IntermediateTime Controls Can Hinder Chess Improvement

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @danheismanchess
    @danheismanchess  2 ปีที่แล้ว +1

    Add playing strength and gain rating points by learning important chess concepts. If you liked this video, check my award-winning one, "The Ways to Make Better Chess Moves" th-cam.com/video/JnA-5qPDq7s/w-d-xo.html

  • @German1184
    @German1184 3 ปีที่แล้ว +7

    Thanks, Dan Heisman! In my opinion, your channel is the best chess channel on TH-cam. Thank you for the quality of the content.

    • @danheismanchess
      @danheismanchess  3 ปีที่แล้ว

      Thanks! Much appreciated. Pass the word! :)

  • @davidwestwood6850
    @davidwestwood6850 3 ปีที่แล้ว +4

    A significant piece of important advice for aspiring chess improvers. Thank you for your thoughtful content.

    • @danheismanchess
      @danheismanchess  3 ปีที่แล้ว +2

      Thanks. Yes, it's an important issue recently with so many playing online during the pandemic and also due to the popularity of The Queen's Gambit. I see this issue quite a bit with new students.

  • @markkusiipola
    @markkusiipola 3 ปีที่แล้ว +3

    An other con with fast games is the low quality of the games. I feel bad when I loose such games, when I know, if time had allowed, I could have played better. And when winning such games, because of obvious blunders by my opponent, and that's not so fun.
    In both cases there are not so much learning from such games.

  • @RyanKrauss
    @RyanKrauss ปีที่แล้ว

    NM Dan Heisman has put more thought into teaching chess thinking processes than any author or TH-camr I have come across. I don't like admitting that 15+10 is too fast of a time control for me, but he is right. My main issue is that I am not applying a consistent and robust thinking process to each move. To do this, I need more thinking time. So, 15+10 is reinforcing my mediocre thinking process and slowing me from getting better.

    • @danheismanchess
      @danheismanchess  ปีที่แล้ว +1

      Yes, I was careful to use the word "hinder". It doesn't necessarily cause you to play worse; it just likely creates bad habits and inhibits time to develop good thought process for many, if not most improving players.

    • @RyanKrauss
      @RyanKrauss ปีที่แล้ว

      @@danheismanchess so, I'm sort of following the advice in the video in that I'm not playing as many intermediate time control games. But I have not made time for that many 30 plus minute games. So, as a result of this video, I'm playing way more blitz to work on my openings and pattern recognition, which has been going well. I'm also applying a more robust thought process to my daily games, which is also going pretty well. The motto that I have distilled from your work is CATQ: concrete analysis to quiescence. That is helping me work on avoiding hand-waving and quiescence errors.

    • @danheismanchess
      @danheismanchess  ปีที่แล้ว

      Yes, we all have real-life "barriers" that prevent us from doing optimum work. Glad you were able to work around some of the these barriers and derive some benefit; glad to be of service :)

    • @RyanKrauss
      @RyanKrauss ปีที่แล้ว

      @@danheismanchess also, I think CATQ would make a sweet chess t-shirt......

  • @jclarkelister
    @jclarkelister ปีที่แล้ว

    Excellent content and very insightful. Thank you!

    • @danheismanchess
      @danheismanchess  ปีที่แล้ว

      Thanks, much appreciated. Haven't made as many videos the past few months because I am working on my 13th chess book, about my Chess Tip of the Day on Twitter twitter.com/danheisman

  • @dattakumar5118
    @dattakumar5118 3 ปีที่แล้ว

    Very useful advice for improving chess players. Very Thankful for such good quality videos

    • @danheismanchess
      @danheismanchess  3 ปีที่แล้ว

      Thanks, much appreciated. Pass the word to your friends :)

  • @nomoreblitz
    @nomoreblitz 3 ปีที่แล้ว +1

    True facts. Great advice. Thank you!!

  • @Qwazim0d00
    @Qwazim0d00 ปีที่แล้ว

    Great video!

    • @danheismanchess
      @danheismanchess  ปีที่แล้ว

      Thanks! Much appreciated; pass the word! :)

  • @Chess_Improving_Adult
    @Chess_Improving_Adult 3 ปีที่แล้ว

    Thanks Dan. Do you think correspondence chess without an engine can also help improve chess?

    • @danheismanchess
      @danheismanchess  3 ปีที่แล้ว +2

      Thanks. Hmm, I responded to this yesterday but it must not have "taken". Yes, all chess is good for you but some types of chess improve certain types of goals better than others. For example, in correspondence chess you can (and should) use books/databases/videos to play your openings, so if you do that correctly you should learn a lot more about your opening than you would in a timed game. You are also allowed to move the pieces, so the pro is that you can analyze deeply and for a long time & learn to analyze better; the con is you don't have to visualize so if done correctly with moving the pieces you don't improve visualization skills for timed games.

    • @markkusiipola
      @markkusiipola 3 ปีที่แล้ว +2

      @@danheismanchess An another con is if you often get in time trouble, corr can be bad. Because you have a lot of time for each move, you don't learn proper time management, even get worse.

  • @Socrates...
    @Socrates... 3 ปีที่แล้ว

    I don't believe that extra time necessarily guarantees quality. Is superficial thinking remedied by extra time for the average player? Doesn't the extra time just create an atmosphere of doubt for that player, and that playing in a time restricted environment forces the player to look for more resources on the board over an extended period of playing those games. Surely longer games are something that can best be utilised by the strongest players, and that the average player should master superficial thinking and then only much later progress to longer time periods after they have achieved let's say 2000 rating.

  • @gbharrisiv
    @gbharrisiv 3 ปีที่แล้ว

    Welp.... I guess it’s time to move to an increment in my 30 minute games. Thanks for the great content!

    • @danheismanchess
      @danheismanchess  3 ปีที่แล้ว +1

      Yes, can't hurt - and increments avoid possible "Race conditions" where good moves no longer matter and whoever moves faster wins. See also www.danheisman.com/find-slow-chess-on-chesscom.html

    • @markkusiipola
      @markkusiipola 3 ปีที่แล้ว

      @@danheismanchess Yes it's very frustrating when you have overwhelming winning position and loose the game, and don't have the time move the pieces fast enough. But you always can say, you should have played faster on previous moves and not get in time trouble.

  • @floridahighwayman6067
    @floridahighwayman6067 3 ปีที่แล้ว

    Are the 30 | 0 games on Chess.com okay to play? Or would you consider that intermediate too?
    It seems like that’s the slowest on the site that you can reasonably find a game for. That’s what I’ve been playing mainly and I feel like I get a decent amount of time to calculate which I wouldn’t in 15 | 10.

    • @danheismanchess
      @danheismanchess  3 ปีที่แล้ว

      That's a common misconception. There are many games being played every day on Chess.com and other servers at slower time controls than the "buttons". You simply have to make a bunch of friends that will play slower (eg via the Dan Heisman Learning Center or the Slow Chess League and other Chess.com clubs), schedule games at whatever time control you want, and then use "Custom" to set the slower time control. For a more full explanation, see www.danheisman.com/find-slow-chess-on-chesscom.html.

  • @zacharysherry2910
    @zacharysherry2910 ปีที่แล้ว

    I still don't know what intermediate time control is.

    • @danheismanchess
      @danheismanchess  ปีที่แล้ว

      Thanks for your feedback. Without re-listening to the video, I don't remember exactly what was stated. But generally a "slower" game would be one say 30 5 or slower while a blitz game would be something like 5 5 or faster. The kind of time controls addressed in this video would be in-between, most typically something like 10 0 or 15 0 or 15 10.