Why Made of Fire HDDT is harder than you think

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  • เผยแพร่เมื่อ 20 ก.ค. 2024
  • Made of Fire is a classic osu! map that has challenged generations of players, but now as we pass the two year anniversary of chocomint's (Cookiezi's (shigetora's) ) HDDT FC it's a great time to look back and see why this map is so difficult in the first place.
    Beatmap: osu.ppy.sh/b/40017
    Score: osu.ppy.sh/scores/osu/2922057633
    Player: osu.ppy.sh/u/124493
    #osu! #osuhistory #cookiezi
  • เกม

ความคิดเห็น • 287

  • @mouse5318
    @mouse5318 2 ปีที่แล้ว +2015

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @Garfield_Osu
    @Garfield_Osu 2 ปีที่แล้ว +1530

    I'm gonna be honest this script reads like an osu copypasta

    • @archeryse3347
      @archeryse3347 2 ปีที่แล้ว +609

      chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

    • @JuTakii
      @JuTakii 2 ปีที่แล้ว +75

      @@archeryse3347 no way lmfao

    • @SSAS1129
      @SSAS1129 2 ปีที่แล้ว +19

      @@archeryse3347 LOL

    • @nx_
      @nx_ 2 ปีที่แล้ว +31

      @@archeryse3347 you're a madlad

    • @666MANIAC
      @666MANIAC 2 ปีที่แล้ว +11

      @@archeryse3347 fucking legend

  • @xWater_osu
    @xWater_osu 2 ปีที่แล้ว +393

    he finally found his comfortable spot for his right hand

    • @thelemonboy6233
      @thelemonboy6233 2 ปีที่แล้ว +3

      We shall see about that. I’m hoping he can prove all the haters WRONG!!!!!!

    • @coffeedvdrw
      @coffeedvdrw 2 ปีที่แล้ว +4

      wrong game

    • @zafuro
      @zafuro 2 ปีที่แล้ว +3

      every time

    • @redoxosu4506
      @redoxosu4506 2 ปีที่แล้ว +18

      now he won't need a new monitor

    • @itzlqmer6084
      @itzlqmer6084 2 ปีที่แล้ว +1

      Wait you were talking about his grip for his pen I thought of something else.....

  • @Razi7s
    @Razi7s 2 ปีที่แล้ว +351

    the 7 year old hddt attempt shows how he was interested in the score already back then. Also damn that guy was happy after he slammed the pen when the play finished

    • @kurokun07
      @kurokun07 2 ปีที่แล้ว +18

      remember when shige said he used to be faster pre-ban lmao he used to put dt on everything

    • @Pitkin18
      @Pitkin18 2 ปีที่แล้ว +1

      Lol “that guy”

  • @zx9018
    @zx9018 2 ปีที่แล้ว +460

    just go to any old top player and I bet this will be one of their most played maps, so easy to mindblock

    • @Decscots
      @Decscots 2 ปีที่แล้ว

      @@YGOkid8 what is your rank?

    • @YGOkid8
      @YGOkid8 2 ปีที่แล้ว +41

      @@Decscots Not high, only 15k. Struggled a lot with the game since I used to be unable to stream faster than ~130BPM and couldn't read AR9 because it was too fast, lol. Still a long way to go, but I like to think I've come a long way since then.
      ...also this is like the 3rd time I've tried to reply (comment kept getting deleted for some reason), then I tried editing my original comment then _that_ got deleted, so I'm just going to put my original comment here:
      _"Can confirm, joined osu in 2009 and it is my most played map. Passed it for the first time in 2015, could only pass it again in 2020."_

    • @Decscots
      @Decscots 2 ปีที่แล้ว +1

      @@YGOkid8 cool i guess

    • @stumphole145
      @stumphole145 2 ปีที่แล้ว +1

      Bro i literally played this map like 50 times i only could pass the start

    • @HoundBlueDragon
      @HoundBlueDragon 2 ปีที่แล้ว +37

      Yep

  • @therumbonator2502
    @therumbonator2502 2 ปีที่แล้ว +146

    Damn it's really been 2 years since he hit that score huh...

    • @MMenyan
      @MMenyan 2 ปีที่แล้ว +3

      it feels like longer ngl

    • @shrimp2751
      @shrimp2751 2 ปีที่แล้ว +27

      @@MMenyan no it doesn't, it feels like yesterday XD

    • @Qishilu5
      @Qishilu5 2 ปีที่แล้ว +1

      Wtf dude it feels like he did it a month ago

    • @nunca727
      @nunca727 2 ปีที่แล้ว +1

      @@Qishilu5 34 secs

    • @jonathand3842
      @jonathand3842 2 ปีที่แล้ว

      Covid happened

  • @yaboitroy4101
    @yaboitroy4101 2 ปีที่แล้ว +93

    I remember seeing him set this on stream after replaying it countless time seemingly impossibly mindblocked. I just want to go back to better days I guess.

  • @hqh_blw
    @hqh_blw 2 ปีที่แล้ว +47

    it's still hard without DT too

  • @ajj5735
    @ajj5735 ปีที่แล้ว +8

    I'll never forgive u for what u have done

  • @KoAery
    @KoAery 2 ปีที่แล้ว +1

    good video hope too see more of these videos on covering certain crazy plays that seems to be forgotten

  • @Asurataer
    @Asurataer 2 ปีที่แล้ว +11

    Funny thing is that a lot of newer players wouldn't even be able to hit patterns like these, because nobody really makes maps like this anymore. You can see it from a lot of the older maps, they have strange mapping, and patterns that you just don't see anymore.

  • @thatguy5233
    @thatguy5233 2 ปีที่แล้ว +56

    i personally see how hard it is right off the bat. such a cool looking play. and it usually is hard for me to appreciate even 10* plays (everything seems so much easier when i'm only watching it... i must intentionally remind myself how fast it really is)

  • @redoxosu4506
    @redoxosu4506 2 ปีที่แล้ว +7

    Made of Fire HDDT is harder than you think because you have the urge to smash your monitor

  • @aarkieosu
    @aarkieosu 2 ปีที่แล้ว +10

    chocomint’s Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint’s score remains the ONLY DT FC, and there’s much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players’ rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we’ve gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player’s aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint’s play is so astonishing. It’s hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint’s HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!’s best plays of all time

    • @pokemonmaster42000
      @pokemonmaster42000 2 ปีที่แล้ว +1

      wait aren't you the osu!place guy

    • @aarkieosu
      @aarkieosu 2 ปีที่แล้ว +1

      @@pokemonmaster42000 WAIT NO SHOT WSG BRO

  • @Crysox
    @Crysox 2 ปีที่แล้ว +18

    I've always considered this to be the best play in the game since he did it, I'm glad it gets more attention!

  • @prawtism
    @prawtism 2 ปีที่แล้ว +3

    Imo still GOAT play, I remember when someone was asking for new best plays after FDFD, I didn't even see this mentioned.

  • @Colexii
    @Colexii 2 ปีที่แล้ว +13

    This score aswell as his Daisuke hddt choke are in my opinion 2 of the greatest dt scores of all time

    • @shadxw7623
      @shadxw7623 2 ปีที่แล้ว

      mrekk's score on it too

    • @maxdragonsoul5553
      @maxdragonsoul5553 2 ปีที่แล้ว +7

      @@shadxw7623 pretty sure he's talking about moph's expert diff, mrekk has no chance on that one

    • @afiqFPS
      @afiqFPS 2 ปีที่แล้ว

      greatest DT? No but one of the greats

    • @vtrizer
      @vtrizer 2 ปีที่แล้ว +6

      @@afiqFPS in his opinion*

    • @isuck6049
      @isuck6049 2 ปีที่แล้ว

      @@maxdragonsoul5553 aim control player right there

  • @kendall0987
    @kendall0987 2 ปีที่แล้ว +4

    Cookiezi

  • @ez4j3nz54
    @ez4j3nz54 2 ปีที่แล้ว

    Nice video! You should also cover hddt on daisuke. Legendary play

  • @redditfm4578
    @redditfm4578 2 ปีที่แล้ว +2

    More videos like this. Not a question

  • @xjfn
    @xjfn 2 ปีที่แล้ว +3

    I saw that score on the leaderboards and thought it was glitched, then I watched it and thought "wow that is such a cookiezi score"

  • @dioshock4215
    @dioshock4215 2 ปีที่แล้ว

    U should've said something about ekoro scores on this like his ezdthdfl choke and ezdtfl fc is pretty crazy.

  • @Nekigora
    @Nekigora 2 ปีที่แล้ว +3

    0:21 this is not the only DT FC, Ekoro has a EZDT and EZDTFL FC

    • @_Tao__
      @_Tao__ ปีที่แล้ว +1

      EZDT

  • @Crispified98
    @Crispified98 2 ปีที่แล้ว

    this is my favourite map, most played

  • @sid0000
    @sid0000 2 ปีที่แล้ว

    LETS GOOOOOOOOOOOOOOOO

  • @coffeedvdrw
    @coffeedvdrw 2 ปีที่แล้ว +1

    It's Shige what do tou expect.

  • @spicykoreannoodle
    @spicykoreannoodle 2 ปีที่แล้ว

    he just found a comfortable spot for his right hand thats all

  • @FaOwO
    @FaOwO 2 ปีที่แล้ว +21

    Not the only DT fc, Ekoro already fc'ed with EZDT

    • @uvtears
      @uvtears 2 ปีที่แล้ว +1

      and his ezdthdfl score too…

    • @hachikuji_mayoi
      @hachikuji_mayoi 2 ปีที่แล้ว +56

      completely different kind of plays

    • @Gyuki
      @Gyuki 2 ปีที่แล้ว +23

      EZ removes like 90% of the aim control required

    • @SoullessNazzerin
      @SoullessNazzerin 2 ปีที่แล้ว +3

      @Super Kisa the fact that he did the same thing with hdfl shows that he has practically memorized the entire map, defeating the difficulty of the reading all together

    • @SoullessNazzerin
      @SoullessNazzerin 2 ปีที่แล้ว +4

      @Super Kisa not to mention that this map is really easy with EZ compared to other maps, hell even my own EZ score on this is better than my nomod score.

  • @Dezu123
    @Dezu123 2 ปีที่แล้ว +1

    When i was starting to play osu I remember there were EZ fc's on leaderboard. DT is unbelievable

  • @IoLker39
    @IoLker39 2 ปีที่แล้ว

    not the only dt fc anymore :D

  • @w3llplad783
    @w3llplad783 ปีที่แล้ว

    this video was made exactly on my birthday

  • @sincere3238
    @sincere3238 ปีที่แล้ว

    the glazing in this video is outrageous

  • @AndrewRKenny
    @AndrewRKenny 2 ปีที่แล้ว

    This is his best FC for sure.

  • @sonoilvero
    @sonoilvero 2 ปีที่แล้ว +2

    I ve played this map 160 times and i know for a fact this map is hard as hell

  • @05_olo_29
    @05_olo_29 2 ปีที่แล้ว +1

    I wonder if anyone will do it on HDDTHR

  • @oyha9176
    @oyha9176 2 ปีที่แล้ว

    shiges tapping style is super good for aim control

  • @bggamingdeluxe5658
    @bggamingdeluxe5658 2 ปีที่แล้ว +2

    243 bpm spaced streams.

  • @reflex9216
    @reflex9216 2 ปีที่แล้ว +2

    i have no doubt this is really fucking hard

  • @UmCaraNormalnumPlanetanormal
    @UmCaraNormalnumPlanetanormal 2 ปีที่แล้ว

    Does anyone know how much pp it was worth when he se it? Cuz thanks to the rythm complexity buff im fairly sure it got a HUGE buff, its now worth 810pp
    Nvm i got it, it was 676 pp before, cool

  • @ketomi6477
    @ketomi6477 2 ปีที่แล้ว

    Without the aim control, high density, and HD, 243 BPM followpoint streams is insane by itself.

  • @vaxei_osu
    @vaxei_osu 2 ปีที่แล้ว

    Now this map FC with HRHDDT

  • @xWater_osu
    @xWater_osu ปีที่แล้ว

    chocomint's impressive play in osu! on the map "Made of Fire HDDT 98.54 full combo." The play is considered one of the most remarkable in osu! history, demonstrating the player's skill and experience.
    The map itself presents several challenges. With Double Time (DT) applied, it increases the map's speed to approximately 243 bpm, making it faster and more demanding than what most players are accustomed to. Additionally, the note density and rhythm patterns throughout the map require exceptional reading, finger control, and rhythm sense.
    One of the notable difficulties of the map is its aim control. The continuous patterns with varying velocity and angle changes, particularly the zig-zag patterns in high-spacing sections, demand precise aim adjustments within a short time window. chocomint's exceptional aim control sets them apart from other players.
    Moreover, the combination of DT and Hidden makes the map even more challenging. Hidden adds an extra layer of difficulty to the reading aspect, making it significantly harder to follow the patterns. The ability to maintain accuracy while dealing with complex patterns and challenging aim requirements showcases chocomint's skill.
    The play's true brilliance lies in the combination of all these elements. DT alone pushes the aim control to its limits, but adding Hidden makes it exceptionally difficult. Balancing aim, tapping, and reading throughout the entire map requires tremendous focus and skill. chocomint's ability to execute all these aspects flawlessly is what makes this play truly astonishing.
    Describing the level of skill involved in such a play is difficult, but you can gain a better understanding by trying the map yourself. chocomint's HDDT score stands out due to its high accuracy and the inclusion of Hidden, setting it apart from other attempts by players. While some players are now approaching DT FCs on the map, they often lack the same level of accuracy and do not include Hidden.
    Overall, chocomint's play on "Made of Fire HDDT 98.54 full combo" is regarded as one of the best plays in osu! history, showcasing exceptional skill, aim control, reading ability, and focus. It remains an impressive achievement that is highly appreciated in the osu! community.
    -ChatGPT

  • @NooSixpack
    @NooSixpack 2 ปีที่แล้ว +1

    2:52 pff this is a farm map you see the 1-2s there?

  • @leferraille7207
    @leferraille7207 2 ปีที่แล้ว +3

    i always misspell it as maid of fire

  • @Iru67
    @Iru67 2 ปีที่แล้ว

    no one:
    based on FGSky recent play: time to HDDTHR this

  • @DorisRivera0791
    @DorisRivera0791 ปีที่แล้ว

    Looks like I need a new monitor
    -Tera

  • @Dubimoxd
    @Dubimoxd 2 ปีที่แล้ว

    chalk a mint

  • @alexanderschwarz242
    @alexanderschwarz242 2 ปีที่แล้ว +1

    when shige's acc is below 99% and he doesn't troll the ending you know it's a hard map

  • @geiboi77
    @geiboi77 ปีที่แล้ว

    It's already been a year...?

  • @cpnle4573
    @cpnle4573 2 ปีที่แล้ว

    its now 800pp

  • @hyperone3232
    @hyperone3232 2 ปีที่แล้ว

    When you need 2000 words on your essay but you only written down a paragraph and its due in an hour

  • @vastly
    @vastly 2 ปีที่แล้ว

    I personally believe his play on Environmental Superman, or Chaoz Japan is more impressive, especially Environmental Superman.

  • @kamatisboy7173
    @kamatisboy7173 2 ปีที่แล้ว +1

    wait a second, this isnt bruhmasterL

  • @ibarnumi1302
    @ibarnumi1302 2 ปีที่แล้ว

    To be fair i fell mreck has the aim control to fc this after all those plays on running in the 90s

  • @warguy6474
    @warguy6474 2 ปีที่แล้ว +2

    ekor with hddtfl

    • @minbcraft
      @minbcraft 2 ปีที่แล้ว

      ekor and g same house collab fc with hddthrflsdpfcnv2 incoming

  • @xWater_osu
    @xWater_osu 2 ปีที่แล้ว

    bonk

  • @saturn6458
    @saturn6458 2 ปีที่แล้ว

    this sounds like a sseth video

  • @ckrom8
    @ckrom8 2 ปีที่แล้ว +1

    you need to be AT LEAST +190 IQ to understand this play...

  • @Anononononomous
    @Anononononomous 2 ปีที่แล้ว

    Willy is soo diffrent on stream compared to how he sounds like rn 🤣

  • @nnnyuy88yhj
    @nnnyuy88yhj 2 ปีที่แล้ว

    batchest

  • @Kalfia
    @Kalfia 2 ปีที่แล้ว

    Kokomint or chooo koou mint?!?

  • @lifeishard218
    @lifeishard218 2 ปีที่แล้ว +1

    NAh WhItECaT WIll FC iN fEw TrIeS

  • @user-zk4nh2el7h
    @user-zk4nh2el7h 2 ปีที่แล้ว

    Then fgsky almost snipe cookiezi score

  • @cyan6579
    @cyan6579 2 ปีที่แล้ว

    Yep

  • @jojobernier7805
    @jojobernier7805 2 ปีที่แล้ว

    what about daisuke hddt

  • @loganoss2k
    @loganoss2k 2 ปีที่แล้ว

    Isn’t there a few ezdt fcs already tho

    • @lollmaonice
      @lollmaonice 2 ปีที่แล้ว +4

      Ez mod removes the precise aim control needed for this map so they're not as impressive as hddt

  • @Zyluki
    @Zyluki 2 ปีที่แล้ว

    Those are 16th note rhythms there, not 4th

  • @Mista1Take
    @Mista1Take 2 ปีที่แล้ว

    Vaxei solos

  • @oscareklund05
    @oscareklund05 2 ปีที่แล้ว

    humu

  • @mollysandera991
    @mollysandera991 2 ปีที่แล้ว +3

    I want to be the one of the few people who FC's this with HDDT.... For this I'll need a reading ability better than my current one and aim control so good it's on par or close to chocomint's on mouse, of which right now I don't even have as a 6 digit who can't even pass 6 stars like their farming brethren

    • @swisherrrr
      @swisherrrr 2 ปีที่แล้ว

      i believe in you :)

    • @chocomint8714
      @chocomint8714 2 ปีที่แล้ว

      i really hope you get to that level some day dude

  • @ahojpika8213
    @ahojpika8213 2 ปีที่แล้ว

    i cant pass made of fire nm

  • @minhperry
    @minhperry 2 ปีที่แล้ว

    This is now 800pp after rework lmao

    • @gaminf6713
      @gaminf6713 2 ปีที่แล้ว +1

      Freedom dive is 920 and everything will freeze probably will be 800 soon too lmao

    • @mouse5318
      @mouse5318 2 ปีที่แล้ว

      chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @masnun2281
    @masnun2281 2 ปีที่แล้ว +2

    you sound like patrick bateman it sounds 20 times funnier

    • @wabbajocky8235
      @wabbajocky8235 8 หลายเดือนก่อน

      willy tryna make a reservation at roundtable

  • @randomness4989
    @randomness4989 2 ปีที่แล้ว +3

    Not an easy map for sure but then again this is shige,i mean choco mint so nothing is impossible for him,also it feels like he is cursor dancing on those line jumps

  • @darkflightdreamer1698
    @darkflightdreamer1698 2 ปีที่แล้ว

    It looks easy

  • @aliasbandika2334
    @aliasbandika2334 2 ปีที่แล้ว

    WYSI likes

  • @KurumiEnjoyer
    @KurumiEnjoyer 2 ปีที่แล้ว

    chocomint's Made of Fire Hidden DoubleTime 98.54% full combo.
    Without a doubt one of the most impressive plays ever set in osu! history, but one that
    takes some experience to appreciate fully. In the 12 years that this map has been ranked
    chocomint's score remains the only DoubleTime FC, and there's much more to unpack about this score.
    While some maps easily convey how difficult they are through the raw aim or speed requirements,
    Made of Fire is more nuanced than it may seem at first glance.
    To help illustrate just how difficult this play is
    I would like to break down and analyze aspects of the map and the play itself.
    Right off the bat we get a sense of the density of the notes and the reading difficulty associated.
    With DoubleTime applied the map becomes around 243bpm and approximately approach rate 9.67,
    a higher note density than most players are used to.
    Still this should be manageable, but adding to the difficulty is the constant rhythm of and
    spacing of the patterns which continues for the entire map.
    These would already pose a significant challenge to a player's rhythm sense,
    reading, and finger control, but with Hidden the reading becomes much harder.
    This is all bread and butter to someone like chocomint who plays maps with similar
    patterns all the time, but everything we've gone over is just the beginning.
    Ask any top player what the hardest part of Made of Fire is and they will all say: the aim control.
    Many of the patterns in this map are continuous with strange velocity and angle changes which need
    very fine adjustments in a player's aim to hit. None are more apparent than the various
    "zig-zag" patterns which appear in the highest spacing sections.
    These require a player to aim to each note in a 1/4th beat time window while potentially changing
    to an almost opposite direction. This is where chocomint shines,
    as almost no players have the level of aim control which he does.
    Bringing it all together is where the magic of this play really lies.
    DoubleTime alone makes the aim control barely in reach for any other player,
    but adding Hidden makes these highly control intensive patterns nearly impossible.
    Following the rhythm on such a map can be hard already as well,
    and trying to keep high accuracy given the layout of the patterns becomes ridiculous too.
    The real challenge is diverting focus between the aim aspect and the tapping aspects of the map,
    while keeping your reading in check as well. Keeping up with the map the entire way through
    to such a degree is exactly why chocomint's play is so astonishing.
    It's hard to put into words how much skill goes into a play like this, but to get an
    idea I recommend trying the map for yourself. chocomint's Hidden DoubleTime score truly is
    in a league of its own when it comes to the aspects described earlier.
    Just over two years after it was set some players are now approaching DoubleTime FCs,
    but with not nearly as high accuracy and the majority lacking Hidden.
    For now it will remain a dream play for every top player,
    and a reality for chocomint. Hopefully this video has given
    you some more insight into and appreciation of one of osu!'s best plays of all time.

  • @origin9495
    @origin9495 2 ปีที่แล้ว

    made of fire is 💀💀

    • @berry5891
      @berry5891 2 ปีที่แล้ว

      everybody forgor this top play 💀💀

  • @exars
    @exars 2 ปีที่แล้ว

    3 mod mrekk doable

    • @wizardsmix7961
      @wizardsmix7961 2 ปีที่แล้ว +1

      not even remotely doable lol

    • @exars
      @exars 2 ปีที่แล้ว +1

      @@wizardsmix7961 i’ll come back in 3 months

    • @surite2573
      @surite2573 2 ปีที่แล้ว

      he can't aim it 3 mod

    • @mouse5318
      @mouse5318 2 ปีที่แล้ว

      @@wizardsmix7961 chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @100xstacks9
    @100xstacks9 2 ปีที่แล้ว +1

    It's pretty sad that the play got overshined by his high pp plays

    • @saturn6458
      @saturn6458 2 ปีที่แล้ว

      wdym bro it's 672 pp it's his 33rd top play

    • @100xstacks9
      @100xstacks9 2 ปีที่แล้ว

      @@saturn6458 600 means nothing to new players anymore, that's the thing. Most new players only see 800+ as impressive, and no one scrolls to 33rd top play

    • @saturn6458
      @saturn6458 2 ปีที่แล้ว

      @@100xstacks9 bro i know that but you specifically said in your comment "overshined by his high pp plays". maid of fire hddt IS one of his higher pp plays

    • @100xstacks9
      @100xstacks9 2 ปีที่แล้ว

      @@saturn6458 by "high pp plays" im talking about like top 10

    • @saturn6458
      @saturn6458 2 ปีที่แล้ว

      @@100xstacks9 oh ok de i get what u mean

  • @tuyer_tw
    @tuyer_tw 2 ปีที่แล้ว

    i think for chocomint there is no different between hd and nomod and he actually prefer hd

    • @SC_Pilot
      @SC_Pilot 2 ปีที่แล้ว +2

      Just because a player only plays HD and/or is better at it doesn't mean it's not a more impressive score

  • @felixvoytier9631
    @felixvoytier9631 2 ปีที่แล้ว

    TLDR : This map is fucked, and once you realized why its fucked you realize its even more fucked

  • @hhhhhhu4319
    @hhhhhhu4319 2 ปีที่แล้ว

    Ok but this play isn't 1255pp sunglow [harmony] hddthr

  • @Hysteria00rix
    @Hysteria00rix 2 ปีที่แล้ว

    i think my dt fl hd 1 star map is better

    • @coffeedvdrw
      @coffeedvdrw 2 ปีที่แล้ว

      i think my 3* dthrfl better than yours

    • @cooikemint
      @cooikemint 2 ปีที่แล้ว

      i think my 0% nomod tutorial pass is better

    • @maxdragonsoul5553
      @maxdragonsoul5553 2 ปีที่แล้ว +1

      @@cooikemint i mean it's pretty fucking impressive if you passed with 0%

    • @cooikemint
      @cooikemint 2 ปีที่แล้ว

      @@maxdragonsoul5553 im talking about the old tutorial (try it)

  • @tarragon112
    @tarragon112 2 ปีที่แล้ว

    nice copypasta

  • @yasinemirornek2459
    @yasinemirornek2459 2 ปีที่แล้ว +6

    Willy be like:
    Ekoro EZDT FC: I sleep
    Chocomint DTHD FC: *_real shit_*

  • @toast5443
    @toast5443 2 ปีที่แล้ว +1

    I can do that with relax not impressive

    • @cooikemint
      @cooikemint 2 ปีที่แล้ว

      🗿

    • @Ellie_2810
      @Ellie_2810 2 ปีที่แล้ว

      i agree

    • @lollmaonice
      @lollmaonice 2 ปีที่แล้ว

      I can do 500bpm death stream with relax so 500bpm death stream fc is not impressive. Yea

    • @toast5443
      @toast5443 2 ปีที่แล้ว

      @@lollmaonice merami crying rn you >> merami merami is overrated

  • @Tynah4729
    @Tynah4729 2 ปีที่แล้ว

    Let's be honest if whitecat or vaxei actually took time to really try that map they could do it 100%

  • @bismillahirahmanirahim
    @bismillahirahmanirahim 2 ปีที่แล้ว

    kk

  • @greyjay5401
    @greyjay5401 2 ปีที่แล้ว +1

    who fucking cares man its not that deep 😢

  • @quityappin9596
    @quityappin9596 2 ปีที่แล้ว +39

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @Hanzel06
    @Hanzel06 2 ปีที่แล้ว +16

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @LuizSaewon
    @LuizSaewon 2 ปีที่แล้ว +12

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @boremy_
    @boremy_ 2 ปีที่แล้ว +6

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @adlg5158
    @adlg5158 2 ปีที่แล้ว +6

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top player, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @TheGoldenRob
    @TheGoldenRob 2 ปีที่แล้ว +5

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @nothing0074
    @nothing0074 2 ปีที่แล้ว +13

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @nitomono
    @nitomono 2 ปีที่แล้ว +2

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @MythicalHaven
    @MythicalHaven 2 ปีที่แล้ว +2

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.

  • @dayoki8091
    @dayoki8091 2 ปีที่แล้ว +2

    chocomint's Made of Fire HDDT 98.54 full combo. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. This is where chocomint shines, as almost no players have the level of aim control which he does. Bringing it all together is where the magic of this play really lies. DT alone makes the aim control barely in reach for any other player, but adding hidden makes these highly control-intensive patterns nearly impossible. Following the rhythm on such a map can be hard already as well, and trying to keep high accuracy, given the layout of the patterns, becomes ridiculous too. The real challenge is diverting focus between the aim aspect and the tapping aspects of the map, while keeping your reading in check as well. Keeping up with the map the entire way through to such a degree is exactly why chocomint's play is so astonishing. It's hard to put into words how much skill goes into a play like this, but to get an idea, I recommend trying the map for yourself. chocomint's HDDT score truly is in a league of its own when it comes to the aspects described earlier. Just over 2 years after it was set, some players are now approaching DT FCs, but not with nearly as high accuracy, and the majority lacking hidden. For now, it will remain a dream play for every top play, and a reality for chocomint. Hopefully this video has given you some more insight into, and appreciation of, one of osu!'s best plays of all time.