He needs shotgun training for sure. I don't think he used it to reload once, he even reloaded against that Warlock only to THEN shotgun him and still have no arrows for the fight. But it's whatever, he can't know what he don't know, ya know?
Spreading misinformation is like planting weeds in a garden of facts-it not only misleads but also undermines the truth that others rely on. It's crucial to verify information before sharing to ensure we cultivate a landscape of accuracy and trustworthiness. Stop the cap, the only thing that gets tighter is ur mom
With multishot, you want to jump and aim down as previously mentioned, but most importantly, the tip of your hand should be touching the frame of your opponent. This allows all 5 shots to hit your target.
You were probably told this 100 times but if someone pushes you and you proc shotgun, jump up and aim down. The cone/spread is GREATLY reduced and its very likely you will hit all your shots. When you were fighting that cleric and he pushed you up the ramp that would have been a perfect opportunity to pop shotgun for massive dmg. You can also cancel shotgun have 5 arrows reloaded instantly.
Honestly I think having a cooldown on animal forms would be the only nerf Druid needs I think you should always be able to turn back to a human but not chain together rat to bear or something.
I think short cooldowns would be good ya. Like they shouldn’t be able to rat human rat chicken human to chase through doors. Maybe like 10s on rat and chicken, 5s on bear and cat, so they can still fight fluidly but if they retreat it’s more of a commitment
@@stealthyturtles Could be reworded to "Transforming becomes instant cast. This ability has a 2 second cooldown" or something like that. Could still keep their jumping through doorways which is nice but couldn't spam it constantly.
druid under the right hands is more op than anything else in the game functions as a better rogue with just 1 form and it is instant indeed, then consider all the heals and spells they have like treant + wall and long range magic damage not to mention the insane unreasonable mobility from their forms and the most op of them all the 0 second phantomize cooldown that could be removed completely from druid and they would still be strong
@@haydentopping8913 2 seconds is still enough time for most doors unless that are at a 90 degree angle, but it would definitely slow them down. Maybe base cooldowns are like 2 seconds on bear/cat, 5 seconds on chicken/rat, and transform adds +1 second to CDs or something. 10 is a bit heavy handed for that being the whole point of the class, I’ll admit.
@@KnifeRecon high level druids doing the cat lunge into chicken double jump into cat again to attack followed by a rat into chicken retreat only to treant your doorway is just bullshit man. It’s has so much versatility but a fairly high skill floor, but probably an uncapped skill ceiling
Shotgun against Druid’s panther form is usually a one shot kill because the panther is so wide that you can sometimes hit all 5 arrows on them when they’re pushing in panther.
For Druid animal forms, maybe implementing “wild shape charges” as a cooldown for shape shifting, so maybe they get 2 charges and is on a 8 second timer, so you can’t spam animal forms It would add some planning for the Druid, should they wild shape panther/chicken, then be stuck in chicken until wild shape is back just because they wanted to cover distance
i think, in true dungeons and dragons fashion, as the game developers took inspiration, it makes total sense from a thematic perspective that the fighter class which is the jack of all trades, is able to use all weapons. at the cost of a perk slot
Your around the pole trap strat that i learned off your last video has gotten me like 10 kills in a day so thankyou man i love your videos i learn a lot.
@@yonuke9507 its not about the strength of melee for fighters. its about the fact that if you don't have a bow, you will just get pelted, kited out and killed with no counter play.
@@user-hk5lr6gn3myeah it’s pretty messed up how it is. Fighter can’t really play melee, even if you have a high pdr, barbarian, a rogue if he catches you off guard, even a cleric kicks his ass even though he’s a melee class. If we’re going to stay in this ranged meta with stronger melee classes fighter HAS to have a bow
Thelorr i love your videos and as a ranger main who has used a similar build this was a bit painful to watch. seeing u shotgun someone from so far away is just a waste. Your build should have more action speed and shotgun should be use as intended (point blank). You are relaying too much on the spear.
Hey @thelorr , Weapon Mastery got buffed, it now no longer has the negative effect of -10% weapon damage, so now Fighter is better with ranged weapons when compared to ranger, which is hilarious.
As someone who mains fighter idk if I’d be able to play the class in high roller without a bow, I’ve honestly contemplated playing ranger so many times but I don’t want to give up using the longsword/other weapons and the armor you can wear, the advantage ranger has over fighter is the ability to use traps and the quick shot/forceful shot, I also feel like it’s easier for a ranger to chase down a fighter the vise versa because of the chase perk, sometimes I wish they had a potion you could take and it would it reveal footsteps for like 30 seconds or whatever I feel like that’d be cool
@Thelorr 1000hr ranger main here when going shotgun build just use Dreadhood and Foul boots theyre so much more inexpensive. Then use quickness epics and adventures cloak and for legs you can use brave. For your head piece,and boots theyve innate phys power. You save so much money man. Also Epic Windlass is so cheap for those stupid high pdr bards
The difference between a fighter and a ranger in damage is just 5 strength (In your video 6 because you picked elf), which if you're heavily investing in strength will not make that much difference because of the lower return value for high strength stats, and also the perks exclusive to ranger that makes using bow way better, fighters just seem to do more damage with bows because they can take more hits and thus stay in a "bowfight" for longer, but never will any other class be better at long range than a ranger. You also forget to mention that you have +5 agility, +3 dexterity and +10 resourcefulness compared to said fighter and that you have access to better skills while fighter is always stuck with sprint and second wind, well, it would be a dream if a fighter can do more than 100 damage with a strike on a geared player (unless of course, longsword parry).
Additional damage is not affected by physical power. The difference between true and addi is that true will do exact 1 dmg per true, no matter where you hit, regardless of armor rating. Additional is affected by both armor rating and limb modifiers. Meaning that additional (in almost every case) is less reliable than true dmg. Theoretically, addi would be better if you were exclusively hitting hs's and they had less than 33% AR (not counting hs reduction from helmets or projectile reduction). True dmg is just a better stat to have for pvp.
@@user-hk5lr6gn3m Just straight up, additional phys dmg is worse for bow users, regardless of what bow you are using. I can’t remember 100%, but pretty sure they the dmg falloff is also registered with additional dmg, whereas true does not. The only reason you would go for additional, is that it is cheaper, because it is worse . Tell me anyone with notoriety on dark and darker that prefers additional dmg over true.
100% agree. I always get ranger to demigod and fighter to exemplar so far every season. I don't think fighter should have access to the bow but I don't know how that would work when it comes to "weapon mastery". After hearing the dev Q&A though I don't think they have any intentions to re-work that any time soon =/
As far as the enitre fighter with bows go, I think the balance problem is deeper than that. The fact that ranged classes are faster than melee classes mean you need to either have speed buffs or ranged attacks, otherwise your entire kit is useless a good chunk of the time. Just see your previous videos where you kite melee people to death taking no hits at all. That's not to say that outplaying people that like requires no skill, but if the enemy can attack you, you can't attack them, and you can't close the distance, you can't do anything about it. Basically, I'm saying that one of the core problems about the game is that melee heavy classes should be faster, rather that slower.
I'd counter and say that they can't out-dps you because they don't have any supporting perks. Just looking at base power bonuses does nothing because the fighter has 0 bow perks. Rangers will be putting more arrows down range at faster rate in addition to (if they are giga cracked) hitting 15% more on headshot damage and a 5% increased power bonus when using bows with a triple shot capacity on their skill at low cooldown in addition to another 8% power bonus when triggering Trueshot and no longer being affected by gravity, meaning shots can land easier. I dont see fighter out-DPSing a Ranger if we considered this and considered that every shot was a chest shot (just to even eliminate the 15% headshot damage.)
druid is definitely op.. imo the instant transform talent either needs dramatically nerfed, or outright removed from the game. that would be a great start but it would probably need more after that loll
aye bro u need to shotgun at literal point blank range, like actual arrow tip touching the dudes chest, the arrow spread is too wide, if he's even a meter away the 2 side arrows dodge the guy and dont land Some people run survival bow, then longbow switch with shotgun, as their close range instead of spear
I feel like a better pairing of skills for a build like this would be quick fire and multishot. Even if you're out of arrows multishot will que up all necessary arrows from your arrow pool. Quick fire will let you achieve your highest possible DPS with Longbow, and if you're out of arrows and someone get's close just let multishot rip.
Watching your videos has made me not afraid to spend gold well you and Dimo showing me how to farm wolves now I play the same ratty way just enjoying looting and pve but now when the 330 speed barb hunts me down and tries to ruin my fun I can maul them easily with a 50 strength bear.
Im late but as a druid main, we could still use a nerf. Mainly to tree, especially in solos. You basically turn it into a 1v2. But the panther-chicken hop needs to be removed.
Really want to see you play bard, feel like having ranger and fighter experience would make you deadly. Basically have the best of bost kits + some debuffs
Whenever you KNOW A DRUID IS GUNNA FORM THROUGH THAT window spear poke at the window and wait for him to come through i promise at least try it you wont be sorry
10:45 i think bakstep instead of forceful shot is the play! its sick with the spear, its also sick for baiting out a melee hit to get the shotgun hit in, OR ger a free shot before the shotgun shot! Those Laced turnshoes with add and bonus movespeed on that druis are disgusting af
I still think they should make bows damage scale off of resourcefulness. Help the ranger stronger the fighters when it comes to base kit , and it’ll make resourcefulness actually useful.
tbf to fighter they do receive -10% dmg penalty on non native weapons at least you're just correct about druid needing some nerfs though. they shouldn't be able to wear ruby cuirass for 1 2nd they never have to pull weapons or put them away for cougar form so they ALWAYS get to choose if there is a fight (build full movespeed bc it gives you dmg also) the class is fundamentally broken imo they have more util inside of shapeshifting than many other classes have in their entirety. its my second most played class this wipe tho ngl, its very fun
If u want to build dmg on the headpiece u want a dread hood, but since that shit is expensive. Golden scarf is 2 str and 3 positive movespeed at base and its 600g too
i like how as soon as some actually plays ranger they realise how not op they are. the ranger should be unbeatable at ranged. fighter should be good at everything. personally i think the headshot perk should get a buff or a perk that remove dmg drop off.
If so, we can pull it the other way, why do rangers get a perk where they do more damage in melee with a spear than fighters? The whole point of fighters is to hurt in melee, they don't hurt as much as any of the other classes, even a wizzard has more DPS with ignite than a fighter, fighters don't have the tools other classes have except their arsenal.
Crazy how people juice 😅cant complain since logically should go into dungeon geared best you can, just seems like a waste when vs players who know nothing 😆 (Opinion) kinda wish there was a gear score limited lobby 🤔 if it don't already do that
@45 i've been saying that shit for a year now.. why tf would anyone play ranger when you could play fighter or bard and have more success. Ranger is like rogue/wizard where full kits is fun, but if your not fully kitted you do peanut damage. When conditions are met, ranger is broken asf, but with everyone moving 310 MS and fighter/cleric/barb running pDR builds you can't do shit most times. The counters, wizard and caster lock are so gutted noone plays them so its always you vs your counters and not vs the classes you actually counter. I feel if ranger had access to ether utility or the ranged specific perks by default it'd be better, but i also feel alot of classes perks should be removed and given to the classes since 80% fo players all run the same 3/4perks and the same 2 abilties on every class, with some variation depending on the build your running. For rangers we gotta use the Spear perk and then nimble hands, quick reload and kineshia, ranged weapon mastery AND cross bow mastery all cannot be taken as there are 5 ranged base perks alone. You also have no options for utility: no trap mastery, no chase, no crippling shot and idk why anyone would ever, but you cant use the campfire mastery lol. Your forced into taking spear+chase by default, then the last 2 perks is playstyle oriented around if your gonna use traps heavily or not. I feel Rangers should have the crossbow perk by default and probably the dam trap mastery since witht he power of move speed, the only defense a ranger ever has is traps. If we want to take the utility options, trap mastery (if given only the crossbow mastery by default), crippling shot and campfire then we would have flexability to do so. As it stands now if you take the 2 ranged weapon dmg perks+kineshia and nimble hands (move and draw bow faster) thats all 4. You cant use the chase/trap mastery perks which are legit vital to being able to survive and even use the traps somewhat effciently, can't use a spear for melee finishing off at traps or close quarters, can't use traps, can't use chase AND your still missing 1/5 ranged specefic perks lol. Shooting someone in the legs to slow is great, except its only 1 second and the damage you lose by avoiding their head isn't shit compared to the space you could create from the MS penality, maybe if everyone in the game wasn't running 300+ MS in full plate armor it'd be a better perk but imo its useless. I'm a solo players, ranger is ass 80% of the matchups, but apprently ranger is broken asf in teams so we will never be able to shine in solos. Wizard and ranger become to OP in solos whenever buffed, i rmemeber previous patches and how naieve I was lmao
Been maining fighter since steam launch and I reluctantly agree that fighters should not be able to use a bow. Fighters being strong with a bow is just one of the many balance issues though and its not even as big an issue as other things
They can’t tho. Ranger perks means you will always out kite and out dps a fighter. Without a bow they are just worse barbarians. Metas too ranged rn would make the class even more painful than it already is
when i was still maining ranger i would run high strength and ms longbow with multishot and quickshot and basically if i hit one of the quickshots and they dont have a shield even if its a 200 hp barb they were dead to the multishot
Love you lorr you're a slayer fighter legend but, if iron mace did what you were asking you'd just be creating a meta where ranger just dog walks any fighter build with a forecful shot multi shot build much like right now except they'd instead have zero ways of dealing with rangers, clerics, rogues, warlocks, and the list goes on. what are they gonna do? Catch you? Or trade with the xbow? Back when xbow was meta all people did was hard rushed you so you couldn't complete your reload and shoot you to death we've literally been down this road before and thats when all attribute still existed so fighters had way higher dex imagine reloading right now. Also It might be nice to watch a stream of you play fighter again and run into these same type of rangers and seeing your thoughts on it. Like for example the pvp segment instantly starts in a fully trapped setup gobbo prison and the next pvp encounter is in the doorway by the centipede pit area by static escape elevator both of which are the cookie cutter meta setups for any ranger in GC that essentially let you beat absolutely any class in the game and its gotten to the point where I just flat out avoid goblin prison if I see a geared ranger in the lobby because I ask my question do I wanna play mine sweeper + forceful pushback true damage cringe gameplay? Pass.
with the shotgun ability, the more you aim down the tighter the spread. aiming directly down makes all the arrows land in the same spot.
Oh dang! I didn’t know that. Thanks
He needs shotgun training for sure. I don't think he used it to reload once, he even reloaded against that Warlock only to THEN shotgun him and still have no arrows for the fight. But it's whatever, he can't know what he don't know, ya know?
Spreading misinformation is like planting weeds in a garden of facts-it not only misleads but also undermines the truth that others rely on. It's crucial to verify information before sharing to ensure we cultivate a landscape of accuracy and trustworthiness. Stop the cap, the only thing that gets tighter is ur mom
@@kuma2183wtf are you yappin
@@MrAllu05bro is fluent in yapanese
literally the best part in your videos is buying your gear , nobody really shows it like you and in a very simple way too
Agreed. Seeing him do it has helped me navigate the market and know which pieces to look out for.
With multishot, you want to jump and aim down as previously mentioned, but most importantly, the tip of your hand should be touching the frame of your opponent. This allows all 5 shots to hit your target.
I knew the first part but that second lil tidbit is some in the know shit thank u for sharing
alternate title: High Strength "GET OFF MY LAWN" build
i really enjoy how you show yourself buying sets and going over the stats, please don't stop doing it!
"your not a druid you are a ranger you are weird" got me laughting based on the first encounter who got killed via a good trap placement
Unironically really enjoy watching the whole process of buying the gear, helps me see what other peoples' thought process is while looking for gear
Crazy how warm up is HR now 😂
Should use quickfire or true shot in combo with multishot, hit the true shot right before you multishot
You were probably told this 100 times but if someone pushes you and you proc shotgun, jump up and aim down. The cone/spread is GREATLY reduced and its very likely you will hit all your shots. When you were fighting that cleric and he pushed you up the ramp that would have been a perfect opportunity to pop shotgun for massive dmg. You can also cancel shotgun have 5 arrows reloaded instantly.
Honestly I think having a cooldown on animal forms would be the only nerf Druid needs I think you should always be able to turn back to a human but not chain together rat to bear or something.
I think short cooldowns would be good ya. Like they shouldn’t be able to rat human rat chicken human to chase through doors. Maybe like 10s on rat and chicken, 5s on bear and cat, so they can still fight fluidly but if they retreat it’s more of a commitment
@@stealthyturtles Could be reworded to "Transforming becomes instant cast. This ability has a 2 second cooldown" or something like that. Could still keep their jumping through doorways which is nice but couldn't spam it constantly.
druid under the right hands is more op than anything else in the game functions as a better rogue with just 1 form and it is instant indeed, then consider all the heals and spells they have like treant + wall and long range magic damage not to mention the insane unreasonable mobility from their forms and the most op of them all the 0 second phantomize cooldown that could be removed completely from druid and they would still be strong
@@haydentopping8913 2 seconds is still enough time for most doors unless that are at a 90 degree angle, but it would definitely slow them down. Maybe base cooldowns are like 2 seconds on bear/cat, 5 seconds on chicken/rat, and transform adds +1 second to CDs or something. 10 is a bit heavy handed for that being the whole point of the class, I’ll admit.
@@KnifeRecon high level druids doing the cat lunge into chicken double jump into cat again to attack followed by a rat into chicken retreat only to treant your doorway is just bullshit man. It’s has so much versatility but a fairly high skill floor, but probably an uncapped skill ceiling
your use of the shotgun hurts the soul
fr man is usin it like a normal shot
Quickshot and shotgun are the way to go with longbow right now. It's so much damage.
I LUV U LORR
I would agree with the statement about fighter ONLY IF fighter could have Crossbow Mastery
but they wont do that, because everyone just hates the fighter class for no reason.
Delete warlocks then we can talk about removing bows for fighters
Shotgun against Druid’s panther form is usually a one shot kill because the panther is so wide that you can sometimes hit all 5 arrows on them when they’re pushing in panther.
i think that trap was disarmed , look at the vod
100%
For Druid animal forms, maybe implementing “wild shape charges” as a cooldown for shape shifting, so maybe they get 2 charges and is on a 8 second timer, so you can’t spam animal forms
It would add some planning for the Druid, should they wild shape panther/chicken, then be stuck in chicken until wild shape is back just because they wanted to cover distance
i think, in true dungeons and dragons fashion, as the game developers took inspiration, it makes total sense from a thematic perspective that the fighter class which is the jack of all trades, is able to use all weapons. at the cost of a perk slot
Your around the pole trap strat that i learned off your last video has gotten me like 10 kills in a day so thankyou man i love your videos i learn a lot.
Survival bow on my fighter is my favorite thing.
same, but we basically end up playing ranger with sprint, I think they should make melee fighter stronger and lower their reliance on range
@@yonuke9507 its not about the strength of melee for fighters. its about the fact that if you don't have a bow, you will just get pelted, kited out and killed with no counter play.
@@user-hk5lr6gn3myeah it’s pretty messed up how it is. Fighter can’t really play melee, even if you have a high pdr, barbarian, a rogue if he catches you off guard, even a cleric kicks his ass even though he’s a melee class. If we’re going to stay in this ranged meta with stronger melee classes fighter HAS to have a bow
Thelorr i love your videos and as a ranger main who has used a similar build this was a bit painful to watch. seeing u shotgun someone from so far away is just a waste. Your build should have more action speed and shotgun should be use as intended (point blank). You are relaying too much on the spear.
no hate by any means just some tips that have worked for me. i love your content
Need to jump shot the kitty with shotgun spread stays tight while aiming down
15:08 love this! Called it out and all!
Hey @thelorr , Weapon Mastery got buffed, it now no longer has the negative effect of -10% weapon damage, so now Fighter is better with ranged weapons when compared to ranger, which is hilarious.
As someone who mains fighter idk if I’d be able to play the class in high roller without a bow, I’ve honestly contemplated playing ranger so many times but I don’t want to give up using the longsword/other weapons and the armor you can wear, the advantage ranger has over fighter is the ability to use traps and the quick shot/forceful shot, I also feel like it’s easier for a ranger to chase down a fighter the vise versa because of the chase perk, sometimes I wish they had a potion you could take and it would it reveal footsteps for like 30 seconds or whatever I feel like that’d be cool
100% agree on fighter not having access to bows. Imo weapon mastery should only apply to melee weapons, not ranged weapons.
@Thelorr 1000hr ranger main here when going shotgun build just use Dreadhood and Foul boots theyre so much more inexpensive. Then use quickness epics and adventures cloak and for legs you can use brave. For your head piece,and boots theyve innate phys power. You save so much money man. Also Epic Windlass is so cheap for those stupid high pdr bards
The difference between a fighter and a ranger in damage is just 5 strength (In your video 6 because you picked elf), which if you're heavily investing in strength will not make that much difference because of the lower return value for high strength stats, and also the perks exclusive to ranger that makes using bow way better, fighters just seem to do more damage with bows because they can take more hits and thus stay in a "bowfight" for longer, but never will any other class be better at long range than a ranger.
You also forget to mention that you have +5 agility, +3 dexterity and +10 resourcefulness compared to said fighter and that you have access to better skills while fighter is always stuck with sprint and second wind, well, it would be a dream if a fighter can do more than 100 damage with a strike on a geared player (unless of course, longsword parry).
If your building full power, add phys dmg will do more than true phys. Especially with longbow base dmg
prolly not in this current meta with the pdr clerics and pdr druids
Additional damage is not affected by physical power. The difference between true and addi is that true will do exact 1 dmg per true, no matter where you hit, regardless of armor rating. Additional is affected by both armor rating and limb modifiers. Meaning that additional (in almost every case) is less reliable than true dmg. Theoretically, addi would be better if you were exclusively hitting hs's and they had less than 33% AR (not counting hs reduction from helmets or projectile reduction). True dmg is just a better stat to have for pvp.
@@animeototo2120 right mb, confused it with add weapon dmg
@@animeototo2120 you don't run true dmg on any bow, aside from survival bow. Watch any of the good players, and they only stack additional.
@@user-hk5lr6gn3m Just straight up, additional phys dmg is worse for bow users, regardless of what bow you are using. I can’t remember 100%, but pretty sure they the dmg falloff is also registered with additional dmg, whereas true does not. The only reason you would go for additional, is that it is cheaper, because it is worse . Tell me anyone with notoriety on dark and darker that prefers additional dmg over true.
100% agree. I always get ranger to demigod and fighter to exemplar so far every season. I don't think fighter should have access to the bow but I don't know how that would work when it comes to "weapon mastery". After hearing the dev Q&A though I don't think they have any intentions to re-work that any time soon =/
As far as the enitre fighter with bows go, I think the balance problem is deeper than that. The fact that ranged classes are faster than melee classes mean you need to either have speed buffs or ranged attacks, otherwise your entire kit is useless a good chunk of the time. Just see your previous videos where you kite melee people to death taking no hits at all.
That's not to say that outplaying people that like requires no skill, but if the enemy can attack you, you can't attack them, and you can't close the distance, you can't do anything about it.
Basically, I'm saying that one of the core problems about the game is that melee heavy classes should be faster, rather that slower.
I'd counter and say that they can't out-dps you because they don't have any supporting perks. Just looking at base power bonuses does nothing because the fighter has 0 bow perks. Rangers will be putting more arrows down range at faster rate in addition to (if they are giga cracked) hitting 15% more on headshot damage and a 5% increased power bonus when using bows with a triple shot capacity on their skill at low cooldown in addition to another 8% power bonus when triggering Trueshot and no longer being affected by gravity, meaning shots can land easier.
I dont see fighter out-DPSing a Ranger if we considered this and considered that every shot was a chest shot (just to even eliminate the 15% headshot damage.)
Brother, you forgot the most important part..... armor pen using cobolt gear as well do a 30-50% arm pen build it basically guarentees true damage 😊
you could try it with backstep, shotgunning someone upclose and then jump backstepping to pull out spear if they are not dead is solid
Such an unfortunate death, pushing him into the Trap would have been such a big play
druid is definitely op.. imo the instant transform talent either needs dramatically nerfed, or outright removed from the game. that would be a great start but it would probably need more after that loll
I like how you showed the whole buying process
aye bro u need to shotgun at literal point blank range, like actual arrow tip touching the dudes chest, the arrow spread is too wide, if he's even a meter away the 2 side arrows dodge the guy and dont land
Some people run survival bow, then longbow switch with shotgun, as their close range instead of spear
11:45 no pun intended 🤣
I feel like a better pairing of skills for a build like this would be quick fire and multishot. Even if you're out of arrows multishot will que up all necessary arrows from your arrow pool. Quick fire will let you achieve your highest possible DPS with Longbow, and if you're out of arrows and someone get's close just let multishot rip.
His gear looking pretty.. DECCENT
10:55 You know that guy wants to rat through window. Line up for the window and shoot your shot as soon as he transforms. Easy Druid kills.
it'd be cool to see quickfiire + the fan fire perks. if you alternate them you can get some really good dps up
At: 15:50 after you realease arrow your camera is soooo smooothy you should play cs:go with that hand btw at how many dpi you play + sensitivity?
great video!!
curious why you are using it so far away
Watching your videos has made me not afraid to spend gold well you and Dimo showing me how to farm wolves now I play the same ratty way just enjoying looting and pve but now when the 330 speed barb hunts me down and tries to ruin my fun I can maul them easily with a 50 strength bear.
unfortunate, when you jumped over the trap I could see he had already disabled it
Im late but as a druid main, we could still use a nerf. Mainly to tree, especially in solos. You basically turn it into a 1v2. But the panther-chicken hop needs to be removed.
what i like to do with shotgun is to use it as a reload sometimes as it give back 5 arrows
Really want to see you play bard, feel like having ranger and fighter experience would make you deadly. Basically have the best of bost kits + some debuffs
Whenever you KNOW A DRUID IS GUNNA FORM THROUGH THAT window spear poke at the window and wait for him to come through i promise at least try it you wont be sorry
10:45 i think bakstep instead of forceful shot is the play!
its sick with the spear, its also sick for baiting out a melee hit to get the shotgun hit in, OR ger a free shot before the shotgun shot!
Those Laced turnshoes with add and bonus movespeed on that druis are disgusting af
that bonk wizard not using ignite/haste was so troll bruh
I still think they should make bows damage scale off of resourcefulness. Help the ranger stronger the fighters when it comes to base kit , and it’ll make resourcefulness actually useful.
Be careful around clerics traps dont work that well cuz protection from evil works on em
Are you sure the bard didn't just dismantle the trap before opening the big doors?
It looked broken to me, as you were jumping over it.
Druids simply should not be allowed a plate chest piece.
You can cancel your shot gun ability for an instant 5 arrow reload
80% spear 100% ranger build
idk what to tell you man 🤣 those scenarios required the spear haha
@@thelorrthe first kill i saw you do was perfect for the bow shotgun though.
The druid was in your trap and right next to you.
The perk that increases action speed would be way better than pushback for this build
Druid mice jumping 6 feet into the air through door holes triggers me so hard
Action speed is the difference between fighter and ranger on bow ranger should always win that dps trade.
Heavy boots with movespeed and movespeed bonus = same movespeed, same price but more damage
Or Foul Boots w/ strength or movespeed
Oh man you gotta shotgun when theyre wayyyy closer than that, if you hit all 5 arrows from like 2 feet theyre dead
Hey, I tried this build, and i noticed that with % phys power spear/longbow works better, since you already have a high dmg with it.
tbf to fighter they do receive -10% dmg penalty on non native weapons at least
you're just correct about druid needing some nerfs though. they shouldn't be able to wear ruby cuirass for 1
2nd they never have to pull weapons or put them away for cougar form so they ALWAYS get to choose if there is a fight (build full movespeed bc it gives you dmg also) the class is fundamentally broken imo they have more util inside of shapeshifting than many other classes have in their entirety.
its my second most played class this wipe tho ngl, its very fun
Imagine warming up in hr lol, why does IM do this to us
If u want to build dmg on the headpiece u want a dread hood, but since that shit is expensive.
Golden scarf is 2 str and 3 positive movespeed at base and its 600g too
I'm a fighter main and I agree they should only get crossbow or maybe have a bigger debuff for bows
Someone hit me with this earlier today and I was shook haha. My Health bar got drained lol
i like how as soon as some actually plays ranger they realise how not op they are. the ranger should be unbeatable at ranged. fighter should be good at everything. personally i think the headshot perk should get a buff or a perk that remove dmg drop off.
+1 for the nerfs on druid ^^'
Funny looking Build, keep up the good work!
i think fighters bow usage is fine, the abilities ranger got will always make sure that u can out dps a fighter
I think you would like playing Druid - with all that spear gameplay 🤣
Purple spear does more damage than spear of rot & it is way less expensive. Just buy the cheapest one, it’s prob 200-300 gold
Hey you should rock Golden Scarves, they’re about the same price as the straw hats. Totally worth it for move speed & stats
If so, we can pull it the other way, why do rangers get a perk where they do more damage in melee with a spear than fighters?
The whole point of fighters is to hurt in melee, they don't hurt as much as any of the other classes, even a wizzard has more DPS with ignite than a fighter, fighters don't have the tools other classes have except their arsenal.
Crazy how people juice 😅cant complain since logically should go into dungeon geared best you can, just seems like a waste when vs players who know nothing 😆 (Opinion) kinda wish there was a gear score limited lobby 🤔 if it don't already do that
The lorr be thinking he is playing cod trying to snipe with a shotgun 😂
@45 i've been saying that shit for a year now.. why tf would anyone play ranger when you could play fighter or bard and have more success. Ranger is like rogue/wizard where full kits is fun, but if your not fully kitted you do peanut damage. When conditions are met, ranger is broken asf, but with everyone moving 310 MS and fighter/cleric/barb running pDR builds you can't do shit most times. The counters, wizard and caster lock are so gutted noone plays them so its always you vs your counters and not vs the classes you actually counter.
I feel if ranger had access to ether utility or the ranged specific perks by default it'd be better, but i also feel alot of classes perks should be removed and given to the classes since 80% fo players all run the same 3/4perks and the same 2 abilties on every class, with some variation depending on the build your running. For rangers we gotta use the Spear perk and then nimble hands, quick reload and kineshia, ranged weapon mastery AND cross bow mastery all cannot be taken as there are 5 ranged base perks alone. You also have no options for utility: no trap mastery, no chase, no crippling shot and idk why anyone would ever, but you cant use the campfire mastery lol. Your forced into taking spear+chase by default, then the last 2 perks is playstyle oriented around if your gonna use traps heavily or not. I feel Rangers should have the crossbow perk by default and probably the dam trap mastery since witht he power of move speed, the only defense a ranger ever has is traps. If we want to take the utility options, trap mastery (if given only the crossbow mastery by default), crippling shot and campfire then we would have flexability to do so. As it stands now if you take the 2 ranged weapon dmg perks+kineshia and nimble hands (move and draw bow faster) thats all 4. You cant use the chase/trap mastery perks which are legit vital to being able to survive and even use the traps somewhat effciently, can't use a spear for melee finishing off at traps or close quarters, can't use traps, can't use chase AND your still missing 1/5 ranged specefic perks lol. Shooting someone in the legs to slow is great, except its only 1 second and the damage you lose by avoiding their head isn't shit compared to the space you could create from the MS penality, maybe if everyone in the game wasn't running 300+ MS in full plate armor it'd be a better perk but imo its useless.
I'm a solo players, ranger is ass 80% of the matchups, but apprently ranger is broken asf in teams so we will never be able to shine in solos. Wizard and ranger become to OP in solos whenever buffed, i rmemeber previous patches and how naieve I was lmao
ironic that the ranger is saying who needs nerfs
As a wise man once said
"Just play a fighter with a bow, it's way better"
Been maining fighter since steam launch and I reluctantly agree that fighters should not be able to use a bow. Fighters being strong with a bow is just one of the many balance issues though and its not even as big an issue as other things
that trap was already disabled :(
It is insane that fighter can out range dps a ranger .
I think it needs nerf fighter rather than buff ranger but idk
They can’t tho. Ranger perks means you will always out kite and out dps a fighter. Without a bow they are just worse barbarians. Metas too ranged rn would make the class even more painful than it already is
what is the names of all of the songs
when i was still maining ranger i would run high strength and ms longbow with multishot and quickshot and basically if i hit one of the quickshots and they dont have a shield even if its a 200 hp barb they were dead to the multishot
What on earth was that wizard doing, he didn't ignite his staff and lost by 5 hp
I wish bards didn’t have range but crossbows as well
Oh snap, been waiting for this. How many people are gonna get one shotted?
Do you like the ranger dex build, or the ranger strength build more?
how did you not trap him there
Love you man
Love you lorr you're a slayer fighter legend but, if iron mace did what you were asking you'd just be creating a meta where ranger just dog walks any fighter build with a forecful shot multi shot build much like right now except they'd instead have zero ways of dealing with rangers, clerics, rogues, warlocks, and the list goes on. what are they gonna do? Catch you? Or trade with the xbow? Back when xbow was meta all people did was hard rushed you so you couldn't complete your reload and shoot you to death we've literally been down this road before and thats when all attribute still existed so fighters had way higher dex imagine reloading right now. Also It might be nice to watch a stream of you play fighter again and run into these same type of rangers and seeing your thoughts on it.
Like for example the pvp segment instantly starts in a fully trapped setup gobbo prison and the next pvp encounter is in the doorway by the centipede pit area by static escape elevator both of which are the cookie cutter meta setups for any ranger in GC that essentially let you beat absolutely any class in the game and its gotten to the point where I just flat out avoid goblin prison if I see a geared ranger in the lobby because I ask my question do I wanna play mine sweeper + forceful pushback true damage cringe gameplay? Pass.
why not orc?
This build is better in duos and trios too
Druid is strong but their gear is the most expensive in the game.
First like a shotgun can drink yeah
Yeah, what this guy said
Also you’re vastly underestimating the damage sacrifice of having spear and tracking vs 5%+15% headshot damage perks. Longbow headshots are pain. 😵
@@thordoo3047 spear is bis for ranger, trolling if you don't run it honestly
@@thelazyoz2061 If you hit enough headshots, it's moot. *Shrug* ill take the 15+% hs damage everyday.