That is so amazing,,, but i have problem on 15:50, I tried to rotate however its not working but the scale is working that way. does anyone know how to fix it..?
Thx for this amazing tutorial ! But when you rotate the grass inside the cloner at 16:00, it doesn't work for me, do you think it have changed because of new updates ?
Fantastic tutorial! I followed along with a different concept and it all worked. My only question is that I added a light and once I added the material, the light no longer has an effect on it. Is that a material issue?
Hello, so thankful for this extra useful knowledge you're sharing. I have some troubles trying to make current state to object, my laptop can't handle that. Do you have any thoughts how it can be solved ?
I use the LUMIX S5 with a lot of diffrent lenses, but in this one i used a old vintage 50mm f/1.7 I try a lot of diffrent lenses, but i haven't found the one yet :)
@@성이름-z3o4p there are couple of options. 1) use your poly landscape object and create a new empty poly selection tag. use Fields option there and use Shader Field. Use a Falloff shader there, in world mode - the gradient will control an area where will be your instances distributed - don´t forget to use the selection tag in your cloner/matrix. 2) you can use the same - but without the selection. use a cloner/matrix and a Plain effector. Set the scale there (uniform) to -1. Use a random field, use a higher size - to generate some variations in distributions (later). Then use a Shader field with Falloff again. Leave it on the Max. The last one is the Quantize there - set it to 1. This is a very easy way how to mask away small instances - you will get randomly distributed instancies only on the top.
Thanks Lukas, that's very helpful! I had to create some giant worm casts for a project and your method worked perfectly!
Can you make a tutorial on how you animate that spear?
How much love and dedication in your tutorials, love this
Absolutely incredible. Thanks so much for sharing!
Loved this one.
Why did you put the stuff in a connect at 3:37?
My geometry collapsed after I put everything in a connect object
Great tutorial! Really love this volume technique.
Thanks man! Love your stuff too :)
Just worked this through... saved it as a template! So great! THX A LOT!
You helped me a lot, I hadn't been able to find the stones for the project for a long time. This solution is just great
nice one man! didn't know about the terrain mask technique :)
Can u do a tutorial on how to make sparkling liQuid like sea or ocean
That was excellent - lovely range of techniques there for a great final result..
Man I love it, we have a very talented danish designer here 👏🏻
Simple but awesome way how you worked with the Shader Field. I'll definitely adapt this on my own stuff, thanks for that!
I'm just happy to share the knowledge
i love your tutorials, you're helping me to create the coolest stuff! thanks so much, you're the greatest!
Thanks and Thanks! this is one of best tutorial never made, 4k resolution, so clear, fast and beautiful result...and procedural! really thanks man.
This is great! I don't know why I'm not able to rotate the grass and the bush though
You need to rotate the anchor point of your grass, it's pretty weird I'll agree
@@lukasthorup It's Working. Tks brooooooooo
I have same problem😭did you solve it??
@@수리-u3t go into object mode > activate Rotate Tool > rotate X by 90°
Excellent Lukas! Thanks for this!
Really Loved this one, it cleared many of the concepts! thanks
Amazing tutorial, thank you!!
LOVE YOUR WORK!KEEP GOING❤
So cool method, i've got a new french suscriber dude!
That is so amazing,,, but i have problem on 15:50, I tried to rotate however its not working but the scale is working that way. does anyone know how to fix it..?
The master is back! Thanks Lukas!
I never learn about altitude mask and can be extremly good thank you
Thx for this amazing tutorial ! But when you rotate the grass inside the cloner at 16:00, it doesn't work for me, do you think it have changed because of new updates ?
go into object mode > activate Rotate Tool > rotate X by 90°
Did you figure this out?
Perfect!
new style of chanel is greate! :)
killer setup
Appreciate it a lot. Something different than my normal cubes and spheres (lol)
Gonna give this a try and hope my laptop can handle it ;)
16:15 different cliffs
good job Lucas!
Hi Lucas! Where I can buy the rock material + the grass? It looks amazing! Loved the tutorial
Super cool! Keep it coming
genius method. appreciated
Fantastic tutorial! I followed along with a different concept and it all worked. My only question is that I added a light and once I added the material, the light no longer has an effect on it. Is that a material issue?
Amazing, bro! Added to bookmarks :)
wish you could show us how to render just like you did
Really nifty tricks!! nice :D
Thenks very much for this lesson
how i can get on the Grass - in my cinema 4d is not found it
Great tutorial (as usual) 👏❤
Bro, it's a cool tutorial, but the problem is that you didn't show how you placed the light in the scene and animated the ball
Wow this is really cool!
color of the rug texture plz anyone
Wow, how do you work these things out? I will definitely try this technique.
Great tutorial man!
Thanks dude ;)
Always looking forward to your tutorials! great as usual
Awesome tutorial! Thanks for sharing 🤝
Thank you from Moscow !
Cool procedural rocks tutorial!
very good tutorial, it would be great, a tutorial on how to animate the camera 🔥
I can´t turn my grass up the way you did it
Hello, so thankful for this extra useful knowledge you're sharing. I have some troubles trying to make current state to object, my laptop can't handle that. Do you have any thoughts how it can be solved ?
Maybe you have too many polygons, try to make the volume builder have bigger voxels. And then make more detail in the materials ☺️
@@lukasthorup thanks for the reply. I will try
Hi, which camera and lens do you use ?
I use the LUMIX S5 with a lot of diffrent lenses, but in this one i used a old vintage 50mm f/1.7
I try a lot of diffrent lenses, but i haven't found the one yet :)
Genius ❤
I love it !!
No love to the original desiger of this scene file?
Nice broo!!!
Great one 👏
Nice you said my grass is good :). I will remember that.
Hehe 😂
Just a suggestion, in my opinion, the Falloff is better, easer, faster, doest the same, sure.
which falloff exactly?
@@성이름-z3o4p there are couple of options. 1) use your poly landscape object and create a new empty poly selection tag. use Fields option there and use Shader Field. Use a Falloff shader there, in world mode - the gradient will control an area where will be your instances distributed - don´t forget to use the selection tag in your cloner/matrix.
2) you can use the same - but without the selection. use a cloner/matrix and a Plain effector. Set the scale there (uniform) to -1. Use a random field, use a higher size - to generate some variations in distributions (later). Then use a Shader field with Falloff again. Leave it on the Max. The last one is the Quantize there - set it to 1. This is a very easy way how to mask away small instances - you will get randomly distributed instancies only on the top.
Nice!
why you are so handsome?