know a list is scary when ‘Maxx C’ only makes the 3rd spot.
Nah it’s just wrong. The 2 ahead of Maxx C aren’t even close to being better. Maxx C is the best lingering floodgate in the game
I've activated my own card in the "Imperm Column" after it left the field in MD and was puzzled to find out the first time that it shut down the entire zone for the turn as a lingering effect, not just negating what was there when it was present. Won't be running into 'that' again.
I run into it all the time, usually it’s from my own imperm. It’s always hilarious watching the opponent screw themselves over after negating your card.
Oh, trust me, you will.
@@OyVeey Nah, once I see that sizzle animation I have it locked-in that the zone is closed. I also did have to learn the hard way that Skill Drain hard counters Imperm, cause while that thing zaps all effects it's impossible to remove them again to shut off the card. Makes other forms of removal like Twin Twisters of value.
@@runningoncylinders3829 literally everyone said the same thing after their first self imperm column. But trust me, u will make that mistake again
@@HuyBui-uq4oj It carries too much emotional damage now; I cannot physically will myself to make the mistake again unless I already have game and want to flex.
Last Will was so broken when Rescue Cat came out. People nowadays will say games are about 30 summons on first turn, but Last Will did that and more
One of my favorite lingering effects is Imperm's set effect of negating spells/traps in a column. It's hardly the best, but sometimes you catch an extra negate and because your opponent or even *you* weren't paying attention halfway through the turn
16:12
I had a fun idea for this card:
_Last Wish_
Quick-Play Spell
If your opponent banishes or sends to the GY any number of monsters from your hand or field, you can activate one of the following effects:
⚪️ Gain LP equal to their combined ATK/DEF. For the rest of the turn this card is activated you gain LP equal to the combined ATK/DEF of monsters your opponent banishes or sends to the GY from your hand or field.
⚪️ Place facedown from your Hand, deck or GY 1 Normal or Continuous spell/trap card on either side of the field.
⚪️ Target 1 monster from your hand, deck or GY with 1500 or less ATK or DEF, then special summon it. If you target an effect monster for this effect, you first pay LP equal to its combined ATK/DEF.
_You can only activate 1 “Last Wish” per turn._
THERE, I made the card more flexible and versatile while making the original summoning effect more costly. You can use the card to recoup LP and scare off your opponent from wiping your monsters from your hand and field by the usual methods, lest they put you at a daunting LP advantage their deck wasn’t prepared to cut through.
Or you could place facedown a normal or continuous spell/trap card, like your Last Wish was to invoke a lingering curse upon your opponent.
And the last effect is the original special summon effect with the following pros and cons added to it:
➕ It can now target monsters of 1500 or less ATK AND DEF
➕ It can now special summon from your GY and hand as well as you deck
➕ AND “Last Wish” is a quick-play spell now so it’s faster and can go off more frequently…
➖_…Except_ the trigger condition requires _your opponent_ to (➕)banish or send the monster to the GY (➕From your hand OR field) for ANY of its effects to work, thus taking most of your own input out of the equation.
➖You need to pay the combined ATK/DEF of effect monsters you would target and summon with this effect, so if your aiming for a combination of good stats AND effects then be prepared to pay an arm and a leg. _Non-_ Effect (and thus Gemini’s in your hand/GY) monsters are still game though without cost.
➖ And lastly the card has a Hard OPT on it ”Last Will” lacks.
So with all this it should be _just_ as powerful as before if not more so, but hopefully a lot less degenerate with all the tweaks and refocusing.
Earliest I ever been. These videos are awesome, keep it up I appreciate it.
If I'm remembering right, I heard at one point Last Will was, in an early OCG format, originally not a once per turn thing and could be used to summon a 1500 or less ATK monster as many times as you want. Given the quality of other cards on thls list already, I think that version of Last Will is bar none the single strongest card the game has ever had, and its not even close. Frankly even in its current version that might still be the case.
It's still not once per turn.
@@johka483 I meant not in the sense you could only play one Last Will per turn as much as "one last will can get you multiple monsters if more than one monster is sent to the graveyard". Should've made that clearer.
Ultimate Offering was overpowered as well
You forgot D/D/D Kali Yuga, which for example Raidraptor can easily summon on the opponent's turn to negate any field effects without them being able to respond to its summon. And I have a deck that additionally plays Dweller, to block their field AND GY.
Yeah but while Kali yuga is nuts he cannot be made in that many decks and needs you to play a bunch of bricks
I thought for sure "Oh yeah Azathot and Maxx C are 1 and 2 easy". It's outright scary that I forgot Shock Master's existence after what I saw it do.
Will I ever forget what Halq and Mystic Mine did?
Abyss Dweller probably should have been an honorable mention, since it’s running the format rn. Lingering effects just shouldn’t exist in the first place.
What makes Lingering effects so powerful is that you *have* to negate the activation. They cannot be negated after the fact, unless they have a “this card must remain on the field” clause.
If they have that clause then they are continuous effects, not lingering effects.
Maxx c effect can be "negated" with droll and lock bird at any point after it was activated. Fun fact : droll & lock bird is also a lingering effect
@@nahuelcosta5609 just to clarify, it doesn't negate, effects that prevent the player from doing something just have priority over effects that make players do something, like macro cosmos vs Lancea, it doesn't matter which one was activated first, Lancea will prevent cards from getting banished
@@morenoreno3389 that's why i put "negated"
@@nahuelcosta5609 is better to name things properly, specially in Yu-Gi-Oh cause that confuse players
What an absolutely bonkers selection of cards
I can't believe kali yuga and hot red dragon archfiend king calamity aren't on a list dedicated for powerful lingering effects
Fr
Yeah but this list basically screams insert 9 banned cards here and those two are harder to setup compared to the ones at the list
Require specific deck, not as generic as the other options.
@@xenvj it's about powerlevel, not accessibility now is it
Last Will & Maxx "C" are very strong if only see the effect. But if you see the searchability or/and the decks that can search them, they aren't really that high. Most of cards in the list, especially Extra deck monster become broken because they are easier to access. It's guaranteed a floodgate if your opponent didn't have enough handtraps to stop.
.
I think Maxx "C" not making Ash, Called and Crossout mandatory, because they are already good cards to play.
Crossout was only good because of maxx c it saw almost no play in the tcg but got limited in master duel/ocg because of it
Ash and Called are good by themselves tho
Not all Decks want to play Ash and Called by for one reason or another but yeah, they're generally good choices for Decks and almost always recommended. Maxx C makes them mandatory along with Maxx C itself outside of very specific niche Decks. Crossout not only becomes more usable but almost mandatory too. If a single card is capable of winning you the game on its own, lack of searchability is not much of a factor. Look at Imperial Order (there is technically a roundabout way of searching it through Beatrice (and Curious before it got banned) and setting it to your field with Knightmare Gryphon but still).
The issue is even if they're not as easily accessible as extra deck monsters, they would basically be a win condition if you happen to draw it and your opponent doesn't have an out to it in their hand or on their board at the moment of activation
Technically, I would say the most powerful lingering effect is Final Countdown, according to your title. Winning the game is always the most powerful effect despite the actual cards being less powerful and not banned. Lastly, it does see competitive plays in stall decks.
Yeah but that would mean Exodia is busted cause it just wins you the game
I wanna see Shock Master get release today, Man i miss using that card i also miss get hitted by that card
Some people want to watch the world burn. They play Chain Strike.
Others want to see Shock Master off of Forbidden.
Tear is literally a rank 4 deck
Because a generic Rank 4 with an effect that's literally a better VFD should come off the ban list. Seems legit.
Can you imagine if the BLS ritual archetype had received actual decent support for the lingering effects like a way to bring out more of their Knight monsters? Or if those effects could be added to there effect monster counter parts?
If BLS had a Monster with effects that made it more immune to destruction or removal, a Djinn and Evening Knight ritual would cause a massive amount of degenerate plays.
Funny you mention this, I negated Evening Twilight Night on field before opponent Tributed it for the Ritual Summon, thinking this would prevent BLS from gaining the lingering effect to once per turn banish. It didn't.
@@williamdrum9899 see? Decent support would make a killing because you can't negate the added effects.
Djinn is good in tengu plant with herald of perfection, you have a Herald of perfection that can omninegate effects with a special summon lock on top, really hard to beat if you can pull it out, not extremely hard considering the deck runs Tour guide to summon djinn from the deck
I love how scythe is number 10, then everything else is banned....
VFD doesn’t negate monster effects on the field exactly, it changes the attributes of monsters on the field, and THEN negates ALL monsters in your opponent’s possession with that attribute, this includes hand, GY, banished and the niche extra deck effects, and on top of that, monsters with that attribute cannot attack, effectively shutting down your opponents win con, if you manage to use vfd multiple times, against most decks, you CANT lose
Was hoping to see Kali Yuga, but a great list, nevertheless.
This video makes me realize how little I know about modern yugioh
Thunder King the Lightningstrike Kaiju has the lingering effect that your opponent can't activate any cards for the remainder of the turn, and it can do up to three attacks on monsters. Its only problem (besides needing Kaiju counters of course) is that since it activates its effect on the field, it can be disrupted itself.
The real problem is that it's a kaiju monster's effect and unless you find kaiju capture mission the deck can struggle to get the plays and counters necessary to push for good ol' King Ghidorah's effect. Although if you added it to world chalice kaiju variants it would be trivial to activate his effects if you get the world chalice combo in full swing
You forgot Harpie's Feather Storm. A trap where if you have a wind Winged Beast you get to lock out your opponent for using monster effects (including hand and graveyard) for a turn. You also get to search Harpie's Feather Duster if it is destroyed (i.e., it is a one-sided Mystic Mine for a turn that works if destroyed and searches Harpie's Feather Duster). Being a trap doesn't hurt it that much as it is designed for going first and stopping your opponent from breaking your board with monster effects.
If it was not for the Wind Winged Beast restriction this card would be banned.
Let's also not forget there's about 2 good Harpie cards that turn it into a fucking handtrap.
While good in Floowandereeze, it never had near the meta warping impact of everything else on this list. I mean there's even more busted effects. If you could force your opponent to trigger Wattfox it'd be more busted than any other card here. But context of the game is important.
amorphactor pain, the imagination draco overlord has a lingering effect that skips your opponent's main phase one. Also has an on field floodgate that negates the effect of all xyz, synchro, and fusion monsters including your own. Link monsters are completely immune to that effect being released as pendulum support. It is almost comical how easy it is to use in drytron. It would have been a fantastic card for this list. When paired with the counter trap parthian shot you can actually skip your opponent's entire turn. It reads during the end of the battle phase it becomes the end phase of that turn. If played turn 1 you can skip your opponent's entire turn 1. The counter trap can even be searched off of guardian aridne, which itself can be searched off of cyber angel benten.
The ban list is the hall of fame in Yu-Gi-Oh
If I may ask for some clarification on "Last Will" (as I realize, I did not understand how powerful it was when I was a kid):
📖Do you activate it before or after the monster is sent to the graveyard?
📖Do you get to summon an additional monster every time a monster is sent to the graveyard?
1. Either or. In fact, it does not truely matter. Just as long as a monster you controlled was sent to the GY in the turn you activated Last Will, you can apply the effect.
2. No. You can only Summon 1 monster per Last Will. If you activate multiple Last Wills, you can Summon as many monsters as you have activated Last Wills for.
Some additional info that you might find interesting:
You can Special Summon using Last Will's effect at literally any time during your turn, except during the Damage Step. You can Summon it immediately after activating the card, if you already had a monster sent to the GY, but you can choose to just wait and Summon later. During the Battle Phase, during the End Phase, you can do it whenever you want, and it does not start a Chain.
You cannot negate the Summon of the monster using Last Will. You CAN, however, negate the activation of Last Will itself when its activated, but after Last Will has resolved successfully, the effect to Summon is completely guarenteed.
@@wolfboy414_lac interesting, so complicated and simple all at once. Thank you for clarifying.
Before the first errata, the answer to your second question was Yes.
I think Scythe is easily accessible but not always for sure, when you need it. It's also simple to negate in comparison to other cards and the fact that it only works for the turn its activated is why I believe it hasn't been banned and won't be banned.
Yes, it's strong. But only when you can get to it at the right time and your opponent needs to get into their extra deck during the turn its played. Too late and it's useless. Too soon or destroyed/activated when it's not of use? Useless. In rare circumstances it can be a brick too, when you'd otherwise need a specific out to a situation, but you end up top decking a level 5 that doesn't even get it's effect with special summoning or having a way yo for sure pop it when time comes.
Don't get me wrong it's good, it's decently active. Especially when considering a good hand, proper timing and a solid deck build. But it's not a ridiculous enough card to be banned. If anything specific combos or setups are what makes it so strong, not exactly the card itself.
VFD god I loved using that beast in linkross format because I could use Smoke grenade of the thief to look into my opponent’s hand to accurately guess the attribute of monster they play and lock them out from all monster effects
That was a very cool ban list review mister logs
I owned a whole bunch of copies of Last Will as a kid since other kids would bundle it in with the cards they paid me to run errands or do their homework. No one played it and I think it was because 1) we were kids and 2) this was super early TCG so monsters with 1500 or less ATK saw next to no play besides Witch of the Black Forest and Man-Eater Bug if you weren’t being a deviant like myself and running Relinquished or Toon decks. Even then I didn’t use it because this was back when the most consistent strategy was to summon the biggest bruiser and attack. So you really wanted to avoid anything that could be beaten over.
I have no doubt that if any of us better understood the game and had the cards, then we would have abused it to Hell and back, but as of now it sits in my trunk in the shed with all of my other old forbidden cards that I can’t use against other people.
You surpassed Cimooooooo. You're so good
I knew that King of all Calamities was called VFD, but didn't know that stood for Very Fun Dragon 😂
Monetization
Edit: I meant the use of friend/fun rather than a word that pops in your mind when your opponent plays it. *expletive deleted* lol
VFD is its japanese name, the "very fun dragon" part then just came because it happened to fit.
It’s Vanisher, Fathomer, Disaster (FIRE, WATER and EARTH True Kings) but we all know how skilful and how big your brain needs to be to detach a material off Very Fun Dragon, so it stuck like that in the community.
Top 10 most powerful non powerful level 3 monsters with 0 ATK and DEF!
A top 10 list about cards that interacts with face down banished cards
I was expecting S0 to be higher on the list since it locked your oponent out of card effects completly. And with zexal suport u could bring it sny time în utopia decks
It was too cumbersome and vulnerable to disruption prior to the Zexal support coming out. The TCG pre-emptively banned it with the new Zexal support.
@@ShiningJudgment666 yeah bit with the new support bow it would be broken af
@@Davidutul That's why it was banned.
@@ShiningJudgment666 yeah bit bc of the high potențial and power it would have if it would get unbanned, it should be higher on the list
@@Davidutul Doesn't really mean that much. It loses out over the higher stuff on the list because of splashability and ease of fitting into a Deck.
A list of other powerful lingering effects that are just as powerful as these but are much harder to set up and only used by specific decks please.
Virtual World was my first deck and my favorite and then a month after they banned vfd 😭😔 rip king
They dropped a tier when VFD got banned. Another Rank 9 got printed around that time but it really could not do VFD's job at all.
It's not coincidence that every monster in this list is banned on the banlist (except artifact, but is about time to happen)
Konami will probably ban it now that is not that relevant, just as they have done lately with a lot of cards.
Top 10 Xyz Monster Effects That Don't Require Material Detachment
Top 10 Synchro Tuners
Top 10 Extra Deck Pendulum Monsters
Top 10 Cards That Halve Opposing Attack, Damage, or Life Points
Top 10 Worst Effects That Only Trigger On Battle Destruction
Top 10 Worst Cards In Meta Archetypes
Top 10 Best/Worst Cards That Require Specific Named Monsters On The Field To Activate
Top 10 Worst Level/Rank 5 Monsters
Top 10 ways to fix flower cardians
I have some ideas for you 😁
-Top strongest Firewall Dragon monsters
-Top strongest Topologic monsters
-Top strongest Borrel monster
Idk if it's failed or not, but let's talk about Extra Deck Pendulum Monsters (Fusion, Synchro and XYZ)?
Me starting the video: "I am sure this list will, like always, start with really niche but nice effects to slowly get us into the mood, nothing crazy at first"
The video : immediately starts with Scythe
Me : ....... Okay, it's going to be one of *those* videos isn't it ?
The REAL weakness of Maxx C is that it usually doesn't immediately affect the field. It doesn't interrupt their plays or anything on its own so your opponent can still push for game.
Yeah but when games are decided in the first 2 turns Maxx C is just too strong
If you use it turn 1 they either skip their turn or give you 5 cards
If you use it turn 2 you're usually behind a negate to stop your opponent from negating Maxx C, leading to the same result as before
Either they pass, or gamble on the opponent not drawing interruptions until you have lethal on board, though one single miss step is what they need for them to leave their opponent with a sliver of LP, and then they begin their turn with half their deck in hand.
I mean, they can totally go for it, but chances are that they're getting punished for it more often than not.
Edit: It isn't turn 2, though... I don't think anyone in their right mind would take the C challenge for no good payoff - they also have board breakers, too.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
Top 10 Cards that require your Opponent to do something to matter.
Top 10 Cards That Earn Their Oppressive Restrictions.
Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
Top 10 Backup Wincons (can try and fall back onto it if your main wincon becomes Indisputeably Impossible)
I think Spellbook of Judgment is a very very good card
It’s more like an effect that activates at one point and resolves in another, like mirrorjade
Kid Named lingering:
Last Will is so absurd, that an incredibly nerfed version (One For One) is limited.
the strongest lingering effect is when you put all your trust and hope on someone only to be betrayed
Oh
Your Maxx "C" video is still my favorite April Fools video ever
Wow can’t believe Last Turn didn’t make the list!
i dont think that methods to end the game immediately counts as lingering since the games over very soon after they resolve
Why would last turn make the list of lingering effects? Its entire effect is during resolution.
If last will was allowed today all you would have to do is summon a link 1 in order to activate it
Helpoemer has such a unique lingering effect
Surprised destiny heroes didn't get a mention. Diamond dude was pretty powerful back in the day, even more so when combod with dark angel when you could stack any normal spell like Destint Draw or generic good spells.
In the modern day, with the new neos support. Cosmo neos has the best lingering effect same as that utopia one and no one can respond to it
Doesn't spellbook of jugement (a.k.a one of the most broken cards in the game) have a lingering effect as well? If so, I think it should have most definitely appeared in this list
I think he put that card on his internal TDL banlist as something he's brought up in too many previous videos and won't be discussing again.
Failed Card Mechanics: Chain Link-dependent effects.
(Lightning Punisher, Mystical Wind Typhoon, Winged Kuriboh Lv9, etc.)
heres one you missed fire formation-kaiyo. during the turn this card is activated. if a beast-warrior-type monster you control attacks a defense position monster,inflict piercing battle damage to your opponent.
(this applies even if this card leaves the field.) all beast-warrior-type monsters you control gain 300 attack.
so yeah you missed this one.
Try 11 : top 10 Ouga Bounga decks
Top 10 cards that uses itself on both players (Card Destruction, Dark World Dealings, etc.)
Gimmick puppet puppet nightmare as well specially now with branded expulsion
How about the lingering effects of the heart of the cards?
They forgot to mention Artifact Lance, a hand trap as well as an artifact because it prevents both players from banishing monsters and was a staple card for multiple formats.
I can't believe that VFD stands for Very Fun Dragon been calling it since that was people who I played called it by for 2 years now
Love your videos, Mr. Logs, but there is no way in hell I'm calling Protos "Pro-Toss."
My favorite Maxx "c" counter is my hand bricking.
"People would gentleman's agree to side out Djinn."
But they didn't always do it, of course.
Top 10 Extra Deck monsters that are part Pendulum monsters
Top Ten card names that became a term in Yu GI Oh, such as Foolish, Garnet, Stratos/ROTA, etc
Gold sarcophagus: remove one card from playing and then two turns you can add it to your hand.
That card is literally a searcher for any card. They didn't bend it out right to just limited it the one. Because the fact you can search any car in the deck with it personally I used to run two back when it was a three of.
Different dimension capsules to retrain of that card it does the same thing but different dimension capsule sits on the field if you destroy the capsule then the effect doesn't go off and the card stays banished.
gold sarcophagus is too slow nowadays but it makes sense for such a strong effect
It takes 2 turns for it to proc. You can't even predict what will happen after 1 turn, so Sarcophagus takes too long to be used.
Day 12 of requesting a video of Top 10 Cards from Duelists of The Roses that are better than their real life counterpart! 🙏
Do you have a top 10 for video ideas you won't do top 10s on
Video idea: Top 10 best or worst number monsters
2:52 There is, another...
I was surprised that Shifter, Droll, etc. didn't make the list but then I saw the list 💀
i miss old school yugioh tbh, im a retro type person so this wouldnt come as a surprise if you knew me, but i miss playin like the anime instead of everyone just havin the same boring deck
Also, what's this with calling effects degenerate all of a sudden? Did some streamer call powerful effects degenerate so now it's "in" to do that or have I just missed the fact that it is a common saying already?
Top 10 monsters that both good on the field and when it leaves the field
Unpopular opinion but I really wish they didn’t ban cards that make games slower. I think they certainly have a place in a meta where most duels end on turn 1. I haven’t been able to even play a card for the past month on master duel lol
Ah man I still remember when you could use True King in Master Duel
Just out of curiosity. What would happen to the meta if they just unbanned all the cards?
Yugioh is done for then. Watch everyone and their mother make shock master while triggering 3 last will and draw 3/4 of their deck.
Maybe some "instant" win effects like Final Countdown and Jackpot 7
Maxx C doesn't make Ash, Called and Crossout mandatory; it just makes it so you have to play a good enough deck that needs to not be impressed by Maxx C or just play Card Destruction.
What deck apart from floo or true draco can afford to not care about maxx c? And card destruction can be ashed which you probably gave your opponent when you took the maxx c challenge.
@@vaxel0068 And Ash hard OPT, your opponent mostly will use Ash to "stop" the combo on the field, rather than keep the Ash for Card Destruction because players rarely use it in their deck.
@@renaldyhaen you didn't answer the first question and card destruction is such a bad card that only very niche decks run it so it's very telegraphed.
@@vaxel0068 Most of deck care about any interruption from their opponent, that's why Konami gives you some counter cards, just play that. Some decks cannot play well too under Dimension Shifter or Droll, should we ban them too? While Maxx C counters like Ash & Called are still good even if you don't meet Maxx C.
@@renaldyhaen I do think shifter should be banned, most decks rely so much on graveyard effects that shifter is effectively an FTK as it is a lingering effect with just 2 counters in called by and lancea. And only 1 of those you can use in your opponent's turn.
And you still haven't answered my question, what good enough deck apart from floo or true draco doesn't care about maxx c? Since your original argument was that it didn't make ash, called by and crossout mandatory, now you made a 180 and tell me to play them?
What about Marincess Wave?
It’s pretty busted protection.
I was expecting Final Countdown to be on the list.