That is so cool! I never really played around with the token lighting settings before, but that dragon breath has blown me away. I'll definitely be experimenting with all them now!
This is cool. I'd done something similar for a token that represents a spiritual weapon to make it blaze with divine energy, but I never thought to do it to character tokens just to add ambience.
I ran a sci fi game and for their flashlights I had a ghostly light set from the tokens so as they turned it would illuminate the direction. It worked well. But I didn’t think of just adding the effects to pogs.
What a great idea, thanks for sharing. I am playing in a SWN game and that would be awesome idea. I can imagine playing Mother Ship or Alien using that. Thanks for watching.
Love you Pyram! The lighting on Foundry is BarNone Awesome Keep up these great tips! Super useful and super fun! I love doing the Internal Lighting for Lantern's as it makes them look like the light is coming from inside it. So much you can do with Foundry! :D
Honestly I really love this idea but I cant seem to get it to work. 90% of the effects just do not show up no matter how many settings I tweak but torch, bewitching wave do show an effect it is almost as if the effect is appearing behind the actual token for me. Is there a way to fix this sorry I know its probably me being dumb but I am very new to foundry
I didn't even know this existed! Thank you so much. Love the enthusiasm too. Makes your videos so much more fun!
Thanks for watching!
Really like this tip. Especially the last bit with the dragon, easy way to set up auras for bosses. Frost aura looks great.
Very cool. Love the recommendations and tips. So many modules. Nice to just see some simple tweaks within V9
I have fallen down the module rabbit hole and have a great time. However, I really like to use core Foundry when I can. Thanks for watching.
Super informative, really well put together - thanks! The surprise at the end was badass, too!
Thanks for watching!
That is so cool! I never really played around with the token lighting settings before, but that dragon breath has blown me away. I'll definitely be experimenting with all them now!
Thanks for watching! It was fun to make.
This is sick, Pyram. Thanks for the tips, I'm definitely using this as soon as I get back home tonight.
Thanks for watching!
Very simple but extremly usefull. Nice Tip!
Thanks - it was fun.
This is cool. I'd done something similar for a token that represents a spiritual weapon to make it blaze with divine energy, but I never thought to do it to character tokens just to add ambience.
btw that dragon was wicked!
@@jasonr.6123 Thanks - it was fun.
I ran a sci fi game and for their flashlights I had a ghostly light set from the tokens so as they turned it would illuminate the direction. It worked well. But I didn’t think of just adding the effects to pogs.
What a great idea, thanks for sharing. I am playing in a SWN game and that would be awesome idea. I can imagine playing Mother Ship or Alien using that. Thanks for watching.
Love you Pyram! The lighting on Foundry is BarNone Awesome Keep up these great tips! Super useful and super fun! I love doing the Internal Lighting for Lantern's as it makes them look like the light is coming from inside it. So much you can do with Foundry! :D
Thank you for watching. Foundry is awesome.
Holy shit that last dragon breath is so cool. These are really good tips thanks for sharing
Thanks for watching. Working on another video to release soon.
You rock, man
Honestly I really love this idea but I cant seem to get it to work. 90% of the effects just do not show up no matter how many settings I tweak but torch, bewitching wave do show an effect it is almost as if the effect is appearing behind the actual token for me. Is there a way to fix this sorry I know its probably me being dumb but I am very new to foundry
Set the darkness level of the scene to 50%, you should see the lighting then. Thanks for watching.
@@PyramKing Thank you for the response I was able to get it working! :D
:3
I thought you would be first...smiles.
Hope all is well.