@@DomiWurld correct. Honest mid tier for an honest fighter lmao. Im sure if you still play zato at all u know we have bigger issues than Sin. Enjoy your mid tier bro.
When the game came out Romala described their balancing philosophy in xrd as "Throwing darts at a board blinded folded", so nothing has rely changed. Feel like the JP bros know this a bit more then the west.
I wonder if that's to do with Strive being more popular than every other GG? Lotta newer players to the series who may not know about the balancing history of the series. Though maybe its good that we have SOMEONE to complain about it to keep the devs from going too crazy?
Hi, I’m the dude in the pink suit in the background @4:33. I was fortunate enough to watch Summit play in person with front row seats in +R, Xrd, and Strive. I absolutely love this man whether it’s his gameplay or his oozing drip. Really hope he travels out to FF in the future!
Honestly I hear "I know everyone hates season 4" and I am like "Bruh I love this game and the latest version, the heck is this people smoking?". Also Summit... can't love him enough, as I learned from him playing Chipp 6 years ago he never fails to amuse me.
My god Gobou cooked on every single line. Especially the part that the failure of the balancing team this patch is NOT the mechanics as a whole but the individual character adjustments (like how the 2 hardest characters got COOKED).
Honestly my biggest gripe with the season isnt even the characters, Im just sick of tower. I wanna play the fighting game part of my fighting game, and not wait through minutes of lobby jank and dodging to actually fight people.
Regardless of their opinions I have to joke about how probably Consomme and FAB are terrorizing the Japanese scene lmao. Every comment is a variation of "I dislike the patch but I can deal with the game, just not Potenkim"
I'm with Jiro, specifically that I hate the way that ASW will change something and then immediately revert it. It shows a lack of integrity in their design choices, and seems to imply that they don't really understand what people find fun about their game.
It's sad to see that, as Tatuma said, they no longer seem to have the people and resources needed to properly plan the latest updates, and this idea of just listening to whoever screams the loudest on Twitter to decide the next changes is something that can go very wrong. Right now, the chances of this game lasting until a season 5 are pretty low, which is something I feel really sad admitting to myself, considering how much I like this game. But I still have hope that they’ll find their way as this season progresses. Even though they haven’t specified much, the QoL changes coming alongside Venom seem quite promising.
The balance issue really isn't even that difficult to solve in my opinion. Bigger bodies are just too strong, that's all- with the exception of Bedman who's in a very comfortable spot. My opinion as a casual player has changed a lot over the last couple of weeks as I embarked on a challenge where I learn my friend's mains. I've had to learn Sin, Bridget and Testament from scratch, and Sin's very good right now so that was no problem, but Bridget and Testament... I dont like to throw around "buff this character" too much, but they're not good. I think it's funny though bc they're super well designed and not inherently BAD- the problem is that they have weaknesses while Pot and Goldlewis don't, and Leo and Nago barely have weaknesses if any. It's pretty obvious which characters need buffs and which ones need nerfs
Gobou is an amazing player but there's something about someone who specializes in characters that don't let you play the game telling you to learn the matchup. Especially when 3 of his 4 characters are dlc (from different seasons) that are unavailable to lab without multiple additional purchases. As someone who's played since launch, I'm not confident I can set up the exact scenarios I want to lab to find a definitive answer. Without replay takeover, learning the matchup means first learning how to execute the mix you're struggling with on some high execution dlc characters. I'm a one trick and I don't really want to spend hours after work learning another character so I can lab vs them so I can improve the grind on my main.
as much of a pain as it is you can just find someone who does already know how to play a character and ask them for help labbing can use the character discords for that
@@juliustaylor9920it becomes expensive when u think of what the devs are are charging u as a total. guilty gear already is a 60$ game with 9 characters locked behind dlc, if each dlc character is like 5-10$, then ur paying a minimum of 45$ to get every character JUST to lab, not even play. If we’re going with the higher end of ur estimate it’s 90$ not including the base price. So just to play one character u need to pay 100$ - 140$, in order to lab specific setups, even if u don’t plan on touching other characters, it’s why I haven’t labbed slayer because he’s boring af, and I’m not gonna play him so why would I give my money to the devs for a service I’m not gonna use
That doesn't apply to players of higher caliber though? Players on that level will have bought every DLC and have access to strong training partners for most characters. The issue of them being DLC isn't a problem at that level. Only for casuals.
Im sorry but you should consider buying the DLC characters if you are playing this game online. Cant blame anyone if you refuse to buy DLC packs so that you can lab vs any character.
When you think about it...strive was released 4 years earlier than it shouldve been. they've just been selling us the stuff they didnt have time to add. they needed a year and half to add digital figure, 2 years to ""Nerf""HC, and god knows how long to "fix" the damage. i remember how they said that the damage was intentional then back pedaled once the majority vocalized how much they hated it. strive feels more like a free-to-play game than a finished product
5:52 Agree 1000% with Gobou. This is why i will always challemge people who complain about ( insert you know who) and refuse to either lab out the counters to the character or straight up counter pick. I dont agree with the louder voice winning. If there is a legit issue like a glitch, desyncs or even an infinite i could totally understand that. There should be a point where all fighting game devs can have a decent balance of stuff for the casual player base without hurting the smaller competitive side. As much as I dislike say someone like Axl ( and other Dhalsim characters like him), I made it a TOP PRIORITY to always make sure my main characters either destroys them or can deal with their lame play. Thanks for the video.
Fire video again, happy to be able to see how people in Asia feel about GGST rn I appreciate them sharing opinions Haven't seen a single game that reached a point where people collectively said "It's not fun anymore" at this stage of the game I doubt the devs will know how to fix it It might just be lights out
5:28 this is why I have optimism for 2XKO's balancing, because they continue to accentuate 'Data Informative' as opposed to 'Data Reliant'. Sometimes it does feel like instead of trying to learn from data they gathered, Arcsys panics and make changes that seems over-reliant on data they gathered
While Xrd and even XX are no strangers to weird balancing choices, I still enjoyed those more in worse versions since many times you'd have to meet an actually experienced player to leverage many tools. Good example of that is Johnny in Rev2. He is arguably the strongest character in the game but the times you actually meet people who are able to pilot the character effectively is rare. Omito is the only player who was able to bring that character in the centre of international competition back then. Nobody else was able to dominate like he did. Strive made it so everything is very accessible and this is the result of that. xXxRamFeetEnjoyedxXx who played the game for a while will be able to use pretty much every tool to close to its fullest extend which makes the average online experience sometimes very grating. The way how easily accessible many things are in Strive, be it the application of characters' tools, hit confirms, conversions, overall routing, oki or big damage, makes the experience very direct without much varience in experiencing different playstyles themselves. At the very least way less than in older games so bad balancing decisions feel worse in Strive than they do for in other GG games.
It's kinda funny how ASW apparently at the same time listens to players too much but also is "out of touch" with the players every time a patch drops. And when you point this out, the argument turns into "no no, they just don't listen to the right people". Not very happy with the direction they are taking the game in, but I'll at least cut them some slack that this shit is hard to get right. I also think ASW could benefit a lot from doing more communication. I get it, Japanese gaming companies are very oldschool when it comes to that. But they could have done themselves a big favor if they just explained more what their vision of the game is. Reading 4 or 5 sentences at the top of patch notes every 6 months, then seeing changes that are not in line with those just doesn't cut it ("we want to reduce damage" only for damage to not go down much or go up in some cases).
By following a bunch of GG personalities, the pattern of "ASW should nerf these characters, what were they thinking! But MY character doesn't need nerfs" is very apparent. Sajam's video on top player consultants is relevant as well. Even Gobou here was expressing the fear that GL would be nerfed due to Twitter, unlike everyone who's thinking he's way too strong. I agree with Jiro (who was very skeptical of an emergency patch), you always have to let a patch lie to know what the state of things really is, regardless of all the voices claiming to know what's up immediately. Rarely are things as broken as the non-users of a character would have us believe. Sometimes they are, of course, but not often :)
I think i will always like playing strive because millias in the game, as for what i think of season 4 its mixed. Its seems like they're trying to make weaknesses and strengths more apparent, this applies more to some than other characters. Imo nerfing kapel was fine, its just that they didn't buff her strength in return, which would be her setplay. I still like to play strive tho, because i can still improve regardless of buffs or nerfs as im not that good of a player yet.
@FilthyTea there's nothing i can say to dispute that. i like both games because they each give me a different experience, so saying one is better than the other is just dumb. if it's not for you because you were wanting rev3, that's fine, and i understand the disappointment. but i like how strive feels to play, i love how every move feels heavy, i prefer the way dustloops feel, i like how it's more grounded but not completely sacrificing the air game like granblue. i have my issues with it, but i can still call it my favorite GG game while i can't call it the best. because the best game is obviously GG2
19:48 I agree with Mugi's opinion! I understand that not many people aren't enjoying the current version of GGST, but I enjoy Season 4 way more than Season 3 (entirely). Even tho WA benefitted Millia (pre-nerf) and removal of WA HKD and WWA no longer having guard crush was nice, I wasn't a fan of fighting characters such as Sol, ABA, Ky, and other chars. I enjoyed Season 4 more, because I like how some chars got reworked and there were some cool changes along the way. I enjoy fighting this version Sol more than Season 3 Sol (I don't want to go back). However I do agree that characters like Potemkin, Goldlewis, Johnny, Sin, and Elphelt are a bit much. I could mention Ram too, but I personally think the other chars are more problematic currently, esp Potemkin and Goldlewis. ArcSys should also pay more attention to tournaments including offline/online (but not all) events, not just Twitter or social media. One last thing I want to mention: I'm completely okay with characters being reworked, even if I'm forced to relearn them. I love to experiment new things, and I will continue to keep playing and learn whether it's competitively or not. Appreciate you for making a video dedicated to the Japanese scene Domi :)
Dont touch my jacko. Seriously, the 2D nerf was unwarranted. Great players still make the mistake with whiffing their own minion as they go "bye bye" and they added more possibility of errors with the 2D nerf. It didnt add anything or do anything interesting, it just made an already hard character harder. She did get her soccer kick dash which had no bearing with the 2D nerf. :| Now, calling that Arcsys does changes based on opinion is actually a knee-jerk reaction. They already changed the characters with big balance notes for S4. But because S4 was so bad they had to add another patch that reduces the badness of the patch. Because of that patch, arcsys now does changes based on opinion? I think that is ignorant way of looking at it. They already messed it all up with the initial S4 patch. Not just the adjustments on the "emergency" patch. S4 patch was not based on peoples opinion, it was... fairly against it. I blame Hoochoo I suppose.
The glaring differences between actual top player opinions and the casual mashers are like a giant chasm…for example the ignorant masses STILL think HC and Asuka are top 1 broken, yet cheer for Armored Kara Potbuster. The more I follow this game the more I realize that world peace might ACTUALLY be impossible. I mean fck all politicians but Im starting to kinda get it, people are truly just stupid…
Bro HC is still broken. Just by virtue of existing. Just look at amount of Happy chaos players at Frostys alone. Also no one is cheering for Armor Potbuster? Even Pot players agree it is broken and no casual wnjoys being deleted in two moves. You are out of touch
Thank you! The amount of HC tears i see despite NUMEROUS NERFS for him is insane . Poor Asuka got nerfed even harder and some people are still hating on him EVEN WITH top players like Gobou Zando and others dropping him from competitive play.
i think the only time we've interacted is when you flamed me for saying something dumb on twitter 😭😭 but I think vids like this are pretty cool and its nice to see a gg content creator that's doing something unique, keep it up domi!!
I was one of the jack-O players that were against that nerf because realistically it made no sense to take away her set up cause some jack-Os scrub people with spam 2D. We shouldn’t punish all for the sins of the few . I’m glad she got her revert but pot is insane and I hope to god they tone him down
I’m not gonna lie after hearing u give the thoughts of Japanese players opinion, I think season 4 is fine. Gobo played zato and askua in one of their strongest implementations, he plays highly technical characters and it makes sense that technical player would be frustrated after a major patch, they then have to relearn or switch to a different character entirely to make a living. That being said casual player don’t have this issue, they have time to invest and play nerfed characters, find new ways of using old tools. high level players who leave the game will return once big tournaments come back, they may not play the same character but they won’t leave free money on the table(unless they have a secondary game like Leffen) new tech takes time to find so we rly won’t know how bad this patch is until later into the season he plays highly technical characters and it makes sense that technical character But fuck online play, they wasted resources doing fucking team of 3 when they could have just been making a ranked mode, almost all of their competitors have some type of ranked que, it’s a staple in almost any online competitive game, the fact that 4 years in and I still have to use discord to match make players in my region is wild. Speaking of mechanics, it’s a shit thing to lock dlc characters IN training mode, I had to buy auska just to lab counter play and see what spells do on block and I’ve never used him online since that purchase, this is the biggest thing stopping new players from investing in the game, also still no customizable options for players? I don’t know what audience ggst is supposed to attract, new players come to games that have skins, ranked modes, and easy ways of learning the game
ive played older games. i'm not good at all trust me but characters like +r testament, zappa and even millia moving like a wasp. older titles have even more polarising characters. y'all complaining abt strive slayer?? xrd and +r slayer are way more broken. bdc was an actual threat. slayer was basically an invincible hitbox that deals crazy damage
@terry.1428 Agreed just because the past was the worse doesn't mean you have to settle for less now. Besides wouldn't that mean we need to stress balancing more considering how consistent of a bad habit it's been for ArcSys
The real problem in my opinion in season 4 is not the balance of the videogame instead the lack of content. No one should really care about balance except pro players, and even then the best player wins, potemkin could oneshot nago with a single potemkin buster and verix would still woop all potemkin’s players ass. Season 3 was very problematic sure, but it was so because it added wild assault, a new mechanic that gifted to ALL CHARACTER new combos, new strategy, new setups and new content. Season 4 just brought litteraly nothing to the table except some very mid changes. Its clear they are not putting anymore resources in guilty gear strive dev team, the way they are failing ALL THE DEADLINES, is beyond insulting. I would love to mutilate the people that tought that wasting resources on the 3v3 mode was a good idea. For season 4 they should have added new content if they want to gather more casual audience and bring back casual people. They could have added air combos, considering we are playing guilty fucking gear or implemented EX special moves, to spice things up with tension management. Or they could have also implemented fix to the tower and a real ranking system along with the mid balance patch they have done with season 4. Im a Johnny Player and i dont give a fuck about the fact that my character is top tier, i got litteraly NOTHING in season 4 and i think this is beyond disappointing
I play johnny too, he doesn't really need anything imo except better combo routing. But yea it all depends on how good someone can execute with a character.
I think the best way to bring in more casual players isn’t by adding any kind of new mechanics to the game’s combat but by adding more single-player content. Look at Tekken 8 and MK1, which both have fully playable campaigns, or the World Tour mode in SF6. I’ve seen a lot of people who buy the game primarily for the casual single-player experience, and only later, if they feel like it, dive deeper into the competitive side of the game. That kind of content is basically non-existent in Strive. At most, you can play the mini character stories in arcade mode or if you don’t fall asleep halfway through, watch that four-hour movie, which is one of the most boring things ever unless you already have some knowledge of the game’s lore and characters (and even then, it’s still pretty dull). But now, they’ve probably burned thousands of dollars on that 3v3 mode, which didn’t last a month before being completely abandoned. At this point, it feels like they don’t have the time or resources to properly manage this game, which to me is extremely depressing to see, especially since I really like this game and play it almost every day. I still have hope though, because as they’ve already confirmed they’ll bring QoL updates alongside Venom which could help a lot with the game’s longevity, and I really hope that happens, but seeing people only criticize this game in these last days has shaken my spirit a bit, ngl...
Balance doesn't only affect the pro players. Don't confuse that with perceived tier placements. It's a known issue in competitive video games that balancing is different for different levels of play and its the devs job to find a compromise between them. Saying nobody should care about balance but professional players is flat out wrong.
As a new player, I’m really liking the game. However, I’m a sinner so I’m not sure my opinion is valid. Also,Pot players seem to struggle blocking meaty so at least there is that counter play
I honestly love this season! I’m a sin main so of course I like it more than others but I think this season is so fun! For context I’m a floor 9/10 player that saw celestial one time and that was cool I’m glad I took pictures lol. Wild assault being nerfed was really good for the game and while pot buster is annoying and I feel like I get walled out by ram that’s a personal problem I think. Sin is bad against zoners I’ve found but that’s cuz he’s supposed to be by design and it seems like everyone is bad against pot lol. I mean when I play in tower I barely ever see Goldlewis and he’s supposed to be top tier crazy strong but it seems like the rest of the players don’t know that, I think I run into Asuka and Zato way more and they’re supposed to be bad lol. I dunno I just don’t see why everyone is dooming so much, you know you don’t ever have to go match with a pot player if you’re not a serious tournament player lol.
I always said NA community is not as same as Jp/Asia community。 Recently with switch version released Akira came to Taiwan talking some stuff in [Taipei game show]。He talked a lot of thing。But the most interesting thing to md is he said「In strive we changing some character appearance、gameplan、design make serious more appeal to west audience」。There's a lot of change to strive make it different compared previous title。 And some of change Asian probably didn't bother at all(story、gender topic。Strive to me is hyper focus on west audience。And pot situation probably due to arc misunderstood west audience preferences。I would said they lost direction。Jp community understand more on series history and balanced cycle without doubt。
The changes/updates catering to the needs of the players that cry and rant the most was too real. Hella irritating. Also, im still waiting for the changes to health and damage so we can have "MoRe IntErAcTionZ". And on the issue of characters getting a rework, I played Sol before S4 for so long. After the rework it just felt so weird playing him nerfs and compensation buffs inclusive. Just dont feel right. I could make due with S4 Sin.
Also its really a shame that arcsys appeals to the bridget plush xD player above all else, I get that they gotta pay bills but man…lowest common denominator type design will always be trash, in any artform
I've uninstalled Strive for the time being. The patched looked like it was going to places I would enjoy but the execution, overtuning, and rolling back doesnt inspire much confidence in the state of the game. I'm also suffering in floor 10 and its just not fun to get stomped out by players with 1000+ levels on their main.
11:31 I thought we were safe from the Gappy Chaos up play this video but that appears to not be the case. The council of Chaos is disappointed but not surprised 🥸
JOIN MY DISCORD PLZZZ discord.gg/mH8GjTg5Th
Solid topic bro. Maybe even solid enough to have me forget your maining SIN 😅
im trying, but it says my invite expired
@@ggmasterguiltygear6315 discord.gg/v2rgvqUK
@@cdubbs19891 Honest Mid Tier
@@DomiWurld correct. Honest mid tier for an honest fighter lmao. Im sure if you still play zato at all u know we have bigger issues than Sin. Enjoy your mid tier bro.
great video and i love hearing the JP players' thoughts. But... i-no nerfs??? daru really has that whole region traumatized LMAO
they still didnt recovered from traumas they got from xrd era they still thoughts ino is top3 🤣
When the game came out Romala described their balancing philosophy in xrd as "Throwing darts at a board blinded folded", so nothing has rely changed.
Feel like the JP bros know this a bit more then the west.
I wonder if that's to do with Strive being more popular than every other GG? Lotta newer players to the series who may not know about the balancing history of the series. Though maybe its good that we have SOMEONE to complain about it to keep the devs from going too crazy?
Hi, I’m the dude in the pink suit in the background @4:33. I was fortunate enough to watch Summit play in person with front row seats in +R, Xrd, and Strive. I absolutely love this man whether it’s his gameplay or his oozing drip. Really hope he travels out to FF in the future!
Honestly I hear "I know everyone hates season 4" and I am like "Bruh I love this game and the latest version, the heck is this people smoking?". Also Summit... can't love him enough, as I learned from him playing Chipp 6 years ago he never fails to amuse me.
Yeah summit is actually insane at the game
glad to see the japanese players spit nothing but bars xD
The google translate into "Except for potemkin" combo was a TOD on my lungs bro 🤣🤣great video man
Much love Brother
My god Gobou cooked on every single line. Especially the part that the failure of the balancing team this patch is NOT the mechanics as a whole but the individual character adjustments (like how the 2 hardest characters got COOKED).
gobou COOKED
Honestly my biggest gripe with the season isnt even the characters, Im just sick of tower. I wanna play the fighting game part of my fighting game, and not wait through minutes of lobby jank and dodging to actually fight people.
What do you play?
Regardless of their opinions I have to joke about how probably Consomme and FAB are terrorizing the Japanese scene lmao. Every comment is a variation of "I dislike the patch but I can deal with the game, just not Potenkim"
I'm with Jiro, specifically that I hate the way that ASW will change something and then immediately revert it. It shows a lack of integrity in their design choices, and seems to imply that they don't really understand what people find fun about their game.
It's sad to see that, as Tatuma said, they no longer seem to have the people and resources needed to properly plan the latest updates, and this idea of just listening to whoever screams the loudest on Twitter to decide the next changes is something that can go very wrong. Right now, the chances of this game lasting until a season 5 are pretty low, which is something I feel really sad admitting to myself, considering how much I like this game. But I still have hope that they’ll find their way as this season progresses. Even though they haven’t specified much, the QoL changes coming alongside Venom seem quite promising.
The balance issue really isn't even that difficult to solve in my opinion. Bigger bodies are just too strong, that's all- with the exception of Bedman who's in a very comfortable spot. My opinion as a casual player has changed a lot over the last couple of weeks as I embarked on a challenge where I learn my friend's mains. I've had to learn Sin, Bridget and Testament from scratch, and Sin's very good right now so that was no problem, but Bridget and Testament... I dont like to throw around "buff this character" too much, but they're not good. I think it's funny though bc they're super well designed and not inherently BAD- the problem is that they have weaknesses while Pot and Goldlewis don't, and Leo and Nago barely have weaknesses if any. It's pretty obvious which characters need buffs and which ones need nerfs
Gobou is an amazing player but there's something about someone who specializes in characters that don't let you play the game telling you to learn the matchup. Especially when 3 of his 4 characters are dlc (from different seasons) that are unavailable to lab without multiple additional purchases.
As someone who's played since launch, I'm not confident I can set up the exact scenarios I want to lab to find a definitive answer. Without replay takeover, learning the matchup means first learning how to execute the mix you're struggling with on some high execution dlc characters.
I'm a one trick and I don't really want to spend hours after work learning another character so I can lab vs them so I can improve the grind on my main.
Dlc isnt that expensive. U can buy each character individually for like 5-10 dollars. Thats like 2 24oz sodas
as much of a pain as it is you can just find someone who does already know how to play a character and ask them for help labbing
can use the character discords for that
@@juliustaylor9920it becomes expensive when u think of what the devs are are charging u as a total. guilty gear already is a 60$ game with 9 characters locked behind dlc, if each dlc character is like 5-10$, then ur paying a minimum of 45$ to get every character JUST to lab, not even play. If we’re going with the higher end of ur estimate it’s 90$ not including the base price.
So just to play one character u need to pay 100$ - 140$, in order to lab specific setups, even if u don’t plan on touching other characters, it’s why I haven’t labbed slayer because he’s boring af, and I’m not gonna play him so why would I give my money to the devs for a service I’m not gonna use
That doesn't apply to players of higher caliber though?
Players on that level will have bought every DLC and have access to strong training partners for most characters. The issue of them being DLC isn't a problem at that level. Only for casuals.
Im sorry but you should consider buying the DLC characters if you are playing this game online. Cant blame anyone if you refuse to buy DLC packs so that you can lab vs any character.
When you think about it...strive was released 4 years earlier than it shouldve been. they've just been selling us the stuff they didnt have time to add. they needed a year and half to add digital figure, 2 years to ""Nerf""HC, and god knows how long to "fix" the damage. i remember how they said that the damage was intentional then back pedaled once the majority vocalized how much they hated it. strive feels more like a free-to-play game than a finished product
Digital figure isn't that big of a deal. And how did they know they needed to nerf HC before people reacted to HC.
5:52
Agree 1000% with Gobou. This is why i will always challemge people who complain about ( insert you know who) and refuse to either lab out the counters to the character or straight up counter pick. I dont agree with the louder voice winning. If there is a legit issue like a glitch, desyncs or even an infinite i could totally understand that.
There should be a point where all fighting game devs can have a decent balance of stuff for the casual player base without hurting the smaller competitive side. As much as I dislike say someone like Axl ( and other Dhalsim characters like him), I made it a TOP PRIORITY to always make sure my main characters either destroys them or can deal with their lame play.
Thanks for the video.
Fire video again, happy to be able to see how people in Asia feel about GGST rn
I appreciate them sharing opinions
Haven't seen a single game that reached a point where people collectively said "It's not fun anymore" at this stage of the game I doubt the devs will know how to fix it
It might just be lights out
5:28 this is why I have optimism for 2XKO's balancing, because they continue to accentuate 'Data Informative' as opposed to 'Data Reliant'. Sometimes it does feel like instead of trying to learn from data they gathered, Arcsys panics and make changes that seems over-reliant on data they gathered
While Xrd and even XX are no strangers to weird balancing choices, I still enjoyed those more in worse versions since many times you'd have to meet an actually experienced player to leverage many tools. Good example of that is Johnny in Rev2. He is arguably the strongest character in the game but the times you actually meet people who are able to pilot the character effectively is rare. Omito is the only player who was able to bring that character in the centre of international competition back then. Nobody else was able to dominate like he did.
Strive made it so everything is very accessible and this is the result of that. xXxRamFeetEnjoyedxXx who played the game for a while will be able to use pretty much every tool to close to its fullest extend which makes the average online experience sometimes very grating. The way how easily accessible many things are in Strive, be it the application of characters' tools, hit confirms, conversions, overall routing, oki or big damage, makes the experience very direct without much varience in experiencing different playstyles themselves. At the very least way less than in older games so bad balancing decisions feel worse in Strive than they do for in other GG games.
This channel is underrated, good stuff!
Appreciate it! More videos on the way.
It's kinda funny how ASW apparently at the same time listens to players too much but also is "out of touch" with the players every time a patch drops. And when you point this out, the argument turns into "no no, they just don't listen to the right people".
Not very happy with the direction they are taking the game in, but I'll at least cut them some slack that this shit is hard to get right. I also think ASW could benefit a lot from doing more communication. I get it, Japanese gaming companies are very oldschool when it comes to that. But they could have done themselves a big favor if they just explained more what their vision of the game is. Reading 4 or 5 sentences at the top of patch notes every 6 months, then seeing changes that are not in line with those just doesn't cut it ("we want to reduce damage" only for damage to not go down much or go up in some cases).
By following a bunch of GG personalities, the pattern of "ASW should nerf these characters, what were they thinking! But MY character doesn't need nerfs" is very apparent. Sajam's video on top player consultants is relevant as well.
Even Gobou here was expressing the fear that GL would be nerfed due to Twitter, unlike everyone who's thinking he's way too strong.
I agree with Jiro (who was very skeptical of an emergency patch), you always have to let a patch lie to know what the state of things really is, regardless of all the voices claiming to know what's up immediately. Rarely are things as broken as the non-users of a character would have us believe.
Sometimes they are, of course, but not often :)
Baiken players were loud but when I think back to season 3 it actually felt so bad not getting basic conversions all the time.
I think i will always like playing strive because millias in the game, as for what i think of season 4 its mixed. Its seems like they're trying to make weaknesses and strengths more apparent, this applies more to some than other characters. Imo nerfing kapel was fine, its just that they didn't buff her strength in return, which would be her setplay. I still like to play strive tho, because i can still improve regardless of buffs or nerfs as im not that good of a player yet.
good video bro but sin still wallbreaks from normal hit 2K
I really love this game but man… it’s getting harder and harder to say that
play xrd then better and more balanced
@@marik8770i don't know what you're smoking when saying that xrd is more balanced
@@greatpapyrus6264ok then it’s just better lmao
@FilthyTea there's nothing i can say to dispute that. i like both games because they each give me a different experience, so saying one is better than the other is just dumb. if it's not for you because you were wanting rev3, that's fine, and i understand the disappointment. but i like how strive feels to play, i love how every move feels heavy, i prefer the way dustloops feel, i like how it's more grounded but not completely sacrificing the air game like granblue. i have my issues with it, but i can still call it my favorite GG game while i can't call it the best. because the best game is obviously GG2
@@greatpapyrus6264 true!
Q: Why does X fighting game suck now?
A: Twitter.
19:48 I agree with Mugi's opinion!
I understand that not many people aren't enjoying the current version of GGST, but I enjoy Season 4 way more than Season 3 (entirely). Even tho WA benefitted Millia (pre-nerf) and removal of WA HKD and WWA no longer having guard crush was nice, I wasn't a fan of fighting characters such as Sol, ABA, Ky, and other chars.
I enjoyed Season 4 more, because I like how some chars got reworked and there were some cool changes along the way. I enjoy fighting this version Sol more than Season 3 Sol (I don't want to go back).
However I do agree that characters like Potemkin, Goldlewis, Johnny, Sin, and Elphelt are a bit much. I could mention Ram too, but I personally think the other chars are more problematic currently, esp Potemkin and Goldlewis. ArcSys should also pay more attention to tournaments including offline/online (but not all) events, not just Twitter or social media.
One last thing I want to mention: I'm completely okay with characters being reworked, even if I'm forced to relearn them. I love to experiment new things, and I will continue to keep playing and learn whether it's competitively or not.
Appreciate you for making a video dedicated to the Japanese scene Domi :)
@@WoahItsGurenge ❤️
7:22 Let it be known the axl players yelled and got nerfed even more
Dont touch my jacko.
Seriously, the 2D nerf was unwarranted. Great players still make the mistake with whiffing their own minion as they go "bye bye" and they added more possibility of errors with the 2D nerf. It didnt add anything or do anything interesting, it just made an already hard character harder. She did get her soccer kick dash which had no bearing with the 2D nerf. :|
Now, calling that Arcsys does changes based on opinion is actually a knee-jerk reaction. They already changed the characters with big balance notes for S4. But because S4 was so bad they had to add another patch that reduces the badness of the patch. Because of that patch, arcsys now does changes based on opinion? I think that is ignorant way of looking at it.
They already messed it all up with the initial S4 patch. Not just the adjustments on the "emergency" patch. S4 patch was not based on peoples opinion, it was... fairly against it.
I blame Hoochoo I suppose.
As a Faust player, I’m getting carried mostly by people not knowing what I can do 😭
summit so based for that
9:00- the biggest problem.
Skills honed for years rendered obsolete. Why should we keep playing your game then?
The glaring differences between actual top player opinions and the casual mashers are like a giant chasm…for example the ignorant masses STILL think HC and Asuka are top 1 broken, yet cheer for Armored Kara Potbuster. The more I follow this game the more I realize that world peace might ACTUALLY be impossible. I mean fck all politicians but Im starting to kinda get it, people are truly just stupid…
Bro HC is still broken. Just by virtue of existing. Just look at amount of Happy chaos players at Frostys alone.
Also no one is cheering for Armor Potbuster? Even Pot players agree it is broken and no casual wnjoys being deleted in two moves. You are out of touch
^see what I mean? Literally only 1 single HC in top 8 and for some reason this guy still thinks he’s broken…even tho nago won the whole tourney 😂
Thank you! The amount of HC tears i see despite NUMEROUS NERFS for him is insane . Poor Asuka got nerfed even harder and some people are still hating on him EVEN WITH top players like Gobou Zando and others dropping him from competitive play.
@@matmil5he lost the tournament to Nago in winners and grand finals.....
Both players are argued top 5 of their respective characters.
@@terry.1428 ngl this is funny, ppl just forget how strong he was on release, he’s a strong character but broken? Nah that’s just silly
i think the only time we've interacted is when you flamed me for saying something dumb on twitter 😭😭 but I think vids like this are pretty cool and its nice to see a gg content creator that's doing something unique, keep it up domi!!
I was one of the jack-O players that were against that nerf because realistically it made no sense to take away her set up cause some jack-Os scrub people with spam 2D. We shouldn’t punish all for the sins of the few . I’m glad she got her revert but pot is insane and I hope to god they tone him down
Jacko 2d nerf was fine.
I didn't like season 4 but seeing so many Happy Chaos players so sad makes me feel that maybe it's not too bad.
I’m not gonna lie after hearing u give the thoughts of Japanese players opinion, I think season 4 is fine. Gobo played zato and askua in one of their strongest implementations, he plays highly technical characters and it makes sense that technical player would be frustrated after a major patch, they then have to relearn or switch to a different character entirely to make a living.
That being said casual player don’t have this issue, they have time to invest and play nerfed characters, find new ways of using old tools. high level players who leave the game will return once big tournaments come back, they may not play the same character but they won’t leave free money on the table(unless they have a secondary game like Leffen) new tech takes time to find so we rly won’t know how bad this patch is until later into the season he plays highly technical characters and it makes sense that technical character
But fuck online play, they wasted resources doing fucking team of 3 when they could have just been making a ranked mode, almost all of their competitors have some type of ranked que, it’s a staple in almost any online competitive game, the fact that 4 years in and I still have to use discord to match make players in my region is wild. Speaking of mechanics, it’s a shit thing to lock dlc characters IN training mode, I had to buy auska just to lab counter play and see what spells do on block and I’ve never used him online since that purchase, this is the biggest thing stopping new players from investing in the game, also still no customizable options for players? I don’t know what audience ggst is supposed to attract, new players come to games that have skins, ranked modes, and easy ways of learning the game
ive played older games. i'm not good at all trust me but characters like +r testament, zappa and even millia moving like a wasp. older titles have even more polarising characters. y'all complaining abt strive slayer?? xrd and +r slayer are way more broken. bdc was an actual threat. slayer was basically an invincible hitbox that deals crazy damage
This is a non argument
@terry.1428 Agreed just because the past was the worse doesn't mean you have to settle for less now.
Besides wouldn't that mean we need to stress balancing more considering how consistent of a bad habit it's been for ArcSys
Fr bro. @terry.1428
The real problem in my opinion in season 4 is not the balance of the videogame instead the lack of content.
No one should really care about balance except pro players, and even then the best player wins, potemkin could oneshot nago with a single potemkin buster and verix would still woop all potemkin’s players ass.
Season 3 was very problematic sure, but it was so because it added wild assault, a new mechanic that gifted to ALL CHARACTER new combos, new strategy, new setups and new content.
Season 4 just brought litteraly nothing to the table except some very mid changes.
Its clear they are not putting anymore resources in guilty gear strive dev team, the way they are failing ALL THE DEADLINES, is beyond insulting.
I would love to mutilate the people that tought that wasting resources on the 3v3 mode was a good idea.
For season 4 they should have added new content if they want to gather more casual audience and bring back casual people.
They could have added air combos, considering we are playing guilty fucking gear or implemented EX special moves, to spice things up with tension management.
Or they could have also implemented fix to the tower and a real ranking system along with the mid balance patch they have done with season 4.
Im a Johnny Player and i dont give a fuck about the fact that my character is top tier, i got litteraly NOTHING in season 4 and i think this is beyond disappointing
I play johnny too, he doesn't really need anything imo except better combo routing. But yea it all depends on how good someone can execute with a character.
I think the best way to bring in more casual players isn’t by adding any kind of new mechanics to the game’s combat but by adding more single-player content. Look at Tekken 8 and MK1, which both have fully playable campaigns, or the World Tour mode in SF6. I’ve seen a lot of people who buy the game primarily for the casual single-player experience, and only later, if they feel like it, dive deeper into the competitive side of the game. That kind of content is basically non-existent in Strive. At most, you can play the mini character stories in arcade mode or if you don’t fall asleep halfway through, watch that four-hour movie, which is one of the most boring things ever unless you already have some knowledge of the game’s lore and characters (and even then, it’s still pretty dull).
But now, they’ve probably burned thousands of dollars on that 3v3 mode, which didn’t last a month before being completely abandoned. At this point, it feels like they don’t have the time or resources to properly manage this game, which to me is extremely depressing to see, especially since I really like this game and play it almost every day.
I still have hope though, because as they’ve already confirmed they’ll bring QoL updates alongside Venom which could help a lot with the game’s longevity, and I really hope that happens, but seeing people only criticize this game in these last days has shaken my spirit a bit, ngl...
Balance doesn't only affect the pro players. Don't confuse that with perceived tier placements.
It's a known issue in competitive video games that balancing is different for different levels of play and its the devs job to find a compromise between them.
Saying nobody should care about balance but professional players is flat out wrong.
official arcsys account should be allowed to block people on twitter
As a new player, I’m really liking the game. However, I’m a sinner so I’m not sure my opinion is valid. Also,Pot players seem to struggle blocking meaty so at least there is that counter play
I love playing the game. I hate everything around trying to play the game.
I honestly love this season! I’m a sin main so of course I like it more than others but I think this season is so fun! For context I’m a floor 9/10 player that saw celestial one time and that was cool I’m glad I took pictures lol. Wild assault being nerfed was really good for the game and while pot buster is annoying and I feel like I get walled out by ram that’s a personal problem I think. Sin is bad against zoners I’ve found but that’s cuz he’s supposed to be by design and it seems like everyone is bad against pot lol. I mean when I play in tower I barely ever see Goldlewis and he’s supposed to be top tier crazy strong but it seems like the rest of the players don’t know that, I think I run into Asuka and Zato way more and they’re supposed to be bad lol. I dunno I just don’t see why everyone is dooming so much, you know you don’t ever have to go match with a pot player if you’re not a serious tournament player lol.
7:20 "The Baiken players.."
plural?
I always said NA community is not as same as Jp/Asia community。 Recently with switch version released Akira came to Taiwan talking some stuff in [Taipei game show]。He talked a lot of thing。But the most interesting thing to md is he said「In strive we changing some character appearance、gameplan、design make serious more appeal to west audience」。There's a lot of change to strive make it different compared previous title。 And some of change Asian probably didn't bother at all(story、gender topic。Strive to me is hyper focus on west audience。And pot situation probably due to arc misunderstood west audience preferences。I would said they lost direction。Jp community understand more on series history and balanced cycle without doubt。
What happened at evo japan's finals?
47 seconds ago lol earliest Ive ever been
47 seconds and only 5 views...dude fell off, smh
The changes/updates catering to the needs of the players that cry and rant the most was too real. Hella irritating.
Also, im still waiting for the changes to health and damage so we can have "MoRe IntErAcTionZ".
And on the issue of characters getting a rework, I played Sol before S4 for so long. After the rework it just felt so weird playing him nerfs and compensation buffs inclusive. Just dont feel right. I could make due with S4 Sin.
I literally dropped the game because Axl is finished as a viable character. Even mid level.
Also its really a shame that arcsys appeals to the bridget plush xD player above all else, I get that they gotta pay bills but man…lowest common denominator type design will always be trash, in any artform
I've uninstalled Strive for the time being. The patched looked like it was going to places I would enjoy but the execution, overtuning, and rolling back doesnt inspire much confidence in the state of the game. I'm also suffering in floor 10 and its just not fun to get stomped out by players with 1000+ levels on their main.
7:07 yeah if arcsys keeps taking twitter takes, the balance will even be more messy. leading to even more complaints and the cycle repeats lmaao
Nerf Zato buff Japan
i wonder if they like this trash ahh patch or if dey go along with the kusoge
Atatatatatatatatatatattatath (head explodes)
nerf aba is crazy😭
na
I wonder what the Twitter storm is gonna do to poor Potemkin next? 🥲
11:31 I thought we were safe from the Gappy Chaos up play this video but that appears to not be the case. The council of Chaos is disappointed but not surprised 🥸