Really enjoyed this episode, the design process was nice to see and you explained yourself well. Nothing wrong with referencing what works either, I know that a lot of Factorio is long since solved and hard to justify re-inventing the wheel, but I still appreciate seeing someone crunch a bit of numbers rather than plop down a print that just works. It's comforting to know I'm not the only one who waffles on a design as I go through it. Keep up the good work!
thanks mousecar23! Glad you enjoyed! I think I will continue to update / develop all my blueprints from scratch throughout this series, and provide the blueprints. After all, my favourite part of factorio is the design process!
Does your train system's logic allow for the ability to send a train to pick up and deliver when it's loaded with less than the 200k oil, if a destination station needs to deliver oil to ensure no production pauses, i.e., is there any circuit logic to trigger back from your production machine's total production dipping to your oil demand station/oil supply station(s) to trigger on the event you're running too low to produce things in your mall section? Or that's not important and/or handled by your train system in a different way?
Interesting question jeffrey! No, there's not circuitry in that sense. It's only base off the emptiness of the oil unloading station. If oil starts to lag behind, it's because there's not enough production of it. The only other way to make oil show up with less than 200k needing to be filled in the loading takes, would be to use a smaller train for oil, which is definitely a good point. It could be better to use 2-wagon trains for oil so have a bit more frequency of oil delivery, but in the end, it all comes down to how fast it's coming out of the ground.
@@TheJarGames k, thanks for the input. I'm so noob at this game I'm still mapping the problem space and the solution space though your suggestion of using smaller more frequent trains to potentially counter the back propagation of uh ohs of production running out of "components" to manufacture whatever will be put in my toolbox if/when it comes up for me. Enjoy.
@@jeffreyspinner5437 Yeah, keep in mind I use a 4 wagon oil train and never run out... because really, it's all about how much you are pulling out of the ground
Really enjoyed this episode, the design process was nice to see and you explained yourself well. Nothing wrong with referencing what works either, I know that a lot of Factorio is long since solved and hard to justify re-inventing the wheel, but I still appreciate seeing someone crunch a bit of numbers rather than plop down a print that just works. It's comforting to know I'm not the only one who waffles on a design as I go through it.
Keep up the good work!
thanks mousecar23! Glad you enjoyed! I think I will continue to update / develop all my blueprints from scratch throughout this series, and provide the blueprints.
After all, my favourite part of factorio is the design process!
Does your train system's logic allow for the ability to send a train to pick up and deliver when it's loaded with less than the 200k oil, if a destination station needs to deliver oil to ensure no production pauses, i.e., is there any circuit logic to trigger back from your production machine's total production dipping to your oil demand station/oil supply station(s) to trigger on the event you're running too low to produce things in your mall section? Or that's not important and/or handled by your train system in a different way?
Interesting question jeffrey!
No, there's not circuitry in that sense. It's only base off the emptiness of the oil unloading station.
If oil starts to lag behind, it's because there's not enough production of it. The only other way to make oil show up with less than 200k needing to be filled in the loading takes, would be to use a smaller train for oil, which is definitely a good point.
It could be better to use 2-wagon trains for oil so have a bit more frequency of oil delivery, but in the end, it all comes down to how fast it's coming out of the ground.
@@TheJarGames k, thanks for the input. I'm so noob at this game I'm still mapping the problem space and the solution space though your suggestion of using smaller more frequent trains to potentially counter the back propagation of uh ohs of production running out of "components" to manufacture whatever will be put in my toolbox if/when it comes up for me.
Enjoy.
@@jeffreyspinner5437 Yeah, keep in mind I use a 4 wagon oil train and never run out... because really, it's all about how much you are pulling out of the ground
@@TheJarGames k, I just don't have enough experience to know how much is enough in various situations unlike you do now.