I still think that I’ll pass on Unbreakable Bond because of the risk it poses to the Lore-master but you have demonstrated a way to make it useful. That’s the first time I’ve seen or read a rationale for it that makes sense, good show! It’s definitely working for you. I know you want to be extra cautious but especially when dealing with only one opponent you will find that starting with Retribution and your 3 Wizard Sigils rather than a pet-command skill will get the pet up to full performance right away. The first proper skill the pet uses will pull that one enemy right off you, depending on starting range and how much room you have to maneuver, you usually won’t take a single hit. I think your Class Trait build is very good for what you’re doing with this character. Don’t lose either Catmint or Beacon of Hope, the latter will heal the character as well if the Lore-master is close enough. Blue with a heavy Yellow supplement has a great feel with all the extra healing and crowd-control and whatnot, it’s really nice in groups, too. I miss Lightning Storm when I don’t have it, though! 25:45 That Goblin changed aggro to the pet as soon as you used one of its skills. You took some hits only because you didn’t use one early enough. Never be hesitant about using Sign of the Wild: Rage because it gets the job done and comes off cooldown very quickly.
Unbreakable bond has a place but I think you are right its just useful if the pet already has three critters around it and you've already used major pet command. Using it for Shadowy Wraiths are a must but here not really important. I don't know if the flanking heal adds to the pets aggro or the loremasters. I get the feeling its the pets as I've never seen a unbreakable flanking heal peel a critter off to the loremaster... But you are right, on the normal servers its not all that useful & a real risk to the loremaster. I definitely *want* to use retribution followed by the three Wizard Sigils and then follow it with 1-2x pet skills to get aggro settled on the pet. I was just being a bit of a wimp given the ride time to that particular goblin camp if there was a second fail. With time comes confidence. Catmint is great, Beacon of hope has me worried about drawing aggro because its only useful when the pet has multiple opponents (or I've just been attacked which is worst...) But I agree it shouldn't be lost in the mix. I'd rate it as behind unbreakable flanking as a pet heal but before regular flanking as an emergency loremaster heal. Inner flame is a great option as well but I get strange aggro results when using it so I'm still testing it out a bit. Blinding flash is woot! The extra 3 seconds grace period might apply to the retribution stuns but I'm not actually sure yet... I'm happy running through goblin camps on H+2 with this character now so I think its going to settle down to be a really good H+2 character. I don't know if outbound healing works on the flanking though. it might be another possible pet build gear stat that really helps the unbreakable pet (depending on aggro attribution) and just a good flanking heal for the loremaster during dps... Thanks again.
Firm Grasp doesn’t apply to stuns like Retribution, points in Disable do that. But Firm Grasp’s extra “grace period” essentially turns dazes into stuns but without triggering Temporary State Immunity on the target.
Ahh, so I think I want to use the disable trait to increase the stun duration of retributions fury from 3 seconds to 5.5 seconds. More than enough time to get good aggro for the pet & sort the battle out. Blinding flash, banes flare & Sacrifice stay as my get out of jail free options with Blinding flash able to keep 1 (and possibly 2) critter(s) in a 30 second daze lock. Or I stay defensive and use the daze extender instead as I currently do. I would like to be more aggressive I think so send the pet into a group & use retribution, wizard sigils x 3, magor pet command and the two other easy pet skills :-) Ok, I think thats a plan :-)
@@gwathornsgames Just keep in mind that Retribution is single-target, the stun won't affect an entire group of mobs. Bane Flare WILL affect a big group (in a small radius around the Lore-master) and benefits greatly from Firm Grasp.
I still think that I’ll pass on Unbreakable Bond because of the risk it poses to the Lore-master but you have demonstrated a way to make it useful. That’s the first time I’ve seen or read a rationale for it that makes sense, good show! It’s definitely working for you.
I know you want to be extra cautious but especially when dealing with only one opponent you will find that starting with Retribution and your 3 Wizard Sigils rather than a pet-command skill will get the pet up to full performance right away. The first proper skill the pet uses will pull that one enemy right off you, depending on starting range and how much room you have to maneuver, you usually won’t take a single hit.
I think your Class Trait build is very good for what you’re doing with this character. Don’t lose either Catmint or Beacon of Hope, the latter will heal the character as well if the Lore-master is close enough. Blue with a heavy Yellow supplement has a great feel with all the extra healing and crowd-control and whatnot, it’s really nice in groups, too. I miss Lightning Storm when I don’t have it, though!
25:45 That Goblin changed aggro to the pet as soon as you used one of its skills. You took some hits only because you didn’t use one early enough. Never be hesitant about using Sign of the Wild: Rage because it gets the job done and comes off cooldown very quickly.
Unbreakable bond has a place but I think you are right its just useful if the pet already has three critters around it and you've already used major pet command. Using it for Shadowy Wraiths are a must but here not really important. I don't know if the flanking heal adds to the pets aggro or the loremasters. I get the feeling its the pets as I've never seen a unbreakable flanking heal peel a critter off to the loremaster... But you are right, on the normal servers its not all that useful & a real risk to the loremaster.
I definitely *want* to use retribution followed by the three Wizard Sigils and then follow it with 1-2x pet skills to get aggro settled on the pet. I was just being a bit of a wimp given the ride time to that particular goblin camp if there was a second fail. With time comes confidence.
Catmint is great, Beacon of hope has me worried about drawing aggro because its only useful when the pet has multiple opponents (or I've just been attacked which is worst...) But I agree it shouldn't be lost in the mix. I'd rate it as behind unbreakable flanking as a pet heal but before regular flanking as an emergency loremaster heal. Inner flame is a great option as well but I get strange aggro results when using it so I'm still testing it out a bit. Blinding flash is woot! The extra 3 seconds grace period might apply to the retribution stuns but I'm not actually sure yet...
I'm happy running through goblin camps on H+2 with this character now so I think its going to settle down to be a really good H+2 character. I don't know if outbound healing works on the flanking though. it might be another possible pet build gear stat that really helps the unbreakable pet (depending on aggro attribution) and just a good flanking heal for the loremaster during dps...
Thanks again.
Firm Grasp doesn’t apply to stuns like Retribution, points in Disable do that. But Firm Grasp’s extra “grace period” essentially turns dazes into stuns but without triggering Temporary State Immunity on the target.
Ahh, so I think I want to use the disable trait to increase the stun duration of retributions fury from 3 seconds to 5.5 seconds. More than enough time to get good aggro for the pet & sort the battle out. Blinding flash, banes flare & Sacrifice stay as my get out of jail free options with Blinding flash able to keep 1 (and possibly 2) critter(s) in a 30 second daze lock. Or I stay defensive and use the daze extender instead as I currently do. I would like to be more aggressive I think so send the pet into a group & use retribution, wizard sigils x 3, magor pet command and the two other easy pet skills :-)
Ok, I think thats a plan :-)
@@gwathornsgames Just keep in mind that Retribution is single-target, the stun won't affect an entire group of mobs. Bane Flare WILL affect a big group (in a small radius around the Lore-master) and benefits greatly from Firm Grasp.