My mother had a stroke 14 years ago. Since then she has been paralyzed on one side. She always enjoyed playing video games, which is why I play games passionately today. I definitely have to show her the Squid Con and maybe she can get one in the future and finally play Mario and Zelda and co again ❤ Amazing 😢 greetings from Germany
Just looking at the Squid-Con when you were pressing the face buttons. It looks like a lot of the flex is coming from the joycon itself moving. You could try putting a block between the joycon and the table to hold it up and see if that helps with the mushiness.
Wow, I think you've solved it. I tested it and propping the joy-con up from below the buttons gets rid of 90% of the mushiness. Because the joy-cons are slid in from the wrong end, I can't add a backing right under them like in the Nintendo-made Joy-Con holder, because that would collide with the shoulder buttons when sliding them in. But, I think I can add a little prop right on the outer perimeter. I'm printing a test piece right away. Thanks a lot for the comment! I was totally blind to the joy-con itself moving.
I thought SuperFrodo had said what I'm about to say, but I think it is different, apologies if its the same. You could put a stopping block under the printed ABXY buttons so they can travel the required actuation distance and then hit a hard end stop. Or if the hard end stop doesn't feel good to click, a supporting flex spring under the printed ABXY buttons to provide a yielding back force when the button is pressed sufficiently
Mattheson9073 I know what you mean, you mean to add a solid stop under the button extension. I tried that and it doesn't result in a satisfying button-feel. You receive the first feedback when the joy-con button clicks in, but then you encounter a second solid wall after that. It seems like it should work but the feel is not right. Thank you for the comment.
@@AkakiKuumeri would an end stop with some flex work? You could tune the posts resistance so that you feel a definite change when pressed far enough, but not a solid stop. That way you can iterate until the feedback force is just right.
I was planning to buy it, but since you are considering version 2.0, I would like to wait. I am paralyzed on the right side of my body and look forward to this wonderful item being completed in a better form.
my son has ceribal palsy. what your doing is amazing. i have been following your work for a while now. it cool to see you coming up with somthing totally new instead of just making revisions of the same design. i would love to try 1 of these out if u still have a prototype! if not ill eventually buy 1. my son loves mario kart and mario party and i really want to get him playin more real games instead of the trash thats on the ipad app store. can you believe what passes as a "game" these days?! anyways ur a legend.
so glad this will help a lot of people and love that it's cheaper than the original... I'll look to you for the switch 2 when that comes out... hope they stick with joycons and don't heavily change designs so it will be easier to adapt your old designs to the switch 2 joycons
Awesome work! I played a little bit with using my pinky and thumb on an approximate of the distance I see in the video and it does feel possible to get confortable with time. I tried for 30 min. But then I had the idea to put the controllers next to each others in an L shape (left controller horizontal top side of the hand, right controller vertical right side of the hand) and this was instantly more comfortable and accurate to move the joysticks: in this shape, using my left hand you can use the thumb for one joystick and the index or middle finger for the second one (and index could be free for buttons this way). I think a lot people could enjoy this, I also play guitar and still moving the joystick with my middle finger was more accurate and less fatiguing than with my pinky. Now the only issue as you can guess is the axis being switched on the joycon that’s horizontal for some games. If there’s no options in game maybe there’s a joystick flexture addon that can turn 90 degrees the axis? 😂
I’m surprised we don’t see Joy-Con grips that expose the SR and SL buttons. Since you can remap them on the Switch itself, it would almost put it on par with the Xbox Elite controller. I think it would be great for accessibility or just for customization.
My wife and i loved playing video games together. She had a workplace injury in 2022 and lost most of the main function in her right (dominant) hand. She hasnt been able to play video games at all in over 2 years. I would love to one day be able to afford one of these so we can finally play together again.
This is awesome! You should patten your ideas that way they cant be stolen. I love this idea of yours. It would be of big help to those with disabilities. After you get the kinks out of it, I'm sure this would be a highly sought-after product. I would recomend it to all my family members who would benefit from this.
Ey! Very nice! The new one looks really cool!!! And if you still have a prototype I'm interested, specially after have the older one and enjoy it so much! Isen´t relevant but I love the squid shape, looks very funny and cool in my opinion :D
So glad you are doing stuff like this. Im very interested in aquireing a custom double flightstick for PS5, IF Armored Core 6 allows those type of controls to be used effectively. Also might be great with Everspace 2 on PS5.
For a left handed model, you could try making it so the attachment rails are on the outside of the joy con, so that when inserted, the green is on the right and the pink on the left? Pointer finger and pinky for the sticks (since the green stick is higher, I don't think the thumb will work), middle and ring for the buttons? It kinda wastes the thumb, but any idea I have to use it would require new structures and not just mirroring/rerouting the existing design (like something to move the face buttons over there or whatever).
I see. Interesting idea. It would take some reworking but not a complete redesign I think. It wouldn’t look as nice thought, because the mounting elements would all have to be on the outside
@@AkakiKuumeri The frame used to hold the mounting brackets could also extend downwards to support the controllers and fix the mush. If you *really* wanted to sacrifice looks for function, you could even try to make a version where the brackets themselves can be inserted on either side of the frame, so the user could assemble it as either a right or left model.
Wow, that is so cool. I wish you could make the PS5 controller like this flat laid down on the desk or table like this. i only have my right hand I play with. being flat on the table or desk I like that much better.
Well. Damn. I tried the other design online but the aren't for me, so unconfortable. This one Is really convincing. My God. Thanks you. I am crying. I Lost my arm three years ago. Thanks you.
Interesting design, and I have to wonder how it'd come out if you used a company like PCBWay or Shapeways to print it in batches for you with SLR printers as opposed to FDM printers like most home printers are.
Unfortunately that also results in an unsatisfying feel. The bumps by necessity have to be further along the travel than the button click. So you get a click and then a hard stop after some distance, resulting in an equally unsatisfying feel.
I’m going to get one to play around with. Im confused why they only have 4 ports for external buttons. The Xbox equivalent has as many ports as there are buttons.
Pretty cool but I happen to be one of the people who used g13 extensively. And it had a very similar angle for a thumb joystick. And let me tell you. It was barely usable for anything beside some simple direction press & direction hold action. Modding the joystick cap didn't make it any better. The gamepad joystick having close to 90° angle to the flat of your palm is not a fluke. To comfortably use joystick with a thumb you need it to be placed at this angle to your hand. At your current angle at least quarter of the direction will be much harder to press and have less precision. Frankly, I don't understand how your beta testers didn't catch that. Btw I can see it you gameplay with how little you move straight backward. Luckily with in you design you can rotate left joycon much more to make a right handed usage a lot more comfortable for a right hand use. Shoulder butter is cool idea. But I don't recall anyone aside from swift point Z mouse series using this type of grip buttons at this drastic angle. I will be experimenting a myself with this type of buttons to have a better understanding some day. But maybe you should do test for finger fatigue because of how rare this type of keywell are being used.
I see, so you are saying that the joystick under the thumb should be angled much further? Currently you can see the joycons are both angled down 20 deg from level. I felt that angling them down like this made it more ergonomic to use, but didn’t think of going as far as tilting them 90 degrees. I’ll have to give 90 degrees a try too. I can see how that might be nicer to operate
@@AkakiKuumeriYes. Joystick placed at less than 90° angle to the flat of the palm isn't ergonomic. You are either straining metacarpal muscles or not using large amount of thumb muscles. The Joystick orientation in current first-party gamepad is the most ergonomic one for continuous precise 360° movement. So you should try to get as close as possible to it while you can.
Hi I have a question would a 6 year child be able to use it? I’m asking because the computer mice shaped part of it looks too big for and child’s hand.
I'm not sure where the limit is. Some of my beta testers were children but I'm not sure how old they are. For your reference, I have quite small hands for an adult.
My mother had a stroke 14 years ago. Since then she has been paralyzed on one side. She always enjoyed playing video games, which is why I play games passionately today. I definitely have to show her the Squid Con and maybe she can get one in the future and finally play Mario and Zelda and co again ❤
Amazing 😢 greetings from Germany
Dude, this could help so many people with disabilities
Just looking at the Squid-Con when you were pressing the face buttons. It looks like a lot of the flex is coming from the joycon itself moving. You could try putting a block between the joycon and the table to hold it up and see if that helps with the mushiness.
Wow, I think you've solved it. I tested it and propping the joy-con up from below the buttons gets rid of 90% of the mushiness.
Because the joy-cons are slid in from the wrong end, I can't add a backing right under them like in the Nintendo-made Joy-Con holder, because that would collide with the shoulder buttons when sliding them in. But, I think I can add a little prop right on the outer perimeter. I'm printing a test piece right away.
Thanks a lot for the comment! I was totally blind to the joy-con itself moving.
I thought SuperFrodo had said what I'm about to say, but I think it is different, apologies if its the same.
You could put a stopping block under the printed ABXY buttons so they can travel the required actuation distance and then hit a hard end stop.
Or if the hard end stop doesn't feel good to click, a supporting flex spring under the printed ABXY buttons to provide a yielding back force when the button is pressed sufficiently
That worked great! The next version will have little supports for the outer edges of the joy-cons :)
Mattheson9073 I know what you mean, you mean to add a solid stop under the button extension. I tried that and it doesn't result in a satisfying button-feel. You receive the first feedback when the joy-con button clicks in, but then you encounter a second solid wall after that. It seems like it should work but the feel is not right. Thank you for the comment.
@@AkakiKuumeri would an end stop with some flex work? You could tune the posts resistance so that you feel a definite change when pressed far enough, but not a solid stop. That way you can iterate until the feedback force is just right.
Thank you so much for investing that much time and energy into how our fellow disabled gamers might be able to keep playing!
Inclusive gaming at its best.
Your imaginarion, design skills, and good taste deserve international recognition.
Great sense of humour too ;)
I was planning to buy it, but since you are considering version 2.0, I would like to wait. I am paralyzed on the right side of my body and look forward to this wonderful item being completed in a better form.
this is almost a piece of art, your design genius shines with this project
my son has ceribal palsy. what your doing is amazing. i have been following your work for a while now. it cool to see you coming up with somthing totally new instead of just making revisions of the same design. i would love to try 1 of these out if u still have a prototype! if not ill eventually buy 1. my son loves mario kart and mario party and i really want to get him playin more real games instead of the trash thats on the ipad app store. can you believe what passes as a "game" these days?! anyways ur a legend.
Wow, a pinnacle of design! So many great features.
so glad this will help a lot of people and love that it's cheaper than the original... I'll look to you for the switch 2 when that comes out... hope they stick with joycons and don't heavily change designs so it will be easier to adapt your old designs to the switch 2 joycons
Awesome work! I played a little bit with using my pinky and thumb on an approximate of the distance I see in the video and it does feel possible to get confortable with time. I tried for 30 min.
But then I had the idea to put the controllers next to each others in an L shape (left controller horizontal top side of the hand, right controller vertical right side of the hand) and this was instantly more comfortable and accurate to move the joysticks: in this shape, using my left hand you can use the thumb for one joystick and the index or middle finger for the second one (and index could be free for buttons this way).
I think a lot people could enjoy this, I also play guitar and still moving the joystick with my middle finger was more accurate and less fatiguing than with my pinky.
Now the only issue as you can guess is the axis being switched on the joycon that’s horizontal for some games. If there’s no options in game maybe there’s a joystick flexture addon that can turn 90 degrees the axis? 😂
I see what you mean. Too bad there doesn’t seem to be a way to turn the stick inputs 90 degrees.
I’m surprised we don’t see Joy-Con grips that expose the SR and SL buttons. Since you can remap them on the Switch itself, it would almost put it on par with the Xbox Elite controller. I think it would be great for accessibility or just for customization.
Your designs are cool as always
You deserve more recognition my friend good luck in all your endeavors.
My wife and i loved playing video games together. She had a workplace injury in 2022 and lost most of the main function in her right (dominant) hand. She hasnt been able to play video games at all in over 2 years. I would love to one day be able to afford one of these so we can finally play together again.
Dude where are you ? It's been a year....
This is awesome! You should patten your ideas that way they cant be stolen. I love this idea of yours. It would be of big help to those with disabilities. After you get the kinks out of it, I'm sure this would be a highly sought-after product. I would recomend it to all my family members who would benefit from this.
can’t wait to see your next one handed controller design! you could maybe even tackle a SWITCH PRO CONTROLLER. Or even a GAMECUBE CONTROLLER.
Ey! Very nice! The new one looks really cool!!! And if you still have a prototype I'm interested, specially after have the older one and enjoy it so much! Isen´t relevant but I love the squid shape, looks very funny and cool in my opinion :D
Thats incredible.
So glad you are doing stuff like this. Im very interested in aquireing a custom double flightstick for PS5, IF Armored Core 6 allows those type of controls to be used effectively. Also might be great with Everspace 2 on PS5.
pretty cool for people that dont have a hand
Speaking of squids, now I want to see what your version of a one handed controller with splatoon's motion controls in mind would look like!
Perhaps you could find inspiration from piano keys. They have an interesting mechanism for allowing the player to rapidly press the keys.
Awesome job! Can I sign up for beta test? Got my right hand paralyzed in an accident.
For a left handed model, you could try making it so the attachment rails are on the outside of the joy con, so that when inserted, the green is on the right and the pink on the left? Pointer finger and pinky for the sticks (since the green stick is higher, I don't think the thumb will work), middle and ring for the buttons? It kinda wastes the thumb, but any idea I have to use it would require new structures and not just mirroring/rerouting the existing design (like something to move the face buttons over there or whatever).
I see. Interesting idea. It would take some reworking but not a complete redesign I think. It wouldn’t look as nice thought, because the mounting elements would all have to be on the outside
@@AkakiKuumeri The frame used to hold the mounting brackets could also extend downwards to support the controllers and fix the mush.
If you *really* wanted to sacrifice looks for function, you could even try to make a version where the brackets themselves can be inserted on either side of the frame, so the user could assemble it as either a right or left model.
Awesome !
you sir, are legend, legend+ if we take into account the dad puns.
Peace..
Wow, that is so cool. I wish you could make the PS5 controller like this flat laid down on the desk or table like this. i only have my right hand I play with. being flat on the table or desk I like that much better.
Awesome! BTW, can you make a quick tutorial on how to make these flextures? Thanks!
you got my like at squid con
What about doing some kind of "stopper" below the ABXY buttons? That way you would be stopped physically. Thank you very much for your models!
Well. Damn. I tried the other design online but the aren't for me, so unconfortable. This one Is really convincing. My God. Thanks you. I am crying. I Lost my arm three years ago. Thanks you.
I hope you are designing a new 'Squid-Con 2' to go with the just announced Switch 2 increased size and snap on controllers :)
This looks awesome! Are you selling the 3D model as well? I would like to make some adaptions myself and also print it at home.
nice to see this exists, but sadly only for switch. 90% of my Steam library is useless since I lost my arm
Could you perhaps put a hard stop w/ a soft material underneath the face buttons? that way they can bottom out the same way the actual buttons do.
ah I scrolled down and saw you reply to a similar comment and another with a better solution.
Where have you been lately? I love your content
Interesting design, and I have to wonder how it'd come out if you used a company like PCBWay or Shapeways to print it in batches for you with SLR printers as opposed to FDM printers like most home printers are.
@AkakiKuumeri which programs you use to develop this things, like the Xbox HOTAS and the PS5 HOSAS?
My daughter has a 3-D printer (Bambu Lab) do you sell the plans for these too?
Is your other one-handed controller for the switch gonna be available again?
you say you plan on selling this, will you also be selling the models or step files? I'd love to tinker with this.
how about to add some bumps under the buttons, to get rid of mushy movement?
Unfortunately that also results in an unsatisfying feel. The bumps by necessity have to be further along the travel than the button click. So you get a click and then a hard stop after some distance, resulting in an equally unsatisfying feel.
Sony launches Leonardo controller in December. Are you going to use it? Do you have any thoughts?
I’m going to get one to play around with. Im confused why they only have 4 ports for external buttons. The Xbox equivalent has as many ports as there are buttons.
Do you plan to sell the printing files? I checked your link and with shipping it will cost 200$ which is crazy for an 3D print.
Pretty cool but I happen to be one of the people who used g13 extensively. And it had a very similar angle for a thumb joystick. And let me tell you. It was barely usable for anything beside some simple direction press & direction hold action. Modding the joystick cap didn't make it any better. The gamepad joystick having close to 90° angle to the flat of your palm is not a fluke. To comfortably use joystick with a thumb you need it to be placed at this angle to your hand. At your current angle at least quarter of the direction will be much harder to press and have less precision.
Frankly, I don't understand how your beta testers didn't catch that. Btw I can see it you gameplay with how little you move straight backward.
Luckily with in you design you can rotate left joycon much more to make a right handed usage a lot more comfortable for a right hand use.
Shoulder butter is cool idea. But I don't recall anyone aside from swift point Z mouse series using this type of grip buttons at this drastic angle. I will be experimenting a myself with this type of buttons to have a better understanding some day. But maybe you should do test for finger fatigue because of how rare this type of keywell are being used.
I see, so you are saying that the joystick under the thumb should be angled much further? Currently you can see the joycons are both angled down 20 deg from level. I felt that angling them down like this made it more ergonomic to use, but didn’t think of going as far as tilting them 90 degrees.
I’ll have to give 90 degrees a try too. I can see how that might be nicer to operate
@@AkakiKuumeriYes. Joystick placed at less than 90° angle to the flat of the palm isn't ergonomic. You are either straining metacarpal muscles or not using large amount of thumb muscles.
The Joystick orientation in current first-party gamepad is the most ergonomic one for continuous precise 360° movement. So you should try to get as close as possible to it while you can.
Hi I have a question would a 6 year child be able to use it? I’m asking because the computer mice shaped part of it looks too big for and child’s hand.
I'm not sure where the limit is. Some of my beta testers were children but I'm not sure how old they are.
For your reference, I have quite small hands for an adult.
@@AkakiKuumeri
Thank you .
LoL @ "Squid-pro-quo"
You still making these or selling them?
My cousin little, she could finally use her switch way better if she had one of these.
The price in Euro pls
make a joycon flightstick
After always wathcing ur vidios i never realized u were japan i tough u were american nv ur finnish
All these are sold out
Use it with two hands and roll your face on it, Tie a string around your tooth and tie it to the controller and then drop it
The jokes in this video are out of control, somebody stop him
EDIT: You are at serious risk of making me try to buy a 3D printer
Up up down down left right left right BA select start there you got a better video to make
You dont need this, you can play with ordunary x box controller, i can play with one hand very good, i am apex player and somthimes leader
'Need' is subjective. technically you don't need running shoes to work out either, but you won't see me running with just flip-flops.
@@Favmir 🤷🏻♂️ okey
Is there one for left hand