Yea, definitely. Think you would benefit from the blueprint? I'll post it if you want. It's using a few mods to get the digit display and in editor mode
I unironically could have made use of that info - they apparently don't cost energy to keep heated, so should never freeze next to a warm heating tower, so should be usable to build indefinitely re-thawable train outposts on aquilo, unlike the other inserters that will eventually drain the heat. And it would have been interesting to know exactly how much fuel would get wasted by jumpstarting with a circuitless build if a stack inserter unloads the rest of the wagon into a chest for use by the outpost (once thawed). But this is not a complaint, I entirely understand why this video left them out :D Would probably make the setup way more complicated, you'd have to account for some of the items being used to power the inserters. It's a good omission!
Thanks, I was just thinking about upgrading my inserters. But it seams that it only makes sense for fast train unloading and towards the end game, with the throuput demand of beacon based production lines
Didn't realise until half way through the results that you were testing the qualities of items, not the inserted capacity upgrades lol
I gotta do a test like that and summarize it in a spreadsheet for future reference
There are so many variables to play with
Yea, definitely. Think you would benefit from the blueprint? I'll post it if you want. It's using a few mods to get the digit display and in editor mode
No burner inserter.
Truly unwatchable.
@@andresmartinezramos7513 lmaooo
how could I forget the star of the show
I unironically could have made use of that info - they apparently don't cost energy to keep heated, so should never freeze next to a warm heating tower, so should be usable to build indefinitely re-thawable train outposts on aquilo, unlike the other inserters that will eventually drain the heat.
And it would have been interesting to know exactly how much fuel would get wasted by jumpstarting with a circuitless build if a stack inserter unloads the rest of the wagon into a chest for use by the outpost (once thawed).
But this is not a complaint, I entirely understand why this video left them out :D Would probably make the setup way more complicated, you'd have to account for some of the items being used to power the inserters. It's a good omission!
@@thomaskolar90 Very interesting point!
I'll have to consider that for a future video
Thanks, I was just thinking about upgrading my inserters.
But it seams that it only makes sense for fast train unloading and towards the end game, with the throuput demand of beacon based production lines
Definitely, gotta love factory science!
More please
Ive always been curious, how do people get these checkered test environments?
I'd also like to know
@@RangerLink667 I use a mod called Editor Extensions to start a "test scenario" game.
Then you can test anything 👍
I use a mod called Editor Extensions to start a "test scenario" game.
Then you can test anything 👍
if you dont want to download the mod, you can also make a creative world and fill it with tiles. the mod is easier though
Where's legendary burner inserter?
0/10
ooops
I'll just let myself out
hi, i love your videos! but having the green dude down in the corner the whole time can be quite distracting.
appreciate you, summon_creeper3784!