Deep Learned Super-Sampling (DLSS) - Computerphile

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  • เผยแพร่เมื่อ 21 ก.พ. 2019
  • Can deep learning improve your gaming experience? We have no idea but we know how it works. Dr Mike Pound on Deep Learned Super Sampling
    EXTRA BITS: • EXTRA BITS - Mike on P...
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    / computer_phile
    This video was filmed and edited by Sean Riley.
    Computer Science at the University of Nottingham: bit.ly/nottscomputer
    Computerphile is a sister project to Brady Haran's Numberphile. More at www.bradyharan.com

ความคิดเห็น • 715

  • @worldaviation4k
    @worldaviation4k 5 ปีที่แล้ว +873

    I'm on a Computerphile Marathon today, love watching this guy

    • @julius4858
      @julius4858 5 ปีที่แล้ว +6

      Worldaviation 4K check out Robert Miles, he also has his own channel. Easy to binge

    • @peterhalpin8491
      @peterhalpin8491 5 ปีที่แล้ว +16

      Mike Pound is a boss!

    • @worldaviation4k
      @worldaviation4k 5 ปีที่แล้ว +1

      @@julius4858 thanks

    • @davidi1027
      @davidi1027 3 ปีที่แล้ว

      666 upvotes, cant upvote it anymore.

  • @snitram007
    @snitram007 3 ปีที่แล้ว +880

    “Maybe a game comes out and has a huge demand on your GPU”. Cyberpunk 2077 helped this age very well. The game relies heavily on DLSS

    • @themostwanted774
      @themostwanted774 3 ปีที่แล้ว +3

      true

    • @orangehunter6987
      @orangehunter6987 3 ปีที่แล้ว +3

      facts

    • @gardotd426
      @gardotd426 3 ปีที่แล้ว +65

      Yeah but DLSS 2.0 made half the video age like milk, considering they no longer train the AI for specific games anymore like DLSS 1.0

    • @FuZZbaLLbee
      @FuZZbaLLbee 3 ปีที่แล้ว +3

      @@gardotd426 doest that mean that it would potentially work for retro games as well? PS2, Dreamcast or GameCube?

    • @gardotd426
      @gardotd426 3 ปีที่แล้ว +10

      @@FuZZbaLLbee No. The game has to support DLSS

  • @liuby33
    @liuby33 5 ปีที่แล้ว +157

    "Or your graphics card is just amazing - mine is not."
    Just casually reminding you Mike the multiple GTX Titans you've got in the video about password cracking 😀

    • @hypnoticlizard9693
      @hypnoticlizard9693 5 ปีที่แล้ว +41

      University equipment which he accesses through the uni server...

    • @dixie_rekd9601
      @dixie_rekd9601 4 ปีที่แล้ว +24

      @@hypnoticlizard9693 which typically when updated and replaced will be sold to university staff at a huge discount. :)

    • @DasAntiNaziBroetchen
      @DasAntiNaziBroetchen 3 ปีที่แล้ว +15

      @@dixie_rekd9601 At which point it's pretty much useless for anyone to game on.

    • @dixie_rekd9601
      @dixie_rekd9601 3 ปีที่แล้ว +11

      @@DasAntiNaziBroetchen depends on the university... I have access to lots of 10 series Nvidia GPUs and theres a 2080TI theyre looking at getting rid of, simply because for the most part since theyre not buying it with their own money , a college can simply put in a requisition for a fair few new GPUs and get several of the most expensive models every generation. it depends what they need them for of course, but, say, a university that has a well equipped computer Lab and server setup, will want the latest greatest hardware no matter the cost.

    • @JulianDanzerHAL9001
      @JulianDanzerHAL9001 3 ปีที่แล้ว +2

      well, those didn't have tensor cores yet

  • @theIpatix
    @theIpatix 5 ปีที่แล้ว +517

    0:28 I guess he didn't mean "lower framerate" but "lower resolution".

    • @MikeDawson1
      @MikeDawson1 5 ปีที่แล้ว +18

      yes they need a subtitle/caption to fix that

    • @thomasesr
      @thomasesr 5 ปีที่แล้ว +1

      RCT never suffered from low framerate

    • @VisibleReality
      @VisibleReality 5 ปีที่แล้ว +40

      @@MikeDawson1 if only youtube had a tool which would allow you to show text on top of videos after you uploaded them.....

    • @ejetzer
      @ejetzer 5 ปีที่แล้ว +14

      Alexander Mitchell annotations are gone

    • @9SMTM6
      @9SMTM6 5 ปีที่แล้ว +7

      Guess he's gone down the physicist route where time=space.

  • @stefannilsson2406
    @stefannilsson2406 3 ปีที่แล้ว +240

    The new second generation DLSS is actually pretty impressive. It can improve framerate quite a lot with almost negligable visual quality.

    • @igorthelight
      @igorthelight 3 ปีที่แล้ว +4

      True!

    • @sofia.eris.bauhaus
      @sofia.eris.bauhaus 3 ปีที่แล้ว +31

      > with almost negligable visual quality.
      hehehe.

    • @teeoemm
      @teeoemm 3 ปีที่แล้ว +15

      Just experienced this in Death Stranding, 85fps DLSS off, 105fps with it on. (1440p, on a RTX 3060Ti)

    • @aussie_boosh
      @aussie_boosh 3 ปีที่แล้ว +13

      I am using DLSS 2.0 on Cyberpunk and am pretty impressed with the results. I was skeptical going in, but it really does work. Be amazing to see how far this progresses in another year.

    • @andrew6978
      @andrew6978 3 ปีที่แล้ว +5

      It's brilliant on Cyberpunk, the difference between me gaming at 1440p and 1080p.

  • @WickedMuis
    @WickedMuis 5 ปีที่แล้ว +346

    That all too subtle Crysis reference! :D

    • @Real_Tim_S
      @Real_Tim_S 5 ปีที่แล้ว +6

      That was the best part of the video :)

    • @TheLingo56
      @TheLingo56 5 ปีที่แล้ว +7

      Ironically not that hard to run these days and uses older AA tech :p
      Although funnily enough there's still parts that dip to 30-40 frames even today just because Crytek was betting on single core CPU performance getting faster than it did. Instead CPUs shifted to multi-core designs and Crysis 1's engine isn't well suited to that. Those sections also got stripped out of the console releases of Crysis 1 for similar reasons.

    • @cyberdrace
      @cyberdrace 5 ปีที่แล้ว +5

      ​@The Monarch I agree overall, however I would point out that some modern games feature equally or more advanced graphics and physics, however the difference is that they fail to incorporate any of this into the actual gameplay experience. For example the way destruction physics and object collison is handled is regularly on par or beyond what Crysis did many years ago, but you don't really notice it or are compelled by it because the game designers don't want to design core gameplay mechanics around the fact that the environmentis is accurately simulated and largely destructable, so they just choose to mostly disable it except for cosmetic purposes.
      What Crysis did exceptionally well was how it translated all the amazing technical advances of the engine into actual gameplay. It mattered that the physics were great because in addition of being able to literally blow stuff apart with grenades you also had a nanosuit that gave you super strength, allowing you to punch almost any object into orbit (well... at lest if you increased your strength value a bit with the ingame console), giving you a real sense of freedom and empowerment as a player, because you were allowed to realisticly engage these virtual environments on your own terms and with your own methods, in a way that didn't make you feel boxed into a specific, predetermined approach the developers wanted you to take.
      It mattered that vast amounts of foilage and terrain could be rendered in great detail with high draw distance and realistic lighting, because that's what it takes to recreate the experience of stealthily hunting your prey through a dense jungle like you're the Predator from Predator. Developers always talk about immersion as though it is achieved by graphics and other technicalities alone, however what matters most in my opinion is making the player feel like the choices they make are ones they came up with themselves, instead of having to pick them out of a small, arbitrarily constrained set of predetermined paths.
      Crysis was the perfect techdemo/sandbox/game-hybrid.

  • @fensoxx
    @fensoxx 2 ปีที่แล้ว +24

    Watching this for first time Christmas 2021 and a lot had changed since this was filmed. DLSS is the real deal and a major performance enhancer now.

  • @Stoojer
    @Stoojer 3 ปีที่แล้ว +29

    I'd love to see a followup video on this looking at DLSS 2.0/2.1.
    When looking at games where it's successfully implemented, it's clear that it actually exceeds what most people ever expected from it.

  • @LuisRuizHalo
    @LuisRuizHalo 5 ปีที่แล้ว +427

    I see Computerphile's Peter Parker and I click like. Very nice vid, bud!

    • @paulmichaelfreedman8334
      @paulmichaelfreedman8334 3 ปีที่แล้ว +3

      LOL. At first I thought...his name's not peter.....but after a few minutes it sunk in. He looks like Tobey McGuire

  • @caderatcliff6884
    @caderatcliff6884 2 ปีที่แล้ว +7

    I click on basically every video with Dr. Pound in it. Been on a binge recently, and I love listening to him explain stuff.

  • @Ferdam
    @Ferdam 3 ปีที่แล้ว +87

    The nice thing about DLSS is that in 2.0 version, it evolved so much it is now a generic super sampling algorithm, it does not depend on specific game training anymore.
    DLSS 2.0 is amazing

    • @brickbastardly
      @brickbastardly 3 ปีที่แล้ว +13

      I am pretty sure it does.
      Devs have to develop the game to work with DLSS 2.0
      And the list of games that do work is quite small.

    • @John15293
      @John15293 3 ปีที่แล้ว

      @@brickbastardly +

    • @ben_clifford
      @ben_clifford 3 ปีที่แล้ว

      We tried using this at my mapping company. It's performed ok.

    • @unskeptable
      @unskeptable 3 ปีที่แล้ว

      Source?

  • @seanld444
    @seanld444 3 ปีที่แล้ว +15

    Besides Tom Scott's appearances, I think Mike is my favorite Computerphile guest.

  • @Silentkill199
    @Silentkill199 5 ปีที่แล้ว +194

    This guy is James Grime of Computerphile ;)

    • @SteinCodes
      @SteinCodes 5 ปีที่แล้ว +4

      I might not know your reference but I do get the feel of it...

    • @ThatWarioGiant
      @ThatWarioGiant 5 ปีที่แล้ว +18

      Stein Codes james grime is the host of numberphile

    • @joedalton77
      @joedalton77 5 ปีที่แล้ว +10

      Not sweaty enough

    • @oresteszoupanos
      @oresteszoupanos 5 ปีที่แล้ว +4

      If you have been, thanks for watching.

    • @durvsh
      @durvsh 5 ปีที่แล้ว +5

      Search SingingBanana channel if you want to find more of his content

  • @somastic69
    @somastic69 3 ปีที่แล้ว +16

    0:30 I think meant to say “lower resolution”

  • @danieljensen2626
    @danieljensen2626 5 ปีที่แล้ว +167

    Meanwhile I experience like 90% of my media intake at 720p on a slightly dirty 5 inch phone screen...

    • @DanielFenandes
      @DanielFenandes 5 ปีที่แล้ว +8

      I'm sorry you are poor

    • @GoLDnTRiXX
      @GoLDnTRiXX 5 ปีที่แล้ว

      Dude, you need DLSS now!!!

    • @LittleRainGames
      @LittleRainGames 3 ปีที่แล้ว +4

      480p for me unless it needs it. if i leave it at 1080, my internet cuts out and i go over my data limiy.

    • @random_birch_forest
      @random_birch_forest 3 ปีที่แล้ว +1

      Well, you picked iphone yourself:) you could have gone to a much better screen for the same price

    • @danieljensen2626
      @danieljensen2626 3 ปีที่แล้ว +1

      @@random_birch_forest Never said it was an iphone, not sure why you'd assume that?
      And being poor doesn't have that much to do with it either, I suppose I could buy a slightly bigger phone but it's still a small screen. I have a laptop, I just rarely watch anything on it because it isn't as convenient.

  • @RohitMoni0
    @RohitMoni0 5 ปีที่แล้ว +3

    One of my favourite speaker / hosts on Computerphile. Found this super interesting. Thanks for the video!

  • @bruh_5555
    @bruh_5555 4 ปีที่แล้ว +7

    This channel is really underappreciated for the amazing content they post

  • @GoatzAreEpic
    @GoatzAreEpic 5 ปีที่แล้ว +21

    at 0:28 I think he means run at a lower resolution(lower than 4k) which will give u more fps, then recreate the image with deep learning to be like 4k

  • @crysis1234567
    @crysis1234567 5 ปีที่แล้ว

    Really helpful video. Explained the technicalities very well. Went through loads of articles that just didn't explain the detail well at all before stumbling onto this video

  • @socrates_the_great6209
    @socrates_the_great6209 4 ปีที่แล้ว +2

    I love this guy and the cameraman. World class questions.

  • @merbst
    @merbst 4 ปีที่แล้ว +6

    I remember the day I upgraded from my Verite Rendition v2200 OpenGL card to my first 3DFX Voodoo 2 12mb in the summer of 1998 (or maybe it was 1999) being so impressed by 1024×768 with no Anti-Aliasing at >30FPS and 1280×1024 at 20FPS that I thought the whole Anti-Aliasing debate was dead in the water, despite liking it at 320×240 but my framerate being too slow at 640×480 previously on the Verite.
    I was playing Quake Quake2 ZDoom, Half Life and Unreal at the time.

  • @SuperElephant
    @SuperElephant 5 ปีที่แล้ว +1321

    0:18 The game is a big game with lots of shi_ .. with lots of effects...lol
    Edit: Thaaanks for the likes! Have a great day everyone!

    • @th3d3wd3r
      @th3d3wd3r 5 ปีที่แล้ว +198

      Hahaa, think he was going to say shaders. Still though, might not lol

    • @ProjectPoltergeist
      @ProjectPoltergeist 5 ปีที่แล้ว +66

      Huh. While watching i thought he was about to say "shaders" and reconsidered, since not everyone may know what a shader is.

    • @andriszvinbergs9555
      @andriszvinbergs9555 5 ปีที่แล้ว +3

      omg :D didnt noticed at first

    • @Ken.-
      @Ken.- 5 ปีที่แล้ว +10

      Censoring the word "shaders" on this channel? Don't think so.

    • @SteelSkin667
      @SteelSkin667 5 ปีที่แล้ว +16

      I'm pretty sure he was going to say "'shaders" and then realize that he was going to have to explain what these were.

  • @El_Chompo
    @El_Chompo 2 ปีที่แล้ว +2

    Another great video from this channel. Regarding his answer of whether or not DLSS "works" or not (he said sometimes it does and sometimes it doesn't or something like that). To be more specific, it works incredibly well for still shots and low movement, and the faster the camera moves the less effective it becomes. So it's pretty nice to have in general. You will only catch the uglyness after a quick head spin but then quickly it all melts away back to nice and beautiful.

  • @SteelSkin667
    @SteelSkin667 5 ปีที่แล้ว +1

    This is not only topical, but also incredibly interesting. There is a lot of talk about DLSS these days, but very few explanations on how it's done. Now that you have brought it up, I'd love to hear more about antialiasing techniques in 3D applications. These have advanced by leaps and bounds in the past years, especially with the introduction of temporal AA.

  • @saadhassan3521
    @saadhassan3521 5 ปีที่แล้ว +9

    Would really love to see an actual programming language or any subject tutorial from Dr.Mike Pound. love the way he conveys knowledge, so easy to understand.

  • @TheFrankvHoof
    @TheFrankvHoof 4 ปีที่แล้ว +21

    Another way to explain this:
    When super-sampling, the value for a 'created' pixel will always be an interpolation of the pixel it was created from and its surroundings (i.e. a gradient).
    What DLSS does, is take a machine-learning algorithm, and apply that to figure out the formula for the gradient for a pixel based on what is happening on the screen. The network is supposed to figure out what hard & soft edges are in a frame, so pixels can be interpolated without creating aliasing issues.

  • @camocamel3
    @camocamel3 3 ปีที่แล้ว +5

    I love that this is filmed like The Office constant dramatic zooms in and out, really adds to the impact of the video.

  • @alkaholic4848
    @alkaholic4848 ปีที่แล้ว +2

    Brilliant explanation.
    (And despite only briefly covering AntiAliasing, it's still the best explanation i've ever heard of that too!)

  • @PyroX792
    @PyroX792 3 ปีที่แล้ว +6

    It is amazing how far DLSS has come since this video was published. I hope University of Nottingham got this professor an RTX graphics card to study. I know they were making jokes about it but honestly would be a good research project. DLSS is really neat!

  • @MohDza
    @MohDza 3 ปีที่แล้ว

    the best computer science channel on youtube ! !

  • @Sekusamu
    @Sekusamu 3 ปีที่แล้ว +14

    I see the influence of marketing on the choice of terminology. At first I was skeptical that a 4K screen would have only 4 times the number of pixels as a 1080p screen. This is not a naive guess. I worked for two decades in image processing and our cutting edge film recorders in 1990 were billed as 4k, because they were 4096 pixels wide. 4K screens are, indeed just 4 times the number of pixels as 1080p. This is for two reasons. Firstly, because 1080p is named after the vertical dimension, where the horizontal dimension is 1920. Secondly, the horizontal dimension of 4K is only 3840 pixels. So, if they had continued the naming convention, 4K would be 2160p, and 4K has just twice the dimensions each way as 1080p, but doesn't 4K sound so much more impressive a jump up from 1080p?

    • @ouroboros0311
      @ouroboros0311 3 ปีที่แล้ว

      You are correct...
      1920x1080=2073600
      2073600x4=8294400
      3840x2160=8294400

  • @tuxedo_productions
    @tuxedo_productions 4 ปีที่แล้ว +9

    Spent quite a bit of time at 9:19 trying to find the difference, only to remember I'm sitting here learning about upscaling 1080p to 4k with anti-alias on my 768p monitor.

  • @rmt3589
    @rmt3589 2 ปีที่แล้ว +1

    I love that this was 3 years ago! Implies that most devices already do this!

  • @XSpImmaLion
    @XSpImmaLion 5 ปีที่แล้ว +1

    Crazy stuff... I kinda thought real time ray tracing was supposed to eliminate some of that stuff, but apparently not. Another great video guys, thanks!

  • @jf4156
    @jf4156 3 ปีที่แล้ว +4

    I go from like 45 to 75+ fps simply by turning DLSS on. It's incredible

  • @thetastefultoastie6077
    @thetastefultoastie6077 5 ปีที่แล้ว +5

    I look forward to your further 'research'

  • @erikhendrickson59
    @erikhendrickson59 2 ปีที่แล้ว +1

    DLSS now, in 2021, is absolutely fantastic. DLSS on Quality Mode in Metro Exodus nearly DOUBLES my FPS when rendering at 4k!

  • @florapeng3356
    @florapeng3356 5 ปีที่แล้ว

    Being a MLE, I'm learning variational auto-encoder myself, fascinating how AE can compress so much info into just a couple latent variables. Think VAE and GAN are catching all the attention with the ability to re-create real-like data(image, video, text) :) nice talk Mike.

  • @dixie_rekd9601
    @dixie_rekd9601 4 ปีที่แล้ว

    mike pound is one of my favourite computerphile ..... presenters? guests? hosts? lecturers? ........... yknow..... that thing.

  • @nickjin3803
    @nickjin3803 5 ปีที่แล้ว +18

    30 mins ago I was watching a* algorithm, and now I am watching DLSS...

  • @jpvillaseca
    @jpvillaseca 5 ปีที่แล้ว

    Fantastic content today! Thank you for the thorough explanations

  • @TheSam1902
    @TheSam1902 5 ปีที่แล้ว +21

    Best computerphile guest is back !

    • @FahadAyaz
      @FahadAyaz 3 ปีที่แล้ว

      What about Tom Scott? 🤔

  • @8BitRip
    @8BitRip 5 ปีที่แล้ว +32

    Thank you computerphile very cool

  • @jackbrabham
    @jackbrabham 5 ปีที่แล้ว

    Great video, never quite understood anti-aliasing techniques until this.

  • @senorpoodles1755
    @senorpoodles1755 5 ปีที่แล้ว +3

    I love how at 9:18 they show side-by-sides of Battlefield 5, and both look exactly the same.

    • @Urxiel
      @Urxiel 5 ปีที่แล้ว +5

      the point was to show that when you have DLSS the game runs on higher FPS as opposed to TAA which is using more GPU resources and is 15fps lower than DLSS to produce the same graphics.

  • @tpo100cofficial9
    @tpo100cofficial9 4 ปีที่แล้ว +1

    knew about both of those terms before, could have never guessed this is what it meant

  • @HallsteinI
    @HallsteinI 5 ปีที่แล้ว +262

    "I love motion blur"
    HERETIC

    • @filiphedman4392
      @filiphedman4392 4 ปีที่แล้ว +4

      Me too

    • @TheChilvar
      @TheChilvar 4 ปีที่แล้ว +18

      @@filiphedman4392 Shun the nonbeliever!!
      SHUNNNNN

    • @TheManinBlack9054
      @TheManinBlack9054 3 ปีที่แล้ว +8

      It makes my head hurt

    • @cavemann_
      @cavemann_ 3 ปีที่แล้ว +8

      HEATHEN!

    • @itsme4g63dc8
      @itsme4g63dc8 3 ปีที่แล้ว +12

      Motion blur is the work of the devil. Much like fwd bmws.

  • @Robert-Wip
    @Robert-Wip 3 ปีที่แล้ว +1

    In this vid for 5 minutes now, and it's already interesting, i wanted to know what supersampling actually does
    exactly, and this man explains it super understandable, for me as a "normal" it guy.

  • @veggiet2009
    @veggiet2009 5 ปีที่แล้ว

    I think the nice thing about doing something like this on a game is that the network can be trained not only on "games" in general but they can be trained on the particular game that they are expected to work with.
    And I think also it could take advantage of other parameters that a game can offer that, say, a tv show can't. For instance you could theoretically get your 1080p aliased render to also render a 4th channel in addition to the RGB, maybe the 4th channel is a rendered wire frame or maybe it's depth or maybe it's a value that represents a particular quality that the object has, then you train the network on that 4 vector data... I would imagine the output would be significantly higher quality with access to more data that a game can provide.

  • @youtubewzd2196
    @youtubewzd2196 3 ปีที่แล้ว

    @Computerphile Dunno if it was pointed out before but he misspoke at 0:28: he said "run it at a lower frame rate" but actually means "run it at a lower resolution".

  • @brandonknape3099
    @brandonknape3099 3 ปีที่แล้ว

    This is a great channel.

  • @Sitharii
    @Sitharii 5 ปีที่แล้ว +1

    just noticed your channel ..... WOW !!! simply WOW !!! thank you so much for the interesting lesson😃😃 !!

  • @MMetalRain
    @MMetalRain 5 ปีที่แล้ว

    Now what if you have dynamic resolution and use DLSS to clean up those lower resolution frames. How fast/often can RTX cards choose whether to use DLSS for frame or not?

  • @brurpo
    @brurpo 2 ปีที่แล้ว +3

    It would be great to see a new video about it, how nvidia generalized the network so you dont have to train for a specific game, with much better quality, basically only needing a motion vector pass.

  • @SyntaxDaemon
    @SyntaxDaemon 2 ปีที่แล้ว

    DLSS 2.0+ is made of two primary components. The "AI" upscaling as talked about in this video is the second, while the first is just a temporal upscaling ("supersampling") method similar to TAA, and it's that first part which does that vast majority of the beneficial work. The "AI" component helps the apparent speed of the temporal resolve but doesn't really add much detail. For this reason, depending on the implementation, the developers may also choose to include an additional sharpening pass.
    Speaking of sharpening passes...
    AMD / ATI currently doesn't have anything which competes with this at all. The FidelityFX upscaling is just their Contrast-Adaptive Sharping (CAS) made resolution-independent with a basic upscaler (Bicubic or similar), and CAS itself is just an enhanced Lumasharpen. While certainly a useful and flexible way of improving the apparent fidelity of the image, it does not compete with the temporal sampling solution seen in DLSS.
    There's a whole conversation to be had on how games are made and optimized, and how Nvidia is pushing the technology of the market in their favor.

  • @anarfox
    @anarfox 3 ปีที่แล้ว +6

    And then they released DLSS 2.0 changing everything up completely.

  • @guruprashanthrao1093
    @guruprashanthrao1093 3 ปีที่แล้ว +4

    A part 2 is definitely needed with DLSS 2.0 that's here.

  • @sourabhk2373
    @sourabhk2373 5 ปีที่แล้ว

    God..! I love this channel..!!

  • @raghuramanswaminathan5187
    @raghuramanswaminathan5187 2 ปีที่แล้ว

    Man I wouldn't mind joining this Uni just to learn from this man

  • @carlosnumbertwo
    @carlosnumbertwo ปีที่แล้ว +1

    I just got a RTX 3060. And I’m amazed by DLSS. Thank you for the explanation!

  • @emilemil1
    @emilemil1 5 ปีที่แล้ว +37

    What I'd like to see is partial super-sampling. What if in an FPS for example we could render the center of the screen at true 4K, an outer perimeter at upscaled 1080p, and maybe the very edges/corners at upscaled 720p. That would make a lot of sense since it matches how our own eyes work, we mostly care about motion at the edges of our vision, and we can only focus on things we're looking directly at.

    • @Scratchci
      @Scratchci 5 ปีที่แล้ว +3

      Nice idea!

    • @IceMetalPunk
      @IceMetalPunk 5 ปีที่แล้ว +10

      What if I want to look at the side of the screen? You can't know where the player will be looking.

    • @DJPsyq
      @DJPsyq 5 ปีที่แล้ว +4

      That’s called Nvidia Multi-Rate Shading and it’s already in games like Shadow Warrior 2

    • @vonantero9458
      @vonantero9458 5 ปีที่แล้ว +6

      @@IceMetalPunk How about eye tracking? Render what you are looking at in highest detail.

    • @TheLingo56
      @TheLingo56 5 ปีที่แล้ว +2

      @@DJPsyq Boggles me why more games don't use this tech. Mix this with dynamic resolution and you have a winner for consistent framerates and decently crisp image quality.

  • @Martinsleep
    @Martinsleep 3 ปีที่แล้ว

    Its already so good!

  • @OhhhThatVarun
    @OhhhThatVarun 5 ปีที่แล้ว

    I have watched every video of this guy! :-D
    Sooo awesome! ❤

  • @solidghost4525
    @solidghost4525 3 ปีที่แล้ว

    BRO, great video. Thanks

  • @dbtechprojects2392
    @dbtechprojects2392 3 ปีที่แล้ว

    reminds me of an Article I read the other week showing around 100 images of faces which have been created by deep learning AI, its astounding the level this technology is at now, from looking at those images there is no way you could tell that the people had never existed and that they were created by AI, can't wait to see how far this can go

  • @anteconfig5391
    @anteconfig5391 5 ปีที่แล้ว

    I like the way things are going

  • @jonathaneveritt2441
    @jonathaneveritt2441 3 ปีที่แล้ว +1

    I would definitely recommend Digital Foundry's videos on DLSS 2.0 after watching this video. Some great results on games like Control and Death Stranding

  • @user-vn7ce5ig1z
    @user-vn7ce5ig1z 5 ปีที่แล้ว +6

    Speaking of Computerphile and games, where the heck is Miegakure? I'm dying and I'm worried I won't get a chance to play it; I only have a few decades left. Please do an update video to pressure him to finish it.

  • @no_more_free_nicks
    @no_more_free_nicks 5 ปีที่แล้ว

    That was very interesting, thank you!

  • @BritainAndy
    @BritainAndy 5 ปีที่แล้ว +97

    please sponsor this man a machine, a gpu and a bunch of games! :-D

    • @rawriclark
      @rawriclark 5 ปีที่แล้ว +16

      don't forget its for science!

    • @Sophistry0001
      @Sophistry0001 5 ปีที่แล้ว +13

      It's probably more of a lack of time thing. He sounded like he used to game.

    • @UmVtCg
      @UmVtCg 5 ปีที่แล้ว

      @C S That's just silly, how about a dedicated gaming Rig with an i9 9900K a RTX 2080ti and a bunch off RTX ON games

    • @MazeFrame
      @MazeFrame 5 ปีที่แล้ว +1

      @@UmVtCg 9900k is dooable, 2080ti is dooable. RTX games... not so much.

    • @tomservo5007
      @tomservo5007 5 ปีที่แล้ว

      His institution has the money .... I'm sure if he ask, they will do it.

  • @NeilRoy
    @NeilRoy 5 ปีที่แล้ว +1

    I'm assuming antialiasing is being done on the entire image. I'm wondering if they could do some sort of edge detection algorithm and then only do antialiasing on the area where edges are detected? You could potentially have a quality setting for it much like edge detection filter effects where if you turn the quality up, it detects more edges.

    • @Mythricia1988
      @Mythricia1988 5 ปีที่แล้ว

      Edge-detected antialiasing is already the standard. Super-sampling the entire image is generally considered the slowest possible implementation of AA and isn't really the standard option in any modern games.

  • @arnoldimus5905
    @arnoldimus5905 5 ปีที่แล้ว +12

    I would have never guessed, that one day Computerphile would allude to the "But can it run Crysis" jokes. Godspeed to you!

  • @slendi9623
    @slendi9623 3 ปีที่แล้ว +3

    6:12 who added "tentacles" in the subtitles?

  • @stephanmantler
    @stephanmantler 5 ปีที่แล้ว +9

    First six minutes felt like an endless loop describing the same problem four or five times over again. Made me feel like it’s 4K instead of 1080p 😜

    • @AlejandroLZuvic
      @AlejandroLZuvic 2 ปีที่แล้ว

      Exactly, I love Computerphile videos but this one was 7 minutes of just setting up the problem 5 times with the same words, and then the explanation is ok, but not really deep.

  • @minmaijd
    @minmaijd 5 ปีที่แล้ว +1

    I'm curious to know what they are training the network with specifically. It sounds like pixel data, but I can't imagine, even game specific, how a neural net could upsample. The variation in frame composition seems like you would get a lot of artifacts or noisy behaviors. The network doesn't presumably know if you are looking at a car burning or an open sky, for instance, which wouldn't remotely upsample the same.

  • @alexandrcifer76
    @alexandrcifer76 5 ปีที่แล้ว

    why dont they use deep network to fill in interlaced (or checkerboard) frames?

  • @JoshuaHillerup
    @JoshuaHillerup 5 ปีที่แล้ว

    Could these deep learning chips be used to more directly render the frames?

  • @srinidhiskanda754
    @srinidhiskanda754 5 ปีที่แล้ว

    Thank you for sharing knowledge

  • @daniellundqvist2926
    @daniellundqvist2926 5 ปีที่แล้ว +5

    1:43, my sarcasm meter went through the roof

  • @paradoxicallyexcellent5138
    @paradoxicallyexcellent5138 5 ปีที่แล้ว +1

    I would appreciate an explanation of how evaluating a trained neural network model is faster than sample-based anti-aliasing. Is there a paper on this?

  • @patrickmullan8356
    @patrickmullan8356 5 ปีที่แล้ว

    At 13:05, what is half resolution?
    Is each Side halved? So input of shape (X,Y) is then (X/2 , Y/2)?
    That is 1/4th of the total pixels.
    Or is the amount of pixels halved?

    • @Mythricia1988
      @Mythricia1988 5 ปีที่แล้ว

      It's not really a strict definition. I think in the overwhelming number of cases, people talk about the horizontal and vertical resolution, in pixels, not total count of pixels. People usually use megapixels as a measure if you are counting the totals... But that word is mostly just used when talking about image sensors or detail level of images. I've never seen "resolution" meaning anything other than x and y dimensions in technicaly imaging or programming.

  • @BenderBendingRodriguezOFFICIAL
    @BenderBendingRodriguezOFFICIAL 3 ปีที่แล้ว

    I could listen to this guy speak for hours. Reminds me of Gavin.

  • @adamz8314
    @adamz8314 5 ปีที่แล้ว

    Can I use dlss to play game on 1080 from 800*600 I should work since it work from 1080 to 4k.

  • @mathieudehouck9657
    @mathieudehouck9657 5 ปีที่แล้ว

    Maybe I should read the paper behind, but here is a simple question.
    Do the plan to train different models for say different levels?
    If you're in a bright field or in a dark cave, that makes difference even in the same game...
    They could as well use the same model for several games that have similar levels.

  • @joshuascholar3220
    @joshuascholar3220 5 ปีที่แล้ว +1

    He's talking about the network doing both morphic antialiasing and supersampling at the same time. While that would be a big improvement in speed, the gains we're seeing so far are so small that I think nvidia isn't even attempting the antialiasing part and they're taking an already anti-aliased image as the input.

  • @ChrisWCorp
    @ChrisWCorp 5 ปีที่แล้ว +2

    Haha that Crysis bump, love it!

  • @joncarter3761
    @joncarter3761 5 ปีที่แล้ว

    Big problem is DLSS in Battlefield V makes the image look blurry. It's hard to see while there's a lot of movement but it looks terrible when you stand still. Reminds me of the original implementation of FXAA.

  • @sinephase
    @sinephase 5 ปีที่แล้ว

    thing is with 4k and a high enough pixel density (like on a 27 inch monitor) you barely notice jaggies, if at all, so running AA only serves to blur the image, unless you're getting weird shimmering jaggies it's probably not worth using at that point.

  • @w0mblemania
    @w0mblemania 6 หลายเดือนก่อน +1

    Almost 2024... probably time for an update on this.
    DLSS has come a long way, and is now a staple/requirement for many games.

  • @filiplaskovski9993
    @filiplaskovski9993 2 ปีที่แล้ว

    Dlss 2.3 and dlss in general is amazing tech !!!

  • @tristunalekzander5608
    @tristunalekzander5608 3 ปีที่แล้ว

    Why do you put video recommendations at the end but with no links?

  • @jamieshelley6079
    @jamieshelley6079 3 ปีที่แล้ว

    Thanks for the explanation. It was bugging me on where the training data came from and how it can be applied so generally.
    It seems the answer is fairly obvious: do the work before release.

  • @_NaLo_
    @_NaLo_ 5 ปีที่แล้ว

    5:20 Correction: Multi Sample Anti-aliasing (MSAA) does use multiple samples per pixel but ONLY for pixels which have an edge going through them, so pixels in the middle of a polygon aren't affected. It is highly unlikely that all pixels have edges running through them.
    Full Screen Anti-aliasing(FSAA), aka Super Sampling Anti-aliasing (SSAA) aka render scale, does it for ALL pixels on the screen like he describes however.

    • @pottuvoi2
      @pottuvoi2 5 ปีที่แล้ว

      Slight correction.
      Multisampling calculates shader/texture once per pixel and stores result to all subsamples in pixel which are occluded by the polygon.
      Color, Z/Stencil buffers have all subsamples and every one is updated each time pixel is written.
      This is reason why only edges are affected and it still handles cases like intersecting polygons correctly.
      If MSAA would only affect edges of the pixel it wouldn't handle intersecting polygons correctly. (Like the 16xAA Parhelia used.)

  • @splendorman7922
    @splendorman7922 ปีที่แล้ว

    this dude knows everything

  • @aitchpea6011
    @aitchpea6011 5 ปีที่แล้ว +7

    Interesting note. I initially thought 4K was 16 times bigger than 1080p, thinking it was four times bigger vertically and horizontally. Turns out I was wrong. 4K refers to the horizontal resolution, whereas 1080p refers to the vertical resolution. They changed naming conventions to make it seem like you're getting more improvement in resolution than you actually are.

    • @0x6e95
      @0x6e95 3 ปีที่แล้ว +2

      4K sounds way more marketable. It's much better than saying the alternative.

    • @andrew6978
      @andrew6978 3 ปีที่แล้ว +1

      2160p doesn't sound as sexy I suppose.

  • @mhbrugman
    @mhbrugman 5 ปีที่แล้ว

    Why would the network weights be shipped with the driver rather than the game?

  • @MrJosh6889
    @MrJosh6889 5 ปีที่แล้ว

    Side question. Does Nvidia DLSS require telemetry? I have the windows service for it turned off, for obvious reasons.

  • @daft_punker
    @daft_punker 5 ปีที่แล้ว

    Mike Pound!!!! I love this guy

  • @faruknane
    @faruknane 5 ปีที่แล้ว

    Do you think of testing and training a model in order to get higher resolution image from low-res image or the same resolution image looking just the same with super sampled image?

    • @faruknane
      @faruknane 5 ปีที่แล้ว

      Great Video by the way. I'm really glad you talk all these staf.

  • @Brando4774
    @Brando4774 5 ปีที่แล้ว

    what's to stop taking the raw input into the GPU and performing deep learning to produce the final picture?

    • @igorthelight
      @igorthelight 3 ปีที่แล้ว +1

      Time.
      That will need MUCH more that 16 ms :-)